Tag Archives: Space Marines

Pile of Potential – The Full List!

So I’ve spent some considerable time digging around my room to find what’s in my pile of sh… potential. This list is still missing a lot of non-Warhammer miniatures, but that aside this is complete. The remainder will be filled out once I get the time to look through my last remaining boxes.

As mentioned I have already posted about my Age of Sigmar collection. But here is the list in its entirety.

So what am I going to do with this? Well for a start I need to stop buying so much! Then I need to consistently paint stuff from start to finish, too many times have I painted a model to 80% completion then left it to do something else.

Therefore, this year my focus on painting will be the following:

  • Get the Kruleboyz Tournament Army ready for March 26th
  • Paint the Rogue Trader collection as and when they are received and don’t buy any more until complete
  • Finish the many, many models that are 50-80% complete and start clearing the semi-painted backlog
  • Get Cursed City painted ready to play with my family and friends.
  • Once that’s done it’ll be choosing units at random to paint to completion.

Combat Patrol: Blood Angels – Beginners 1,000 Point Starter Army

Following the success of the first article in this series on the Sisters of Battle, I decided to dip my foot in and attempt another. This time on my own favourite army the Blood Angels. So like last time we’re going to start with the Combat Patrol box and then build this up to 1,000 points that will hopefully prove to be a fun introduction to what I think is the most characterful of Space Marine armies.

The combat patrol box is packed with goodies and like the other factions they’re a fantastic way to start a new army as they often give you a wide range of units.

Combat Patrol: Blood Angels


In the Blood Angel Combat Patrol box you’re given;

  • Primaris Librarian
  • 5x Incursors
  • 5x Intercessors
  • 3x Aggressors
  • Impulsor
  • 2x Blood Angel upgrade frames

All of that for £85, which is bought separately would cost roughly £150.

On top of this we’ll add the following units;

  • Sanguinary Guard (2 packs) £60
  • Space Marine Captain (Free!) – you can kitbash one from the upgrade sprue and Sanguinary Guard.

This will cost you an additional £60, alongside the cost of the Codex (£30) and Blood Angel Supplement (£17.50) the entire army will set you back £192.50!

However! If you sign up for SCN Hobbies mailing list you’ll receive 25% off Games Workshops recommended retail price and 15% off web only miniatures. Meaning including postage the army and codex would cost £152! That’s a saving of just over £40!

To sign up to the SCN Hobbies mailing list, email Sarah on scnhobbyworld@outlook.com.

The list above brings us with upgrades to 1,000 points and the list will be as follows;

Vanguard Detachment (3CP)
Adeptus Astartes: Blood Angels

HQ
———-

Captain (Warlord) -140 pts
Angel Exemplar (-1cp)
– Jump Pack
– Thunder Hammer and Storm Shield
– Relic: Gleaming Pinions
– Warlord Traits: Speed of the Primarch, Gift of Foresight

Primaris Librarian – 95 pts
– Quickening

TROOPS
———-

Incursor Squad – 115 pts
– 4x Incursor w/Occulus Bolt Carbine
– Incursor Sergeant w/Occulus Bolt Carbine
– Haywire Mine

Intercessor Squad – 100 pts
– 4x Intercessor w/Auto-Bolt Rifles
– Intercessor Sergeant w/Auto-Bolt Rifle

ELITES
———-

Aggressor Squad – 120 pts
– 2x Aggressor w/Flamestorm Gauntlets
– Aggressor Sergeant w/Flamestorm Gauntlet

Sanguinary Ancient – 110 pts
– Angelus Boltgun and Encarmine Sword

Sanguinary Guard – 202 pts
– 4x Sanguinary Guard w/ Angelus Boltgun and Encarmine Swords
– 2x Sanguinary Guard w/ Angelus Boltgun and Power Fist

DEDICATED TRANSPORT
———-

Impulsor – 115 pts
– 2x Storm Bolters
– Ironhail Heavy Stubber

CAPTAIN

Credit: Reddit User u/l0te

With your Captain you can kitbash this model from parts of the Sanguinary Guard (using the legs, body, backpack and head) plus the upgrade sprue – replacing the chainsword for a Thunder Hammer (ask a friend if you don’t have one of these, same for the storm shield).

Make this chap your Warlord and give him the relic Gleaming Pinions which will allow the captain to withdraw from combat and then charge again, as well as giving him the ability to re-roll fail charges. This guy will be an absolute beast for you. He’ll have five attacks on the charge with the Shock Assault rule (six if your in Assault Doctrine thanks to Savage Echoes) hitting on 3’s and wounding anything up to strength 7 on 2’s thanks to The Red Thirst.

With flat three damage which also has -2 AP, this guy can bring the pain. Plus if you give him Speed of the Primarch he’ll always fight first in the fight phase. By giving him Angel Exemplar for 1cp you’ll be able have an additional Warlord Trait as well, so why not give him Gift of Foresight to allow him to re-roll one hit roll, wound roll and save roll each turn?

Make sure you keep him within 6″ of your Sanguinary Guard and Ancient as they’ll benefit from a plus 1 to their attack hit roll. Perhaps consider keeping all three units in reserve and deploying them later to counter punch against the enemy.

This guy also has a 2+ save thanks to the Storm shield along with a 4+ invulnerable save, so he’ll be hard to shift without your enemy focusing on him.

PRIMARIS LIBRARIAN

Primaris Librarian

This fellow comes inside the Combat Patrol box, and is our second HQ unit. You can make him tasty in combat by giving him the psychic power Quickening which will allow him to re-roll advance and charge rolls as well as adding D3 attacks to his attacks characteristic giving him the potential to dish out up to nine attacks on the charge thanks to Shock Assault and Savage Echoes. Plus with The Red Thirst you’ll be adding one to your wound rolls.

The draw back is his speed, he won’t be able to keep up with your Sanguinary Guard or Captain, but he can move up the field fairly quickly with the re-rolling of advance rolls. Your opponents will be surprised by his melee capability, hitting on 3’s with a strength five weapon that also provides -3 AP and D3 damage.

INCURSOR SQUAD

Incursor Squad Credit: Alex Heap

The Incursor Squads are great and fit into the Blood Angel theme perfectly. Equip these guys with a Haywire Mine which will cause D3 mortal wounds to an enemy within engagement range on a 2+ (flat 3 wounds if the target is a vehicle).

These guys have Concealed Positions allowing them to deploy anywhere on the battlefield more than 9″ away from the enemy deployment zone or enemy units.

They also benefit from the Occulus Bolt Carbine which removes cover benefits for enemy targets.

Plus as with all Blood Angel units they’re tasty in hand to hand as well, with two attack each (three for the sergeant), and an additional one on the charge courtesy of Shock Assault, they can push out 3 attacks each (four if in Assault Doctrine, again thanks to Savage Echoes).

Buy another box of these when looking to expand your force in the future!

INTERCESSORS

Intercessors

Again, a solid unit and although only five man initially they still benefit from some solid gains though the Blood Angels special rules in the same way that the Incursors do.

Plus if you use the space marine stratagem Rapid Fire for 2cp you’ll be able to fire these boys for a second time at the end of the shooting phase. Rapid firing them on both occasions gets the most out of them. If you give them Auto-Bolt Rifles as well and use Rapid Fire then they could kick out 30 shots in a turn.

AGGRESSORS

Aggressors

These chaps are slow with only a 5″ movement, meaning they’ll be outpaced by the vast majority of units in the game. That being said with D6 shots from their flamestorm gauntlets once they close to within 12″ these guys will each kick out a serious number of hits which are great against large units such as Orks or Astra Militarum conscripts.

With three attacks (four for the sergeant) base these guys will also smash face in the fight phase, remember to charge and you’ll be kicking out 16 attacks for the unit with Shock Assault and Savage Echoes. Remember that Red Thirst will give you +1 to your wound rolls as well meaning they’re wounding most things on either 2’s or 3’s if it’s toughness 8 or above.

Also remember that you can use the Space Marine codex stratagem Unyielding in the Face of the Foe which, for 1 cp allows them to add +1 to their armour saves against weapons with damage 1.

SANGUINARY ANCIENT

A Sanguinary Ancient with Sanguinary Guard

The Sanguinary Ancient and the Sanguinary Guard will be your close combat specialists in the army, and that’s saying something for the Blood Angels when as we’ve seen even librarians can dish out up to nine attacks.

Keep this guy within 6″ of both the Guard and your Captain so that they gain +1 to their attack roll for being near the captain and +1 to their roll for having the Chapter banner nearby. This plus if any Sanguinary Guard or the Ancient are destroyed by an enemy model on a 4+ they’ll be able to make a final attack (shooting or melee) before being removed.

With Angelic Visage the enemy also suffer a -1 to hit roll on their attacks in the fight phase.

SANGUINARY GUARD

Sanguinary Guard

Much of what was mentioned for the Ancient applies to the Guard as well. Keep them within 6″ of the Captain and the Ancient and you’ll have one big scary melee ball of pain.

Each model is able to dish out three attacks base, and like all of the other units the Guard will benefit from Savage Echoes, The Red Thirst and Shock Assault. All this means is that each one will make four attacks on the charge (five when in assault doctrine). You can increase the potential by +1 on your attack roll if you use the Stratagem Descent of Angels on the turn which they arrived from reserve.

Plus with the Stratagem Upon Wings of Fire, once they’ve mulched their target in the next movement phase you can place them back into reserve and do it all over again.

Thanks to the Ancient and the Captain means they’ll always be hitting on 2’s and with the encarmine blade giving them +1 strength they’ll be able to wound anything up to T4 on 2’s and T5 targets (looking at you greenskins) on 3’s. With AP -3 and flat 2 damage these guys are great against any infantry opponent, and if you equip a couple with power fists they’ll take on tanks as well.

IMPULSOR

Penitent Engines

Ideally it would be nice to equip this with the Bellicatus Missile Array (allowing you to fire S8 missiles) as without this you’re just relying on the Heavy Stubber and Bolters. But, that being said it can still be useful for transporting your Intercessors and Librarian around the field at a quicker pace.

OTHER POINTS

With Blood Angels, it’s remembering your special rules when you charge and are in combat. The opponent won’t always remind you that you have Savage Echoes, The Red Thirst, Black Rage and Shock Assault so try and get into the habit of learning these if you are going to collect the Blood Angels.

The other thing to remember is that the Blood Angels are a close combat army and so you want to be getting up the field quickly and in the opponents faces as much as possible, but pick your fights well. Don’t throw away your units without possibly whittling down the enemy a little with your boltguns on the Intercessors. Target priority is always key with any army you play, look at your opponents army before your begin, work out the biggest threats and how you can use your units to counter them. Would it involved dropping the Guard, Ancient and Captain nine inches from the horribly big tank? Or perhaps you should kick out those 30 shots that the Intercessors can give on that Ork horde that’s approaching before charging with two or three of your close combat units?

If you like close combat, then these are the Marines for you. Plus who doesn’t love sculpted nips and abs on armour?

WHERE NEXT?

As I mentioned earlier I would probably look to be including more Incursors in the larger builds of this list alongside some of the other more well known Blood Angel units for flavour such as Mephiston and Death Company.

I hope you enjoyed this, please let me know in the comments below how you would build a 1,000 point list from the Combat Patrol Box and why not also let me know what you think to my list. There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.

Peter

Top Three 40k Lists from the Sunken City GT (West Branch – Michigan, US) 18/19th December 2021

I’ve done a number of top 3’s now for Age of Sigmar, so today I thought I would branch out and cover a top three for 40k. This time we’re back in Europe and looking at the West Coast GT held in Bohus, Sweden.

Tom Ogden – Black Templars

Tom won the event with 5 wins from 5 and 491 battle points.

HQ
———-
Chaplain Grimaldus (140 pts)+
– Litanies: Litany of Divine Protection, Fires of Devotion & Litanies of Hate
High Marshal Helbrecht (160 pts)+
Primaris Chaplain (85 pts)++
– Litanies: Litany of Hate
– Canticle of Hate
– The Crusader’s Helm


Troops
———-
14x Primaris Crusader Squad (247 pts)+
– 5x Primaris Initiate w/chainsword & Heavy Bolt Pistol
– 8x Primaris Neophytes w/chainsword & Bolt Pistol
– 1x Primaris Sword Brother w/Power Axe & Heavy Bolt Pistol

14x Primaris Crusader Squad (247 pts)++
– 5x Primaris Initiate w/chainsword & Heavy Bolt Pistol
– 8x Primaris Neophytes w/chainsword & Bolt Pistol
– 1x Primaris Sword Brother w/Power Axe & Heavy Bolt Pistol


Elites
———-
Primaris Apothecary (Warlord)(115 pts)+
– Chapter Command: Chief Apothecary
– Selfless Healer
– The Aurillian Shroud

Redemptor Dreadnought (180 pts)+
2x Fragstorm Grenade Launchers
– Macro Plasma Incinerator
– Onslaught Gatling Cannon


Fast Attack
———-
5x Inceptor Squad (375 pts)+
x2 Plasma Exterminator
– The Crux Obsidian
– Inceptor Sergeant: Champion of the Feast

3x Attack Bike Squad (180 pts)++
– 3x Multi-Melta


Heavy Support
———-
6x Eradictor Squad (270 pts)++
– 5x Eradicator: 5x Bolt Pistol
– Eradicator Srgt


Detachments
———-
+Patrol: Black Templars
++Patrol: Black Templars

Total Points: 1999 pts

John DeFrank – Orks

John managed 4 wins from 5 and 473 battle points.

No Force Org Slot
———-
Nob on Smasha Squig (65 pts)+
– Proper Killy
– Stratagem: Big Boss

Nob on Smasha Squig (65 pts)+
– Headwoppa’s Killchoppa
– Stratagem: Extra Gubbinz


HQ
———-
Beastboss on Squigosaur (Warlord) (145 pts)+
– Big Killa Boss
– Beasthide Mantle

Warboss (105 pts)++
– Brutal but Kunnin
– Attack Squig
– Da Killa Klaw
– Kombi-Scorcha, Power Klaw
– Stratagem: Big Boss
– Stratagem: Extra Gibbinz


Troops
———-
10x Beast Snagga Boyz (110 pts)+
– Weapons: 9x Choppa, 9x Slugga
– Beast Snagga Nob

10x Beast Snagga Boyz (110 pts)+
– Weapons: 9x Choppa, 9x Slugga
– Beast Snagga Nob

10x Gretchin (50 pts)+
– Weapons: 10x Grot Blaster

10x Boyz (100 pts)++
– Weapons: 9x Choppa, 9x Slugga
– Boss Nob: Choppa, Power Klaw

10x Boyz (95 pts)++
– Weapons: 9x Choppa, 9x Slugga
– Boss Nob: Big Choppa, Choppa


Elites
———-
10x Burna Boyz (140 pts)+
– Weapons: 8x Burna, 8x Stikkbombs
– 2x Spanner: Kustom Mega-Blasta

5x Meganobz (175 pts)+
– Boss Meganob: Kustom Shoota, Power Klaw
– 4x Meganob: Kustom Shoota, Power Klaw

5x Kommmandos (55 pts)++
– Boss Nob: Power Klaw
– 4x Kommando: Slugga & Choppa


Fast Attack
———-
4x Squighog Boyz (105 pts)+
– 4x Squighog Boy: 4x Saddlegit Weapons, 4x Stikka
– Bomb Squig

4x Squighog Boyz (105 pts)+
– 4x Squighog Boy: 4x Saddlegit Weapons, 4x Stikka
– Bomb Squig

5x Stormboyz (55 pts)++
– 4x Stormboy: Choppa & Slugga
– Boss Nob: Choppa


Heavy Support
———-
Kill Rig (190 pts)+
– Frazzle
– Spirit of Gork

Kill Rig (190 pts)+
– Squiggly Curse
– Spirit of Gork


Dedicated Transport
———-
Trukk (70 pts)+
Trukk (70 pts)+

Detachments
———-
+Patrol: Orks – Goffs
++Patrol: Orks – Goffs

Total Points: 2000 pts

Brenton Weiss – Adeptus Mechanicus

Brenton managed four wins from five and 440 battle points.

HQ
———-
Skitarii Marshal (Warlord) (55 pts)+
Relic: Cantic Thrallnet
– Warlord Trait: Battle-Sphere Uplink


Tech-Priest Dominus (105 pts)+
Macrostubber
– Magi
– Relic: The Omniscient Mask
– Volkite Blaster


Tech-Priest Manipulus (120 pts)+
Logi
– Magnarail Lance
– Relic: Raiment of the Technomartyr


Troops
———-
20x Skitarii Rangers (230 pts)+
Ranger Alpha: Galvanic Rifle
– 19x Galvanic Rifle

10x Skitarii Rangers (110 pts)+
Ranger Alpha: Galvanic Rifle
– 9x Galvanic Rifle

10x Skitarii Rangers (110 pts)+
Ranger Alpha: Galvanic Rifle
– 9x Galvanic Rifle


Elites
———-
5x Sicarian Infiltrators (95 pts)+
– Infiltrator Princeps: Flechette/Taser
– 4x Infiltrators: Flechette Blaster, Taser Goad

5x Sicarian Infiltrators (95 pts)+
– Infiltrator Princeps: Flechette/Taser
– 4x Infiltrators: Flechette Blaster, Taser Goad

5x Sicarian Infiltrators (95 pts)+
– Infiltrator Princeps: Flechette/Taser
– 4x Infiltrators: Flechette Blaster, Taser Goad


Fast Attack
———-
3x Ironstrider Ballistarii (255 pts)+
– 3x Twin Cognis Lascannon
Ironstrider Ballistarii (255 pts)+
– 3x Twin Cognis Lascannon
9x Pteraxii Sterylizors (171 pts)+
Steylizor Alpha
– 8x Phosphor Torch, Talons


Flyer
———-
Archeopter Fusilave (150 pts)+
– Command Uplink
Archeopter Fusilave (150 pts)+
– Command Uplink

Detachments
———-
+Patrol: Adeptus Mechanicus – Mars

Total Points: 1996 pts

Warhammer 40k Battleforce Boxes – How much and whats in them?

Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.

But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it. Membership is available from just £1/month (plus taxes!!)

Declan (2023) – if you came here looking for 2023 boxes, their article is here!

So the Battleforce boxes are back after their success in 2020. These are a fantastic way to get into a new army or even add to an existing one, but whats inside them and how many points of miniatures do you get?

(EDIT (Nov-22) If you’re looking for the 40k summary for 2022 it’s here)

The rumoured price of these is going to be:

Space Marines: Shieldbreaker Strike Force£130
Necrons: Worldscour Legion£130
Orks: Killdakka Warband£125
Adeptus Sororitas: Purgatos Mission£130
Adeptus Mechanicus: Omnissiah’s Talon£125
Death Guard: Plaguefester Warband£125

But I can tell you a way of saving even more money by purchasing these at 25% off the recommended retail price! Just visit SCN Hobby World and sign up to their mailing list for 25% off all GW products and 20% Warlord Games products.

So what do you get inside and how much would it cost you normally? All of the points and PL have been given for the basic unit options and include no upgrades.

Space Marines – Shieldbreaker Strike Force

The Shieldbreaker Battleforce Box
UnitPLPointsCost
Primaris Captain590£22.50
Bladeguard Veterans5105£31.50
Intercessors10200£35.00
Assault Intercessors10190£36.50
Heavy Intercessors7140£39.50
Storm Speeder8-9135-160£42.00
Total45-46860-885£207.00
Predicted RRP£130.00
Saving£77.00
SCN Hobby World Price (25% Off)£97.50

Adepta Sororitas – Purgatos Mission

UnitPLPointsCost
Sister Dogmata465£21.00
Celestian Sacresants370£34.50
Battle Sisters6110£35.00
Immolator7130£45.00
Exorcist9180£50.00
Total29555£185.00
Predicted RRP£130.00
Saving£55.00
SCN Hobby World Price (25% Off)£97.50

Adeptus Mechanicus – Omnissiah’s Talon

UnitPLPointsCost
Pteraxii485£35.00
Ruststalkers495£30.00
Serberys260£35.00
Ironstrider Ballistarii475£32.50
Skitarii Rangers490£27.50
Tech-Priest Manipulus480£22.50
Total22485£182.50
Predicted RRP£130.00
Saving£60.00
SCN Hobby World Price (25% Off)£97.50

Death Guard – PlagueFester Warband

UnitPLPointsCost
Plague Marine Champion21£17.50
Plague Marine Icon Bearer31£17.50
Plague Marines12147£30.00
Deathshroud Bodyguard7150£35.00
Myphitic Blight-Haulers21420£45.00
Plagueburst Crawler9175£40.00
Total49944£185.00
Predicted RRP£125.00
Saving£60.00
SCN Hobby World Price (25% Off)£93.75

Necron – Worldscour Legion

UnitPLPointsCost
Psychomancer Cryptek470£21.00
Necron Warriors with Scarabs8175£29.00
Lokhust Heavy Destroyer460£21.00
Ophydian Destroyers5105£34.50
Flayed Ones3165£31.50
2x Canoptek Doomstalkers14280£53.00
Total38755£190.00
Predicted RRP£130.00
Saving£60.00
SCN Hobby World Price (25% Off)£97.50

Orks – KillDakka Warband

UnitPLPointsCost
Nobz685£20.00
20 Boyz* 8160£63.00
Gretchin250£12.50
Deffkilla Wartrike7125£30.00
Big Mek with Shokk Attack Gun7120£22.50
Dakkajet8150£45.00
Total38690£193.00
Predicted RRP£125.00
Saving£68.00
SCN Hobby World Price (25% Off)£93.75
*Based on price of Kruleboyz Gutrippas Sprue

So what do you think good value or not? Will you be picking up a set?

Rogue Trader Collection – V

Following on from last week’s post, I’ve not been able to get too much done painting wise. However a couple of pieces have arrived to enable me to do a quick dry fit mock up.

Is this a good layout?

As you can see I’ve had a bear rug delivered from a seller on Etsy (apologies I can’t recall the seller). And I’ve had a name plaque delivered from Versatile Terrain.

I’m more than happy with the name plaque which will get painted up and placed on the side of the plinth once that arrives from Green Stuff World. The bear however….. I’m not as keen on. It feels a little too large for the scene. Especially if I’m going to try and include a wall in the background. Also the print quality isn’t great.

I’m tempted at this stage to remove the rug from the equation.

While I’m here I wanted to give a massive shout out to fellow club member Steve Milford who sold me some metal rogue trader models you see below. But who also threw in some of the lovely plastic original space marines from the RTB1 set. Very generous!

Rogue Trader Imperial Bike – I think this is part of RT106 “Vincent Blackshadow”
Rogue Trader era terminator (I recognise this, but can’t pin point the exact code, it may be slightly later than RT).
I believe this was a Squat from the RT03 set named “Owen Garano” (1987)
RTB1 Marines

So what to do with these? The marines will be stripped and then painted up as Crimson Fists (may need to source a couple of arms and a boltgun). The terminator I’m going to to try and track down what set it belongs to before committing it to a paint scheme, however it may also end up as a Crimson Fist.

The Squat will get painted up and placed on a 25mm scenic base of some sort to wait for the rest of his brothers from that set who’ll then also be displayed on a plinth at some point.

I’m hoping that I’ll have the Imperial Commander sorted by next week (as long as the remaining parts arrive) at which point I can start thinking about which of the models to do next (yeah, it’ll be the land speeder).

#ArmiesonParade2021

I’ve been obsessed with looking through the hashtag for Armies on Parade in 2021 and I thought I would share some of my favourites.

Rogue Trader Collection IV

This is just a quick update to show the progress on Calgar.

Calgar on his ‘throne’

So Calgar is done, I don’t think there’s anything left on him for me to do. Though I’m sure an eagle eyed reader or even myself will spot something further down the line…..

His marine Guard is nearly finished, he just needs his backpack sorting and some freehand symbols on his pauldron.

The armour stand is also nearly finished. I just need to do some final highlights on the gold. The bolter stand is also nearing completion with the wood completed. I need to highlight the bolter and do some of the metal work.

The base is also completed. I’m just waiting on the miniature fur rug to be delivered and the bricks to replicate the background wall. Once that’s in place I can start glueing the piece together and work on the flag stands against the wall.

The whole thing will then be mounted on a plinth like the one below which will have a metal plate stating the name of the model, it’s code and the year it was produced.

Then I’ll be finished (I think) and work can commence on the Imperial Army Land Speeder.

Let me know what you think, anything you think I can do to improve the model?

Rogue Trader Collection III

So following on from my previous post. Marneus is now completed along with these seat.

Calgar in all his glory

I’ve also started work on an 80mm square base, which will have a wall built up at the back for the flags and Imperial posters.

Eventually it should look a little like the artwork.

I’m in two minds over recreating the Dinosaurs (which I’ve since found out are early Tyranids). But if I were to make them I’d pron use these.

I may have also bought the next model for the collection already….

I’ve purchased the Imperial Army one rather than the Space Marine version. More news on that next week though.

Solo Wargaming for your Favourite Games

I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.

For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.

Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.

Rogue Trader Collection – Part 2

I’ve started work on the Imperial Commander (Marneus Calgar). Well, I say on the Imperial Commander. All I’ve painted so far is his seat…..

Calgar’s Throne

I decided to go for a marble effect to give myself a little more challenge than the plain stone shown in the original images below.

Original Paint Scheme

I also decided to pick out the Eagle and writing in gold in order to make it stand out. I’m moving on to the gun holder and cloak holders next.

I forgot how nice the old metal models are to paint.

I also still need to sort out the diorama base for him as I would like this to be close to the artwork.

Peter

Birth of a Chapter

I’ve been asked a few times about the background to my homebrew Space Marine Chapter the Void Dragons. Therefore, I’ve written out here everything I have so far.

Genesis

The Primaris Marines of the Void Dragons Space Marine Chapter had been held in stasis for millenia within one of Archmagos Cawl’s many secret vaults. Following the Triumph on Raukos, Cawl travelled to his various secret locations activating the many Chapters held in stasis in order to reinforce the beleaguered Imperium.

Initially only known as Chapter 341 the Void Dragons as they were to be latterly known have no information on the origins of their Geneseed.

Tír

The Void Dragons were posted near to the world of Tír in the Ultima Segmentum. A small Feudal world with little to contribute to the wider Imperium. Only the upper echelons of the world’s leadership even had the vaguest idea that the Imperium even existed.

The populace of Tír was sparse but hardened against the many dangers of their planet, making them an ideal source of recruits for the newly formed Chapter. Wooden seagoing vessels plow the seas raiding rival lords (known as Cynig) lands. Vast Drake like monsters fly through the skies plucking livestock and peasants from the lands they pass over. Life is short on Tír.

Cynig of the 1st Company Grymund

The Space Marines of the Void Dragons found Tír would provide excellent prospective members for their chapter and so began recruiting from the planet. They established their fortress on the orbiting moon of Sable, able to oversee their planet and to protect the nearby shipping lanes through the Praxum Straight.

Organisation

The Void Dragons are a codex compliant chapter with the usual hierarchy. However rank names have been changed to reflect those of the planet they draw their recruits from.

The Chapter Master is known as Bretwalda and is voted for by the Cynigs (Captains) of the Chapter in a democratic process known as the Witan. Each Cynig has two Ealdormen (Lieutenants) serving their Company and each squad is led by a Thane (Sergeant).

The first Company are known as the Fehrweard (Guards of Life) and are the only company to have gold accents on their armour. The rest of the chapter are clad in a dark blue/green with white helms, Pauldrons, vambraces and gauntlets.

The Void Dragons do employ armsmen which are better equipped than your standard Planetary Defence Force. This standing army is also based on Sable and will deploy in force alongside their Chapter as and when needed.

Thane Penga of Squad Penga (7th Squad, 2nd Company)

Beliefs

Despite the Chapter members hailing from a feudal planet with very little in the way of advanced technology, the Chapter has a thirst for knowledge and while they appear on the surface to follow the Imperial Truth, the Chapter rather believes the Emperor is not a god.

The Void Dragons will attempt at every opportunity to rediscover lost tech from the Dark Age of Technology and study it as best they can. Believing that only through advancement in knowledge can the Human race survive among the stars.

This belief is obviously against the beliefs of the majority of the Imperium and so the Void Dragons generally keep themselves to themselves.

Battles of Note

At present the Void Dragons are engaged in their first campaign as a Chapter. Fighting against the Necrons on Megaria.

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Solo Wargaming for your Favourite Games

I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.

For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.

Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.