This is just a quick update to show the progress on Calgar.
Calgar on his ‘throne’
So Calgar is done, I don’t think there’s anything left on him for me to do. Though I’m sure an eagle eyed reader or even myself will spot something further down the line…..
His marine Guard is nearly finished, he just needs his backpack sorting and some freehand symbols on his pauldron.
The armour stand is also nearly finished. I just need to do some final highlights on the gold. The bolter stand is also nearing completion with the wood completed. I need to highlight the bolter and do some of the metal work.
The base is also completed. I’m just waiting on the miniature fur rug to be delivered and the bricks to replicate the background wall. Once that’s in place I can start glueing the piece together and work on the flag stands against the wall.
The whole thing will then be mounted on a plinth like the one below which will have a metal plate stating the name of the model, it’s code and the year it was produced.
Then I’ll be finished (I think) and work can commence on the Imperial Army Land Speeder.
Let me know what you think, anything you think I can do to improve the model?
So those who have seen my previous articles on Solo Wargaming in the Age of Sigmar will know that I’m developing a card draw system to determine an armies movements and actions on the tabletop. This will allow people to play against an automated army, which is especially good if you can’t find regular opponents or you want to test our your army lists.
The Army Lists
Kharadron Overlords
Allegiance: Kharadron Overlords – Subfaction: Barak-Zilfin – Grand Strategy: Hold the Line – Triumphs: Inspired
Leaders ———- Endrinmaster with Dirigible Suit (General) (190 pts) – Command Trait: Grandmaster – Artefact: Staff of Ocular Optimisation
The battleplan played was Savage Gains, deployment for the AI units was based on the card shown above. This resulted in a strong right and left flank for the ogors with only the Icebrow Hunter holding the centre objective. To counter this I placed my Gunhaulers and one of the Frigates with the Endrinmaster in the centre (hoping to be able to counter any opening moves from the Ogors).
Deployment
Kharadron Turn 1
Choosing the Battle Tactic Aggressive Expansion, I started strong with a Frigate moving up my left to claim the left hand objective and a Gunhauler and my other Frigate moving t the right objective. The Frigate on the left managed to get lucky with its sky cannon and completely removed the Frost Sabres turning them into red mist.
Ogors Turn 1
The Ogors drew a tactic card at random and received Ferocious Advance. Following the instructions on the card, the Icebrow Hunter was chosen as unit one while the nearby mournfangs and the Huskard were units two and three respectively.
I then drew cards for each of the AI units and followed their instructions. Unfortunately the three units didn’t quite make it to within three inches of each other and so the Ogors failed the Battle Tactic for that round. The other Mournfang units circled the trees on the right heading for their right hand objective. Luckily for the Ogors they were able to get one of these units within 6″ and so contested the right with my Frigate and Gunhauler. No battle tactic for me after all!
Kharadron Turn 2
Feeling buoyed after the early lead and removing the Sabre Tooth’s I chose the Conquer Battle Tactic, thinking that I could wrestle objective from the hands of the Mournfang.
The Frigate on my right turned to try and take some shots at the Huskard but didn’t hit a single time. The Frigate and the Gunhauler didn’t fair too much better and only removed a single Mournfang meaning that the Ogors still contested the Kharadron left.
Ogors Turn 2
This time the Ogors drew Aggressive Expansion. Both of the objective markers would be the left and right side objectives. I felt fairly confident that the Ogors couldn’t shift my forces this turn.
The Ogors advance and charged and unleashed a world of paint on my poor sky ships! They utterly destroyed the Gunhauler on the right and scored multiple wounds on both Frigates. The only saving grace for me was that as the Ogors are an aggessive army, the Mournfang failed its check to remain near the objective in the centre and instead chose to charge after the Gunhauler on the right.
Ogor Turn 3
With the Ogors winning the initiative, they drew Slay the Warlord as their Battle Tactic.
This turned out very well for them, all the Mournfang Cavalry charged the Frigate on their right and utterly destroyed it and the poor Endrinmaster sat inside! While the Huskard then decide to reduce the other Frigate to a pile of metal. Tactic Achieved, and this only left me a single Gunhauler to mount any defence with. I had little option but to concede the game to the A.I.
Conclusion
The cards worked really well, so well that the A.I. beat me to a pulp and if I had carried on I have no doubt that I would have been tabled eventually. I’m happy with the cards, there are some minor changes I would like to make to some of the wording here and there, but overall a very successful first test.
I’d like to take the opportunity to all those who are helping me playtest this system and feeing their comments back to me:
Ed
Tony
Tom
Andy
Sarah
Matthew
William
Paul
I’m getting to the stage where I will be able to sell the cards on the website. If you’re interested in purchasing a set of the cards why not fill out the poll below:
This report is the second from Games Day ’89; Gary Brough (Goblins) against Mark Sutcliffe (Wood Elves).
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
Following on from the massive successsof last weeks article on the very first Battle Report to feature in a White Dwarf, I’ve posted below the very next one I could find in the magazine.
This report is between two players from Games Day ’89; Andrew Reid (Skaven) against Paul Groves (High Elves).
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
– The 12 battleplan cards can be shuffled and used to determine which battleplan will be used. The battleplan card also assists in deployment of the AI army.
A Battleplan Card
– The player places the eight battle tactic cards into one deck. The player then draws one at random each turn, this determines the AI army’s battle tactic that turn.
Battle Tactic Card
– The Action Cards for that battle tactic are shuffled and one drawn for each AI unit in the army for that turn. These will determine that units action that turn.
I’ve changed the designs of the cards now so that they should be more appealing to players.
Example Card
I’ve also designed the card backs to go with these.
Card Back
I’ve had a number of players join me in playtesting and so the cards should be firmed up before the new year. However to make these into physical products I need your help! I need to raise roughly £400 to start the printing process. How can you help? Well why not sign up to be s Patreon of Woehammer? We have tiers available for as little as £2 per month! Or if you’d like to make a one of donation why not PayPal me using the box below?
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Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
I’ve decided to play Black Powder at 6mm. I’m only collecting a couple of small forces so that I can play against friends and family without them needing to collect army as well.
But how to go about this?
I’ve already decided that all the measurements will be carried out in centimetres rather than inches. So what about basing?
Here’s where you can meet issues. The general consensus between Napoleonic players of 6mm is to base your miniatures on 60mm or 40mm wide bases. This allows them to be used in other game systems as well. That’s great, if I decide to try out another ruleset then I can.
Looking at the Black Powder rulebook, there are three unit sizes; Small, Standard and Large. As there are three unit sizes the simplest method would be to have a number of bases relative to the size. So 3 bases for large, 2 for standard and 1 for small.
This should result in a smaller game with the ability to fit more units on the table. I will post it updated of the Miniatures of once I’ve painted and based them.
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
I’ve been asked a few times about the background to my homebrew Space Marine Chapter the Void Dragons. Therefore, I’ve written out here everything I have so far.
Genesis
The Primaris Marines of the Void Dragons Space Marine Chapter had been held in stasis for millenia within one of Archmagos Cawl’s many secret vaults. Following the Triumph on Raukos, Cawl travelled to his various secret locations activating the many Chapters held in stasis in order to reinforce the beleaguered Imperium.
Initially only known as Chapter 341 the Void Dragons as they were to be latterly known have no information on the origins of their Geneseed.
Tír
The Void Dragons were posted near to the world of Tír in the Ultima Segmentum. A small Feudal world with little to contribute to the wider Imperium. Only the upper echelons of the world’s leadership even had the vaguest idea that the Imperium even existed.
The populace of Tír was sparse but hardened against the many dangers of their planet, making them an ideal source of recruits for the newly formed Chapter. Wooden seagoing vessels plow the seas raiding rival lords (known as Cynig) lands. Vast Drake like monsters fly through the skies plucking livestock and peasants from the lands they pass over. Life is short on Tír.
Cynig of the 1st Company Grymund
The Space Marines of the Void Dragons found Tír would provide excellent prospective members for their chapter and so began recruiting from the planet. They established their fortress on the orbiting moon of Sable, able to oversee their planet and to protect the nearby shipping lanes through the Praxum Straight.
Organisation
The Void Dragons are a codex compliant chapter with the usual hierarchy. However rank names have been changed to reflect those of the planet they draw their recruits from.
The Chapter Master is known as Bretwalda and is voted for by the Cynigs (Captains) of the Chapter in a democratic process known as the Witan. Each Cynig has two Ealdormen (Lieutenants) serving their Company and each squad is led by a Thane (Sergeant).
The first Company are known as the Fehrweard (Guards of Life) and are the only company to have gold accents on their armour. The rest of the chapter are clad in a dark blue/green with white helms, Pauldrons, vambraces and gauntlets.
The Void Dragons do employ armsmen which are better equipped than your standard Planetary Defence Force. This standing army is also based on Sable and will deploy in force alongside their Chapter as and when needed.
Thane Penga of Squad Penga (7th Squad, 2nd Company)
Beliefs
Despite the Chapter members hailing from a feudal planet with very little in the way of advanced technology, the Chapter has a thirst for knowledge and while they appear on the surface to follow the Imperial Truth, the Chapter rather believes the Emperor is not a god.
The Void Dragons will attempt at every opportunity to rediscover lost tech from the Dark Age of Technology and study it as best they can. Believing that only through advancement in knowledge can the Human race survive among the stars.
This belief is obviously against the beliefs of the majority of the Imperium and so the Void Dragons generally keep themselves to themselves.
Battles of Note
At present the Void Dragons are engaged in their first campaign as a Chapter. Fighting against the Necrons on Megaria.
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
People seem to be very keen on hearing about my work on the Solo Wargaming system. Indeed, all the previous posts are in the top 5 most popular posts on Woehammer.
Where have I go to with it?
Well all of the action cards are no complete. There are decks of eight cards for each battle tactic. The action cards for a particular battle tactic would be shuffled in with the objective action cards each turn creating an “Action Deck“, then these are placed face down and drawn for each AI unit that turn. These then denote how the units will act that turn and in what order (denoted by the initiative number in the shield).
A Broken Ranks Action Card
An Objective Action Card
The Battle Tactics are chosen by a pack of eight cards, each of which have the instructions on completing that Battle Tactic, along with how to choose any designated units or objectives. The Battle Tactic Cards will also state when they are to be placed into the “Tactics Deck“. These are then shuffled and one drawn at random each turn.
Bring it Down Battle Tactic Card
I’ve also had a few volunteers join me now for playtesting this system and the first few games are now taking place.
Photo courtesy of Tony from the Age of Chumps club in Northamptonshire
I’ve also got the initial cost through now to produce these cards in bulk. A few test packs will be printed in the next few weeks for any play testers. These cards will be A5 or A6 in size (about the size of a warscroll) and will come packaged in a tuckbox much like the Warhammer 40k Datacards you see below. Along with the cards will be a small leaflet with instructions on how to use them. The initial price for buying a whole set of the cards will be around £15, but with more demand this may come down in cost.
Warhammer 40k Data Cards
What’s Next?
Moe playtesting along with the printing of some test packs. I’m also going to be working on the art and presentation shortly once I feel the cards are 90% of the way to doing what they’re supposed to be doing. I’ve given myself a deadline of having these available to order through this website from January.
If you’re interested in joining me and supporting me on Patreon why not click on the link below.
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
Absolutely stunning! Chris then directed me to his website where he has lots of tutorials on how to convert miniatures with LEDs.
One of my favourites is his guide on how to create candles for Nighthaunt miniatures.
Chris’ Dreadwarden
I urge you all to go take a look at his work, it’s stunning.
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
This is the very first White Dwarf Battle Report ever published back in issue #107 (November 1988). This used the 3rd edition of Warhammer Fantasy for the rules.
Depending on how this goes down, I may make this a regular weekly feature.
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.