Super Major G&T saw 16 players vying to be crowned champion in a 5 game tournament. Judging by the lists this tournament seemed like the an extremely fun and relaxed event. The type that would be a dream first tournament for any player.
1st Math Mallow – Sylvaneth

Math won four games and drew his last with Sylvaneth! Along the way he beat Ogor Mawtribes/Boulderhead in Round 1, then Soulblight Gravelords/Vyrkos Dynasty in Round 2, Skaventide in Round 3, Idoneth Deepkin/Fuethan in Round 4 and drew against Gloomspite Gitz/Glogg’s Megamob in Round 5.
Allegiance: Sylvaneth
– Glade: Gnarlroot
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired
Leaders
Alarielle the Everqueen (740)*
Branchwraith (95)*
– Deepwood Spell: Verdurous Harmony
Warsong Revenant (275)*
– General
– Command Trait: Nurtured by Magic
– Artefact: Chalice of Nectar
– Universal Spell Lore: Flaming Weapon
Battleline
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*
Units
6 x Kurnoth Hunters with Kurnoth Greatbows (450)*
– Reinforced x 1
Endless Spells & Invocations
Chronomantic Cogs (45)
Umbral Spellportal (70)
Spiteswarm Hive (40)
Core Battalions
*Battle Regiment
Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 73
Drops: 1
Declan: Normally I would say ‘wow’ at Slyvaneth winning a 2 day tournament, but check out the name… Math Mallow (shockingly not his real name!!) has been smashing opponents since AoS3 dropped including my Sons of Behemat at the same venue last year.
It is in essence a shooting / magic list with amazing mobility in the Tree Revenants helping with battle tactics. Whilst you may think that Alarielle is the key here, you’d be mistaken – it’s the Warsong Revenant, who is a beast! Casting Throne of Vines for bonuses to cast, and then throwing spells through the Spell Portal there is nowhere to hide from this army.
Whilst short on wounds, the one drop means Mallow gets the choice of first / second often and his shooting / magic can kill key units early on.
2nd Dominic Stonebridge – Gloomspite Gitz

Dominic won 3 and drew 3. Drawing against Ironjawz/Ironsunz in round 1, then beating Seraphon/Thunder Lizard in round 2, Kruleboyz/Big Yellers in round 3 and Seraphon/Fang of Sotek in round 4 before drawing against 1st placed Math and their Sylvaneth/Gnarlroot list in round 5.
Allegiance: Gloomspite Gitz
– Option: Glogg’s Megamob
– Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired
Leaders
Dankhold Troggboss – Trev (240)*
– General
– Command Trait: Shepard of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide
Fungoid Cave-Shaman – Freddie the Fungoid (95)**
– Lore of the Moonclans: The Hand of Gork
Madcap Shaman – Madcap Max (80)**
– Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance
Breaka-Boss on Mirebrute Troggoth – Mr Marvin Brute (180)*
– Allies
Battleline
6 x Rockgut Troggoths (290)***
– Reinforced x 1
6 x Rockgut Troggoths (290)***
– Reinforced x 1
3 x Fellwater Troggoths (155)***
3 x Fellwater Troggoths (155)**
Units
5 x Spider Riders (100)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth – Drummer Dave (150)*
Behemoths
Aleguzzler Gargant – Gary (165)*
Endless Spells & Invocations
The Burning Head – Steve the Swamp Trogg (20)
Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands
Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 141
Drops: 8
Declan: Gitz, Gitz, Gitz!! Unbeaten as well. Dominic’s pulled it out of the fire here, with probably the strongest faction in the book (it’s a weak book!). He’s got a monster for the battle tactics (just don’t roll a double on the charge), and the Rockguts can put out damage, before coming back in useful groups of 3 when you kill them.
This is all about the units helping each other (Marshcrawler is now essential), or just being a beat stick (Mirebrute Troggoth). Dominic must have concentrated on the objectives here though, as there’s not quite enough power to kill enough of the enemy – great work!
3rd Matthew Gouldesbrough – Idoneth Deepkin

Matthew managed three wins, a draw and a loss. Beating Skaventide in round 1, Seraphon/Fangs of Sotek in round 2, Stormcast Eternals/Hallowed Knights in round 3, then losing against 1st place Math and his Sylvaneth/Gnarlroot list in round 4 before drawing against Ironjawz/Ironsunz in round 5.
Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: Predator’s Domain
– Triumphs: Inspired
Leaders
KING NIMBUS, Alpha Chad of the Ocean – Akhelian King (250)*
– General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Armour of the Cythai
– Mount Trait: Voidchill Darkness
Eidolon of Mathlann, Aspect of the Sea (325)**
– Lore of the Deeps: Counter Current
– Arcane tome
Eidolon of Mathlann, Aspect of the Storm (355)*
Isharann Tidecaster (150)**
– Lore of the Deeps: Steed of Tides
Celestant-Prime, Hammer of whatever army I’m playing at the moment (325)**
– Allies
Battle-line
1 x Akelian Allopexes (Bloodthirsty Shiver) (495)*
1 x Akelian Allopexes (Bloodthirsty Shiver) (0)*
1 x Akelian Allopexes (Bloodthirsty Shiver) (0)*
Endless Spells
Umbral Spellportal (70)
Core Battalions
Battle Regiment*
Command Entourage**
Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 325 / 400
Wounds: 74
Drops: 4
Declan: Matt has been one of the top players in the UK for some time now and he’s pivoted to the IdK here but left the Namarti Thralls at home and instead taking Allopexes in a Shiver! 4 Characters including a Prime doesn’t give him a lot of models on the table top (especially as one is off the table until turn 3), so it needs to survive and pick it’s targets.
But the tides help here, with strike first in turn 3 across the board, and the Akhelian King being able to give the units the same ability when required.
It’s fast, it’s small, but don’t be lulled into a false sense of security – this will smash so many armies before you’ve realised the threat!
Final Tournament Placings

