The Grand Narrative Campaign:  Week 2

We’re into the second week of our Grand Narrative Campaign, which is based on the tournament results of GT events around the world.

These results will feed into a narrative setting that the community creates to allow players and readers to shape a sub-realm created for this campaign. The sub-realm has six regions (also to be named) which are determined by GT results from the following parts of the globe:

  • North America
  • Europe
  • Australia & New Zealand
  • Scandinavia
  • UK & Ireland
  • The Rest of the World

What we don’t have yet is the name of this sub-realm or the six regions within it.

Why not join our Woehammer Narrative Discord Server to help vote and influence the lore of this sub-realms. Perhaps make suggestions for future inclusions in the storyline?

As a reminder, every GT player around the world can earn Progression Points (PP) for their faction and Grand Alliance from the games they play in. For the full breakdown of the campaign, have a butchers at this.

Contents

Previous Posts

Week 1: The War Begins

The Battle for the New Realm: Week 2

As the dust settles from the first skirmishes, the second week of battle has seen the tides of war begin to take shape. The forces of Order, Chaos, Death, and Destruction have now firmly established their footholds across the warzones, with new alliances strengthening and bitter rivalries forming.

UK & Ireland

In the war-ravaged lands of the UK & Ireland, the warriors of Sigmar stand unshaken. The Stormcast Eternals have surged ahead, their celestial hosts securing territory faster than any rival. Yet, they are far from unchallenged. The Slaves to Darkness have not faltered, their dark crusade pressing ever forward, seeking to corrupt what Order holds dear. Meanwhile, the Ogor Mawtribes have begun their own bloody rampage, plundering and consuming all in their path. The cold-blooded Seraphon and the ancient Sylvaneth continue to weave their own destinies, ensuring this warzone remains unpredictable.

Europe

In Europe, the banners of the Slaves to Darkness fly highest, their dominance growing with each conquered battlefield. The Seraphon have made their presence known, their reptilian warriors launching calculated assaults to push back the tide of darkness. The Flesh-Eater Courts, driven by their insatiable hunger, have surged forward, carving their own grisly empire from the remnants of the fallen. Yet, the Stormcast Eternals still stand, their hammers ringing out defiantly. And from the gloom, the Nighthaunt creep ever closer, their spectral legions preparing for a reckoning yet to come.

North America

A storm unlike any other rages in North America. The Stormcast Eternals have expanded their dominance, their golden warriors striking down foes with the fury of the heavens. But they are pursued by an ever-growing shadow—Slaves to Darkness warbands have mustered in force, their corrupted champions determined to unseat the God-King’s chosen. The Seraphon, ever the great manipulators, have advanced their own designs, their presence now undeniable. Meanwhile, the cursed Flesh-Eater Courts feast upon the fallen, growing in power, and the Blades of Khorne have finally entered the fray in earnest, eager to spill rivers of blood in their god’s name.

Australia & New Zealand

The distant warzones of Australia & New Zealand remain in turmoil, but a single faction has begun to rise. The Slaves to Darkness have emerged as the region’s dominant force, their conquest slow but relentless. The Lumineth Realm-Lords, masters of precise strategy, remain their greatest challengers, their warriors clashing with Chaos for control of key strongholds. The Seraphon, Sons of Behemat, and Flesh-Eater Courts continue their own struggles, but for now, this land teeters on the brink, waiting for a decisive power to take control.

Scandinavia

In the frozen reaches of Scandinavia, the great struggle has begun with the Sylvaneth emerging as the first to take control of the land. The spirits of the wild hold their dominion, pushing back against invaders who dare disturb their slumber. Yet, the Maggotkin of Nurgle have begun to spread their pestilent rot through the land, their filth seeping into even the most sacred glades. The Nighthaunt and Idoneth Deepkin remain ever-watchful, their influence growing steadily, while the airships of the Kharadron Overlords now cast long shadows over the battlefield.

Special Event

This weekend is our first special weekend, and the War Councils are making their first decisions.

Order Strategic Choices

1. A Call to Arms (Progression Boost)
Order rallies reinforcements from beyond the realm. One Order faction receives a bonus (×1.5) to their Progression Points for the next week, solidifying their foothold in contested areas.

2. Sanctify the Land (Rival Hindrance)
The forces of Order invoke divine power to weaken Chaos‘ influence. One Chaos faction (chosen by the Order players) slows in gaining progression points (x0.5) as they are cleansed from the land.

3. Founding the First Bastion (Lore Unlock – Order Settlement Established)
A new stronghold is built in Order’s name. The community gets to name the first fortress or city of the campaign, which will act as a rallying point for Order’s expansion.

4. Astral Intervention (Rival Hindrance)
The Slann of the Seraphon alter fate itself. Order selects one non-Chaos faction, and their next week’s points are slightly reduced (x0.8) due to a shift in celestial energy.

Chaos Strategic Choices

1. The Ruinous Tide (Progression Boost)The Dark Gods bless their followers with a surge of strength. One Chaos faction receive bonus Progression Points (x1.5) for the next week, allowing them to expand at an accelerated pace.

2. Desecration of Hope (Rival Hindrance – Order)
Chaos targets Order’s expansion efforts, sending cultists and raiders to destroy an Order camp. One Order faction (chosen by Chaos players) slows their progression points (x0.5) as their supplies are destroyed.

3. The Dark Bargain (Lore Unlock – A Chosen Champion is Revealed)
One of the Chaos factions gains a new, named Warlord or Prophet, a key figure whose name and backstory will be developed with community input. This character may influence future events.

4. Ritual of Corruption (Rival Hindrance – Any Grand Alliance)
A great ritual spreads Chaos corruption across the land. Chaos players vote to weaken another rival faction, lowering their progression points (x0.8) for next week.

Death Strategic Choices

1. The Gathering of the Dead (Progression Boost)
The necromancers and vampires raise new legions. One Death faction receives bonus Progression Points (x1.5) next week as their forces swell with new recruits.

2. The Shrouded March (Rival Hindrance – Order or Chaos)
The Death Grand Alliance sends its minions to haunt and harass a rival power. One faction from Order or Chaos (chosen by Death players) slows their progression points (x0.5) due to attrition.

3. Grave-Curse of the Ancients (Lore Unlock – Death’s First Great Ritual)
A powerful spell is cast, disturbing the balance of life and death. A new landmark is revealed on the map, a place of dark magic that strengthens Death’s future presence in the region.

4. The First Necropolis (Lore Unlock – Death Settlement Established)
Death’s forces establish their first great necropolis, where the dead are bound to their eternal masters. The community names the first bastion of undeath, marking the beginning of their rise.

5. Hunger of the Ghouls (Rival Hindrance – Destruction)
Flesh-Eater Courts lead a savage campaign against Destruction, weakening a Destruction faction of the players’ choice, causing them to lose progression points (x0.8) as the ghouls feast upon their ranks.

Destruction Strategic Choices

1. The Green Tide Surges (Progression Boost)
The warbands of Destruction go on a rampage! One Destruction faction gets bonus Progression Points next week (x1.5), ensuring their presence grows.

2. Smash da Stunties! (Rival Hindrance – Order or Chaos)
A major raid is launched against an Order or Chaos supply train. Players vote on which faction to target, causing that faction to slow in their progression (x0.5) points due to lack of supplies.

3. First WAAAGH! Settlement (Lore Unlock – Destruction Fortress Built)
The first crude stronghold is built, a towering mass of scrap, bone, and looted stone. The community names the first major settlement of Destruction, which becomes a launchpad for future WAAAGH!s.

4. Beast Hunts & Lootin’ (Progression Boost & Lore Unlock)
The Ogors and Sons of Behemat go on a colossal hunt, uncovering a new creature or beast unique to the realm. This adds a unique wildlife element to the campaign while boosting Destruction’s expansion.

5. Da Great Stomp (Rival Hindrance – Death)
Destruction’s rise is putting pressure on Death’s domains. One Death faction (chosen by Destruction players) slows their progression points (x0.8) as warbands rampage through their claimed territory.

Join the War Councils

Yet this sub-realm remains nameless, and its regions unclaimed by history. The time has come for the Woehammer community to shape this world. Join the War Council on Discord to cast your vote, submit your ideas, and leave your mark on the campaign. As the tides of war shift, settlements and strongholds will rise, it will be the victors who write the first pages of this realm’s history.

Suggestions So Far

I have had some name suggestions for both the sub-realm and its regions, and I’m going to leave it open for another week to get a few more before I run a poll on the server. So far we have:

Sub-realm Suggestions

We have has some suggest that the regions should mirror their real world counterparts, and have them reflect what makes them interesting in the real world. Names that suggest a clear image of what the regions has to offer and what they are battling for, and that the sub-realm should be a weird and fantastical version of our own.

– Verdanthia
– Aetherys

Northern Peninsula (Scandinavia) Name Suggestions

Names that would capture some of the geological features which include great forests, majestic fjords and stoic mountains:

– Timberfjords
– Frozenfjords
– The Great Frostwoods
– Fjordia
– Fjordica
– Fjordun
– The Freezefjords

North-Western Continent (America) Names Suggestions

Not many suggestions so far here only:

– The Broken Expanse
– Great Prairies

Island Region (UK & Ireland) Name Suggestions

With a rich and royal history as well as being an island:

– The Crownless Lands
– Crowned Isles

Verdant Chain
Mistralis

North-Eastern Continent (Europe) Name Suggestions

An area full of rich and fertile lands and varied landscapes:

– Eldenmar
– Evervale
– Hearthlund

Southern Continent (Australis & New Zealand) Name Suggestions

A vast desert inhabited land:

– Sunfire Expanse
– Ochre Lands
– Droughtlands
– Red Desolation

Progression Points Earnt So Far

North-Western Continent (N. America)

Top 5 FactionsProgression Points
Slaves to Darkness62.01
Seraphon24.64
Flesh-eater Courts18.34
Stormcast Eternals17.13
Nighthaunt14.52

Island Region (UK & Ireland)

Top 5 FactionsProgression Points
Stormcast Eternals41.64
Slaves to Darkness33.77
Ogor Mawtribes21.82
Seraphon16.37
Sylvaneth15.67

North-Eastern Continent (Europe)

Top 5 FactionsProgression Points
Slaves to Darkness30.81
Seraphon24.64
Flesh-eater Courts18.34
Stormcast Eternals17.13
Nighthaunt14.52

(Australia & New Zealand)

Top 5 FactionsProgression Points
Slaves to Darkness3.71
Lumineth Realm-lords 3.42
Seraphon2.72
Sons of Behemat2.66
Flesh-eater Courts1.97

Northern Peninsula (Scandinavia)

Top 5 FactionsProgression Points
Sylvaneth3.40
Maggotkin of Nurgle1.43
Nighthaunt1.29
Idoneth Deepkin1.27
Kharadron Overlords1.05

Other Suggestions

One suggestion from a player was to allow players to have their points count towards another faction than there own, perhaps they would be acting as mercenaries or they are working against their own leadership?

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