Tournament Preparation – Carnage

Ironjawz Warclans

For those who have read my recent post about the new Orruk Warclans Brute warscroll, it will come as no surprise that I am going to be taking them to Carnage and Element Games this weekend. This is the second event run by Alex (@AjGhostArm) since we were allowed to meet again and play toy soldiers. I took Sons of Behemat last time and finished 3-2 having lost to Toby Meadows & Greg – but had great fun.

With the release of the Orruk Warclans book though, I’m back to my second army and with an extra 5 Brutes painted last weekend I have an army ready to go:

Allegiance: Ironjawz
– Warclan: Ironsunz
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Megaboss on Maw-Krusha (480)***
 Boss Choppa and Rip-tooth fist
 Command Trait: Mega Bossy
 Artefact: Amulet of Destiny (Universal Artefact)
 Mount Trait: Smelly ‘Un
Orruk Megaboss (140)***
 Artefact: Destroyer
Orruk Megaboss (140)***
 Artefact: Arcane Tome (Universal Artefact)
 Lore of the Weird: Bash ‘Em Ladz
Orruk Warchanter (115)****
 Warbeat: Fixin’ Beat
Orruk Warchanter (115)****
 Warbeat: Get ‘Em Beat
Orruk Weirdnob Shaman (90)****
 Lore of the Weird: Da Great Big Green Hand of Gork

10 x Orruk Brutes (320)*
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
5 x Orruk Brutes (160)*
 Jagged Gore-hackas
 1x Gore Choppas
10 x Orruk Ardboys (170)**
 2x Gorkamorka Glyph Bearers
 Reinforced x 1
5 x Orruk Ardboys (85)**
 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (85)***
 1x Gorkamorka Glyph Bearers

3 x Rippa’s Snarlfangs (70) ****

Core Battalions
*Hunters of the Heartlands
**Ironjawz Fist

Additional Enhancements


Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 138
Drops: 12

The idea behind this list is relatively simple and relies on the Ironsunz command ability – which allows me to charge in the enemy charge phase. This will allow the Ardboyz to take difficult charges, and then have the Maw Krusha counter charge, along with 2 other units – hopefully a unit of Brutes or Megaboss. Of course the opponent can still fight first, but won’t be able to kill everything.

I’ll need to be careful of other Ironjawz armies with 2 Maw Krushas, but I’m hopeful the other Ardboyz will be able to get me ahead of the objectives. And for other armies, I have the Maw Krusha for a turn one charge if I get given the first turn — and I’ll never have a choice.

My main aim is to win 2 and learn how the army works, as I will be taking Ironjawz to War in the Heartlands a couple of weeks later.

The Carnage events always have some secondary scoring as well, and this is no exception… I haven’t really planned for these, as they seem difficult to achieve but I’m sure I can do one or two throughout the tournament and will aim to stop my opponent’s getting theirs for an extra 5 TPs. Having said that I did well on these last time, so maybe I can pick up a few extra TPs for finishing higher in my braket!

From Mancunian Carnage event pack (@AjGhostArm)

Alex has also put the list and players through ‘science’ to see who will win. The results can be found on his twitter account, but I can reveal that my odds are 16/1 – not bad, but the new army may be doing some heavy, heavy lifting to get me there! A great little addition to the build up of a tournament – cheers Alex.

— Declan

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