Tag Archives: Warhammer Community

Warscroll Review – Hobgrot Slittaz

Before I begin, I wanted to clarify that when I discuss anything that involves a dice roll then I will refer to the average dice roll. For example, an average run roll being 3-4″ (average of 3.5 on one die).

This does mean that depending on how lucky your dice rolls are you can achieve more or less than the amount specified. But to keep it simple and for comparison purposes we will always refer to the average.

Basic Info

Hobgrot Slittas painted by myself
Grand AllianceDestruction
BattletomeOrruk Warclans
SubfactionKruleboyz
Cost80 Points

I start my Warscroll Reviews with possibly the greatest unit inside Age of Sigmar, the Hobgrot Slittaz.

These are the cheapest unit available to a Kruleboyz only army, without including allies. At 80 points, they work out as 8 points per model with a single wound each.

For that 80 points you get a surprising amount of attacks which include short range missile attacks and melee.

Army Role

As they’re so cheap, they make great throwaway units that can be used as with Supa Sneaky to move them on to battlefield objectives further up the table or within shooting range of the enemy to harass and pick away wounds.

They can be used as screens, but with their low bravery and save they won’t last long to any determined attacker and you may need to use All Part of Da Plan if you’re able to, to stop them running.

As a chaff unit they’re the cheapest unit you can buy for your army that includes the Kruleboyz keyword. However there are other alternatives if you’re willing to spend a few more points. For example, Gloomspite Gitz Shootas, who have more resilience with twenty models but less damage output at four wounds per turn as opposed to eight from the Hobgrots. They also cost more at 140 points for a unit and you’re having to use some of your allies points that you may want to use elsewhere.

Combinations

Killaboss units are able to use their skill All part of da plan with Hobgrot Slittas, allowing them to only lose 1 model to battleshock if they’re within 3″. This is useful if they’re being used as a tarpit against a model you want locked in combat, otherwise you’re likely to use this skill on your other Kruleboyz Orruk units.

Kruleboyz Waaagh can also be used on Hobgrot Slittas if they’re near the general when this is declared. Though bear in mind their damage output when considering using the Waaagh.

Swampboss Skumdrekk has the skill Bet-master that links with Hobgrot Slittas. It require two units of Hobgrot Slittas to be included in the army list. One allocated to be the Kountin’ Krew and another to be the ‘bet’. If the bet is the first friendly unit to be killed on the battle then your army gains an additional triumph which can be used by either Swampboss Skumdrekk or the Kountin’ Krew.

Placing them near a Marshcrawla Sloggoth means that they can take advantage of its Krew Drummer ability, giving them +1 to hit in melee.

Swampboss Skumdrekk painted by myself

Generals with the Egomaniak command trait can use Hobgrot Slittas to offload their wounds on a 4+ to.

The Supa Sneaky command trait can also be used on Hobgrot Slittas to move them up the battlefield at the beginning of the battle to claim objectives or place them within shooting distance of the enemy to harass and pick off wounds.

Missile Attacks

The threat range of their missile attacks is a fairly decent 16-17″ as they are able to move, run and then shoot in the same turn (as long as a noise-maker is present in the unit).

AttackThreat Range# of AttacksAv # of HitsAv # of WoundsDamage Output (Pre-save)
Sulphuric Scrap-Grenade16-17″1053.33.3
Based on average dice rolls

These are all at rend -1, which isn’t too shabby for an 8 point model. How does this stack up against various armour values?

SaveUnsaved Damage
3.3
6+3.3
5+2.7
4+1.7
3+1.1
Amount of damage after saves based on average dice.rolls

Melee Attacks

Rend – attacks with a fairly standard threat range of 12″ (movement + charge) plus a 1″ reach once in combat. However taking into account their Champion who gets an additional attack then a unit of ten can put out 21 attacks, and then their rule Stab ’em Good which should generate an additional 3-4 hits on average.

AttackThreat Range# of AttacksAv # of HitsAv # of WoundsDamage Output (Pre-save)
Slitta-knives12″21144.74.7
Based on average dice rolls
SaveUnsaved Damage
4.7
6+3.9
5+3.1
4+2.4
3+1.6
Amount of damage after saves based on average dice rolls

Resilience

With one wound each, bravery 4 and a save of 6+, a stiff wind will knock these fellas over. The only way this unit could be any worse was to have no save at all.

Needing only four wounds to be suffered before they’re guaranteed to lose models in battleshock.

They do have the ability to re-roll their battleshock if there is a musician in the unit, but that pretty ineffective at this level unless you’ve only suffered 1 or 2 wounds.

The amount of damage needed at each rend level to destroy this unit in melee and the remaining fleeing in battleshock is shown below.

RendHits Required Before Saves
8
-16
-26
-36
Hits needed before saves to destroy unit (based on average dice rolls)

Final Results

CategoryAmount
Movement5″ (Can run and shoot)
Missile Damage Output3.3 (16-17″ Threat)
Melee Damage Output4.7 (12″ Threat)
Combinations6
Total Wounds10 (8pts per wound)
Resilience8 Hits (Pre-saves)
Cost80 Points (8pts per Model)
Hobgrot Slittas

*There are four tiers of attacks in my view, tier 1 being those with -3 rend, tier 2 at -2 rend, tier 3 at -1 rend and tier 4 with no rend. A tier 3 attack is 16.7% more likely to wound an enemy than tier 4, tier 2 is 16.7% more likely to wound an enemy than tier 3, and so on.

Top Three AoS Lists from Hampshire GT

Hampshire GT saw 113 players vying to be crowned champion in a 5 game tournament. This event is one of the Jewels in the UK Tournament scene and coming away as Champion here says a huge amount about your ability as a Wargamer.

1st Darren Watson – Seraphon

Darren won all five games. Along the way he beat Sylvaneth/Gnarlroot in Round 1, then Slaves to Darkness/Hosts of the Everchosen in Round 2, Beasts of Chaos in Round 3, Stormcast Eternals/Astral Templars in Round 4 and Fyreslayers/Lofnir in Round 5.

Allegiance: Seraphon
Constellation: Thunder Lizard
Grand Strategy: Beast Master
Triumphs:

Leaders
Engine of the Gods (265)*
General
– Command Trait: Prime Warbeast
– Artefact: Incandescent Rectrices
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Heal
Lord Kroak (430)***
Saurus Astrolith Bearer (150)***
Artefact: Fusil of Conflaguration
Celestant-Prime, Hammer of Sigmar (325)***
Allies

Units
5 x Saurus Guard (115)**
10 x Skinks (75)**
Boltspitters & Moonstone Clubs
10 x Skinks (75)**
Boltspitters & Moonstone Clubs
Bastiladon with Ark of Sotek (165)*
Bastiladon with Ark of Sotek (165)*
Bastiladon with Ark of Sotek (165)*

Endless Spells & Invocations
Umbral Spellportal (70)

Core Battalions
*Alpha-Beast Pack
**Battle Regiment
***Warlord

Additional Enhancement
Artefact

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 325 / 400
Wounds: 104
Drops: 7

Peter: Afraid you have me today instead of Declan. He’s got a busy week ahead of him work-wise. I’m not as knowledgeable as Declan on AoS but I’ll give this a shot.

As Declan has mentioned on several occasions, theres so much depth to the Seraphon book. In this case it’s all about causing mortal wounds with Kroak, the Saurus with Fusil of Conflaguration and the Arcs of Sotek. While the Celestant-Prime is used as a counter for any dangerous threats, keeping it in reserve as a counter-punch. All of this while the Saurus and skinks get quietly on with work claiming objectives.

2nd Jack Armstrong – Maggotkin of Nurgle

Jack also won all five games. Winning against Cities of Sigmar/Hallowheart in round 1, then beating Seraphon/Thunder Lizard in round 2, Sons of Behemat/Breaker Tribe in round 3, Maggotkin of Nurgle/Befouling Host in round 4 and Sons of Behemat/Breaker Tribe in round 5.

Allegiance: Maggotkin of Nurgle
Subfaction: Drowned Men
Grand Strategy: Beast Master
Triumphs: Inspired

Leaders
Bloab Rotspawned (300)
Lore of Malignance: Gift of Disease
Great Unclean One (495)*
General
– Bile Blade & Massive Bilesword
– Command Trait: Nurgling Infestation 
– Artefact: The Witherstave 
– Lore of Virulence: Stream of Corruption
Orghotts Daemonspew (300)

Battleline
2 x Pusgoyle Blightlords (220)*
2 x Pusgoyle Blightlords (220)*
2 x Pusgoyle Blightlords (220)*
2 x Pusgoyle Blightlords (220)*

Endless Spells & Invocations
The Burning Head (20)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 109
Drops: 3

Peter: With 8 Pusgoyle Blightlords this army is quicker than your usual Nurgle army. Only the the Great Unclean one moves less than 8″ per turn, the Pusgoyles each have 11 attacks per model on 3+/3+ means that each model will wound 5 times on average. Couple that with the fact they can cause mortals on the charge… 16 wounds on each pair of Blightlords means they’re hard to shift as well.

3rd Steven Follows – Legion of the First Prince

Steven just like the others in the top three also managed five wins. Beating Idoneth Deepkin/Fuethan in round 1, Legion of the First Prince in round 2, Lumineth Realm-Lords/Helon in round 3, Bonesplitterz/Drakkfoot list in round 4 and Sylvaneth/Gnarlroot in round 5.

Allegiance: Legion of the First Prince
Grand Strategy: Prized Sorcery
Triumphs:

Leaders
Be’Lakor, the Dark Master (360)*
Lore of Ruinous Sorcery: The Master’s Command
Kairos Fateweaver (435)
Lore of Ruinous Sorcery: The Master’s Command
The Contorted Epitome (255)*
General
– Command Trait: Ruinous Aura
– Artefact: Fourfold Blade
– Universal Spell Lore: Flaming Weapon
The Blue Scribes (135)*
Lore of Ruinous Sorcery: The Master’s Command

Battleline
10 x Bloodletters (115)*
10 x Pink Horrors of Tzeentch (250)*
10 x Pink Horrors of Tzeentch (250)*

Endless Spells & Invocations
Emerald Lifeswarm (60)
Soulscream Bridge (70)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 70
Drops: 2

Peter: Pink horrors. Under pointed. I’m afraid I don’t know too much more about this list. But it’s a great result to go 5-0 with any list, especially at a weekend where there’s so many competitive players as there are at the Hampshire GT.

Wildcard: Conor Gardner – Bonesplitterz

Check out Conor’s list! Not one, not two but 10 Big Stabba units! With this list Conor managed to finish 15th losing only a single game to 3rd placed Steven Follows! Beating Slaves to Darkness/Despoilers in round 1, Ironjawz/Ironsunz in round 2, Stormcast Eternals/Celestial Vindicators (including Stormdrake) in round 3. Losing to Steven in round 4 before going on to beat in round 5. Thanks to Woehammer Discord member Danny for pointing me to this list.

Peter: What a fun list, how this managed four wins over the weekend (including one against Stormcast/Stormdrake) I have no idea. The Big Stabbas each have 3 attacks at 3+/3+ with -2 rend and 2 damage. They’re also able to cause mortal wounds when destroyed.

The heavy lifting is all done by Big Drogg fort kicka though. While the enemy is trying to take down a 35 wound monster the rest of the Orruks claim the objectives.

Well done Conor!

Final Tournament Placings

For the full listings visit Tabletop.to

Warmaster Gordrakk

I’ve been having a debate (mainly with myself – as everyone else is just plain disagreeing) recently about Gordrakk being included in a Kruleboyz or Savage Orruk list.

Hear me out!

I have two pieces of evidence at present that say he can.

1) AoS App

When I was playing with budding Kruleboyz lists on Saturday I toyed with the notion of including Chadnos. So, I selected the filter and made sure Warmasters were selected. Sure enough Kraggy appears, but, who else should I see but Gordrakk riding his cabbage! That’s strange I think, so for S&G’s I decide to put him down and fill out the rest of the list.

Army Faction: Orruk Warclans
Army Type: Kruleboyz
Subfaction: Big Yellers
Grand Strategy: Hold the Line
Triumph: Inspired

LEADERS
Gordrakk (540)
Swampcalla Shaman and Pot-grot (105)*
Spells: Da Black Pit
Snatchaboss on Sludgeraker Beast (315)*
General
– Command Traits: Supa Sneaky
– Artefacts of Power: Eye-biter Ash

BATTLELINE
Man-skewer Boltboyz (360)*
Man-skewer Boltboyz (240)*
Gutrippaz (180)*
Wicked Stikka

ARTILLERY
Beast-skewer Killbow (130)*

OTHER
Hobgrot Slittaz (80)*

CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 1950/2000

And to top it off once the list was complete I just checked the indicator at the bottom:

From the Age of Sigmar App

I know, before you say it. This list isn’t competitive. But I wanted to see if Gordrakk would be ok by the app. Weirdly however, when you attempt to build the same list on Warscroll Builder it’s not possible.

2) His Warwcroll

My second piece of evidence points to his Warscroll and specifically his Warmaster rule.

What’s interesting to me here is that the Warscroll says:

If this unit is included in an Orruk Warclans army….

Games Workshop Age of Sigmar App

Orruk Warclans, NOT Ironjawz. But just to be certain I checked the Warscroll out in the physical book. Yes, it says the same thing.

But I’m still on the fence as to whether this is a thing so I’ve emailed Games Workshop and just asked them directly. Hopefully they’ll get back to me later today.

But what do you think? Am I barking up the wrong tree?

The Big Bristol Brawl

On 13th August, Bristol Independent Gaming will be holding a 24 player one day event for Age of Sigmar.

Held in a large venue, the club has a large group of players who are welcoming to those who want to experience their first tournament or those who are tournament veterans.

Tickets are on sale now for £20, just email halejonathon@gmail.com for further information.

CHADNOS!

Tournament Preparation – Hampshire GT

  • Big Waaagh list with Kragnos

After an incredible run ended at Quest of Champions, I’ve decided to take a fun army to Hampshire GT this weekend. But… I couldn’t bring myself to leave the Big Waaagh behind yet. So, I searched the book for something new to add and didn’t need to look far. I’d recently painted some new models so they were top of my list. The good news is that they are likely to be fun.

Peter A has also released some great advice on Big Waaagh in his latest blog post over on Plastic Craic (*).

Kragnos / Kraggy!

I’ve covered his painting a little in a Hobby update, having painted him to gaming standard last year, struggled with the old warscroll, and only finished him last month when Tom wanted to borrow him.

His new Warscroll is giving him a new lease of life and seeing so many of them at Quest of Champions last weekend has convinced me to give him a go.

Man-Skewer Bolt Boyz

Also covered in their own Hobby Update, these were painted for Peter at Battle of the Burning Skies but unfortunately he didn’t get to it so the ladz have been languishing on my painting shelf staring at my Gitz! The other Big Waaagh lists last weekend both brought 6 of these, but with Kraggy there aren’t that many points spare, so I’ve brought only 3 of them for a little fun sniping.

The List – Big Waaagh!

Allegiance: Big Waaagh!
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Kragnos, The End of Empires (720)*
Orruk Warchanter (115)*
 General
 Command Trait: Touched by the Waaagh!
 Artefact: Arcane Tome (Universal Artefact)
 Warbeat: Fixin’ Beat
 Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
 Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
10 x Orruk Brutes (320)*
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
10 x Orruk Brutes (320)*
 Jagged Gore-hackas
 2x Gore Choppas
 Reinforced x 1
5 x Orruk Ardboys (85)*
 1x Gorkamorka Banner Bearers

Units
3 x Orruk Gore-gruntas (170)*
 Jagged Gore-hackas
3 x Man-skewer Boltboyz (120)*

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 122
Drops: 1

Battle Regiment or Warlord?

This was perhaps my most difficult decision – Each battalion gave different benefits and would both be viable choices, but in the end I went for the Battle Regiment and the 1 drop. With Kragnos in the army I think I need to know who is going first (or a 50/50 if I meet a fellow one-drop), because against anything with Mortal Wound shooting I can deploy Kraggy at the back next to the Warchanter – and go for the teleport.

9″ charge of 3D6 with a re-roll has a very good chance of hitting home. Sure if my opponent also has screens I’m in all sorts of trouble but that’s the fun of Kraggy.

The disadvantage here is that the Wurrgog is now on 6+ ward save, not the usual 4+ ward save so that he is very likely to kill himself. I’ll need to use him more as a 2 cast wizard for Mystic Shield onto Kraggy and using his Warscroll spell for any hordes I might face.

The Rulespack

Yes, I even read the rulespack and that was one of the reasons I decided to make the change to the army and bring something different.

Extract from Hampshire GT Rulespack

Making Minor Wins / Minor Losses more likely is a great way to potentially break up the pack… and my Big Waaagh list tends to win or lose by small amounts meaning Major Wins are slightly more difficult under this rule for my usual army.

Kraggy either wins big…. or get’s shot by Sentinels / Longstrikes / Dragons so I may be able to avoid those Minor Wins. This rule also gives you something to play for if its a ‘guaranteed loss’ game… get close – get a minor win and 10 TPs (better than a defeat at 0 TPs).

If you’re going as well, come and say hi – I’ll be rolling dice on the bottom tables likely, but I’m sure Kragnos will make it fun whilst I do so!

— Declan

(*) Actually I wrote this before his article was released, but it’s great fun to ‘blame’ PlasticCraic for this car crash of a list! Wish me a lot of luck.

Top Three AoS Lists from Super Major G&T

Super Major G&T saw 16 players vying to be crowned champion in a 5 game tournament. Judging by the lists this tournament seemed like the an extremely fun and relaxed event. The type that would be a dream first tournament for any player.

1st Math Mallow – Sylvaneth

Math won four games and drew his last with Sylvaneth! Along the way he beat Ogor Mawtribes/Boulderhead in Round 1, then Soulblight Gravelords/Vyrkos Dynasty in Round 2, Skaventide in Round 3, Idoneth Deepkin/Fuethan in Round 4 and drew against Gloomspite Gitz/Glogg’s Megamob in Round 5.

Allegiance: Sylvaneth
– Glade: Gnarlroot
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Alarielle the Everqueen
(740)*
Branchwraith (95)*
– Deepwood Spell: Verdurous Harmony

Warsong Revenant (275)*
– General
– Command Trait: Nurtured by Magic
– Artefact: Chalice of Nectar
– Universal Spell Lore: Flaming Weapon

Battleline
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*

Units
6 x Kurnoth Hunters with Kurnoth Greatbows
(450)*
– Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (45)
Umbral Spellportal (70)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 73
Drops: 1

Declan: Normally I would say ‘wow’ at Slyvaneth winning a 2 day tournament, but check out the name… Math Mallow (shockingly not his real name!!) has been smashing opponents since AoS3 dropped including my Sons of Behemat at the same venue last year.

It is in essence a shooting / magic list with amazing mobility in the Tree Revenants helping with battle tactics. Whilst you may think that Alarielle is the key here, you’d be mistaken – it’s the Warsong Revenant, who is a beast! Casting Throne of Vines for bonuses to cast, and then throwing spells through the Spell Portal there is nowhere to hide from this army.

Whilst short on wounds, the one drop means Mallow gets the choice of first / second often and his shooting / magic can kill key units early on.

2nd Dominic Stonebridge – Gloomspite Gitz

Dominic won 3 and drew 3. Drawing against Ironjawz/Ironsunz in round 1, then beating Seraphon/Thunder Lizard in round 2, Kruleboyz/Big Yellers in round 3 and Seraphon/Fang of Sotek in round 4 before drawing against 1st placed Math and their Sylvaneth/Gnarlroot list in round 5.

Allegiance: Gloomspite Gitz
– Option: Glogg’s Megamob
– Mortal Realm: Ghur
Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Dankhold Troggboss – Trev
(240)*
– General
– Command Trait: Shepard of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide

Fungoid Cave-Shaman – Freddie the Fungoid (95)**
– Lore of the Moonclans: The Hand of Gork

Madcap Shaman – Madcap Max (80)**
– Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance

Breaka-Boss on Mirebrute Troggoth – Mr Marvin Brute (180)*
– Allies

Battleline
6 x Rockgut Troggoths
(290)***
– Reinforced x 1

6 x Rockgut Troggoths (290)***
– Reinforced x 1

3 x Fellwater Troggoths (155)***
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders
(100)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth – Drummer Dave (150)*

Behemoths
Aleguzzler Gargant – Gary
(165)*

Endless Spells & Invocations
The Burning Head – Steve the Swamp Trogg (20)

Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 141
Drops: 8

Declan: Gitz, Gitz, Gitz!! Unbeaten as well. Dominic’s pulled it out of the fire here, with probably the strongest faction in the book (it’s a weak book!). He’s got a monster for the battle tactics (just don’t roll a double on the charge), and the Rockguts can put out damage, before coming back in useful groups of 3 when you kill them.

This is all about the units helping each other (Marshcrawler is now essential), or just being a beat stick (Mirebrute Troggoth). Dominic must have concentrated on the objectives here though, as there’s not quite enough power to kill enough of the enemy – great work!

3rd Matthew Gouldesbrough – Idoneth Deepkin

Matthew managed three wins, a draw and a loss. Beating Skaventide in round 1, Seraphon/Fangs of Sotek in round 2, Stormcast Eternals/Hallowed Knights in round 3, then losing against 1st place Math and his Sylvaneth/Gnarlroot list in round 4 before drawing against Ironjawz/Ironsunz in round 5.

Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: Predator’s Domain
– Triumphs: Inspired

Leaders
KING NIMBUS, Alpha Chad of the Ocean – Akhelian King
(250)*
– General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Armour of the Cythai
– Mount Trait: Voidchill Darkness

Eidolon of Mathlann, Aspect of the Sea (325)**
– Lore of the Deeps: Counter Current
– Arcane tome

Eidolon of Mathlann, Aspect of the Storm (355)*
Isharann Tidecaster (150)**
– Lore of the Deeps: Steed of Tides

Celestant-Prime, Hammer of whatever army I’m playing at the moment (325)**
– Allies

Battle-line
1 x Akelian Allopexes (Bloodthirsty Shiver) (495)*
1 x Akelian Allopexes (Bloodthirsty Shiver) (0)*
1 x Akelian Allopexes (Bloodthirsty Shiver) (0)*

Endless Spells
Umbral Spellportal (70)

Core Battalions
Battle Regiment*
Command Entourage**

Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 325 / 400
Wounds: 74
Drops: 4

Declan: Matt has been one of the top players in the UK for some time now and he’s pivoted to the IdK here but left the Namarti Thralls at home and instead taking Allopexes in a Shiver! 4 Characters including a Prime doesn’t give him a lot of models on the table top (especially as one is off the table until turn 3), so it needs to survive and pick it’s targets.

But the tides help here, with strike first in turn 3 across the board, and the Akhelian King being able to give the units the same ability when required.

It’s fast, it’s small, but don’t be lulled into a false sense of security – this will smash so many armies before you’ve realised the threat!

Final Tournament Placings

Write My Tournament Army – Part 2

Last week I asked you all to get involved with the writing of my tournament army for the Age of the Dark Gods tournament, run by Savage Hammer Gaming.

I thought it could be fun to see what Kruleboyz army you would all choose for me to run at this event, and so far you haven’t disappointed! Last week you chose which sub faction the army should be as well as which model should be the General and what their command trait is.

The responses were fairly clear cut after only a day or so. You all chose Big Yellers as the sub faction, which will give me an extra 3″ range on my Man-Skewers and Killbows in the first turn as well as the ability to re-roll 1’s when shooting. You also decided that the model to lead the army should be the Snatchaboss on Sludgeraker Beast. This guy is expensive, but worth his points, giving all nearby Kruleboyz units the ability to add 1 to the number of mortal wounds caused on 6’s. Then you gave him Supa Sneaky which gives him the ability to set up a Kruleboyz unit anywhere on the battlefield 9″ away from the enemy.

Off the bat, it’s differed to what I would have chosen personally. While I would have included a Sludgeraker, I may have been more inclined to not make it a General and instead go with the Killaboss on Great Gnashtoof for the speed and the +1 to hit in combat after the charge.

Here’s the list so far:

Allegiance: Kruleboyz
Subfaction: Big Yellers
– Mortal Realm: Ghur
Grand Strategy:
Triumphs:

LEADERS
Snatchaboss on Sludgeraker Beast
(315)
General
– Command Trait: Supa Sneaky

Total: 315 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 14
Drops: 1

Next up we need to choose the first of our three essential battleline units.

Battleline Units

The Kruleboyz aren’t spoilt for choice here, and there are only two options with Big Yellers.

Notes

  • Both benefit from Venom-Encrusted Weapons causing mortal wounds to hit rolls of 6.
  • Both can benefit from our Snatchaboss on Sludegraker Beast who can add 1 to any mortal wounds they cause on hit rolls of 6.
  • Both can benefit from nearby Swampcalla Shaman and Pot-Grots who can grant poisons, giving these units the ability to cause mortal wounds on hit rolls of 5 or 6.
  • Both can benefit from nearby Swampcalla Shaman and Pot-Grots who can grant elixirs, giving these units the ability to add +1 to their save rolls.
  • Both can benefit from nearby Murknob with Belcha-Banna who can give them a 5+ ward save against spells or the effects of Endless Spells.
Gutrippas
Some of my Dominion Gutrippas ready for action

Notes: This is one unit that could be teleported to within 9″ of the enemy using the command trait Supa Sneaky.

Pros
Tough(ish) – One benefit of these guys is that they have two wounds each, meaning a 10 man unit is worth 20 wounds on the tabletop.
Attacks – Each model gets two attacks with 4+/4+ on the stikka (above) or 4+/3+ with the hakka, no rend and 1 damage. The Champion also gets an additional attack meaning a unit of 10 can dish out 21 attacks, thats an average success of 5 hits with the stikka or 7 hits with the hakka.
Charging – You can add 1 to their charge rolls if the unit includes a musician.
Scary Boyz – Has the potential to force the enemy to subtract 1 from their hit rolls when attacking this unit.
Cons
Expensive – At 180 points for ten models, you won’t want to be throwing them at the enemy without good reason. 18pts per model.
Low Bravery – Like most Orruks, these guys only have Bravery 5, which can be increased to 6 with the banner model.
Man-Skewer Boltboyz
Some of my Boltboyz
Pros
Hit at Distance – With these boys, if they don’t move they can shoot 24″ across the table (2+/3+). Each one making one shot and the boss making two. Not bad. I mean they’re not Longstrikes but….
Cons
Low Model Count – At 120 points for three models, they’re expensive (40pts per model). But does their range make up for this?
Low Bravery – Like most Orruks, these guys only have Bravery 5, which can be increased to 6 with the banner model.
Poor Shooting when Moved – If they move then their shooting ability gets cut drastically (4+/3+). With their range going from 24″ down to 12″. However the number of shooting attacks increase by 1.

Next Week

What should our next choice involve next week?

Krondspine Incarnate – A First Look at the Rules

So we’ve had a little more information on the Krondspine Incarnate today from Warhammer Community.

EDIT: Plastic Craic has now managed to get hold of all the rules. For a complete rundown visit Plastic Craic.

Attacks

First off are its attacks, and it has quite a few. All at rend -2 or -3! The Krondspine works in a series of power levels rather then wounds. With each type of attack receiving a number of additional attacks equal to its level.

The model starts at level 2 and so will get 8 Vicious Claws attacks and 3 Tearing Fangs attacks. If you’re rolling REALLY well that will mean you can potentially dish out 28 wounds. However, that’s very unlikely, so let’s take the averages….

Attack# of AttacksSuccessful HitsSuccessful WoundsDamage Pre-Save Roll
Vicious Claws85.33.66-8
Tearing Fangs32.01.74-8
Based on Average Dice Rolls at Level 2

Note, that if it destroys an Endless Spell or devours a MONSTER, then it will gain a level and an additional attack for each attack type (it’s maximum level is 3). Most Monsters have between 12-18 wounds, so they’d need to be softened up first to guarantee the Throndspike making the kill and gaining the power level, but you’re probably only talking 3-4 wounds.

What about Killing it?

Yup, it has no wounds only power levels. Once it gets reduced to Power Level 0 it is removed from play, however what’s not clear is how easy it is to reduce its power level. There’s no mention of a save anywhere, but I suspect that each increase in power level brings an increase in its save value judging by this line on Warhammer Community:

The better they’re doing, the more lethal they become – and the harder they are to kill.

– Warhammer Community

The Krondspine will feed on Endless Spells as well, and for each one it consumes it will gain a power level. However, that’s not a guarantee!

Don’t get me wrong, on average the controlling player will be rolling a 9 (Level 2) which will consume most endless spells. However, if it does fail that roll then it will drop a level.

The best bet may be to kill the bonded character, at which point the Krondspine is reduced to its Wildform where it will attack the nearest unit (enemy or friendly) or Endless Spell within 12″. This could mean if you kill the bonded character early doors, the Krondspine could run rampant in its own lines.

As has been mentioned on our new Discord Server though, you could link it to a cheap as chips Savage Orruk Boss and just send them hell for leather up the table…

Conclusion

There’s a lot here, but we need more info yet. What’s its save, and exactly how much damage is needed to reduce its level? Does it reduce only one level per turn regardless of the damage inflicted on it? If this is the case, then things that cause a mass of mortal wounds are going to be pretty ineffective against it (looking at you Wurgog).

More importantly, what’s its value in points?

Availability

At the moment it looks like you need to buy the Battlescape Box in order to get the model as there’s been no official confirmation that the Krondspine will be sold separately.

Of course there are other options you could use…

Top Three AoS Lists from Quest of Champions – Heat 2

The Quest of Champions is a series of UK two day tournaments involving four heats and one final. The top 12 from each heat being invited to the final. Heat 2 saw 40 players fighting it out for those top 12 spots.

1st Dan Bradshaw – Beasts of Chaos

Dan won all five games with Beasts of Chaos! Let’s just take that in for a second… incredible play. Along the way he beat our very own Rhys and his Flesh-eater Courts/Gristlegore list, then Beasts of Chaos/Gavespawn in Round 2, Big Waaagh! in Round 3, Seraphon/Thunder Lizard in Round 4 and 2021 Leicester GT winner Mike Stewart and his Seraphon/Thunder Lizard list in Round 5.

Allegiance: Beasts of Chaos
– Greatfray: Allherd
– Grand Strategy: Dominating Presence
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth
(155)*
– General
– Command Trait: Dominator
– Lore of Dark Storms: Sundering Blades

Great Bray-Shaman (100)*
– Artefact: Blade of the Desecrator
– Lore of the Twisted Wilds: Wild Rampage

Battleline
10 x Ungors
(70)*
– Mauls & Half-Shields

10 x Ungors (70)*
– Mauls & Half-Shields

6 x Dragon Ogors (250)**
– 4x Paired Ancient Weapons
– 2x Draconic War glaives
– Reinforced x 1

Units
20 x Tzaangors of Beasts of Chaos
(350)*
– 8x Savage Greatblade
– 12 x Savage Blade & Arcanite Shield
– Reinforced x 1

1 x Cockatrice (95)*
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
– Reinforced x 1

6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
– Reinforced x 1

3 x Tzaangor Enlightened on Disc of Beasts of Chaos (180)*

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 173
Drops: 4

Declan: Dan has been playing AoS for a long time on the UK scene and his twitter handle has shown his love for Beasts of Chaos for almost that long… so he was always going to be someone who was going to dive straight back in when the good White Dwarf update was issued. He has the Dragon Ogre Shaggoth as General who hurts himself to generate summoning points, and then uses the Monstrous Rampage ability to gain another 1 (or D3) summoning points each player turn. So the summoning points rack up and the ambush gives Dan more models than those above – likely being nearer 200 wounds.

The Tzaangor are an interesting choice and not one I have seen in other lists who tend to play around Bullgors. Obviously the additional rend here is the real ‘secret’ and the army is monstrous from turn 3 onwards with all units having additional 2 rend.

Dan beat Mike on top table game 5 – never an easy feat; which only adds to the success. Great to see Beasts of Chaos now be playable.

2nd Fabian Quinn – Seraphon

Fabian won 4 games and drew 1. Beating Slaves to Darkness/Knights of the Empty Throne in round 1, Soulblight Gravelords/Vyrkos Dynasty in round 2, Stormcast Eternals/Living City in round 3 and Big Waaah! in round 4 before drawing against Seraphon/Thunder Lizard in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
Triumphs:

LEADERS
Slann Starmaster
(265)****
– General
– Command Trait: Arcane Might
– Artefact: Fusil of Conflaguration – Spell: Stellar Tempest

Stegadon with Skink Chief (305)****
– Artefact: Incandescent Rectrices – Weapon: Skystreak Bow
– Mount Trait: Beastmaster

Engine of the Gods (265)**
– Artefact: Cloak of Feathers
– Universal Prayer Scripture: Curse

Skink Starpriest (130)****
– Spell: Hand of Glory

Skink Priest (80)**
– Universal Prayer Scripture: Heal

Skink Priest (80)**
– Universal Prayer Scripture: Guidance


UNITS
30 x Skinks
(225)***
– Boltspitters & Moonstone Clubs

10 x Skinks (75)***
– Meteoric Javelins Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Meteoric Javelins Celestite Daggers & Star Bucklers


BEHEMOTHS
Bastiladon with Solar Engine
(250)*
Bastiladon with Solar Engine (250)*

CORE BATTALIONS

*Alpha-Beast Pack
**Warlord
***Hunters of the Heartlands
****Command Entourage – Magnificent

ADDITIONAL ENHANCEMENTS
Artefact
Artefact

Declan: Fabian has gone with the Seraphon, and this is a vicious army. Seraphon have a great book which many options available. I’m taking a little credit for Fabian’s success as I played him in his first competitive game at The Honest Wargame… and lost!!

But in all seriousness this has all it needs. The 30 Skinks can get to 6 buffs in a turn and it makes them monsters, who scare even my Maw Krusha. And the Bastilidons shoot a crazy amount of damage, with one shooting twice for a single command point. Amazing value. Added to that their remarkable save all, for 250 points and it doesn’t matter that they are prime targets. Not many armies can kill one, let alone two.

Seraphon have been good for 2 years with a book most armies would kill for and Fabian takes advantage of this and his knowledge of the game to consistently finish high!

3rd Mike Stewart – Seraphon

Mike managed four wins and a single loss. Beating Idoneth Deepkin/Nautilar in round 1, Ironjawz/Ironsunz in round 2, Stormcast Kharadron Overlords/Barak Zilfin in round 3, Seraphon/Thunder Lizard in round 4 and losing against first place Dan with his Beasts of Chaos/Allherd list in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Indomitable

Leaders
Engine of the Gods
(265)*
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Slann Starmaster (265)*
– General
– Command Trait: Arcane Might
– Spell: Stellar Tempest

Skink Priest (80)*
– Universal Prayer Scripture: Heal

Skink Priest (80)**
– Universal Prayer Scripture: Heal

Battleline
10 x Skinks
(75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)*
– Boltspitters & Moonstone Clubs

Units
2 x Salamander Hunting Pack
(280)*
– Reinforced x 1

2 x Salamander Hunting Pack (280)*
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine
(250)*
Bastiladon with Solar Engine (250)**

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1975 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 101
Drops: 2

Declan: And… Seraphon again. Mike is the number one player in the UK mostly with Seraphon and he can pivot to anything the meta can throw at him. Only losing out in the last game in a close match with Dan’s non-standard new-look Beastmen.

Mike’s Seraphon is similar to Fabian’s but he has retained the 2 x 2 Salamanders – the disadvantage is that they now give up 1 victory point if you can kill them, the good thing is that the warscroll is still exceptionally strong. I’ve lost whole units of Brutes to 2 of them shooting, then charging – their melee profile is almost as good as the ranged.

The Thunder Lizards ability here is key as well. -1 Damage to all attacks (excluding mortal wounds), means the army needs a lot more damage to kill for most of the armies in the meta at the moment – affecting all monsters, Ironjawz (Warchanter) & Sons of Behemat (etc). It even negates the special rule of the Namarti Thralls from IdK when they attack the monsters (+1 damage is wounds over 3). Having a book that already invalidates one of the big benefits of a new book is crazy-good.

Well done to all in the top 3, and a quick shoutout to my club – Age of Chumps. There were 6 of us there finishing 3-2, 2-3, 2-3, 1-4, 1-4, 1-4. But Chrissie came away with Best Sports, which is the greatest award !!

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Final Tournament Placings

Woehammer Discord Server

Yup, that’s it! We’ve taken the plunge and started our own Discord server:

Why not come and join us? you can send us suggestions for future articles, discuss the top 3 lists or general just join us for a chat or even a game of Table Top Simulator!

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