It has been given a rating of 8.0 on BoardGameGeek from 1,400+ ratings.
Warfare is an inescapable part of the Star Wars universe, from the Rebel Alliance’s defeat in the Battle of Hoth to a few elite Rebel strike teams taking on a legion of stormtroopers on the Forest Moon of Endor. You can seize your chance to get your boots on the ground and lead your troops to victory with Star Wars: Legion, a miniatures game of thrilling infantry battles in the Star Wars universe!
Star Wars: Legion invites you to enter the ground battles of the Galactic Civil War as the commander of a unique army of miniatures filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics for command and control simulate the fog of war and the chaos of battle, the game’s unpainted, easily assembled minis give you a canvas to create the Star Wars army you’ve always wanted to lead into battle — whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance.
The Fifth Trooper YouTube channel has produced an excellent video explaining Star Wars: Legion.
If you’re interested in getting into Star Wars: Legion, then I recommend you look at the Fifth Trooper Network on Youtube for lots of guides and podcasts all based on Star Wars: Legion.
Every age has its heroes. Singular men, whose prowess and virtue have raised them above mere mortals, and who have forged their own fates through their determination, courage and strength. Their names have survived the passage of time: King Arthur, William the Conqueror, Achilles and Conan.
Whether they were born in popular legend, the fertile minds of writers or the annals of history, they live forever in our collective memory as the most celebrated figures of ages past.
However, for each surviving legend there exist innumerable others still waiting to be written. Thousands of heroes wait to prove themselves on the battlefield, to speak with fire and steel, and to carve their mark on the world around them. With the book in your hands, you have the unique opportunity to take part in the creation of these legends and to see them master their destinies in turn.
Your Saga begins here…
Saga is a skirmish game taking place in the heroic ages, whether they are historical, mythological, or sprung from the minds of writers. It brings to life the battles between exceptional warriors – Warlords, who defy their enemies on the battlefield at the head of their warband.
It has been given a rating of 7.9 on BoardGameGeek from 300+ ratings
Rodge Rules has produced an excellent Guide and Playthrough of Saga. He also has no end of tactics videos, battle reports and reviews all on Saga. Give them a Sub!
Part 1
Part 2
Saga is a fantastic game which is easy to learn has a different play style to other games and has a lower model count meaning it can be a cheaper game to get into.
The Ragnarok Hobbies event is a one day event that took place in on the 5th Feb in the UK. It involved 16 players duking it our over three glorious rounds of AoS.
Most Selected Faction/Subfaction
Win Rate
The Top Three Lists
These were the top three lists from the Ragnarok Hobbies.
Joseph McGough – Disciples of Tzeentch
Joseph won all three games beating Gloomspite Gitz/Jaws of Mork in Round 1, Seraphon/Thunder Lizard in Round 2 Ogor Mawtribes in the last round.
Allegiance: Disciples of Tzeentch – Subfaction: Eternal Conflagration – Grand Strategy: Unknown – Triumph: Unknown
Core Battalions ———- *Command Entourage **Hunters of the Heartlands
Total Points: 1995 pts
Russell Taylor – Seraphon
Russell won all of his three games. He beat Sons of Behemat/Taker Tribe in Round 1, Flesh-eater Courts/Gristlegore in Round 2 and Seraphon/Thunder Lizard in Round 3.
Behemoth ———- Bastiladon with Solar Engine (250) Bastiladon with Solar Engine (250)*
Units ———- 8x Salamander Hunting Pack (280)* – Reinforced: Once 8x Salamander Hunting Pack (280)* – Reinforced: Once
Endless Spells ———- Emerald Lifeswarm (60)
Terrain ———- Realmshaper Engine (0)
Core Battalions ———- *Battle Regiment
Total Points: 1995 pts
Tom Bell – Flesh-eater Courts
Tom won two games and drew a third, he drew against Stormcast Eternals/Hammers of Sigmar inround 1. Then beat Soulblight Gravelords/Legion of Night in Round 2 and Sons of Behemat/Taker Tribe in Round 3.
– Army Faction: Flesh-eater Courts/Gristlegore – Grand Strategy: Prized Sorcery – Triumph: Indomitable
LEADERS ———- Abhorrant Archregent (245)* – Artefacts of Power: The Dermal Robe – Spells: Flaming Weapon Abhorrant Ghoul King on Royal Terrorgheist (445)* – Artefacts of Power: Blood-river Chalice – Spells: Blood Feast Crypt Ghast Courtier (70)* Duke Crakmarrow (135)*** Abhorrant Ghoul King on Royal Zombie Dragon (430)*** – Artefacts of Power: Arcane Tome – Spells: Spectral Host Crypt Haunter Courtier (115)*** – General – Command Traits: Dark Acolyte, Spell Lore – Deranged Transformation,
BATTLELINE ———- 6 x Crypt Horrors (220)* – Reinforced: Once 20 x Crypt Ghouls (170)** – Reinforced: Once 20 x Crypt Ghouls (170)** – Reinforced: Once
OTHER ———- 6 x The Grymwatch (135)***
TERRAIN ———- 1 x Charnel Throne (0)
CORE BATTALIONS ———- – *Warlord – **Hunters of the Heartlands – ***Warlord TOTAL POINTS: 2000/2000
Columbus Brewhammer was a five game event over two days that took place in the US on 5th and 6th Feb. It saw a massive 40 players duking it out to be claimed champion.
Most Selected Faction/Subfaction
Stormcast Eternals/Hammers of Sigmar once again see themselves at the top of the most selected faction/Sub-faction sheet.
Win Rate
The Top Three Lists
These were the top three lists from the Columbus Brewhammer.
Tom’s Stormcast take on Jon’s Idoneth in the final round
Tom won all five games beating Stormcast Eternals/Hallowed Knights in Round 1, Sons of Behemat/Breaker Tribe in Round 2, Ironjaws/Ironsunz in Round 3, Stormcast Eternals/Hammers of Sigmar in Round 4 and 2nd place Jon Anderson with his Idoneth Deepkin/Fuethan in the last round.
Army Faction: Stormcast Eternals – Army Type: Scions of the Storm – Army Subfaction: Hammers of Sigmar – Grand Strategy: Hold the Line – Triumphs: Inspired
LEADER
Lord-Relictor (145)* – General – Command Traits: High Priest – Artefacts: Mirrorshield – Prayers: Translocation Battlemage (115)*
BATTLELINE
4 x Dracothian Guard Fulminators (460)*
– Reinforced: Once 15 x Judicators with Skybolt Bows (600)* – Reinforced: Twice 4x Dracothian Guard Tempestors (440)
Jon won all but one of his five games and only lost to first placed Thomas Zhennan Guan and his Stormcast Eternals/Hammers of Sigmar. He beat Sons of Behemat/Taker Trive in Round 1, Soulblight Gravelords/Avengorii Dynasty in Round 2, Cities of Sigmar/Hallowheart in Round 3 and Lumineth Realm-Lords/Zaitrec in Round 4.
Allegiance: Idoneth Deepkin – Enclave: Fuethan – Grand Strategy: Hold the Line – Triumphs: Inspired
LEADERS
Isharann Tidecaster (105)* – General – Command Trait: Master of Magic – Lore of the Deeps: Arcane Corrasion Eidolon of Mathlann, Aspect of the Storm (330)* – Artefact: Cloud of Midnight
UNITS
20 x Namarti Reavers (340)* -Reinforced: Once 20 x Namarti Reavers (340)* – Reinforced: Once 20 x Namarti Reavers (340)* -Reinforced: Once 3 x Aetherwings (65)* 3 x Aetherwings (65)*
BEHEMOTHS
Akhelian Leviadon (380)* – Mount Trait: Reverberating Carapace
CORE BATTALIONS
*Battle Regiment
TOTAL: 1965/2000
Michael Rausch – Ossiarch Bonereapers
Michael also won four games, along the way he beat the Lumineth Realm-Lords/Syar in Round 1, lost to Cities of Sigmar/Hallowheart in Round 2, then went on to beat Nighthaunt/Emerald Host in Round 3, Disciples of Tzeentch/Hosts Duplicitous in Round 4 and Ironjaws/Ironsunz in Round 5.
Allegiance: Ossiarch Bonereapers – Legion: Petrifex Elite – Grand Strategy: Hold the Line – Triumphs: Bloodthirsty
Leaders
Liege-Kavalos (185)* – General – Command Trait: Mighty Archaeossian – Artefact: Helm of the Ordained Arkhan the Black, Mortarch of Sacrament (360)* Mortisan Boneshaper (135)* – Artefact: Godbone Armour – Lore of Mortisans: Empower Nadirite Weapons
Battleline
30 x Mortek Guard (420)** – Nadirite Blade and Shield – Reinforced: Twice 20 x Mortek Guard (280)** – Nadirite Blade and Shield – Reinforced: Once 5 x Kavalos Deathriders (190)** – Nadirite Blade and Shield
The Quest of Champions is a series of two day events that take place during the course of the year organised by the Warrior Lodge. The top twelve from each event go through to a grand final at the end of the year. The first heat took place this weekend just gone in Nottingham (UK) at the heart of the wargaming world. A total of 26 players took part over five games.
Most Selected Faction/Subfaction
Unusual in that there’s only one Stormcast army present which isn’t a Hammers of Sigmar list, and only one Ironjaws/Bloodtoofs army present.
Win Rate
The Top Three Lists
These were the top three lists from the Quest of Champions 1st Heat.
Tom won all five games beating Ironjaws/Bloodtoofs in Round 1, Sylvaneth/Gnarlroot in Round 2. 4th placed Gabe Huddlestone and his Ironjaws/Ironsunz in Round 3, Maggotkin of Nurgle/Filthbringers in Round 4 and Soulblight Gravelords/Kastelai Dynasty in the last round.
Allegiance: Maggotkin of Nurgle – Subfaction: Befouling Host – Grand Strategy: Beast Master – Triumph: Bloodthirsty
Leaders ———- Great Unclean One (General) (495)** – Command Trait: Master of Magic – Artefact: The Witherstave – Spell: Fleshy Abundance Lord of Afflictions (210)** – Artefact: The Splithorn Helm Rotbringer Sorcerer (145)** – Spell: Gift of Disease Morbidex Twiceborn (320)
Battleline ———- 20x Plaguebearers (300)* – Reinforced: Once 1x Beast of Nurgle (110)* x Beast of Nurgle (110)*
Units ———- 3x Nurglings (105)** 1x Pusgoyle Blightlord (110)
Endless Spells ———- Soulscream Bridge (70)
Core Battalions ———- *Hunters of the Heartlands **Warlord
Total Points: 1975 pts
Andy Hughes – Seraphon
Andy won all but one of his five games and only lost to fourth placed abe Huddlestone and his Ironjaws/Ironsunz. He beat Maggotkin of Nurgle/Befouling Host in Round 1, 3rd Placed Freddie Leggett and his Cities of Sigmar/Tempest’s Eye in Round 2, Lumineth Realm-Lords/Zaitrec in Round 3 and Maggotkin of Nurgle/Filthbringers in Round 5.
Travis Kelly also won four games and like Shawn, he only lost to 2nd placed Andy and his Seraphon/Dracothian’s Tail. Along the way he beat the Fyreslayers/Lofnir in Round 1, Flesh-eater Courts/Feast Day in Round 3, Stormcast Eternals/Hallowed Knights in Round 4 and Ironjaws/Ironsunz in Round 5.
Allegiance: Cities of Sigmar – Subfaction: Tempest’s Eye – Grand Strategy: Prized Sorcery – Triumphs: Inspired
Leaders ———- Runelord (General)(100)** – Command Trait: Hawk-Eyed – Prayer: Curse Doralia ven Denst(115)** – City Role: General’s Adjutant Celestial Hurricanum with Celestial Battlemage(280)** – Artefact: Patrician’s Helm – Spell: Aura of Glory Anointed on Frostheart Phoenix (315) – Artefact: Arcane Tome – Spell: Flaming Weapon
This post is partly a reference for myself as to which colours to use (Citadel or Vallejo) when painting my Epic Battles Napoleonic French. I’ve listed colours that could be used from both systems.
All of the paints listed can be purchased from ElementGames. Why not use my referral code and get double the crystals when you purchase anything? XBJ9837
Line Infantry
An overall base coat should be applied with London Grey or Mechanicus Standard Grey.
BASE COAT
Area
Vallejo
Citadel
Jackets
Dark Prussian Blue
Kantor Blue
Belts/Muskets/Slings & Lapels
Light Grey
Grey Seer
Trousers
Any of Offwhite, London Grey or Beige
Pallid Wych Flesh, Mechanicus Standard Grey or Karak Stone
Shako & Boots
Black
Abaddon Black
Skin
Basic Skin Tone
Cadian Flesh
Collars, Cuffs & Lapel Piping
Dark Vermillion
Mephiston Red
(Voltiguers) Plumes & Epaulettes
Black Green
Caliban Green
(Voltigeurs) Collar, Epaulette edging, Pompom, Tip of Plume
Yellow Ochre
Yriel Yellow
(Grenadiers) Plumes, Epaulettes and Shako Lace
Dark Vermillion
Mephiston Red
Backpacks & Musket Wood
Flat Brown
Mournfang Brown
Musket Barrel, Bayonet & Canteen
Oily Steel
Leadbelcher
Shako Plates, Sword Hilts, Chin Scales & Buttons
Old Gold
Retributor Gold
WASH
Area
Vallejo
Citadel
Grey Trousers, Shako Covers & Steel
Dark Tone
Nuln Oil
Beige Trousers & Shako Covers
Strong Tone
Agrax Earthshade
White Trousers
Dilute Light Grey
Dilute Grey Seer
Skin & Gold
Flesh Wash
Reikland Fleshshade
HIGHLIGHT
Area
Vallejo
Citadel
White
Offwhite
Pallid Wych Flesh
Yellow
Flat Yellow
Dorn Yellow
Green
Intermediate Green
Warpstone Glow
Black
Black Grey
Dark Reaper
Bayonets
Plate Mail
Stormhost Silver
Light Infantry in Greatcoats
An overall base coat should be applied with London Grey or Mechanicus Standard Grey.
BASECOAT
Area
Vallejo
Citadel
Greatcoats
London Grey, Beige or Light Brown
Mechanicus Standard Grey, Karak Stone or Balor Brown
Trousers & inside Open Jackets
Dark Prussian Blue
Kantor Blue
Piping, Belts & Straps
Light Grey
Grey Seer
Shako & Boots
Black
Abaddon Black
Skin
Basic Skin Tone
Cadian Flesh
(Carabinier) Straps, Plumes, Epaulettes and Shako Lace
Dark Vermillion
Mephiston Red
(Voltigeurs) Epaulettes & Plume
Black Green
Caliban Green
(Voltigeurs) Collar, Edge of Epaulettes, Shako Lace & Tip of Plume
As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.
Last Weeks Poll Results for Orders
Here are the results from last weeks polls.
Based on these results, the following wording will be added to our living rules:
“If an order is successfully issued, then the commanding player may perform one ACTION with the specified unit. Actions range from moving and shooting to charging into combat. Before issuing an order and rolling to see whether it is successful a player should first specify what their order is and to which unit the order is being directed. The maximum number of orders a unit can receive in any one turn is two.“
THIS WEEKS POLLS
I believe that completes the Order phase (for now), so let’s move on to the movement.
Firstly, should all infantry types move at the same rate? Should all vehicles move at the same rate, or should the player be able to change these values which then affect that units points cost in the game?
How far should Infantry or Vehicles move at their base rate (i.e. the basic value which can then be adjusted up or down later on). Bearing in mind that you’ve all already voted on a gaming area of 4 foot square.
This is likely just to be the tip of the iceberg when drawing up movement rules, as the future will probably involve Grav-Tanks etc, as well as incorporating aerial assets such as fighter craft. Not to mention terrain.
But establishing the essential question of whether variation is allowed within a certain unit type will go some way to resolving some answers for future units as well.
–Peter
Name Suggestions?
Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.
Blood Red Skies is the new World War II mass air combat game from Warlord Games, written by renowned game developer Andy Chambers.
Packed with everything you need to play this fast paced air combat game, the Blood Red Skies starter set does what it says on the tin. Plus once started you’ll have the extra rules to introduce the play cards that really bring your fighter aircraft to life, allowing you to fly them just as they would have been by the Aces of WW2!
It has been given a rating of 7.4 on BoardGameGeek from 150+ ratings.
Simple but effective gameplay
Tabletop Anarchy has produced a series of videos explaining how to play Blood Red Skies.
1. Core Mechanics
2. Activation
3. Movement
4. Pilot Action
5. Shooting
6. Wingman
7. Clouds
8. Cards
9. Build A Squadron
10. Gameplay
Tabletop Anarchy also have a number of videos on painting the planes.
If you’re interested in getting into Blood Red Skies I can’t suggest you start anywhere else but these excellent collection of videos.
Blucher is a tabletop game of the great battles of the Napoleonic Wars. Command an entire army from the first reconnaissance of the enemy to the deployment of forces and husbanding of reserves to the bombardment and engagement, and the final commitment of elite shock forces that will shatter the enemy’s weary defenders.
Blucher can be played with miniature figurines and terrain or with “unit cards” on any flat surface. You may in fact use both in the same game, since the cards provide a wonderful “fog of war” that conceals your forces until they are close enough to the enemy to be identified and represented with miniature figurines.
It has been given a rating of 8.2 on BoardGameGeek from 50+ ratings.
Epic Fox Table Top has produced a series of videos that are great at explaining the mechanics of Blucher.
1. Part One
2. Part Two
3. Part Three
If you’re interested in getting into Blucher. I can’t suggest you start anywhere else but these excellent collection of videos.