I thought it could be fun to see what Kruleboyz army you would all choose for me to run at this event, and so far you haven’t disappointed! Last week you chose which sub faction the army should be as well as which model should be the General and what their command trait is.
The responses were fairly clear cut after only a day or so. You all chose Big Yellers as the sub faction, which will give me an extra 3″ range on my Man-Skewers and Killbows in the first turn as well as the ability to re-roll 1’s when shooting. You also decided that the model to lead the army should be the Snatchaboss on Sludgeraker Beast. This guy is expensive, but worth his points, giving all nearby Kruleboyz units the ability to add 1 to the number of mortal wounds caused on 6’s. Then you gave him Supa Sneaky which gives him the ability to set up a Kruleboyz unit anywhere on the battlefield 9″ away from the enemy.
Off the bat, it’s differed to what I would have chosen personally. While I would have included a Sludgeraker, I may have been more inclined to not make it a General and instead go with the Killaboss on Great Gnashtoof for the speed and the +1 to hit in combat after the charge.
Here’s the list so far:
Allegiance: Kruleboyz – Subfaction: Big Yellers – Mortal Realm: Ghur – Grand Strategy: – Triumphs:
LEADERS Snatchaboss on Sludgeraker Beast (315) – General – Command Trait: Supa Sneaky
Next up we need to choose the first of our three essential battleline units.
Battleline Units
The Kruleboyz aren’t spoilt for choice here, and there are only two options with Big Yellers.
Notes
Both benefit from Venom-Encrusted Weapons causing mortal wounds to hit rolls of 6.
Both can benefit from our Snatchaboss on Sludegraker Beast who can add 1 to any mortal wounds they cause on hit rolls of 6.
Both can benefit from nearby Swampcalla Shaman and Pot-Grots who can grant poisons, giving these units the ability to cause mortal wounds on hit rolls of 5 or 6.
Both can benefit from nearby Swampcalla Shaman and Pot-Grots who can grant elixirs, giving these units the ability to add +1 to their save rolls.
Both can benefit from nearby Murknob with Belcha-Banna who can give them a 5+ ward save against spells or the effects of Endless Spells.
Gutrippas
Some of my Dominion Gutrippas ready for action
Notes: This is one unit that could be teleported to within 9″ of the enemy using the command trait Supa Sneaky.
Pros
Tough(ish) – One benefit of these guys is that they have two wounds each, meaning a 10 man unit is worth 20 wounds on the tabletop.
Attacks – Each model gets two attacks with 4+/4+ on the stikka (above) or 4+/3+ with the hakka, no rend and 1 damage. The Champion also gets an additional attack meaning a unit of 10 can dish out 21 attacks, thats an average success of 5 hits with the stikka or 7 hits with the hakka.
Charging – You can add 1 to their charge rolls if the unit includes a musician.
Scary Boyz – Has the potential to force the enemy to subtract 1 from their hit rolls when attacking this unit.
Cons
Expensive – At 180 points for ten models, you won’t want to be throwing them at the enemy without good reason. 18pts per model.
Low Bravery – Like most Orruks, these guys only have Bravery 5, which can be increased to 6 with the banner model.
Man-Skewer Boltboyz
Some of my Boltboyz
Pros
Hit at Distance – With these boys, if they don’t move they can shoot 24″ across the table (2+/3+). Each one making one shot and the boss making two. Not bad. I mean they’re not Longstrikes but….
Cons
Low Model Count – At 120 points for three models, they’re expensive (40pts per model). But does their range make up for this?
Low Bravery – Like most Orruks, these guys only have Bravery 5, which can be increased to 6 with the banner model.
Poor Shooting when Moved – If they move then their shooting ability gets cut drastically (4+/3+). With their range going from 24″ down to 12″. However the number of shooting attacks increase by 1.
Watching Dave from Scent of a Gamer power through his Cursed City collection recently has given me the impetus to start mine.
So I chose to start with some of the larger models in the set…
Bill and Ted
Just need to finish the rims on the bases as I stupidly did those before flocking and now they’re incredibly dusty. The basing material is Geek Gaming Scenics Scrubland.
So we’ve had a little more information on the Krondspine Incarnate today from Warhammer Community.
EDIT: Plastic Craic has now managed to get hold of all the rules. For a complete rundown visit Plastic Craic.
Attacks
First off are its attacks, and it has quite a few. All at rend -2 or -3! The Krondspine works in a series of power levels rather then wounds. With each type of attack receiving a number of additional attacks equal to its level.
The model starts at level 2 and so will get 8 Vicious Claws attacks and 3 Tearing Fangs attacks. If you’re rolling REALLY well that will mean you can potentially dish out 28 wounds. However, that’s very unlikely, so let’s take the averages….
Attack
# of Attacks
Successful Hits
Successful Wounds
Damage Pre-Save Roll
Vicious Claws
8
5.3
3.6
6-8
Tearing Fangs
3
2.0
1.7
4-8
Based on Average Dice Rolls at Level 2
Note, that if it destroys an Endless Spell or devours a MONSTER, then it will gain a level and an additional attack for each attack type (it’s maximum level is 3). Most Monsters have between 12-18 wounds, so they’d need to be softened up first to guarantee the Throndspike making the kill and gaining the power level, but you’re probably only talking 3-4 wounds.
What about Killing it?
Yup, it has no wounds only power levels. Once it gets reduced to Power Level 0 it is removed from play, however what’s not clear is how easy it is to reduce its power level. There’s no mention of a save anywhere, but I suspect that each increase in power level brings an increase in its save value judging by this line on Warhammer Community:
The better they’re doing, the more lethal they become – and the harder they are to kill.
– Warhammer Community
The Krondspine will feed on Endless Spells as well, and for each one it consumes it will gain a power level. However, that’s not a guarantee!
Don’t get me wrong, on average the controlling player will be rolling a 9 (Level 2) which will consume most endless spells. However, if it does fail that roll then it will drop a level.
The best bet may be to kill the bonded character, at which point the Krondspine is reduced to its Wildform where it will attack the nearest unit (enemy or friendly) or Endless Spell within 12″. This could mean if you kill the bonded character early doors, the Krondspine could run rampant in its own lines.
As has been mentioned on our new Discord Server though, you could link it to a cheap as chips Savage Orruk Boss and just send them hell for leather up the table…
Conclusion
There’s a lot here, but we need more info yet. What’s its save, and exactly how much damage is needed to reduce its level? Does it reduce only one level per turn regardless of the damage inflicted on it? If this is the case, then things that cause a mass of mortal wounds are going to be pretty ineffective against it (looking at you Wurgog).
More importantly, what’s its value in points?
Availability
At the moment it looks like you need to buy the Battlescape Box in order to get the model as there’s been no official confirmation that the Krondspine will be sold separately.
A few bloggers on WordPress have recently had the news that their free plan is having its storage reduced from 3GB to 500mb. On top of this it will only allow them 10k visitors per month.
If you are achieving 10k views a month I wanted to share some information with you that may help.
When we started with WordPress back in July, we immediately joined on the Premium plan ($8 per month). In this plan you are able to activate as revenue.
In our early months we had very few visitors and so were seeing little return on our initial investment. That changed once we reached 10k views.
November of 2021 was our first profitable month. We saw 12k views hit our site which converted into revenue of $11.89.
This covered not only our premium plan costs for the month but also our hosting cost for the website itself which combined comes to $9.50.
Since then we’ve improved our views but our weekly viewing figures are similar to that of the monthly cap on the free version of WordPress.
For the week beginning March 14th this year we received 10,735 views and for that we received ad revenue of $12.10. This is more than enough to cover our site costs for the month.
I agree this may not be the solution for everyone, but if you are nearing that 10k view limit each month then the likelihood is you could turn a profit by moving to the Premium plan.
With the Premium plan you’ll also get 13gb of storage.
Yup, that’s it! We’ve taken the plunge and started our own Discord server:
Why not come and join us? you can send us suggestions for future articles, discuss the top 3 lists or general just join us for a chat or even a game of Table Top Simulator!
Those of you who are familiar with our YouTube channel may remember that I started a Grudge ringer army some time ago. This was meant as an homage to my favourite video game of the 90’s ‘Shadow of the Horned Rat‘.
I’d already painted up Commander Bernhardt back in 2020 as well as some Grudgebringer cavalry and infantry.
I wanted to get Allor the wizard involved in the army as well. For those of you not familiar with the game, here’s his unit card:
Allor
There wasn’t a suitable Warhammer model available so I decided to create the miniature in HeroForge. It’s a great website that you can spend hours on creating your ideal mini! I ordered mine some time ago and have only just got around to painting him after deciding to take a break from painting Kruleboyz.
Allor
I have tried a little OSL but I don’t think I’ve pulled it off. More practice needed.
As with everything I would like this to be community driven, so if you see any typo’s or think paragraphs need rephrasing or moving then please let me know in the form at the end of this article.
Last Weeks Poll Results for Orders
Here are the results from last weeks polls.
Although votes are tied on this poll, I have gone with the top option as this achieved the number of votes first
Based on these results, the following wording will be added to our living rules:
THIS WEEKS POLLS
Let’s have a look at Air Combat and Spaceship transport.
–Peter
Name Suggestions?
Do you have a name suggestion for the game or do you have any rules suggestions, or a topic you would like us to focus on next. Or perhaps you would like us to reword something in the main document. Anything you want, let us know below.
That’s how long a lot of people, including myself, have had to wait for this announcement.
Yes, they’ve had a (understandable) name change, but they’re still the same Space Dwarfs we know and love.
The model looks great too! This particular fellow is just a lowly trooper so I’m looking forward to what the rest of the army looks like.
Everyone who’s waited has a wishlist for the models and rules, so I thought I would cover a few of my own…
Armour Save (3+)
Hear me out. I suspect we’ll get given 4+ but fluff-wise and by the looks of the trooper a 3+ is believable. Lore wise these chaps came out of the Age of Strife with more tech than the rest of Humankind, so while Humans have their power armour surely the Leagues will have their own?
Trikes
I’d like to see the Trikes come back but maybe not in such a Hell’s Angels vibe or in such numbers as their last iteration. Perhaps as an equivalent of Space Marine outriders.
Termites
I can imagine some tasty rules where units of Space Dwarfs are deployed by tunnelling machines behind enemy lines. Much like the Astra Militarum Termites. The Squats in Epic 40k had them….
Overlord Airship
You may remember this from Epic 40k, wouldn’t it be cool to have this as a Lord of War option?
Melee Specialists
Rather than making them expert marksmen, I’d rather have these guys as CC experts with rapid deployment options.
Exo-Armour/Hearthguard
I’d have no problem with these being combined into a single unit as long as they look decent. Possibly with some tasty power axes and a 2+ save.
There you have it, that’s my wish list. What would you add to this?
The following have been added from comments on Twitter and below
Tyranid Hunters
A Xenos Hunter unit with bonuses versus Tyranids, or at least a subfaction with something like that.
Teleport Unit
Something on a slow tracked vehicle that can teleport an infantry unit a turn in LoS so playing infantry heavy is viable but a risk.
Mole Mortars
Probably with a negative movement effect on affected units Some sort of orbital bombardment mechanic, probably triggered by a trike s A Leviathan Lord of war<br /> In Epic, squats had Rhinos but it would be nice if they had a different transport (or maybe none and they rely purely on trikes and teleport effects from slow vehicles).<br /> Everyone to start calling them Sporfs.</p>
I thought it could be fun to see what Kruleboyz army you would all choose for me to run at this event, so over the next few weeks I’ll be doing once a week posts where you get to select a unit by poll to enter the army. I do however, reserve the right not to run the list if I feel its blooming awful!
So first up.
SUBFACTION
As Kruleboyz there are three subfactions that can be chosen, each with their own benefits.
Grinin’ Blades
The Grinnin’ Blades are the epitome of Morkiness, ever seeking to get one over their foe before the battle is joined in earnest. Their Swampcalla Shamans are experts at concealing the boys with obfuscating mists, hiding them from sight until the enemy is completely surrounded.
Out of the Mists:The shamans of the Grinnin’ Blades make sure that the lads are swathed in thick, concealing fog before the battle begins.
During the first battle round, friendly GRINNIN’ BLADES units are not visible to enemy models that are more than 12″ away from them.
This is usually the secondary choice after Big Yellers, this gives the ability of essentially the enemy being unable to attack your models unless they’re within 12″ in the first turn.
Big Yellers
The Big Yellers are seen as pretty lazy by the other Kruleboyz, but it is precisely this trait that has led to them spending a lot of time tinkering with their wargear and making ‘kustom modifikashuns’. As such, the Deffspikerz of this warclan invariably wield the flashiest, shootiest missile weapons – after all, it saves them the long walk that is usually required in order to shank a foe.
Only Da Best: The crossbows of the Big Yellers are just that bit better than those of other Kruleboyz – not that the rival warclans would ever admit it.
Add 3″ to the Range characteristic of missile weapons used by friendly BIG YELLERS ORRUK units. In addition, in the first battle round, each time a friendly BIG YELLERS ORRUK unit shoots, you can re-roll 1 of the hit rolls for 1 of the attacks made by that unit.
This is the most selected faction for Kruleboyz as it increases the range of your shooting attacks to 27″ which means you can tag a few units in the first turn from shooting if you play your deployment right.
Skulbugz
Even other greenskins think that the Skulbugz are an unsettling bunch. They have an affinity with creeping, crawling things, and are usually surrounded by undulating swarms of gangly swamp-midges and nasty, scuttling critters that are likely to run up a foe’s leg. Understandably, this can be extremely distracting to their enemies in battle.
Crawly Swarm: The Skulbugz and their loathsome warbeasts are magnets for all kinds of biting, wriggling creepy crawlies.
When an enemy unit is picked to fight, roll a dice if it is within 3″ of any friendly SKULBUGZ units. Add 2 to the roll if that enemy unit is within 3″ of any friendly SKULBUGZ MONSTERS. On a roll of 6+, subtract 1 from hit rolls for attacks made by that enemy unit in that phase.
This is the least chosen faction for Kruleboyz, it gives you a 16% chance of forcing the enemy to subtract 1 from their hit rolls, or 50% if they’re near a friendly monster.
Who should the General be?
There are only a few Kruleboyz units who can benefit from Command Traits and these are:
Breaka-Boss on Mirebrute Troggoth (180 Points)
Killaboss on Corpse-Rippa Vulcha (240 Points)
Killaboss on Great Gnashtoof (170 Points)
Killaboss with Stab-Grot (110 Points)
Snatchaboss on Sludgeraker Beast (315 Points)
There are pros and cons to each
Breaka-Boss on Mirebrute Troggoth (180 Points)
Pros
Resilient – 12 Wounds plus an ability to heal D3 wounds on 4+ in friendly Hero Phases.
Lots of Attacks – With its Iron-Bound Clubs and Bident Goad, this model generates 9 attacks per turn all 3+/3+.
EvenMore Attacks -For each wound caused after rollingD3 wounds using the Breaka-Harness you can gain 2 to the Iron-Bound Clubs attacks of the Troggoth giving him up to +6 attacks on 3+/3+ with -2 Rend and 3 Damage.
Cons
Individual – With no Aura’s or Buffs this model has no direct benefits to other units in the Kruleboyz list.
Can Die Quickly – If you’re choosing to use the extra attacks by causing D3 wounds you can quickly lose wounds in combat. Is this something you want to be doing on your general?
Slow – With a movement of 5″, this model will take time to move across the table and get into contact with the enemy. When you do get into contact, it’s probably at the location chosen by your opponent.
Killaboss on Corpse-Rippa Vulcha (240 Points)
Pros
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Duplicate Command Ability – If you choose to issue a command ability with this model, another model in your army can still issue the same command ability in the same phase.
Venom-Encrusted Attacks – The Vulcha benefits from Venom-encrusted attacks on its Beak and Flesh-tearing Talons and its Stinger, as well as the Killaboss’ Jagged Boss-Stikka. Total of ten attacks.
Fast – Movement 14″
Cons
Expensive – 240 Points, aside from the Snatchaboss on Sludgeraker this is the most expensive command unit and will limit your choices elsewhere on the roster.
Target – Because of its Speed and number of attacks this unit is likely to be targeted by your opponent quickly.
Killaboss on Great Gnashtoof (170 Points)
Pros
Cheap – At only 170 points, this is one of the cheaper options to lead your army. Beaten only by the Killaboss on foot.
Fast – 10″ Movement
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Venom-Encrusted Attacks – The boss benefits from Venom-encrusted attacks (mortal wounds on 6+).
+1 To Hit – If this unit made a charge move in the same turn
Cons
No. of attacks – The drop in points come at a price, and in this case its a drop to eight attacks instead of 9/15 (Mirebrute) and 10 (Vulcha), they do however still hit on 3+/3+
Low Wound Count – This model will die quickly to sustained attacks, but does benefit from a 3+ save instead of 4+ as seen on the other units so far.
Killaboss with Stab-Grot (110 Points)
Pros
Cheap – At only 110 points this is the cheapest General option available to the Kruleboyz.
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Stab-Grot – Model has a single use Ward Save on 1-5, if successful you lose the Grots attacks. 3 attacks (4+/4+)
Venom-Encrusted Attacks – The boss benefits from Venom-encrusted attacks (mortal wounds on 6+).
Cons
Can Die Quickly – With only 6 attacks, this model WILL die and will give away Slay the Warlord points.
Slow – With a movement of 5″, this model will take time to move across the table and get into contact with the enemy. When you do get into contact, it’s probably at the location chosen by your opponent.
Snatchaboss on Sludgeraker Beast (315 Points)
Pros
Lots of Attacks – This model can attack up to 12 times in the combat phase with various weapons with them all at 3+/3+ or 3+/2+.
Aura – This model can add 1 to the number of mortal wounds caused by Venom-Encrusted weapons on Kruleboyz units within 12″.
Insta-Kill – This model has the potential to one shot characters with 7 wounds or less on a roll of 2D6. Single Use.
Tough – Has 14 wounds and a save of 4+.
Cons
Target – Because of its Poison Buff and number of attacks this unit is likely to be targeted by your opponent quickly.
Expensive – At 315 Points this is the most expensive unit in this list. The difference between this and the foot Killaboss being the ability to field another 200 points of other units.
Finally, what should their Command Trait be?
Slippery Skumbag
This wily boss has mastered the art of the feint and counter-charge. This general can retreat and charge in the same turn.
This would benefit the fast moving units the most, especially the Great-Gnashtoof which gets +1 on its attacks if it charged in the same turn.
Not as great for the slower, Sludgeraker or Killaboss and Stab-Grot.
Supa Sneaky
This boss is renowned for the ingenuity of his ambush manoeuvres. If this general is on the battlefield at the start of the first battle round, before determining who has the first turn, you can pick 1 friendly KRULEBOYZ unit and set it up again anywhere on the battlefield that is more than 9″ from all enemy units.
This could benefit a hard-hitting combat unit such as another Mirebrute Troggoth, Killaboss with Stab-Grot or even a unit of Gutrippas (especially if they’ve been reinforced)
Egomaniak
This self-important boss is willing to use anyone to protect his own hide. If this general is within 3″ of another friendly unit, roll a dice before you allocate a wound or mortal wound to this general or instead of making a ward roll for this general. On a 4+, pick 1 other friendly unit within 3″ of this general. That wound is allocated to that unit instead and cannot be negated.
This is a great pick for those Generals you especially want to keep alive that cost a fortune. You’ll need to make sure you park a unit of gutrippas or Hobgrots near them to act as the meatshield.
Both Declan and I keep discussing how amazed we are at how well our little website has been received!
So I thought it may be an idea to write down some goals that would be nice to achieve in the next quarter.
Try and increase our engagement by getting 75 likes in a month. (as way of comparison January is currently at 56). ACHIEVED
Well, we managed this in January alone with 102 likes that month, and then beat that figure in March with 103!
Get the views per visitor to over 2.00 in a single month. ACHIEVED
It was tough, but we achieved 2.18 views per visitor in March! In January we managed 1.84 and improved this further in February to 1.88.
Double our follower count by the end of March (Currently at 21). FAILED
My first failure for the month, but we still managed an increase to 33 followers. Who knew there were so many people willing to listen to our ramblings!
Gain 75,000 views in a single month (as way of comparison January is currently at 34.9k) FAILED
Although, we have still seen month on month increase with:
53,649 in January
54,913 in February
63,802 in March
Not far to go till this is achieved!
Spend three hours each week visiting other blogs and commenting on them. ACHIEVED
I’d say I’ve achieved this, I now follow 95 other sites with some of my favourites being;
Have at least 70 more posts under our belt by the end of March (1 per day) ACHIEVED
With both myself and Declan writing posts at an extremely regular pace, I’m pleased wo say this was absolutely smashed, we manage to post 100+ posts since January 21st when these goals were set.
Post the remaining Combat Patrol Beginner Armies post by the end of March. (3 down currently, 9 to go) FAILED
I managed to post one additional Combat Patrol since these targets were issued, and there have since been at least two more Combat Patrols released by Gamed Workshop (if my memories working properly). Never mind, this is on my to do list! As well as publishing the AoS ones.
Get another writer on board. FAILED
We have a number of writers registered to the site, but at present only two of us are posting regularly, but who knows what the future holds!
Cover the big 5 day events for Age of Sigmar in our Top Three lists between now and the end of March. ACHIEVED
I believe we’ve managed to cover every two day event since posting this as out target, with posts for:
That’s a heck of a list! But if you think we’ve missed any let us know and we’ll quickly rectify it!
Have fun! ACHIEVED
Easily achieved, I’ve enjoyed writing all our blog posts, but the highlight for me was working with Declan to start publishing Top 3 Lists as a pair, which include his take on the armies. Declan always proves to be an entertaining writer!
Conclusion
Six out of 10 achieved, not bad! So what targets shall we set for Q2?
Firstly, I’ll put the four failed targets back on the list.
Reach 42 Subscribers via WordPress by the end of June
Gain 75,000 views in a single month
Post the remaining Combat Patrol Beginner Armies post by the end of June.
Get another writer on board
Get a game of something in!
Post 5 more Datasheet reviews for 40k
Bring back the Top 3 Lists for 40k
Publish at least five more Start Collecting Beginner Armies for AoS