Tag Archives: Kruleboyz

Top Three AoS Lists from Da Great South Waagh – 12th/13th February 2022

Da Great South Waagh! was a five game event over two days that took place in the UK on 12th and 13th Feb. It saw a massive 72 players duking it out to be claimed champion.

Most Selected Faction/Subfaction

Stormcast Eternals/Hammers of Sigmar once again see themselves at the top of the most selected faction/Sub-faction sheet making up 10% of all the armies present. Stormcast were also represented by 13 armies from differing sub-factions. If you’re planning to go to an event, its almost worth making sure your army can counter Stormcast, Cities and Seraphon at the moment.

Win Rate

The Top Three Lists

These were the top three lists from the Da Great South Waagh.

Matthew Davies – Lumineth Realm-Lords

Lumineth at the top of the pile once more

Matthew won all five games beating Maggotkin of Nurgle/Befouling Host in Round 1, Seraphon/Thunder Lizard in Round 2, Flesh-eater Courts/Feastday in Round 3, Slaves to Darkness/Hosts of the Everchosen in Round 4 and Stormcast Eternals/Hammers of Sigmar in the last round.

Allegiance: Lumineth Realm-lords
– Great Nation: Zaitrec
Grand Strategy: Prized Sorcery
– Triumphs: Indomitable

LEADERS
Sevireth, Lord of the Seventh Wind (345)*
Vanari Lord Regent (155)*
– General
– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Extra Spell: Protection of Hysh
– Lore of Hysh: Speed of Hysh

Scinari Loreseeker (170)*
– Extra Spell: Protection of Hysh
– Lore of Hysh: Lambent Light

BATTLELINE
30 x Vanari Auralan Sentinels (510)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 2

10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Lambent Light

10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Total Eclipse

10 x Vanari Auralan Sentinels (170)*
– Lore of Hysh: Total Eclipse

UNITS
1 x Hurakan Spirit of the Wind (265)*

ENDLESS SPELLS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment

Total: 1965 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 92
Drops: 1

Pete Wlodarczyk – Seraphon

Pete won four of his games and drew the fifth. He beat Soulblight Gravelords/Vyrkos Dynasty in Round 1, Ogor Mawtribes/Boulderhead in Round 2, Daughters of Khaine/Hagg Nar in Round 3. Drew against 3rd placed Daniel Arnold and his Stormcast Eternals/Tempest Lords in Round 4 before beating Daughters of Khaine/Hagg Nar again in Round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
Grand Strategy: Beast Master
– Triumphs: Inspired

LEADERS
Slann Starmaster (265)*
– Spell: Stellar Tempest

Skink Priest (80)*
– Universal Prayer Scripture: Heal

Engine of the Gods (265)*
– General
– Command Trait: Prime Warbeast
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

BATTLELINE
10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)*
– Boltspitters Celestite Daggers & Star Bucklers

Stegadon (265)*
– Weapon: Skystreak Bow

Stegadon (265)*
– Weapon: Skystreak Bow

UNITS
5 x Chameleon Skinks (115)**
2 x Salamander Hunting Pack (280)**
– Reinforced x 1

BEHEMOTHS
Bastiladon with Solar Engine (250)*

ENDLESS SPELLS
Emerald Lifeswarm (60)

CORE BATTALIONS
*Battle Regiment
**Hunters of the Heartlands

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 90
Drops: 3

Daniel Arnold – Stormcast Eternals

Space Marines of the Tempest Lords Chapter

Daniel also won four games, and drew against second place Pete. Along the way he beat the Soulblight Gravelords/Kastelai Dynasty in Round 1, Stormcast Eternals/Knights Excelsior in Round 2, Daughters of Khaine/Khailebron in Round 3, drew against 2nd placed Pete and his Seraphon/Thunder Lizards in Round 4 and beat Stormcast Eternals/Hammers of Sigmar in Round 5.

Allegiance: Stormcast Eternals
– Stormhost: Tempest Lords (Scions of the Storm)
Grand Strategy: Beast Master
– Triumphs:

LEADERS
Karazai, The Scarred (600)
Knight-Draconis (300)*
– General
– Command Trait: Shock and Awe
– Artefact: Luckstone
– Mount Trait: Thunderous Presence

BATTLELINE
2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

2 x Stormdrake Guard (340)*
– Drakerider’s Lance

UNITS
5 x Tree-Revenants (80)*
– Allies

CORE BATTALIONS
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 80 / 400
Wounds: 88
Drops: 2

WILDCARD – Cole Wright – Kruleboyz

It’s not that often you see Kruleboyz armies at tournaments and its even rarer to see them go 4-1 over a weekend like Cole Wright managed eventually finishing 8th!

Over the course of the weekend he beat Idoneth Deepkin/Fuethan in Round 1, Stormcast Eternals/Hammers of Sigmar in Round 2, Blades of Khorne/Repaers of Vengeance in Round 3. Lost against Stormcast Eternals/Hammers of Sigmar in Round 4 and then beat Stormcast Eternals/Hammers of Sigmar in Round 5. Yes, thats three games against Hammers of Sigmar…..

Allegiance: Kruleboyz
– Warclan: Big Yellers
– Grand Strategy: Predator’s Domain
Triumphs: Indomitable

LEADERS
Snatchaboss on Sludgeraker Beast (315)*
– General
– Command Trait: Supa Sneaky
– Artefact: Mork’s Eye Pebble

Murknob with Belcha-banna (95)*
Swampcalla Shaman with Pot-grot (105)*
– Lore of the Swamp: Choking Mist

Killaboss on Great Gnashtoof (170)**
– Mount Trait: Fast ‘Un

Swampcalla Shaman with Pot-grot (105)**
– Lore of the Swamp: Da Black Pit

BATTLELINE
10 x Gutrippaz (180)**
10 x Gutrippaz (180)**
6 x Man-skewer Boltboyz (240)*
– Reinforced x 1

3 x Man-skewer Boltboyz (120)*
3 x Man-skewer Boltboyz (120)*

UNITS
10 x Hobgrot Slittaz (80)**

ARTILLERY
Beast-skewer Killbow (130)*
Beast-skewer Killbow (130)**

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

Total: 1970 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 126
Drops: 2

The Final Tournament Placings

Rippa’s Snarlfangs

The work towards Burning Skies continues. Once again it’s daft o’clock in the morning in the UK and I’m up late painting.

This time it’s Rippa’s Snarlfangs that have been finished up.

That brings the completed list to:

  • 10x Gutrippas
  • 1x Swampcalla Shaman and Pot-Grot
  • 3x Rippa’s Snarlfangs

So 355/2000 points completed. But there is a unit of Hobgrots nearing completion that are also looking at me. There’s an outside chance they’ll be done by the 31st as well….

I’ll need to pick up the pace a bit though if I’m going to get the remaining 41 models done by late march…..

Pot-Grot and his Assistant

The work towards Burning Skies continues. Today (or is that yesterday, it being 00:45 here right now) I finished my first models of 2021.

I’ll need to pick up the pace a bit though if I’m going to get the remaining 44 models done by late march…..

Pile of Potential – Age of Sigmar

Following Declan’s hobby goal post for the year where he mentioned his Pile of Potential, I took a look at the sight myself and started to fill out my “Projects“.

This site is brilliant for those wanting to keep track of their pile of shame. You’re able to add any categories you want and as many projects as you like to each category. As such I started with mine.

Age of Sigmar

I have two Age of Sigmar armies, my Kruleboyz which I’m working on to compete at Burning Skies in March, and my Kharadron Overlords.

I’ve split my Kruleboyz into two projects. The first being the tournament list and the second being the remaining models.

Tournament Kruleboyz

As you can clearly see I’m well behind on being ready for the tournament. Got to get cracking!
My only finished unit to date

Remaining Kruleboyz

Nothing done for the remaining Kruleboyz, no big surprise here.

Kharadron Overlords

A bit better with nearly 60% of them complete

Hopefully I’ll start to whittle these figures down. I’ll post a summary of my other categories over the next few days.

Model Showcase – Kruleboyz Gutrippas

So I’ve completed my first unit in prep for the battle of the skies in Northampton on 26th March.

I’ve gone for an off-green skin tone to try and represent an unhealthy living for these greenskins from living in boggy marshes and swamps.

Skin

  1. Undercoat Mechanicus Standard Grey
  2. Wash with Carroburg Crimson
  3. Drybrush Fenris Grey
  4. Glaze over highlights with Moot Green.

Shields

  1. Base coat with Mechanicus Standard Grey (the whole model was based in this colour).
  2. Paint with Yriel Yellow
  3. Wash with watered down Fire dragon Bright
  4. Recess shade with Agrax Earthshade
  5. Wash the lower half of the shield with Agrax Earthshade.
  6. Wash the last quarter with Nuln Oil (watered down).
  7. Highlight extreme edges with Flash Gitz Yellow.

Next up I’m going to start painting three Boltboyz and the Swampcalla.

Battle of the Burning Skies

So I’m biting the bullet and diving into my first tournament since 1999….. Yes I’m that old.

I’m attending the Battle of the Burning Skies in Northamptonshire on 26th March. Tickets for which are available here. The tournament has been organised jointly between the fantastic peeps at both Savage Hammer Gaming and Greetings from the Warp.

It’s a 2,000 point the day event of AoS.

I’m a little rusty with AoS having only played one game against my A.I. ruleset in 3rd. One game in 2nd and a few in the first edition. Time to get some practice in.

I own three armies for AoS, Cities of Sigmar, Kharadron Overlords and Kruleboyz. I’m going to go with Kruleboyz as they’re probably the most competitive out of the three and I don’t want to be spanked in every game by taking my pure old school Dispossessed list.

So my list?

Well this is my first draft after some consultation with @rightangle79. And will in all likelihood get changed as the tournament draws closer.

Allegiance : Orruk Warclans
Subfaction : Big Yellers
Army Type : Kruleboyz
Grand Strategy : Hold the Line
Triumphs : Inspired

Leaders
———-
Gobsprakk (General) (300 pts)
– Spell: Choking Mist
Swampcalla Shaman and Pot-grot (105 pts)
– Artefact: Eye-biter Ash
– Spell: Nasty Hex
Snatchaboss on Sludgeraker Beast (315 pts)
Killaboss with Stab-Grot (110 pts)

Battleline
———-
Man-skewer Boltboyz (120 pts)
Man-skewer Boltboyz (360 pts)
– Reinforced: Twice
Gutrippaz (180 pts)
Gutrippaz (180 pts)

Units
———-
Rippa’s Snarlfangs (Ally) (70 pts)

Artillery
———-
Beast-skewer Killbow (130 pts)
Beast-skewer Killbow (130 pts)

Total Points : 2000 pts

We’ll see how the practice games go…..

Woehammer Path to Glory

To keep the interest alive for Path to Glory within the Woehammer camp I’ve decided to release the overall map as it currently stands and each players progression to date.

The map after the first few games

Declan and Aron are the first to have adjoining territory, with Aron having the larger for having a force of 2,000 points.

Aron and Declan have both played their first games and both won.

Ed and Dave have both played their first game which Dave won, however they’re yet to roll up the results due to time constraints.

Solo Wargaming for your Favourite Games

I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.

For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.

Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.

Orruk Warclans – New Book

Wish Listing for the Weekend

Note – this was written for AOS3 – we are now in AOS4, so some of the comments below may no longer be valid

Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.

But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it. Membership is available from just £1/month (plus taxes!!)

I am at heart a Destruction player, having played them at most of the tournaments I’ve been to since AOS was launched. My main army is definitely the Gloomspite Gitz, but they have been in a bad place for some time and so I switched to Orruk Warclans at the end of AOS2. This wasn’t my first time with them as I did play with a lot of Ardboyz in AOS1 under ‘MoComp’ before points were released by GW.

So, as I’ve got a little experience with them I’ve decided to do a bit of wishlisting for the new release of the Orruk Warclan book which goes on pre-order this weekend (11th & 12th September 2021). I don’t have any insider knowledge, so all this is bound to be wrong, but it’ll be interesting (to me at least!) to see how wrong.

Overall Book

We already know that the book includes the new forces of the Kruleboyz and that it still includes the Ironjawz and Bonesplitters. There have also been releases about the Kruleboyz with the Dominion box and over on Warhammer Community in the last few months. So I’ll try to incorporate what we’ve learnt below.

Allegiances

I hope we keep the allegiances with Ironjaws, Bonesplitters and Kruleboyz and that we retain a Big Waaagh! version.

I’d like to mostly retain the Waaagh points, especially the extra ‘+’ to cast. It would be good if it were a true allegiance with their own artefacts, magic etc… but I don’t see that happening as it could get too confusing.

Hopefully we’ll also keep some of the sub-allegiances although now would be a great time to remove the Realmgate requirement for the Bloodtoofs!

Ironjawz

The Ironjawz are good, and doing reasonably well in AOS3 with the Maw Krushas doing a lot of the heavy lifting, so I don’t think much needs to be changed. However if I’m wish listing the following could do with attention:

  • Gordrakk to be on a level with some of the other God characters, and at least as good as the Megaboss on MawKrusha. Ability to take mount trait for BigTeef (his MawKrusha); or a significant point reduction
  • Megaboss on MawKrusha looks like they may lose their 3+ armour save which if there isn’t a way to get back to 3+ will need a points reduction. Command Ability needs to be replaced as it another +1 to hit. Charge mortal wounds back to 4+
  • Megaboss – new command ability
  • Warchanter – Magic Items & PRIEST keyword
  • Shaman – Green Puke to be 5+ to cast
  • Orruk Brutes – simplify weapons, 2″ reach for everything, fewer points. Bravery increase
  • Orruk Ardboyz – they currently have same function as the Brutes. Turn them into Brutes light, with worse attacks and lower bravery. To be used for objective holding whilst Brutes go forward.
  • Gore-Gruntas – 2″ reach

Bonesplitters

Bonesplitters did well at Nashcon with two army lists, but haven’t shown up in many other tournaments. Perhaps the old list of ‘Kunning Rukk’ which shot people off left a bad taste in the mouth, but with LRL now on the board and lots of Sons of Behemat there may be play with the Bonesplitters now.

  • Wurrgog Prophet – A good scroll
  • Savage Big Boss – Command Ability to work with shooting as well
  • Maniak Weirdnob – Spell replicates above command ability. Would be good to have a difference
  • Wardokk – A scroll prayer
  • Savage Orruks / Savage Orruk Moarboyz – combine these warscrolls
  • Savage Boarboyz / Savage Boarboy Maniaks – combine these warscrolls
  • Savage Big Stabbas – help with survivability (maybe -1 to hit with shooting if near Savage Orruks, not closest to enemy)
  • Savage Orruk Arrowboyz – Swap the Loadsa Arrows ability for something that doesn’t add dice (more low quality shots!!)

Kruleboyz

We only know what we’ve been told about these so I’m bound to miss some units. They rely on poison to do their damage, and unlike the other Orruks have ranged attacks.

  • Allegiance abilities to help with the poison (ie double down!)
  • Hobgrots Battleline if and get Orruk benefits for a build or Allegiance
  • Monsters to be playable to fairly pointed
  • Shooting to be able to affect the meta, by outdistancing LRL, and being able to hurt monsters
  • Some of the fun traps which were written about in the Dominion novel.

Kragnos

The elephant in the room. Hopefully he’ll be good enough to see play in some competitive builds, and will be given a mortal wound after save. Whilst he is a 2+ save there is so much that can avoid this at times he feels like he’s wearing paper… which to be fair, he’s not wearing a lot.

I would also like to see GW giving a different point value for Kragnos with the other Destruction forces (particularly Gloomspite Gitz)

Summary

Orruk Warclans are a Destruction book that definitely has options and can compete for 4-1 in the hands of an experienced player, so my primary hope is that the book doesn’t become bad with the new release. All the parts are there, and hopefully the Kruleboyz won’t be a third wheel and break the book.

And I suppose another one – hopefully the Kruleboyz are playable on their own without the other Warclans Orruks being necessary.


What do you think? What are you hoping for? How wrong am I?

Let us know in the comments below!

Book Review – Dominion

by Darius Hinks

Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.

But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it. Membership is available from just £1/month (plus taxes!!)

Straight off, I want to say this – if you’re just after a story from the Warhammer Age of Sigmar this is a fine book, well written with an interesting underlying story.

However, I picked it up because it was the companion book to the recent release of Age of Sigmar 3, which is the first edition to have Destruction (one of the Age of Sigmar factions) as well as the Stormcast. As such, I’m looking forward to more expansion of the history and background of the Destruction races – especially the new Kruleboyz released in the boxed set…

… Unfortunately this book didn’t achieve this. There was the (now reasonably common) Black Library usage of a human as the main character to make them more relatable – in this case a brother and sister whose father had been killed by Orruks (Orcs) before they escaped to Excelsis (a very large city in Ghur – the Realm of Beasts). If you’re not into Warhammer I’ve made this sound a bit confusing, but you can honestly read this book with no knowledge of the background.

The Realm of Ghur becomes one of the things that the siblings must overcome and they encounter monsters not released by Games Workshop (Kraken), and some that have (Kraken Eater Gargant), on their Crusade. If this is familiar to those who have read the Age of Sigmar rule book, it’s because Crusades are a new way to play the game… all good so far.

But… the story revolves around the brother (Niksar), with his sister being relegated to a supporting role. This is unfortunate given the need for Warhammer to appeal to more women readers and gamers, and missed a perfect opportunity in a big release book.

And then my biggest complaint – there is a little background on the Stormcast from the box, but the Kruleboyz (Orruks) only make an appearance late and are hidden behind their mist, only appearing to attack and then be attacked by the Stormcast. There was little development for them and – as they are a new race – I expected a lot more. It’s about time Black Library released some books from the perspective of the ‘bad guys’ which we know they can do, but which is sadly lacking for the new army – and indeed all the Destruction forces.

Disappointing

Rating: 2 out of 5.

We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.

— Declan & Eeyore