Category Archives: Matt Egan

Top Three AoS Lists for the Boise Cup 2024!

This is the top three AoS lists for the Boise Cup 2024! that took place in the US on the 27th and 28th of July. It saw 34 players vying to be crowned champion in a 5-game tournament.

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The Top Three AoS Lists

Lumineth Realm-lords
Hurakan Temple
2000 Points
Drops: 3
Spell Lore – Lore of Hysh
Manifestation Lore – Morbid Conjuration


Regiments
General’s Regiment
Sevireth, Lord of the Seventh Wind (350 Points)

• General
Hurakan Spirit of the Wind (240 Points)
Hurakan Windchargers (340 Points)

• Reinforced


Regiment 1
Vanari Lord Regent (230 Points)

• Masterful Tactician
Vanari Auralan Wardens (140 Points)
Vanari Dawnriders (420 Points)

• Reinforced
Vanari Starshard Ballista (130 Points)


Regiment 2
Scinari Calligrave (150 Points)

• Silver Wand


Faction Terrain
Shrine Luminor

Jon Anderson: Good friend of mine Jarod Brown demonstrated why even if I never pick up the shiny elves again, they’re in good hands.  His list is designed around the Hurakan Temple and demonstrates a healthy balance between ranged threat projection and melee anvil play. Coming in qtat 2000 points and 3 drops, it offers a well-rounded approach to the Boise Cup.

In the General’s Regiment we have Sevireth serving as the warmaster and right out the gate of fourth edition we see how Sev provides significant mobility and offensive capability. Despite the fact his movement was nerfed, he returns his powerful attacks and it makes him an effective isolated threat on the battlefield. But what’s better than one fox? Why not two? The Hurakan Spirit of the Wind complements Sevireth by adding more high throughput, in a small package and enhances the overall fluidity of your army allowing for dynamic repositioning and flanking opportunities. The Windchargers were reinforced which obviously boosts their total health pool and effectiveness, but I quite like having a single stack of 10 roos to act as a mobile missile platform to snipe out units reinforced with wards or bodyguards.

In his first regiment we have the Vanari Lord Regent with the Masterful Tactician trait. The VLR provides essential flexibility and enhances the Dawnriders to fully engage the nuclear option when the need arises. Jarod has an ever stalwart pack of Vanari Wardens which serve as a defensive lynchpin, and all around home plate defender.

Whoever it was at GW that goty email about trading one of my horcruxes for sparing my Vanari Dawnriders going into fourth edition, I’ll be sure to let you pick your item next time we meet. It’s rare that a scroll is debuted and universally praised as “one of the best cavalry options of all time”. I mean, these guys are up there with Living City Fulms, 2nd Ed eels, Primetime varanguard- it’s just the kind of rock you build your church on. High on the Dawnriders. Very high. I also can appreciate the inclusion of the Ballista. It’s nice of Alan to help move product that’s probably accumulated dust in GW warehouses.

Last but not least is our resident Manifestation machine, the calligrave. Rock solid choice, just a shame you have to be off in your own regiment.

Soulblight Gravelords
Deathmarch
2000 Points
Drops: 3
Spell Lore – Lore of Undeath
Manifestation Lore – Morbid Conjuration


Regiments
General’s Regiment
Belladamma Volga, First of the Vyrkos (230 Points)

• General
Grave Guard (300 Points)
• Reinforced
Torgillius the Chamberlain (180 Points)


Regiment 1
Necromancer (140 Points)

• Amulet of Screams
• Lash of the Sire
Dire Wolves (140 Points)
Dire Wolves (140 Points)
Dire Wolves (140 Points)


Regiments of Renown
The Summerking’s Entourage 700
Cryptguard
Morbheg Knights
Ushoran, Mortarch of Delusion

Connor Irwin: Thomas Guan is at it again with a new iteration of his winning Soulblight Gravelords list from Tacoma. Let’s break it down.

Starting at the bottom we see the Summerking’s Entourage. This is an interesting pick and adds a monster with serious punch, Wizard (2) and very powerful buffing synergies with Morbheg Knights and Cryptguard. Ushoran has his Epicenter of Delusion ability from his warscroll, which helps add to their effectiveness depending on the needs of the moment. He gets a 12″ aura of extra +1 attacks by default thanks to the RoR and comes equipped with a pair of powerful spells, Deranged Transformation and Glimpse of Delusion. The former is an excellent buff for either of his entourage and the latter is an awesome spell if an enemy beatstick is unlucky enough to be in combat range of something that the opponent would like to keep on the table. The cherry on top is the Shroudcage Fragment rampage, which lets Ushoran pick up to three enemies in combat and give them fight-last if he rolls over their control characteristic. While not great into monsters and control piece heroes, this ability is fantastic and is a force multiplier that plays nicely with the rest of the list. Add this to the command shenanigans from the Cryptguard and the punching power of the Knights and the value is clear.

Next we have the meat of the list and a familiar set of units: Belladama, Torgillius, a necromancer, 30 Direwolves and reinforce Grave Guard. The necromancer carries the Amulet of Screams Artefact and the Lash of the Sire Command Trait, which helps counter magic and pushes those slower units around. There are four casts between them, a couple excellent spells for control, damage and debuffing and a cheeky double activation. All this is designed to bog down the opponent in wounds, deny board position and primary control, and throw a zillion dice at problems until they’re not problems anymore. Almost forgot to mention the formation! Deathmarch adds rend to the Grave Guard when they charge, which plays nicely with whatever Honour Guard rule he decides to give them.

In a meta that is rapidly evolving into an arms race of reinforced cavalry this list takes a unique and technical approach that can find success in the hands of a skilled general. Congrats again to Thomas for an excellent showing. I look forward to seeing what he digs up for the next trip to the podium.

Grand Alliance Destruction
Gloomspite Gitz
Troggherd
2000 Points Limit
Drops: 2
Spell Lore – Lore of the Clammy Dank
Manifestation Lore – Dank Manifestations


Regiments

General’s Regiment
Skragrott, the Loonking (220)

• General
Dankhold Troggoth (180)
Fellwater Troggoths (180)
Gobbapalooza (150)
Rockgut Troggoths (340)

• Reinforced


Regiment 1
Trugg, the Troggoth King (360)
Dankhold Troggboss (220)

• Loontouched
• The Clammy Cowl
Rockgut Troggoths (170)
Rockgut Troggoths (170)


Faction Terrain
Bad Moon Loonshrine

Lodivicus: Lodi here, back with another Gitz commentary, this time with Russ Tanner’s 3rd place (4-1) finish.  Congratulations Russ.  The growing trend in Gitz right now is featuring Rockguts heavily and using the trio of Skragrott, Trugg, and a Dankhold Troggboss as your heroes. Russ’ build veers a little off of the path as it only features 12 Rockguts instead of the 18 (or more) we’re starting to see become more prevalent. Rather than rehash the part of the list we all know, let’s focus on what he did differently and how he spent the points.

There’s three main differences that jump out:

Dankhold Troggoth – The Dankhold Troggoth is a relatively hard-hitting monster with magical resistance, but his biggest boon is his Wade and Smash rampage ability. In any combat phase, if he’s in combat, he can move 6” as long as he stays in combat. Then he rolls a d3 and on a 2+, does that amount of mortals to an enemy within 1”. The important part here is the movement and positioning advantages, often allowing him the flexibility to pick and choose the combats he would like to be in.

Fellwater Troggoths – The Fellwater Troggoths are known for their Noxious Vomit ranged attack (and passive ability). The ranged attack itself is quite short-range and somewhat variable in its reliability, but if you allocate any damage points to an enemy unit, then the passive ability kicks in.  This is what you take them for! -1 to the enemy’s save rolls and ignoring positive modifiers to that unit. This can allow your Rockguts to crack some serious saves!

Gobbapalooza – The Gobbapalooza have so much going for them. They are a pretty easy inclusion in any Gitz list.  Wizard (1) with 15 health and a ward (which varies from 4+ to 6+ depending on battle round) is excellent for 150 points in AoS Fourth Edition.  They aren’t unique, don’t take a hero slot in your regiments, can cover a massive area with the Sneaky Distraction spell, and can count up to 13 points on an objective (when under the Moon). It’s just a really amazing toolbox unit. But if that wasn’t enough, the gravy is their Know-Wotz abilities, which are all great support abilities. On a 3+, you can choose between +1 to run/charge to a friendly unit, +1 to your rend characteristic of a friendly unit, or making a visible enemy unit within 12” unable to use commands.  All excellent in the right circumstances, with the biggest downside being needing to roll that 3+.

The list is a bit less tanky/grindy than the more prevalent ‘moar Rockguts’ style lists but makes up for it in flexibility/versatility. This is the type of list that both newer and experienced Trogg players can enjoy as it offers a little bit of everything!

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Final Tournament Placings

Age of Sigmar – Nighthaunt Battletome Review – Part 1

Nighthaunt Tome

Nighthaunt, what makes them great?

Ghosts? More ghosts? And criminals dying, coming back, dying again, coming back again and bloodthirsty ghosts. Nighthaunt is a bunch of spectral killers in search of those who dare to draw breath in their sovereign lands. When these ethereal hosts fall upon their prey, an eternity of cruelty and horror is bound to follow.

Nighthaunt is a very hard army to master, they are all about tactics and playing the board. Before this new Battletome, we always had to stay within 12″ of heroes to gain benefits, but no more! If you like to play an army that can become very tanky and move around with great speed, dish out nasty damage and look amazing, then the new Nighthaunt is for you!

So let’s get into it.

What’s in the book and what will we be covering?

  • Beautiful artwork
  • Lore
  • Painting Guides
  • Army Processions
  • Allegiance Abilities
  • Army Enhancements
  • Artifacts of Power
  • Spell Lores
  • Path of glory
  • Warscrolls

All spells and enhancements will be ranked according to my own personal preference and opinion, but let me know what you think in the comments below!

There will be some spoilers below

Introduction: Matthew Egan

I’ve been into Warhammer pretty much all my life on and off. I remember getting my first box of Warhammer from a toy store in my local village.

Going in and looking at the box of Eldar Guardians (Thinking it was pre-built), my first impression was “wow – where has this been all my life?!” … until I got home and opened the box and saw the piece of unbuilt plastic. Luckily this didn’t deter me. I got some super glue and some of my dad’s cutters and sat at the dining room table and built my first models. I’m not sure whether the rush came from building, or from the superglue fumes, but I was hooked!

After they were built and sat on the table, my addiction started. I got my dad to take me back to get some Dire Avengers (my first metal models, well, the heads at least). Then one thing led to another and over the next few years, I eventually had a big Eldar army, enough to battle with.

I remember my first game – I had no idea what I was doing, hadn’t read any rules, didn’t even have a tape measure. I played a lad who had Necrons, we just made stuff up and just played “toy soldiers” until I was getting battered and tried to call in a huge ship destroyer. At this point another player overheard me and lectured me for at least 20 mins saying how I can’t do that and I need x and y and z. This was when I realised I didn’t like the “battling” so I collected and painted.

After a few years my collection got bigger. I started collecting the old Lord of the Rings Middle Earth magazines and just played soldiers with myself and “play battles”. Then eventually I just got bored and they ended up in the loft (or bin, as my parents got sick of them being everywhere. bye-bye Eldar!)

Fast-forward about 10 years, I bought Thunder and Blood Age of Sigmar Starter and got back into the hobby, but this time a different side Age of Sigmar, not 40k. I built these up and pained them (awfully).

As you can imagine, the addiction kicked in again and out of the loft came all of my old Middle Earth figures. I really just looked at them on my shelves and painted now and again (still no battles).

Mortal realms! This was the start of something beautiful. I started up the Mortal Realms magazines and Warhammer was pouring in weekly, starting my love of the ghostly Nighthaunt. One thing led to another and before I knew it, I had a few armies.

Present-day, at the time of writing this I have currently

4-5k of Nighthaunt

  • 4-5k of Nighthaunt
  • 2-3k of Kruleboyz
  • 2kish of Tzeentch
  • 925 Lumineth
  • 2k Thousand Sons
  • Archaon
  • Nagash
  • Plus pretty much all the Warhammer quests

Bit of a jump in 3 years?

I’ve been playing Age of Sigmar with friends for about 2 years now and absolutely love it. After dabbling with 40k before I got into the Mortal Realms (as I bought some Thousand Sons) I realised the AoS rules are far superior in every way, much easier to learn and just so much more streamlined.

With having so many armies you can imagine playing them all is hard, especially when I always gravitate back to Nighthaunt. I’ve barely played Tzeentch because when I had them they were meta and I didn’t want to take a meta army to play my friends, so they got shelved. I bought Kruleboyz because they looked utterly amazing and I’ve played them quite a few times but due to their mechanics, they are very hard to play.

So, for years I mainly played my close friend (shout out to Kieron Webber), he mains Stormcast and Sylvaneth which (unfortunately for me) are both absolute beasts against Nighthaunt. So for a long time, I pretty much lost every match I had, it even got to one point where I spat out my dummy and said I’m not playing Sylvaneth (bloody Kurnoths!)

We played many games of Nighthaunt vs Stormcast. These were fun close matches and really got into the late rounds, and both of us honed our craft and became better players.

Then AoS 3.0 hit, and all new rules to learn! This took some getting used to but we got there, still mainly playing different lists from night haunt and Stormcast both really enjoying it. Then the Stormcast tome hit.

My win rate became none existent and Nighthaunt just crumbled, so I changed to Kruleboyz for a bit, I absolute love-hate the army but they are so hard to play. I’ve won quite a few games and lost quite a few – I’ve found that if you don’t do mega damage first turn you are going to struggle.

I’m going to speed up a little now because if you’ve kept up this far you’re better than me, I fell asleep 20 mins back.

Kieron, his partner, my brother and I went to Warhammer one beautiful Friday for Kieron’s birthday. Best day I’ve had for years, I felt like a little boy going into Toys R Us for the first time. I was giddy all day, then I spotted Lumineth and fell in love and went home and bought a small army.

Which brings me to now! As a thank you for sticking with me this long, you can take a look at some of my ugly paintings. You’ll be seeing more of me soon, drop me a comment below if there’s anything you want to hear about!