We love a good tournament at Woehammer. We occasionally post about them here. We’ve even run a few over the last few years. But, it never hits the spot for me personally.
I love narrative play, and I always dreamed of trying to combine the two together. So I started planning.
Before I go into the ins and outs of the event, let me tell you the basics. It’s a TTS event that will be hosted through Ecksen and the Woehammer Discord. It’ll be 5 games of 2,000 points using the General’s Handbook and the latest points update. If you wish, you can ignore the narrative element, play five games and just see how you do, or….

You could do some fun stuff.
Players will be split into four rough alliances. Order, Chaos, Destruction and Death. Players will still have battles against others from their own Grand Alliance but your overall court Influence (see further down), will be divided amongst the players to give an overall score for your Alliance. This will determine which Grand Alliance will have sway over Danetre at the campaign close.
The player with the most individual influence at the campaigns end will be the one who holds the ear of the Countess and will decide the future of Danetre, they will have the title Lord of Danetre
The Tournament Champion will as always, be the player who has the most wins followed by the most BPs in their games – but who cares about that.
Danetre
Danetre is located in the Realm of Ghyran on the island of Halbion and stands between two prominent rivers, the Neen and the Leem. For centuries Danetre has controlled the flow of goods up and down both rivers and is controlled by Countess Judith of Lens. Although Danetre has been held by the family for centuries, the family has gradually died out leaving only the Countess, and herself without any heirs.
Danetre is a strong settlement built with formidable fortifications that cannot be easily breached. It’s forever been a source of envy to others who wish to possess the settlement and control the resources flowing via the rivers. And they will stop at nothing to do so.
Feeling the burden of the past and wanting to keep the family name going the Countess has taken adopted an orphan boy (though it’s questioned by others how precisely he became orphaned).
The Countesses court is filled with members of almost every race, and even those races who would not be welcome have representatives who act on their bidding. The Countess in her later years and fearing the loneliness of being the remaining member of her family has filled her court with those who would entertain her. But many inside this court have their own plans and either seek to take the settlement themselves of else be the voice that controls the ear of the now young boy soon to be heir.
Your Role
You are one such faction that would see the control of Danetre fall to you. You lead an army to the region and even now plan to control the provinces around Danetre while manipulating the court of Danetre into your bidding. You have a representative in the court who whispers in the ear of the Countess of your many qualities, and that you should be appointed as the protector to the heir.
Court Influence
Each General aims to control the court of Danetre and bring it under their control. To do so, you must both rule the battlefields and be savvy in court.
After each game, players may be able to roll for their influence over the court; If you win roll a D6, if you draw roll a D3, but if you lose you get 0. This roll will determine the amount of influence you hold over the Countess through your courtly representative (who could be open and honest about who they represent, or be perhaps a wolf in sheeps clothing). This influence roll must be performed in front of the other player and communicated to the TO on Discord so they may record it.
The TO will be keeping a record of both, the overall Grand Alliance influence at the court as well as each player’s individual influence. Both these totals will be available for all to see.
Political Agents
Each player will have one political agent at their disposal. A political agent is your representatives lackey in the court and can only be used once during the tournament.
Following one of your victories in battle over the course of the tournament (or as a final gambit at the event’s conclusion), you may perform one of the following actions:
- Bribery & Blackmail: Use your political agent to have a guaranteed 6 from your influence roll following victory in battle.
- Sabotage: Use your political agent to reduce a chosen player’s influence by D6 – yes, this can be applied to another player in the same Grand Alliance as yourself.
- Spy in the Court: Instead of rolling D6 for your influence following a battle win, you may instead steal D3 influence points from another player’s influence in the court which is then added to your own total. Yes, again, this may also be another player from the same Grand Alliance.
- Final Gambit: After all the games are complete, you may use your political agent on a final gambit, roll a D6 – On a 3+ you gain D6 influence points. On a 1-2 you lose D3 influence points.
Remember, Political Agents may only be used once over the course of the tournament, so use them wisely.
If you want to join up, come and say hi on our Discord.

TOURNAMENT RULES
- Players must submit a valid 2,000 point Age of Sigmar list by 11th October 2025 onto the tournament page at Ecksen.com
- Please register on Ecksen using your Discord name so players can easily find you.
- Each game round is 3 hours and all turns must be completed.
- Each round will last 2 weeks.
- Battleplans are included in the event details on Ecksen
- Any rules released prior to the submission deadline will be valid for the event. No changes will be allowed once the event has started.
- Players must arrange and organise their games in the two week period and advise the TO of any difficulties.
- If a player forfeits a game the opposing player will be awarded the win and an amount of BPs equal to the average of the winners that round.
- If neither player contacts the TO and the time for the round expires without a result then both players will be awarded a loss.
- Influence rolls must be communicate to the TO at the end of the match and must be performed in front of a witness.
Battleplans:
Round 1 – Roiling Roots
Round 2 – Passing Seasons
Round 3 – Cycling Shifts
Round 4 – Linked Ley Lines
Round 5 – Noxious Nexus