Tag Archives: A Life in Wargames

Don Featherstone – A Life in Wargames (1918-2013)

Donald Featherstone is perhaps the most influential Wargamer of 20th century Britain. Because of him, Britain came to enjoy miniature wargaming as a pastime.

Don born in 1918 got into miniature wargaming after playing with H.G. Wells’ rules Little Wars which were introduced to him by his father. In 1939 Don signed up to serve in the Royal Tank Regiment after trying unsuccessfully to find service in first the RAF and then the Navy. Don feared service in the infantry following stories from both his Father and Uncle. Don managed to “negotiate” service in the tank regiments with the recruitment officers.

Once in the 51st Battalion of the Royal Tank Regiment, Don’s skill with words and the ability to type at a reasonable rate saw him move to the HQ and was appointed as clerk in the Orderly Room. Don’s battalion was posted to the Gothic Line in Northern Italy. It was here that Don had his brush with death when an enemy shell landed inside their camp where Don and his comrades were eating a meal. Don was the possibly the only one to walk away uninjured from the attack. Eventually Don left the army in January 1946.

In the 1950’s Don came across Wargames Digest produced by American Jack Scruby. This reignited Don’s love of miniature wargaming and bought back his memories of playing Little Wars with his 54mm tin soldiers. Also around this time Don met Tony Bath, who would be (beside his brother) his first wargame opponent. Tony would later become the manager of the miniatures company Miniature Figurines.

When Jack Scruby ceased producing Wargames Digest Don and Tony decided to co-edit it for Britain, followed by Don’s own Wargamer’s Newsletter which he started producing in April 1962 and continued to do so each month for 18 years until 1980. It was unfortunately discontinued due to rising costs and a declining readership.

In 1962 however players of wargames were scarce and so finding opponents particularly difficult to do. Therefore Don set up the country’s very first wargames event inside his own home, in which virtually every Wargamer at the time attended. The following year he stepped the event up and hired a function room at the local hotel, this time there were around 20 attendees. The social features included a recreation of Wells’s famous Battle of Hooks Farm using photographs from his book Little Wars on an overhead projector, while a background narrative was read from the book. The first of the National Wargames Championships Conventions originated here, where a silver salver presented by Airfix Productions Ltd was fought for. The attendance of the events gradually increased each time.

In 1962 Don also wrote his first book War Games which went on to sell around the world.

Don’s first set of rules

This set of rules would be the first of 40+ publications by Don and launched him to become an iconic wargame writer of the 20th Century. Backed by his own military experience, his study of history and his excellent writing ability Donald Featherstone can truly be called the Father of Wargaming in Britain and the entire wargaming community owes him so much for where we find ourselves today.

Don always said that wargaming is a social hobby and that players everywhere should never forget that.

Normally I would list a few choice selections of the designer I’ve covered in the article. However, because of my deepest respect for this man I decided to list every ruleset he has written.

Don’s Rulesets

I wanted to close with some of Don’s advice on military service.

Don’s Military Advice

1) Never volunteer for anything. War is dangerous, if volunteers are asked for, the task must be really dangerous.

2) Never join the infantry, they take the casualties.

3) Never take unnecessary chances.

4) Never go into any building first, even if they enemy have retreated.

5) Never be in the first tank.

6) Never ride on the first tank.

7) Officers go first, they get the medals.

Bryan Ansell – A Life in Wargames

Bryan Ansell started with his life in wargames by founding and designing for his own miniatures company Asgard Miniatures. He also had his own fanzine named Trollcrusher.

In 1979 Games Workshop approached Ansell to found their own miniatures branch Citadel Miniatures. The company was set up to allow Games Workshop to be self reliant for its miniature purposes, allowing her to create the miniatures for all the games which Games Workshop had the license for at the time. This took their reliance on other miniatures companies such as Ral Partha away.

In 1980 Ansell wrote his first wargaming rules called Laserburn which he had published via Tabletop Games. Although only a foot note in gaming history, Laserburn contained many elements and wargear of the future Warhammer 40,000 game, such as Power Armour, Dreadnoughts, Jet Cycles and Bolt Guns.

By 1982 Games Workshop was depending on the sales of Citadel Miniatures and Bryan Ansell brought out all of Ian Livingstone and Steve Jackson’s shared in Games Workshop and all the operations were eventually moved from London to Nottingham.

Laserburn which you can still find today as a PDF.

Ansell worked with Richard Halliwell and Rick Priestley on Games WorkshopsWarhammer Fantasy Battles. This was originally designed to be given out for free to encourage customers to buy the new Citadel Miniatures range.

Along with Rick Priestley, Alan & Michael Perry, Jervis Johnson, Richard Halliwell, John Blanche and Alan Merrett, Ansell was responsible for the Warhammer boom of the mid to late 1980’s.

He later left Games Workshop to Tom Kirby in 1991 and instead focused on his own company Wargames Foundry, a company which sells historical miniatures. These miniatures were originally sculpted by the Perry Twins for Citadel Miniatures, but were no longer sold as part of the Games Workshop fantasy ranges. Ansell took a number of figure molds used for historical and fantasy figures under Citadel Miniatures and Games Workshop, and they have become part of the Wargames Foundry range. Wargames Foundry continues to sell a range of metal figures for historical, sci-fi and fantasy war gaming.

Although not as prolific a writer as some of the other people focused on in “A Life in Wargames” Ansell has been involved in the rules development of 15+ games.

References

Wikipedia – Bryan Ansell

Wikipedia – Laserburn

Wargames Foundry

Board Game Geek

Rick Priestley – A Life in Wargames

Rick Priestley alongside Jervis Johnson, Alessio Cavatore and Andy Chambers is perhaps one of the most well known game designers of our era.

Rick Priestley grew up in Lincoln and dtart d writing wargames as a teenager with his friend Richard Halliwell. In 1979 the pair wrote their first game Reaper while still in school. Tabletop Games (a small games publishing company with no sales output) printed their rules and they contacted Brian Ansell who worked for Asgard Miniatures at the time before his move to Citadel Miniatures. Brian Ansell put them in contact with Nottingham Toy Soldier Shop who agreed to sell the Reaper rules.

Halliwell & Preistley’s first game

With one rulebook for sale, Halliwell and Priestley collaborated on a second effort, a science fiction miniatures wargame titled Combat 3000, also published by Tabletop, that used 15mm/25mm “space marine” miniatures from Asgard. Around this time Brian Ansell left Asgard Miniatures, and with backing from Games Workshop set up Citadel Miniatures.

Priestley joined Games Workshop in 1982 as part of their subsidiary company Citadel Miniatures. At that time Citadel produced the miniatures for use in Dungeons and Dragons. Brian Ansell the manager of Citadel asked Richard Halliwell to develop Games Workshops’ first in-house game, Warhammer Fantasy Battles and Rick Priestley and Tony Ackland developed the product. Warhammer Fantasy contained many of the core mechanics or Priestley and Halliwell’s earlier game Reaper. Warhammer Fantasy was released in 1983 and was a huge success.

It allowed them a vehicle through which they could sell their own Citadel Miniatures. Earlier miniature wargames were designed to be played using generic models that could be bought from any manufacturer, but Warhammer Fantasy’s setting featured original characters with distinctive visual designs, and their models were produced exclusively by Games Workshop. This paved the way for Games Workshop to become the company it is today – all thanks to the three men who developed that first game.

Since before his time at Games Workshop Priestley had been working on a set of rules of Spaceship Combat called Rogue Trader which mixed Science fiction and fantasy elements. Priestley incorporated many aspects of this setting such as the lore and space travel into Warhammer 40,000 and dropped the ship combat element due to not having enough room in the book.

Warhammer 40,000: Rogue Trader

Games Workshop planned to sell conversion kits for their fantasy line to make them useable in Rogue Trader but eventually decided to instead dedicate an entire production line to the game and in 1987 Warhammer 40,000: Rogue Trader was born.

During his years with Games Workshop he was involved in the design of virtually all of their top games such as Necromunda, Mordheim, Warmaster, Lord of the Rings, Gorkamorka, Mighty Empires and Warhammer Ancient Battles (affectionately known as WAB by those in Historical gaming circles).

Warhammer Ancient Battles (WAB)

Rick Priestley left Games Workshop in 2009 stating that the corporate culture had grown too focused on sales and no longer cared about innovation in Games Design. He expanded on his view of Games Workshop in an article with Bell of Lost Souls in March 2015. In that, his thoughts on where Games Workshop was heading, was as a manufacturer of collectible miniatures and not games design.

After Games Workshop, Priestley co-founded Warlord Games which after Games Workshop is arguably the next biggest games and miniature manufacturer in Europe.

With Warlord Games, Rick Priestley has continued to develop fantastic wargame rulesets and being no longer held back by Games Workshop, these have included historical as well as Fantasy and Sci-Fi. The biggest games at Warlord such as Bolt Action, Black Powder, Gates of Antares, Hail Caesar, Pike and Shotte and Warlords or Erehwon have all been designed with Priestley’s input.

Bolt Action

In 2011 Rick Priestley was elected to the committee of the Society of Ancients. The Society of Ancients is a non-profit organisation that intends to promote interest in Ancient and Medieval history and wargaming.

This man is a true legend of Wargaming, is the father of Warhammer Fantasy and Warhammer 40,000 and has done a lot that Games Workshop fans and historical wargaming fans have to thank him for.

I have tried to give a flavour of the 115+ rules and add-on’s he’s developed below. But as with Jervis’ article, this really does not even scrape the surface as to the lore and depth of his many games. Rick, thank you! I can’t wait to see what you come up with next.

Sources

Board Game Geek

Wikipedia – Warhammer 40,000

Warlord Games

Bell of Lost Souls

Wikipedia – Wargame

Wikipedia – Rick Priestley

Wikipedia – Richard Halliwell

Solo Wargaming for your Favourite Games

I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.

For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.

Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.

The Woeful Brush Painting Competition Sponsored by SCN Hobby World

Closing date for entries 30th November. £1 entry, win your choice of a Start Collecting or Combat Patrol box set!

LINK

Gav Thorpe – A Life in Wargames

Born in Hertfordshire, Thorpe joined Games Workshop in 1993. Where he stayed for fourteen years, holding various positions, but being most known as a games developer, background designer and author of background fiction. He left Games Workshop in 2008 to concentrate on being a full-time author and has produced many novels and stories for the Black Library.

Gav Thorpe’s most famous work



Gav Thorpe worked in almost all aspects of Games Workshop, making his way up from assistant games developer to being placed in charge of the Warhammer Fantasy games system. He also contributed to the development and design of several editions of Warhammer 40,000, as well as writing articles for White Dwarf magazine and being the originator and lead developer of the Inquisitor games system. One of his last positions before leaving Games Workshop was an oversight role over all Games Workshop background and IP. His influence on the development of the Warhammer 40,000 background continues at present with the publication of his work for the Black Library.

The Woeful Brush Painting Competition Sponsored by SCN Hobby World

Closing date for entries 30th November. £1 entry, win your choice of a Start Collecting or Combat Patrol box set!

LINK

Andy Chambers – A Life in Wargames

Chambers is best known for his work for Games Workshop, where he worked from March 1990 to March 2004. He worked extensively on various Warhammer 40,000 rulebooks and sourcebooks, and also authored multiple fiction novels set in the same universe. Chambers was the lead designer on a number of Warhammer 40,000 spin-off games, such as Necromunda (1995) and Battlefleet Gothic (1999), produced by Specialist Games. These games were released at a time of major growth for Games Workshop and were designed with expansions and more miniatures sales in mind.

In 2003, Chambers joined Mongoose Publishing as the lead designer of the company’s development team for the Starship Troopers tabletop miniatures game. Starship Troopers won “Best New Game” in the 2005 Origins Awards.

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Chambers was also made the lead story writer for Blizzard Entertainment’s StarCraft II: Wings of Liberty for which he is given much of the credit for completing the project by other members of the company such as Megan Farokhmanesh.

Andy Chambers has also been involved in numerous other projects over the years such as Dust Warfare (2012) releases by Fantasy Flight Games, Dropfleet Commander (2017) by Hawk Wargames and Blood Red Skies (2017) publisher by Warlord Games.

Like Jervis Johnson and Alessio Cavatore, Andy Chambers has been involved in the designing of over 100 rules and accompanying supplements for many publishers including Games Workshop, Warlord Games, Hawk Wargames and Fantasy Flight Games to name but a few.

John Blanche – A Life in Wargames

My previous articles in the series;

Jervis Johnson

Alessio Cavatore

The Perry Twins

John Blanche is the person I need to thank for two things. Firstly getting me into 40k with the amazing box art from the 2nd edition of Warhammer 40k, and secondly for giving me the inspiration to collect Blood Angels.

2nd Edition Boxed Set

I spent hours pouring over the box art and taking in every minute detail in all its glory.

John Blanche became associated with Games Workshop in 1977 producing the cover art for the 4th issue of White Dwarf and the box art for the British edition of Dungeons & Dragons which the company had the license for. In 1978 he produced the first full colour art cover for the 7th issue of White Dwarf.

Dungeons and Dragons artwork by John Blanche

After 1978 he continued working with the company producing many illustrations for White Dwarf and the cover art for the first edition of Warhammer Fantasy Battles in 1983.

Warhammer Fantasy 1st Edition

In 1986 Blanche was made in-house art director of Games Workshop, a position he has held ever since. As well as producing his own work and commissioning others, Blanche also produces designs for Citadel Miniatures.

John Blanche’s minotaur with miniature Mona Lisa.

Blanche’s style is unique and has been termed by many as “Blanchitsu”, a term which is also used by hobbyists who try and emulate his images using miniatures.

A “Blanchitsu” style miniature

John Blanche’s work has brought many into the hobby including myself and will continue to do so for many years to come. John Blanche can be credited with making Warhammer 40,000 grim dark and for that as a fan, I thank him.

The Woeful Brush Painting Competition Sponsored by SCN Hobby World

Closing date for entries 30th November. £1 entry, win your choice of a Start Collecting or Combat Patrol box set!

LINK

The Perry Twins – A Life in Wargames

Alan and Michael Perry are miniature designers who worked for Games Workshop between 1978 and 2014 and were the longest serving members of the design studio.

As well as this, they are also former miniature sculptors for Wargames Foundry, helped found of Warhammer Historical Wargames and now run their own miniatures company Perry Miniatures.

The Green Knight, just one of many miniatures the Perry’s designed for GW.

They both take part in re-enacting historical battles and have illustrated various books on military history for Osprey Publishing.

During a reenactment in France for the Battle of Crecy in 1996 Michael Perry lost part of his right arm to an accident when reloading a reproduction cannon. However this didn’t hold Michael back and he learned to sculpt and paint with his left hand instead.

The limited edition “Gimli on Dead Uruk-hai” miniature, sculpted by Michael Perry.

The Perry’s own miniature company produces historical figures for ranges such as the Napoleonic Wars, English Civil War, Samurai, The Crusades and much more.

The Perry’s are close friends with Lord of the Rings director Peter Jackson and have sculpted him many 54mm miniatures for his first world war collection.

A 75mm figure available through the Perry Miniatures website

The Perry’s are the go to manufacturer for plastic historical wargaming figures and during their heydays at Games Workshop was said to be responsible or involved in 90% of their miniatures.

From left to right, Alessio Cavatore, Brian Nelson, Alan Perry and Michael Perry on set as extras for the Return of the King

The Perry Twins are the most recognisable names in miniature sculpting and have a deserved reputation for the quality of their products.

Using traditional sculpting methods as opposed to the modern 3D sculpting that are used by Games Workshop today these men are true artists in what they do.

The Woeful Brush Painting Competition Sponsored by SCN Hobby World

Closing date for entries 30th November. £1 entry, win your choice of a Start Collecting or Combat Patrol box set!

LINK

Jervis Johnson – A Life in Wargames

Jervis Johnson officially retired from Games Workshop in July. As such I thought it was a great time to cover his career as a games designer, from his first game to his last and the impact he’s had on the hobby.

If you don’t know who Jervis Johnson is then this will introduce you to a man who has created many of the great games you know and love today.

Jervis joined Games Workshop as a trade sales assistant in 1982. During this time he started writing rules for Games Workshops’ own games in his spare time (them being the seller for dungeons and dragons in Europe.and not producing their own game of Warhammer Fantasy until 1983). What would become the first edition of Blood Bowl was produced in 1986, followed closely by Rogue Trader (the 1st edition of Warhammer 40k) in 1988.

During his time Jervis has designed or has been involved in the design of over 93 games and add-ons. Both for Games Workshop and other companies.

These include;

  • Blood Bowl (1st, 2nd & 3rd Editions) – 1986, 1988, 1994
  • Adeptus Titanicus (1st Edition) – 1988
  • Advanced HeroQuest – 1989
  • Advanced Space Crusade – 1990
  • Armies of the Imperium – 1991
  • Battle for Armageddon – 1992
  • Black Powder (2nd Edition) (Warlord Games) – 2019
  • Blood Bowl (2016 Edition) – 2016
  • Epic Armageddon – 2003
  • La Haye Saint (Warlord Games) – 2014
  • Necromunda – 1995
  • Space Hulk (2nd Edition) – 1996
  • Space Marine – 1989
  • Warhammer 40,000 (3rd Edition) – 1998
  • Warhammer 40,000 (4th Edition) – 2004
  • Warhammer Ancient battles – 1998
  • Warhammer Fantasy (8th Edition) – 2010
  • Warmaster – 1993

Many other companies have taken inspiration from some of Jervis Johnson’s games. Whether you know it or not, your favourite game has probably been worked on or has used inspiration from one of Johnson’s game.

His retirement is well deserved, but the wargaming community is losing a true giant of the industry. Goodbye Jervis, and enjoy your retirement.

Why don’t you let us know in the comments below which of Jervis’ games was your favourite?

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Next Week

Alessio Cavatore