Tag Archives: Woehammer

Top Three AoS Lists from Rise of the Everchosen

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Rise of the Everchosen took place in Emgilia-Romagna on 18th and 19th June. It involved 32 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

Army Faction: Maggotkin of Nurgle
Army Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

LEADER
Bloab Rotspawned (300)
Spells: Rancid Visitations
Lord of Afflictions (210)*
General
– Command Traits: Overpowering Stench
– Artefacts: The Splithorn Helm
Orghotts Daemonspew (300)*

BATTLELINE
10 Plaguebearers (150)*
10 Plaguebearers (150)*
4 Pusgoyle Blightlords (440)**
2 Pusgoyle Blightlords (220)**
2 Pusgoyle Blightlords (220)**

TERRAIN
Feculent Gnarlmaw (0)

CORE BATTALIONS:
*Battle Regiment
**Hunters of the Heartlands

TOTAL POINTS: 1990/2000

Declan: Ah Nurgle… the new hotness and it’s easy to see why (it may not be; I had it explained to me over the weekend). I have now played a similar list and this is just great into the meta. Large numbers of low damage attacks means Seraphon Thunder Lizard don’t benefit from their allegiance and any debuffs (-1 attack etc…) have no benefit either.

Added to that they are lightning quick with a pre-game move and the Overpowering Stench stops command abilities being used nearby. So no all-out-defense or inspiring presence. It’s a great army which we are seeing a lot of at the moment.

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Army Faction: Maggotkin of Nurgle
Army Subfaction: Drowned Men
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

LEADER
Lord of Afflictions (210)*
General
– Command Traits: Overpowering Stench
– Dolorous Tocsin
– Incubatch
– Artefacts: The Splithorn Helm
Lord of Afflictions (210)*

BATTLELINE
1 x Pusgoyle Blightlords (440)*
Pusgoyle Blightlords (220)*
Pusgoyle Blightlords (220)*
Pusgoyle Blightlords (220)*
Pusgoyle Blightlords (220)*
Pusgoyle Blightlords (220)*

CORE BATTALIONS:
*Rotbringer Cyst

TOTAL POINTS: (1960/2000)

Declan: I should have looked ahead. Sorry; but there’s not a lot different here – just more of the same because the same is good. When a player spends 1,540 points on one warscroll it may show a problem… but not for GW model selling.

There’s no criticism of the players though – it’s a good army and gives a good shot at 4-1s and 5-0s. If that’s your aim why wouldn’t you want to take one of the best armies available?

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Army Faction: Slaves to Darkness
Army Type: Knights of the Empty Throne
– Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
Varanguard (560)*
General
– Mark of Chaos: Tzeentch
– Command Traits: Inescapable Doom
– Daemonforged Blade and Warpsteel Shield
– Artefacts of Power: Grasping Plate
Varanguard (560)*
Mark of Chaos: Tzeentch
– Daemonforged Blade and Warpsteel Shield
Chaos Sorcerer Lord on Manticore (270)*
Mark of Chaos: Tzeentch
– Spells: Mask of Darkness

BATTLELINE
Iron Golems (75)*
Mark of Chaos: Tzeentch
Iron Golems (75)*
Mark of Chaos: Tzeentch
Untamed Beasts (70)*
Mark of Chaos: Tzeentch
Untamed Beasts (70)*
Mark of Chaos: Tzeentch
Iron Golems (75)*
Mark of Chaos: Tzeentch

BEHEMOTH
Chaos Warshrine (215)*
Mark of Chaos: Tzeentch
– Prayers: Heal

CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 1970/2000

Declan: Ah Varanguard – hard as nails; hit like freight trains and are leaders so they can do great work into some of the missions as well. It’s great to see StD doing well though – this is not a net-list that is smashing up the tournament scene and a 4-1-0 result is impressive.

The Chaos Sorcerer Lord on Manticore is often substituted by a Chaos Sorcerer Lord on Foot, but the Manticore allows him to keep up with the Varanguard – and ensure the army hits like a freight train – all at the same time.

The Battleline choices are also cheap as chips (as a Gitz player I would kill for Battleline this cheap) and they are not bad. Great addition for screening so Manuelle can chose who goes first or second with his 1 drop.

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Army Faction: Blades of Khorne
Army Type: Baleful Lords
– Grand Strategy: Beastmaster
– Triumph: Bloodthirsty

LEADERS
Bloodsecrator (125)*
Bloodthirster of Unfettered Fury (295)*
General
– Command Trait: Thirst for Carnage
– Artefact: Black Brass Crown
Bloodthirster of Insensate Rage (280)
Bloodthirster of Insensate Rage (280)
Bloodthirster of Insensate Rage (280)
Skarbrand (380)

BATTLELINE
10 Blood Reavers (80)*
10 Blood Reavers (80)*
10 Blood Reavers (80)*
1 Slaves to Darkness Chaos Spawn (55)*
Mark of Chaos: Khorne
1 Slaves to Darkness Chaos Spawn (55)*
Mark of Chaos: Khorne

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000

Declan: Ah Khorne… a fighting force in a game of fighting – they’ll be smashing up the tables right. Unfortunately not – GW struggle with making Khorne good enough that they can reliably kill but not so that they win everything… and they’ve got the balance wrong so often.

The Bloodthirsters are only 280 points so are really throw away models (a Mangler Squig Loonboss is 290) so don’t expect too much from them – in this force is Skarbrand who does the work. 6″ pile in; and fighting well if he didn’t fight in the last battleround. Unfortunately most people know this now and either kill or avoid him – poor chap!

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For the full tournament details visit: https://tabletop.to/rise-of-the-everchosen-finale-lega-caos-2022/ladder

Top Three AoS Lists from Super Major G&T

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Super Major G&T saw 16 players vying to be crowned champion in a 5 game tournament. Judging by the lists this tournament seemed like the an extremely fun and relaxed event. The type that would be a dream first tournament for any player.

1st Math Mallow – Sylvaneth

Math won four games and drew his last with Sylvaneth! Along the way he beat Ogor Mawtribes/Boulderhead in Round 1, then Soulblight Gravelords/Vyrkos Dynasty in Round 2, Skaventide in Round 3, Idoneth Deepkin/Fuethan in Round 4 and drew against Gloomspite Gitz/Glogg’s Megamob in Round 5.

Allegiance: Sylvaneth
– Glade: Gnarlroot
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Alarielle the Everqueen
(740)*
Branchwraith (95)*
– Deepwood Spell: Verdurous Harmony

Warsong Revenant (275)*
– General
– Command Trait: Nurtured by Magic
– Artefact: Chalice of Nectar
– Universal Spell Lore: Flaming Weapon

Battleline
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*

Units
6 x Kurnoth Hunters with Kurnoth Greatbows
(450)*
– Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (45)
Umbral Spellportal (70)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 73
Drops: 1

Declan: Normally I would say ‘wow’ at Slyvaneth winning a 2 day tournament, but check out the name… Math Mallow (shockingly not his real name!!) has been smashing opponents since AoS3 dropped including my Sons of Behemat at the same venue last year.

It is in essence a shooting / magic list with amazing mobility in the Tree Revenants helping with battle tactics. Whilst you may think that Alarielle is the key here, you’d be mistaken – it’s the Warsong Revenant, who is a beast! Casting Throne of Vines for bonuses to cast, and then throwing spells through the Spell Portal there is nowhere to hide from this army.

Whilst short on wounds, the one drop means Mallow gets the choice of first / second often and his shooting / magic can kill key units early on.

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2nd Dominic Stonebridge – Gloomspite Gitz

Dominic won 3 and drew 3. Drawing against Ironjawz/Ironsunz in round 1, then beating Seraphon/Thunder Lizard in round 2, Kruleboyz/Big Yellers in round 3 and Seraphon/Fang of Sotek in round 4 before drawing against 1st placed Math and their Sylvaneth/Gnarlroot list in round 5.

Allegiance: Gloomspite Gitz
– Option: Glogg’s Megamob
– Mortal Realm: Ghur
Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Dankhold Troggboss – Trev
(240)*
– General
– Command Trait: Shepard of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide

Fungoid Cave-Shaman – Freddie the Fungoid (95)**
– Lore of the Moonclans: The Hand of Gork

Madcap Shaman – Madcap Max (80)**
– Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance

Breaka-Boss on Mirebrute Troggoth – Mr Marvin Brute (180)*
– Allies

Battleline
6 x Rockgut Troggoths
(290)***
– Reinforced x 1

6 x Rockgut Troggoths (290)***
– Reinforced x 1

3 x Fellwater Troggoths (155)***
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders
(100)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth – Drummer Dave (150)*

Behemoths
Aleguzzler Gargant – Gary
(165)*

Endless Spells & Invocations
The Burning Head – Steve the Swamp Trogg (20)

Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 141
Drops: 8

Declan: Gitz, Gitz, Gitz!! Unbeaten as well. Dominic’s pulled it out of the fire here, with probably the strongest faction in the book (it’s a weak book!). He’s got a monster for the battle tactics (just don’t roll a double on the charge), and the Rockguts can put out damage, before coming back in useful groups of 3 when you kill them.

This is all about the units helping each other (Marshcrawler is now essential), or just being a beat stick (Mirebrute Troggoth). Dominic must have concentrated on the objectives here though, as there’s not quite enough power to kill enough of the enemy – great work!

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3rd Matthew Gouldesbrough – Idoneth Deepkin

Matthew managed three wins, a draw and a loss. Beating Skaventide in round 1, Seraphon/Fangs of Sotek in round 2, Stormcast Eternals/Hallowed Knights in round 3, then losing against 1st place Math and his Sylvaneth/Gnarlroot list in round 4 before drawing against Ironjawz/Ironsunz in round 5.

Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: Predator’s Domain
– Triumphs: Inspired

Leaders
KING NIMBUS, Alpha Chad of the Ocean – Akhelian King
(250)*
– General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Armour of the Cythai
– Mount Trait: Voidchill Darkness

Eidolon of Mathlann, Aspect of the Sea (325)**
– Lore of the Deeps: Counter Current
– Arcane tome

Eidolon of Mathlann, Aspect of the Storm (355)*
Isharann Tidecaster (150)**
– Lore of the Deeps: Steed of Tides

Celestant-Prime, Hammer of whatever army I’m playing at the moment (325)**
– Allies

Battle-line
1 x Akelian Allopexes (Bloodthirsty Shiver) (495)*
1 x Akelian Allopexes (Bloodthirsty Shiver) (0)*
1 x Akelian Allopexes (Bloodthirsty Shiver) (0)*

Endless Spells
Umbral Spellportal (70)

Core Battalions
Battle Regiment*
Command Entourage**

Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 325 / 400
Wounds: 74
Drops: 4

Declan: Matt has been one of the top players in the UK for some time now and he’s pivoted to the IdK here but left the Namarti Thralls at home and instead taking Allopexes in a Shiver! 4 Characters including a Prime doesn’t give him a lot of models on the table top (especially as one is off the table until turn 3), so it needs to survive and pick it’s targets.

But the tides help here, with strike first in turn 3 across the board, and the Akhelian King being able to give the units the same ability when required.

It’s fast, it’s small, but don’t be lulled into a false sense of security – this will smash so many armies before you’ve realised the threat!

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Top Three AoS Lists from Quest of Champions – Heat 2

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The Quest of Champions is a series of UK two day tournaments involving four heats and one final. The top 12 from each heat being invited to the final. Heat 2 saw 40 players fighting it out for those top 12 spots.

1st Dan Bradshaw – Beasts of Chaos

Dan won all five games with Beasts of Chaos! Let’s just take that in for a second… incredible play. Along the way he beat our very own Rhys and his Flesh-eater Courts/Gristlegore list, then Beasts of Chaos/Gavespawn in Round 2, Big Waaagh! in Round 3, Seraphon/Thunder Lizard in Round 4 and 2021 Leicester GT winner Mike Stewart and his Seraphon/Thunder Lizard list in Round 5.

Allegiance: Beasts of Chaos
– Greatfray: Allherd
– Grand Strategy: Dominating Presence
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth
(155)*
– General
– Command Trait: Dominator
– Lore of Dark Storms: Sundering Blades

Great Bray-Shaman (100)*
– Artefact: Blade of the Desecrator
– Lore of the Twisted Wilds: Wild Rampage

Battleline
10 x Ungors
(70)*
– Mauls & Half-Shields

10 x Ungors (70)*
– Mauls & Half-Shields

6 x Dragon Ogors (250)**
– 4x Paired Ancient Weapons
– 2x Draconic War glaives
– Reinforced x 1

Units
20 x Tzaangors of Beasts of Chaos
(350)*
– 8x Savage Greatblade
– 12 x Savage Blade & Arcanite Shield
– Reinforced x 1

1 x Cockatrice (95)*
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
– Reinforced x 1

6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
– Reinforced x 1

3 x Tzaangor Enlightened on Disc of Beasts of Chaos (180)*

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 173
Drops: 4

Declan: Dan has been playing AoS for a long time on the UK scene and his twitter handle has shown his love for Beasts of Chaos for almost that long… so he was always going to be someone who was going to dive straight back in when the good White Dwarf update was issued. He has the Dragon Ogre Shaggoth as General who hurts himself to generate summoning points, and then uses the Monstrous Rampage ability to gain another 1 (or D3) summoning points each player turn. So the summoning points rack up and the ambush gives Dan more models than those above – likely being nearer 200 wounds.

The Tzaangor are an interesting choice and not one I have seen in other lists who tend to play around Bullgors. Obviously the additional rend here is the real ‘secret’ and the army is monstrous from turn 3 onwards with all units having additional 2 rend.

Dan beat Mike on top table game 5 – never an easy feat; which only adds to the success. Great to see Beasts of Chaos now be playable.

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2nd Fabian Quinn – Seraphon

Fabian won 4 games and drew 1. Beating Slaves to Darkness/Knights of the Empty Throne in round 1, Soulblight Gravelords/Vyrkos Dynasty in round 2, Stormcast Eternals/Living City in round 3 and Big Waaah! in round 4 before drawing against Seraphon/Thunder Lizard in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
Triumphs:

LEADERS
Slann Starmaster
(265)****
– General
– Command Trait: Arcane Might
– Artefact: Fusil of Conflaguration – Spell: Stellar Tempest

Stegadon with Skink Chief (305)****
– Artefact: Incandescent Rectrices – Weapon: Skystreak Bow
– Mount Trait: Beastmaster

Engine of the Gods (265)**
– Artefact: Cloak of Feathers
– Universal Prayer Scripture: Curse

Skink Starpriest (130)****
– Spell: Hand of Glory

Skink Priest (80)**
– Universal Prayer Scripture: Heal

Skink Priest (80)**
– Universal Prayer Scripture: Guidance


UNITS
30 x Skinks
(225)***
– Boltspitters & Moonstone Clubs

10 x Skinks (75)***
– Meteoric Javelins Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Meteoric Javelins Celestite Daggers & Star Bucklers


BEHEMOTHS
Bastiladon with Solar Engine
(250)*
Bastiladon with Solar Engine (250)*

CORE BATTALIONS

*Alpha-Beast Pack
**Warlord
***Hunters of the Heartlands
****Command Entourage – Magnificent

ADDITIONAL ENHANCEMENTS
Artefact
Artefact

Declan: Fabian has gone with the Seraphon, and this is a vicious army. Seraphon have a great book which many options available. I’m taking a little credit for Fabian’s success as I played him in his first competitive game at The Honest Wargame… and lost!!

But in all seriousness this has all it needs. The 30 Skinks can get to 6 buffs in a turn and it makes them monsters, who scare even my Maw Krusha. And the Bastilidons shoot a crazy amount of damage, with one shooting twice for a single command point. Amazing value. Added to that their remarkable save all, for 250 points and it doesn’t matter that they are prime targets. Not many armies can kill one, let alone two.

Seraphon have been good for 2 years with a book most armies would kill for and Fabian takes advantage of this and his knowledge of the game to consistently finish high!

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3rd Mike Stewart – Seraphon

Mike managed four wins and a single loss. Beating Idoneth Deepkin/Nautilar in round 1, Ironjawz/Ironsunz in round 2, Stormcast Kharadron Overlords/Barak Zilfin in round 3, Seraphon/Thunder Lizard in round 4 and losing against first place Dan with his Beasts of Chaos/Allherd list in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Indomitable

Leaders
Engine of the Gods
(265)*
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Slann Starmaster (265)*
– General
– Command Trait: Arcane Might
– Spell: Stellar Tempest

Skink Priest (80)*
– Universal Prayer Scripture: Heal

Skink Priest (80)**
– Universal Prayer Scripture: Heal

Battleline
10 x Skinks
(75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)*
– Boltspitters & Moonstone Clubs

Units
2 x Salamander Hunting Pack
(280)*
– Reinforced x 1

2 x Salamander Hunting Pack (280)*
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine
(250)*
Bastiladon with Solar Engine (250)**

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1975 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 101
Drops: 2

Declan: And… Seraphon again. Mike is the number one player in the UK mostly with Seraphon and he can pivot to anything the meta can throw at him. Only losing out in the last game in a close match with Dan’s non-standard new-look Beastmen.

Mike’s Seraphon is similar to Fabian’s but he has retained the 2 x 2 Salamanders – the disadvantage is that they now give up 1 victory point if you can kill them, the good thing is that the warscroll is still exceptionally strong. I’ve lost whole units of Brutes to 2 of them shooting, then charging – their melee profile is almost as good as the ranged.

The Thunder Lizards ability here is key as well. -1 Damage to all attacks (excluding mortal wounds), means the army needs a lot more damage to kill for most of the armies in the meta at the moment – affecting all monsters, Ironjawz (Warchanter) & Sons of Behemat (etc). It even negates the special rule of the Namarti Thralls from IdK when they attack the monsters (+1 damage is wounds over 3). Having a book that already invalidates one of the big benefits of a new book is crazy-good.

Well done to all in the top 3, and a quick shoutout to my club – Age of Chumps. There were 6 of us there finishing 3-2, 2-3, 2-3, 1-4, 1-4, 1-4. But Chrissie came away with Best Sports, which is the greatest award !!

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Woehammer Discord Server

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Yup, that’s it! We’ve taken the plunge and started our own Discord server:

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Top Three AoS Lists from Fantasia Fanatic XLI

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Fantasia Fanatic XLI was an 5 game Age of Sigmar tournament that took place in Sweden this weekend just past. It saw 33 players fighting to be crowned Champion.

1st Ronya Andersson – Nighthaunt

Ronya won four games and drew one with the older Nighthaunt book! Drawing in the first round against Lumineth Realm-Lords/Iliatha, then going on to beat Daughters of Khaine/Khelt Nar in Round 2, Seraphon/Thunder Lizard in Round 3, Maggotkin of Nurgle/Munificent Wanderers in Round 4 and Stormcast Eternals/Hammers of Sigmar in Round 5.

Army Faction: Nighthaunt
  – Subfaction: Emerald Host
  – Grand Strategy: Hold the line
  – Triumph: Inspired

LEADERS
Guardian of Souls with Nightmare Lantern
(135)***
– Artefact: Pendant of the Fell Wind
Spell: Soul Cage
Knight of Shrouds on Ethereal Steed (120)***
  – Artefact: The Traitor Knight’s Blade

Krulghast Cruciator (120)***
Lady Olynder, Mortarch of Grief (215)**
– General
– Spell: Shademist

BATTLELINE
10 x Hexwraiths
(300)*
– Reinforced: Once
10 x Hexwraiths (300)*
– Reinforced: Once
5x Hexwraiths (150)***
6 x Spirit Hosts (250)*
– Reinforced: Once

BEHEMOTH
Black Coach
(200)**
Black Coach (200)**

CORE BATTALIONS
*Hunters of the Heartlands
**Linebreaker
***Warlord

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL POINTS: 1990/2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 116
Drops: 10

Declan – Wow… Ronya take a bow. Not even a suggestion of doing this the easy way either, with 2 Black Coaches (not the best units in the game to put it mildly), and against 5 armies all in the top half of the stats.

There’s even more credit for taking the Hexwraiths because no matter whether they are any good in the game I’ve never been able to find out – I assembled 5 of them, and wanted to kill the person who designed their fit! It’s awful. So double congratulations for running 25 of them!

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2nd Alexis Herbeck – Stormcast Eternals

Alexis won 4 games and lost 1. Beating Blades of Khorne/Reapers of Vengeance in round 1, Soulblight Gravelords/Vyrkos Dynasty in round 2, Cities of Sigmar/Living Cityin round 3 and Seraphon/Dracothion’s Tail in round 4 before losing against Ronya Andersson and their Nighthaunt/Emerald host list in round 5.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
Grand Strategy: Hold the Line
Triumphs:

Leaders
Knight-Incantor
(125)*
– Spell: Thundershock
Knight-Judicator with Gryph Hounds(205)*
Lord-Relictor (145)*
– General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation

Units
3 x Aetherwings
(65)**
3 x Aetherwings (65)**
5 x Judicators with Skybolt Bows (200)**
5 x Liberators (115)**
5 x Vindicators (130)***
5 x Vindicators (130)***
6 x Vanguard-Raptors with Longstrike Crossbows (480)**
– Reinforced: Once
2 x Stormdrake Guard (340)***

Core Battalions
*Command Entourage – Magnificent
**Brotherhood Command
***Hunters of the Heartlands

Additional Enhancements
Holy Command: Thunderbolt Volley
Holy Command: Call for Aid

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 99
Drops: 11

Declan: Regular readers will be board of Longstrikes, shooting in one hero phase (Thunderbolt Volley); Teleporting on a 2+ (rerollable) with the Relictor and backed up by 2 Stormdrake Guard… wow! Prime Targets making little difference with this army as if you can’t kill them in the first place the fabled extra point is making no difference at all.

This is no criticism of Alexis – it’s in the book; it’s legal – take it!

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3rd Per Sigvallius – Cities of Sigmar

Per also managed four wins and a single loss. Beating Idoneth Deepkin/Ionrach in round 1, Fyreslayers/Greyfyrd in round 2. then losing against the Stormcast Eternals/Hammers of Sigmar of 2nd place Alexis in round 3, before going on to beat Soulblight Gravelords/Vyrkos Dynasty in round 4 and Seraphon/Thunder Lizards in round 5.

Allegiance: Cities of Sigmar
– Subfaction: Living City
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Sorceress
(95)*
– General
– Command Trait: Master of Magic  
– Artefact: Arcane Tome
– Spell: Ironoak Skin

Doralia ven Denst (115)*
Freeguild General (100)*
– City Role: General’s Adjutant

Units
10 x Darkshards
(115)*
– City Role: Honoured Retinue

30 x Freeguild Crossbowmen (315)*
– Reinforced: Twice

10 x Freeguild Crossbowmen (105)*
4 x Stormdrake Guard (680)**
– Reinforced: Once

4 x Dracothian Guard Concussors (440)**

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1965 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 125
Drops: 3

Declan – I really like Cities of Sigmar lists, because it reminds me of my days playing Empire in Warhammer Fantasy, and I still have an army for Warmaster… so hark back to the good days of Crossbowmen and Halberdiers – all mono-pose.

Per has gone with a ‘not Cities’ Cities list like many before him though with 4 Dragons in one unit and 4 Dracothian Guard. At 1,120 points for these Stormcast units, it is a Stormcast army… just with some cheap units to back it up.

And the 30 Crossbows dish out damage – shorter range than the longstrikes and not as common, but ignore them at your peril – and that’s why this army works. Target priority… all of it good … and you want to kill it all. I don’t know what I’d go for first, but probably the Dragons to get a few points on the board before Per steamrollers the rest through!

Well done on a 4-1 — this needs to be piloted and practiced with.

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Final Tournament Placings

Top Three AoS Lists from GT ŁÓDŹ 

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GT ŁÓDŹ was a 43 player two day event held in Poland on the 26th and 27th of March.

1st Mateusz Eljasz – Hedonites of Slaanesh

Mateusz won all of his games over the weekend bringing a Hedonites list that takes five wins! Along the way Mateusz beat Maggotkin of Nurgle/Drowned Men in round 1, Lumineth Realm-Lords/Alumnia in round 2, Ogor Mawtribes/Bloodgullets in round 3, Daughters of Khaine/Hagg Nar in round 4 and Seraphon/Thunder Lizard in round 5.-

Army Faction: Hedonites of Slaanesh
  – Army Type: Invaders
  – Subfaction: The Lurid Haze
  – Grand Strategy: Beast Master
  – Triumph: Inspired

LEADERS
Be’lakor
(360)*
Sigvald (265)*
  – General

Synessa (260)*

BATTLELINE
11 x Blissbarb Archers
(170)*
11 x Blissbarb Archers (170)*
11 x Blissbarb Archers (170)*

BEHEMOTH
1 x Chimera
(220)*

OTHER
5 x Slickblade Seekers
(230)*
5 x Seekers (140)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1985/2000
Drops: 1

Declan – wow… Slaanesh… 5-0!! Mateusz should take a bow for this. Sure Be’Lakor is good with his ability to shut down an enemy’s unit for a turn (mostly), but the Blissbarb Archers are just a poor version of Sentinels / Bow Snakes. To be honest I have no idea how Mateusz has done it, and all I can say is congratulations!

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2nd Jakub Golec – Stormcast Eternals

Jakub won 4 games and lost 1. Losing against Ironjawz/Bloodtoofs in round 1, then going on to beat Soulblight Gravelords/Kastelia Dynasty in round 2, Soulblight Gravelords/Avengorii Dynasty in round 3 and Big Waaagh! in round 4 and Ogor Mawtribes in round 5.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Mortal Realm: Ghur
Grand Strategy: Dominating Presence
Triumphs: Inspired
– Holy Command: Thunderbolt Volley

Leaders
Knight-Heraldor
(105)*
Knight-Heraldor (105)*
Knight-Heraldor (105)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Chain Lightning

Battleline
10 x Judicators with Boltstorm Crossbows
(380)*
– Reinforced x 1
– 2xThunderbolt crossbow

5 x Judicators with Boltstorm Crossbows (190)*
– 1xThunderbolt crossbow
5 x Judicators with Boltstorm Crossbows (190)*
– 1xThunderbolt crossbow

Units
1 x Stormstrike Chariot
(165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
3 x The Farstriders (90)**

Core Battalions
*Battle Regiment
**Redemption Brotherhood

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 118
Drops: 2

Declan: We’ve seen some Stormcast shooting lists already, but this is one of the left-field options which is flying under the radar at the moment. Don’t underestimate the level of damage that this list will push out at distance, and with good resilience. Plus getting them into a 2 drop with the Redemption Brotherhood & Battle Regiments means that Jakub is getting to choose first or second on 75% of occasions (statistically)!!

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3rd Ziemek – Seraphon

Ziemek also managed four wins and a single loss. Beating Disciples of Tzeentch/Hosts Duplicitous in round 1, Soulblight Gravelords/Avengorii Dynasty in round 2, Bonesplitterz/Icebone in round 3, Seraphon/Thunder Lizard in round 4 and losing against 1st placed Mateusz and his Hedonites of Slaanesh in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Stegadon with Skink Chief
(305)*
– General
– Command Trait: Prime Warbeast  
– Artefact: Cloak of Feathers  
– Weapon: Sunfire Throwers
– Mount Trait: Beastmaster

Skink Priest (80)*
– Artefact: Fusil of Conflaguration  
– Universal Prayer Scripture: Heal

Slann Starmaster (265)*
– Spell: Celestial Apotheosis

Engine of the Gods (265)**
– Artefact: Incandescent Rectrices  
– Universal Prayer Scripture: Curse

Skink Priest (80)**
– Universal Prayer Scripture: Heal

Skink Starseer (145)**
– Spell: Hand of Glory

Battleline
10 x Skinks
(75)*
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)***
– Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack
(280)***
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine
(250)

Endless Spells & Invocations
Emerald Lifeswarm (60)

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 94
Drops: 11

Declan – some of the Seraphon players I’ve spoken to are not sure the Salamanders are worth it as Prime Targets, but they are still good units at a good price and you still have to kill them to get any points. At 11 drops Ziemek isn’t getting choice of turn often, but with 3 monsters, and -1 damage, he’s able to survive most of the alpha strikes, and shooting armies and get some early damage in as well. The Seraphon book remains one of the most versatile in the game, and Ziemek’s list is no exception. Well done to all in the top 3.

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Final Tournament Placings

Top Three AoS Lists from Burning Skies

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The Battle of Burning Skies was an 20 player one-dayer event run by Savage Hammer Gaming and Greetings from the Warp. Local to myself and Declan we felt we both would love to attend this, unfortunately I was struck down by Grandfather Nurgle on the morning of the event.

1st Max Burton – Stormcast Eternals

Max won all of his games over the weekend bringing the much familiar Stormcast Dragon list. Along the way Max beat Ironjawz/Bloodtoofs in round 1, Idoneth Deepkin/Dhom-Hain in round 2 and Ironjawz/Ironsunz in round 3.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar.
Grand Strategy: Hold the Line
Triumphs: Inspired

LEADERS
Knight-Draconis (300)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Mount Trait: Celestial Instincts
– Universal Spell Lore: Flaming Weapon
Lord-Relictor (145)*
Prayer: Translocation

UNITS
2 x Stormdrake Guard (340)*
Drakerider’s Warblade
2 x Stormdrake Guard (340)*
Drakerider’s Warblade
2 x Stormdrake Guard (340)*
Drakerider’s Warblade
4 x Dracothian Guard Fulminators (460)*
3 x Aetherwings (65)*

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000

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2nd Billy Burrows – Maggotkin of Nurgle

Billy also won all three games beating Bonesplitterz/Icebone in round 1, Flesh-Eater Courts/Blisterkin in round 2 and Ogor Mawtribes/Bloodgullet in the final round.

Army Faction: Maggotkin of Nurgle
Subfaction: Befouling Host
Grand Strategy: Beast Master
Triumph: Inspired

LEADERS
Great Unclean One (495)*
Bilesword and Bileblade
– Artefacts of Power: The Witherstave
– Spells: Fleshy Abundance
Great Unclean One (495)*
General
– Command Traits: Master of Magic
– Doomsday Bell and Plague Flail
– Artefacts of Power: Tome of a Thousand Poxes
– Spells: Flaming Weapon, Gift of Disease
Rotigus (495)*
Spells: Stream of Corruption

BATTLELINE
1 x Beasts of Nurgle (110)**
10 x Plaguebearers (150)**
10 x Plaguebearers (150)**

OTHER
3 x Nurglings (105)

TERRAIN
2x Feculent Gnarlmaw.

CORE BATTALIONS
– *Thricefold Befoulment
– **Hunters of the Heartlands

TOTAL POINTS: 2000/2000

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3rd Place Declan Waters – Big Waaagh!

Declan carries on his unbeaten run into four tournaments with two wins and a draw. Beating Flesh-eater Courts/Gristlegore in round 1, Maggotkin of Nurgle/Drowned Men in round 2 and drawing against Lumineth Realm-Lords/Syar in the final round. You can read Declan’s post tournament review here.

Allegiance: Big Waaagh!
Grand Strategy: Hold the Line
Triumphs:

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000

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Wildcard William Holley – Kharadron Overlords

Fellow Woehammer and Age of Chumps member Will managed to claim 6th place with two wins and a loss with a Kharadron Overlords faction that has struggled in 3rd edition. Will lost against Lumineth Realm-Lords/Syar in round 1, but then beat Daughters of Khaine/Hagg Nar in round 2 and Ironjawz/Bloodtoofs in round 3.

Allegiance: Kharadron Overlords
Sky Port: Barak Mhornar
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Aetheric Navigator (95)*
Artefact: Galeforce Stave
Arkanaut Admiral (125)*
General
– Command Trait: Opportunistic Privateer
Aetheric Navigator (95)*

Battleline
20 x Arkanaut Company (200)*
2x Light Skyhooks
– 2x Aethermatic Volley Guns
– Reinforced x 1
10 x Arkanaut Company (100)*
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (100)*
1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
10 x Grundstok Thunderers (270)*
Reinforced x 1
10 x Grundstok Thunderers (270)*
Reinforced x 1

Behemoths
Arkanaut Frigate (250)
Main Gun: Heavy Sky Cannon
Arkanaut Ironclad (490)*
Main Gun: Great Sky Cannon
– Great Endrinworks: The Last Word

Core Battalions
*Battle Regiment

Total: 1995 / 2000

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Final Tournament Placings

Top Three AoS Lists from Norsehammer Open 2022 – 5/6th March 2022

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Norsehammer Open 2022 was a five game event that took place in Rogaland, Norway on 5th and 6th March. It saw 41 players fight it out to be crowned champion.

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1st Ole Vatland – Seraphon

Ole won all five games beating Kruleboyz/Big Yellers in Round 1, Stormcast Eternals/Hallowed Knights in Round 2, Idoneth Deepkin/Fuethan in Round 3, Kharadron Overlords/Barak Zilfin in Round 4 and Ironjawz/Bloodtoofs in the last round.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Mortal Realm: Ghyran
– Grand Strategy: Beast Master
– Triumphs: Indomitable

LEADERS
Slann Starmaster (265)*
– General
– Command Trait: Arcane Might
– Artefact: Fusil of Conflaguration
– Spell: Celestial Apotheosis

Skink Priest (80)*
– Universal Prayer Scripture: Heal

Engine of the Gods (265)*
– Artefact: Cloak of Feathers
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse


BATTLELINE
20 x Skinks
(150)**
– Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 1

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers


UNITS
2 x Salamander Hunting Pack (280)
– Reinforced x 1

2 x Salamander Hunting Pack (280)
– Reinforced x 1

2 x Salamander Hunting Pack (280)
– Reinforced x 1

Bastiladon with Solar Engine (250)

TERRAIN

Realmshaper Engine

CORE BATTALIONS
*Warlord
**Hunters of the Heartlands

ADDITIONAL ENHANCEMENTS
Artefact

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 109
Drops: 10

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2nd Danny Elvestad – Ironjawz

Danny managed an impressive four wins and one loss, losing against 1st placed Ole Vatland and his Seraphon/Thunder Lizard list in Round 5. He beat Legion of the First Prince in Round 1, Maggotkin of Nurgle/Befouling Host in Round 2, Daughters of Khaine/Khelt Nar in Round 3 and Stormcast Eternals/Hammers of Sigmar in Round 4.

Allegiance: Ironjawz
– Warclan: Bloodtoofs
Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha
(480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork

Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat

Battleline
6 x Orruk Gore-gruntas
(340)*
– Jagged Gore-hackas
– Reinforced x 1

10 x Orruk Ardboys (170)*
– 2x Gorkamorka Banner Bearers
– Reinforced x 1

6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1

6 x Orruk Gore-gruntas (340)*
– Jagged Gore-hackas
– Reinforced x 1

Units
4 x Ironskull’s Boyz
(80)*

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 148
Drops: 1

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3rd Lasse Kalberg – Daughters of Khaine

Lasse also managed to get four wins with a single loss during their weekend. Beating Flesh-eater Courts/Morgaunt in Round 1, losing against Idoneth Deepkin/Fuethan in Round 2, then beating Cities of Sigmar/Living City in Round 3, Ironjawz/Bloodtoofs in Round 4 and Skaventide in the final round.

Allegiance: Daughters of Khaine
– Temple: Khailebron
Mortal Realm: Aqshy
Grand Strategy: Hold the Line
– Triumphs: Inspired

LEADERS
Bloodwrack Medusa (120)*
– General
– Command Trait: Mistress of Illusion
– Artefact: Whisperdeath
– Lore of Shadows: Mirror Dance

Morathi-Khaine (330)*
– Lore of Shadows: Mindrazor

The Shadow Queen (330)*

BATTLELINE
15 x Blood Stalkers (540)*
– Reinforced x 2

10 x Blood Stalkers (360)*
– Reinforced x 1

10 x Witch Aelves (120)*
– Pairs of Sacrificial Knives


UNITS
5 x Khinerai Heartrenders (95)*
5 x Khinerai Lifetakers (90)*

CORE BATTALIONS
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 94
Drops: 1

Wildcard 15th Stein Gaarder – Skaventide

Stein performed fantastically over the weekend with an outdated Skaven Battletome. Stein managed an impressive three wins and two losses. Along the way Stein lost against Stormcast Eternals/Hammrs of Sigmar in Round 1, won against Nighthaunt/Emerald Host in Round 2, Legion of the First Prince in Round 3, ironjawz/Ironsunz in Round 4 before losing against 3rd placed Lasse Kalberg and his Daughters of Khaine/Khailebron list in Round 5.

Allegiance: Skaventide
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Verminlord Warpseer 
(335)*
– General
– Command Trait: Master of Magic
– Universal Spell Lore: Flaming Weapon

Arch-Warlock (175)*
– Artefact: Vigordust Injector
– Lore of Warpvolt Galvanism: More-more-more Warp Power!

Warlock Bombardier (125)*
– Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
9 x Stormfiends 
(945)*
– 3x Windlaunchers
– 3x Ratling Cannons
– 3x Shock Gauntlets
– Reinforced x 2

5 x Skryre Acolytes (65)*
5 x Skryre Acolytes (65)*
5 x Skryre Acolytes (65)*
5 x Skryre Acolytes (65)*

Endless Spells & Invocations
Soulscream Bridge (70)
Vermintide (80)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 97
Drops: 1

The Final Tournament Placings

– Declan & Peter

What is Fantasy Battles: The 9th Age?

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BOARD GAME GEEK SUMMARY

Rating7.9 (23 Reviews)
Players2-8
Playing Time60-240 mins
Age10+
Complexity4.50/5.00

Fantasy Battles: The 9th Age is an independent table top miniature wargame set in a fantasy world, in which players take control of armies and set them upon one another in conflicts ranging from minor skirmishes to mighty battles with hundreds of models.

The game and all of its rules are completely free to download and use, and consist of a main rulebook and over fifteen army documents, ranging from stoic men and noble elves to the feral orcs and dread worshipers of the dark gods. You can easily assemble your own army using appropriate 28mm miniatures from any manufacturer.

Fantasy Battles: The 9th Age has been created by a group of experienced wargamers, a large supportive staff and continuous input from the wargaming community. We aim to provide a competitive, balanced and fun game, with updates and new rules to be released regularly.

Dark Wizard Gaming has a number of excellent YouTube videos explaining how to play 9th Age these are only up to the Charge phase, after this I’ve included a Battle Report from Guerilla Miniatures showing how it plays.

Episode 1 – Intro

Episode 2 – Models, Units and Line of Sight

Episode 3 – Characteristics

Episode 4 – Building an Army

Episode 5 – Setting up a Game

Episode 6 – Charge Phase

Battle Report

Rules

The 9th Age has a fantastic website where you can download the core rules and read through the various factions.

Miniatures

As for miniatures you can use all your old Warhammer Fantasy battle miniatures and any other Fantasy miniature range as long as they fit within the description of the available armies.

Thanks for reading! – Peter

Top Three AoS Lists from GGMaitland Age of Sigmar GT – 5/6th March 2022

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GGMaitland Age of Sigmar GT was a five game event that took place in Maitland, Australia on 5th and 6th March. It saw 37 players fight it out to be claimed champion.

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The 1st and 3rd Lists (2nd place not available)

1st Ashley McEwan – Sons of Behemat

Ashley won all five games beating Big Waaagh! in Round 1, Blades of Khorne/Reapers of Vengeance in Round 2, Seraphon/Fangs of Sotek in Round 3, Cities of Sigmar in Round 4 and Seraphon/Thunder Lizard in the last round.

Allegiance: Sons of Behemat
Tribe: Taker Tribe
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders

Kraken-eater Mega-Gargant (490)*
– General
– Command Trait: Extremely Intimidating
– Artefact: Glowy Lantern
– Universal Spell Lore: Flaming Weapon

Gatebreaker Mega-Gargant (525)*
– Artefact: Vial of Manticore Venom (Universal Artefact)

Warstomper Mega-Gargant (470)**

Battleline

1 x Mancrusher Gargants (170)**
1 × Mancrusher Gargants (170)**

Endless Spells & Invocations
Purple Sun of Shyish (70)

Core Battalions
*Bosses of the Stomp – Magnificent
**Footsloggas – Unified

Additional Enhancements
Artefact

Total: 1895 / 2000
Wounds: 129
Drops: 3

Declan – Having been top of the pile at the beginning of AOS3, Sons of Behemat have taken a bit of a hit in the meta as players moved to other Tier S armies. Ashley’s smashing face like its 2021 but with an endless spell and a (virtually) guaranteed triumph.

The Gatekeeper will be doing the smashing, but it’s good to see the two small guys attending as well, who will be helpful for holding objectives. Whilst they are easy to kill individually, you have to make the decision not to shoot / attack the bigger guys instead.

It’s still a good list and Ashley’s done really well to beat two Seraphon lists on his path to victory.

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3rd Joel Graham – Big Waaagh!

Joel managed an impressive four wins and one loss, losing against 1st Sons of Behemat/Taker Tribe in Round 1. Then continuing to beat Ogor Mawtribes/Bloodgullet in Round 2, Slaves to Darkness/Despoilers in Round 3, Lumineth Realm-Lords in Round 4 and Daughters of Khaine/Khelt Nar in Round 5.

Allegiance: Big Waaagh!
– Grand Strategy: Beast Master
– Triumphs:

Kragnos, The End of Empires (720)
Gobsprakk, The Mouth of Mork (280)*
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Wurrgog Prophet (150)*
– General
– Command Trait: Master of Magic
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Levitate

Megaboss on Maw-Krusha (480)**
– Boss Choppa and Rip-tooth fist
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Universal Spell Lore: Flaming Weapon

5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers

5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers

5 x Orruk Ardboys (85)*
– 1x Gorkamorka Glyph Bearers

*Warlord
**Battle Regiment

Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 93
Drops: 6

Declan – Ah, Big Waaagh! It’s a great allegiance that I love playing but Joel has gone in a very different direction. With three big monsters (Kragnos, Maw Krusha & Gobsprakk), a Warchanter and Wurrgog to keep the points flows. As readers of this blog will know the Wurrgog is a monster if you go within 12″ of him with his stare ability, and Kraggy and Maw Krusha can smash into most foes and do crippling damage, whilst Gobsprakk provides some magic defense.

I really like Big Waaagh because there are so many ways to play it and Joel has gone very differently to my version – and done well.

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Wildcard – Jacob Strachan – Lumineth Realm-Lords

Jacob managed to get four wins anda single loss during their weekend and finished 4th. Beating Lumineth Realm-Lords in Round 1, losing against Soulblight Gravelords/Vyrkos Dynasty in Round 2, then beating Sons of Behemat/Taker Tribe in Round 3, Daughters of Khaine/Hagg Nar in Round 4 and Sons of Behemat/Breaker Tribe in the final round.

– Army Faction: Lumineth Realm-Lords
– Subfaction: Zaitrec
– Grand Strategy: Prized Sorcery
– Triumph: Indomitable

LEADERS
Scinari Loreseeker (170)*
Sevireth, Lord of the Seventh Wind (345)*
Vanari Lord Regent (155)*
– General

– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Spell: Speed of Hysh
– Spell: Protection of Hysh

BATTLELINE
30x Vanari Auralan Sentinels
(510)*
– Reinforced: Twice
– Spell: Protection of Hysh
10x Vanari Auralan Sentinels (170)*
– Spell: Total Eclipse
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light

OTHER
1 x Hurakan Spirit of the Wind
(265)*

ENDLESS SPELLS & INVOCATIONS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1965/2000

Declan – LRL as a wildcard is an interesting choice from Peter and this one is what I would call a ‘typical’ LRL build. A maximum unit of Sentinels with 30″ no line of sight mortal wound shooting. Meanwhile Severith and the Spirit of the Wind dance around the opponent and are virtually impossible to catch given their ability to move 12″ in both shooting phases (forget redeploy!).

Either surround them, shoot them or hope for the 12″ charge!

The Final Tournament Placings

– Declan & Peter