In my summary post of 2021 I promised that we would be posting more tactica and army lists in the coming year. What better way to start that than with a kit I received for Christmas?
So the first question is what should you build? As with all tank kits I personally feel they’re way to expensive to build as a single kit with set loadout so like with all my other kits I will be magnetising the kit to make both the Manticore and the Deathstrike – I’ll post a how to once I’ve figured it out myself! 🙂
Manticore
Courtesy of the GW 40k app and Warhammer+
The Manticore is almost a standard go to unit for competition Militarum lists, with board wide range not needing line of sight and 2D6 shots hitting at S10. You only have four rockets per game, but on average a single rocket can deliver 3 hits and will wound T5 targets on 2+. But you’re probably not going to want to expend your ammo on troops, but the enemies much loved tanks however are a different kettle of fish. This will wound most tanks on 3+ meaning out of your seven shots, two to three will wound on average, with one or two of those likely to get through the targets armour after the -2 AP. With D3 damage per hit which can be improved to a flat 3 damage if you give Tank Aces: Full Payload, this will mean you’re taking on average between two to three wounds off your target in the turn (or 6 with Full Payload).
Target Toughness/Save
Av Shots
Hits
Wounds
Unsaved
T6+ with 3+ Save
7
3.5
2.3
1.5
Up to T5 with 3+ Save
7
3.5
2.9
1.9
Now that doesn’t sound ground-breaking, but remember that’s average, if you’re rolling well and you have Full Payload equipped the tank will do a further three wounds for each unsaved hit, that’s some serious punch.
The drawback is the Militarum ballistic skill, with 4+ only half your shots may hit your targets. You can improve this, firstly with an additional five points you can purchase an Augur array which will allow you to re-roll a single failed hit roll per battle for that Manticore, well worth the points if successful.
For one CP you can also use the Direct Onslaught stratagem from Psychic Awakening: The Greater Good. This allows the Manticore to add 1 to its hit roll if it can see it’s target.
I would take two Manticores in any list where I’m looking to include them. Keep them out of sight and just use them to bombard enemy high toughness targets. You’re taking two for redundancy options as your opponent will soon destroy them once he realises what they can do.
Make sure you include the 5pt Hunter-Killer missile for the single S10 shot that’s AP-2 and can do D6 damage (or flat 6 if you have Full Payload equipped). Worth the points! I then choose the Heavy Flamer and Stubber for defensive purposes in case anyone decides to charge it.
Manticore (160 points) – Augur array – Heavy Flamer – Heavy Stubber – Hunter-Killer missile
So the results of last weeks votes are as follows:
Factions
Now we’ve got most (if not all) of the basic information in place for our game we can start getting our hands dirty with some of the nitty gritty stuff. Firstly, should we have pre-made ready to go factions or should players have options to construct their own units for their own faction? This would make the game miniature agnostic but it would also require players to take the time to build a faction from the ground up, i.e. this is a leader unit it needs this particular weapon, with this armour and these special rules.
Of course we could always have a mixture of both pre-made and create your own. But what do you think?
Turn Order
This is about how the players determine who goes first. There are many options for this, but I’ve narrowed this down to two or three, but bear 🐻 in mind these can also have vary to some extent. For example, while AoS is a UgoIgo system it also implements the turn priority in terms of a dice roll before each turn.
I Go You Go
This is the first and possibly most common option used. Players use a mechanic to determine who goes first and then play is simply alternated between the players until the end of the game.
Draw
Players use coloured dice or chips to represent their individual units on the table e.g. one players units are represented by red dice while the others are blue, when a red dice is drawn the red player chooses a unit to activate. This system will be familiar to those who have played Warlord Games Bolt Action.
Initiative
This could either be an army wide initiative rating or individual initiative ratings for units to decide what order they act in. For example, elite units may have a much higher initiative than conscripts meaning they’ll always act first.
Bidding
One of my personal favourites is using bidding systems to determine who acts first. This can take various forms such as rolling a number of orders each side can take on two or three dice then giving up a number of those orders to try and claim the priority that turn.
So which is your favourite? Perhaps there’s one I’ve not even thought of, I’d that’s the case why not add a comment below?
So the results of last weeks votes are as follows:
So this gives us some extra direction when it comes to writing the rules, as we know that each element will represent a Battalion strength unit and that the game will be played on a four foot square area. Excellent! If we factor in that we also want the game to last no more than two hours and that all the measurements will be carried out in inches, we only have perhaps two more votes to go before we get into the nitty gritty of the rules themselves.
Base Shape
This may not seem important to some people, but the base shape can define a lot of things in regards to measuring distances as well as movement. For example a rectangular base would mean that you have to take into account that the base is wider than it is deep and so wheeling and turning become a factor in movement. A round base negates that factor as everything can be measured from the base edge without too much concern, though if you want flanking inside the game having round bases makes this difficult. Alternatively, there’s the option to have a square base, which makes turning and wheeling less of an issue, and can include flanks for the various edges IF we want that as a factor in our game.
Base Size
Our playing area is going to be 4 foot square and so this will have a slight impact on base sizing. We can’t have large bases because of fitting enough of them inside the game. But we can’t have too small either as we want enough models on the base to make it look the part.
There we have it! Next week we will start looking at factions and whether we should include the ability to construct our own or write rules for pre-made factions (or both).
Just a quick update this week, as I’ve not had a huge amount of time to get things done.
But I’ve fixed up the wall with green stuff ready for painting. I’m still in two minds about the bear rug though…..
So with all the pieces complete it’s just going to be a matter of making some posters and banners to go on the wall and then sticking the whole thing together. It’s only taken two months….
I’ve done a number of top 3’s now for Age of Sigmar, so today I thought I would branch out and cover a top three for 40k. This time we’re back in Europe and looking at the West Coast GT held in Bohus, Sweden.
Tom Ogden – Black Templars
Tom won the event with 5 wins from 5 and 491 battle points.
HQ ———- Chaplain Grimaldus (140 pts)+ – Litanies: Litany of Divine Protection, Fires of Devotion & Litanies of Hate High Marshal Helbrecht (160 pts)+ Primaris Chaplain (85 pts)++ – Litanies: Litany of Hate – Canticle of Hate – The Crusader’s Helm
Fast Attack ———- 5x Inceptor Squad (375 pts)+ – x2 Plasma Exterminator – The Crux Obsidian – Inceptor Sergeant: Champion of the Feast 3x Attack Bike Squad (180 pts)++ – 3x Multi-Melta
Heavy Support ———- 6x Eradictor Squad (270 pts)++ – 5x Eradicator: 5x Bolt Pistol – Eradicator Srgt
Detachments ———- +Patrol: Black Templars ++Patrol: Black Templars
Total Points: 1999 pts
John DeFrank – Orks
John managed 4 wins from 5 and 473 battle points.
No Force Org Slot ———- Nob on Smasha Squig (65 pts)+ – Proper Killy – Stratagem: Big Boss Nob on Smasha Squig (65 pts)+ – Headwoppa’s Killchoppa – Stratagem: Extra Gubbinz
HQ ———- Beastboss on Squigosaur (Warlord) (145 pts)+ – Big Killa Boss – Beasthide Mantle Warboss (105 pts)++ – Brutal but Kunnin – Attack Squig – Da Killa Klaw – Kombi-Scorcha, Power Klaw – Stratagem: Big Boss – Stratagem: Extra Gibbinz
Our latest votes are in and you’ve all voted that games should take up to two hours and that measurements should be carried out in inches.
Now we can start getting into some more detail of the game, such as the gaming area and the smallest element of the game.
Gaming Area Size
There are a few things we need to take into account here. The first is that we wold like the game to take up to two hours. Therefore, we have to consider this when we think about our gaming area, a smaller gaming area may result in either more detailed rules or a ruleset where it becomes difficult to kill units, this is because with a smaller gaming area there will be less units on the board and therefore you want those units to be in play for a longer period of time in order to have the opportunity to survive till the games end.
Likewise, if the table is too large then there will be many more units on the table and the rules will have to be adjusted to make them either easy to kill or make it so that there movement or range becomes a lot further than you would expect in order to make it across the gaming area.
I’ve therefore narrowed these options slightly to ensure that the rulesets don’t become too influenced by these affects.
Smallest Element
Our next question is about the smallest element in the game, what should this represent. I’m using this to classify air and ground units only, as with the space combat element, we’re going to assume the elements are the individual ships themselves.
There are a number of options to go with here and these will have an affect on the way in which the overall ruleset is contructed. For example, should we go with a single base representing a squad of men, or should it represent an entire Regiment? Should it be an individual tank or should it be a squadron of tanks? If we choose a base representing a squad or a single tank then we have to write the rules to represent this, likewise if the elements represent a platoon, battalion or even a brigade. So the question here is what level do you want individual battles to take place at?
All the options below are based roughly off the modern military formations of the British Army;
Following on from Declan’s article last week where he covered a competitive list that could be made using the Start Collecting! Ogor Mawtribes boxed set, we continue this week with a look at the Start Collecting! Anvilgard set.
What’s in the box……!?
1 Black Ark Fleetmaster
1 Kharibdyss, this can also be built as a War Hydra
10 Black Ark Corsairs
1 Scourgerunner Chariot, this can also be built as a Drakespawn Chariot
13 miniatures, including a hero a chariot and a monster.
One of the best things about the Start Collecting! boxes are the savings. In this case, (as of 18/12/21 in GBP) the box is £60 and the collected contents, if purchased individually, retail for £100 giving a sweet £40 saving (or a free Kharibdyss/War Hydra, if you prefer).
What is Anvilgard?
Anvilgard – A lovely place to visit…. Wish you were here!
Anvilgard is a subfaction of the Cities of Sigmar faction in the Order Grand Alliance for Age of Sigmar, to play the army you will need a copy of the Cities of Sigmar Battletome.
Anvilgard, also known as the City of Scales was a port city in the realm of Aqshy on the Charrwind coast. The city is surrounded by jungle and the Ironweld Arsenal constantly pump out defoliants which shroud the city in a stinking fug. The city was dominated by Blackscale Coil crime syndicate and has some interesting rules which align with this lore. This City of Sigmar fell to the forces of Morathi during the events of Broken Realms: Morathi but is still a playable subfaction in the game.
The background and the rules for Anvilgard encourage the use of our monster and the Privateers, so the box actually fits really well with the lore for the city.
Fans of Warhammer Fantasy will note that if they have an old Dark Elf army (and didn’t burn it), then Anvilgard may be a good entry into Age of Sigmar…. though not the only possibility.
Here’s a quick rundown of our units, please note this article was written on 18/12/21 and points etc. may change:
The Black Ark Fleetmaster is not a world destroying hero but at 70 points they are cheap and importantly have the Scourge Privateers Keyword. This means that, if used as your General, they make both Scourgerunner Chariots and Black Ark Corsairs Battleline. Furthermore, if your Fleetmaster hangs around with their Corsair buddies, they have a buff which will improve their fighting abilities.
Fleetmaster
Kharibdyss/War Hydra: The Kharibdyss comes in at 165 points and the War Hydra at 170. So, which one should we build? Well, sadly neither of these are brilliant in terms of their rules at the moment but they are great models and incredibly lore friendly for the city. Both are monsters, so can use the monstrous rampage actions and can give you bonuses in five of the eight core Battle Tactics. On the flipside, monsters give away points when slain and these are not particularly survivable so be cautious. Both of these monsters have some limited healing, though the Kharibdyss only triggers if it slays a model and the War Hydra does have a ranged attack. Playing Anvilgard, we get access to Drakeblood Curses, this gives us an extra buff which we can put on our beasties to make them a little more impactful such as improving their charge or debuffing enemy bravery. Personally, I would build the Kharibdyss purely because I prefer the model and it plays so nicely into the nautical theme of Anvilgard.
Kharibdyss
Scourgerunner Chariot/Drakespawn Chariot: The Scourgerunner Chariot and Drakespawn Chariot both come in at 80 points. Sadly, there isn’t much, in my opinion, to recommend the Drakespawn Chariot. If you would like to theme your army around a Dreadlord on Black Dragon then these do become battleline but unfortunately, they aren’t terribly impactful (no pun intended). The Scourgerunner chariot, however, becomes battleline with our Fleetmaster General and has a few things in its favour. Big Base Action, with a 120 x 92mm base the unit can be handy for blocking up the table and is quick with a 12″ move. Furthermore, its shooting attack is quite nice, two shots with a reasonable chance of hitting and wounding and d3 damage plus a chance of causing D3 mortal wounds.
Scourgerunner Chariot
Black Ark Corsairs: Our ten corsairs come in at 85 points for ten models on 25mm bases and can be armed with either vicious blade and handbow or vicious blade and wicked cutlass. An argument can be made for the ranged version but our first unit, I would recommend building with the blade and cutlass. The reason for this is the Black Ark Fleetmaster, our Fleetmaster can buff the Corsairs with +1 to the attack characteristic of their melee weapons, so it is definitely worth bearing that in mind.
Corsairs
So, our army list looks like this:
Allegiance: Cities of Sigmar – City: Anvilgard (Illicit Dealings: Black Market Bounty) – Grand Strategy: Hold the Line – Triumphs: Inspired
Black Ark Fleetmaster (70)* – General – Artefact: Arcane Tome (Universal Artefact) – City Role: General’s Adjutant – Lore of Dark Sorcerery: Vitriolic Spray
10 x Black Ark Corsairs (85)* – Vicious Blade & Wicked Cutlass – City Role: Honoured Retinue (Must be 5-20 models)
I gave our General the Arcane Tome to make them a wizard and made the Corsairs their honoured retinue, to make the Fleetmaster more survivable. The Kharibdyss has received the Drakeblood Curse of Fell Gaze, this will stack with the native ability of the beast and will make battleshock a scary proposition for low bravery armies. This would be a fun start to an Anvilgard army but could also be used as a nice start for any Cities faction, though particularly Har Kuron (excellent if you want to port over a Dark Elf army as you can include your Witch Elves) or Misthavn.
Is it worth buying multiples of these?
I would say yes to picking up a few if I wanted to build into Anvilgard. I should note, though, that if you are going into this Start Collecting! you are probably already accepting you are not playing at the competitive ‘Bleeding Edge’and you are leaning further into that. A second box will allow you to bulk out your Corsair unit to the maximum twenty for an Honoured Retinue and give you an extra Scourgerunner (which I would probably use as a separate unit, rather than increase to a unit of two). The only potentially questionable second unit is the Fleetmaster as the Command Ability to buff the Corsairs cannot be stacked so they may find their way on to be traded or sold. You could, of course, convert your Fleetmaster to something else as you will have plenty of spare bits from the Corsair set and they might look nice as an alternative crew model in one of your Scourgerunner Chariots. A third box could be useful, especially for the Chariot and you could convert the Corsairs into some nicely themed Shadow Warriors with a head swap with left over bits from other kits.
Sorceress
Looking to expand further, I would consider adding a Sorceress to our fledgling army, her warscroll spell debuffs an enemy unit’s to hit roll and also does D3 mortal wounds, she could be the Fleetmaster’s Adjutant and provide some extra Command Point generation as well. If taking a Sorceress, it’s worth remembering she can get buffs to cast by shanking her comrades with the Darkling Covens keyword, so give her some pawns to sacrifice! Cities of Sigmar also get +1 to cast Endless Spells, so it is worth perusing those to see which you might like and which might support your playstyle. I would suggest vitriolic spray as her chosen spell, removing enemy armour saves is not to be sniffed at, despite the short range. I like the idea of pairing her with Darkshards who can provide good sacrifice fodder while giving some shooting.
One of the most beautiful models still around from Warhammer Fantasy, in my opinion, is the Dreadlord on Black Dragon and they nicely line up with our theme. The Dreadlord is also quite strong and their buff works nicely on other Order Draconis and themselves, so consider some Drakespawn Knights for flavour. Picking up the Black Dragon, in combination with our two Kharibdyss, also opens up more Battle Tactics to us.
I would also consider branching out a little into Daughters of Khaine for a bit of fun and variety, the Khainite Shadowstalkers are beautiful models and their teleport ability is a great addition to any army.
This is what our 2K army might look like, add in Regiments to taste:
Allegiance: Cities of Sigmar – City: Anvilgard (Illicit Dealings: Dabbling in Sorcery) – Grand Strategy: Hold the Line – Triumphs: Inspired
Sorceress (95) – City Role: General’s Adjutant – Lore of Dark Sorcerery: Vitriolic Spray
Dreadlord on Black Dragon (290) – Lance of Spite & Tyrant Shield – Artefact: Drakescale Cloak – Drakeblood Curse: Jutting Bones – Mount Trait: Foetid Breath
Black Ark Fleetmaster (70) – General – Command Trait: Blackfang Crimelord
20 x Black Ark Corsairs (170) – Vicious Blade & Wicked Cutlass – City Role: Honoured Retinue (Must be 5-20 models) – Reinforced x 1
I think this can be made more competitive with the addition of a Hurricanum, perhaps a Runepriest and an Anointed on Frost Phoenix instead of some of the Aelf units but this does somewhat compromise the theme for me and I truly enjoy this theme, if you are looking for a very competitive list then Anvilgard is probably not the place to start in any case.
To sum up, this is an excellent Start Collecting! with some great models and a good discount but it doesn’t have the most competitive choices and it doesn’t line up with the most competitive of factions. If you enjoy the aesthetics, lore and theme of Anvilgard though, it does fit them perfectly and is 100% a great buy.
All the Best and for the Witch King *cough* Sigmar!
I’ve done a number of top 3’s now for Age of Sigmar, so today I thought I would branch out and cover a top three for 40k. This time we’re back in Europe and looking at the West Coast GT held in Bohus, Sweden.
Olof Svensson – Forces of the Hive Mind
Tyranids by John Stone
Olof won the event with 77 battle points and 31 path to victory points over five games.