Category Archives: Adventures in 10mm

Orders & Omens: Strategic Orders

For some months I’ve been working on my own Fantasy rulebook and setting designed ideally for mass battles.

Over the coming weeks I’ll be using this series to explore the development of the setting, factions, mechanics, and themes behind the game. Some articles will dive into rules and battlefield systems. Others will focus entirely on lore, cultures, or narrative concepts.

Previous Articles


One of the biggest issues I have with wargames set either in a historical or fantasy context is communication, or rather the lack of it.

In most wargames, the player acts as an all-seeing intelligence sitting above the battlefield. You can instantly redirect your cavalry on the far flank, halt an advance in the centre and order reserves up all at the same time.

Objectives Shape the Battle

At the start of the battle, players agree on the number and placement of objectives. These objectives should make narrative sense within the battlefield such as a bridge crossing, a crossroads, a hill, a settlement or a woodland pass.

They should represent the key terrain that real commanders would care about. Once placed, each objectice is assigned a number.

The commander may know what should happen, but that doesn’t mean it will.

A test game of Orders & Omens. The red dice on terrain features show the objectives.

Strategic Orders

At the start of each turn, the Marshal may attempt to issue up to three Strategic Orders to their subordinates.

At the beginning of the battle no Brigade begins with any Strategic Orders. Orders must be issued and delivered, and each Strategic Order assigns a Brigade to an objective, this is represented by placing a dice beside the Brigade,. The number on the dice indicates the objective the order applies to. For example a dice showing 3, would mean Objective 3.

Battlefield Messengers

The orders are not delivered instantly, they travel via messengers with each being represented by a miniature. These messengers move 15 inches during the Strategic Order Phase. Only when the messenger reaches the Brigade commander is the order received. Until then the Brigade continues with its current orders.

Those deployment markers you used in the recon phase? They can be used as the messengers in the Battle.

This does mean that the distance matters as a nearby Brigade can receive fresh orders quickly while a distant flank may take a turn or two to respond. That delay is intentional because the communication takes time.

Orders

A Brigade given an Order must capture or hold its assigned objective, to do so the Brigade must be within 6 inches of the objective and have no enemy units within 6 inches. If these conditions are met, the objective is controlled.

The player will then score 2 Victory Points. Brigades can still capture or hold objectives, but without the Strategic Order given by the Marshal, the player will score only 1 Victory Point per turn.

Orders Can Be Lost

Messengers are of course vulnerable, if an enemy unit moves into base contact with a messenger before the message is delivered, that messenger is considered killed or captured and the order is lost.

So fast cavalry can disrupt enemy communications, and a single intercepted messenger may prevent an entire Division from scoring a critical objective.

Command Under Pressure

And this is hopefully one of the mechanics that will make Orders & Omens different. You’ll need to be careful with your messengers and time their delivery to maximise your scoring

Next Week

We’ll look at Actions and Reactions.

Small Minded General: My 10mm Fantasy Project

Some of you may be aware that I’ve recently written my own fantasy ruleset for smaller scale games.

It’s aim is to put you in the shoes of what a General experiences, being unable to move all their troops with clockwork precision and not always knowing the full picture.

Part of this has meant taking some glamour shots for the Rulebook. Painting the models and making the scenery has possibly been the most fun I’ve had with wargaming for a long time. For those put off painting a smaller scale, thinking its too small or hard I would urge you to have a go.

There’s no shading, highlighting or detailing, mostly its just patches of colour which come together once you take the 3 foot rule in.

Dwarfs march out to meet the Human threat

This is one of the shots I did for the rulebook. Aimed at recreating the GW battle scenes you sometimes get in their books. Here we’ve got some Human Halberdiers facing off against some Dwarf Warriors. Both sets of miniatures are sculpted by Forest Dragon Minatures. I bought these prints from Excellent Minitures.

Humans stand ready to receive an Orc charge

Here I painted up a load of Orcs from Wargames Atlantic (Also, a box of their 10mm minis at £35 basically gives you enough for a small army in the Fantasy ruleset I’ve written).

Orc and Dwarf lines crash together

In this one we’ve my Forest Dragon miniature Dwarfs on the right facing off against the Wargames Atlantic Orcs on the left.

All of these photos have been edited slightly in Canva, with the last one having a rain effect added over the top and the first two having scenic backgrounds inserted behind.

I’ll post some further updates soon, with perhaps some painting guides for the miniatures and instructions on how to make the smaller scale woods.

Peter

Adventures in 10mm – Mordheim

I recently had a hankering to play Mordheim once more, but due to limited space, I didn’t think I’d be able to start a massive terrain project to actually be able to play the game.

After all, traditionally, Mordheim was played on a 4×4 foot area! That’s not easy to populate with terrain and then store.

It was while browsing Etsy for some Warmaster bits that I stumbled across some lovely looking ruined buildings for 10mm.

Then it hit me! What if I played Mordheim at 10mm? It would be easy enough. Just change all measurements to centimetres instead of inches, and hey presto!

But what about the playing area? Instead of a massive 4 foot square area, the conversion downwards meant that it could be played on an area only 20 inches by 20 inches! To set about making and planning my playing area, I purchased a number of 5-inch square mdf boards. These would be built up with foam board and the terrain I had found on Etsy to create Mordheim in miniature.

The total playing area required is shown by the mdf boards. As a comparison, conveniently, this table is 4 feet long.

As you can see, this is a massive reduction in the space required. I also ordered some of the ruined buildings, and these are shown below on some of the tiles.

The buildings are fantastic, and each floor can be magnetised to the one below so that they are able to have models move around inside them.

For the models, I purchased some Forest Dragon Undead miniatures in 10mm. Forest Dragon are great as you can buy them either ranked up on a single base for Warmaster or on individual bases for Minihammer.

These are the first 10 models I painted up, and they took me about an hour and a half to paint all ten. I’ve purchased some magnetic sheeting, which I plan to cut and stick to the bases, and then these can be magnetised to movement trays like the one shown for Minihammer if required.

You’re probably wondering how these compare in scale to the terrain and boards, right?

Pretty darn good, I’d say!

All in all, this project will be much, much cheaper than playing at 28mm. Each building costs roughly £6 depending on its size. I think possibly 2 or 3 buildings would fit on each MDF square. This should allow me to create a truly immersive modular board.

As for the minis, I purchased all I needed for the first Undead warband from Wargamerminis. I bought;

  • 10 Ghouls
  • 5 Dire Wolves
  • 1 Vampire Lord
  • 1 Necromancer
  • 10 Zombies
  • 10 Peasants

All for €18. Not bad! For those in the UK, shipping can be a little pricey, so it’s probably best to put in a larger order if you want to do something similar.

But all in all, I’m really pleased and excited to get started planning out the terrain boards. Yes MiniHammer is also the logical next step…