Tag Archives: Orruk Warclans

Warscroll Review – Beast-Skewer Killbow

Before I begin, I wanted to clarify that when I discuss anything that involves a dice roll then I will refer to the average dice roll. For example, an average run roll being 3-4″ (average of 3.5 on one die).

This does mean that depending on how lucky your dice rolls are you can achieve more or less than the amount specified. But to keep it simple and for comparison purposes we will always refer to the average.

Basic Info

Beast-Skewer Killbow painted by myself
Grand AllianceDestruction
BattletomeOrruk Warclans
SubfactionKruleboyz
Cost130 Points

I started my Warscroll Reviews with possibly the greatest unit inside Age of Sigmar, the Hobgrot Slittaz. I continue it today with another Kruleboyz unit, the Beast-Skewer Killbow.

This is the only artillery unit available not only to Kruleboyz, but to Orruk Warclans in general. But is it worth the 130 points?

With only five wounds and a 5+ save it won’t stand up to much and has very little built in defense. On top of that, if it moves you’ll find that it’s shooting is affected. In competitive play, the Killbow is usually dropped in favour of other monsters that they have available to them.

Army Role

This unit is perfect for taking down large models with lots of wounds. They especially excel inside Big Yellers lists where they’re given an additional 3″ range and the opportunity to re-roll a single hit roll in the shooting phase of the first turn. This ability means they have a reach of 27″ and a 97% chance to successfully hit their target in the first turn

Combinations

Firstly there’s the allegiance abilities. The one that suits the Beast-Skewer Killbow the most is the Big Yellers, Only Da Best. This gives missile units with the Kruleboyz Orruks keywords an extra 3″ range as well as the ability to re-roll a single failed to hit dice per unit in the first turn of the game. As mentioned previously this pulls their first turn hit chance up from 83% to 97%.

Grinin’ Blades’ Out of Da Mists also applies to the Beast-Skewer Killbow, meaning shooting attacks cannot affect this unit on the first turn as long as it remains beyond 12″ of an enemy unit.

Crawly Swarm the Skullbugz allegiance ability will mean that potentially the unit can have units attacking it at -1 to hit. This only applies if an enemy is within 3″, if an enemy gets that close then it wouldn’t really matter about the -1 to hit rolls.

Although Generals with the Egomaniak command trait can use Beast-Skewer Killbow to offload their wounds on a 4+ to, there are very few situations where you would do actually do this.

You may also use Supa Sneaky on the Beast-Skewer Killbow. This may be useful after a bad deployment to move it away from a threatening unit and safely inside your own deployment area.

As this is a Kruleboyz Orruk unit they’ll benefit from Venom-encrusted Weapons meaning that to hit rolls of 6 are treated as mortal wounds. This can be further enhanced when near either the Snatchaboss on Sludgeraker Beast or Swampboss Skumdrekk who can add 1 to the number of mortal wounds caused on a 6 via their ability Sludgeraker Venom.

Speaking of their Venom-encrusted Weapons, these can be buffed by the Swampcalla Shaman with Pot-Grot who can grant them Poison, this would mean they cause mortal wounds on 5 or 6. Bear in mind that the previously mentioned Sludgeraker Venom doesn’t work on rolls of 5 in this case and still only applies to the hit rolls of 6.

The Swampcalla Shaman and Pot-Grot can also grant the Beast-Skewer Killbow an Elixir which will add +1 to outs save. Though if you can you’re much better attempting the Covered in Mud Dirty Trick.

Although this unit can benefit from the Kruleboyz Waaagh, with only 1 damage caused on average and bring extremely vulnerable to melee attacks why would you?

Another dubious option is to have them near a Marshcrawla Sloggoth to take advantage of its Krew Drummer ability giving them +1 to hit in melee.

One of the better combinations for the Beast-Skewer Killbow is using Dirty Tricks: Covered in Mud at the start of the game. If successful you can hide up to three units in terrain and they’re unable to be targeted by range attacks but can still shoot. This coupled with the Big Yellers allegiance ability of Only Da Best means you can park them inside terrain in your own deployment zone and use the 27″ range to attack from afar while not being shot at yourself.

Summon Boggy Mist spell can add 1 to the Beast-Skewer Killbow‘s charge rolls…. Again, why would you?

You can also use the Murknob with Belcha-banna‘s ability Power of Kragnos to give this unit a 5+ ward save against the effects of spells or Endless Spells.

The Rogue Idol will add 1 to this units Bravery.

Missile Attacks

The threat range of their missile attacks is a fairly decent 17″ if they move or, 24″ (20″ and 27″ respectively for Big Yellers) for the aimed shot.

AttackThreat Range# of AttacksAv # of HitsAv # of WoundsDamage Output (Pre-save)
Hasty Shot17″10.50.3See Damage Table
Hasty Shot (Big Yellers)20″10.50.3See Damage Table
Aimed Shot 24″10.80.5See Damage Table
Aimed Shot (Big Yellers)27″10.80.5See Damage Table
Based on average dice rolls

Damage is different with the Beast-Skewer Killbow so the below table shows the average damage for different unit types.

Unit TypeDamage Dice RolledAverage Damage Caused
Single Wound Models12.3
Two Wound Models22.6
Five Wound Models53.7
14 Wound Monsters 146.6
35 Wound Mega-gargant 3512
Killbow damage based on average dice rolls

When compared to a similar cost unit of 3 Man-skewer Boltboyz the damage output is greater when targeting units with more than a five Wound characteristic. Anything less than that and the Man-skewer Boltboyz are a better damage dealer.

AttackThreat Range# of AttacksAv # of HitsAv # of WoundsDamage Output (Pre-save)
Hasty Shot17″62 +1 Mortal1.3 +1 Mortal4.6
Hasty Shot (Big Yellers)20″62 +1 Mortal1.3 +1 Mortal4.6
Aimed Shot 24″32.51.63.2
Aimed Shot (Big Yellers)27″32.51.63.2
Unit of 3 Man-skewer Boltboyz damage based on average dice rolls

Melee Attacks

Tier 4* attacks with a fairly standard threat range of 12″ (movement + charge) plus a 1″ reach once in combat. Only three attacks, you’ll only get one hit before saves with this weapon. Avoid melee combat.

AttackThreat Range# of AttacksAv # of HitsAv # of WoundsDamage Output (Pre-save)
Jaggedy Blades12″31.50.750.75
Based on average dice rolls

Resilience

With five wounds, bravery 5 and a save of 5+, it’s not going to stand up to much punishment. That being said, as mentioned earlier, you could use Dirty Tricks: Covered in Mud to keep it hidden in terrain from enemy ranged attacks. This forces the enemy into making melee contact with it when it’s likely deep within your deployment area.

The unit itself would need to suffer the following hits from each rend to almost guarantee its destruction:

RendHits Required (Before Saves)
8
-16
-25
-35
Based on average dice rolls

Final Results

CategoryAmount
Movement5″
Missile Damage OutputVaries (24-27″ Threat)
Melee Damage Output1.0 (12″ Threat)
Combinations15
Total Wounds5 (26pts per wound)
Resilience8 Hits (Pre-saves)
Cost130 Points (130pts per Model)
Beast-Skewer Killbow

Warmaster Gordrakk – Part 2

EDIT: after talking to Declan and others at Woehammer, they disagree that he can be included and believe this still needs clarification with the FAQ team at GW due to the below images from the Battletome.

Kraggy’s Warmaster Rule
His keywords
Orruk Warclans Allegiance Rules

A few days ago I asked whether Gordrakk could be included in a Kruleboyz or Savage Orruk list. The response was a resounding NO!

However, before asking everyone on Reddit, I also emailed GW to ask them. Today I had the response.

Well that certainly makes things interesting. Whether he’d be any good in a Kruleboyz or Savage Orruk list is another question….

But he may be a cheaper alternative to Kragnos.

Tournament Preparation – Hampshire GT

  • Big Waaagh list with Kragnos

After an incredible run ended at Quest of Champions, I’ve decided to take a fun army to Hampshire GT this weekend. But… I couldn’t bring myself to leave the Big Waaagh behind yet. So, I searched the book for something new to add and didn’t need to look far. I’d recently painted some new models so they were top of my list. The good news is that they are likely to be fun.

Peter A has also released some great advice on Big Waaagh in his latest blog post over on Plastic Craic (*).

Kragnos / Kraggy!

I’ve covered his painting a little in a Hobby update, having painted him to gaming standard last year, struggled with the old warscroll, and only finished him last month when Tom wanted to borrow him.

His new Warscroll is giving him a new lease of life and seeing so many of them at Quest of Champions last weekend has convinced me to give him a go.

Man-Skewer Bolt Boyz

Also covered in their own Hobby Update, these were painted for Peter at Battle of the Burning Skies but unfortunately he didn’t get to it so the ladz have been languishing on my painting shelf staring at my Gitz! The other Big Waaagh lists last weekend both brought 6 of these, but with Kraggy there aren’t that many points spare, so I’ve brought only 3 of them for a little fun sniping.

The List – Big Waaagh!

Allegiance: Big Waaagh!
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Kragnos, The End of Empires (720)*
Orruk Warchanter (115)*
 General
 Command Trait: Touched by the Waaagh!
 Artefact: Arcane Tome (Universal Artefact)
 Warbeat: Fixin’ Beat
 Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
 Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
10 x Orruk Brutes (320)*
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
10 x Orruk Brutes (320)*
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
5 x Orruk Ardboys (85)*
 1x Gorkamorka Banner Bearers

Units
3 x Orruk Gore-gruntas (170)*
 Jagged Gore-hackas
3 x Man-skewer Boltboyz (120)*

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 122
Drops: 1

Battle Regiment or Warlord?

This was perhaps my most difficult decision – Each battalion gave different benefits and would both be viable choices, but in the end I went for the Battle Regiment and the 1 drop. With Kragnos in the army I think I need to know who is going first (or a 50/50 if I meet a fellow one-drop), because against anything with Mortal Wound shooting I can deploy Kraggy at the back next to the Warchanter – and go for the teleport.

9″ charge of 3D6 with a re-roll has a very good chance of hitting home. Sure if my opponent also has screens I’m in all sorts of trouble but that’s the fun of Kraggy.

The disadvantage here is that the Wurrgog is now on 6+ ward save, not the usual 4+ ward save so that he is very likely to kill himself. I’ll need to use him more as a 2 cast wizard for Mystic Shield onto Kraggy and using his Warscroll spell for any hordes I might face.

The Rulespack

Yes, I even read the rulespack and that was one of the reasons I decided to make the change to the army and bring something different.

Extract from Hampshire GT Rulespack

Making Minor Wins / Minor Losses more likely is a great way to potentially break up the pack… and my Big Waaagh list tends to win or lose by small amounts meaning Major Wins are slightly more difficult under this rule for my usual army.

Kraggy either wins big…. or get’s shot by Sentinels / Longstrikes / Dragons so I may be able to avoid those Minor Wins. This rule also gives you something to play for if its a ‘guaranteed loss’ game… get close – get a minor win and 10 TPs (better than a defeat at 0 TPs).

If you’re going as well, come and say hi – I’ll be rolling dice on the bottom tables likely, but I’m sure Kragnos will make it fun whilst I do so!

— Declan

(*) Actually I wrote this before his article was released, but it’s great fun to ‘blame’ PlasticCraic for this car crash of a list! Wish me a lot of luck.

Hobby Update – Kragnos

I’ve finished him, finally! Kragnos is a great model despite being more Beasts of Chaos than Destruction, and I’ve had him half-finished on a painting table since before Christmas.

Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.

But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it. Membership is available from just £1/month (plus taxes!!)

I brought him to an event at The Honest Wargamer’s venue in Nottingham last year before his warscroll change and lost all three games… grabbing a wooden spoon (or sticker!), and it put me off finishing him to the standard of the rest of my army.

With the Battle of the Burning Skies last weekend a clubmate – Tom – asked if he could borrow him, and so I took the opportunity to finish the chap off… and clear another partially completed model from the to-do list. Cheers for the push there Tom.

He’s a big lad – helped by his Hero Stone… must be a chore to lug around.

Regular readers will know that all my monsters (or more accurately no Greenskin models) are painted in red in my Destruction forces and so I could paint Kragnos to fit in with the style of all my toys – allowing him to be used in Sons of Behemat, Orruk Warclans, Gloomspite Gitz and Ogor Mawtribes if I so wish.

This makes him perhaps my most versatile model… although I’ve not yet used his new warscroll.

A Shield… of Protection!
For Games Workshop App (Age of Sigmar)

You can see from the above that he hits hard… very hard. Rend 3, Damage 4 and easy access to +1 to hit means his Dread Mace is clearing the way for whatever else is in the army, and the other weapons help get more damage. In fact he is more damaging than a Maw Krusha without Violent Fury so definitely worth thinking about in some of my armies.

Bright, ‘Anime’ Hair and lots of Verdigris

I’ve painted his hair with Tallasar Blue (Contrast Paint), which is such a lovely vibrant colour although some of the tips can wear off a little. An initial undercoat of Black should mean that not too many errors show through.

The Brass/Bronze is lashed with as much Nihilakh Oxide I could find – I love the affect it gives, and the bright contast with the brown of the Bronze – really brings the ‘under ground’ vibe to the fore.

That’s it for March, but I’ve got some Gutrippas on the painting table for April which I hope to get some paint on in the next few weeks, and then we’ll see what’s next.

It’d be great to see if you’ve done a Kragnos – so many great paint jobs out there for him.

— Declan

3 Big Waaagh! Lists – Quest of Champions

This weekend I am off to Sanctuary Gaming for Quest of Champions (Heat 2), hosted by the people of Warrior Lodge.

Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.

But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it. Membership is available from just £1/month (plus taxes!!)

I was fortunate enough to play Baz & Thomas at the Dazmaul Wargaming event a few weekends ago, and a lot of the Age of Chumps club have booked tickets for this event, so it promises to be a fun event.

The lists are being submitted via BCP (Best Coast Pairings) app and have been released today… and there are 3 Big Waaagh lists! Hurrah!

One is mine, and repeated last for convenience, but it’s great to see two others – completely different – being run as well. The thing I like about Big Waaagh lists is the variety available – sure mine is Ironjawz mostly, but it’s great seeing what others have and now – for the first time since switching to them – there are others playing them at the same tournament as me.

Orruk Warclan Book from Games Workshop – where you can find the Big Waaagh Allegiance.

Alex – Big Waaagh!

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat
Breaka-Boss on Mirebrute Troggoth (180)*
– Artefact: Mork’s Eye Pebble
– Mount Trait: Fast ‘Un
Wurrgog Prophet (150)**
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
Swampcalla Shaman with Pot-grot (105)**
– Lore of the Swamp: Nasty Hex
Orruk Megaboss (140)**
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Weird – Da Great Big Green Hand of Gork
– Lore of the Weird: Bash ‘Em Ladz

Battleline
15 x Orruk Ardboys (255)***
– Reinforced x 2
10 x Orruk Ardboys (170)***
– Reinforced x 1
5 x Orruk Brutes (160)
– Jagged Gore-hackas
– 1x Gore Choppas

Units
3 x Orruk Gore-gruntas (170)*
– Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)**
– Reinforced x 1
3 x Orruk Gore-gruntas (170)***
– Jagged Gore-hackas

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Total: 1970 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 151
Drops: 12

Alex has brought in Kruleboyz and range threat with the 6 Man-Skewer Boltboyz. They have the ability to shoot at up to 24″ something that my list doesn’t have. They are backed up by a Swampcalla Shaman who will be able to make the Boltboyz cause mortal wounds on a 5 or 6 to hit. They have 7 shots (2 damage) at 24″ range so that’s on average 4 mortal wounds – not a high amount, but within 12″ that suddenly becomes 13 shots with the same mortal wound chance – or 8 mortal wounds – good bye small characters.

He’s taken the Wurrgog Prophet with Glowin’ Tatooz to give him a 4+ ward in possibly the best single model in a Big Waaagh! list. He can stare at a unit within 12″ and do mortal wounds until they die (or he does!!) Beware of going near him as he needs over 14 successful wounds to kill him!

For the rest of the army Alex has taken hitty, hitty things mostly from the Ironjawz side of the book. The two Warchanters allow Violent Fury (+1 Damage) to keep coming and ensure the important +2 Waaagh points per turn, and the Orruk Megaboss can hit if need be – but he’s also a budget spell caster with the Hand of Gork for useful movement shenanigans. His troops are 2 x 3 Gore Gruntas which I would guess are either for shielding other units, or charging in early for extra Waaagh points and some early damages, and 25 Ardboyz (15 and 10).

Their profile isn’t anything to write home about (3/4+/3+/-/1) but with Waaagh points they are quickly 3+/2+ and Violent Fury can get them to 2 damage as well. Ignore them at your peril… and if you don’t a Rally works on a 4+ – if you go in, make sure you kill them. The hitty stuff is rounded off with 5 Orruk Brutes with Jagged Gore-Hackas for the -2 rend. Once again with Violent Fury these guys can put a dent in anything – up to and including a Mega Gargant – so can’t be ignored. Of course their Bravery is a problem but I imagine Alex will be keeping back some Inspiring Presence for them if the need arises. And he’s finishing it all off with a Mirebrute on Troggoth – this thing can swing, get damaged, and swing with more! It’s great a number one target for a lot of armies meaning the rest of the force is left alone to do it’s stuff.

What a great army, and certainly different from the one I’m running. Great to see the Kruleboyz making an appearance as well. Good Luck Alex!

Mike – Big Waaagh!

Mike caught me at March to War where my Big Waaagh had their first outing and we spent some time discussing what else was possible… well he’s certainly brought something different.

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Gorkamorka’s War Cry
Gobsprakk, The Mouth of Mork (280)*
Orruk Warchanter (115)*
– Warbeat: Get ‘Em Beat
Snatchaboss on Sludgeraker Beast (315)**
– Artefact: Mork’s Eye Pebble
– Mount Trait: Fast ‘Un
Swampcalla Shaman with Pot-grot (105)**
– Lore of the Swamp: Nasty Hex
Orruk Warchanter (115)**
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Warbeat: Fixin’ Beat
– Lore of the Weird: Da Great Big Green Hand of Gork

Battleline
5 x Orruk Ardboys (85)**
10 x Orruk Brutes (320)***
– Jagged Gore-hackas
– Reinforced x 1
5 x Orruk Ardboys (85)*

Units
3 x Orruk Gore-gruntas (170)***
– Jagged Gore-hackas
6 x Man-skewer Boltboyz (240)***
– Reinforced x 1

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 130
Drops: 11

With slightly fewer wounds than Alex or me, you may be thinking this army is easier to beat, but you’d be wrong. Mike has gone for the 6 Bolt Boltboyz and a Swampcalla Shaman as well so has ranged output – in today’s Age of Sigmar a real boon – and a Wurrgog Prophet with Glowin’ Tatooz (I mean, it’s in the book for a reason!!); but he then starts to have some differences… and some of them are big!

The Warchanter is the Wizard with Hand of Gork – remember it can teleport friendly units – which leaves Mike with enough points to take not one, but two monsters. And they’re both Kruleboyz!

Gobsprakk is the first option as the Mouth of Mork. He is definitely anti-wizard doing damage on a successful dispel and being able to dispel once on a 3D6 for that critical spell, on that critical turn. With the +1 from Waaagh points normally gained in turn 2 this makes him great at dispelling and may even convince some opponents not to cast at all – a win/win! Sure he’s a little easy to kill if the opponent charges him, but there’s loads of screens.

The second monster is a Sludgeraker… so those Boltboyz are doing 3 mortal wounds for each 6 rolled. Sure, there’s no rerolls like Sentinels so you can’t go fishing, but it’s a great output and can be used on an ‘Unleash Hell’ – so be careful charging anywhere near those Boltboyz. I’ve only fought one once and have an unassembled one upstairs – they are lovely models and – whilst expensive – they can also fight themselves. Having two monsters makes Monstrous Takeover almost a given, and can even get some bonus points from Savage Spearhead (with Fast Un he’s quick) and using the Warchanter or Swampcalla to get Furious Advance with Monsters – great for those extra points which can be key to victory.

Outside characters, Mike has resisted any temptation to try out the Gutrippaz who are over-costed and has gone for 2 x 5 Ardboys for screening / objective control and 10 Brutes for smashing – you can guess when you get near where the Violent Fury is going.

The army is rounded off by a unit of 3 Gore Gruntas who are great fun for a turn 1 strike is an opponent deploys poorly – with Violent Fury, Mighty Destroyers, move 9″ and charge they can make a mess turn 1, or make your opponent consider taking the first turn and wasting it. A great addition.

It’ll be great to catch-up with Mike & Alex at the event and I wish them both luck – it’ll be great to see different Big Waaagh lists piloted at events.

And, just for completeness my list:

Declan – Big Waaagh!

The Ladz stand ready.

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 148
Drops: 11 

It’s mostly Ironjawz, but with the Wurrgog. I’ve gone for the Maw Krusha because of his threat – it’s monstrous – and then hitty models… lots of hitty models.

You can find out how it works elsewhere on Woehammer, so I won’t repeat myself! Just check out some of my other articles on it.

Good luck to all the other players this weekend as well – especially my fellow Chumps!

— Declan

Hobby Update – Killaboss with Stab-Grot

With 13 Kruleboyz finished recently I needed to add another character to it… one that I may actual use! I’ve already done

9 Bolt Boyz
3 Bolt Boyz
Murknob with Belcha-Banna

Once again, I’ve gone heavy with the blue and red theme, but this is the first time I’ve been able to paint one of the iconic scare-shields.

Sure, it doesn’t actually scare anyone, but it does give him a 3+ save which is not shabby with all the save stacking available.

This means I don’t get a Rusting Flail attack, but the 4 attacks with the Boss-hacka has potential to do some damage, especially if he’s also charging in with some Gutrippas. Okay, he’s not setting any battlefields alight, but he may get some use!

Yes, I sometimes paint the back as well!!

With the bases finished, and the skin done with the new Orruk Flesh base colour and the bronze with copious verdigris, these guys are ready to walk through a swamp and attack any enemies near them. Hopefully they’ll be able to get on the table-top in the future!

— Declan

Hobby Update – Murknob with Belcha-banna

I’m starting to get a pace going with my Kruleboyz with a character now joining my small force. This time I’ve finished a Murknob with Belcha-banna. Once again a great fun model to paint, although not sure quite how much use I’ll get out of him as his rules aren’t great and I can’t see him dislodging any of the choices from my Big Waaagh.

Warscroll from Wahapedia

Sure, it has the potential to do some mortal wounds in combat (but average of 1 is unlikely to change anything) and the 1″ reach means he needs to be near the front – and whilst the Power of Kragnos has a potential to stop a spell a 5+ seems a little harsh!

That’s a big Belcha…!

I’ve now got 13 Kruleboyz finished, and getting through the Dominion box sets. Once again thanks to Peter for the initial push needed to get these started.

— Declan

The Battle of Burning Skies Preview

This weekend I’m taking part in my first AoS tournament, Battle of Burning Skies is run by the legends at Savage Hammer Gaming and Greetings from the Warp, and is sponsored by none other than fellow Woehammerer Sarah and SCN Hobbies.

This is my first tournament of any kind since 1999 (yes, I’m that old). All the lists are available on Best Coast Pairing if you have a subscription so I thought I would cover three of the lists which I believe have the potential to win.

Savage Hammer Gaming have a number of events upcoming this year all based in Bedford, for both 40k and AoS. So if you want to keep updated on them or want to come along to an event why not check them out on Eventbrite.

Favourite Declan Waters – Big Waaagh!

Declan has come off the back of two tournament tournament wins and a second place, being undefeated in all three. A win at Dazmaul Wargaming and the Chumpionship tournament, and a second place at Raging Rivers so its hard to ignore his potential to make it three wins on the trot. Declan is running his favourite Big Waaagh! once more which suits his punch second gaming style.

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Megaboss on Maw-Krusha
(480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork

Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon

Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes
(320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1

10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1

5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz
(80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas

2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Christine Coram – Ironjaws

After starting the year playing Daughters of Khaine, Christine swapped to her old favourites Ironjaws for the Chumpionship, and boy what a swap! Christine finished 2nd in the event to Declan with her Ironjaws list and I’ve no doubt her list has the potential for three wins this weekend. WHAT’S THAT COMING OVER THE HILL? IS IT KRAGNOS, IS IT KRAGNOOOOSSSS?! Lots of big stompy monsters here, with a recently upgraded Kragnos who can do a lot of heavy lifting alongside the ubiquitous Maw-Krusha. This list is bound to crush face.

Army Faction: Orruk Warclans
– Army Type: Ironjawz
Army Subfaction: Bloodtoofs
– Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

LEADER

Kragnos (720)

Megaboss on Maw-krusha (480)*
– General
– Command Traits: Mega Bossy
– Boss Gore-hacka and Choppa
– Artefacts: Destroyer
– Mount Traits: Loud ’Un

Orruk Warchanter (115)*
Orruk Weirdnob Shaman (90)*

BATTLELINE
3x Orruk Gore-gruntas
(170)*
5x Orruk Ardboys (85)*
5x Orruk Brutes (160)*
5x Orruk Brutes (160)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

Christian Moore – Legion of the First Prince

We’ve seen versions of Christian’s list on many top 3’s recently so it’s hard to ignore the potential for him to place high up in the rankings this weekend. Christian is a seasoned pro and went 5-0 at Blackout V with his Soulblight Dynasty he has swapped them this time around for Legion and I think he has the potential to push Declan to the end on this one.

Army Faction: Legion of the First Prince
– Grand Strategy: Prized Sorcery
– Triumph: Inspired

LEADERS
Kairos Fateweaver
(435)
– Spells: The Master’s Command

Be’lakor (360)*
– Spells: The Master’s Command

Slaves to Darkness Daemon Prince (210)*
– General
– Mark of Chaos: Khorne
– Command Traits: Ruinous Aura
– Daemonic Axe and Malefic Talons
– Artefacts of Power: Armour of the Pact

The Contorted Epitome (255)*
– Artefacts of Power: Fourfold Blade
– Spells: Flaming Weapon, The Master’s Command


BATTLELINE
10 x Horrors of Tzeentch (Pink) (250)**
10 x Horrors of Tzeentch (Pink) (250)**
5 x Flesh Hounds (105)**

ENDLESS SPELLS & INVOCATIONS
1 x Emerald Lifeswarm (60)
1 x Umbral Spellportal (70)

CORE BATTALIONS
– *Command Entourage
– **Hunters of the Heartlands

TOTAL POINTS: 1995/2000

As for me…. I’m running Kruleboyz

I in no way believe my list is a contender for any of the top tables and I’ll be happy to walk away with one win this weekend. I have already made one mistake with this list, Levitate! What was I thinking!!!!

Army Faction: Orruk Warclans
Army Type: Kruleboyz
– Subfaction: Big Yellers
– Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
Gobsprakk (280)
– Spells: Choking Mist

Swampboss Skumdrekk (320)*
– General

Swampcalla Shaman and Pot-grot (105)*
– Artefacts of Power: Arcane Tome
– Spells: Levitate

BATTLELINE
9 x Man-skewer Boltboyz
(360)*
– Reinforced: Twice
6 x Man-skewer Boltboyz (240)*
– Reinforced: Once
10 x Gutrippaz (180)*
– Wicked Stikka

ARTILLERY
1 x Beast-skewer Killbow
(130)*

OTHER
3 x Rippa’s Snarlfangs
(70)
3 x Fellwater Troggoths (155)
10 x Hobgrot Slittaz (80)*
10 x Hobgrot Slittaz (80)*

CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 2000/2000

All the Entries this Weekend

Andrew Hartwell Ironjawz/Bloodtoofs
Andy Zielinski Gloomspite Gitz
Ash Coleman Lumineth Realm-Lords/Syar
Billy Burrows Maggotkin of Nurgle
Christian Moore Legion of the First Prince
Christine Coram Ironjawz/Bloodtoofs
Dan Wright Maggotkin of Nurgle
Declan Waters Big Waaagh!
Iain Carsberg Disciples of Tzeentch/Pyrofane Cult
Joel Cooper Skaventide
Jon Keightley Ironjawz/Ironsunz
Jonathon Quinn Flesh-eater Courts/Blisterskin
Kat Binley Sons of Behemay/Taker Tribe
Mark Cullen Ogor Mawtribes/Bloodgullet
Matthew Tyler Daughters of Khaine/Hagg Nar
Max Barton Stormcast Eternals/Hammers of Sigmar
Paul Coram Idoneth Deepkin/Fuethan
Peter Holland Kruleboyz/Big Yellers
Rhys Syllabanks Flesh-eater Courts/Gristlegore
Ross Brace Idoneth Deekin/Dhom-Hain
Tom Meaker Bonesplitterz/Icebone
Wayne Cooper Seraphon/Thunder Lizard
Will Holley Kharadron Overlords/Barak-Mhornar

Hobby Update – More Kruleboyz Bolt Boyz

Having painted up 9 Boltboyz for Peter to borrow recently, I realised I had 3 more (yes I bought too many Kruleboyz parts of Dominion). So, having got a colour scheme I liked, and still remembering how to paint them I went straight into another three!

Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.

But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it. Membership is available from just £1/month (plus taxes!!)

These little blighters join the 9 I have already painted meaning that I have a useful backbone for a Kruleboyz list now if I want to go down the shooting route – although not my preferred playstyle they are fun models.

So that’s another 3 to add to my Hobby Goals for 2022 and help with Hobby Bingo at the end of the month. Great to reduce the pile of grey-plastic as well.

— Declan

Hobby Update – Kruleboyz Bolt Boyz

Peter and I are going to a local one day event next weekend run by the Guys from Savage Hammer. The Battle of the Burning Skies will be Peter’s first tournament in ‘a while’ and so he is painting up his Kruleboyz for the event. They promise to be a fun army to start with.

He did set himself a tough target though, and when he said he was starting to rush I offered to help… by actually painting some toys from the Dominion boxset (or two… or three!).

9 Bolt Boyz… ready to be not quite as good as other shooting options!

Regular readers of this blog, and my tournament opponents will know my Destruction paint scheme by now… and all my Destruction armies get the same treatment – Blue clothes, red accident, bronze & verdigris! They also daub red paint on their hands to represent the Bloodfists tribe – this has led to them being called Crimson Fists!

So I’ve finished painting 9, and they’ll appear at Savage Gaming before I get to use them myself, either in Kruleboyz or an adjustment to my Big Waagh list.

A closer view of three of them

They have been lovely sculpts, with the push fit almost working throughout (just needing a dab of glue where the hand meets the Crossbolt! It’s also got me painting a few more Kruleboyz, so I have another 3 on the painting table, a Boss and a Standard Bearer.

I’ll let you know how I get on with the others… but for now I’ve helped Peter and got another box on the Hobby Bingo ticked off – perfect!

— Declan