Those of you who are familiar with our YouTube channel may remember that I started a Grudge ringer army some time ago. This was meant as an homage to my favourite video game of the 90’s ‘Shadow of the Horned Rat‘.
I’d already painted up Commander Bernhardt back in 2020 as well as some Grudgebringer cavalry and infantry.
I wanted to get Allor the wizard involved in the army as well. For those of you not familiar with the game, here’s his unit card:
Allor
There wasn’t a suitable Warhammer model available so I decided to create the miniature in HeroForge. It’s a great website that you can spend hours on creating your ideal mini! I ordered mine some time ago and have only just got around to painting him after deciding to take a break from painting Kruleboyz.
Allor
I have tried a little OSL but I don’t think I’ve pulled it off. More practice needed.
Fantasia Fanatic XLI was an 5 game Age of Sigmar tournament that took place in Sweden this weekend just past. It saw 33 players fighting to be crowned Champion.
1st Ronya Andersson – Nighthaunt
Ronya won four games and drew one with the older Nighthaunt book! Drawing in the first round against Lumineth Realm-Lords/Iliatha, then going on to beat Daughters of Khaine/Khelt Nar in Round 2, Seraphon/Thunder Lizard in Round 3, Maggotkin of Nurgle/Munificent Wanderers in Round 4 and Stormcast Eternals/Hammers of Sigmar in Round 5.
Army Faction: Nighthaunt – Subfaction: Emerald Host – Grand Strategy: Hold the line – Triumph: Inspired
LEADERS Guardian of Souls with Nightmare Lantern (135)*** – Artefact: Pendant of the Fell Wind Spell: Soul Cage Knight of Shrouds on Ethereal Steed (120)*** – Artefact: The Traitor Knight’s Blade Krulghast Cruciator (120)*** Lady Olynder, Mortarch of Grief (215)** – General – Spell: Shademist
BATTLELINE 10 x Hexwraiths (300)* – Reinforced: Once 10 x Hexwraiths (300)* – Reinforced: Once 5x Hexwraiths (150)*** 6 x Spirit Hosts (250)* – Reinforced: Once
BEHEMOTH Black Coach (200)** Black Coach (200)**
CORE BATTALIONS *Hunters of the Heartlands **Linebreaker ***Warlord
Declan – Wow… Ronya take a bow. Not even a suggestion of doing this the easy way either, with 2 Black Coaches (not the best units in the game to put it mildly), and against 5 armies all in the top half of the stats.
There’s even more credit for taking the Hexwraiths because no matter whether they are any good in the game I’ve never been able to find out – I assembled 5 of them, and wanted to kill the person who designed their fit! It’s awful. So double congratulations for running 25 of them!
2nd Alexis Herbeck – Stormcast Eternals
Alexis won 4 games and lost 1. Beating Blades of Khorne/Reapers of Vengeance in round 1, Soulblight Gravelords/Vyrkos Dynasty in round 2, Cities of Sigmar/Living Cityin round 3 and Seraphon/Dracothion’s Tail in round 4 before losing against Ronya Andersson and their Nighthaunt/Emerald host list in round 5.
Allegiance: Stormcast Eternals – Stormhost: Hammers of Sigmar (Scions of the Storm) – Grand Strategy: Hold the Line – Triumphs:
Leaders Knight-Incantor(125)* – Spell: Thundershock Knight-Judicator with Gryph Hounds(205)* Lord-Relictor (145)* – General – Command Trait: High Priest – Artefact: Mirrorshield – Prayer: Translocation
Units 3 x Aetherwings (65)** 3 x Aetherwings (65)** 5 x Judicators with Skybolt Bows (200)** 5 x Liberators (115)** 5 x Vindicators (130)*** 5 x Vindicators (130)*** 6 x Vanguard-Raptors withLongstrike Crossbows (480)** – Reinforced: Once 2 x Stormdrake Guard (340)***
Core Battalions *Command Entourage – Magnificent **Brotherhood Command ***Hunters of the Heartlands
Additional Enhancements Holy Command: Thunderbolt Volley Holy Command: Call for Aid
Declan: Regular readers will be board of Longstrikes, shooting in one hero phase (Thunderbolt Volley); Teleporting on a 2+ (rerollable) with the Relictor and backed up by 2 Stormdrake Guard… wow! Prime Targets making little difference with this army as if you can’t kill them in the first place the fabled extra point is making no difference at all.
This is no criticism of Alexis – it’s in the book; it’s legal – take it!
3rd Per Sigvallius – Cities of Sigmar
Per also managed four wins and a single loss. Beating Idoneth Deepkin/Ionrach in round 1, Fyreslayers/Greyfyrd in round 2. then losing against the Stormcast Eternals/Hammers of Sigmar of 2nd place Alexis in round 3, before going on to beat Soulblight Gravelords/Vyrkos Dynasty in round 4 and Seraphon/Thunder Lizards in round 5.
Allegiance: Cities of Sigmar – Subfaction: Living City – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders Sorceress (95)* – General – Command Trait: Master of Magic – Artefact: Arcane Tome – Spell: Ironoak Skin Doralia ven Denst (115)* Freeguild General (100)* – City Role: General’s Adjutant
Units 10 x Darkshards (115)* – City Role: Honoured Retinue 30 x Freeguild Crossbowmen (315)* – Reinforced: Twice 10 x Freeguild Crossbowmen (105)* 4 x Stormdrake Guard (680)** – Reinforced: Once 4 x Dracothian Guard Concussors (440)**
Core Battalions *Battle Regiment **Hunters of the Heartlands
Declan – I really like Cities of Sigmar lists, because it reminds me of my days playing Empire in Warhammer Fantasy, and I still have an army for Warmaster… so hark back to the good days of Crossbowmen and Halberdiers – all mono-pose.
Per has gone with a ‘not Cities’ Cities list like many before him though with 4 Dragons in one unit and 4 Dracothian Guard. At 1,120 points for these Stormcast units, it is a Stormcast army… just with some cheap units to back it up.
And the 30 Crossbows dish out damage – shorter range than the longstrikes and not as common, but ignore them at your peril – and that’s why this army works. Target priority… all of it good … and you want to kill it all. I don’t know what I’d go for first, but probably the Dragons to get a few points on the board before Per steamrollers the rest through!
Well done on a 4-1 — this needs to be piloted and practiced with.
A few of us at Woehammer are getting a little hyped for the new Horus Heresy edition. As such, we decided to do the choose your legion series of questions on theHorusHeresy.com
Peter
I’m a massive Blood Angels fan and have been ever since I first got into the hobby. However, since reading the first few books in the Horus Heresy series I developed a love of the Luna Wolves.
That being said, the Luna Wolves were renamed the Sons of Horus by the time of the Horus Heresy. So how would I go about creating an army in this style? There’s two options here, the first is to simply say that loyalist Sons of Horus somehow survived Horus’s purge and turned their back on the Primarch by returning their colours to that of the Luna Wolves. The second option is to claim that these particular Luna Wolves were left as a standing guard to ensure compliance of a particular planet and were somehow forgotten by their brethren. I’m more inclined by the second option as it leaves a question mark as to whether they are loyal or traitor….
Luna Wolves by Taleofpainters.com
Steve
An easy choice for me, my 40k chapter of choice and the one that I am currently painting and playing with is the Crimson Fists. Therefore, a Horus Heresy project would have to be based on a force commanded by Alexis Polox, the Crimson Fist, first Chapter master of the Crimson Fists. During the Great Crusade, Polux became one of Rogal Dorn’s most senior captains, rising to his advisory council, the “Stone Men.”
Captain Polox led primarch Dorn’s Retribution Fleet at the Battle of the Phall system against the Iron warriors. After the battle Polox with the remains of his company found themselves at Macragge.
After the Heresy, and the splitting of the Legions, Polox was the chapter master of the newly formed Crimson Fists chapter and led them for 800 years,
My HH force would be based around Captain Polox and his Imperial Fists Legion’s 405th Company.
Dave
I am a terrible hobby butterfly, so this was a bit trickier for me. I have previously played both Space Wolves and Ultramarines in 40K and (briefly) started an Imperial Fists army when I got back into 9th Edition. I took the big quiz and realised it was fairly clear it was going to end up with either Imperial Fists or Iron Warriors but did I really want to dive back into Imperial Fists again….?
Imperial Fists were tempting because the main thing which had put me off in 40k was the fact that my favourite units tended to be a bit (OK, a lot) pants, this could be remedied in Horus Heresy because I really liked the older marine sculpts. Then I remembered “Storm of Iron”. It’s an absolute classic in the 40K literature from Graham McNeill, with Iron Warriors and lots of cannon fodder Traitor Guard besieging an Imperial fortress. I shan’t properly review it here or give spoilers but it’s great fun and 100% worth a read. Well, I now have a Renegades and Heretics army for 40K and I could happily recreate a late Heresy army with them and some nice new Iron Warrior friends (aaahhh friend…..I’m hoping the rules will allow this sort of mixing).
Bonus points being if Pete and Steve are playing Loyalists I will relish having a bit of banter, especially with Steve and his Fists. I think I will enjoy playing the bad guy and truly hope there’s some sort of special rule which allows me to shell my own troops for the lulz.
So, it’s time to set up a direct debit for Iron Warriors paint, develop some fairly serious daddy-issues and prepare my crusade to liberate the galaxy from the scourge of the False-Emperor.
Iron Within, Iron Without!
Declan
Blood Angels for me all the way – they were my first chapter – and not at all picked because they were all red – but I’ve never not liked them as I began to read around the fluff I liked them even more.
One of the first White Dwarf’s I ever bought has the iconic black and white drawing of Horus & the Emperor facing off and Sanguinius dead and their feet, have inflicted the damage that would be Horus’ downfall. And that is how I see the Blood Angels. Perfect… flawed and willing to die for the right of the Imperium — and kill anything that stands up to it.
I’ve painted a few armies in my time but I don’t play 40k anymore so pictures are more limited – and all the models packed away. If you’re nice to Peter in the future maybe he’ll get me to show you some photos… I even have an army mostly made up of RTB001 models — yes I am that old!
As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.
Last Weeks Poll Results for Orders
Here are the results from last weeks polls.
Although votes are tied on this poll, I have gone with the top option as this achieved the number of votes first
Based on these results, the following wording will be added to our living rules:
THIS WEEKS POLLS
Let’s have a look at Air Combat and Spaceship transport.
–Peter
Name Suggestions?
Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.
That’s how long a lot of people, including myself, have had to wait for this announcement.
Yes, they’ve had a (understandable) name change, but they’re still the same Space Dwarfs we know and love.
The model looks great too! This particular fellow is just a lowly trooper so I’m looking forward to what the rest of the army looks like.
Everyone who’s waited has a wishlist for the models and rules, so I thought I would cover a few of my own…
Armour Save (3+)
Hear me out. I suspect we’ll get given 4+ but fluff-wise and by the looks of the trooper a 3+ is believable. Lore wise these chaps came out of the Age of Strife with more tech than the rest of Humankind, so while Humans have their power armour surely the Leagues will have their own?
Trikes
I’d like to see the Trikes come back but maybe not in such a Hell’s Angels vibe or in such numbers as their last iteration. Perhaps as an equivalent of Space Marine outriders.
Termites
I can imagine some tasty rules where units of Space Dwarfs are deployed by tunnelling machines behind enemy lines. Much like the Astra Militarum Termites. The Squats in Epic 40k had them….
Overlord Airship
You may remember this from Epic 40k, wouldn’t it be cool to have this as a Lord of War option?
Melee Specialists
Rather than making them expert marksmen, I’d rather have these guys as CC experts with rapid deployment options.
Exo-Armour/Hearthguard
I’d have no problem with these being combined into a single unit as long as they look decent. Possibly with some tasty power axes and a 2+ save.
There you have it, that’s my wish list. What would you add to this?
The following have been added from comments on Twitter and below
Tyranid Hunters
A Xenos Hunter unit with bonuses versus Tyranids, or at least a subfaction with something like that.
Teleport Unit
Something on a slow tracked vehicle that can teleport an infantry unit a turn in LoS so playing infantry heavy is viable but a risk.
Mole Mortars
Probably with a negative movement effect on affected units Some sort of orbital bombardment mechanic, probably triggered by a trike s A Leviathan Lord of war<br /> In Epic, squats had Rhinos but it would be nice if they had a different transport (or maybe none and they rely purely on trikes and teleport effects from slow vehicles).<br /> Everyone to start calling them Sporfs.</p>
I thought it could be fun to see what Kruleboyz army you would all choose for me to run at this event, so over the next few weeks I’ll be doing once a week posts where you get to select a unit by poll to enter the army. I do however, reserve the right not to run the list if I feel its blooming awful!
So first up.
SUBFACTION
As Kruleboyz there are three subfactions that can be chosen, each with their own benefits.
Grinin’ Blades
The Grinnin’ Blades are the epitome of Morkiness, ever seeking to get one over their foe before the battle is joined in earnest. Their Swampcalla Shamans are experts at concealing the boys with obfuscating mists, hiding them from sight until the enemy is completely surrounded.
Out of the Mists:The shamans of the Grinnin’ Blades make sure that the lads are swathed in thick, concealing fog before the battle begins.
During the first battle round, friendly GRINNIN’ BLADES units are not visible to enemy models that are more than 12″ away from them.
This is usually the secondary choice after Big Yellers, this gives the ability of essentially the enemy being unable to attack your models unless they’re within 12″ in the first turn.
Big Yellers
The Big Yellers are seen as pretty lazy by the other Kruleboyz, but it is precisely this trait that has led to them spending a lot of time tinkering with their wargear and making ‘kustom modifikashuns’. As such, the Deffspikerz of this warclan invariably wield the flashiest, shootiest missile weapons – after all, it saves them the long walk that is usually required in order to shank a foe.
Only Da Best: The crossbows of the Big Yellers are just that bit better than those of other Kruleboyz – not that the rival warclans would ever admit it.
Add 3″ to the Range characteristic of missile weapons used by friendly BIG YELLERS ORRUK units. In addition, in the first battle round, each time a friendly BIG YELLERS ORRUK unit shoots, you can re-roll 1 of the hit rolls for 1 of the attacks made by that unit.
This is the most selected faction for Kruleboyz as it increases the range of your shooting attacks to 27″ which means you can tag a few units in the first turn from shooting if you play your deployment right.
Skulbugz
Even other greenskins think that the Skulbugz are an unsettling bunch. They have an affinity with creeping, crawling things, and are usually surrounded by undulating swarms of gangly swamp-midges and nasty, scuttling critters that are likely to run up a foe’s leg. Understandably, this can be extremely distracting to their enemies in battle.
Crawly Swarm: The Skulbugz and their loathsome warbeasts are magnets for all kinds of biting, wriggling creepy crawlies.
When an enemy unit is picked to fight, roll a dice if it is within 3″ of any friendly SKULBUGZ units. Add 2 to the roll if that enemy unit is within 3″ of any friendly SKULBUGZ MONSTERS. On a roll of 6+, subtract 1 from hit rolls for attacks made by that enemy unit in that phase.
This is the least chosen faction for Kruleboyz, it gives you a 16% chance of forcing the enemy to subtract 1 from their hit rolls, or 50% if they’re near a friendly monster.
Who should the General be?
There are only a few Kruleboyz units who can benefit from Command Traits and these are:
Breaka-Boss on Mirebrute Troggoth (180 Points)
Killaboss on Corpse-Rippa Vulcha (240 Points)
Killaboss on Great Gnashtoof (170 Points)
Killaboss with Stab-Grot (110 Points)
Snatchaboss on Sludgeraker Beast (315 Points)
There are pros and cons to each
Breaka-Boss on Mirebrute Troggoth (180 Points)
Pros
Resilient – 12 Wounds plus an ability to heal D3 wounds on 4+ in friendly Hero Phases.
Lots of Attacks – With its Iron-Bound Clubs and Bident Goad, this model generates 9 attacks per turn all 3+/3+.
EvenMore Attacks -For each wound caused after rollingD3 wounds using the Breaka-Harness you can gain 2 to the Iron-Bound Clubs attacks of the Troggoth giving him up to +6 attacks on 3+/3+ with -2 Rend and 3 Damage.
Cons
Individual – With no Aura’s or Buffs this model has no direct benefits to other units in the Kruleboyz list.
Can Die Quickly – If you’re choosing to use the extra attacks by causing D3 wounds you can quickly lose wounds in combat. Is this something you want to be doing on your general?
Slow – With a movement of 5″, this model will take time to move across the table and get into contact with the enemy. When you do get into contact, it’s probably at the location chosen by your opponent.
Killaboss on Corpse-Rippa Vulcha (240 Points)
Pros
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Duplicate Command Ability – If you choose to issue a command ability with this model, another model in your army can still issue the same command ability in the same phase.
Venom-Encrusted Attacks – The Vulcha benefits from Venom-encrusted attacks on its Beak and Flesh-tearing Talons and its Stinger, as well as the Killaboss’ Jagged Boss-Stikka. Total of ten attacks.
Fast – Movement 14″
Cons
Expensive – 240 Points, aside from the Snatchaboss on Sludgeraker this is the most expensive command unit and will limit your choices elsewhere on the roster.
Target – Because of its Speed and number of attacks this unit is likely to be targeted by your opponent quickly.
Killaboss on Great Gnashtoof (170 Points)
Pros
Cheap – At only 170 points, this is one of the cheaper options to lead your army. Beaten only by the Killaboss on foot.
Fast – 10″ Movement
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Venom-Encrusted Attacks – The boss benefits from Venom-encrusted attacks (mortal wounds on 6+).
+1 To Hit – If this unit made a charge move in the same turn
Cons
No. of attacks – The drop in points come at a price, and in this case its a drop to eight attacks instead of 9/15 (Mirebrute) and 10 (Vulcha), they do however still hit on 3+/3+
Low Wound Count – This model will die quickly to sustained attacks, but does benefit from a 3+ save instead of 4+ as seen on the other units so far.
Killaboss with Stab-Grot (110 Points)
Pros
Cheap – At only 110 points this is the cheapest General option available to the Kruleboyz.
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Stab-Grot – Model has a single use Ward Save on 1-5, if successful you lose the Grots attacks. 3 attacks (4+/4+)
Venom-Encrusted Attacks – The boss benefits from Venom-encrusted attacks (mortal wounds on 6+).
Cons
Can Die Quickly – With only 6 attacks, this model WILL die and will give away Slay the Warlord points.
Slow – With a movement of 5″, this model will take time to move across the table and get into contact with the enemy. When you do get into contact, it’s probably at the location chosen by your opponent.
Snatchaboss on Sludgeraker Beast (315 Points)
Pros
Lots of Attacks – This model can attack up to 12 times in the combat phase with various weapons with them all at 3+/3+ or 3+/2+.
Aura – This model can add 1 to the number of mortal wounds caused by Venom-Encrusted weapons on Kruleboyz units within 12″.
Insta-Kill – This model has the potential to one shot characters with 7 wounds or less on a roll of 2D6. Single Use.
Tough – Has 14 wounds and a save of 4+.
Cons
Target – Because of its Poison Buff and number of attacks this unit is likely to be targeted by your opponent quickly.
Expensive – At 315 Points this is the most expensive unit in this list. The difference between this and the foot Killaboss being the ability to field another 200 points of other units.
Finally, what should their Command Trait be?
Slippery Skumbag
This wily boss has mastered the art of the feint and counter-charge. This general can retreat and charge in the same turn.
This would benefit the fast moving units the most, especially the Great-Gnashtoof which gets +1 on its attacks if it charged in the same turn.
Not as great for the slower, Sludgeraker or Killaboss and Stab-Grot.
Supa Sneaky
This boss is renowned for the ingenuity of his ambush manoeuvres. If this general is on the battlefield at the start of the first battle round, before determining who has the first turn, you can pick 1 friendly KRULEBOYZ unit and set it up again anywhere on the battlefield that is more than 9″ from all enemy units.
This could benefit a hard-hitting combat unit such as another Mirebrute Troggoth, Killaboss with Stab-Grot or even a unit of Gutrippas (especially if they’ve been reinforced)
Egomaniak
This self-important boss is willing to use anyone to protect his own hide. If this general is within 3″ of another friendly unit, roll a dice before you allocate a wound or mortal wound to this general or instead of making a ward roll for this general. On a 4+, pick 1 other friendly unit within 3″ of this general. That wound is allocated to that unit instead and cannot be negated.
This is a great pick for those Generals you especially want to keep alive that cost a fortune. You’ll need to make sure you park a unit of gutrippas or Hobgrots near them to act as the meatshield.
GT ŁÓDŹ was a 43 player two day event held in Poland on the 26th and 27th of March.
1st Mateusz Eljasz – Hedonites of Slaanesh
Mateusz won all of his games over the weekend bringing a Hedonites list that takes five wins! Along the way Mateusz beat Maggotkin of Nurgle/Drowned Men in round 1, Lumineth Realm-Lords/Alumnia in round 2, Ogor Mawtribes/Bloodgullets in round 3, Daughters of Khaine/Hagg Nar in round 4 and Seraphon/Thunder Lizard in round 5.-
Army Faction: Hedonites of Slaanesh – Army Type: Invaders – Subfaction: The Lurid Haze – Grand Strategy: Beast Master – Triumph: Inspired
LEADERS Be’lakor (360)* Sigvald (265)* – General Synessa (260)*
BATTLELINE 11 x Blissbarb Archers (170)* 11 x Blissbarb Archers (170)* 11 x Blissbarb Archers (170)*
BEHEMOTH 1 x Chimera (220)*
OTHER 5 x Slickblade Seekers (230)* 5 x Seekers (140)*
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1985/2000 Drops: 1
Declan – wow… Slaanesh… 5-0!! Mateusz should take a bow for this. Sure Be’Lakor is good with his ability to shut down an enemy’s unit for a turn (mostly), but the Blissbarb Archers are just a poor version of Sentinels / Bow Snakes. To be honest I have no idea how Mateusz has done it, and all I can say is congratulations!
2nd Jakub Golec – Stormcast Eternals
Jakub won 4 games and lost 1. Losing against Ironjawz/Bloodtoofs in round 1, then going on to beat Soulblight Gravelords/Kastelia Dynasty in round 2, Soulblight Gravelords/Avengorii Dynasty in round 3 and Big Waaagh! in round 4 and Ogor Mawtribes in round 5.
Allegiance: Stormcast Eternals – Stormhost: Hammers of Sigmar (Scions of the Storm) – Mortal Realm: Ghur – Grand Strategy: Dominating Presence – Triumphs: Inspired – Holy Command: Thunderbolt Volley
Leaders Knight-Heraldor (105)* Knight-Heraldor (105)* Knight-Heraldor (105)* – General – Command Trait: Master of Magic – Artefact: Arcane Tome (Universal Artefact) – Spell: Chain Lightning
Battleline 10 x Judicators with Boltstorm Crossbows (380)* – Reinforced x 1 – 2xThunderbolt crossbow 5 x Judicators with Boltstorm Crossbows (190)* – 1xThunderbolt crossbow 5 x Judicators with Boltstorm Crossbows (190)* – 1xThunderbolt crossbow
Units 1 x Stormstrike Chariot (165)** 1 x Stormstrike Chariot (165)** 1 x Stormstrike Chariot (165)** 1 x Stormstrike Chariot (165)** 1 x Stormstrike Chariot (165)** 3 x The Farstriders (90)**
Declan: We’ve seen some Stormcast shooting lists already, but this is one of the left-field options which is flying under the radar at the moment. Don’t underestimate the level of damage that this list will push out at distance, and with good resilience. Plus getting them into a 2 drop with the Redemption Brotherhood & Battle Regiments means that Jakub is getting to choose first or second on 75% of occasions (statistically)!!
3rd Ziemek – Seraphon
Ziemek also managed four wins and a single loss. Beating Disciples of Tzeentch/Hosts Duplicitous in round 1, Soulblight Gravelords/Avengorii Dynasty in round 2, Bonesplitterz/Icebone in round 3, Seraphon/Thunder Lizard in round 4 and losing against 1st placed Mateusz and his Hedonites of Slaanesh in round 5.
Declan – some of the Seraphon players I’ve spoken to are not sure the Salamanders are worth it as Prime Targets, but they are still good units at a good price and you still have to kill them to get any points. At 11 drops Ziemek isn’t getting choice of turn often, but with 3 monsters, and -1 damage, he’s able to survive most of the alpha strikes, and shooting armies and get some early damage in as well. The Seraphon book remains one of the most versatile in the game, and Ziemek’s list is no exception. Well done to all in the top 3.
Hello everyone! Hope you are safe and well. Good luck to everyone playing in tournaments today. Again I am working so I will miss popping in to the one being held by Savage Hammer gaming. Check them out and their future events. They have just been recognised as an official tournament organiser by Games Workshop.
I feel like this could be another busy weekend. Aeldari are proving very popular and from the look of the models up for pre-order there is some really cool reinforcements available for your Aeldari army.
Here is all your new releases up for pre-order;
WH40K: TEMPEST OF WAR CARD DECK (ENG) RRP £19-25%= £14.25
AELDARI: SHINING SPEARS RRP £37.50-25%= £28.13
AELDARI: RANGERS RRP £35-25%= £26.25
AELDARI: AUTARCH RRP £24-25%= £18
COMBAT PATROL: AELDARI RRP £90-25%= £67.50
AELDARI: AVATAR OF KHAINE RRP £60-25%= £45
AELDARI: SHROUD RUNNERS RRP £40-25%= £30
URDESH: THE SERPENT AND THE SAINT (PB) RRP £8.99-25%= £6.74
Below is information regarding some releases that are still in store but once they’re gone they’re gone. I do have stock of a few older dice sets, data cards/ warscrolls cards in store. If you’ve missed something and would like to check store stock send a message.
Black Library Limited Editions
Ghazghkull Thraka: Prophet of the Waaagh (limited Edition HB) £40
I can get ANY GW line for you. If it’s not on our list (of over 1,500 lines at 25% off!), that means it will be 15% off, as I must do it via the website, where discount is much reduced, to me. As well as our Games Workshop discount we have discounts on Bolt Action, Marvel Crisis Protocol and more.
This is hopefully going to make ordering a lot easier for everyone, but please remember I don’t hold all items in store, so the shipping delay may still apply while waiting for stock to arrive. The best time to place orders is by Sunday 6pm so I can collect all the information and order stock on Monday and get it to you in a good time frame.
Web only items are on there too, so please appreciate the fact that I can offer these at a discounted price (though a little less than the usual 25%) but I have to order them direct from the GW website just as you would do and if there is no stock, I also have to wait till they come back in, and this may cause shipping delays.
Any questions or queries on this process please send me an email. You can place your orders via the website or via the order form, whichever works best for you :0)
All orders placed via the website that are over £95 qualify for free Shipping.
Don’t forget the order cut-off is 6pm sharp Sunday. Anything after that rolls to next week’s order.
How to order, pay etc – VERY important to read: Below is how to lay your hands on the below at 25% off:
Brushes Terrain Black Library novels and audio books Glues Hobby supplies Carry cases Models…of course White Dwarf Getting started boxes Games
Fill in the order form which gets attached to your weekly email that I send – simply add the quantity you want of any line in the pink “order” column. The sheet will keep a running total for you. There is a full list and one for all single paints, brushes and tools
What if the models I want are not on the list? If they are on the GW website, I can order them for you. Just tell me what you need in your email.
These carry a 15% discount instead of the usual 25% discount – this is because my discount is reduced too.
Getting your order to you: You can collect or have your items posted – all the details are below, including my business address for collection.
For Collection – see shop address at the bottom of this email (opening times and closing times apply)
Postage: Most orders are small (fit in a box no bigger than 16x35x45cm and under 2kg weight). These always cost £4.20 and use Royal Mail 2nd Class signed for.
Larger orders will be more – typically £7.19 Evri (new name for Hermes)/ £8.90 parcel force/ by courier of your choice. Dependent on weight and size prices vary.
Orders online via the website over £95 are free shipping
EU orders will be more – ask and I’ll get a price for you, depending on pack size and country.
I will always let you know postage before you pay.
I’m happy to store and bundle multiple orders in to single postage/collections to save you time and money – even for multiple people, if it’s helpful for your groups.
I’m also happy to hold multiple orders over a period of weeks or months for you, securely, so you can have them shipped in bigger batches, and save multiple postage costs. Totally up to you. If you choose to part ship your order, you will have to cover both shipping costs.
Note that you can never have new release models until the actual release date
Collection: Save yourself postage and arrange to collect from me at our store: Spencer court News 4 spencer Court Corby NN17 1NU
Happy Mothering Sunday to all the lovely lady gamers out there Thank you for all your support
As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.
Last Weeks Poll Results for Orders
Here are the results from last weeks polls.
Based on these results, the following wording will be added to our living rules:
THIS WEEKS POLLS
A few general polls this week, but an important one around melee.
–Peter
Name Suggestions?
Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.
The Battle of Burning Skies was an 20 player one-dayer event run by Savage Hammer Gaming and Greetings from the Warp. Local to myself and Declan we felt we both would love to attend this, unfortunately I was struck down by Grandfather Nurgle on the morning of the event.
1st Max Burton – Stormcast Eternals
Max won all of his games over the weekend bringing the much familiar Stormcast Dragon list. Along the way Max beat Ironjawz/Bloodtoofs in round 1, Idoneth Deepkin/Dhom-Hain in round 2 and Ironjawz/Ironsunz in round 3.
Allegiance: Stormcast Eternals – Stormhost: Hammers of Sigmar. – Grand Strategy: Hold the Line – Triumphs: Inspired
LEADERS Knight-Draconis (300)* – General – Command Trait: Master of Magic – Artefact: Arcane Tome – Mount Trait: Celestial Instincts – Universal Spell Lore: Flaming Weapon Lord-Relictor (145)* – Prayer: Translocation
UNITS 2 x Stormdrake Guard (340)* – Drakerider’s Warblade 2 x Stormdrake Guard (340)* – Drakerider’s Warblade 2 x Stormdrake Guard (340)* – Drakerider’s Warblade 4 x Dracothian Guard Fulminators (460)* 3 x Aetherwings (65)*
CORE BATTALIONS *Battle Regiment
TOTAL: 1990/2000
2nd Billy Burrows – Maggotkin of Nurgle
Billy also won all three games beating Bonesplitterz/Icebone in round 1, Flesh-Eater Courts/Blisterkin in round 2 and Ogor Mawtribes/Bloodgullet in the final round.
– Army Faction: Maggotkin of Nurgle – Subfaction: Befouling Host – Grand Strategy: Beast Master – Triumph: Inspired
LEADERS Great Unclean One (495)* – Bilesword and Bileblade – Artefacts of Power: The Witherstave – Spells: Fleshy Abundance Great Unclean One (495)* – General – Command Traits: Master of Magic – Doomsday Bell and Plague Flail – Artefacts of Power: Tome of a Thousand Poxes – Spells: Flaming Weapon, Gift of Disease Rotigus (495)* – Spells: Stream of Corruption
BATTLELINE 1 x Beasts of Nurgle (110)** 10 x Plaguebearers (150)** 10 x Plaguebearers (150)**
OTHER 3 x Nurglings (105)
TERRAIN 2x Feculent Gnarlmaw.
CORE BATTALIONS – *Thricefold Befoulment – **Hunters of the Heartlands
TOTAL POINTS: 2000/2000
3rd Place Declan Waters – Big Waaagh!
Declan carries on his unbeaten run into four tournaments with two wins and a draw. Beating Flesh-eater Courts/Gristlegore in round 1, Maggotkin of Nurgle/Drowned Men in round 2 and drawing against Lumineth Realm-Lords/Syar in the final round. You can read Declan’s post tournament review here.
Allegiance: Big Waaagh! – Grand Strategy: Hold the Line – Triumphs:
Leaders Megaboss on Maw-Krusha (480)* – General – Boss Choppa and Rip-tooth fist – Command Trait: Touched by the Waaagh! – Artefact: Arcane Tome (Universal Artefact) – Mount Trait: Fast ‘Un – Lore of the Weird: Da Great Big Green Hand of Gork Wurrgog Prophet (150)* – Artefact: Glowin’ Tattooz – Universal Spell Lore: Flaming Weapon Orruk Warchanter (115)* – Warbeat: Fixin’ Beat Orruk Warchanter (115)* – Warbeat: Fixin’ Beat
Battleline 10 x Orruk Brutes (320)** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1 10 x Orruk Brutes (320)** – Jagged Gore-hackas – 2x Gore Choppas – Reinforced x 1 5 x Orruk Ardboys (85)*** – 1x Gorkamorka Banner Bearers 5 x Orruk Ardboys (85)*** – 1x Gorkamorka Banner Bearers
Units 4 x Ironskull’s Boyz (80)*** 3 x Orruk Gore-gruntas (170)** – Jagged Gore-hackas 2 x Savage Big Stabbas (80)*
Core Battalions *Warlord **Hunters of the Heartlands ***Ironjawz Fist
Additional Enhancements Artefact
Total: 2000 / 2000
Wildcard William Holley – Kharadron Overlords
Fellow Woehammer and Age of Chumps member Will managed to claim 6th place with two wins and a loss with a Kharadron Overlords faction that has struggled in 3rd edition. Will lost against Lumineth Realm-Lords/Syar in round 1, but then beat Daughters of Khaine/Hagg Nar in round 2 and Ironjawz/Bloodtoofs in round 3.
Allegiance: Kharadron Overlords – Sky Port: Barak Mhornar – Grand Strategy: Hold the Line – Triumphs: Inspired