Top Three AoS Lists for Trouble at Mill

This is the top three AoS lists for Trouble at Mill that took place in the UK on the 23rd and 24th of September. It involved 22 players vying to be crowned champion in a 5-game tournament.

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The Top Three AoS Lists

Army Faction: Slaves to Darkness
– Army Subfaction: Cabalists
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty


LEADER
1 x Chaos Lord (110)*
– General
– Command Traits: Idolater Lord
– Reaperblade and Daemonbound Steel
– Artefacts: The Conqueror’s Crown
– Spells: Merciless Blizzard
– Prayers: Guidance
– Mark of Chaos: Slaanesh
1 x Chaos Sorcerer Lord (120)**
– Spells: Hoarfrost, Chaotic Conduit
– Mark of Chaos: Slaanesh
1 x Chaos Sorcerer Lord (120)**
– Spells: Daemonic Speed, Hoarfrost
– Mark of Chaos: Slaanesh


BATTLELINE
9 x Untamed Beasts (80)*
– Mark of Chaos: Slaanesh
9 x Untamed Beasts (80)*
– Mark of Chaos: Slaanesh
20 x Splintered Fang (200)*
– Mark of Chaos: Slaanesh


BEHEMOTH
1 x Chaos Warshrine (180)*
– Prayers: Heal
– Mark of Chaos: Slaanesh


ENDLESS SPELL
1 x Geminids of Uhl-Gysh (50)


OTHER
10 x Chaos Chosen (460)*
– Exalted Champion
– 2 x Icon Bearer
– 2 x Skull Drummer
– Ensorcelled Banner: The Banner of Screaming Flesh
– Mark of Chaos: Slaanesh
6 x Varanguard (560)*
– 6 x Ensorcelled Weapon
– Mark of Chaos: Nurgle


CORE BATTALIONS:
*Battle Regiment
**Andtorian Acolytes


TOTAL POINTS: (1960/2000)

Roland Rivera: Slaves to Darkness looks poised to return to being a regular podium contender after receiving some welcome points cuts… but this list would have been legal in the previous Battlescroll as well (albeit minus its triumph bid). It’s a highly mobile and aggressive list that seeks to get to grips with the enemy quickly with very efficient units.

The first of those units is the 10-man block of Chaos Chosen, which can overcome the relatively low Movement characteristic on their warscroll by using Slaanesh’s run and charge command and the Warshrine’s 3D6″ charge prayer for Slaanesh units to zoom up the board and engage. You can do something similar with the 20 Slaanesh Splintered Fang. The Nurgle Varanguard function as both a hammer and an anvil, as they are a fast, durable unit against virtually any form of damage whose output can be greatly augmented using buffs such as Daemonic Power and Hoarfrost. Lastly, a couple of units of Untamed Beasts provide cheap, fast objective grabbers and screens to help you dictate engagements.

The list is rounded out by the mandatory Chaos Sorcerer Lords for access to the aforementioned buffs, as well as the do-everything Chaos Lord, who is a Blizzard-casting Wizard, a Priest that can get you some extra command points and marks your Cultists Slaanesh, and a hard-to-kill General that can potentially steal objectives from your opponent via the Conqueror’s Crown. I am very much a fan of this style of list, and I am happy to see it do well.

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Army Faction: Soulblight Gravelords
– Army Type: Legion of Blood
– Grand Strategy: Lust for Domination
– Triumphs: Inspired

LEADER
1 x Neferata (410)
– Spells: Waste Away
1 x Vampire Lord on Zombie Dragon (480)
– Deathlance
– Artefacts: Cloak of Mists and Shadows
– Spells: Flaming Weapon
1 x Vampire Lord on Zombie Dragon (480)*
– Deathlance
– Spells: Vile Transference
1 x Vampire Lord (150)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Soulpike

BATTLELINE
20 x Deadwalker Zombies (150)*
10 x Deathrattle Skeletons (110)*
10 x Deathrattle Skeletons (110)*

OTHER
1 x Corpse Cart (90)*
– Corpse Lash
– Unholy Lodestone

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

Danny Wadeson: New battlescroll who dis? It’s Gareth Parnham with the new and de-proved Soulblight, and he’s not even tried to prove that zombies are still too good, which is disappointing. Instead, he’s opted for the rarely seen triple threat of Neffie and not one but two Vlozds. There’s also msu chaff, which will never be bad in Soulblight, and a Corpse Cart which I imagine is primarily to help ensure Neffie gets her unrendable spell off (as it provides an additional +1 to the existing +1 LoB vamps who aren’t in combat get) – given it’s crucial to the survivability of the 2nd Vlozd – given the first one still has Cloak of Mists.

Losing only to a Boulderhood Ogor list – which I imagine had some good charges and therefore MW output – the perfect way to not give a heck about something being unrendable – proves this quite original list type has wings. Big, flying, self-healing unrendable bases, combined with good spell casting and Neffie’s re-set up shenanigans means It’s really hard to counter-deploy against this army, and it can provide so much forward pressure while the msu chaff just pop out of gravesites onto objectives. Very interesting for an early success post-battlescroll!

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Army Faction: Gloomspite Gitz
– Army Subfaction: Glogg’s Megamob
– Grand Strategy: Chasing the Moon

LEADER
1 x Fungoid Cave-Shaman (110)*
– Artefacts: Moonface Mommet
– Spells: Itchy Nuisance
1 x Madcap Shaman (70)*
– Spells: Hoarfrost
1 x Madcap Shaman (70)*
– Spells: The Hand of Gork
1 x Dankhold Troggboss (210)**
– General
– Command Traits: Loonskin
– Artefacts: Glowy Howzit

BATTLELINE
3 x Fellwater Troggoths (170)*
3 x Fellwater Troggoths (170)*
9 x Rockgut Troggoths (170)*

TERRAIN
1 x Bad Moon Loonshrine (0)

OTHER
6 x Sneaky Snufflers (140)*
1 x Marshcrawla Sloggoth (170)*
2 x Dankhold Troggoths (190)**

CORE BATTALIONS:
*Battle Regiment
**Troggherd Heavies

TOTAL POINTS: (2000/2000)

Dalton Kahle: This list isn’t a typical gitz trogg list, instead of using multiple units of rockguts, he chose to use a big block of them supported by a sloggoth, which is almost an auto include in a troggoth list, and 2 dankholds which I believe he was using the snufflers for, making them extra tanky, along with them being super good at killing things. Troggboss is there for the bonus attack and all out attack, and then the little wizards are there for the realm spells, giving high rend or low to hit or wound with hoarfrost, and killing anything close with merciless blizzard, along with the moonface mommet making anything that gets close regret being there when the Troggs swing back. Killy, tanky, and hard to remove with the double healing, makes it a hard list to fight and survive against


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Allegiance: Ogor Mawtribes
Mawtribe: Boulderhead
– Mortal Realm: Ghur
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired

Leaders
Frostlord on Stonehorn (460)*
General
– Command Trait: Touched by the Everwinter
– Mount Trait: Rockmane Elder
– Universal Prayer Scripture: Heal
– Nullstone Adornment: Polished Nullstone Pebble
Huskard on Stonehorn (400)
Blood Vulture
– Artefact: The Seat of Alvagr
– Mount Trait: Metalcruncher
– Prayer: Keening Gale

Battleline Units
20 x Gnoblars (120)*
2 x Frost Sabres (80)*

Behemoths
Stonehorn Beastriders (330)*
– Weapon: Blood Vulture
Stonehorn Beastriders (330)*
– Weapon: Blood Vulture
Thundertusk Beastriders (260)*
– Weapon: Blood Vulture

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 97
Drops: 2

Peter Dixon: There’s never “a lot” of tech in an Ogor list, being one of the more direct of factions to play. But the idea behind my 4-1 list at Trouble at Mill revolved around trying to make my Frostlord survive the inevitable glut of Merciless Blizzard casting Skinks and Vampires by giving him the Polished Nullstone Pebble and using the Stonehorn Monsterous action to land in the middle of the opponents army. People are much less likely to cast 4d6mw spells at you if theres a 50% chance that the spell bounces back onto their units… who knew! Apart from that the game plan was setup aggressively and go first, using Beastclaw raider units frankly insane movement to pin as much of the opponents army in combat off all of the objectives. Then in turn 3 whatever was left of my army ran away like little cowards completing the battle tactics Intimidate, Savor the taste and Surround and destroy in any order. This plan worked flawlessly until the final round where on the Battleplan Icefields, 2 out of 4 of my Stonehorns failed their charge and took a load of mortal wounds for my trouble, and then loosing the priority roll and getting doubled by 6 Varenguard and 10 Chosen. 😛

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/t3BBQ7vxrg

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