Category Archives: Genre

Top Three AoS Lists from Da Great South Waagh – 12th/13th February 2022

Da Great South Waagh! was a five game event over two days that took place in the UK on 12th and 13th Feb. It saw a massive 72 players duking it out to be claimed champion.

Most Selected Faction/Subfaction

Stormcast Eternals/Hammers of Sigmar once again see themselves at the top of the most selected faction/Sub-faction sheet making up 10% of all the armies present. Stormcast were also represented by 13 armies from differing sub-factions. If you’re planning to go to an event, its almost worth making sure your army can counter Stormcast, Cities and Seraphon at the moment.

Win Rate

The Top Three Lists

These were the top three lists from the Da Great South Waagh.

Matthew Davies – Lumineth Realm-Lords

Lumineth at the top of the pile once more

Matthew won all five games beating Maggotkin of Nurgle/Befouling Host in Round 1, Seraphon/Thunder Lizard in Round 2, Flesh-eater Courts/Feastday in Round 3, Slaves to Darkness/Hosts of the Everchosen in Round 4 and Stormcast Eternals/Hammers of Sigmar in the last round.

Allegiance: Lumineth Realm-lords
– Great Nation: Zaitrec
Grand Strategy: Prized Sorcery
– Triumphs: Indomitable

LEADERS
Sevireth, Lord of the Seventh Wind (345)*
Vanari Lord Regent (155)*
– General
– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Extra Spell: Protection of Hysh
– Lore of Hysh: Speed of Hysh

Scinari Loreseeker (170)*
– Extra Spell: Protection of Hysh
– Lore of Hysh: Lambent Light

BATTLELINE
30 x Vanari Auralan Sentinels (510)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 2

10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Lambent Light

10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Total Eclipse

10 x Vanari Auralan Sentinels (170)*
– Lore of Hysh: Total Eclipse

UNITS
1 x Hurakan Spirit of the Wind (265)*

ENDLESS SPELLS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 92
Drops: 1

Pete Wlodarczyk – Seraphon

Pete won four of his games and drew the fifth. He beat Soulblight Gravelords/Vyrkos Dynasty in Round 1, Ogor Mawtribes/Boulderhead in Round 2, Daughters of Khaine/Hagg Nar in Round 3. Drew against 3rd placed Daniel Arnold and his Stormcast Eternals/Tempest Lords in Round 4 before beating Daughters of Khaine/Hagg Nar again in Round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
Grand Strategy: Beast Master
– Triumphs: Inspired

LEADERS
Slann Starmaster (265)*
– Spell: Stellar Tempest

Skink Priest (80)*
– Universal Prayer Scripture: Heal

Engine of the Gods (265)*
– General
– Command Trait: Prime Warbeast
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

BATTLELINE
10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

Stegadon (265)*
– Weapon: Skystreak Bow

Stegadon (265)*
– Weapon: Skystreak Bow

UNITS
5 x Chameleon Skinks (115)**
2 x Salamander Hunting Pack (280)**
– Reinforced x 1

BEHEMOTHS
Bastiladon with Solar Engine (250)*

ENDLESS SPELLS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment
**Hunters of the Heartlands

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 90
Drops: 3

Daniel Arnold – Stormcast Eternals

Space Marines of the Tempest Lords Chapter

Daniel also won four games, and drew against second place Pete. Along the way he beat the Soulblight Gravelords/Kastelai Dynasty in Round 1, Stormcast Eternals/Knights Excelsior in Round 2, Daughters of Khaine/Khailebron in Round 3, drew against 2nd placed Pete and his Seraphon/Thunder Lizards in Round 4 and beat Stormcast Eternals/Hammers of Sigmar in Round 5.

Allegiance: Stormcast Eternals
– Stormhost: Tempest Lords (Scions of the Storm)
Grand Strategy: Beast Master
– Triumphs:

LEADERS
Karazai, The Scarred (600)
Knight-Draconis (300)*
– General
– Command Trait: Shock and Awe
– Artefact: Luckstone
– Mount Trait: Thunderous Presence

BATTLELINE
2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

UNITS
5 x Tree-Revenants (80)*
– Allies

CORE BATTALIONS
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 80 / 400
Wounds: 88
Drops: 2

WILDCARD – Cole Wright – Kruleboyz

It’s not that often you see Kruleboyz armies at tournaments and its even rarer to see them go 4-1 over a weekend like Cole Wright managed eventually finishing 8th!

Over the course of the weekend he beat Idoneth Deepkin/Fuethan in Round 1, Stormcast Eternals/Hammers of Sigmar in Round 2, Blades of Khorne/Repaers of Vengeance in Round 3. Lost against Stormcast Eternals/Hammers of Sigmar in Round 4 and then beat Stormcast Eternals/Hammers of Sigmar in Round 5. Yes, thats three games against Hammers of Sigmar…..

Allegiance: Kruleboyz
– Warclan: Big Yellers
– Grand Strategy: Predator’s Domain
Triumphs: Indomitable

LEADERS
Snatchaboss on Sludgeraker Beast (315)*
– General
– Command Trait: Supa Sneaky
– Artefact: Mork’s Eye Pebble

Murknob with Belcha-banna (95)*
Swampcalla Shaman with Pot-grot (105)*
– Lore of the Swamp: Choking Mist

Killaboss on Great Gnashtoof (170)**
– Mount Trait: Fast ‘Un

Swampcalla Shaman with Pot-grot (105)**
– Lore of the Swamp: Da Black Pit

BATTLELINE
10 x Gutrippaz (180)**
10 x Gutrippaz (180)**
6 x Man-skewer Boltboyz (240)*
– Reinforced x 1

3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*

UNITS
10 x Hobgrot Slittaz (80)**

ARTILLERY
Beast-skewer Killbow (130)*
Beast-skewer Killbow (130)**

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

Total: 1970 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 126
Drops: 2

The Final Tournament Placings

Writing a Sci-fi Tabletop Wargame – Part 12

It is 400 years since man first set foot on the moon, and 300 since man found out the Galaxy is a dangerous place….

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.

Last Weeks Poll Results for Orders

Here are the results from last weeks polls.

Based on these results, the following wording will be added to our living rules:

MOVEMENT

INFANTRY & VEHICLES

All infantry moves at a BASE MOVEMENT RATE (BMR) of 5” and all vehicles move at a BMR of 8”, however depending on the faction or the type of unit this can vary. Whatever a unit’s movement is will be shown under that unit’s movement statistic on their FACTION SHEET.

MOVEMENT ORDERS

Once a unit receives a move order, that unit can make a move up to its maximum move distance. Remember that a unit can be ordered up to twice per turn and both orders can be move orders.

As well as the above, I’ve written up an introduction for the game along with some others bits and bobs.

THIS WEEKS POLLS

Continuing our polls around movement, we need to take into account aerial and space units. For example, in a ground combat theatre where infantry and vehicles are involved and moving at 5″ and 8″ respectively, what should the movement be of an aircraft? Also if the theatre only involved Aircraft what should their movement be then? How about in Space, what should Spaceship movement rates be?

–Peter

Name Suggestions?

Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.

← Back

Thank you for your response. ✨

What is Star Wars: Legion?

BOARD GAME GEEK SUMMARY

It has been given a rating of 8.0 on BoardGameGeek from 1,400+ ratings.

Warfare is an inescapable part of the Star Wars universe, from the Rebel Alliance’s defeat in the Battle of Hoth to a few elite Rebel strike teams taking on a legion of stormtroopers on the Forest Moon of Endor. You can seize your chance to get your boots on the ground and lead your troops to victory with Star Wars: Legion, a miniatures game of thrilling infantry battles in the Star Wars universe!

Star Wars: Legion invites you to enter the ground battles of the Galactic Civil War as the commander of a unique army of miniatures filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics for command and control simulate the fog of war and the chaos of battle, the game’s unpainted, easily assembled minis give you a canvas to create the Star Wars army you’ve always wanted to lead into battle — whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance.

The Fifth Trooper YouTube channel has produced an excellent video explaining Star Wars: Legion.

If you’re interested in getting into Star Wars: Legion, then I recommend you look at the Fifth Trooper Network on Youtube for lots of guides and podcasts all based on Star Wars: Legion.

Miniatures & Rules

Fantasy Flight Games

Peter

What is Saga?

Every age has its heroes. Singular men, whose prowess and virtue have raised them above mere mortals, and who have forged their own fates through their determination, courage and strength. Their names have survived the passage of time: King Arthur, William the Conqueror, Achilles and Conan.

Whether they were born in popular legend, the fertile minds of writers or the annals of history, they live forever in our collective memory as the most celebrated figures of ages past.

However, for each surviving legend there exist innumerable others still waiting to be written. Thousands of heroes wait to prove themselves on the battlefield, to speak with fire and steel, and to carve their mark on the world around them. With the book in your hands, you have the unique opportunity to take part in the creation of these legends and to see them master their destinies in turn.

Your Saga begins here…

Saga is a skirmish game taking place in the heroic ages, whether they are historical, mythological, or sprung from the minds of writers. It brings to life the battles between exceptional warriors – Warlords, who defy their enemies on the battlefield at the head of their warband.

It has been given a rating of 7.9 on BoardGameGeek from 300+ ratings

Rodge Rules has produced an excellent Guide and Playthrough of Saga. He also has no end of tactics videos, battle reports and reviews all on Saga. Give them a Sub!

Part 1

Part 2

Saga is a fantastic game which is easy to learn has a different play style to other games and has a lower model count meaning it can be a cheaper game to get into.

Getting Started

Miniatures

Gripping Beast
Victrix
Warlord Games
Footsore Miniatures

Rules

SAGA Rulebook
SAGA Age of Invasions (Supplement)
SAGA Age of Hannibal (Supplement)
SAGA Age of Vikings (Supplement)
SAGA Age of Crusades (Supplement)
SAGA Age of Magic (Supplement)
SAGA Book of Battles (Scenario Supplement)

If you’re located in the US then your best bet may be nobleknight.com who have all the rules, dice and rulers.

— Peter

Top Three AoS Lists from the Ragnrok Hobbies event (UK) – 5th February

The Ragnarok Hobbies event is a one day event that took place in on the 5th Feb in the UK. It involved 16 players duking it our over three glorious rounds of AoS.

Most Selected Faction/Subfaction

Win Rate

The Top Three Lists

These were the top three lists from the Ragnarok Hobbies.

Joseph McGough – Disciples of Tzeentch

Joseph won all three games beating Gloomspite Gitz/Jaws of Mork in Round 1, Seraphon/Thunder Lizard in Round 2 Ogor Mawtribes in the last round.

Allegiance: Disciples of Tzeentch
– Subfaction: Eternal Conflagration
– Grand Strategy: Unknown
Triumph: Unknown

Leaders
———-
Fatemaster (General) (135)*
– Command Trait: Coruscating Flames
– Artefact: Shroud of Warpflame
Kairos Fateweaver (435)*
– Spell: Bolt of Tzeentch
Fluxmaster (155)*
– Artefact: Aura of Mutability
– Spell: Unchecked Mutation

Battleline
———-
20x Pink Horrors (500)**
– Reinforced: Once
3x Flamers of Tzeentch (175)**
3x Flamers of Tzeentch (175)**

Units
———-
2x Exalted Flamers of Tzeentch (280)
– Reinforced: Once

Endless Spells
———-
Umbral Spellportal (70)
Soulscream Bridge (70)

Core Battalions
———-
*Command Entourage
**Hunters of the Heartlands

Total Points: 1995 pts

Russell Taylor – Seraphon

Russell won all of his three games. He beat Sons of Behemat/Taker Tribe in Round 1, Flesh-eater Courts/Gristlegore in Round 2 and Seraphon/Thunder Lizard in Round 3.

Allegiance: Seraphon
– Subfaction: Thunder Lizard
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
———-
Engine of the Gods (General)(265)*
– Command Trait: Prime Warbeast
– Artefact: Fusil of Conflagration
– Prayer: Heal
– Mount Trait: Beast Master
Slann Starmaster (265)*
– Spells: Celestial Apotheosis
Skink Priest (80)*
– Prayer: Heal

Battleline
———-
10x Skinks (75)*
10x Skinks (75)*
5x Saurus Guard (115)*

Behemoth
———-
Bastiladon with Solar Engine (250)
Bastiladon with Solar Engine (250)*

Units
———-
8x Salamander Hunting Pack (280)*
– Reinforced: Once
8x Salamander Hunting Pack (280)*
– Reinforced: Once

Endless Spells
———-
Emerald Lifeswarm (60)

Terrain
———-
Realmshaper Engine (0)

Core Battalions
———-
*Battle Regiment

Total Points: 1995 pts

Tom Bell – Flesh-eater Courts

Tom won two games and drew a third, he drew against Stormcast Eternals/Hammers of Sigmar in round 1. Then beat Soulblight Gravelords/Legion of Night in Round 2 and Sons of Behemat/Taker Tribe in Round 3.


Army Faction: Flesh-eater Courts/Gristlegore
Grand Strategy: Prized Sorcery
Triumph: Indomitable

LEADERS
———-
Abhorrant Archregent (245)*
– Artefacts of Power: The Dermal Robe
– Spells: Flaming Weapon
Abhorrant Ghoul King on Royal Terrorgheist (445)*
– Artefacts of Power: Blood-river Chalice
– Spells: Blood Feast
Crypt Ghast Courtier (70)*
Duke Crakmarrow (135)***
Abhorrant Ghoul King on Royal Zombie Dragon (430)***
– Artefacts of Power: Arcane Tome
– Spells: Spectral Host
Crypt Haunter Courtier (115)***
– General
– Command Traits: Dark Acolyte,
Spell Lore – Deranged Transformation,

BATTLELINE
———-
6 x Crypt Horrors (220)*
– Reinforced: Once
20 x Crypt Ghouls (170)**
– Reinforced: Once
20 x Crypt Ghouls (170)**
– Reinforced: Once

OTHER
———-
6 x The Grymwatch (135)***

TERRAIN
———-
1 x Charnel Throne (0)

CORE BATTALIONS
———-
– *Warlord
– **Hunters of the Heartlands
– ***Warlord
TOTAL POINTS: 2000/2000

Final Tournament Placings

Top Three AoS Lists from the Columbus Brewhammer (US) – 5th/6th February 2022

Columbus Brewhammer was a five game event over two days that took place in the US on 5th and 6th Feb. It saw a massive 40 players duking it out to be claimed champion.

Most Selected Faction/Subfaction

Stormcast Eternals/Hammers of Sigmar once again see themselves at the top of the most selected faction/Sub-faction sheet.

Win Rate

The Top Three Lists

These were the top three lists from the Columbus Brewhammer.

Thomas Zhennan Guan – Stormcast Eternals

Tom’s Stormcast take on Jon’s Idoneth in the final round

Tom won all five games beating Stormcast Eternals/Hallowed Knights in Round 1, Sons of Behemat/Breaker Tribe in Round 2, Ironjaws/Ironsunz in Round 3, Stormcast Eternals/Hammers of Sigmar in Round 4 and 2nd place Jon Anderson with his Idoneth Deepkin/Fuethan in the last round.

Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
Army Subfaction: Hammers of Sigmar
Grand Strategy: Hold the Line
Triumphs: Inspired

LEADER

Lord-Relictor (145)*
General
– Command Traits: High Priest
– Artefacts: Mirrorshield
– Prayers: Translocation

Battlemage (115)*

BATTLELINE

4 x Dracothian Guard Fulminators (460)*

– Reinforced: Once
15 x Judicators with Skybolt Bows (600)*
– Reinforced: Twice
4x Dracothian Guard Tempestors (440)

– Reinforced:Once
5x Liberators (115)*
5x Liberators (115)*

CORE BATTALIONS:

*Battle Regiment

TOTAL POINTS: (1990/2000)

Jon Anderson – Idoneth Deepkin

Jon won all but one of his five games and only lost to first placed Thomas Zhennan Guan and his Stormcast Eternals/Hammers of Sigmar. He beat Sons of Behemat/Taker Trive in Round 1, Soulblight Gravelords/Avengorii Dynasty in Round 2, Cities of Sigmar/Hallowheart in Round 3 and Lumineth Realm-Lords/Zaitrec in Round 4.

Allegiance: Idoneth Deepkin
Enclave: Fuethan
Grand Strategy: Hold the Line
Triumphs: Inspired

LEADERS

Isharann Tidecaster (105)*
– General
– Command Trait: Master of Magic
– Lore of the Deeps: Arcane Corrasion

Eidolon of Mathlann, Aspect of the Storm (330)*
– Artefact: Cloud of Midnight

UNITS

20 x Namarti Reavers (340)*
-Reinforced: Once
20 x Namarti Reavers (340)*
– Reinforced: Once
20 x Namarti Reavers (340)*
-Reinforced: Once
3 x Aetherwings (65)*
3 x Aetherwings (65)*

BEHEMOTHS

Akhelian Leviadon (380)*
– Mount Trait: Reverberating Carapace


CORE BATTALIONS

*Battle Regiment

TOTAL: 1965/2000

Michael Rausch – Ossiarch Bonereapers

Michael also won four games, along the way he beat the Lumineth Realm-Lords/Syar in Round 1, lost to Cities of Sigmar/Hallowheart in Round 2, then went on to beat Nighthaunt/Emerald Host in Round 3, Disciples of Tzeentch/Hosts Duplicitous in Round 4 and Ironjaws/Ironsunz in Round 5.

Allegiance: Ossiarch Bonereapers
– Legion: Petrifex Elite
Grand Strategy: Hold the Line
– Triumphs: Bloodthirsty

Leaders

Liege-Kavalos (185)*
– General
– Command Trait: Mighty Archaeossian
– Artefact: Helm of the Ordained

Arkhan the Black, Mortarch of Sacrament (360)*
Mortisan Boneshaper (135)*
– Artefact: Godbone Armour
– Lore of Mortisans: Empower Nadirite Weapons

Battleline

30 x Mortek Guard (420)**
– Nadirite Blade and Shield
– Reinforced: Twice

20 x Mortek Guard (280)**
– Nadirite Blade and Shield
– Reinforced: Once

5 x Kavalos Deathriders (190)**
– Nadirite Blade and Shield

Behemoths

Gothizzar Harvester (215)
– Weapon: Soulcrusher Bludgeons

Artillery

Mortek Crawler (215)

Core Battalions
*Command Entourage – Magnificent
**Hunters of the Heartlands

Additional Enhancements
Artefact

Total: 2000 / 2000

The Final Tournament Placings

Top Three AoS Lists from the Quest of Champions (Heat 1) – 5th/6th February 2022

The Quest of Champions is a series of two day events that take place during the course of the year organised by the Warrior Lodge. The top twelve from each event go through to a grand final at the end of the year. The first heat took place this weekend just gone in Nottingham (UK) at the heart of the wargaming world. A total of 26 players took part over five games.

Most Selected Faction/Subfaction

Unusual in that there’s only one Stormcast army present which isn’t a Hammers of Sigmar list, and only one Ironjaws/Bloodtoofs army present.

Win Rate

The Top Three Lists

These were the top three lists from the Quest of Champions 1st Heat.

Tom Mawdsley – Maggotkin of Nurgle

Tom won all five games beating Ironjaws/Bloodtoofs in Round 1, Sylvaneth/Gnarlroot in Round 2. 4th placed Gabe Huddlestone and his Ironjaws/Ironsunz in Round 3, Maggotkin of Nurgle/Filthbringers in Round 4 and Soulblight Gravelords/Kastelai Dynasty in the last round.

Allegiance: Maggotkin of Nurgle
– Subfaction: Befouling Host
– Grand Strategy: Beast Master
Triumph: Bloodthirsty

Leaders
———-
Great Unclean One (General) (495)**
– Command Trait: Master of Magic
– Artefact: The Witherstave
– Spell: Fleshy Abundance
Lord of Afflictions (210)**
– Artefact: The Splithorn Helm
Rotbringer Sorcerer (145)**
– Spell: Gift of Disease
Morbidex Twiceborn (320)

Battleline
———-
20x Plaguebearers (300)*
– Reinforced: Once
1x Beast of Nurgle (110)*
x Beast of Nurgle (110)*

Units
———-
3x Nurglings (105)**
1x Pusgoyle Blightlord (110)

Endless Spells
———-
Soulscream Bridge (70)

Core Battalions
———-
*Hunters of the Heartlands
**Warlord

Total Points: 1975 pts

Andy Hughes – Seraphon

Andy won all but one of his five games and only lost to fourth placed abe Huddlestone and his Ironjaws/Ironsunz. He beat Maggotkin of Nurgle/Befouling Host in Round 1, 3rd Placed Freddie Leggett and his Cities of Sigmar/Tempest’s Eye in Round 2, Lumineth Realm-Lords/Zaitrec in Round 3 and Maggotkin of Nurgle/Filthbringers in Round 5.

Allegiance: Seraphon
– Subfaction: Dracothian’s Tail
Grand Strategy: Prized Sorcery
Triumphs: Inspired

Leaders
———-
Slann Starmaster (General)(265)**
– Command Trait: Ancient Knowledge
– Artefact: Godbeast Pendant
– Spell: Mystical Unforging
– Spell: Stellar Tempest
Engine of the Gods (265)*
– Mount Trait: Starborne
– Prayer: Heal
Saurus Astrolith Bearer (150)**
Skink Starseer (145)**
– Spell: Hand of Glory

Battleline
———-
10x Skinks (75)*
10x Skinks (75)*
5x Saurus Guard (115)**

Units
———-
2x Salamander Hunting Pack (280)**
– Reinforced: Once
2x Salamander Hunting Pack (280)**
– Reinforced: Once
2x Salamander Hunting Pack (280)**
– Reinforced: Once

Endless Spells
———-
Emerald Lifeswarm (60)

Core Battalions
———-
*Battle Regiment
**Battle Regiment

Total Points: 1990 pts

Freddie Leggett – Cities of Sigmar

Travis Kelly also won four games and like Shawn, he only lost to 2nd placed Andy and his Seraphon/Dracothian’s Tail. Along the way he beat the Fyreslayers/Lofnir in Round 1, Flesh-eater Courts/Feast Day in Round 3, Stormcast Eternals/Hallowed Knights in Round 4 and Ironjaws/Ironsunz in Round 5.

Allegiance: Cities of Sigmar
– Subfaction: Tempest’s Eye
Grand Strategy: Prized Sorcery
Triumphs: Inspired

Leaders
———-
Runelord (General)(100)**
– Command Trait: Hawk-Eyed

– Prayer: Curse
Doralia ven Denst (115)**
– City Role: General’s Adjutant
Celestial Hurricanum with Celestial Battlemage (280)**
– Artefact: Patrician’s Helm
– Spell: Aura of Glory
Anointed on Frostheart Phoenix (315)
– Artefact: Arcane Tome
– Spell: Flaming Weapon

Battleline
———-
20x Irondrakes (340)*
– Reinforced: Once
5x Freeguild Pistoliers (105)**
5x Freeguild Outriders (110)**
10x Longbeards (105)*
– City Role: Honoured Retinue

Units
———-
2x Dracothian Guard Fulminators (230)*
2x Dracothian Guard Fulminators (230)*

Endless Spells
———-
Soulscream Bridge (70)

Core Battalions
———-
*Hunters of the Heartlands
**Warlord

Additional Enhancements
———-
Artefact

Total Points: 2000 pts

The Final Tournament Placings

Paints Used for Napoleonic French Infantry

This post is partly a reference for myself as to which colours to use (Citadel or Vallejo) when painting my Epic Battles Napoleonic French. I’ve listed colours that could be used from both systems.

All of the paints listed can be purchased from ElementGames. Why not use my referral code and get double the crystals when you purchase anything? XBJ9837

Line Infantry

An overall base coat should be applied with London Grey or Mechanicus Standard Grey.

BASE COAT

AreaVallejoCitadel
JacketsDark Prussian BlueKantor Blue
Belts/Muskets/Slings & LapelsLight GreyGrey Seer
TrousersAny of Offwhite, London Grey or Beige Pallid Wych Flesh, Mechanicus Standard Grey or Karak Stone
Shako & BootsBlackAbaddon Black
SkinBasic Skin ToneCadian Flesh
Collars, Cuffs & Lapel PipingDark VermillionMephiston Red
(Voltiguers) Plumes & EpaulettesBlack GreenCaliban Green
(Voltigeurs) Collar, Epaulette edging, Pompom, Tip of PlumeYellow OchreYriel Yellow
(Grenadiers) Plumes, Epaulettes and Shako LaceDark VermillionMephiston Red
Backpacks & Musket WoodFlat BrownMournfang Brown
Musket Barrel, Bayonet & CanteenOily SteelLeadbelcher
Shako Plates, Sword Hilts, Chin Scales & ButtonsOld GoldRetributor Gold

WASH

AreaVallejoCitadel
Grey Trousers, Shako Covers & SteelDark ToneNuln Oil
Beige Trousers & Shako CoversStrong ToneAgrax Earthshade
White TrousersDilute Light GreyDilute Grey Seer
Skin & GoldFlesh WashReikland Fleshshade

HIGHLIGHT

AreaVallejoCitadel
WhiteOffwhitePallid Wych Flesh
YellowFlat YellowDorn Yellow
GreenIntermediate GreenWarpstone Glow
BlackBlack GreyDark Reaper
BayonetsPlate MailStormhost Silver

Light Infantry in Greatcoats

An overall base coat should be applied with London Grey or Mechanicus Standard Grey.

BASECOAT

AreaVallejoCitadel
GreatcoatsLondon Grey, Beige or Light BrownMechanicus Standard Grey, Karak Stone or Balor Brown
Trousers & inside Open JacketsDark Prussian BlueKantor Blue
Piping, Belts & StrapsLight Grey Grey Seer
Shako & BootsBlackAbaddon Black
SkinBasic Skin ToneCadian Flesh
(Carabinier) Straps, Plumes, Epaulettes and Shako LaceDark VermillionMephiston Red
(Voltigeurs) Epaulettes & PlumeBlack GreenCaliban Green
(Voltigeurs) Collar, Edge of Epaulettes, Shako Lace & Tip of PlumeYellow OchreYriel Yellow
Backpacks & Musket WoodFlat BrownMournfang Brown
Musket Barrel, Shako Plate, Chin Scales, Bayonet & buttonsOily SteelLeadbelcher

WASH

AreaVallejoCitadel
Grey Greatcoats, Trousers, Shako Covers and SteelDark ToneNuln Oil
Beige & Light Brown Greatcoats, Trousers & Shako CoversStrong ToneAgrax Earthshade
SkinFlesh WashReikland Fleshshade

HIGHLIGHT

AreaVallejoCitadel
WhiteOffwhitePallid Wych Flesh
YellowFlat YellowDorn Yellow
GreenIntermediate GreenWarpstone Glow
BlackBlack GreyDark Reaper
BayonetsPlate MailStormhost Silver

Writing a Sci-fi Tabletop Wargame – Part 11

As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.

Last Weeks Poll Results for Orders

Here are the results from last weeks polls.

Based on these results, the following wording will be added to our living rules:

“If an order is successfully issued, then the commanding player may perform one ACTION with the specified unit. Actions range from moving and shooting to charging into combat. Before issuing an order and rolling to see whether it is successful a player should first specify what their order is and to which unit the order is being directed. The maximum number of orders a unit can receive in any one turn is two.

THIS WEEKS POLLS

I believe that completes the Order phase (for now), so let’s move on to the movement.

Firstly, should all infantry types move at the same rate? Should all vehicles move at the same rate, or should the player be able to change these values which then affect that units points cost in the game?

How far should Infantry or Vehicles move at their base rate (i.e. the basic value which can then be adjusted up or down later on). Bearing in mind that you’ve all already voted on a gaming area of 4 foot square.

This is likely just to be the tip of the iceberg when drawing up movement rules, as the future will probably involve Grav-Tanks etc, as well as incorporating aerial assets such as fighter craft. Not to mention terrain.

But establishing the essential question of whether variation is allowed within a certain unit type will go some way to resolving some answers for future units as well.

–Peter

Name Suggestions?

Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.

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Thank you for your response. ✨