These were the top three lists from the Justice Series GT 5th November 2021
Simon W – Disciples of Tzeentch
Simon won the event with five wins from five and 150 tournament points.
Allegiance: Disciples of Tzeentch – Subfaction: Hosts Duplicitous – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders ———- Lord of Change (General) (420 pts)+ – Command Trait: Will of the Phantom Lord – Artefact: Brand of the Split Daemon – Spell: Tzeentch’s Firestorm Changecaster (135 pts)+ – Spell: Bolt of Tzeentch
Battleline ———- Horrors of Tzeentch (Pink) (645 pts)+ – Reinforced: Twice Horrors of Tzeentch (Pink) (430 pts)+ – Reinforced: Once Horrors of Tzeentch (Pink) (215 pts)+
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
Following on from the massive successsof last weeks article on the very first Battle Report to feature in a White Dwarf, I’ve posted below the very next one I could find in the magazine.
This report is between two players from Games Day ’89; Andrew Reid (Skaven) against Paul Groves (High Elves).
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
During my recent chat with AOS Coach I got to thinking about the units I use most often, particularly those that I use across different army builds. Those scrolls that always go into every army whether they are from the book or allies.
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One of those units is (or should that be ‘are’?) Rippa’s Snarlfangs.
Rippa and his mates as painted by the GW ‘Eavy Metal team.
The Scroll
Unfortunately the warscroll is no longer available on-line and is only available via the Warhammer AOS app. (A disappointing move from the accessibility of previous editions, and a barrier to entry… a strange move from GW).
The Fluff!
Rippa’s Snarlfangs are a Warhammer Underworlds Warband which are based on the old style Common Goblin Wolf Riders – with a wonderful reimagining. The models have great movement (12″), and come with 3 different weapon load outs… talking of which:
Okay, so I hear you calling me out here… there’s nothing yet that is particularly strong or unique about the scroll. 6 wounds, mediocre goblins and a one shot 5+/5+ bow… they are hardly Longstrikes; but bear with me – there is logic to my madness.
Now we’re talking… 2 attacks per wolf with 2 damage each. They aren’t going to take anything with an armour save but I’ve charged them into Skinks with some success and the 3+/3+ can become 2+/3+ reasonably easily. Still not sold?… read on.
This is where the power of the scroll starts to become apparent… and it’s the wolfs. So the +1 to hit is ‘free’ on the charge, but Ferocious Pounce is where it is. This allows Rippa and his mates to ignore all the ‘Unleash Hell’ out there and get into the juicy underbelly of the enemy. I’ve used them as a ‘just in case’ in my Warclan army so they stay outside 3″, within 6″ and then if my Orruk’s failed to finish off a unit these 3 can do the job.
What’s not on the scroll
Hopefully I’ve convinced you that the scroll is good and has some play, but why is it in all my Orruk Warclans (as allies) and Gloomspite Gitz lists? The point value…! For 70 points I find this unit invaluable for grabbing early (or late) objectives and completing battle tactics. Having a unit that is quick enough to grab the odd objective early, and then if they survive getting a cheeky Savage Spearhead with another unit – it means I don’t have to rely on Hand of Gork being successful. They are also the cheapest unit in either of the books since the increase in minimums on the Squig and Squig Hopper units.
So if you use Gitz or Orruk’s give them a go and let me know in the comment how you get on
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
For those who remember the classic boxset – RTB01 – they will know that scale creep for the 25mm to 28mm to 28mm heroic Warhammer 40k left Space Marines looking a little too small… so what to do with all these kits?
RTB01 – My first space marines and the reason for my love of Beakies!
Step forward Belisarius Cawl, and the Primaris Space Marines… this is his story!
Cawl’s had a huge impact on Warhammer 40k … and model design!
Belisarius Cawl has created the Primaris Astartes (Space Marines) in order to combat the threats to the Imperium of Man. This book gives background for Cawl from the time of the Heresy to the present day (41st Millenium), and his relationships with his followers and Primarch Roboute Guilliman.
A good, fast paced story set in two monumental times in the Warhammer universe. It is interesting to see the growth of the Cawl character – with his single-mindedness – and the group he has created and brought around him. Off-set against this is the story of his first realisation that the Imperium needs more assistance, and that he is the one to provide that assistance – by improving on the Emperor’s work.
It is good fun to occasionally read stories about the characters behind the epoch changing / making moments in the 41st Millenium and Haley brings the character to life, as well as giving some threat in the back story, and running both stories at the same time.
⭐⭐⭐⭐
Rating: 4 out of 5.
We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.
People seem to be very keen on hearing about my work on the Solo Wargaming system. Indeed, all the previous posts are in the top 5 most popular posts on Woehammer.
Where have I go to with it?
Well all of the action cards are no complete. There are decks of eight cards for each battle tactic. The action cards for a particular battle tactic would be shuffled in with the objective action cards each turn creating an “Action Deck“, then these are placed face down and drawn for each AI unit that turn. These then denote how the units will act that turn and in what order (denoted by the initiative number in the shield).
A Broken Ranks Action Card
An Objective Action Card
The Battle Tactics are chosen by a pack of eight cards, each of which have the instructions on completing that Battle Tactic, along with how to choose any designated units or objectives. The Battle Tactic Cards will also state when they are to be placed into the “Tactics Deck“. These are then shuffled and one drawn at random each turn.
Bring it Down Battle Tactic Card
I’ve also had a few volunteers join me now for playtesting this system and the first few games are now taking place.
Photo courtesy of Tony from the Age of Chumps club in Northamptonshire
I’ve also got the initial cost through now to produce these cards in bulk. A few test packs will be printed in the next few weeks for any play testers. These cards will be A5 or A6 in size (about the size of a warscroll) and will come packaged in a tuckbox much like the Warhammer 40k Datacards you see below. Along with the cards will be a small leaflet with instructions on how to use them. The initial price for buying a whole set of the cards will be around £15, but with more demand this may come down in cost.
Warhammer 40k Data Cards
What’s Next?
Moe playtesting along with the printing of some test packs. I’m also going to be working on the art and presentation shortly once I feel the cards are 90% of the way to doing what they’re supposed to be doing. I’ve given myself a deadline of having these available to order through this website from January.
If you’re interested in joining me and supporting me on Patreon why not click on the link below.
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
This is the very first White Dwarf Battle Report ever published back in issue #107 (November 1988). This used the 3rd edition of Warhammer Fantasy for the rules.
Depending on how this goes down, I may make this a regular weekly feature.
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
Tom won the event with five wins from five and 94 tournament points.
Allegiance: Stormcast Eternals – Subfaction: Celestial Warbringers – Army Type: Stormkeep – Grand Strategy: Hold the Line – Triumphs: Inspired – Unique Enhancement: Call for Aid
Leaders ———- Knight-Judicator with Gryph-hounds (General) (205 pts)+ – Command Trait: Master of Magic – Artefact: Arcane Tome Knight-Judicator with Gryph-hounds (205 pts)+ Knight-Judicator with Gryph-hounds (205 pts)+ Knight-Judicator with Gryph-hounds (205 pts)+ Knight-Judicator with Gryph-hounds (205 pts)++ – Artefact: Luckstone Celestant-Prime (325 pts)++
Ritchie managed four wins from five, losing in the first round to Matt Roberts and his Lumineth Realm Lords. Richie managed to claim 82 tournament points.
Allegiance: Orruk Warclans – Subfaction: Ironsunz – Army Type: Ironjawz – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders ———- Megaboss on Maw-krusha (General) (480 pts)++ – Command Trait: Heroic Stature – Artefact: Amulet of Destiny – Mount Trait: Fast ’Un Orruk Warchanter (115 pts)++ Orruk Warchanter (115 pts)++ Orruk Megaboss (140 pts)+++ – Artefact: Destroyer Orruk Weirdnob Shaman (90 pts) – Spell: Da Great Big Green Hand of Gork
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
Bryan Ansell started with his life in wargames by founding and designing for his own miniatures company Asgard Miniatures. He also had his own fanzine named Trollcrusher.
In 1979 Games Workshop approached Ansell to found their own miniatures branch Citadel Miniatures. The company was set up to allow Games Workshop to be self reliant for its miniature purposes, allowing her to create the miniatures for all the games which Games Workshop had the license for at the time. This took their reliance on other miniatures companies such as Ral Partha away.
In 1980 Ansell wrote his first wargaming rules called Laserburn which he had published via Tabletop Games. Although only a foot note in gaming history, Laserburn contained many elements and wargear of the future Warhammer 40,000 game, such as Power Armour, Dreadnoughts, Jet Cycles and Bolt Guns.
By 1982 Games Workshop was depending on the sales of Citadel Miniatures and Bryan Ansell brought out all of Ian Livingstone and Steve Jackson’s shared in Games Workshop and all the operations were eventually moved from London to Nottingham.
Laserburn which you can still find today as a PDF.
Ansell worked with Richard Halliwell and Rick Priestley on Games Workshops‘ Warhammer Fantasy Battles. This was originally designed to be given out for free to encourage customers to buy the new Citadel Miniatures range.
He later left Games Workshop to Tom Kirby in 1991 and instead focused on his own company Wargames Foundry, a company which sells historical miniatures. These miniatures were originally sculpted by the Perry Twins for Citadel Miniatures, but were no longer sold as part of the Games Workshop fantasy ranges. Ansell took a number of figure molds used for historical and fantasy figures under Citadel Miniatures and Games Workshop, and they have become part of the Wargames Foundry range. Wargames Foundry continues to sell a range of metal figures for historical, sci-fi and fantasy war gaming.
Although not as prolific a writer as some of the other people focused on in “A Life in Wargames” Ansell has been involved in the rules development of 15+ games.
A few weekends ago I went to Carnage at Element Games run by the superb Alex Jones. He has run some superb post-COVID events in the UK the first of which I took Sons of Behemat to. However for this one I was able to unpack an existing army with a new book… and that meant Orruk Warclans!
The book in all it’s Glory. Available from Games Workshop, online stockists or your favourite & friendly local gaming store
The thoughts behind my list can be seen in my Carnage Prep article, and is repeated below:
Allegiance: Ironjawz – Warclan: Ironsunz – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders Megaboss on Maw-Krusha (480)*** – General – Boss Choppa and Rip-tooth fist – Command Trait: Mega Bossy – Artefact: Amulet of Destiny (Universal Artefact) – Mount Trait: Smelly ‘Un Orruk Megaboss (140)*** – Artefact: Destroyer Orruk Megaboss (140)*** – Artefact: Arcane Tome (Universal Artefact) – Lore of the Weird: Bash ‘Em Ladz Orruk Warchanter (115)**** – Warbeat: Fixin’ Beat Orruk Warchanter (115)**** – Warbeat: Get ‘Em Beat Orruk Weirdnob Shaman (90)**** – Lore of the Weird: Da Great Big Green Hand of Gork
Battleline 10 x Orruk Brutes (320)* – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1 5 x Orruk Brutes (160)* – Jagged Gore-hackas – 1x Gore Choppas 10 x Orruk Ardboys (170)** – 2x Gorkamorka Glyph Bearers – Reinforced x 1 5 x Orruk Ardboys (85)** – 1x Gorkamorka Glyph Bearers 5 x Orruk Ardboys (85)*** – 1x Gorkamorka Glyph Bearers
Units 3 x Rippa’s Snarlfangs (70) ****
Core Battalions *Hunters of the Heartlands **Ironjawz Fist ***Warlord ****Warlord
I went 12 drop, because I don’t often mind whether I have the choice, and I like to have lots of units to play with and get in the way. I also chose to avoid the double Maw-Krusha list because I like the new Brutes and wanted to play with them to see if the theory for them worked on the table.
Game 1 The Vice v Ironjawz
An Ironjawz army with double MawKrusha (MK) but the Vice meant that neither of us wanted to advance at the speed we might normally use. My opponent went first and selected Broken Ranks on a unit of Ardboyz, and advanced on them with an MK, and managed to get within 6″. A sneaky redeploy meant he failed the charge after I rolled well which gave me an early lead.
My turn was very cagey, with my Hand of Gork being successful and putting a unit of 10 Ardboyz behind the lines and capturing one of the objectives getting me a point for holding more.
The second turn saw us looking at each other whilst my opponent advanced his MK a little further and killed 5 Ardboyz, whilst I played conquer to get an objective back by numbers – leaving the MK uninjured. My MK was safely hidden behind my Brutes now, but with the Ironjawz counter charge ability my opponent didn’t want to charge. Equally nor did I!
Turn three the ‘Fast Un’ MK charged my cage and killed some Ardboyz, but my MK countercharged, and killed the MK on my third turn, getting a ton of extra points (+1 for monster slain, +2 for Bring it Down, +1 for doing it with a monster). This put me at 15-12 up.
Turn 4 we again watched each other with my opponent getting Savage Spearhead, and me picking up the easy Monstrous takeover. In Turn 5 I eventually won a priority, barrelled into the centre and killed the second MK with my Brutes… game over! Win for me 27-16
Game 2Feral Foray v Slaves to Darkness – Host of Everchosen
This was an Archaon build with the ability to roll for priority in his turn. He gave me first turn, but had left only on Varanguard on one of his home objectives, so Rippa’s Snarlfangs sped forward, using command point for 6 to run, and placed 3 paws on the objective, staying outside of 9″. A cheeky point gained (for more) and conquer finished early. His first turn was conservative, so I guessed that I was going first in turn 2… and indeed I did.
I ran in a circle with my troops and left a gap in front of my Maw Krusha to tempt Archaon to charge if he got the first turn. One of my foot Megabosses had also charged into the middle to slow down the big fella turn 2. The Megaboss promptly died, but killed some Varanguard in revenge and Archaon came forward… seemed like I was going second!
Turn 3 and Archaon advanced on the exposed Maw Krusha… so I called Redeploy and closed the gap, ensuring Archaon would be within 3″ of the MK if he charged. And charge he did, his first attack killing the Ardboyz, and his second getting to the Maw Krusha… a slight moment of concern but with the -1 to hit his Slayer of Kings failed and the MK fought back with some Brute assistance doing 12 wounds. He also made a mistake on my right by not killing a single Ardboy which was his battle tactic (they were fighting Brutes as well).
Turn 4 and the MK failed to kill Archaon meaning another nervous moment… and into the sword I went! Fortunately the Brutes piled in and finished him off – phew! and that was pretty much it. He gained a cheeky Monstrous Takeover with the Sphinx in his turn 4, but I killed it turn 5 for a bonus point and I came away with a 26-21 win
Game 3 Apex Predators – Helon LRL
I was on table 4 at this stage and played Helon LRL with 2 wind spirits, Severith and their friends… ouch! I deployed on the line in the hope he wouldn’t kill enough and he failed to kill the MK but I couldn’t charge the foxes as they could outdistance me and I had insufficient wounds left to survive unleash hell. Unfortunately I failed my Mighty Destroyers charges into the Sentinels and then the Brutes failed by one wound to kill the fox they were fighting, (it saved 8 of 9 5+ ward saves!) which meant no Smashing and Bashing and the other fox and Wind Chargers ran away!
Unfortunately that was the game with a huge loss, but I did stop my opponent getting his secondary by charging in my Warchanter and dying. Lost 3-25!! (Ouch; again!)
Game 4 Savage Gains (I think!) vs Stormcast
I was meant to play Fyreslayers but some drop-outs meant a redraw and I played the new Stormcast. It was a great fun game, but his two Ballistas failed to kill (or indeed hit) and MK over the first two turns.
He sacrificed a unit of Liberators to slow down the Maw Krusha (putting them within 12″ to stop the Mighty Destroyers and picked up Ferocious Advance, and I responded with a Conquer and killing the Liberators. They came back though, so after turn 1 neither of us had done much and it was 7-7!
He won the second turn, chose Aggressive Expansion, but failed to knock my Ardboyz and some Brutes off a central objective despite charging. In this turn he also moved the returned Liberators to slow me down again, but losing the two points and failing to get either of the central objectives hurt the point collection – only 1 point gained! In response I chucked the army into combat, and started killing Stormcast. Picking up the full 7 points.
My opponent won the priority turn 3 but gave it to me as I was trapped in combat and he wanted to remove an objective… unfortunately my combat power was too much with the Ballistas being rubbish and I took the game. Win 41 -8
Game 5 vs Seraphon
Back on table 4 as a reasonable scoring 3-1 army I was playing against a Kroak Seraphon army. I was given the first turn, used Mighty Destroyers to get the Brutes and 10x Ardboyz forward and flew the MK into the centre as I got Mystic Shield off. Now I needed to survive!
His turn 1 was shooting with a world of Salamanders (2×2 in his starting list, and 1 summoned) and killed half the Brutes and put significant damage on the MK… but I had survived. Now if I could get the priority I could charge and be in them!
Unfortunately he won priority, took the priority and took off the remaining Brutes… he made a mistake by doing magic mortal wounds whilst I had Amulet of Destiny until Kroak remembered he could destroy it… spell was cast… dice was rolled… Amulet of Destiny was gone… oh dear! The Salamanders continued to do amazing damage and charged the MK to finish him off. Fortunately for me he rolled no 6s and I made my saves and killed a unit of 2.
Having survived I had a chance, so one of my Footbosses charged another unit of 2 Sallys in order to stop Unleash Hell on the MK. The MK charged a small unit of 1 Sally and the Troglodon… who was also pinned by the unit of Ardboyz. The Sallys killed the Megaboss, who (with destroyer) swung back and killed them all, but the MK failed to kill either the Salamander in front of him or the Troglodon (which came back on a 4+!). I was ahead though and once again priority would be key.
And I lost it again, but my opponent decided now was the time to go after the support characters and they all died leaving the MK alive but alone. A unit of Skinks teleported behind the MK to capture the central objective gaining Conquer. In response the MK finally killed the Troglodon and picked up a 7 point turn. I was ahead on point (15-9) but had little left. I needed the MK to go into a Skink unit or something… so priority again!
And lost… oh dear! MK died, one Salamader was rallied back and I couldn’t achieve any objectives. I had three units left so retreated the Rippas, and ran my 2 x 5 Ardboyz who had been holding my home objectives. If I lost priority again it would definitely be over…
But I won it! I did Ferocious Advance with the 3 units I had left and I was 21-14 with 20 wounds for my opponent to kill my battleline. Kroak was mostly out of range, so cast comet chipping some wounds on the Ardboyz and killed Rippa. He then rallied a second Salamander into a unit and teleported them to 9″ away… and fired! He killed a full unit with shooting (despite the shields), and then went for a charge… and 11″ (getting his secondary), made the charge and then went mad on the attacks again. I had lost by 1 point in the last turn and missed out on a 4-1… LOST 21-22
Summary
A great fun army and definitely got some legs… I’m taking them again this weekend to War in the Heartlands, so hopefully I’ll see some of you there.
This weekend Games Workshop releases their latest Warhammer Underworlds boxed set Harrow Deep.
This week’s GW releases
Warlord are releasing a massive amount of kits for Blood Red Skies, Hail Caesar and Black Powder.
Mordiphius have a number of new releases for their fall out miniatures game.
Reaper Miniatures have a massive amount of sets being released this month.
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.