Category Archives: Orders & Omens

Small Minded General: My 10mm Fantasy Project

Some of you may be aware that I’ve recently written my own fantasy ruleset for smaller scale games.

It’s aim is to put you in the shoes of what a General experiences, being unable to move all their troops with clockwork precision and not always knowing the full picture.

Part of this has meant taking some glamour shots for the Rulebook. Painting the models and making the scenery has possibly been the most fun I’ve had with wargaming for a long time. For those put off painting a smaller scale, thinking its too small or hard I would urge you to have a go.

There’s no shading, highlighting or detailing, mostly its just patches of colour which come together once you take the 3 foot rule in.

Dwarfs march out to meet the Human threat

This is one of the shots I did for the rulebook. Aimed at recreating the GW battle scenes you sometimes get in their books. Here we’ve got some Human Halberdiers facing off against some Dwarf Warriors. Both sets of miniatures are sculpted by Forest Dragon Minatures. I bought these prints from Excellent Minitures.

Humans stand ready to receive an Orc charge

Here I painted up a load of Orcs from Wargames Atlantic (Also, a box of their 10mm minis at £35 basically gives you enough for a small army in the Fantasy ruleset I’ve written).

Orc and Dwarf lines crash together

In this one we’ve my Forest Dragon miniature Dwarfs on the right facing off against the Wargames Atlantic Orcs on the left.

All of these photos have been edited slightly in Canva, with the last one having a rain effect added over the top and the first two having scenic backgrounds inserted behind.

I’ll post some further updates soon, with perhaps some painting guides for the miniatures and instructions on how to make the smaller scale woods.

Peter

Orders & Omens: Playtest Rulebook Now Available

This has been a pet project of mine for the last few months and I’ve reached the point where I’m looking for playtesters.

What is Orders & Omens?

What if commanding an army in a fantasy battle felt closer to the real chaos of war? You take on the role of a General in this setting where your army doesn’t act instantaneously and perfectly to every situation. Instead it attempts to simulate a real battle in the eyes of a General. Your soldiers may not respond instantly to your commands, you orders may be captured and you soldiers could break under pressure.

Orders & Omens is a fantasy mass-battle wargame that puts you in the General’s shows, commanding divisions of troops and not just pushing a few soldiers forward at a time. It’s inspired by late Medieval and Renaissance warfare, mixing in historical flavour with classic fantasy armies and tropes.

The heart of the system comes down to command friction:

  • This isn’t a “You go, I go” game, and you can’t move everything every turn. You choose the Brigades which attack and players move their Brigades based on a draw mechanic. You may find that you have the opportunity to move three Brigades in succession only for your opponent to be able to move their units after you and counter your plans.
  • Generals and troops have Control Values (CV), these are used to determine how easily your troops obey your commands.
  • Regiments aren’t revealed until they either shoot or come within sight of a Brigade, only then will you know the troops of an enemy Brigade.
  • Wounds aren’t tracked, instead your troops will fight until their morale falters then disorder, push backs and routs will decide the course of the battle.

It’s a system that is designed to feel, fast, brutal, and cinematic. Easy to learn but hard to master.

What’s in the Playtest Rulebook?

The full core rules are there to fight your first battles. These include the deployment mini-game, Brigade formations, and movement with diagram explanations. Descriptions of the different units (such as infantry, cavalry, and monsters) and their uses, as well as how they can be equipped.

You’ll also find the first few army lists for Humans, Dwarfs, Elves and Orcs. The victory conditions for you first few games and a Quick Reference Guide to help you.

How to Join the Playtest

You can download the Playtest Rulebook (PDF) below at the bottom of the article. We also have a Discord community for playtesters and those interested in its progress.

All you’ll need is a few rectangular bases, a tape measure some dice and a playing area. You don’t even need models.

Those who contribute to Orders & Omens will receive recognition in future iterations of the Rulebook as well as receiving updates first before anyone else.

What’s Next?

This is just the start. Coming down the line we’ve got:

  • Further factions to add as well as a points update to balance the lists fully.
  • Expanded Siege rules (ladders, towers and artillery against walls)
  • Campaign rules to link battles together as well tracking losses and notable units.
  • More lore development for those interested in World Building.
  • A mysterious Omens system, bringing fate and portents to the battlefield.

Your feedback will help me shape where Orders & Omens goes next.

If you want to give the rules a try, let us know how your battles unfold. You can do so, either in the comments here or on our dedicated Discord server. Every playtest result helped refine the system, and your games will help shape the shared history of the world that Orders & Omens lie in.

Update

It’s been a bit quiet recently on Woehammer, hasn’t it?

I’m working away in the background on a couple of projects to make the website experience better for visitors. These are almost complete.

Top 3 Lists

We’ve replaced the old and very out of date Top 3 Lists archive with a new one. This one will automatically update with the latest top 3 articles for Age of Sigmar.

Faction Menus

We’ve updated all the faction menus in the same way. Want to find articles on Woehammer that feature your faction, select them from the menu at the top and you’ll find them all in one place.

Hopefully, that should mean you’ll always be able to find everything you need.

Any articles we do over them, such as Faction Reviews, etc, will be pinned to the top of each faction page so you can always find them.

Got a favourite writer? Want to find Fittsy’s Foughts? Writer specific articles will eventually be listed in the same way under a meet the crew section, where they’ll also post a little about themselves.

Other Stuff Going On

As well as this, im currently working on a few other projects.

Spearhead AI Opponent

This is a project for players like me who can’t regularly get to a gaming club but have miniatures and perhaps an hour to play at home.

I’m in the process of creating an AI opponent and interface for players who want the challenge of a game but dont want to play against themselves. No Tabletop Simulator required.

Orders & Omens

I recently announced my first mass battle fantasy wargame. This is another project I’ve wanted to do and have attempted to do off and on over the years.

It has now reached the stage of playtesting. If you want to find out more, drop into its dedicated Discord server.

Automatic Stats Scraper

To make things easier for me im in the process of creating an automatic scraper to collect the stats for our meta articles.

This will also go hand in hand with a live database where players can pull stats and their own gaming history of the database to view.

Possible New Direction for the Site

On top of all this, we’re exploring changing the name of the site to something that isn’t so Warhammer specific. This will mean we can branch out into other gaming companies and review other products. For example, I know Patrick is keen to explore more of Warcrow and Infinity. While I’m also looking at Silver Bayonet, Bolt Action, and Marvel Crisis Protocol.

That’s it. Some sorry, it’s been a bit quiet on the site, but by no means have I not been busy.

Orders & Omens: Playtesters Wanted!

For the past few weeks I’ve been hammering away at my own fantasy wargame, and now I need your help to shape it.

Orders & Omens is a corps-level wargame set in a Renaissance-inspired fantasy world, where players command whole brigades of infantry, cavalry, and artillery. Battles aren’t fought in perfection, your orders may be delayed, misunderstood, or even completely ignored. Generals must rely on messengers, their troops may falter under fire, and the fog of war is ever present.

What makes it different?

  • Orders & Friction: Issue Strategic Orders via messengers, but don’t expect them to arrive on time.
  • Chip Draw Activations: Divisional Generals fight for attention in the bag. This isn’t an IgoUgo game.
  • Reactions & Zones of Control: Units act not just on your command, but in response to nearby enemy movements.
  • Magic & Monsters: Upgrade your generals with wizards to hurl spells like Magic Missile or Winds of Doom.
  • Fog of War Deployment: Bluff with dummy brigades until the clash reveals who’s really there.

Why playtest?

The system is raw and unpolished. The best time to join, where your games and your feedback will directly shape the final rules.

Help us create a fantasy world.

Anyone can join?

  • You’ll need a handful of bases (rectangles for brigades, circles for generals), a tape measure, some dice, and a 4′x4′ table. Models are optional and paper stand-ins are absolutely fine.
  • Games are designed to be fast, with most tests being run in 1–2 hours once you’re familiar.
  • Playtest feedback will be gathered in the dedicated Discord server, with channels for each section of the rules.

If you’re interested, come join the Discord and help forge Orders & Omens.