Ironjawz Warclans
For those who have read my recent post about the new Orruk Warclans Brute warscroll, it will come as no surprise that I am going to be taking them to Carnage and Element Games this weekend. This is the second event run by Alex (@AjGhostArm) since we were allowed to meet again and play toy soldiers. I took Sons of Behemat last time and finished 3-2 having lost to Toby Meadows & Greg – but had great fun.
With the release of the Orruk Warclans book though, I’m back to my second army and with an extra 5 Brutes painted last weekend I have an army ready to go:

Allegiance: Ironjawz
– Warclan: Ironsunz
– Grand Strategy: Hold the Line
– Triumphs: Inspired
Leaders
Megaboss on Maw-Krusha (480)***
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Mega Bossy
– Artefact: Amulet of Destiny (Universal Artefact)
– Mount Trait: Smelly ‘Un
Orruk Megaboss (140)***
– Artefact: Destroyer
Orruk Megaboss (140)***
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Weird: Bash ‘Em Ladz
Orruk Warchanter (115)****
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)****
– Warbeat: Get ‘Em Beat
Orruk Weirdnob Shaman (90)****
– Lore of the Weird: Da Great Big Green Hand of Gork
Battleline
10 x Orruk Brutes (320)*
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Brutes (160)*
– Jagged Gore-hackas
– 1x Gore Choppas
10 x Orruk Ardboys (170)**
– 2x Gorkamorka Glyph Bearers
– Reinforced x 1
5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Glyph Bearers
Units
3 x Rippa’s Snarlfangs (70) ****
Core Battalions
*Hunters of the Heartlands
**Ironjawz Fist
***Warlord
****Warlord
Additional Enhancements
Artefact
Artefact
Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 138
Drops: 12

The idea behind this list is relatively simple and relies on the Ironsunz command ability – which allows me to charge in the enemy charge phase. This will allow the Ardboyz to take difficult charges, and then have the Maw Krusha counter charge, along with 2 other units – hopefully a unit of Brutes or Megaboss. Of course the opponent can still fight first, but won’t be able to kill everything.
I’ll need to be careful of other Ironjawz armies with 2 Maw Krushas, but I’m hopeful the other Ardboyz will be able to get me ahead of the objectives. And for other armies, I have the Maw Krusha for a turn one charge if I get given the first turn — and I’ll never have a choice.
My main aim is to win 2 and learn how the army works, as I will be taking Ironjawz to War in the Heartlands a couple of weeks later.
The Carnage events always have some secondary scoring as well, and this is no exception… I haven’t really planned for these, as they seem difficult to achieve but I’m sure I can do one or two throughout the tournament and will aim to stop my opponent’s getting theirs for an extra 5 TPs. Having said that I did well on these last time, so maybe I can pick up a few extra TPs for finishing higher in my braket!

Alex has also put the list and players through ‘science’ to see who will win. The results can be found on his twitter account, but I can reveal that my odds are 16/1 – not bad, but the new army may be doing some heavy, heavy lifting to get me there! A great little addition to the build up of a tournament – cheers Alex.
— Declan
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