Tag Archives: Warhammer

The History of Wargaming – Part 1

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Wargaming as a pastime has been around for almost 250 years. In this two part series I will highlight the major rulesets written since the beginning and my take on where wargaming may go next.

Johann Christian Ludwig Hellwig

The first wargame was invented in 1780 by the Prussian Johann Christian Ludwig Hellwig. This was the first true wargame as it attempted to simulate the wars of the time and so give future military officers lessons in strategy (it’s worth noting that during this period, Prussia was THE power in Europe and her armies and officers were admired the world over).

Hellwig wanted to sell his wargame commercially and so chose to base the game on Chess. He hoped by doing this, it would make it appeal to chess players.

The grid layout for Hellwig’s game

Like Chess, Hellwig’s game was based on a grid of squares, albeit much larger. These squares were colour coded to represent different terrain such as swamps, mountains, hills, rivers etc. The layout of this terrain was not set and so players could change the layout and have a unique experience each time they played. Playing pieces represented Artillery, Cavalry and Infantry, as well as other support units. Like in Chess only a single piece could occupy any square and all the pieces moved square by square either laterally or diagonally. Over normal terrain infantry could move eight squares, Dragoons twelve squares and light cavalry sixteen squares. Rivers could only be crossed with pontoons or bridges and a player could only move one piece per turn. Pieces could capture other pieces by moving onto an opposing pieces square, much like Chess. Unlike Chess however, the artillery and infantry pieces could shoot.

Johann Georg Julius Venturini

Hellwig’s game was a commercial success and this success inspired other inventors to create their own chess-like wargames. In 1796 another Prussian named Johann Georg Julius Venturini create a game very similar to Hellwig’s, only with larger squares and rules for logistics such as convoys and mobile bakeries. He also incorporated seasons and weather, which made his game perhaps the first operational level wargame.

Johann Ferdinand Opiz

In 1806 another Johann, this time one from Austria named Johann Ferdinand Opiz developed a game which was aimed both for civilian and military markets. Like Hellwig’s it also used a modular square game board, but unlike Hellwig’s, Opiz’s game introduced dice rolls to add an element of randomness to the game to attempt to simulate the unpredictability of real warfare. Hellwig himself felt that the addition of randomness spoiled the fun for players.

The major criticisms of the three Johann’s games were that pieces were restricted in movement across a grid like battlefield and that only one piece could occupy any square at a given point regardless of how large that square was. The grid like fashion also meant that terrain took on unusual forms with rivers flowing in straight lines and bending in right angles. This lack of realism meant that no army took the games seriously.

Georg Heinrich Rudolf Johann von Reisswitz – Kriegsspiel

In 1824 yet another Prussian, and yet another man who was named Johann (this time as a middle name) took the opportunity to use his position as a Prussian army officer to present to the Prussian General Staff a highly realistic wargame that he and his father had developed over the last few years. This game would become one of the most famous wargames of all time and is still played today – Kriegsspiel.

A rendition of an 1824 game of Kreigspiel

Kreigsspiel was played an scale paper maps with pieces that were accurately sized to the units they were meant to represent. All of this allowed the game to model battles in real locations with pieces being moved across the battle in a free-form and subject to terrain. The pieces were coloured with blue playing pieces representing those of the Prussian army and red pieces representing the enemy. This idea of red versus blue persists through into wargaming and computer gaming today and can be attributed to Kreigsspiel. Kreigsspiel also used dice to add an element of randomness to the simulation like Opiz’s game.

The game modelled the capabilities of units realistically using data gathered during the Napoleonic Wars. A manual provided tables and lists as to how far each unit in the game was able to move according to the terrain it was attempting to cross. An umpire used a ruler to move these pieces across the map with the players advising the umpire what moves they would like to make. By doing this, this created a fog of war with each player only able to see what enemy units had been discovered on their own map. Combat was determined by dice rolls and units would have casualties inflicted upon them rather than being removed from play immediately. Firearms and artillery fire’s effectiveness decreased over distance and units strength was tracked using hit points with additional rules for both morale and exhaustion.

Earlier wargames had fixed victory conditions, such as occupying the enemy’s fortress. By contrast, Reisswitz’s wargame was open-ended. The umpire decided what the victory conditions were, if there were to be any, and they typically resembled the goals an actual army in battle might aim for. The emphasis was on the experience of decision-making and strategic thinking, not on competition. As Reisswitz himself wrote: “The winning or losing, in the sense of a card or board game, does not come into it.”

The Prussian king and the General Staff officially endorsed Reisswitz’s wargame, and by the end of the decade every German regiment had bought materials for it. This was thus the first wargame to be widely adopted by a military as a serious tool for training and research. Over the years, the Prussians developed new variations of Reisswitz’s system to incorporate new technologies and doctrine.

Reference
https://en.m.wikipedia.org/wiki/Wargame

The Woeful Brush Painting Competition Sponsored by SCN Hobby World

Closing date for entries 30th November. £1 entry, win your choice of a Start Collecting or Combat Patrol box set!

LINK

A Very Savage Christmas!

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Something’s brewing…… and it happens to be a Christmas Age of Sigmar tournament here in sunny (!) old Northamptonshire.

This is the first organised tournament for two years that I know of, that is being carried out in my home county. The tournament is being organised by Savage Hammer Gaming in conjunction with Cooper Gaming Ltd.

It takes place on 18th December at Higham Ferrers Junior School Hall and to take part you’ll need to bring a fully painted 2,000 point army using the points from the Generals Handbook 2021, Dice (why not buy some Savage Hammer Gaming dice?), a tape measure, objective markers and two copies of your army list.

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There are a number of prizes on offer over the course of the day as well, with awards going to 1st, 2nd and 3rd place as well as most sporting player and best painted army. They’ll also be a wooden spoon prize!

9.00amRegistration
9.15amEvent Brief
9.30amGame 1
12.00pmBreak
12.30pmGame 2
3.00pmBreak
3.15pmGame 3
6.00pmAwards Presentation
6.30pmEvent Close
Timings for the Day

This is the first of many tournaments that Savage Hammer Gaming are hoping to run and their 40k tournament in February next year has already sold out! If you want to buy a ticket, then please follow click here.

I will cover the highs and the lows of the tournament once it has taken place and post the results and photos here on the website!

Orruk Warclans – Brutes

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Are the Brutes back again

When Ironjawz were released as one of the first new armies in Age of Sigmar the Brutes, Gore Gruntas and Maw Krusha were lovely models which went straight into my collection.

Unfortunately the rules always meant that my Big Waaagh and Ironjawz army kept coming back to Ardboyz, with minimal Brutes. I loved the models, but only had 10 painted, and the rules didn’t encourage me to buy any more.

However, that’s all changed and the new rules have prompted me to have a 50% increase on Brutes for Mancunian Carnage 2021.

5 Brutes with Jagged Gore-Hackas for Bloodfists!

What has made me change my mind… well the warscroll has said an upgrade, points are similar and Ardboyz have now become support / objective holders. Also, Big Waaagh! doesn’t care about number of troops anymore. In case you’ve missed the warscroll – especially as they’ve disappeared from GW website (!) here it is:

Loads of options!

My Brutes all have Jagged Gore-Hackas, which is fortunate given the above. They have 2″ reach so can deploy in two ‘ranks’ on the table and still hit the enemy, and the additional pip of rend over and above the Brute Choppas more than makes up for the slight reduction in attacks. Especially as we’re hitting big things on a 2+ without a command point – Smashing!

Finally, they also have a great new special rule You Messin’ which means that models with a wounds characteristic of 1 can’t contest objectives. Sure, most things with 1 wounds within 3″ of this unit should be dead, but if a few Skeletons or Zombies survive this rule gives the Brutes the edge. Kunnin!

Sure they are slow on paper, but we’ve got lots of Mighty Destroyers available (free movement), and most scenarios start much closer to each other now. I’m taking my 15 to Carnage, and have 10 more on order for War in the Heartlands later in the month.

I’ll let you know how I get on, and how I find using the new & improved Brutes and their successes. Bashin’

— Declan

John Blanche – A Life in Wargames

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My previous articles in the series;

Jervis Johnson

Alessio Cavatore

The Perry Twins

John Blanche is the person I need to thank for two things. Firstly getting me into 40k with the amazing box art from the 2nd edition of Warhammer 40k, and secondly for giving me the inspiration to collect Blood Angels.

2nd Edition Boxed Set

I spent hours pouring over the box art and taking in every minute detail in all its glory.

John Blanche became associated with Games Workshop in 1977 producing the cover art for the 4th issue of White Dwarf and the box art for the British edition of Dungeons & Dragons which the company had the license for. In 1978 he produced the first full colour art cover for the 7th issue of White Dwarf.

Dungeons and Dragons artwork by John Blanche

After 1978 he continued working with the company producing many illustrations for White Dwarf and the cover art for the first edition of Warhammer Fantasy Battles in 1983.

Warhammer Fantasy 1st Edition

In 1986 Blanche was made in-house art director of Games Workshop, a position he has held ever since. As well as producing his own work and commissioning others, Blanche also produces designs for Citadel Miniatures.

John Blanche’s minotaur with miniature Mona Lisa.

Blanche’s style is unique and has been termed by many as “Blanchitsu”, a term which is also used by hobbyists who try and emulate his images using miniatures.

A “Blanchitsu” style miniature

John Blanche’s work has brought many into the hobby including myself and will continue to do so for many years to come. John Blanche can be credited with making Warhammer 40,000 grim dark and for that as a fan, I thank him.

The Woeful Brush Painting Competition Sponsored by SCN Hobby World

Closing date for entries 30th November. £1 entry, win your choice of a Start Collecting or Combat Patrol box set!

LINK

The History of Games Workshop

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Games Workshop is a FTSE 250 company and is about to break into the FTSE 100. It has come a long way from its beginnings in 1975 as a small mail order company run from a bedroom….

The Beginnings

Games Workshop was founded in 1975 by John Peake, Ian Livingstone CBE and Steve Jackson.

At the time they shared a flat in Shepherds Bush in London and wanted to go into business together manufacturing games. The name Games Workshop was chosen as it reflected their ideas for crafting the games by hand.

John Peake was a craftsman who began by making backgammon boards with inlaid Mahogany and Cherry Oak veneer.

Ian Livingstone was an author who started out by writing the hobby magazine Owl & Weasel which would eventually evolve into White Dwarf.

Steve Jackson began his career in 1974 as a freelance journalist with Games & Puzzles magazine. He worked alongside Livingstone on Owl & Weasel and was responsible for much of its content.

Owl & Weasel #1

Games Workshop in the 70’s

They sent their first copies of Owl & Weasel to subscribers of the Albion fanzine, Brian Blume who was the co-founder of American publisher TSR received one of these copies. Blume sent them a copy of TSR‘s new game Dungeons & Dragons in response.

Livingstone and Jackson were so impressed by this game that they worked out an exclusive deal with Blume to be the seller for Dungeons & Dragons in Europe.

Dungeons & Dragons 1st Edition

Later that year Livingstone organised their first convention (the first Games Day). Because they were selling product out of their flat, people would turn turn up looking for a store that didn’t exist. As a result in 1976 they were evicted from their flat by their landlord. 1976 also saw John Peake leave Games Workshop as he had no interest in Roleplaying games and the direction the company was taking.

1975 Games Day Prgramme

Livingstone and Jackson opened their first store in 1978 in Hammersmith in London. White Dwarf was first published in the previous year to mainly promote their new shop opening. The name White Dwarf was chosen as it the name would tie to both Fantasy (a Dwarven Character) and Sci-Fi (a type of star).

White Dwarf #1

Livingstone would eventually step down as editor of White Dwarf in 1986 (issue #74).

In 1979 Games Workshop provided the funding to found Citadel miniatures in Newark-on-Trent. Citadel would go on to produce all the metal miniatures used in Games Workshops‘ roleplaying and tabletop wargames. There was a brief period at this time were TSR and Games Workshop considered merging until Livingstone and Jackson backed out of the idea.

During the late 70’s and early 80’s the company’s publishing arm also released UK reprints of American RPGs such as Call of Cthulhu, Runequest, Traveller and Middle Earth Role Playing, which were expensive to import.

1980’s

Games Workshop grew though the 1980’s and saw 250 employees on its payroll by the end of the decade.

In 1982 Rick Preistley and Jervis Johnson both joined Games Workshop (Priestley joining Citadel Miniatures). Brian Ansell the manager of Citadel asked Rick Priestley to develop a medieval-fantasy wargame that would be given free to customers to encourage them to buy more miniatures. a year later and Warhammer Fantasy Battles was released in 1983 and was quickly followed by more of their own games such as Blood Bowl (1986) and Warhammer 40,000: Rogue Trader (1987).

Warhammer 40,000: Rogue Trader

In 1984 Games Workshop stopped distribution of its products in the US through independent hobby game distributors and instead opened its Games Workshop (US) office.

1990’s

1991 saw a management buyout for by Tom Kirby and Brian Ansell, when Livingstone and Jackson sold them their shares for £10 million.

Games Workshop went on to refocus their efforts on Warhammer Fantasy Battles and Warhammer 40,000, their most lucrative lines. They also targeted a younger audience which brought them great success but saw it lose some of its older fan base.

Games Workshop was now expanding across Europe, North America and Australia and the company was soon purchased by private equity firm ECI Partners and floated on the London Stock Exchange in October 1994.

In October 1997 all UK based operations were relocated to a new headquarters in Lenton, Nottingham.

Timeline

  • 1975 – Founded by John Peake, Ian Livingstone and Steve Jackson.
  • 1975 – Deal with TSR to be the exclusive seller of Dungeons and Dragons on Europe.
  • 1976 – John Peake leaves Games Workshop
  • 1977 – the first White Dwarf is published
  • 1978 – Games Workshop open their first store in Hammersmith, London.
  • 1979 – Citadel Miniatures founded
  • 1982 – Rick Priestley and Jervis Johnson join Games Workshop.
  • 1983 – Warhammer Fantasy Battles of first published
  • 1986 – Blood Bowl is first published
  • 1987 – Warhammer 40,000 is first published.
  • 1991 – Management buyout by Brian Ansell and Tom Kirby who focus the company on their own in-house games.
  • 1994 – Company purchased by Private Equity firm ECI
  • 1994 – Floated on the London Stock Exchange
  • 1997 – Moves headquarters to Lenton, Nottingham.
  • 2001 – Games Workshop acquires the rights to produce Lord of the Rings tabletop games.
  • 2015 – Games Workshop switches their Fantasy wargame ruleset from Warhammer Fantasy Battles to Warhammer Age of Sigmar.
  • 2017 – Tom Kirby steps down

The Woeful Brush Painting Competition Sponsored by SCN Hobby World

Closing date for entries 30th November. £1 entry, win your choice of a Start Collecting or Combat Patrol box set!

LINK

A Tale of Painters – August 21′

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On our YouTube channel we had a series known as A Tale of Painters. However, since life has got in the way a little recently and my time for filming and editing videos is very limited o thought it would be best to continue the series in the blog.

So I’ve included (most) of the Woehammer team below and what they’ve been working on since our last episode.

40k Ben

Since the last episode, Ben has been busy on a number of projects. But perhaps his most impressive in this time is his Bel’akor. Ben has even done some on source lighting to great effect!

Bel’akor

Ben even had his first few games of Age of Sigmar against AoS Ben and Declan.

40k Ben’s Chaos v AoS Ben’s Seraphon

As well as this Ben set himself the challenge of painting all this:

For September! As you can see he’s already well on target.

Dave

Dave has started a new Ossiarch Bone Repears army, and has given himself a deadline of 3rd October to have them done. His entire army is around 50 models and so far he’s painted one……

AoS Ben

As always Ben has been extremely busy, as well as finishing his Seraphon army and attending a few tournaments he’s now decided to build another Kharadron Overlord army, the Ghostlords 2.0!

Ben’s Seraphon army

All of his models are always painted to a very high standard and his basing is, in my opinion world class.

Ben recently completed Spiderman using just contrast paints:

Friendly neighborhood Spiderman

Ben also painted the Kruleboy half of the Dominion boxed set:

Ben’s Kruleboyz

Declan

Declan has been busy painting some more units for his Goblin Warmaster army:

Warmaster Goblin Wolf Riders

He’s also recently gotten into Kill Team and has painted up some scenery for his games.

Liam

Liam hasn’t had as much time as he would like to paint. But saying that he’s now down to fifteen models in his pile of shame. He did manage to paint Ghazghkull:

Paul

As always Paul has probably painted around 15 armies in the time since our last episode.

Paul has recently painted a lot of stormcast in order to play Path to Glory in his local gaming club.

Some of Paul’s Stormcast

He’s also been cracking on with his historicals backlog…..

Sexy Saxons

Sarah

Our plastic crack dealer from SCN Hobby World has been continuing her amazing work on her Orks. With an amazingly grubby looking dreadnought.

Green is Mean…

Ed

Ed has been cracking on with his Lumineth to make sure that they’re ready for his first tournament.

Ed was so keen on getting these ready he even had a roadmap for their painting schedule..

As you can see his models are coming on nicely…..

Ed’s Kangaroos

Guests

Jack

This time around we have a guest on our episode. Jack has submitted his Trogg via email to thewoehammer@gmail.com.

The skin on this Troggoth is awesome and you can really get a sense of the icy effect that Jack was after. I’d love to see an entire army of these boys.

If you’d like to submit models for us to look at and include then please either email us at thewoehammer@gmail.comor use #woehammer on Twitter or Instagram.

Don’t forget that we’re doing our first painting competition sponsored by SCN Hobby World where you can win your choice of a Start Collecting or Combat Patrol box for painting any single miniature on a 50mm base. For details see our post on the competition here.

To follow any of the guys above on social media simply click the links below.

40k Ben – Instagram

AoS Ben – Twitter

Dave – Twitter

Ed – Instagram

Sarah – Instagram

Declan – Twitter

Jack – Instagram

The Woeful Brush Painting Competition Sponsored by SCN Hobby World

Closing date for entries 30th November. £1 entry, win your choice of a Start Collecting or Combat Patrol box set!

LINK

Interview with a Wargamer – Woehammer Dave

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Last week I interviewed Woehammer Ben from the channel, which you can read here. This week we’re moving onto Woehammer Dave, also known as our very own Chaos Dave.


When did you first get into wargaming?

My first year of senior school.

And what game was it that first drew you in?

A friend had been given the Epic Space Marine starter box for their birthday. We played a few games together and I got hooked.

But you hate Space Marines!

I don’t hate space marines, I dislike Primaris. Also, back then it was Space Marines or nothing as that was all that you got in the box.

So your first game was epic? What games do you play now?

Currently AoS, 40K and Kill Team are the ones I’m actively working on. With a bit of interest in a few others but not the time. Historically, I played Epic, Adeptus Titanicus, Necromunda, Battletech, Warhammer Fantasy and 40K.

I’d consider non-GW games but there aren’t active gaming communities I’m aware of.

You’re big chaos player, has that always been the way?

Not really. I started out in Epic with Salamanders, I painted my marines dark green because that’s the paint I had. I flitted around with armies in fantasy for a while, between orcs and goblins and high elves (good starter set) before settling on Undead for a long time. When I started 40k my first army was Orks, then I collected Space Wolves.I had a break from the hobby and when I started again I collected Dark Eldar (from the starter set) and then later Word Bearers. In Fantasy I collected Skaven and Empire and in 8th edition Beastmen and mixed chaos.

I started playing Ultramarines later on after another hobby hiatus.

No! Not the Smurfs!

That was one of the reasons I started them. They’re cool and don’t deserve the hate.

When I started Epic the poster boy armies were Ultramarines and Thousand Sons. I would have done ultramarines then if I a. Had the paint and b. My mate hadn’t got dibs

I prefer the twilight marines….. So what was your last game and against who?

Age of Sigmar against @dreadmund (Ed). Slaves to Darkness versus Lumineth.

How did that go?

My take a bit of everything list did not do too well against Ed’s tournament list.

What are you working on at the minute, and do you have any pictures?

Ossiarch Bonereapers for Age of Sigmar. I got an eBay ‘rescue’ army for cheap. I’m aiming to have them finished for end of 3rd October.

Dave’s first OBR model
Rear of the year?

This is the one I’ve finished. No pressure!

What’s happening on the 3rd?

Nothing. It’s just the deadline I’ve set myself.

Love that paint job.

Thank you. I might add some pigments to the base because it feels a little bit flat.

What’s your most memorable gaming moment?

The first Warhammer Fantasy campaign I took part in ended in a big four way battle, which was another first for me. My High Elves and my friend’s Imperial Dwarves versus a combined Wood Elf and Empire army. It was the first time I’d used Wardancers and I remember charging them into a unit of trash human infantry and just blending them. They just kept blending and blending these infantry units which kind of suited our opponents but I was having a wonderful time. It kind of defined how I tended to like to play the game from then on. Sometimes I’ll charge even if it’s a bad idea, just for the blood and glory!

So what do find you get out of the hobby?

I find the painting to be relaxing and a good stress reducer. Also enjoy the banter. Playing the game is obviously challenging to some extent at the moment but I enjoy the spectacle of the games.

Quiz time! Name five GW games that aren’t AoS or 40k.

Warhammer Fantasy Battles. Horus Heresy. Dark Future. Trolls in the Pantry. Gorkamorka.

Magnus did nothing wrong! Yes or No?

Everybody has ‘done things wrong’, especially in 40k. I think his initial motivations and intentions were largely good but also self-serving and hubristic.

If you were to fall to chaos which power would you devote yourself to?

The Lore Nerd answer is all Gods are Chaos Gods. So my answer would probably be Tyrion for AoS as he doesn’t seem, unusually, to be actively shit to his followers. Cegorach for 40k for similar (though less strong) reasons.

If you’re going to hold me to the ‘big four’ though…. my answer is Tzeentch. Or is it?

Ultramarines are…..?

A Legion or Chapter of loyalist Space Marines.


You can follow Dave on Twitter here.

I’ve included some shots of other models below that Dave has painted since I’ve had the pleasure of knowing him.

Alessio Cavatore – A Life in Wargames

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Following on from the success of my article on Jervis Johnson. I thought I would continue this into a series with another great games designer, Alessio Cavatore.


Alessio who hails from the City of Turin in Italy moved to the UK in 1995 and joined Games Workshop in the same year as a translator.

A year later and Alessio was made a games developer and was set to work writing several supplements for Warhammer Fantasy Battles before heading up the Lord of the Rings Strategy Game.

2004 was the year that saw Alessio made responsible for all the rules published for Warhammer Fantasy Battles, Warhammer 40k and Lord of the Rings. Two years later and he would write the rules for the 7th edition of Warhammer Fantasy Battles.

As well as writing the rules for Mordheim alongside Rick Priestley and Tuomas Pirinen, Alessio has been involved in games for both Warlord Games and Mantic Games. With Bolt Action (Warlord Games) and Kings of War (Mantic) all receiving input from this talented writer.

In 2010 Alessio founded River Horse Games to allow him to publish his own games and work as a consultant for other publishers such as Para-Bellum, where he worked on Conquest: The Last Argument of Kings.

Out of the 73 games and add-ons that Alessio has worked on to date, that number includes;

  • Mordheim (Games Workshop)
  • Warhammer Fantasy Battles – 7th Edition (Games Workshop)
  • Kings of War (Mantic)
  • Bolt Action (Warlord Games)
  • The Lord of the Rings: Strategy Battle Game (Games Workshop)
  • Conquest: The Last Argument of Kings (Para-Bellum)
  • Warhammer 40,000 5th Edition (Games Workshop)

As a side note, Alessio, Brian Nelson and the Perry Twins all had cameo appearances in The Return of the King film as Rohirrim at the Battle of Pelennor Fields. They can be seen near the Mumakil when Pippin goes searching for Merry after the battle.

Behindtherules.com conducted an excellent interview with Alessio back in 2010, if you would like to learn more about Alessio and his rules writing you can find the 1st part of the interview here.

Like Jervis, the wargames community owes a lot to Alessio for his contribution to the industry and for what he continues to contribute.

I’m also hoping that articles like this will show that many of the rules sets you may dismiss out of hand have often been worked on by a writer you know and love that has worked for Games Workshop at one time or another.

Why don’t you let us know in the comments below which of Alessio’s games is your favourite, and why not suggest someone to focus a future article on.

Path to Glory – August Results

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So with August over its time to review the Path to Glory campaign.

Three games took place this month. Two between Ben and Declan which you can read here, and another between Aron and his friend Rick.

Declan managed to take two wins against the forces of Chaos and he advanced further north-east on the map, building a small settlement around a realmgate. To the south-east of his settlement he discovered Wild Lands which are currently under the control of the Undead (Aron).


Meanwhile Aron’s forces led by the Vengorian Lord Shana, the Flame of the Heavens successfully repelled a chaos incursion into their lands, utterly defeating the force leaving no one alive to tell the tale.

After the battle his scouts returned advising him of a Troggoth settlement that had sprang up to the north just beyond the wild lands around what they had assumed to be a ruined realmgate.

Shana had to plan their next steps carefully.


Aron’s Undead Forces

We haven’t yet covered Aron’s forces in the campaign. Aron has 2,000 points of Soul light Gravelords.

Led by Shana, Flame of the Heavens a Vengorian Lord the forces include two heroes Wilhelmina Carmel a vampire lord in the thrall of Shana and Machtrohl the Unbroken, Shana’s iron fist.

Aron’s forces includes the following units;

  • Deathrattle Skeletons (Bone Legion)
  • Dire Wolves (Alpha)
  • Zombie Dragon (Deadarire, Bringer of the Dead)
  • Vargheist (Primus)
  • Blood Knights (Lord Vahl’s Riders)
  • Deathrattle Skeletons (Ossius Legion)
  • Grave Guard (Order of Merihim)
  • Black Knights (Knights Noir)

As Aron has a 2,000 point list he was able to claim three territories at the start of the campaign. He chose a Settlement, Arcane Waypoint and some Wild Lands.

No games for Rhys, Dave, Ed or myself yet. But watch this space. I have a feeling Nurgle and Chaos may be rumbling soon…..

Orruk Warclans – New Book

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Wish Listing for the Weekend

I am at heart a Destruction player, having played them at most of the tournaments I’ve been to since AOS was launched. My main army is definitely the Gloomspite Gitz, but they have been in a bad place for some time and so I switched to Orruk Warclans at the end of AOS2. This wasn’t my first time with them as I did play with a lot of Ardboyz in AOS1 under ‘MoComp’ before points were released by GW.

So, as I’ve got a little experience with them I’ve decided to do a bit of wishlisting for the new release of the Orruk Warclan book which goes on pre-order this weekend (11th & 12th September 2021). I don’t have any insider knowledge, so all this is bound to be wrong, but it’ll be interesting (to me at least!) to see how wrong.

Overall Book

We already know that the book includes the new forces of the Kruleboyz and that it still includes the Ironjawz and Bonesplitters. There have also been releases about the Kruleboyz with the Dominion box and over on Warhammer Community in the last few months. So I’ll try to incorporate what we’ve learnt below.

Allegiances

I hope we keep the allegiances with Ironjaws, Bonesplitters and Kruleboyz and that we retain a Big Waaagh! version.

I’d like to mostly retain the Waaagh points, especially the extra ‘+’ to cast. It would be good if it were a true allegiance with their own artefacts, magic etc… but I don’t see that happening as it could get too confusing.

Hopefully we’ll also keep some of the sub-allegiances although now would be a great time to remove the Realmgate requirement for the Bloodtoofs!

Ironjawz

The Ironjawz are good, and doing reasonably well in AOS3 with the Maw Krushas doing a lot of the heavy lifting, so I don’t think much needs to be changed. However if I’m wish listing the following could do with attention:

  • Gordrakk to be on a level with some of the other God characters, and at least as good as the Megaboss on MawKrusha. Ability to take mount trait for BigTeef (his MawKrusha); or a significant point reduction
  • Megaboss on MawKrusha looks like they may lose their 3+ armour save which if there isn’t a way to get back to 3+ will need a points reduction. Command Ability needs to be replaced as it another +1 to hit. Charge mortal wounds back to 4+
  • Megaboss – new command ability
  • Warchanter – Magic Items & PRIEST keyword
  • Shaman – Green Puke to be 5+ to cast
  • Orruk Brutes – simplify weapons, 2″ reach for everything, fewer points. Bravery increase
  • Orruk Ardboyz – they currently have same function as the Brutes. Turn them into Brutes light, with worse attacks and lower bravery. To be used for objective holding whilst Brutes go forward.
  • Gore-Gruntas – 2″ reach

Bonesplitters

Bonesplitters did well at Nashcon with two army lists, but haven’t shown up in many other tournaments. Perhaps the old list of ‘Kunning Rukk’ which shot people off left a bad taste in the mouth, but with LRL now on the board and lots of Sons of Behemat there may be play with the Bonesplitters now.

  • Wurrgog Prophet – A good scroll
  • Savage Big Boss – Command Ability to work with shooting as well
  • Maniak Weirdnob – Spell replicates above command ability. Would be good to have a difference
  • Wardokk – A scroll prayer
  • Savage Orruks / Savage Orruk Moarboyz – combine these warscrolls
  • Savage Boarboyz / Savage Boarboy Maniaks – combine these warscrolls
  • Savage Big Stabbas – help with survivability (maybe -1 to hit with shooting if near Savage Orruks, not closest to enemy)
  • Savage Orruk Arrowboyz – Swap the Loadsa Arrows ability for something that doesn’t add dice (more low quality shots!!)

Kruleboyz

We only know what we’ve been told about these so I’m bound to miss some units. They rely on poison to do their damage, and unlike the other Orruks have ranged attacks.

  • Allegiance abilities to help with the poison (ie double down!)
  • Hobgrots Battleline if and get Orruk benefits for a build or Allegiance
  • Monsters to be playable to fairly pointed
  • Shooting to be able to affect the meta, by outdistancing LRL, and being able to hurt monsters
  • Some of the fun traps which were written about in the Dominion novel.

Kragnos

The elephant in the room. Hopefully he’ll be good enough to see play in some competitive builds, and will be given a mortal wound after save. Whilst he is a 2+ save there is so much that can avoid this at times he feels like he’s wearing paper… which to be fair, he’s not wearing a lot.

I would also like to see GW giving a different point value for Kragnos with the other Destruction forces (particularly Gloomspite Gitz)

Summary

Orruk Warclans are a Destruction book that definitely has options and can compete for 4-1 in the hands of an experienced player, so my primary hope is that the book doesn’t become bad with the new release. All the parts are there, and hopefully the Kruleboyz won’t be a third wheel and break the book.

And I suppose another one – hopefully the Kruleboyz are playable on their own without the other Warclans Orruks being necessary.


What do you think? What are you hoping for? How wrong am I?

Let us know in the comments below!