Category Archives: Chaos

Keeping up with the… Maggotkin of Nurgle

Note: This is a live document, and is still being worked on. Please feel free to make comments.

Intro

Nurgle are one of the factions to beat if you want to perform well in the current meta. But just how do you give yourself chance of doing this?

As you no doubt realise by now after perhaps your own experience playing as or against Nurgle, or even from Danny and Declan’s comments on the top three lists, Nurgle are tough! Army wide 5+ ward saves mean they have a chance of saving anything. However if you have good access to mortal wounds then you may be able to negate this slightly. There are even spells out there which effectively ‘switch off’ ward saves (see Nasty Hex – Kruleboyz).

Quick Links

Commonly Used Units

Below are the most commonly taken Maggotkin units.

  • Great Unclean One
  • Spoilpox Scrivener
  • Plaguebearers
  • Beasts of Nurgle
  • Lord of Afflictions
  • Pusgoyle Blightlords
  • Nurglings
  • Feculent Gnarlmaw (faction terrain)
  • Putrid Blightkings
  • Orghotts Daemonspew
  • Morbidex Twiceborn
  • Horticulus Slimux
  • The Glottkin
  • Festus the Leechlord
  • Bloab Rotspawned
  • Plague Drones
  • Harbringer of Deca

Plaguebearers/Spoilpox Scrivener/Sloppity Bilepiper

HOW THEY WORK

You’ll find these are one of the main units run in Nurgle lists. They’re highly durable with a 6+/5+ save and bravery 10. This is added to with their ability Cloud of Flies which forces enemy units to subtract 1 from their to hit rolls when targeting Plaguebearers with missile weapons, and their Icon Bearer who if present in a Plaguebearer s unit when you roll for battleshock, will allow you to bring a model back on an unmodified battleshock roll of 1.

Because of this they’re perfect for holding objectives, as you’ll find that you’ll often struggle to deliver enough damage to shift them. But, they’re not hard hitters, with a unit of ten only dishing out an average of 3 or 4 damage from their zero rend weapons.

If your opponent has a Spoilpox Scrivener though, then this fella will buff the Plaguebearers in one of three ways;

  • Giving a unit of Plaguebearers an additional attack on their melee weapons. (This essentially doubles their attacks and damage output).
  • Giving a Plaguebearer unit -1 rend on their weapons, or;
  • Adding 1 to the save rolls for a unit of Plaguebearers. This increases the average damage required from 36 damage to 45!

If your opponent also has a Sloppity Bilepiper then they can also add one of the following;

  • +1 to wound rolls
  • 6’s to wound, cause 1 mortal wound in addition to its their normal damage.
  • Stop units piling in against them.

On top of this you’ll find opponent’s who like to give them the benefits of Mystic Shield for the +1 save and Inspiring Presence so they won’t flee in Battleshock.

Pusgoyle Blightlords/Lord of Affliction

HOW THEY WORK

Lord of Afflictions with Pusgoyle Blightlords are usually taken in Drowned Men lists. This is because the Drowned Men will allow them to make an 8″ move before the the first battle round begins. Then they’ll get their normal move in the movement phase and before you know of they’ve moved 16″ towards your line and are already holding any centre field objectives! The likelihood is that they also be around 8″ away from your units and solidly within charge range.

But I can deploy further back to counter this! I hear you cry. Well you could, but the Lord of Afflictions has another trick up his sleeve for just that situation. The Lord of Afflictions has an ability called the Swarm Descends, this allows a Lord of Afflictions and up to two Pusgoyle Blightlords to set up in reserve, coming in within 12″ of each other anywhere on the tabletop 9″ away from any enemy models at the end of the movement phase.

WRACK & RUIN

So either way your likely to have these guys threatening first turn charges and if they do, both units have another ability called Wrack and Ruin which gives them a chance to deal D3 mortal wounds at the end of their charge to any enemy unit within 1″. This has to be rolled for, and is successful on a 4+. But, you’ll probably find that the Nurgle player has chosen to give a model in each unit Dolorus Tocsin. This will allow those models to add 2 to their Wrack and Ruin roll, meaning they’ll cause D3 mortal wounds on 2+ instead.

DAMAGE OUTPUT

Then the blighters attack you, and they hit hard! For a unit of two Pusgoyle Blightlords and a Lord of Afflictions making a charge you’ll probably already have suffered 6 Mortal wounds from Wrack and Ruin before the fighting even begins! Then they get rolling, and on average the Lord of Afflictions will dish out roughly 6 damage before any saves, while the pair of Pusgoyle Blightlords will add a further 9-10 damage on top of that. Not only that, but you’ll then have to contend with the Pusgoyle Blightlords, Relentless Attackers ability, which if the unit they’re fighting has a wounds characteristic of 3 or less, they’ll be allowed to roll a dice for every model in that unit. Any rolls that exceed the wound characteristic of that unit cause 1 mortal wound.

So hopefully this goes to show what a deadly combination these units are together. But how do you counter this?

COUNTER PLAYS

SCREENS

Firstly, as you’ve probably guessed deployment will be key. You’re probably going to need a few screens that you don’t mind losing. Have these in front of your main army and ensure that there’s no points 9″ to the sides or behind your army where the flies can drop and charge with the Lord of Afflictions. Also make sure you’re screens are close enough to our main lines so that the Lord of Afflictions and Pusgoyle Blightlords 60mm bases can’t fit inside – otherwise there is no point having these screens as they’ll just fly right over the top!

Once they’re in your screens, they’re delayed for a turn. Take the opportunity to hammer them with ranged attacks if you can. Preferably with lots of mortal wound causing weapons, if you can stop them taking ward saves, even better. Fight on your terms, make sure you get the charge in and not them to cancel out their Wrack and Ruin ability.

Don’t bunch up too much if possible, as they’d love to get a charge in against multiple units at once. If you have a hard hitting unit nearby that can then deal with them, then this may be a good ploy to lure then in, otherwise I’d try and avoid it.

REDEPLOY

Alternatively you may have abilities which allows you to redeploy units after setting up, in which case you’ll already know whether the big bugs will be dropping in or flying towards your lines. Use this to your advantage! Of they’re flying towards your lines, then make sure after their 16″ move they still need a long bomb charge to make it to your important units.

I’d also class armies that have pre-game moves in this category. If you’re going to go first, position yourself so that you can get the charges in and not them. If you’re going second then move them away as above to make sure they’re left with long bomb charges that enable you to make a counter charge in your turn.

USE RESERVES

If you are able, perhaps deploy some of your key units off the table and bring them on at a point that suits you.

USE TERRAIN

Your own faction terrain or even the standard terrain can be used to make the charges for the Pusgoyles particularly difficult. Having to bend their charges around these pieces.

Further notes: Retreat & Charge abilities, terrain charge vectors

Top Three AoS Lists from the Birmingham AoS GT

Brimingham AoS GT took place in Birmingham, UK on 21st and 22nd May. It involved 59 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Daniil Osudin

Daniil won all five games over the weekend. Along the way he beat Daughters of Khaine/Khailebron in round 1, Idoneth Deepkin/Ionrach in round 2, Maggotkin of Nurgle/Drowned Men in round 3, Blades of Khorne/Reapers of Vengeance in round 4 and Seraphon/Thunder Lizard in Round 5.

Allegiance: Beasts of Chaos
Greatfray: Gavespawn
– Mortal Realm: Aqshy
– Grand Strategy: Hold the Line
– Triumphs: Indomitable

Leaders
Tzaangor Shaman of Beasts of Chaos (135)*
General
– Command Trait: Unravelling Aura
– Lore of the Twisted Wilds: Wild Rampage
Great Bray-Shaman (100)*
Lore of the Twisted Wilds: Wild Rampage
Beastlord (95)*
Artefact: Mutating Gnarlblade

Battleline
30 x Tzaangors of Beasts of Chaos (525)*
18x Pair of Savage Blade
– 12x Savage Greatblade
– Reinforced x 2
20 x Tzaangors of Beasts of Chaos (350)*
12x Pair of Savage Blade
– 8x Savage Greatblade
– Reinforced x 1
10 x Gors (75)*
Gor-Blades & Beastshields

Units
3 x Tzaangor Enlightened on Disc of Beasts of Chaos (180)*
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)*
Reinforced x 1

Behemoths
Ghorgon (155)*

Core Battalions
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 176
Drops: 1

Danny: We’ve seen Beasts of Chaos win events since their Tome Celestial – one of the most impactful of its kind so far – and hats off to Daniil for winning what was by all accounts a supremely competitive event with them! Tzaangor Enlightened have quickly become a favourite due to their speed, sheer number of attacks – and a hugely clutch ability to re-roll ALL hits and wounds if an enemy unit within 3″ has already fought. The list is rounded out by plenty of big chaff blocks (who can still blend with a few buffs on them – typically from the Herdstone) and hero utility picks – interestingly, he foregoes a lot of the usual big beasties! Less sheer threat, but gives up less points and allows much greater board-control, a very techy and clearly adaptable list.

2nd Place – Dominic Stonebridge

Simon managed four wins and a draw over the two days.. Along the way they beat Seraphon/Thunder Lizard in round 1, Nighthaunt/Emerald Host in round 2, Skaventide in round 3. Drew against Soulblight Gravelords/Kastelai Dynasty in round 4 and beat Maggotkin of Nurgle/Blessed Sons in the last round.

Allegiance: Gloomspite Gitz
Option: Glogg’s Megamob
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Dankhold Troggboss – Trev (240)*
General
– Command Trait: Shepard of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide
Fungoid Cave-Shaman – Freddie the Fungoid (95)**
Lore of the Moonclans: The Hand of Gork
Madcap Shaman – Madcap Max (80)**
Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance
Breaka-Boss on Mirebrute Troggoth – Mr Marvin Brute (180)*
Allies

Battleline
6 x Rockgut Troggoths (290)***
Reinforced x 1
6 x Rockgut Troggoths (290)***
Reinforced x 1
3 x Fellwater Troggoths (155)***
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders (100)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth – Drummer Dave (150)*

Behemoths
Aleguzzler Gargant – Gary (165)*

Endless Spells & Invocations
The Burning Head – Steve the Swamp Trogg (20)

Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 141
Drops: 8

Danny: What. a. hero. Two of my club-mates played this list (1 lost, one held them to a draw) and described it as super techy and flexible, and the pilot as galaxy-brain level. The list roughly works around what my club-mate called ‘little shaman bastards’ handing out -1 save to a unit in the combat phase, the troll boss giving reroll 1’s to hit in an 18″ bubble and the Marsh-crawler (aka Murder Dobby) giving +1 hit in an 18″ bubble. So every trogg unit is 2’s rerolling 1’s and a -3 effective rend to one unit. Add in Gary the Gargant for monstrous ‘stuff’ in general (scoring, actions) spider-riders and Snarlfangs to function as fast flankers or emergency screens, and you have what was apparently a near impossible army to beat. Bonus points for naming his heroes!

3rd Place – Alexander Theophanos

Alexander finished the weekend with one loss and four wins. His path saw him beat Nighthaunt/Reikenor’s Comdemned in round 1, then Seraphon/Thunder Lizard in round 2. In round 3 he beat Soulblight Gravelords/Kastelai Dynasty. He had a bye in round 4, this was then followed by a loss to 1st place Daniil and his Beasts of Chaos/Gavespawn in round 5.

Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Engine of the Gods (265)
General
– Command Trait: Prime Warbeast
– Artefact: Incandescent Rectrices
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Lord Kroak (430)**
Saurus Astrolith Bearer (150)**
Skink Oracle on Troglodon (270)
Artefact: Fusil of Conflaguration
– Spell: Hand of Glory
Skink Priest (80)**
Universal Prayer Scripture: Heal
Skink Starpriest (130)
Spell: Hand of Glory

Battleline
30 x Skinks (225)*
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**

Behemoths
Bastiladon with Solar Engine (250)

Core Battalions
*Hunters of the Heartlands
**Warlord

Additional Enhancements
Artefact

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 114
Drops: 10

Danny: It wouldn’t be a top 3 without a Thunder Lizards list now would it? There’s not a huge amount to say about it other than it’s gone the interesting route of taking a Troglodon with Kroak. The way this works is, Kroak’s horrible MW spells only has a 10″ range but can be measured from any Skink Oracle unit on the board – and guess what keyword the Troglodon has? So it’s a mobile range-extender essentially – more utility than a spell-portal and can obviously do stuff in its own right (not much though, it’s fairly useless in melee). It’s a huge amount of points to invest in a Kroak-combo but it does add value and clearly didn’t make the list too vulnerable overall.

Wildcard – Tom Welsh

Tom won three games and drew two, ending his weekend in a very respectful 6th. Along the way he beat Ossiarch Bonereapers/Mortis Praetorians in round 1, Stormcast Eternals/Knights Excelsior in round 2 and Nighthaunt/Emerald Host in round 3. Then in the last two rounds he drew against the Gloomspite Gitz/Glogg’s Megamob of Dominic in round 4 and Soulblight Gravelords/Kastelai Dynasty in round 5.

Allegiance: Soulblight Gravelords
Kastelai Dynasty
– Grand Strategy: Prized Sorcery

Leaders
Radukar the Beast (315)
Prince Vhordrai (455)*
spell: Amethystine Pinions
Wight King on Skeletal Steed (130)*
General
– Command Trait: Rousing Commander
– Artefact of Power: Grave-sand Shard
Vampire Lord (140)*
Spell: Spirit Gale
Coven Throne (290)**
Spell: Amaranthine Orb
– Artefact of Power: Fragment of the keep

Battleline
Grave Guard with Great Wight Blade (280)**
Reinforced: Once
Blood Knights (195)**
Blood Knights (195)**

Core Battalions
*Command Entourage
**Battle Regiment

2000 points.

Danny: My club-mate Tom Welsh came 6th after a nail-biting tie with the 7th place SBGL player, after he beat Nighthaunt, Stormcast, and drew with 2nd place Gitz. It’s a general SBGL good-stuff Kastelai list, with 2 units of Blood Knights who can come in from a board edge and get progressively stronger as they kill stuff, the usual great chaff units and two synergistic hammers. The first is Radukar + Graveguard – after a nearby unit makes a successful charge, the wolf-vampire-man can pop a CA for an aura of +1 attack – and because it’s an aura, it leaves the Graveguard themselves open to an All out Attack – meaning a unit of 20 is doing 60 2/4/-1/2 attacks, with additional mortals on 6s to wound. Utterly brutal.

The even more horrific combo is Coven Throne with Vhordrai, the named vampire lord on dragon that isn’t taken quite so often. The Coven Throne can pop a targeted command for +1 to attack, wound and save – add that to Vhordrai’s insane offensive stat-line on the charge and you have a super fast flying monster that can blend almost anything in the game – and, with All out Defence and EITHER mystic shield or Finest Hour, be on a 2+ ignoring rend 2 with a ward of 6 and multiple ways to heal, in and out of combat. Big congrats to Tom and Vhordrai for a great result!

Final Tournament Placings

Mancunian Carnage Preview

We will do a top three lists on this event next week but I thought it may be fun to look at three lists that aren’t Nurgle, Seraphon or Stormcast and see if Danny can get into their mindset!

There’s going to be 82 players at this event fighting it out! You can watch the coverage live on The Hobby Room twitch channel!

List 1 – Johnny Armstrong

Johnny’s first game is against Tom Marshall and a Cities of Sigmar/Living City list.

Allegiance: Skaventide
Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Verminlord Deceiver (345)*
General
– Command Trait: Incredible Agility
– Artefact: Shadow Magnet Trinket
– Universal Spell Lore: Flaming Weapon
Master Moulder (95)*
Artefact: Rabid Crown
Warlock Bombardier (125)*
Lore of Warpvolt Galvanism: Warp Lightning Shield

Battleline
20 x Clanrats (130)
Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers
20 x Clanrats (130)
Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers
20 x Clanrats (130)
Rusty Blade
– 1x Standard Bearers
– 1x Standard Bell Ringers

Units
4 x Rat Ogors (190)**
Mutation: Toughened Sinews
– Reinforced x 1
4 x Rat Ogors (190)**
Mutation: Insanely Rabid
– Reinforced x 1
6 x Giant Rats (40)**

Artillery
Warplock Jezzails (290)
Warplock Jezzails (290)
Warplock Jezzails (290)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 2245 / 2000
Reinforced Units: 5 / 4
Allies: 0 / 400
Wounds: 156
Drops: 12

Danny: Can Skaven do it again!? This is an awesome list, for a few reasons – it brings a flying Verminlord Deceiver with the Artefact for a once-per battle fight first for those clutch double activations. It brings a proper scurrying shed load of clan-rats. Then it brings a bunch of GIANT rats, a bunch of even gianter rats, and just to keep you honest, it brings a trio of rat-snipers. And it wraps it all up in a Moulder wrapper for re-rolling 1s in melee, for more reliable chomping. And no Stormfiends – what a legend!

Peter: No Thanquol! I think every other Skaventide list I’ve seen at tournaments over the last few months has him included because of the pure amount of damage he can dish out. The fact he’s not included here is a brave move by Johnny!

List 2 – Christine Coram

Christine’s (a fellow Chumps member) first game is against Freddie Leggett and his Cities of Sigmar/Hallowheart list.

Allegiance: Ironjawz
Warclan: Ironsunz
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

LEADERS
Megaboss on Maw-Krusha (480)*
General
– Command Trait: Mega Bossy
– Boss Gore-hacka and Choppa
– Artefact: Destroyer
– Mount Trait: Loud ‘Un
Orruk Warchanter (115)*
Warbeat: Get ‘Em Beat
Orruk Weirdnob Shaman (90)*
Lore of the Weird: Da Great Big Green Hand of Gork
Kragnos, The End of Empires (720)

UNITS
5 x Orruk Ardboys (85)*
5 x Orruk Brutes (160)*
Jagged Gore-hackas
5 x Orruk Brutes (160)*
Jagged Gore-hackas
3 x Orruk Gore-gruntas (170)*
Jagged Gore-hackas

CORE BATTALIONS
*Battle Regiment

TOTAL: 1980/2000
REINFORCED UNITS: 0/4
DROPS: 2
ALLIES: 0/400

Danny: For a while there in the early days of 3e, Bloodtoofs and their 30-50 (well, usually more like 9 ish) feral hogs dominated. So it’s great to see a good old fashioned, on-foot Krumpin’ list. It’s got a Maw-Krusha, it’s got Big Chadnos himself, and it’s got orruks on foot. No cunnin’, all smashin’ – good honest krumpin’!

Peter: Christine is an excellent painter. She’s so good, she has had models displayed at Warhammer World! It’s a great list and I love the fact it’s off meta for the Ironjawz at present. What is interesting is the lack of the rip-tooth fist on the Megaboss on Maw-Krusha, as although it has two less attacks to her current choice of Gore-hacka and Choppa, it would allow the Megaboss a 3+ save instead of a 4+. I personally think this is worth the loss of two attacks.

List 3 – Bill Inglis

Bill faces a Cities of Sigmar/Living City list on the first round, with Andrew Thompson as it’s pilot.

Army Faction: Orruk Warclans
Army Type: Kruleboyz
– Army Subfaction: Big Yellers
– Grand Strategy: Hold the Line
– Triumphs: Indomitable

LEADER
Killaboss on Corpse-rippa Vulcha (240)
Swampcalla Shaman and Pot-grot (105)*
Spells: Nasty Hex
Snatchaboss on Sludgeraker Beast (315)*
General
– Command Traits: Supa Sneaky
– Artefacts: Mork’s Eye Pebble
Breaka-boss on Mirebrute Troggoth (180)*
Artefacts: Amulet of Destiny
– Mount Traits: Fast ’Un
Swampcalla Shaman and Pot-grot (105)*
Spells: Choking Mist

BATTLELINE
1 x Gutrippaz (360)*
Wicked Stikka
Gutrippaz (180)*
Wicked Stikka
2 x Man-skewer Boltboyz (360)**

OTHER
Rippa’s Snarlfangs (70)**
Hobgrot Slittaz (80)**

CORE BATTALIONS:
*Warlord
**Hunters of the Heartlands

TOTAL POINTS: (1995/2000)

Danny: Kruleboyz currently sit at the very bottom of the competitive meta (dem’s stats!) (Questionable 😉 – Peter) but they’re a fun and thematic army who do have some fun tools and can punish you for letting your guard down. This is a non-spam, generally balanced Kuleboyz list which is nice to see – with the cheeky inclusion of Rippa’s Snarlfangs for a fast, throw-away objective grabber or sneaky 6″ pile-in tech for avoiding unleash hell or making a clutch block. Best of luck to those plucky swamp lovers and here’s hoping the forthcoming GHB gives em the leg-up they so desperately need!

Peter: 6 Boltboyz in a Big Yellers list is interesting when their allegiance ability allows to include them as battleline, allows them to re-roll a single miss per unit in the shooting phase and gives them a further 3″ on the range of their shooting. I suspect the 20 Gutrippaz unit will be Supa-Sneaked up the table at the beginning of the game to ambush the opponent’s backline, which will means his opponent will have to deal with 41 attacks in the first phase. Great little tactic.

Top Three AoS Lists from Trouble at Mill

Leodis Games – Trouble at Mill took place in Farsley, UK on 14th and 15th May. This was a 1500 point tournament as opposed to the usual 2,000. It involved 14 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Jake Helm

Jake won all five games over the weekend. Along the way he beat Fyreslayers/Greyfyrd in round 1, Fyreslayers/Greyfyrd in round 2, Disciples of Tzeentch/Hosts Duplicitous in round 3, Stormcast Eternals/Hammers of Sigmar in round 4 and Maggotkin of Nurgle/Drowned men in Round 5.

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Befouling Host
– Grand Strategy: Hold the Line
– Triumphs: Inspired

LEADER
Great Unclean One
(495)
– General
– Command Traits: Nurgling Infestation
– Doomsday Bell and Plague Flail
– Spells: Fleshy Abundance

Spoilpox Scrivener (120)**
– Artefacts: Tome of a Thousand Poxes
– Spells: Gift of Disease

BATTLELINE
1 x Plaguebearers
(300)*
Plaguebearers (150)*
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**

TERRAIN
Feculent Gnarlmaw
(0)
Feculent Gnarlmaw (0)

OTHER
Nurglings
(105)*

CORE BATTALIONS:
*Hunters of the Heartlands
**Vanguard

TOTAL POINTS: (1500/2000)

Danny: So it’s looking like Nurgle are pretty good huh? Although props to Jake for avoiding flies and running with the adorable Beasts of Nurgle pack instead. Spoilpox also doesn’t see a huge amount of play as he’s more a buff piece for plaguebearers – but why wouldn’t you want to run a hero whose main attack is called ‘disgusting sneeze’? Again, high pressure, high wound, highly durable that plays the objective super well. Will the forthcoming books have tools to dethrone the multiple rampant nurgle lists? Time will shortly tell!

2nd Place – Simon Burdett

Simon managed four wins over the two days losing only against 1st placed Jake in round 5. Along the way they beat Stormcast Eternals/Hallowed Knights in round 1, Gloomspite Gitz in round 2, Stormcast Eternals/Hammers of Sigmar in round 3 and Disciples of Tzeentch/Hosts Duplicitous in round 4.

Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumphs: Indomitable


LEADERS
Lord of Afflictions
(210)
– General
– Command Trait: Overpowering Stench
– Artefact: The Splithorn Helm

Great Unclean One (495)**
– Plague Flail & Doomsday Bell
– Lore of Virulence: Stream of Corruption

UNITS
2 x Pusgoyle Blightlords
(220)*
5 x Putrid Blightkings (250)*
3 x Nurglings (105)**
1 x Beasts of Nurgle (110)**
1 x Pusgoyle Blightlords – Single (110)*

BATTALIONS
*Hunters of the Heartlands
**Battle Regiment

Total: 1500 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 89
Drops: 5

Danny: Nurgle good-stuff – some flies, some beasts, nurglings, and a big stinker in Drowned Men for setting up a winning position turn 1. While we’re repeatedly doing Nurgle – allow me to speculate – new Nighthaunt may be able to outswarm and re-position from Nurgle pinning/control plays – could definitely be a counter to their recent dominance! Not long to wait and find out.

3rd Place – Michael Bywood

Michael also finished the weekend with one loss and four wins. His path saw him beat Fyreslayers/Greyfyrd in round 1, then lose to Disciples of Tzeentch/Hosts Duplicitous in round 2. In round 3 he beat Kruleboyz/Big Yellers, followed by Stormcast Eternals/Hallowed Knights in round 4 and Stormcast Eternals/Hammers of Sigmar in round 5.

Allegiance: Lumineth Realm-lords
– Great Nation: Ymetrica
– Grand Strategy: Sever the Head
– Triumphs: Indomitable


LEADERS
Alarith Stonemage
 (130)**
– General
– Command Trait: Almighty Blow
– Artefact: Mountain’s Gift
– Lore of the High Peaks: Entomb


BATTLELINE
5 x Alarith Stoneguard
 (120)**
– Diamondpick Hammers
5 x Alarith Stoneguard (120)**
– Diamondpick Hammers

UNITS
Alarith Spirit of the Mountain (355)*
Alarith Spirit of the Mountain (355)*
Alarith Spirit of the Mountain (355)*

ENDLESS SPELLS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Alpha-Beast Pack
**Vanguard

Total: 1495 / 1500
Reinforced Units: 0 / 3
Allies: 0 / 300
Wounds: 61
Drops: 6

Danny: Lumineth are the army everyone loves to hate – but they’re not actually showing up on podiums that much these days, often because if you can tank their initial Sentinel hell-fire, you can usually outscore and whittle them down. But sometimes, someone decides to flex and run no Sentinels, no foxes, no wardens, and go full rock’n’roll with 3 mountain cows and supporting Stoneguard/mages for full on synergy and literal hammers everywhere. Big congrats for going 4-1 with a list I’ve never seen before – but it makes sense, those hammer-cows can be a nightmare to shift and with access to rend 2, plus one nasty ranged attack each, when they hit, you really feel it.

Wildcard – George Elton

George won three games and lost two, ending his weekend in a very respectful 4th. Along the way he lost to 2nd placed Michael and his Nurgle in round1, then lost to 1st place Jake and his Nurgle in round 2. After that being sick of fighting Nurgle no doubt, he went on to beat Maggotkin of Nurgle/Blessed Sons in round 3, Flesh-eater Courts/Blisterskin in round 4 and Disciples of Tzeentch/Hosts Duplicitous in round 5.

Army Faction: Fyreslayers
– Subfaction: Greyfyrd
– Grand Strategy: Hold the Line
– Triumph: Inspired x2

LEADERS
Auric Runefather
(125)**
– General
– Command Traits: Fury of the Fyreslayers
– Artefacts of Power: Axe of Grimnir

Battlesmith (150)**
Auric Runesmiter (135)**
– Forge Key
– Artefacts of Power: Arcane Tome
– Spells: Flaming Weapon
– Prayers: Prayer Of Ash


BATTLELINE
Vulkite Berzerkers with Bladed Slingshields
(160)
– Fyresteel War-pick and Bladed Slingshield
Hearthguard Berzerkers (320)*
– Berzerker Broadaxe
Hearthguard Berzerkers (320)*
– Berzerker Broadaxe
Vulkite Berzerkers with Bladed Slingshields (160)*
– Fyresteel War-pick and Bladed Slingshield

OTHER
Grimwrath Berzerker
(105)
– Artefacts of Power: Draught of Magmalt Ale

CORE BATTALIONS
*Hunters of the Heartlands
**Command Entourage

TOTAL POINTS: 1475/2000

Danny: Fyreslayers are still one of the new-book-underdogs, but in past weeks we’ve seen them encroaching on the podium – which hopefully suggests it’s just a tricky book with a higher skill floor than we imagined. This list trades the usual massive blobs of Hearthguard for more of the ‘smaller’ bezerkers to get more bodies on the board, and pops an interesting tech piece and a 3rd flavour of bezerker into the mix, in the form of a Grimwrath with Draught of Magmalt ale. Grimwraths pick an Oath (each one gives a variety of buffs) at the start of the game, which allows for a bit of reactivity – and Magmalt Ale is a once per game ‘double attacks’ suggesting George was using this little dwarf-that-could as a guided missile. Nice play!

Final Tournament Placings

Top Three AoS Lists from Weekend Warlords

Weekend Warlords took place Milan, Italy on 7th and 8th May. It involved 44 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Luca Quinale

Luca won all five games over the weekend. Along the way he beat Ironjawz/Bloodtoofs in round 1, Ironjawz/Bloodtoofs in round 2, Maggotkin of Nurgle/Drowned Men in round 3, Seraphon/Thunder Lizard in round 4 and Seraphon/Thunder Lizard in Round 5.

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Drowned Men
– Grand Strategy: Hold the Line
Triumphs: Bloodthirsty

LEADER
Lord of Afflictions
(210)*
– General
– Command Traits: Overpowering Stench
– Artefacts: The Splithorn Helm

Lord of Afflictions (210)*

BATTLELINE
1 x Pusgoyle Blightlords
(440)*
1 x Pusgoyle Blightlords (440)*
Pusgoyle Blightlords (220)*
Pusgoyle Blightlords (220)*
Pusgoyle Blightlords (220)*

CORE BATTALIONS:
*Rotbringer Cyst

TOTAL POINTS: (1960/2000)

Danny: It’s ‘woops all flies’ time! I don’t expect this list to survive the next points rebalancing, honestly – GW don’t love spam lists and this is one of the best. If you’re not familiar with how it works – Drowned Men allows a pre-game move, and those pesky flies are fast (for Nurgle – 8″) – meaning they establish board control instantly. The ‘Rotbringer Cyst’ is a unique Nurgle battalion which is basically a better Battle Regiment, allowing for 3 leaders and 6 troops to constitute a 1 drop – again, frankly over-powered as a combination. So game starts, they control most of the objectives, and then they charge you – doing mortals as they do so, pinning you down, and probably killing you too – you can see how it’s hard to come back from that!

2nd Place – Tommaso Mariani

Tommaso also managed five wins over the two days. Along the way they beat Maggotkin of Nurgle/Droning Guard in round 1, Seraphon/Thunder Lizard in round 2, Legion of the First Prince in round 3, Lumineth Realm-Lords/Zaitrec in round 4 and Seraphon/Thunder Lizard in the final round.

Army Faction: Maggotkin of Nurgle
– Army Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

LEADER
Orghotts Daemonspew
(300)
Lord of Afflictions (210)*
– General
– Command Traits: Overpowering Stench
– Artefacts: The Splithorn Helm

Be’lakor (360)*

BATTLELINE
1 x Pusgoyle Blightlords
(440)*
Pusgoyle Blightlords (220)*
Pusgoyle Blightlords (220)*
Pusgoyle Blightlords (220)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1970/2000)

Danny: And in 2nd place…more or less the same! But with a few flies traded for a big walking rot-stick and Be’lakor to try and shut down your best counter to the rest of the list. A frankly horrible amount of control and oppression, and no surprise it went 5-0. As it stands, Nurgle are fast becoming the most successful faction in the game at a high level (we’ll crunch the numbers in the near future to back this up) – but anecdotally, the writing (and the fly) is on the wall…

3rd Place – Lorenzo Baccifava

Lorenzo finished the weekend with one loss and four wins. His path saw him beat Idoneth Deepkin/mor’Phann in round 1, Ironjawz/Bloodtoofs in round 2, Beasts of Chaos/Allherd in round 3, followed by Stormcast Eternals/Hammers of Sigmar in round 4 before losing to eventual winner Luca in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Inspired


Leaders
Engine of the Gods
 (265)**
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Skink Priest (80)*
– Universal Prayer Scripture: Heal
Skink Starseer (145)*
– Spell: Hand of Glory
Slann Starmaster (265)**
– Spell: Stellar Tempest
Stegadon with Skink Chief (305)*
– General
– Command Trait: Prime Warbeast
– Artefact: Cloak of Feathers
– Weapon: Skystreak Bow

Battleline
30 x Skinks 
(225)**
– Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 2
10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine 
(250)**
Bastiladon with Solar Engine (250)

Endless Spells & Invocations
Emerald Lifeswarm (60)

Core Battalions
*Warlord
**Battle Regiment

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 108
Drops: 6

Danny: It’s a good old Thunder Lizard list, of the ‘beat-stick skink chief’ variety. Interestingly, even though Seraphon are still super strong, and Bastiladons even get bonus damage against daemons – they don’t seem to be able to cope with the sheer turn 1 pressure of Drowned Men Nurgle. Seraphon have been relatively dominant for a while – and while they’re not exactly irrelevant now, the fact Nurgle is pipping them to the post says a lot about just how strong the stinkers are. Seraphon themselves could do with a hefty internal balancing – even though they have plenty of tools, there are many units that never see a look in competitively these days – obviously other factions need the leg up beforehand, but it will be refreshing to see a deeper book that unlocks some more creativity!

Wildcard – Simone Panigati

Simone won two games and lost three. Along the way they lost to Seraphon/Thunder Lizard in round 1, Daughters of Khaine/Khailebron in round 2. Beat Maggotkin of Nurgle/Befouling Host in round 3. Lost against Stormcast Eternals/Hammers of Sigmar in round 4 and beat Maggotkin of Nurgle/Droning Guard in round 5.

Army Faction: Gloomspite Gitz
– Grand Strategy: Hold the Line
– Triumphs: Inspired


LEADER
Kragnos
(720)
Dankhold Troggboss (240)*
– General
– Command Traits: Loonskin

Madcap Shamans (80)*
– Artefacts: Moonface Mommet
– Spells: The Hand of Gork


BATTLELINE
1 x Rockgut Troggoths
(290)*
1 x Rockgut Troggoths (290)*
Rockgut Troggoths (145)*
Shootas (140)*

ENDLESS SPELL
Scrapskuttle’s Arachnacauldron (50)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1955/2000)

Danny: It’s always delightful to see Gitz doing well – they’re the scrappy underdog that everyone loves to love – and with Kragnos in tow, they can still take a few scalps. Troggoths are one of those workhorse units that are just good – backed up by a Madcap shaman (who has a great spell for defending against early ranged threats, a -1 to hit for missile attacks to one unit) and shootas, who are fairly useless but one of the most efficient points per wound units in the game. Props to Simone for bringing along Scrapscuttle’s Arachnacauldron, not only one of the best named units in the entire game, but a fun and creative tech piece that offers re-rolls for casting/unbinding.

Final Tournament Placings

Live Battle Report Tonight @21:30 GMT

Ed and myself will be giving the Kruleboyz tournament list that you’ve all voted on a spin tonight against his Maggotkin of Nurgle.

The game will be live on our YouTube channel from 9:30pm GMT.

Ed’s Maggotkin of Nurgle List

Army Faction: Maggotkin of Nurgle
– Subfaction: Befouling Host
– Grand Strategy: Hold the Line
– Triumph: Bloodthirsty

LEADERS
Morbidex Twiceborn
(320)
Great Unclean One (495)
– General
– Command Traits: Master of Magic
– Doomsday Bell and Bileblade
– Artefacts of Power: Tome of a Thousand Poxes
– Spells: Fleshy Abundance, Gift of Disease

Horticulous Slimux (225)**

BATTLELINE
Plaguebearers
(300)*
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**
Beasts of Nurgle (110)**

OTHER
Nurglings
(105)*
Nurglings (105)*

CORE BATTALIONS
*Hunters of the Heartlands
**Battle Regiment

TOTAL POINTS: 1990/2000

Peter’s Crowd Sourced Kruleboyz List

Allegiance: Kruleboyz
– Subfaction: Big Yellers
– Mortal Realm: Ghur
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired


LEADERS
Gobsprakk, the Mouth of Mork (280)*
Snatchaboss on Sludgeraker Beast (315)**
General
– Command Trait: Supa Sneaky
– Artefact: Arcane Tome
– Spell: Nasty Hex
– Mount Traits: Mean ‘Un
Breaka-boss on Mirebrute Troggoth (180)
– Mount Traits: Fast ‘Un
Swampcalla Shaman and Pot-Grot (105)*
Spell: Nasty Hex
Swampcalla Shaman and Pot-grot (105)*
Spell: Choking Mist

BATTLELINE
9 x Man-Skewer Boltboyz (360)**
  – Reinforced: Twice
6 x Man-Skewer Boltboyz (240)**
  – Reinforced: Once
3 x Man-Skewer Boltboyz (120)**
10 x Gutrippaz (180)**
Wicked Stikkaz

UNITS
10 x Hobgrot Slittaz (80)**

CORE BATTALIONS
*Command Entourage
**Battle Regiment

ADDITIONAL ENHANCEMENTS
Mount Trait

Total: 1,965 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 118
Drops: 5

I believe I’ll get choice of first turn, so do I go first or second……

Top Three AoS Lists from Warhammer World Age of Sigmar: Battles in Thondia

Battles in Thondia took place in the home of GW, Nottingham, UK on 14th and 15th May. It involved 47 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Ric Myhill

Ric won all five games over the weekend. Along the way he beat Stormcast Eternals/Hammers of Sigmar in round 1, Stormcast Eternals/Hammers of Sigmar in round 2, Maggotkin of Nurgle/Drowned Men in round 3, Stormcast Eternals/Tempest Lords in round 4 and Ogor Mawtribes/Boulderhead in Round 5.

Allegiance: Legion of the First Prince
Grand Strategy: Prized Sorcery
Triumphs: Bloodthirsty

Leaders
Be’Lakor, the Dark Master (360)*
Lore of Ruinous Sorcery: The Master’s Command
Kairos Fateweaver (435)
Lore of Ruinous Sorcery: The Master’s Command
Slaves to Darkness Daemon Prince (210)*
General
– Axe
– Command Trait: Ruinous Aura
– Artefact: Armour of the Pact
– Mark of Chaos: Khorne
Synessa, The Voice of Slaanesh (260)*

Battleline
10 x Bloodletters (115)*
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*

Endless Spells & Invocations
Umbral Spellportal (70)
Chronomantic Cogs (45)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 75
Drops: 2

Danny: Legion are the Best Hits of Chaos, so it stands to reason they can shift effectively with the Meta. Control is the name of the game, but it’s not exactly like they can’t punish you for over-reaching either.

This particular list leans more into magic than usual (no Bloodthirster for example) – and the lynchpin here is Synessa, who is a fairly kick-ass wizard who knows all the Slaanesh spell lores – even though she only casts 1 herself. I’m guessing the plan here is she tags along with big bird (aka Kairos) – with his 3 casts and multiple ways of manipulating dice to make damn sure what he wants to go off….goes off – because he ALSO knows all the spells of a nearby wizard. And between those Lores, you have a tool for almost every problem. Smart tech piece and clearly went the distance.

2nd Place – Chris Myhill

Chris also managed five wins over the two days. Along the way they beat Idoneth Deepkin/Mor’Phann in round 1, Gloomspite Gitz/Glogg’s Megamob in round 2, Cities of Sigmar/Living City in round 3, Seraphon/Thunder Lizard in round 4 and Maggotkin of Nurgle/Drowned Men in the final round.

Allegiance: Seraphon
Constellation: Dracothion’s Tail
Mortal Realm: Ghur
Grand Strategy: Prized Sorcery
Triumphs: Indomitable

Leaders
Slann Starmaster (265)*
General
– Command Trait: Ancient Knowledge
– Artefact: Godbeast Pendant
– Ancient Knowledge 2nd Spell: Mystical Unforging
Spell: Stellar Tempest
Saurus Astrolith Bearer (150)*
Engine of the Gods (265)*
Mount Trait: Starborne
– Universal Prayer Scripture: Heal

Battleline
5 x Saurus Guard (115)*
10 x Skinks (75)*
Meteoric Javelins Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Meteoric Javelins Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack (280)*
Reinforced x 1
2 x Salamander Hunting Pack (280)*
Reinforced x 1

Behemoths
Krondspine Incarnate of Ghur (400)*
Allies

Endless Spells & Invocations
Chronomantic Cogs (45)

Core Battalions
*Battle Regiment

Total: 1950 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 79
Drops: 1

Danny: There’s a part of me at this point that sees NOT playing Thunder Lizards as a flex, but Draco Tail lets you teleport a unit a turn around the board, which obviously isn’t half bad in its own right, especially combined with the summoning (both as an allegiance rule AND on a lucky Engine of Gods roll).

Most of the rest of the list is standard fare – apart from slapping in a Krondspine. It’s not the first time a Seraphon list has done it, and combined with the Salamanders (who cares if they give up VP still, apparently!), that’s a lot of Rend 2 melee threats that the army doesn’t usually have access to. It’s interesting that the Krondspine is increasingly seeming like a truly viable inclusion in high level play – but it’s not in every list, which smacks of an interesting and balanced new unit!

3rd Place – Nicky Martin

Nicky finished the weekend with one loss and four wins. His path saw him beat Lumineth Realm-Lords/Helon in round 1, then losing to Cities of Sigmar/Hammerhal in round 2. In round 3 he beat Stormcast Eternals/Celestial Vindicators in round 3, followed by Stormcast Eternals/Hallowed Knights in round 4 and Stormcast Eternals/Tempest Lords in round 5.

Army Faction: Maggotkin of Nurgle
Subfaction: Befouling Host
Grand Strategy: Hold the Line
Triumph: Bloodthirsty

LEADERS
Great Unclean One (495)
General
– Command Traits: Nurgling Infestation
– Doomsday Bell and Plague Flail
– Artefacts of Power: The Witherstave
– Spells: Fleshy Abundance
The Glottkin (700)
Spells: Gift of Disease

BATTLELINE
Plaguebearers (300)*
Plaguebearers (300)*
Plaguebearers (150)*

CORE BATTALIONS
– *Hunters of the Heartlands

TOTAL POINTS: 1945/2000

Danny: Ooh – a NON Drowned Men list. It’s a deep book, so it’s nice to see people trying other stuff out, it’s all good really.

5 units TOTAL makes deployment a very non-stressful set of decisions and there’s something to be said for that. This list clearly relies on gumming up the board with plaguebearers while the Glottkin stands around mid-board daring you to come within 12″ so he can roll for Blightkrieg – which lets him charge you in YOUR movement phase. And you don’t want him doing that. Nasty stuff and nice to see the daemons being represented!

Did I mention how scary Blightkrieg is?

Wildcard – Mikey Gilson

Mikey won four games and lost one, ending his weekend in a very respectful 4th… And with Bonesplitterz! Along the way he beat Stormcast Eternals/Celestial Vindicators in round 1, Maggotkin of Nurgle/Droning Guard in round 2. He then lost to Stormcast Eternals/Tempest Lords in round 3, before going on to beat Seraphon/Thunder Lizard in round 4 and Stormcast Eternals/Hammers of Sigmar in round 5.

Army Faction: Orruk Warclans
Army Type: Bonesplitterz
Subfaction: Icebone
Grand Strategy: Beast Master
Triumph: Indomitable

LEADERS
Kragnos (720)*
Wurrgog Prophet (150)*
General
– Command Traits: Heroic Stature
– Artefacts of Power: Glowin’ Tattooz
– Spells: Levitate Bonding: Krondspine Incarnate of Ghur
Wurrgog Prophet (150)*

BATTLELINE
Savage Boarboys (140)*
Chompa
Savage Boarboys (140)*
Chompa
Savage Boarboys (140)*
Chompa

BEHEMOTH
Krondspine Incarnate of Ghur (400)*

OTHER
Savage Big Stabbas (80)*

ENDLESS SPELLS & INVOCATIONS
1 x Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Danny: Purists will say a Bonesplitterz list with Kragnos and Krondspine (1080 points) isn’t really Bonesplitterz, and they’re more or less right – but hey, this is still a way to stuff nearly half your list with your lovely near-naked greenskins! And loads of boarboys make sense with Glowy Green Tusks for rend 2 (if you get it off…which is currently one of the biggest weaknesses of Savage Orruks – relying on spells with no real bonuses to cast). The speedy hogs also synergise loads from Kragnos’s 3d6 charge aura, and Big Krag is hardly a slouch himself – crucially in his list he brings objective bullying (counting for loads of models) while everything else attacks key threats. Looks like a TONNE of fun to pilot too, and big congrats to the general for 4th place!

Final Tournament Placings

Top Three AoS Lists Motor City Mayhem 2022 Age of Sigmar GT Event

Motor City Mayhem took place in Detroit, USA on 14th and 15th May. It involved 34 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Anthony Trentanelli

Anthony won all five games over the weekend… With Skaven! Along the way he beat Cities of Sigmar/Living City in round 1, Seraphon/Koatl’s Claw in round 2, Idoneth Deepkin/Mor’phann in round 3, Maggotkin of Nurgle/Drowned Men in round 4 and Idoneth Deepkin/Nautilar in Round 5.

Allegiance: Skaventide
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Thanquol on Boneripper (405)*
General
– 4 Warpfire Projectors
– Lore of Ruin: Skitterleap
Arch-Warlock (175)*
Artefact: Vigordust Injector
– Lore of Warpvolt Galvanism: More-more-more Warp Power!
Arch-Warlock (175)*
Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
9 x Stormfiends (945)*
3x Windlaunchers
– 3x Ratling Cannons
– 3x Doomflayer Gauntlets
– Reinforced x 2
5 x Skryre Acolytes (65)*
5 x Skryre Acolytes (65)*

Endless Spells & Invocations
Soulscream Bridge (70)
Warp Lightning Vortex (90)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 89
Drops: 1

Danny: Skaven took the challenge to wrack up some 5-0s before their new book to heart, went away, and concluded that more-more Stormfiends were the answer. If you haven’t come up against these monstrosities before, hold onto your hats – they’re absolutely savage, with the ability to spew out a hail of rend 2 and 3 firepower – some of which ignores LoS. If More-more-more Warp-power goes off, they’re re-rolling everything. If it doesn’t, they become super swingy and very vulnerable – if anything nasty gets into them, that’s game over. Ultimately, with the mobility and ambushes that Gnawholes and a Soulscream Bridge gives them and Thanquol – the worst nightmare of any unit with more than 5 models in thanks to his frankly insane scaling MW output – this list is a one trick pony. The trick just happens to table you.

Gratz to Anthony for making it work – it’ll be interesting to see how Stormfriends cope with the transition to 3e with re-rolls going extinct….

2nd Place – Ridge Hanna

Ridge managed four wins and a loss over the two days, losing in the 2nd round against Anthony Trentanelli’s Skaven. Along the way they beat Daughters of Khaine/Khailebron in round 1, Disciples of Tzeentch/Hosts Arcanum in round 3, Idoneth Deepkin/Nautilar in round 4 and Maggotkin of Nurgle/Befouling Host in the final round.

Allegiance: Seraphon
Constellation: Koatl’s Claw
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Engine of the Gods (265)*
Artefact: Cloak of Feathers
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse
Slann Starmaster (265)*
Artefact: Itxi Grubs
– Spell: Celestial Equilibrium
Skink Priest (80)*
Universal Prayer Scripture: Heal
Skink Starpriest (130)**
Spell: Hand of Glory
Skink Starseer (145)**
Spell: Hand of Glory
Saurus Scar-Veteran on Carnosaur (215)**
General
– War Spear
– Command Trait: Dominant Predator
– Artefact: Eviscerating Blade

Battleline
30 x Saurus Warriors (315)***
Spears
– Reinforced x 2
10 x Saurus Knights (220)***
Blades
– Reinforced x 1
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers

Behemoths
Bastiladon with Solar Engine (250)

Core Battalions
*Warlord
**Command Entourage – Magnificent
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1960 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 114
Drops: 10

Danny: Seasons of War’s very own Ridge continues his Seraphon streak – and at this point by his own admission he is just literally trying to get a big win with every sub-faction, hence the off-meta Koatl’s Claw and a list that leans into what is probably the worst of them. Worst being relative, given it’s still Coalesced for the -1 damage.

Seraphon are a pretty known quantity at this stage, but Ridge still deserves credit for 2nd place while bringing some fun, under-used units like a Skink Starseer, a Scar-vet on Carnosaur, and a giant blob of saurus warriors for proccing the Engine’s Curse prayer with the roughly gazillion attacks they get.

3rd Place – Jack Cawood

Jack finished the weekend with one loss and four wins. His path saw him beat Ossiarch Bonereapers/Petrifex Elite in round 1, then Legion of the First Prince in round 2, Seraphon/Thunder Lizard in round 3. He then lost against Anthony Trentanelli’s Skaven in round 4 before going on to beat Cities of Sigmar/Living City in round 5.

Army Faction: Maggotkin of Nurgle
Army Subfaction: Drowned Men
Grand Strategy: Hold the Line
Triumphs: Bloodthirsty

LEADER
Orghotts Daemonspew (300)
Great Unclean One (495)*
Bilesword and Plague Flail
– Spells: Flaming Weapon
Festus the Leechlord (150)*
Spells: Gift of Disease
Lord of Afflictions (210)*
General
– Command Traits: Overpowering Stench
– Artefacts: The Splithorn Helm

BATTLELINE
1 x Pusgoyle Blightlords (440)*
Putrid Blightkings (250)*
Plaguebearers (150)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1995/2000)

Danny: It’s Drowned Men Nurgle! This version of the archetype leans a little heavier into big ol’ single bodies than normal, with nearly 800 points dedicated to two giant, stinky beat-sticks who both carry plenty of utility too.

Not a whole load of novelty to the list so let’s just say – if you’re planning on turning up to a tournament any time soon, try and have a plan in mind for dealing with a pre-game move that locks down objectives with super durable bodies, two giant heroes who ask the question ‘are you going to put your whole army into us for two turns and MAYBE kill us, or let us run rampant?’ and a one-drop that most likely gets to dictate turn order.

Wildcard – Michael Rausch

Michael won three games and lost two. Along the way he lost to 3rd placed Jack and his Maggotkin of Nurgle/Drowned Men list in round 1, then beat Soulblight Gravelords/Vyrkos Dynasty in round 2, Maggotkin of Nurgle/Drowned Men in round 3. He then lost against Cities of Sigmar/Living City in round 4, before beating Idoneth Deepkin/Mor’phann in round 5.

Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
Grand Strategy: Hold the Line
Triumphs: Bloodthirsty

Leaders
Liege-Kavalos (185)
General
– Command Trait: Mighty Archaeossian
– Artefact: Helm of the Ordained
Arkhan the Black, Mortarch of Sacrament (360)
Mortisan Boneshaper (135)
Artefact: Godbone Armour
– Lore of Mortisans: Empower Nadirite Weapons

Battleline
30 x Mortek Guard (420)
Nadirite Blade and Shield
– Reinforced x 2
20 x Mortek Guard (280)
Nadirite Blade and Shield
– Reinforced x 1
5 x Kavalos Deathriders (190)
Nadirite Blade and Shield

Behemoths
Gothizzar Harvester (215)***
Weapon: Soulcrusher Bludgeons

Artillery
Mortek Crawler (215)***

Core Battalions
*Command Entourage – Magnificent
**Hunters of the Heartlands
***Alpha-Beast Pack

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 110
Drops: 8

Danny: OBR could do with a new book, but they’re still hanging on in there. Not winning big podiums, but giant blobs of buffed up Mortek Guard, re-rolling saves, is never going to go out of style. Add Arkhan for lots of mobile utility, a harvester for bringing those models you fought so hard to finally kill back, and a Crawler (what an amazing model!) for reaching out at to try and pick off key pieces at 36″. OBR lists don’t fluctuate much these days, which is fair enough – and they definitely require a great general to get the finessing of positioning and timing/stacking of buffs right.

Final Tournament Placings

Top Three AoS Lists from Skybert Turneringen

Skybert Turneringen took place in Norway on 14th and 15th May. It involved 12 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Thomas Nyland

Thomas won four out of the five games over the weekend. Along the way he beat Ossiarch Bonereaper/Mortis Praetorians in round 1, Lumineth Realm-Lords/Zaitrec in round 2, Seraphon/Thunder Lizard in round 3, Ogor Mawtribes/Bouldehead in round 4 before losing against Stormcast Eternals/Celestial Vindicators in Round 5.

Army Faction: Sons of Behemat
Army Type: Taker Tribe
Grand Strategy: Beast Master
Triumph: Bloodthirsty

LEADERS
Bundo Whalebiter (490)
Gatebreaker (525)*
Artefacts of Power: Arcane Tome
Kraken-Eater (490)*
General
– Command Traits: Very Acquisitive
– Artefacts of Power: Glowy Lantern, Krakenskin Sandals
Warstomper (470)*

CORE BATTALIONS
*Bosses of the Stomp

TOTAL POINTS: 1975/2000

2nd Place – Kristoffer Mallberg

Kristoffer also managed four wins over the two days. Beating Maggotkin of Nurgle/Befouling Host in round 1, losing against Ogor Mawtribes/Boulderhead in round 2. He then recovered from his loss to go on and beat Idoneth Deepkin/Fuethan in round 3, Ironjawz/Bloodtoofs in round 4, and Cities of Sigmar/Living City in the final round.

Allegiance: Beasts of Chaos
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth (155)*
General
– Command Trait: Adamantine Scales
– Lore of Dark Storms: Sundering Blades
Great Bray-Shaman (100)*
Artefact: The Knowing Eye
– Lore of the Twisted Wilds: Vicious Stranglethorns
Great Bray-Shaman (100)*
Lore of the Twisted Wilds: Wild Rampage
Be’Lakor, the Dark Master (360)
Allies

Battleline
9 x Dragon Ogors (375)**
9x Draconic War glaives
– Reinforced x 2
10 x Ungors (70)*
Mauls & Half-Shields
10 x Ungors (70)
Mauls & Half-Shields

Units
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
Reinforced x 1
10 x Bestigors (135)
10 x Bestigors (135)
10 x Bestigors (135)

Core Battalions
*Warlord
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 360 / 400
Wounds: 153
Drops: 11

3rd Place – Dagfinn Caspersen

Dagfinn, like the others in the top three, finished the weekend with one loss and four wins. His path saw him Seraphon/Thunder Lizard in round 1, then Idoneth Deepkin/Fuethan in round 2. He lost against Ogor Mawtribes/Boulderhead in round 3 before going on to beat Maggotkin of Nurgle/Befouling Host in round 4 and then beat 1st placed Thomas in round 5.

Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
Subfaction: Celestial Vindicators
Grand Strategy: Hold the Line
Triumph: Inspired

LEADERS
Lord-Imperatant (175)*
General
– Command Traits: Shock and Awe
– Artefacts of Power: Mirrorshield

BATTLELINE
Liberators (115)*
Heavens-wrought Weapon and Sigmarite Shield
Vindictors (130)*
Vindictors (130)*

OTHER
Vanguard-Raptors with Longstrike Crossbows (480)*
Annihilators with Meteoric Grandhammers (480)**
Annihilators with Meteoric Grandhammers (240)**
Annihilators with Meteoric Grandhammers (240)**

CORE BATTALIONS
*Battle Regiment
**Hunters of the Heartlands

TOTAL POINTS: 1990/2000

4th Place – Anders Tjelle Bjornstade

Anders won three games and lost two. Along the way he beat Stormcast Eternals/Knights Excelsior in round 1, then beat 2nd placed Kristoffer Mallberg in round 2, 3rd placed Dagfinn in round 3, before losing against 1sr placed Thomas in round 4 and Lumineth Realm-Lords/Zaitrec in round 5.

Army Faction: Ogor Mawtribes
Subfaction: Boulderhead
Grand Strategy: Beast Master
Triumph: Inspired

LEADERS
Frostlord on Stonehorn (430)
Artefacts of Power: Brand of the Svard
Frostlord on Stonehorn (430)*
Huskard on Thundertusk (335)**
Blood Vulture
– Artefacts of Power: Amulet of Destiny
– Prayers: Guidance
Icebrow Hunter (125)**
General
– Command Traits: Lord of Beasts
Slaughtermaster (140)**
Spells: Ribcracker
Huskard on Thundertusk (335)**
Blood Vulture
– Prayers: Heal

BATTLELINE
Frost Sabres (55)*
Frost Sabres (55)*
Frost Sabres (55)**

CORE BATTALIONS
– *Battle Regiment
– **Warlord

TOTAL POINTS: 1960/2000

Final Tournament Placings

Top Three AoS Lists from G.A.W

The G.A.W took place in Georgia, us on 23rd and 24th April. It involved 47 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

1st Place – Brandon Voss

Brandon won all five games over the weekend. Along the way he beat Seraphon/Thunder Lizard in round 1, Ironjawz/Bloodtoofs in round 2, Stormcast Eternals/Hammers of Sigmar in round 3, Sons of Behemat/Breaker Tribe in round 4 and Maggotkin of Nurgle/Befouling Host in Round 5.

Army Faction: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumph: Bloodthirsty

LEADERS
Bloab Rotspawned
(300)*
– Spells: Gift of Disease
Lord of Afflictions (210)*
– General
– Command Traits: Overpowering Stench
– Artefacts of Power: The Splithorn Helm

Lord of Afflictions (210)*

BATTLELINE
Pusgoyle Blightlords
(440)*
– Reinforced: Once
Putrid Blightkings (250)*
Pusgoyle Blightlords (220)*
Putrid Blightkings (250)*

OTHER
Nurglings (105)*

CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 1985/2000

Danny: Nurgle as Drowned Men are on a tear and it’s not hard to see why. Amazing pre-game move gives incredibly durable board control. Blighkings and flies tank most threats in the game – and the Pusgoyles are mobile enough to reach out and tag the stuff they don’t want going places.

There are a few small variations on the theme – it’s a deep book where it’s hard to screw up a list- such as the cute and fluffy inclusion of everyone bar none’s favourite cavorting critters in the game, Nurglings.

Some variation of this list is the one to beat these days – it’ll be super interesting to see whether the forthcoming floaty Nighthaunt swarms who they can’t pin down easily, or the sheer glass cannons of DoK can hang – but for now, weirdly fast, high pressure Nurgle is the meta to plan for.

2nd Place – Dalton Kahle

Dalton managed four wins over the two days. Beating Stormcast Eternals/Hammers of Sigmar in round 1, losing against Daughters of Khaine/Khelt Nar in round 2. Then going on to beat Legion of the First Prince in round 3, Soulblight Gravelords/Vyrkos Dynasty in round 4 and Sons of Behemat/Breaker Tribe in the final round.

Army Faction: Disciples of Tzeentch
– Army Subfaction: Hosts Arcanum
– Grand Strategy: Prized Sorcery

LEADER
Kairos Fateweaver
(435)*
– Spells: Bolt of Tzeentch
Changecaster (135)*
– Staff of Change and Arcane Tome
– Artefacts: The Fanged Circlet
– Spells: Unchecked Mutation

Lord of Change (420)**
– Staff of Tzeentch and Baleful Sword
– Spells: Tzeentch’s Firestorm

The Blue Scribes (135)**
– Spells: Treason of Tzeentch
Magister (125)**
– General
– Command Traits: Spell Hunters
– Spells: Arcane Suggestion


BATTLELINE
Kairic Acolytes
(115)*
– Cursed Blade and Arcanite Shield
Kairic Acolytes (115)*
– Cursed Blade and Arcanite Shield
Horrors of Tzeentch (Pink) (250)**
Kairic Acolytes (115)**
– Cursed Blade and Arcanite Shield

ENDLESS SPELL
Chronomantic Cogs (45)
Umbral Spellportal (70)
Prismatic Palisade (40)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS (2000/2000)

Danny: Interesting to see mono-Tzeentch representing again after their friendship with Archaon was forcibly ended. Tzeentch still have great tools – and it’s good to see this list including their kairic mortals instead of defaulting to horror spam.

Gestalt Sorcery puts Acolytes on a 4/3/-1 shooting attack with 18” range, which is not nothing, and enables them to chip stuff down while the rest of the list’s brutal wizardry turns your dice rolls to crap, your toys into spawn, and the Blue Scribes turn your spells into their spells.

3rd Place – Tommy Miklos

Tommy also finished the weekend with one loss and four wins. His path saw him beat Soulblight Gravelords/Vyrkos Dynasty in round 1, Legion of the First Prince in round 2, Daughters of Khaine/Khelt Nar in round 3. He then lost against Maggotkin of Nurgle/Befouling Host in round 4 before beating Fyreslayers/Greyfyrd in round 5.

Army Faction: Ogor Mawtribes
– Army Subfaction: Boulderhead
– Grand Strategy: Beast Master
– Triumphs: Inspired

LEADER
Frostlord on Stonehorn
(430)
– Artefacts: Alvagr Rune-tokens
– Mount Traits: Metalcruncher

Huskard on Stonehorn (340)
– Blood Vulture
– Artefacts: Brand of the Svard
– Mount Traits: Frosthoof Bull

Icebrow Hunter (125)*
– General
– Command Traits: Lord of Beasts

Butcher (135)*
– Tenderiser
– Spells: Molten Entrails

Frostlord on Stonehorn (430)*
– Mount Traits: Black Clatterhorn

BATTLELINE
Stonehorn Beastriders
(320)
– Blood Vulture
Frost Sabres (55)*
Frost Sabres (55)*

ENDLESS SPELL
Emerald Lifeswarm
(60)

CORE BATTALIONS
*Warlord

TOTAL POINTS (1950/2000)

Danny: Mawtribes don’t have too many competitive options left outside of their big angry cows and a few smaller tech pieces – for now – but it takes GUTS (fittingly) to stay pure and avoid Big Krag for their 3d6 charge based mortals.

Impressive to go 4-1 at the best of time – and interesting to see a lone Butcher as a little tech piece in there – he’s the Ogor version of a Wurrgog, capable of spiking MWs like crazy and Molten Entrails is a nice little +1 damage spell to throw on the big cow you REALLY need to chomp with that turn. Underestimate at your own risk!

Wildcard – Michael Schlegelmilch

Michael also won four games and lost one, ending the weekend in 7th. Along the way he beat Cities of Sigmar/Living City in round 1, then beat Maggotkin of Nurgle/Blessed Sons in round 2, Flesh-eater Courts/Gristlegore in round 3 and Beasts of Chaos/Gavespawn in round 4. He then lost in round 5 to 3rd placed Tommy Miklos and his Ogor Mawtribes/Boulderhead list.

Allegiance: Fyreslayers
– Lodge: Greyfyrd
– Grand Strategy: Hold the Line
 Triumphs: Bloodthirsty

Leaders
Auric Runefather 
(125)
– General
– Command Trait: Spirit of Grimnir
– Artefact: Axe of Grimnir

Battlesmith (150)**
– Artefact: Nulsidian Icon
Auric Runemaster (125)**
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Ghost-mist
– Universal Prayer Scripture: Heal

Auric Runeson (80)**
– Ancestral War-axe
– Artefact: Draught of Magmalt Ale


Battleline
15 x Hearthguard Berzerkers 
(480)*
– Broadaxes
– Reinforced x 2

15 x Hearthguard Berzerkers (480)*
– Poleaxes
– Reinforced x 2

10 x Vulkite Berzerkers with Bladed Slingshields (160)**

Units
2 x Stormdrake Guard
 (340)*
– Drakerider’s Warblade
– Allies


Endless Spells & Invocations
Zharrgron Flame-spitter (55)

Core Battalions
*Hunters of the Heartlands
**Warlord

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 340 / 400
Wounds: 120
Drops: 8

Danny: The new Fyreslayers book is clearly an improvement on their old, but on first glance it’s not given them as competitive a spike as other newer books. Still, they’re now a reliably tanky army with quite a few shenanigans.

This list is a fairly standard core – with 2 huge blobs of heavy hitting Hearthguard (giving one blob a different weapon option allows a little versatility as Poleaxes are much better into things with good saves thanks to their MW potential).

The Nulsidian icon is a clutch artifact which will catch a lot of people unawares, as it can shut down your spellcasting for an entire turn.

The somewhat inevitable ‘twist’ to this list is 2 Stormdrake Guard – if you don’t know what they do by now, I kinda envy the cave you’re living in – it’s a shame FS don’t have enough threat projection in their own book to avoid leaning on them but hey, all’s fair in love and tournaments!

Final Tournament Placings (Top 20)