So with August over its time to review the Path to Glory campaign.
Three games took place this month. Two between Ben and Declan which you can read here, and another between Aron and his friend Rick.
Declan managed to take two wins against the forces of Chaos and he advanced further north-east on the map, building a small settlement around a realmgate. To the south-east of his settlement he discovered Wild Lands which are currently under the control of the Undead (Aron).
Meanwhile Aron’s forces led by the Vengorian Lord Shana, the Flame of the Heavens successfully repelled a chaos incursion into their lands, utterly defeating the force leaving no one alive to tell the tale.
After the battle his scouts returned advising him of a Troggoth settlement that had sprang up to the north just beyond the wild lands around what they had assumed to be a ruined realmgate.
Shana had to plan their next steps carefully.
Aron’s Undead Forces
We haven’t yet covered Aron’s forces in the campaign. Aron has 2,000 points of Soul light Gravelords.
Led by Shana, Flame of the Heavens a Vengorian Lord the forces include two heroes Wilhelmina Carmel a vampire lord in the thrall of Shana and Machtrohl the Unbroken, Shana’s iron fist.
Aron’s forces includes the following units;
Deathrattle Skeletons (Bone Legion)
Dire Wolves (Alpha)
Zombie Dragon (Deadarire, Bringer of the Dead)
Vargheist (Primus)
Blood Knights (Lord Vahl’s Riders)
Deathrattle Skeletons (Ossius Legion)
Grave Guard (Order of Merihim)
Black Knights (Knights Noir)
As Aron has a 2,000 point list he was able to claim three territories at the start of the campaign. He chose a Settlement, Arcane Waypoint and some Wild Lands.
No games for Rhys, Dave, Ed or myself yet. But watch this space. I have a feeling Nurgle and Chaos may be rumbling soon…..
This weekend sees the release of two Battletomes (Orruk Warclans & Stormcast Eternals) along with a selection of miniatures for both ranges.
The battletomes will come in both a limited edition format and the usual hardback format. You’ll also be able to pick up the warscroll cards for both factions.
The miniatures being released by Games Workshop are, as always second to none in their quality and looks with very few companies being able to match their standard.
Games Workshop Minis Released this Weekend
The below releases are all listed as September release with no exact dates.
All of the miniatures below are for use in Warlord Games‘ Warlords of Erehwon: Mythic Americas ruleset. After Games Workshop it can be argued that Warlord Games are the second largest company in the wargaming industry with rulesets for Sci-fi, Fantasy and Historical wargames.
Wargames Atlantic provide alternatives for miniatures which can be used in other games systems. This weekend sees the release of three different boxed sets:
The first is French Infantry which can be used for World War 1 enthusiasts, and at £25 for a box of 35 models is a great bargain. If you buy more than one set you also have a bulk purchase discount.
The next is Cannon Fodder, which can be used for a variety of Sci-Fi Games. These would make a great alternative for either Cadians and at £25 for a box of 30, they make a far cheaper alternative giving you three squads of troops!
The final offering from Wargames Atlantic is the Goblin Warband, again with 30 miniatures for £25.
Just the one offering from Mantic Games this week in the form of their Halfling Engineer for Kings of War. £10 direct from their website.
Note – this was written for AOS3 – we are now in AOS4, so some of the comments below may no longer be valid
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But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
I am at heart a Destruction player, having played them at most of the tournaments I’ve been to since AOS was launched. My main army is definitely the Gloomspite Gitz, but they have been in a bad place for some time and so I switched to Orruk Warclans at the end of AOS2. This wasn’t my first time with them as I did play with a lot of Ardboyz in AOS1 under ‘MoComp’ before points were released by GW.
So, as I’ve got a little experience with them I’ve decided to do a bit of wishlisting for the new release of the Orruk Warclan book which goes on pre-order this weekend (11th & 12th September 2021). I don’t have any insider knowledge, so all this is bound to be wrong, but it’ll be interesting (to me at least!) to see how wrong.
Overall Book
We already know that the book includes the new forces of the Kruleboyz and that it still includes the Ironjawz and Bonesplitters. There have also been releases about the Kruleboyz with the Dominion box and over on Warhammer Community in the last few months. So I’ll try to incorporate what we’ve learnt below.
Allegiances
I hope we keep the allegiances with Ironjaws, Bonesplitters and Kruleboyz and that we retain a Big Waaagh! version.
I’d like to mostly retain the Waaagh points, especially the extra ‘+’ to cast. It would be good if it were a true allegiance with their own artefacts, magic etc… but I don’t see that happening as it could get too confusing.
Hopefully we’ll also keep some of the sub-allegiances although now would be a great time to remove the Realmgate requirement for the Bloodtoofs!
Ironjawz
The Ironjawz are good, and doing reasonably well in AOS3 with the Maw Krushas doing a lot of the heavy lifting, so I don’t think much needs to be changed. However if I’m wish listing the following could do with attention:
Gordrakk to be on a level with some of the other God characters, and at least as good as the Megaboss on MawKrusha. Ability to take mount trait for BigTeef (his MawKrusha); or a significant point reduction
Megaboss on MawKrusha looks like they may lose their 3+ armour save which if there isn’t a way to get back to 3+ will need a points reduction. Command Ability needs to be replaced as it another +1 to hit. Charge mortal wounds back to 4+
Orruk Ardboyz – they currently have same function as the Brutes. Turn them into Brutes light, with worse attacks and lower bravery. To be used for objective holding whilst Brutes go forward.
Gore-Gruntas – 2″ reach
Bonesplitters
Bonesplitters did well at Nashcon with two army lists, but haven’t shown up in many other tournaments. Perhaps the old list of ‘Kunning Rukk’ which shot people off left a bad taste in the mouth, but with LRL now on the board and lots of Sons of Behemat there may be play with the Bonesplitters now.
Wurrgog Prophet – A good scroll
Savage Big Boss – Command Ability to work with shooting as well
Maniak Weirdnob – Spell replicates above command ability. Would be good to have a difference
Wardokk – A scroll prayer
Savage Orruks / Savage Orruk Moarboyz – combine these warscrolls
Savage Boarboyz / Savage Boarboy Maniaks – combine these warscrolls
Savage Big Stabbas – help with survivability (maybe -1 to hit with shooting if near Savage Orruks, not closest to enemy)
Savage Orruk Arrowboyz – Swap the Loadsa Arrows ability for something that doesn’t add dice (more low quality shots!!)
Kruleboyz
We only know what we’ve been told about these so I’m bound to miss some units. They rely on poison to do their damage, and unlike the other Orruks have ranged attacks.
Allegiance abilities to help with the poison (ie double down!)
Hobgrots Battleline if and get Orruk benefits for a build or Allegiance
Monsters to be playable to fairly pointed
Shooting to be able to affect the meta, by outdistancing LRL, and being able to hurt monsters
Some of the fun traps which were written about in the Dominion novel.
Kragnos
The elephant in the room. Hopefully he’ll be good enough to see play in some competitive builds, and will be given a mortal wound after save. Whilst he is a 2+ save there is so much that can avoid this at times he feels like he’s wearing paper… which to be fair, he’s not wearing a lot.
I would also like to see GW giving a different point value for Kragnos with the other Destruction forces (particularly Gloomspite Gitz)
Summary
Orruk Warclans are a Destruction book that definitely has options and can compete for 4-1 in the hands of an experienced player, so my primary hope is that the book doesn’t become bad with the new release. All the parts are there, and hopefully the Kruleboyz won’t be a third wheel and break the book.
And I suppose another one – hopefully the Kruleboyz are playable on their own without the other Warclans Orruks being necessary.
What do you think? What are you hoping for? How wrong am I?
Orange Ben and @rightangle79 (Declan) are both off to the Facehammer Grand Tournament this weekend (11th & 12th September 2021). I thought it would be a great time to interview them about their tournament lists and their past glories…..
Ok. So you’ve both been to tournaments before, what do you enjoy the most about them?
Ben: For me it’s mainly seeing friends and looking at cool armies. But mainly this:
Declan: Seeing friends, having a beer and chatting about Warhammer. It also means I have a deadline for painting toys… which I almost always need. For most tournaments I include something new to paint.
So which armies are you taking to Facehammer this year? Care to share your lists?
Ben’s Kharadron Overlords (Ghostlords)
Declan’s List
Loonboss – Clammy Hand
Fungoid Cave Shaman – Hand of Gork
Madcap Shaman – Hand of Gork & Moonface Mommet
Webspinner on Arachnarok Spider – Curse of da Spider God & Amulet of Destiny
60 Shootas
20 Shootas
40 Stabbas
2 x 20 Stabbas
2 x Sneaky Snufflers
Rippa’s Snarlfangs
Scuttletide
Scrapskuttle’s Arachacauldron
Emerald Lifeswarm
2120 points; 214 wounds; Warlord; Hunters of the Heartlands; Vanguard
This is my favourite at the moment. Other option is full squigs.
Do you have battle plans or tactics in mind for when you make it to the tournaments?
Ben: To a certain extent, you know you need to claim objectives so you need units that can do that.
Declan: Gloomspite outside Troggs can struggle to kill things so I need to play like Gargants – get on objectives early and start scoring. Hand of Gork (movement spell) is critical in the list as it means people can’t leave objectives unguarded. I have the Spider to get Monstrous Takeover early and get the option of broken ranks with him. Although I need to protect him or lose him on my turn to prevent him giving 1 point away. 2nd turn is normally Ferocious Advance with Loonboss and both Fungoids (who spend most of their time hiding behind the Loonshrine). Finally I don’t mind losing units because I want as many opportunities as possible to get them back – hence Clammy Hand (Roll twice for reinforcements from Loonshrine).
Ben’s Ghostrek
Ben, I notice you have the dreaded Gotrek! Facehammer have slightly adjusted rules for him now, how do you think he’ll do?
Ben: He is still super smashy, he is there to kill gargants!
Declan, Sounds like a thorough plan. I love the Arachnarok unit, I’ve seen people include more than one, you weren’t tempted to do this?
Declan: I want to try a horde army because its my normal playstyle and is against the meta with reinforcement points and no horde discount. Unfortunately points are too high normally, but with an extra 150 it’s worth a go. I also want GW to see that people will take armies which are rubbish if they get small boosts. GG effectively have c8% reaction in points at facehammer which is what they need before the book. Unfortunately 60 Grots went from 360 to 450 which is criminal for a low power level book.
Have you ever crossed swords with each other in a tournament, if so how did that go?
Declan: I think we played Ogor v GG didn’t we? On the way in people were complaining about your list being too good and I said it was fine… then gummed you up with Grots?
Ben: Yeah it was the cows Throwing snowball list, I told everybody it was rubbish but no one believed me and then I got grotted!
Declan: Ah yes… you forgot the Stonehorns!! I did have 180 Grots in your defense.
Ben: 2+ I do six mortal wounds, cool, there are 54 left.
Declan: Yeah… no where near enough damage.
Whats your most memorable moment at a tournament?
Ben: Played a chap called Laurie who Declan will know, with a shooty stormcast list, and turn one took off his archaon off turn one, was crazy good.
Declan: I was playing GG with allied Gitmob grots at Sheffield Slaughter against Nurgle with their first book. It was against a GW employee who I won’t name as they get enough grief! His Great Unclean One had a -1 to hit within 12″ bubble. My shaman cast a spell on 60 Gitmob archers, who walked into the 12″ range, fired at the GUO and took it off! He was a little shocked but took it very well!
Ben’s Ghostlords Army
For someone looking to go to their first tournament, what advice would you give?
Declan: Definitely take the plunge. Let the TO and your opponents know it’s your first tournament. Take an army you know (don’t go for LRL net-list). Limit your warscrolls where possible. If you can bring 6 or fewer it gives you a chance of remembering the rules. Play the objectives!
Ben: Agreed
Looking at each others list, how would you try and defeat them?
Ben: You can’t ask us that we might play each other! But the short answer is throw Gotrek at him and shoot him a lot.
Declan: I think I probably have the advantage due to numbers here. If I can get on the objectives early it’s difficult to get me off them. Especially as Ben’s units flying in the boats don’t count as on the objective. I also just played Will with his KO and the grots can actually damage the units with shooting, and in combat. That said no doubt we’ll play now and Ben will rightly beat me!
Following my article last week on five alternatives to Age of Sigmar, I thought I would do some research and find out what the 50 greatest Fantasy games (skirmish & Massed Battles) of all time are.
This will come with some caveats; the ratings are taken from BoardGameGeek.com and I have only included games which have more than 50 votes against their name. This may mean that some of the more recent rules are missed off the list (Conquest: The Last Argument of Kings, being one).
The listed is sorted by the highest rated to the lowest, with games of equal ratings being split by the number of votes (the more votes, the higher their placing).
Some of the popular games you know and loved also didn’t quite make it into the top 50. These include Warhammer Fantasy Battles (1st Edition) 1983 (Ranked 52nd), Battle Masters 1992 (Ranked 61st) and Cadwallon: City of Thieves 2010 (Ranked 62nd).
So without further ado, let’s jump into numbers 50-46:
50. Warhammer Age of Sigmar (1st Edition) (2015) – Games Workshop
The Age of Sigmar 1st Edition Boxed Set
This was Games Workshops’ attempt to reignite the passion for Fantasy in their fan base. However the initial release saw a lot of backlash from the loyal Fantasy fans who had been playing Warhammer Fantasy since the 80’s. This included videos of some fans burning their Warhammer Fantasy army. A lot of outrage was due to the change in base sizes and the “squatting” of many factions such as Tomb Kings and Bretonnia.
The move to Age of sigmar, also saw many rules pop up for “Rank and Flank” games as a result. Games such as Kings of War and the Ninth Age came about mainly because of the removal of Warhammer Fantasy Battles.
Rise of the Kage started life as a Kickstarter on 6th September 2014 and was funded only five days later. It also met all of its stretch goals by the 5th of October after raising £105,000.
The boxed set is all you need to play and all the miniatures are included with no further purchases necessary.
“Rise of the Kage is a fast paced, tense and thrilling board game for two to four players. The game is set in the world of the Jwar Isles, and requires one or more players to control the stealthy ninja, and one player to control the stalwart guards.“
48. Elder Scrolls: A Call to Arms (2019) – Modiphius
“Let me guess, someone stole your sweetroll?”
The Elder Scrolls: Call to Arms is a skirmish level wargame that has two modes, either solo utilising the rules for ‘Delve Mode’, or you can go head to head with other players in ‘Battle Mode’. Both play styles can quickly be picked up from the scenarios listed within the quest book, although you are able to easily create your own.
“It is the time of the Dragonborn. Battle rages across the forests, plains and mountains of Skyrim as Imperials and Stormcloaks fight for supremacy. In ancient barrows, the restless dead rise from their sleep. Skeletons and fearsome Draugr jealously guard their treasures from bands of delving adventures. The Elder Scrolls: A Call to Arms is an adventure wargame set in the world of Tamriel. Gather your heroes and venture into Draugr haunted tombs and ruins, searching for treasure and glory. Or, fight the Civil War as the Stormcloaks and Imperials battle for the future of Skyrim.”
In 2005 Games Workshop released a boxed game called Great Battles of Middle Earth: The Battle of Five Armies based on the battle from the book “The Hobbit”. The rules are heavily based on the Warmaster ruleset, and it uses the same miniature scale. The boxed set contains rules, 10 mm plastic miniatures, and scenery (plastic hills, ruins and a cardboard river).
Additional miniatures for this game were cast in white metal. While detailed in the box set rule book, these extra miniatures were sold separately. They were discontinued shortly after being released. The box set remained in print for a long while before being removed shortly before the launch of the 28 mm line based on the movie “The Hobbit: An Unexpected Journey”.
Battleground is advertised as a miniatures game without the miniatures. Players are given cards representing the bases of the various units with the artwork on top. However, there is nothing stopping you substituting these for actual miniatures from your favourite manufacturer.
Battleground is still for sale today through Your Move Games‘ website.
“Armies of stalwart Men defend their homelands against the Undead tide. Battle tested strike forces of High Elves ambush the Orc horde. Regiments of indomitable Dwarves fend off Dark Elven raids. Marshal your forces and command them to victory, but take caution: you cannot be everywhere on the battlefield at once. Your troops will follow your orders completely, and the general who triumphs is the one not just with the best strategy but who can also adapt to changing circumstances.”
Following on from last week’s article, A Budding Warmaster, I received today my order from excellentminiatures.com. These are Forest Dragon dwarfs printed by excellent miniatures.com, you can get these from other printers in the UK and around Europe.
The minis came very well packaged with plenty of padding around them.
The parcelA close up of the troop bag.
Before even opening the bad you can tell that these miniatures are very detailed for their scale. Excellent miniatures has printed these off at an extremely high standard, you’re unable to see any of the usual print lines you can get from 3D prints.
The prints
The models come with the supports from printing still attached, but it’s simple work to remove these before washing and undercoating.
I’m very pleased with the order and I will be going back again once these are painted.
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But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
I really wanted to love this book. In theory it has everything that appeals to me. Fantasy, set in the new Age of Sigmar world, staring the Goblins (Grots) who were my first army and still grace the wargaming table for me. Unfortunately, it fell down and I think it’s to do with the marketing and editor and not the author – which is even more of a shame.
The book follows a group of mercenaries – Swords of Sigmar – who warn the militia of Draconium about an impending disaster. Unfortunately they don’t know what the disaster is, except it will come from below.
The Swords and the characters in Draconium and well written, interesting characters – with an equal mix of women & men (the characters genders are not relevant to the story, but after so many male fantasy books, this is welcome relief – well done Andy Clark) – and a fun story. 4* for the author.
However, the book’s title in ‘Gloomspite’ and this was released at the same time as the army book. All other races get a book from Black Library with their army as the heroes (or anti-heroes); the Gloomspite (Grots) get a story where humans are the heroes and they are the peril. I know that they are ‘destruction’ but that is no reason to not get a story expanding the reader’s knowledge of the Gitz. I realise it is difficult to write from the point of view of destruction armies, but with the vast world available in Age of Sigmar, it must surely be easier than other fantasy settings. 2* for marketing & editing.
Okay, but not really about Gitz!
⭐⭐⭐
Rating: 3 out of 5.
We always encourage people to shop at local bricks and mortar stores, but if your friendly local book store doesn’t have this available, we have a UK Amazon affiliate link & a USA Amazon affiliate link for which Woehammer receives a small commission.
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
A lot of us started wargaming with Games Workshop and have stuck with them ever since.
Therefore I’m hoping that this article may introduce you to other wargames you may not have heard of, while giving you a brief synopsis of the game itself.
All of the following games are from companies which both produce the rules, and sell the miniatures for that game.
Kings of War (Mantic Games)
Kings of War is thought by many to be the successor to Warhammer Fantasy, and features many of the same armies (with slightly different names. E.g. Ratkin instead of Skaven).
“Kings of War is a table-top war game that allows you to play epic fantasy battles in the world of Pannithor. You and your opponent will pit your wits and armies against each other in a battle of tactics, a contest of skill and an explosion of magic and steel.“
Manticgames.com
Kings of War Dwarf Army
However, be aware the price point for these models are pretty much the same as Games Workshop with a pack of twenty models costing £32.50 in the UK.
Northern Alliance Pack Hunters (pack of 20 for £32.50)
The models are well crafted and look stunning. Some of the range is still in metal.
Skyrim – Call to Arms (Mordiphius)
For fans of Skyrim there’s Call to Arms by Mophidius.
Skyrim: Call to Arms
“The Elder Scrolls: A Call to Arms is an adventure wargame set in the world of Tamriel. Gather your heroes and venture into Draugr haunted tombs and ruins, searching for treasure and glory. Or, fight the Civil War as the Stormcloaks and Imperials battle for the future of Skyrim.“
Mophidius
The advantage of Skyrim: Call to Arms is that it also has a solo play method for gaming.
While not a massive battle game like Warhammer AoS or Kings of War, the game focuses more on small skirmish games and dungeon delving.
The models will set you back roughly £40 for a pack of 12. But the quality is on par with both Mantic and GW.
Imperial Vanguard for Call to Arms
A Song of Fire & Ice (Cmon)
This is the official Game of Thrones miniatures game which has been licensed to Cmon.
Stark v Lannister Starter Set
“A Song of Ice & Fire: Tabletop Miniatures Game is a competitive miniatures game for two or more players. Each player controls one of the Great Houses of Westeros, commanding battlefield units, recruiting legendary Heroes, and manipulating the political stage, in the attempt to claim the greatest prize of all: The Iron Throne.“
Cmon
The miniatures are excellently detailed, however they are mono-pose. The starter set which includes 50 Lannister miniatures and 43 Stark Miniatures can be found on various websites including Amazon for about £100.
Starter set contents
The game also incorporates deck building and list building into its five different game modes.
A Unit of Stark Outriders
Warmachine/Hordes (Privateer Press)
“WARMACHINE is a fast-paced and aggressive 30 mm tabletop miniatures battle game set in the steam-powered fantasy world of the Iron Kingdoms. Take control of an elite soldier-sorcerer called a warcaster and his mighty warjacks–massive steam-powered combat automatons–as you battle to destroy the enemy warcaster.“
Privateer Press
30 models inside the two player starter set
Warmachine and Hordes are relatively similar and involve smaller armies. It’s a great system for those looking for lower model counts. The models are really nice and would make great painting projects on their own. Just look at the below Warjack model….
Galleon Mercenary for Warmachine
However a model like the above will set you back around £70 with the rest of the range costing between £30-£70 for a box.
Frostgrave (Warlord Games)
Warlord Games are quintessentially Games Workshop ex-employees. With Rick Preistley being among their number. They have a large (and excellent) historical range of figures, but also some fantasy with offers in both Warlords of Erehwon and Frostgrave.
“Warlords of Erehwon is a fantasy based game designed for 28mm tabletop warfare. The gameplay is built around the D10 system developed for the science-fiction game Beyond the Gates of Antares and also using the praised order dice mechanic first used in the Bolt Action WW2 rules.“
Warlord Games
Rulebook for Warlords of Erehwon
Warlord Games miniatures are not as finely detailed as other manufacturers out there, but what they lack in detail they make up for in value. A box of 20 plastic models from Warlord will set you back around £20 (half of what GW charge nowadays).
A Starter Army for Warlords of Erehwon
Next week, I’ll go through five non-GW science fiction games as an alternative to Warhammer 40,000.
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
After reading @rightangle79’s excellent article on his games of Warmaster a week ago it made me think of the Warmaster armies I used to own when it was first released in 2000.
Unfortunately these were sold in my early twenties to raise money for beer tokens at university.
But I have the urge to return to the game, more so after recalling what a great ruleset it was.
But where to start? Which faction? And where shall I get the models from?
Those who know me, know that I’ve always loved the Dwarfs in Warhammer Fantasy, and this is both because of their lore and their units. Who doesn’t love half naked dwarfs screaming in rage and trying to take down the biggest beast on the battlefield?
But where to get the models? Looking at the original metal sculpts on eBay had me terrified. I’d have to sell a kidney to get hold of an army worth now. That left me with third parties. Here I was spoilt for choice, just typing in 10mm Dwarfs had thousands of hits. But one particularly caught my eye, excellentminiatures.com.
They have army bundles for every faction all at the 1,000 point mark, and the sculpts on these are stunning. In fact, they’re so good I would argue they’re better than the GW originals.
So I found the Dwarf bundle and made a purchase. At £85 for an entire army I think they’re also fantastic value for money.
In the bundle I receive!
Gunner Regiment (Thunderers)
Crossbow Regiment
Bezerker Regiment (Troll Slayers)
3x Warrior Regiments
Cannon
King and Bodyguard
Runesmith
Dwarven Lords Bundle
They’ll probably arrive next week, and I’ve not been this excited about receiving new models in a long time.
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Woehammer is organising a few of us into a Path to Glory campaign. I am playing Troggoths (Gloomspite) led by my General – Phileas Fogg the Trogg. You can find out more about the starting warband on the first blog entry for the campaign.
My first games were against Ben’s Slaves to Darkness (StD) army which is mostly based on the starter set. He added 10 Chaos Warriors to it in order to bring it close to 800 points, and I dropped the Ravening Jaws and 3 Fellwater Troggoths in order to bring mine down to this level too. This would allow Ben to learn the rules and for me to have some practice with the Troggoths whilst still having at least one of each Warscroll.
Pre-game
Before starting off, I needed to pick the Quest for my Troggoths, and I decided that Verne (Fungoid Cave-Shaman) would influence Fogg to Hunt the Endless Spell – Scuttletide. To do this Verne would need to be near Arcane terrain at the end of the game – in order to assist with this I can automatically generate an Arcane terrain feature for 1 Glory Point if I don’t roll it. I then had to keep him alive against the StD.
Game 1 – Sudden Assault
The Slaves to Darkness brought a Lord on Karkadrak, 2 x 10 Chaos Warriors, and 5 Chaos Knights… all with the Mark of Khorne. This meant they were re-rolling 1s to hit!
The StD were trying to take over my Gloomspite Shrine, and Phileas sent out himself (Dankhold Troggboss), Fungoid Cave Shaman, 6 Rockguts and 3 Fellwaters. As this was a Sudden Assault where we would get points for holding table quarters.
The armies assemble.
Ben’s Slaves to Darkness advanced quickly on my right (bottom of the picture), whilst the Chaos Warriors started the slow walk towards my shrine. In response the Rockgut’s charged the Chaos Knights… and in rolling that embarrassed me, wiped out the Chaos Knights – wow!!
The StD counterattacked with the Lord and 10 Chaos Warriors who put a few wounds on the Troggoths, but they swung back and killed half the Warriors and put some wounds on the Lord. In my second turn the Dankhold charged in to help them and the Fellwaters charged the second unit of Chaos Warriors.
Turn 3 – The aftermath!
In Turn 3, I cleared up the Lord & Chaos Warriors and the Fellwaters continued to chip away at the last unit of Chaos Warriors without any casualties – the healing being very useful in a small point game.
The last two turns the Dankhold rescued the Fellwaters and then the units fell back to the four quarters – I had defended my Shrine!
Post-Game 1
The great benefit of Path to Glory is the ability to improve your army. So we returned to the core book and post-battle sequence.
Glory Points – I was now on 21 Glory Points for winning the game and having my Warlord still alive.
Injuries – With no models killed, I didn’t need to roll any. Fortunately for Ben his Slaves to Darkness resisted most of the damage and only failed 3 casualty rolls.
Renown Points – Each of my units gained a renown point for surviving the battle, and a bonus one for holding the objectives. Fogg’s Ladz were my chosen and rolled sufficiently to become Veteran Warriors. This allowed me to give them a bonus. I chose Disciplined Battle-Drill as they were rapidly becoming Fogg’s bodyguard. This would allow them to add 1 to wound once.
New Units – I added a unit of Fellwaters to the army. I now had all my painted Troggoths in the list… time to paint some more.
Quest – My Fungoid finished the game next to the Arcane terrain next to my Shrine, and found lots of Spiders to command.. Scuttletide was mine!
New Quest – I chose to Scout Fertile Lands to enable me to re-roll my new territory roll next game.
Territory – I found Wild Lands this time, but didn’t really need an extra Monster, so decided not to settle it.
Game 2 – The Trap
We had some time to play a second game, so Phileas Fogg decided to counterattack and invade the StD’s terroritory… unfortunately he was walking into a trap and was ambushed…
After the first game, Ben decided to bring some additional back bone; he had managed to convince Be’lakor to join him; as he is expensive it did reduce the size of the force – Chaos Lord on Karkadrak, Be’lakor & 10 Chaos Warriors… they would have to do some work!
Setup
The set-up left the Slaves looking more like the ambushers than the invaders, but how would Ben unpack to start killing my units?
The first few turns were cagy, with me running around board edges whilst the Chaos Warriors struggled forward. This allowed me to rack up a lot of Victory Points and solidify my control of the area.
In Turn 3 Be’lakor was unleashed and charged my Rockgut Troggoths. He did 10 wounds, killing two of them and the swingback only did 4 wounds as Be’lakor ignored Rend.
As my mission was to survive to end of Turn 3, I took no risks and the Rockgut’s retreated, whilst the Dankhold & Fellwaters advanced on the left towards the Chaos Knights.
In Turn 4 I charged the Chaos Warriors, killing most of them, and then Ben caught me again between Be’lakor and his Chaos Lord. The Lord killed 2 Rockgut’s whilst Be’lakor failed his rolls and the Fellwaters did a few wounds.
Turn 5 saw me retreat again, and Be’lakor chase my Fellwaters whilst the Chaos Lord chased the 2 remaining Rockguts. The Lord (Jeff) went first and killed the Rockguts (gaining a reknown). This did allow the Fellwaters to swing first against Be’lakor and they did 6 wounds. As Be’lakor had only 4 wounds left he needed to roll 5 out of 6 successful armour saves… Ben rolled! and Be’lakor lived; He took out 2 Fellwaters in revenge.
The Warlords face off; Whilst Be’lakor attacks Troggoths
I had won the mission although this was more bloody than the first game and I would need to roll some casualty rolls. This was a great fun game and Be’lakor definitely gave the StD the speed and damage potential to take out the Troggoths.
Post Game 2
Glory Points – I gained the maximum 13 Glory Points for winning the game and having my Warlord still alive.
Injuries – I needed to roll for 6 Rockgut’s and 2 Fellwaters. 2 Rockgut’s rolled the 1 and 1 Fellwater. I would need to roll for recuperating.
Renown Points – Each of my units gained a renown point for being alive in the third turn, and most of them survived and picked up points for this. Da Watery Boyz (Fellwaters) were my chosen and rolled sufficiently to become Veteran Warriors. This allowed me to give them a bonus as well. I wanted to be different to my Rockguts so they chose Deadly Volley for their spitting attack.
New Units – no new units for me, but I rolled to recuperate the Rockguts, and rolled 2 4+ meaning I got both of them back – good news for Fogg, who relies on this unit.
Quest – My Fungoid finished the game close to the board edge (after a turn 5 Hand of Gork), and so I could roll twice on the territories table
New Quest – I would need to consider this before my next game
Territory – After my reroll I found a Large Settlement (underground cave network), which would reduce the Glory Cost of my new units by 1. This would be useful when I had more painted Troggoths.
The Force
Warscroll
Name
Reknown
Points
Dankhold Troggboss
Phileas Fogg
19
250
Fungoid Cave-Shaman
Verne
4
95
6 Rockgut Troggoths
Fogg’s Ladz
7
290
3 Fellwater Troggoths
Da Watery Boyz
8
155
3 Fellwater Troggoths
Da Swampy Boyz
155
Ravenak’s Gnashing Jaws
Da Wet Boyz
55
Scuttletide (Endless Spell)
85
End of Session!
Summary
What a great evening – Thanks to Ben for the games; it was great to play small games and see what everything did without being shot off the table – Khorne really wanted to get stuck in. I also learned a lot about the Troggoths, who I have never used in large numbers – these were mostly painted during lockdown. I needed more practice, but they may make an outing at Facehammer.