In the distant future, on a war-torn planet, Imperial Guard Lieutenant John Dunbar finds himself stationed at a remote outpost near Ork territory. Frustrated with the monotonous and isolated life, Dunbar ventures out into the dangerous Ork-infested wilderness to seek adventure.
During his exploration, Dunbar encounters a roaming band of Orks. Initially, they view him as an enemy and prepare to attack, but Dunbar’s courageous and threatening demeanour earns their respect. The Ork leader, Grumzog, decides to spare Dunbar’s life and welcomes him into their tribe.
As Dunbar settles into the Ork community, he learns their language, customs, and way of life. He befriends several Orks, including a wise shaman named Dakkashakka and a fierce warrior named Waaaghbringer. Dunbar witnesses the deep spiritual connection the Orks have with war and gains a profound appreciation for their culture.
Meanwhile, tensions rise between the Imperial Guard and the Orks as rumours of an impending war circulate. Dunbar becomes a mediator, stoking the burning embers between the two factions. He conveys the Orks’ desire for war to his superiors, but they remain scared, hidden away in their bunkers.
Eventually, war does break out between the Imperial Guard and the Orks. Dunbar, untorn between his loyalty to the Guard and his newfound bond with the Orks, decides to help krump the Imperial forces, realising that the Orks’ way of life is far more fun.
In a climactic battle, Dunbar leads the Orks against the Imperial Guard, using his knowledge of both sides to strategically outmanoeuvre the enemy. Despite being outnumbered, the Orks display incredible ferocity and resilience. Witnessing their ferocity, the Imperial Guard soldiers begin to question their mission, and they turn upon their superiors.
Dunbar’s efforts and the Orks’ fierceness lead to the complete destruction of the Imperial forces. Dunbar, forever changed by his experiences, decides to leave the Imperial Guard behind and fully embrace his new life as an Ork ally.
“Dances with Wolves,” or rather “Fightin’ wiv Orks,” portrays the transformative journey of a man who finds a sense of purpose and belonging among a misunderstood and marginalized species. It explores themes of cultural exchange, prejudice, and the inherent beauty of embracing diversity in war-torn galaxy.
This is the top three 40k lists for the War Calls 2023 event that took place in Perth, Australia on the 22nd and 23rd of April. It involved 43 players vying to be crowned champion in a 6-game tournament.
As we head into 10th edition and beyond we wanted to start providing a source for lists that are being used successfully in tournaments around the world. The size of the 40k community and the sheer number of events means we won’t be commenting.
Before I jump into the Top Three Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three 40k Lists
Pre Game Stratagems: Gene-sire’s Gifts (-2 CP), Relic (-1 CP), Warlord Trait (-1 CP) Starting Command Points: 3 Warlord: Primus Army Trait: Pauper Princes The Pauper Princes Arks of Omen [108 PL, 1998 pts]
HQ
Acolyte Iconward [4 PL, 65 pts] Magus [4 PL, 80 pts] – Power: Last Gasp – Power: Might From Beyond – Power: Psychic Stimulus, Psychic Familiar Primus [4 PL, 70 pts] – Relic: Reliquary of Saint Tenndarc – Stratagem: Warlord Trait – Warlord, Warlord Trait: Alien Majesty
Arks of Omen Detachment (Orks) [117 PL, 1CP, 2,000pts] Arks of Omen Compulsory Type: Fast Attack) Clan Kultur: Goffs
Stratagems
Stratagem: Heroic Support [-1CP]: Speedboss
HQ
Beastboss on Squigosaur [9 PL, -2CP, 160pts]: – ‘Ard as Nails – Beasthide Mantle – Stratagem: Relic, – Stratagem: Warlord Trait, Warlord Boss Zagstruk [6 PL, 110pts] Warboss on Warbike [6 PL, -2CP, 115pts]: – Brutal but Kunnin – Da Killa Klaw – Power Klaw – Stratagem: Big Boss – Stratagem: Extra Gubbinz
Following the success of the first two articles in this series on the Sisters of Battle and the Blood Angels, I decided to write another, this time on everyone’s favourite xenos, the Orks. So like the last two lists our only rule is that we have to start with the Combat Patrol box and then build this up to 1,000 points that will hopefully prove to be a fun introduction to what I think is the most characterful of xenos armies.
The combat patrol box is packed with goodies and like the other factions they’re a fantastic way to start a new army as they often give you a wide range of units.
This will cost you an additional £168, alongside the cost of the Codex (£30) the entire army will set you back £283!
However! If you sign up for SCN Hobbies mailing list you’ll receive 25% off Games Workshops recommended retail price and 15% off web only miniatures. Meaning including postage the army and codex would cost £220! That’s a saving of just over £60!
To sign up to the SCN Hobbies mailing list, email Sarah on scnhobbyworld@outlook.com.
This combat patrol can be used as a basis for virtually any of the Ork klans, so today we’re just going to make a generic list that should be suitable for anyone (though Evil Sunz and Deathskullz are likely to gain more out of it).
The list above brings us with upgrades to 1,000 points and the list will be as follows;
HQ ———-
Warboss in Mega Armour (Warlord) – 115 pts – ‘Uge Choppa & Big Shoota – Command Trait: Big Gob – Trukkboyz
Weirdboy – 70 pts – Power of the Waaagh!: Da Krunch & Da Jump
TROOPS ———-
Boyz – 95 pts – 9x Boyz: Slugga & Choppa – Boss Nob: Big Choppa & Slugga – Trukkboyz Mob
Boyz – 95 pts – 9x Boyz: Slugga & Choppa – Boss Nob: Big Choppa & Slugga
ELITES ———-
Meganobz – 105 pts – 2x Meganobz: Kustom Shoota, Power Klaw – Boss Meganob: Kustom Shoota, Power Klaw
FAST ATTACK ———-
Deffkoptas – 150 pts – 3x Deffkoptas
Warbikers – 130 pts – 4x Warbiker: Dakkaguns and Choppa – Boss Nob: Big Choppa
This chap is truly a beast! 5 attacks in melee, hitting on 2+ at strength 9, this dude can hit marines on 2+ and then wound them on 2+ giving them only a 6+ chance to save. Flat two damage means he’ll likely kill at least three marines in combat.
On top of that if you make sure your boyz are within 6″ of him, when in combat they’ll benefit from a +1 on their hit rolls in combat.
Give him the Trukkboyz Specialist mob rule, it’ll mean he can disembark even if the Trukk makes a normal move and it’ll add +1 to his ranged attacks hit roll while shooting from the trukk.
With Tellyporta, you also have the option of setting him up in reserve and bringing him on later…. But perhaps consider saving this for a unit we’ll look at later.
WEIRDBOY
While not bad in combat himself, this guys true power comes from his Waaagh Powers. Equip him with Da Jump and you’ll be able to move any of your core units such as your Boyz anywhere on the battlefield 9″ away from the enemy, and considering we’ve gone for a fast list which should be charging up to the enemy as quickly as possible, this power ties in perfectly with that.
Your second power could be Da Krunch which if any enemy units stray to close to the Weirdboy he’ll be able to roll a D6 for each model causing mortals on 6’s.
BOYZ
Your common Ork is a CC specialist and in our army where speed and being in the enemies grill is top priority these boyz will do you proud. With two attacks base increasing to three due to their Choppas a single unit of 10 can push out 31 attacks in close combat which hit on 3’s (or 2’s if near your Warboss). If you choose to run your army as Goffs then these boyz will score additional hits on unmodified hit rolls of 5+ instead of 6+ if you use the Unbridled Carnage stratagem for 2CP.
Either place them in your Trukk and give them the Trukkboyz specialist mob rule, and then bomb them up the field or have them sit with your Weirdboy who can Da Jump them near to their target.
MEGANOBZ
This unit with their Power Klaws mean they can chew through a lot of the enemies heavy armour. With Strength 10 in combat and AP-3 with flat 2 damage throw them against tanks and watch them krump.
You can increase this damage to three with the stratagem Hit ‘Em Harder, which if you take averages into account means you should be causing 9 wounds to things like Space Marine Rhinos and the like.
Again, because their Core, if they’re within 6″ of the Warboss they’ll gain a +1 on their to hit roll in combat meaning that you negate the -1 to hit for having power klaws.
You can equip these with a Tellyporta as well should you wish, allowing you to deploy them anywhere 9″ away from the enemy,
DEFF KOPTAS
These boyz are fast with a movement of 14″ they close towards enemy tanks fire their rockets and cause some serious damage early in the game. Their rockets are 24″ range with 2D3 shots, strength 8 and AP-2, doing D3 damage per hit. Great for taking out heavier infantry from further away and staying out of range of the enemies small arms fire. Also can be used to quickly claim any objectives should the need arise. lend themselves perfectly to our fast moving army, giving it some punch from further away.
If they do get caught in combat, each Kopta will be able make 6 attacks thanks to its Spinnin’ blades. However, they’re only hitting on 3’s and hit at strength 5, -1AP and doing 1 damage each. Try and avoid combat with them unless you feel confident you can win.
With Swoopin’ Down these boys can also be set up off the table before the game begins coming down in a movement phase at least 9″ away from the enemy. Good for dropping in and using the rockets to blast away at a valuable target.
If you choose Speed Freaks then there’s various options of stratagems for these as well with possibly the best being Attack Out O’ Da Sun, allowing them to be removed at the end of the turn for 2CP and placed anywhere on the battlefield 9″ away from the enemy in your next movement phase. This also effectively removes the chance for the enemy to shoot and target them for a turn.
WARBIKERS
Warbikers are a great all round unit for shooting and combat. With each bike having two Dakkaguns they have the potential to kick out 25 shots for the five bikes if they’re within 9″ of the enemy. Even if they’re not they’ll still be able to shoot 15 times! Great for taking out lightly armed units such as Guard.
In combat the Warbikers will make two attacks each (three attacks each if they have Choppas)though don’t expect them to cause too much damage unless you have taken them as Speed Freaks.
This unit is ideal for harassing the enemy and taking wounds off here and there.
DEFF DREAD
This guy can really be turned into a CC beast, and you’ve got two of them to play with! Give them both four Dread Klaws and they’ll generate seven attacks each in melee. These are at Strength 10, -3 AP and doing 3 damage each. They’ll chew through most things the enemy can put up against them.
They’re tough as well with toughness 7, 8 wounds each and a 3+ save, the enemy will need to pour some time and effort into getting rid of these, meaning they’re not shooting at your boyz or meganobz……
when you do charge with these make sure to use Ramming Speed for 2CP as it’ll give 3D6 for your charge roll and on a 2+ cause D3 mortal wounds to an enemy within engagement range.
To get them up the field really quick, keep the deff dreads in reserve and then use the Tellyporta stratagem that we discussed earlier and all they’ll be able to deploy 9″ away from an enemy in the movement phase. That’ll terrify most players.
TRUKK
The trusty Ork Trukk, place one of your units of boyz in here and they’ll be able to shoot from it as its open topped. It’ll be able to take 12 infantry models or one unit of ten boyz and your Warboss…. just to get them up the field quicker.
Remember that the Trukk is Ramshackle as well meaning anything up to strength 7 that targets it will have to subtract one from its damage characteristic.
OTHER POINTS
If you like close combat, then this army list is for you. It’s ideally suited to get up the table quickly and charging as soon as possible. Be as aggressive as possible with this list and you should have a lot of fun.
WHERE NEXT?
The sky’s the limit. Which Kultur do you want to go with, Evil Sunz? Get more vehicles. Goffs? Get more boyz. Deathskulls? Get some lootas.
I hope you enjoyed this, please let me know in the comments below how you would build a 1,000 point list from the Combat Patrol Box and why not also let me know what you think to my list. There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.
I’ve done a number of top 3’s now for Age of Sigmar, so today I thought I would branch out and cover a top three for 40k. This time we’re back in Europe and looking at the West Coast GT held in Bohus, Sweden.
Tom Ogden – Black Templars
Tom won the event with 5 wins from 5 and 491 battle points.
HQ ———- Chaplain Grimaldus (140 pts)+ – Litanies: Litany of Divine Protection, Fires of Devotion & Litanies of Hate High Marshal Helbrecht (160 pts)+ Primaris Chaplain (85 pts)++ – Litanies: Litany of Hate – Canticle of Hate – The Crusader’s Helm
Fast Attack ———- 5x Inceptor Squad (375 pts)+ – x2 Plasma Exterminator – The Crux Obsidian – Inceptor Sergeant: Champion of the Feast 3x Attack Bike Squad (180 pts)++ – 3x Multi-Melta
Heavy Support ———- 6x Eradictor Squad (270 pts)++ – 5x Eradicator: 5x Bolt Pistol – Eradicator Srgt
Detachments ———- +Patrol: Black Templars ++Patrol: Black Templars
Total Points: 1999 pts
Advertisements
John DeFrank – Orks
John managed 4 wins from 5 and 473 battle points.
No Force Org Slot ———- Nob on Smasha Squig (65 pts)+ – Proper Killy – Stratagem: Big Boss Nob on Smasha Squig (65 pts)+ – Headwoppa’s Killchoppa – Stratagem: Extra Gubbinz
HQ ———- Beastboss on Squigosaur (Warlord) (145 pts)+ – Big Killa Boss – Beasthide Mantle Warboss (105 pts)++ – Brutal but Kunnin – Attack Squig – Da Killa Klaw – Kombi-Scorcha, Power Klaw – Stratagem: Big Boss – Stratagem: Extra Gibbinz
Declan (2023) – if you came here looking for 2023 boxes, their article is here!
So the Battleforce boxes are back after their success in 2020. These are a fantastic way to get into a new army or even add to an existing one, but whats inside them and how many points of miniatures do you get?
But I can tell you a way of saving even more money by purchasing these at 25% off the recommended retail price! Just visit SCN Hobby World and sign up to their mailing list for 25% off all GW products and 20% Warlord Games products.
So what do you get inside and how much would it cost you normally? All of the points and PL have been given for the basic unit options and include no upgrades.
Space Marines – Shieldbreaker Strike Force
Unit
PL
Points
Cost
Primaris Captain
5
90
£22.50
Bladeguard Veterans
5
105
£31.50
Intercessors
10
200
£35.00
Assault Intercessors
10
190
£36.50
Heavy Intercessors
7
140
£39.50
Storm Speeder
8-9
135-160
£42.00
Total
45-46
860-885
£207.00
Predicted RRP
£130.00
Saving
£77.00
SCN Hobby World Price (25% Off)
£97.50
Adepta Sororitas – Purgatos Mission
Unit
PL
Points
Cost
Sister Dogmata
4
65
£21.00
Celestian Sacresants
3
70
£34.50
Battle Sisters
6
110
£35.00
Immolator
7
130
£45.00
Exorcist
9
180
£50.00
Total
29
555
£185.00
Predicted RRP
£130.00
Saving
£55.00
SCN Hobby World Price (25% Off)
£97.50
Adeptus Mechanicus – Omnissiah’s Talon
Unit
PL
Points
Cost
Pteraxii
4
85
£35.00
Ruststalkers
4
95
£30.00
Serberys
2
60
£35.00
Ironstrider Ballistarii
4
75
£32.50
Skitarii Rangers
4
90
£27.50
Tech-Priest Manipulus
4
80
£22.50
Total
22
485
£182.50
Predicted RRP
£130.00
Saving
£60.00
SCN Hobby World Price (25% Off)
£97.50
Advertisements
Death Guard – PlagueFester Warband
Unit
PL
Points
Cost
Plague Marine Champion
21
£17.50
Plague Marine Icon Bearer
31
£17.50
Plague Marines
12
147
£30.00
Deathshroud Bodyguard
7
150
£35.00
Myphitic Blight-Haulers
21
420
£45.00
Plagueburst Crawler
9
175
£40.00
Total
49
944
£185.00
Predicted RRP
£125.00
Saving
£60.00
SCN Hobby World Price (25% Off)
£93.75
Necron – Worldscour Legion
Unit
PL
Points
Cost
Psychomancer Cryptek
4
70
£21.00
Necron Warriors with Scarabs
8
175
£29.00
Lokhust Heavy Destroyer
4
60
£21.00
Ophydian Destroyers
5
105
£34.50
Flayed Ones
3
165
£31.50
2x Canoptek Doomstalkers
14
280
£53.00
Total
38
755
£190.00
Predicted RRP
£130.00
Saving
£60.00
SCN Hobby World Price (25% Off)
£97.50
Orks – KillDakka Warband
Unit
PL
Points
Cost
Nobz
6
85
£20.00
20 Boyz*
8
160
£63.00
Gretchin
2
50
£12.50
Deffkilla Wartrike
7
125
£30.00
Big Mek with Shokk Attack Gun
7
120
£22.50
Dakkajet
8
150
£45.00
Total
38
690
£193.00
Predicted RRP
£125.00
Saving
£68.00
SCN Hobby World Price (25% Off)
£93.75
*Based on price of Kruleboyz Gutrippas Sprue
So what do you think good value or not? Will you be picking up a set?
Yesterday I came across a post on Twitter that I just had to share with you all.
Absolutely stunning! Chris then directed me to his website where he has lots of tutorials on how to convert miniatures with LEDs.
One of my favourites is his guide on how to create candles for Nighthaunt miniatures.
I urge you all to go take a look at his work, it’s stunning.
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
As well as our painting competition which is open to the public where you can win a Start Collecting or Combat Patrol box of your choice, the guys at Woehammer and our generous sponsors SCN Hobby World are holding their own internal painting competition.
A few have already chosen which models they’re going to paint as well…..
Sarah
Sarah has been collecting Orks for some time now but has chosen to do something a little different for the competition.
Howling Griffon Space Marine. With the marine already purchased and undercoated Sarah is well on her way ahead of the 30th November deadline.
Sarah’s painting back catalogue is full of amazing looking Orks.
Ray
As far as I’m aware this will be Rays first miniature, and he’s chosen the new Ork Beastsnagga Warboss. I’m really looking forward to seeing what he comes.up with this for the competition. There’s already been smack talk between himself and Ben as well!
Rhys
Anyone who followed our Tale of Painters on YouTube will know that Rhys has only been painting for about a year and a half now. In that time his abilities have gone from strength to strength…..
Ed
Ed loves Nurgle and Lumineth, but this time round he’s attempting a new model and style completely with a comic book look. Here’s some of Ed’s work….
Ben
After smack talking with Ray, Ben decided to paint a Space Marine captain which he’ll paint in Imperial Fist colours and donate to Dave’s army that he’s creating. Ben is another talented painter with quite the back catalogue…….
Just look at his Bel’akor
Peter (Me!)
For this challenge I’ve chosen to do something a bit different to what I normally would paint. I’m painting Calas Typhon the forgeworld model. This is actually Dave’s model which I’m painting for him (Dave is kindly painting Mephiston for me).
Warhammer TV released a new episode of Angels of Death this week, along with a new 40k battle report between the Blood Angels and Orks.
Still nothing for our Age of Sigmar fans I’m afraid, and this is, in my opinion a massive ball drop by Games Workshop. Hopefully we’ll see new animations for Aos next week.
This weeks Warhammer+ releases
Angels of Death – The Silent City
Title card for the Silent City
The opening scene from this weeks animation was very, very good. The three years of work that has gone into this by Richard Boylan and the rest of the team is really starting to show, even at this early stage of the series.
Without spoiling, the episode is excellent, however, my only issue (I wouldn’t call it a complaint at this point) is that the sound effects and background noise seem too quiet in some parts of the programme.
The female ship captain is by far the standout character in this series so far and I’m enjoying her strong personality against the backdrop of the Blood Angels.
The art has remained the same as the previous week’s episode, so I’m unsure whether the monochrome and red is now the state of play for the rest of the series, or if the series will follow the path of Richard Boylan’s Helsreach animation and introduce more colour as it progresses. Either way it has excellent camera angles and the story really does draw you in.
Battle Report (Blood Angels v Orks)
Blood Angels v Orks
As a Blood Angel fan with a soft spot for the Orks, I’m a big fan of this week’s battle report. This week it sees Patrick in charge of the Blood Angels and Louise at the head of the Orks in a 1,000 point grand tournament scenario game.
The format is the same as the two previous battle reports shown last week, with mostly a top down view cutting to the players occasionally. The style of the battle report reminds me a lot of PlayOn tabletops YouTube battle reports and I believe they may have taken some of those ideas and applied them here.
Although I was pleased to be watching the 40k battle report, I’m surprised that Games Workshop didn’t post an Age of Sigmar one alongside this.
Masterclass: Black Armour
Black Armour
Louise Sugden introduces us to painting black armour to a masterclass standard this week. The video is informative and the instructions that Louise gives are clear, and after all who doesn’t enjoy a good painting video.
After watching this weeks video, it has made me realise another reason why Games Workshop shut down Daniel Latham’s YouTube site (one of their miniature designers and former ‘eavy metal painter) who was doing similar tutorial videos. You can still find some of his videos on his instagram account.
Conclusion
Another week for 40k fans with Age of Sigmar having nothing released in terms of viewing.
There was also no Hammer & Bolter episode this week, so perhaps this series will release an episode every two weeks?
As Declan said last week it’s difficult to recommend the service at the moment if you’re only interested in Age of Sigmar.