Tag Archives: Kruleboyz

Write My Tournament Army – Part 1

Unfortunately as you all know, I missed out on Battle of Burning skies. However, I have now bought a ticket for the Age of the Dark Gods tournament, also run by Savage Hammer Gaming.

I thought it could be fun to see what Kruleboyz army you would all choose for me to run at this event, so over the next few weeks I’ll be doing once a week posts where you get to select a unit by poll to enter the army. I do however, reserve the right not to run the list if I feel its blooming awful!

So first up.

SUBFACTION

As Kruleboyz there are three subfactions that can be chosen, each with their own benefits.

Grinin’ Blades

The Grinnin’ Blades are the epitome of Morkiness, ever seeking to get one over their foe before the battle is joined in earnest. Their Swampcalla Shamans are experts at concealing the boys with obfuscating mists, hiding them from sight until the enemy is completely surrounded.

Out of the Mists: The shamans of the Grinnin’ Blades make sure that the lads are swathed in thick, concealing fog before the battle begins.

During the first battle round, friendly GRINNIN’ BLADES units are not visible to enemy models that are more than 12″ away from them.

This is usually the secondary choice after Big Yellers, this gives the ability of essentially the enemy being unable to attack your models unless they’re within 12″ in the first turn.

Big Yellers

The Big Yellers are seen as pretty lazy by the other Kruleboyz, but it is precisely this trait that has led to them spending a lot of time tinkering with their wargear and making ‘kustom modifikashuns’. As such, the Deffspikerz of this warclan invariably wield the flashiest, shootiest missile weapons – after all, it saves them the long walk that is usually required in order to shank a foe.

Only Da Best: The crossbows of the Big Yellers are just that bit better than those of other Kruleboyz – not that the rival warclans would ever admit it.


Add 3″ to the Range characteristic of missile weapons used by friendly BIG YELLERS ORRUK units. In addition, in the first battle round, each time a friendly BIG YELLERS ORRUK unit shoots, you can re-roll 1 of the hit rolls for 1 of the attacks made by that unit.

This is the most selected faction for Kruleboyz as it increases the range of your shooting attacks to 27″ which means you can tag a few units in the first turn from shooting if you play your deployment right.

Skulbugz

Even other greenskins think that the Skulbugz are an unsettling bunch. They have an affinity with creeping, crawling things, and are usually surrounded by undulating swarms of gangly swamp-midges and nasty, scuttling critters that are likely to run up a foe’s leg. Understandably, this can be extremely distracting to their enemies in battle.

Crawly Swarm: The Skulbugz and their loathsome warbeasts are magnets for all kinds of biting, wriggling creepy crawlies.

When an enemy unit is picked to fight, roll a dice if it is within 3″ of any friendly SKULBUGZ units. Add 2 to the roll if that enemy unit is within 3″ of any friendly SKULBUGZ MONSTERS. On a roll of 6+, subtract 1 from hit rolls for attacks made by that enemy unit in that phase.

This is the least chosen faction for Kruleboyz, it gives you a 16% chance of forcing the enemy to subtract 1 from their hit rolls, or 50% if they’re near a friendly monster.

Who should the General be?

There are only a few Kruleboyz units who can benefit from Command Traits and these are:

  • Breaka-Boss on Mirebrute Troggoth (180 Points)
  • Killaboss on Corpse-Rippa Vulcha (240 Points)
  • Killaboss on Great Gnashtoof (170 Points)
  • Killaboss with Stab-Grot (110 Points)
  • Snatchaboss on Sludgeraker Beast (315 Points)

There are pros and cons to each

Breaka-Boss on Mirebrute Troggoth (180 Points)
Pros
Resilient – 12 Wounds plus an ability to heal D3 wounds on 4+ in friendly Hero Phases.
Lots of Attacks – With its Iron-Bound Clubs and Bident Goad, this model generates 9 attacks per turn all 3+/3+.
Even More Attacks -For each wound caused after rollingD3 wounds using the Breaka-Harness you can gain 2 to the Iron-Bound Clubs attacks of the Troggoth giving him up to +6 attacks on 3+/3+ with -2 Rend and 3 Damage.
Cons
Individual – With no Aura’s or Buffs this model has no direct benefits to other units in the Kruleboyz list.
Can Die Quickly – If you’re choosing to use the extra attacks by causing D3 wounds you can quickly lose wounds in combat. Is this something you want to be doing on your general?
Slow – With a movement of 5″, this model will take time to move across the table and get into contact with the enemy. When you do get into contact, it’s probably at the location chosen by your opponent.
Killaboss on Corpse-Rippa Vulcha (240 Points)
Pros
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Duplicate Command Ability – If you choose to issue a command ability with this model, another model in your army can still issue the same command ability in the same phase.
Venom-Encrusted Attacks – The Vulcha benefits from Venom-encrusted attacks on its Beak and Flesh-tearing Talons and its Stinger, as well as the Killaboss’ Jagged Boss-Stikka. Total of ten attacks.
Fast – Movement 14″
Cons
Expensive – 240 Points, aside from the Snatchaboss on Sludgeraker this is the most expensive command unit and will limit your choices elsewhere on the roster.
Target – Because of its Speed and number of attacks this unit is likely to be targeted by your opponent quickly.
Killaboss on Great Gnashtoof (170 Points)
Pros
Cheap – At only 170 points, this is one of the cheaper options to lead your army. Beaten only by the Killaboss on foot.
Fast – 10″ Movement
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Venom-Encrusted Attacks – The boss benefits from Venom-encrusted attacks (mortal wounds on 6+).
+1 To Hit – If this unit made a charge move in the same turn
Cons
No. of attacks – The drop in points come at a price, and in this case its a drop to eight attacks instead of 9/15 (Mirebrute) and 10 (Vulcha), they do however still hit on 3+/3+
Low Wound Count – This model will die quickly to sustained attacks, but does benefit from a 3+ save instead of 4+ as seen on the other units so far.
Killaboss with Stab-Grot (110 Points)
Pros
Cheap – At only 110 points this is the cheapest General option available to the Kruleboyz.
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Stab-Grot – Model has a single use Ward Save on 1-5, if successful you lose the Grots attacks. 3 attacks (4+/4+)
Venom-Encrusted Attacks – The boss benefits from Venom-encrusted attacks (mortal wounds on 6+).
Cons
Can Die Quickly – With only 6 attacks, this model WILL die and will give away Slay the Warlord points.
Slow – With a movement of 5″, this model will take time to move across the table and get into contact with the enemy. When you do get into contact, it’s probably at the location chosen by your opponent.
Snatchaboss on Sludgeraker Beast (315 Points)
Pros
Lots of Attacks – This model can attack up to 12 times in the combat phase with various weapons with them all at 3+/3+ or 3+/2+.
Aura – This model can add 1 to the number of mortal wounds caused by Venom-Encrusted weapons on Kruleboyz units within 12″.
Insta-Kill – This model has the potential to one shot characters with 7 wounds or less on a roll of 2D6. Single Use.
Tough – Has 14 wounds and a save of 4+.
Cons
Target Because of its Poison Buff and number of attacks this unit is likely to be targeted by your opponent quickly.
Expensive – At 315 Points this is the most expensive unit in this list. The difference between this and the foot Killaboss being the ability to field another 200 points of other units.

Finally, what should their Command Trait be?

Slippery Skumbag

This wily boss has mastered the art of the feint and counter-charge.
This general can retreat and charge in the same turn.

This would benefit the fast moving units the most, especially the Great-Gnashtoof which gets +1 on its attacks if it charged in the same turn.

Not as great for the slower, Sludgeraker or Killaboss and Stab-Grot.

Supa Sneaky

This boss is renowned for the ingenuity of his ambush manoeuvres.
If this general is on the battlefield at the start of the first battle round, before determining who has the first turn, you can pick 1 friendly KRULEBOYZ unit and set it up again anywhere on the battlefield that is more than 9″ from all enemy units.

This could benefit a hard-hitting combat unit such as another Mirebrute Troggoth, Killaboss with Stab-Grot or even a unit of Gutrippas (especially if they’ve been reinforced)

Egomaniak

This self-important boss is willing to use anyone to protect his own hide.
If this general is within 3″ of another friendly unit, roll a dice before you allocate a wound or mortal wound to this general or instead of making a ward roll for this general. On a 4+, pick 1 other friendly unit within 3″ of this general. That wound is allocated to that unit instead and cannot be negated.

This is a great pick for those Generals you especially want to keep alive that cost a fortune. You’ll need to make sure you park a unit of gutrippas or Hobgrots near them to act as the meatshield.

Hobby Update – Killaboss with Stab-Grot

With 13 Kruleboyz finished recently I needed to add another character to it… one that I may actual use! I’ve already done

9 Bolt Boyz
3 Bolt Boyz
Murknob with Belcha-Banna

Once again, I’ve gone heavy with the blue and red theme, but this is the first time I’ve been able to paint one of the iconic scare-shields.

Sure, it doesn’t actually scare anyone, but it does give him a 3+ save which is not shabby with all the save stacking available.

This means I don’t get a Rusting Flail attack, but the 4 attacks with the Boss-hacka has potential to do some damage, especially if he’s also charging in with some Gutrippas. Okay, he’s not setting any battlefields alight, but he may get some use!

Yes, I sometimes paint the back as well!!

With the bases finished, and the skin done with the new Orruk Flesh base colour and the bronze with copious verdigris, these guys are ready to walk through a swamp and attack any enemies near them. Hopefully they’ll be able to get on the table-top in the future!

— Declan

Hobby Update – Murknob with Belcha-banna

I’m starting to get a pace going with my Kruleboyz with a character now joining my small force. This time I’ve finished a Murknob with Belcha-banna. Once again a great fun model to paint, although not sure quite how much use I’ll get out of him as his rules aren’t great and I can’t see him dislodging any of the choices from my Big Waaagh.

Warscroll from Wahapedia

Sure, it has the potential to do some mortal wounds in combat (but average of 1 is unlikely to change anything) and the 1″ reach means he needs to be near the front – and whilst the Power of Kragnos has a potential to stop a spell a 5+ seems a little harsh!

That’s a big Belcha…!

I’ve now got 13 Kruleboyz finished, and getting through the Dominion box sets. Once again thanks to Peter for the initial push needed to get these started.

— Declan

The Battle of Burning Skies Preview

This weekend I’m taking part in my first AoS tournament, Battle of Burning Skies is run by the legends at Savage Hammer Gaming and Greetings from the Warp, and is sponsored by none other than fellow Woehammerer Sarah and SCN Hobbies.

This is my first tournament of any kind since 1999 (yes, I’m that old). All the lists are available on Best Coast Pairing if you have a subscription so I thought I would cover three of the lists which I believe have the potential to win.

Savage Hammer Gaming have a number of events upcoming this year all based in Bedford, for both 40k and AoS. So if you want to keep updated on them or want to come along to an event why not check them out on Eventbrite.

Favourite Declan Waters – Big Waaagh!

Declan has come off the back of two tournament tournament wins and a second place, being undefeated in all three. A win at Dazmaul Wargaming and the Chumpionship tournament, and a second place at Raging Rivers so its hard to ignore his potential to make it three wins on the trot. Declan is running his favourite Big Waaagh! once more which suits his punch second gaming style.

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Megaboss on Maw-Krusha
(480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork

Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon

Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes
(320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1

10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1

5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz
(80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas

2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Christine Coram – Ironjaws

After starting the year playing Daughters of Khaine, Christine swapped to her old favourites Ironjaws for the Chumpionship, and boy what a swap! Christine finished 2nd in the event to Declan with her Ironjaws list and I’ve no doubt her list has the potential for three wins this weekend. WHAT’S THAT COMING OVER THE HILL? IS IT KRAGNOS, IS IT KRAGNOOOOSSSS?! Lots of big stompy monsters here, with a recently upgraded Kragnos who can do a lot of heavy lifting alongside the ubiquitous Maw-Krusha. This list is bound to crush face.

Army Faction: Orruk Warclans
– Army Type: Ironjawz
Army Subfaction: Bloodtoofs
– Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

LEADER

Kragnos (720)

Megaboss on Maw-krusha (480)*
– General
– Command Traits: Mega Bossy
– Boss Gore-hacka and Choppa
– Artefacts: Destroyer
– Mount Traits: Loud ’Un

Orruk Warchanter (115)*
Orruk Weirdnob Shaman (90)*

BATTLELINE
3x Orruk Gore-gruntas
(170)*
5x Orruk Ardboys (85)*
5x Orruk Brutes (160)*
5x Orruk Brutes (160)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

Christian Moore – Legion of the First Prince

We’ve seen versions of Christian’s list on many top 3’s recently so it’s hard to ignore the potential for him to place high up in the rankings this weekend. Christian is a seasoned pro and went 5-0 at Blackout V with his Soulblight Dynasty he has swapped them this time around for Legion and I think he has the potential to push Declan to the end on this one.

Army Faction: Legion of the First Prince
– Grand Strategy: Prized Sorcery
– Triumph: Inspired

LEADERS
Kairos Fateweaver
(435)
– Spells: The Master’s Command

Be’lakor (360)*
– Spells: The Master’s Command

Slaves to Darkness Daemon Prince (210)*
– General
– Mark of Chaos: Khorne
– Command Traits: Ruinous Aura
– Daemonic Axe and Malefic Talons
– Artefacts of Power: Armour of the Pact

The Contorted Epitome (255)*
– Artefacts of Power: Fourfold Blade
– Spells: Flaming Weapon, The Master’s Command


BATTLELINE
10 x Horrors of Tzeentch (Pink) (250)**
10 x Horrors of Tzeentch (Pink) (250)**
5 x Flesh Hounds (105)**

ENDLESS SPELLS & INVOCATIONS
1 x Emerald Lifeswarm (60)
1 x Umbral Spellportal (70)

CORE BATTALIONS
– *Command Entourage
– **Hunters of the Heartlands

TOTAL POINTS: 1995/2000

As for me…. I’m running Kruleboyz

I in no way believe my list is a contender for any of the top tables and I’ll be happy to walk away with one win this weekend. I have already made one mistake with this list, Levitate! What was I thinking!!!!

Army Faction: Orruk Warclans
Army Type: Kruleboyz
– Subfaction: Big Yellers
– Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
Gobsprakk (280)
– Spells: Choking Mist

Swampboss Skumdrekk (320)*
– General

Swampcalla Shaman and Pot-grot (105)*
– Artefacts of Power: Arcane Tome
– Spells: Levitate

BATTLELINE
9 x Man-skewer Boltboyz
(360)*
– Reinforced: Twice
6 x Man-skewer Boltboyz (240)*
– Reinforced: Once
10 x Gutrippaz (180)*
– Wicked Stikka

ARTILLERY
1 x Beast-skewer Killbow
(130)*

OTHER
3 x Rippa’s Snarlfangs
(70)
3 x Fellwater Troggoths (155)
10 x Hobgrot Slittaz (80)*
10 x Hobgrot Slittaz (80)*

CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 2000/2000

All the Entries this Weekend

Andrew Hartwell Ironjawz/Bloodtoofs
Andy Zielinski Gloomspite Gitz
Ash Coleman Lumineth Realm-Lords/Syar
Billy Burrows Maggotkin of Nurgle
Christian Moore Legion of the First Prince
Christine Coram Ironjawz/Bloodtoofs
Dan Wright Maggotkin of Nurgle
Declan Waters Big Waaagh!
Iain Carsberg Disciples of Tzeentch/Pyrofane Cult
Joel Cooper Skaventide
Jon Keightley Ironjawz/Ironsunz
Jonathon Quinn Flesh-eater Courts/Blisterskin
Kat Binley Sons of Behemay/Taker Tribe
Mark Cullen Ogor Mawtribes/Bloodgullet
Matthew Tyler Daughters of Khaine/Hagg Nar
Max Barton Stormcast Eternals/Hammers of Sigmar
Paul Coram Idoneth Deepkin/Fuethan
Peter Holland Kruleboyz/Big Yellers
Rhys Syllabanks Flesh-eater Courts/Gristlegore
Ross Brace Idoneth Deekin/Dhom-Hain
Tom Meaker Bonesplitterz/Icebone
Wayne Cooper Seraphon/Thunder Lizard
Will Holley Kharadron Overlords/Barak-Mhornar

Hobby Update – More Kruleboyz Bolt Boyz

Having painted up 9 Boltboyz for Peter to borrow recently, I realised I had 3 more (yes I bought too many Kruleboyz parts of Dominion). So, having got a colour scheme I liked, and still remembering how to paint them I went straight into another three!

Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.

But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it. Membership is available from just £1/month (plus taxes!!)

These little blighters join the 9 I have already painted meaning that I have a useful backbone for a Kruleboyz list now if I want to go down the shooting route – although not my preferred playstyle they are fun models.

So that’s another 3 to add to my Hobby Goals for 2022 and help with Hobby Bingo at the end of the month. Great to reduce the pile of grey-plastic as well.

— Declan

Hobby Update – Kruleboyz Bolt Boyz

Peter and I are going to a local one day event next weekend run by the Guys from Savage Hammer. The Battle of the Burning Skies will be Peter’s first tournament in ‘a while’ and so he is painting up his Kruleboyz for the event. They promise to be a fun army to start with.

He did set himself a tough target though, and when he said he was starting to rush I offered to help… by actually painting some toys from the Dominion boxset (or two… or three!).

9 Bolt Boyz… ready to be not quite as good as other shooting options!

Regular readers of this blog, and my tournament opponents will know my Destruction paint scheme by now… and all my Destruction armies get the same treatment – Blue clothes, red accident, bronze & verdigris! They also daub red paint on their hands to represent the Bloodfists tribe – this has led to them being called Crimson Fists!

So I’ve finished painting 9, and they’ll appear at Savage Gaming before I get to use them myself, either in Kruleboyz or an adjustment to my Big Waagh list.

A closer view of three of them

They have been lovely sculpts, with the push fit almost working throughout (just needing a dab of glue where the hand meets the Crossbolt! It’s also got me painting a few more Kruleboyz, so I have another 3 on the painting table, a Boss and a Standard Bearer.

I’ll let you know how I get on with the others… but for now I’ve helped Peter and got another box on the Hobby Bingo ticked off – perfect!

— Declan

Top Three AoS Lists from February Old Town Throw Down AOS – 26th/27th February 2022

The February Old Town Throw Down was a five game event over two days that took place in USA on 26th and 27th Feb. It saw 45 players fight it out to be claimed champion.

Most Selected Faction/Subfaction

Win Rate

The Top Three Lists

These were the top three lists from The February Old Town Throw Down.

Alexander Gonzalez – Soulblight Gravelords

Alexander won all five games beating Maggotkin of Nurgle/Blessed Sons in Round 1, Kruleboyz/Big Yellers in Round 2, Kruleboyz/Big Yellers in Round 3, Blades of Khorne/Reapers of Vengeance in Round 4 and Seraphon/Fangs of Sotek in the last round.

Allegiance: Soulblight Gravelords
Lineage: Vyrkos Dynasty
Grand Strategy: Predator’s Domain
Triumphs: Bloodthirsty

Leaders
Vampire Lord on Zombie Dragon
(435)
– General
– Deathlance
– Command Trait: Pack Alpha
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Foetid Miasma
– Universal Spell Lore: Flaming Weapo
n
Radukar the Beast (315)**
Mannfred von Carstein, Mortarch of Night (380)
– Lore of the Deathmages: Fading Vigour

Battleline
10 x Deathrattle Skeletons (85)**
10 x Deathrattle Skeletons (85)**
10 x Dire Wolves (135)**

Units
20 x Grave Guard
(280)*
– Great Wight Blades
– Reinforced x 1

20 x Grave Guard (280)*
– Great Wight Blades
– Reinforced x 1

Core Battalions
*Hunters of the Heartlands
**Battle Regiment

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 118
Drops: 5

Declan – Alexander went 4-1 at Emerald City with the same list… and he’s gone one better here. It shows the benefit of playing multiple games of Age of Sigmar especially if you get two tournaments in two weekends. Not essential by any means, but I know I’ve improved playing in multiple tournaments!

But it’s been less than a week, I’ve not really learnt anything new here… so a repeat of the Emerald City comments!:

40 Grave Guard! Wow! I’ve fought 20 of them before and they can kill a Mega Gargant over a couple of rounds of combat. Backed up by Mannfred and a Zombie Dragon, this army can get where it needs to get to.

The really secret tech (may not be secret) is Mannfred’s command ability:

From: Wahapedia

Considering most armies pay 1 command point for a one phase +1 to hit this is amazing value for a command ability. Sure it’s a relatively small range but with the smaller boards and Mannfred’s ability to run away from combat this is almost impossible to stop. Then it’s Grave Guard for the win!

Christopher Hernandez – Seraphon

Christopher managed an impressive four wins and one draw over the weekend. He beat Soulblight Gravelords/Kastelai Dynasty in Round 1, drew against Maggotkin of Nurgle/Befouling Host in Round 2, Big Waaagh! in Round 3, Cities of Sigmar/Tempest’s Eye in Round 4 and Cities of Sigmar/Living City in Round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Engine of the Gods
(265)*
– General
– Command Trait: Prime Warbeast
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Lord Kroak (430)
Skink Priest (80)*
– Universal Prayer Scripture: Heal

Skink Starpriest (130)*
– Spell: Hand of Glory

Battleline
30 x Skinks
(225)*
– Boltspitters & Moonstone Clubs
– Reinforced x 2

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

Units
5 x Chameleon Skinks
(115)*
2 x Salamander Hunting Pack (280)*
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine (250)*

Endless Spells & Invocations
Soulsnare Shackles
(65)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 115
Drops: 2

Declan – Ah Seraphon… how I’ve missed you. Although I’ve not had a lot of chance to do so. This is Seraphon… again … and they are as good as ever. As I’ve said before they have a great toolkit and you can almost pick what you like… except maybe Saurus foot and Carnosaurs.

The Battle Regiment is taken by Christopher, to reduce the drops – a very popular choice – and he’s taken Kroak. He’s a monster of a Wizard and can throw out loads of damage, much of it board wide or essentially board wide. Also, good luck killing him as he heals all his wounds each phase (sort of)!

Wahapedia

So you can kill him with only 2 wounds… but good luck trying! I’ve fought Kroak 3 times and not come close to killing him in any of the games. Bring guns… loads of guns!

Kroak is backed up by some great monsters including the ubiquitous Bastiladon. – what a great list!

Aaron Newbom – Big Waaagh!

Aaron won four of his five games, losing only in Round 3 against 2nd placed Christopher and his Seraphon/Thunder Lizard list. Along the way he beat the Daughters of Khaine/Hagg Nar in Round 1, Slaves to Darkness/Hosts of the Everchosen in Round 2, Slaves to Darkness/Despoilers in Round 4 and Maggotkin of Nurgle/Befouling Host in Round 5.

– Army Faction: Orruk Warclans
– Army Type: Big Waaagh!
Grand Strategy: Dominating Presence
– Triumph: Indomitable

LEADERS
———-

Orruk Megaboss (140)*
– Artefacts of Power: Destroyer

Orruk Warchanter (115)*
Orruk Warchanter (115)*
Wurrgog Prophet (150)**
– Artefacts of Power: Glowin’ Tattooz
– Spells: Ghost-mist

Orruk Megaboss (140)**
– Artefacts of Power: Arcane Tome

Orruk Weirdnob Shaman (90)**
– General
– Command Traits: Master of Magic
– Spells: Da Great Big Green Hand of Gork


BATTLELINE
———-

5 x Orruk Ardboys (85)*
5 x Orruk Ardboys (85)**
15 x Orruk Brutes (480)***
-Reinforced: Twice
15 x Orruk Ardboys (255)***
– Reinforced: Twice
5 x Orruk Ardboys (85)***

ARTILLERY
———-

1 x Beast-skewer Killbow (130)
1 x Beast-skewer Killbow (130)

CORE BATTALIONS
– *Warlord
– **Warlord
– ***Hunters of the Heartlands

TOTAL POINTS: 2000/2000

Declan – Ah… Big Waagh! It has had a mini-revival recently and I’ve been having fun leading this charge in the UK. Aaron only lost to Christopher’s Seraphon and has gone a very different route than my ‘almost Ironjawz’ approach.

The Wurrgog is great with his stare (beware of ending a turn within 12″ of him), and I love the double Megabosses on Foot which I’ve tried before in Ironjawz. When Big Waagh is up and running they are 2+/2+ which is difficult to better. The Hand of Gork allows Aaron to threaten teleport into any area of the board which keeps opponents honest and means they have to defend their territory.

Meanwhile the Killbows provide reach to go and get the enemy – although if you play with this be aware that the Big Waagh hit and wound bonuses don’t apply. A great army and a superb result.

Wildcard – Gregory Brewer – Kruleboyz

Gregory also won 4 games with a Kruleboyz faction that rarely finishes with more than 3 wins at tournaments, he eventually finished the event in 6th. He lost his third game against Lumineth Realm-Lords/Helon list. He won against Lumineth Realm-Lords/Ymetrica in Round 1, Kruleboyz/Big Yellers in Round 2, Soulblight Gravelords/Vyrkos Dynasty in Round 4 and Kruleboyz/Big Yellers in the last round.

– Army Faction: Orruk Warclans
– Army Type: Kruleboyz
– Subfaction: Big Yellers
– Grand Strategy: Hold the Line
– Triumph: Bloodthirsty

LEADERS
———-

Kragnos (720)
Gobsprakk (280)*
– Spells: Nasty Hex

Swampcalla Shaman and Pot-grot (105)*
– Artefacts of Power: Mork’s Eye Pebble
– Spells: Nasty Hex

Killaboss with Stab-Grot (110)*
– General
– Command Traits: Supa Sneaky
– Boss‑hacka and Skareshield


BATTLELINE
———-

9 x Man-skewer Boltboyz (360)*
– Reinforced: Twice
3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*

OTHER
———-

20 x Hobgrot Slittaz (160)*
– Reinforced: Once

CORE BATTALIONS
– *Battle Regiment
TOTAL POINTS: 1975/2000

Declan – When Kruleboyz were first released, people immediately looked towards the Big Yellers and this is no expection. The Man Skewer Boltboyz remain a solid option, although maybe not up the shooting standards of other battletomes. They have the reach to do damage at range, and means that once Kragnos is in amongst your opponent’s troops causing damage left and right.

It’s great to see Kragnos starting to appear in 4-1 lists since his warscroll re-write in December. It certainly seems to be an improvement, and he’s scary to face as I found out at Chumpionship last weekend.

The Final Tournament Placings

– Declan & Peter

Man-Skewer Boltboyz

Three more models completes for the tournament army. Like the rest these are mainly base coats and washed with very little highlighting apart from any exposed skin or any yellow.

I’ve still got another 15 of these lads to paint!

Meanwhile I’m also nearly done with the Beast-Skewer

Stormbringer – AoS Part Works

Hachette have recently announced another Age of Sigmar part build, which will be their fourth working with Games Workshop following the successes of their previous collaborations.

Caution! Here be Dragons

Stormbringer is based around the Dominion box set, with a lot of additions (yes, including dragons!). The main antagonists of the series will be the Orruks against the Stormcast Eternals.

While aimed at attracting new members to the hobby, these part work series are always a great way to pick up some of the models you need for a lot cheaper than the RRP.

As with the previous collections, they’ll be 80 issues with the first two priced at £2.99 and £5.99 respectively followed by £8.99 an issue after that. Like the previous collections they’ll also be issued weekly.

The first four issues include:

  • Issue 1 – Orruk Killaboss with Stab-Grot and Knight-Arcanum (and dice) and battle mat) for £2.99
  • Issue 2 – 10x Gutrippas with stikkas for £5.99
  • Issue 3 – 5x Stormcast Vindicators for £8.99
  • Issue 4 – A paint special with Retributor Armour, Leadbelcher, Kantor Blue and Orruk Flesh all included.

That’s great value for money if you collect either of those armies already! Here at Woehammer I’m considering signing up for the magazine myself to give us two ‘Studio’ armies at the end of the run.

For the premium subscription (£2 per issue) you’ll also get four additional magazine with extra models. These being Yndrasta, Killaboss on Great Gnashtoof, Grundstok Gunhauler and Dankboss Troggoth.

While it’s available in newsagents from today, you’ll only be able to get your hands on the first four issues until they confirm there is enough interest in the subscription. So you likely won’t receive any other issues until the Summer.