Tag Archives: Bilbao II AoS

Top Three AoS Lists for GT Bilbao II AoS – Circuito Nacional DKHM

This is the top three AoS lists for GT Bilbao II AoS – Circuito Nacional DKHM that took place in Spain on the 2nd and 3rd of December. It saw 33 players vying to be crowned champion in a 5-game tournament.

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The Top Three AoS Lists

Army Faction: Ossiarch Bonereapers
– Army Subfaction: Null Myriad
– Triumphs: Inspired
– Grand Strat: Spellcasting Savant

LEADER
1 x Arkhan the Black (380)*
1 x Mortisan Ossifector (120)*
– General
– Command Traits: Diversionary Tactics
– Artefacts: Gothizzar Cartouche
– Spells: Empower nadridite weapon
1 x Liege-Kavalos (180)*

BATTLELINE
4 x Morghast Archai (440)*
– Spirit Halberd
5 x Kavalos Deathriders (190)*
– Necrophoros
– Mortek Hekatos
– Nadirite Blade
4 x Morghast Archai (440)*
– Spirit Halberd
3 x Immortis Guard (220)*

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1970/2000)

Walter Brock: We’re looking at a list that has been picking up steam over the past couple of months. Combining aggressive play with the ability to stack powerful buffs on Morghast units to make them capable of killing even gods.

For the Grandstrat, we have Spellcasting Savant. Playing well into the OBR game plan of forcing the enemy to come to them. The Immortis help protect the Ossifector and protect the Grandstrat
We see the standard choices we know of in the Deathriders and Immortis Guard. Deathriders unlock an easy battle tactic along with the Immortis guard to provide multiple options for battle tactic selection.
The Morghasts are the star of the show. Moving “13” inches with a command point. They also turn off Command abilities to units within “3” inches. Meaning no unleash hell against these hard-hitting Heralds of Nagash. If they roll an 8+ to charge, they can also fight first. Meaning that if either unit gets an 8 or higher, then both units can unleash all their damage without fear of losing models. Lastly, Morghasts have a 5+ ward while wholly within “12” inches of a Hero. Arkhan and the Liege are fast enough to keep up with the Morghasts.

With the Ossifector. Its buff can give a unit of Morghasts and an extra point of Rend. That makes them Rend 3 now. The Ossifector spell can let it target two units, so both units are reaching rend 3. The Ossifector also has a “9” inch aura of +1 to wound, making the Morghasts wound on 2s now. The buffs from the Ossifecter alone are scary, but we can go even higher. Diversionary Tactics apply a -3 to opponents’ charges. often, what will happen is it will cause an opponent to fail a key charge or fail a battle tactic.

The Liege’s Most Important buff is +1 attack to a unit. Making the Morghasts go to 4 attack each.

Arkhans casting helps even more with bringing the damage over the top. Empowering Nadirite weapons causes the hit roles to explode on 5s instead of 6s. Drain Vitality will reduce the target enemy units save rolls by 1. Bringing the Morghasts basically to Rend 4. Not much is getting a save against that. Lastly are the commands you can issue to Morghasts. All-out attack will let them hit on 2s, or you can use Bludgeon and give the Morghasts an extra point of rend on their attacks. Essentially making them an effective rend 5 if everything described above is up and running. This makes Morghasts one of the single hardest hitting units in the game, and that can kill almost anything apart from Models with rules that limit how much damage they can do.

The pilot of this list went 5-0 at their event. Well done to this player.

Roland Rivera: While seeing a Null Myriad Ossiarch Bonereapers list do well this season is no surprise, this list has some very interesting choices made. First of these is the inclusion of 2 units of reinforced Morghast Archai. This is mostly enabled by Arkhan making these units Battleline, but most other Arkhan lists rarely have the points for focusing on Archai this much.

Another surprising inclusion is that of a vanilla Liege-Kavalos. While the Endless Duty command is certainly helpful, this unit is typically paired with the Mighty Archaeossian command trait in order to let it pull double duty as a pinner (a 3+ ethereal save is no joke). Instead, Jesus has gone for the heavy-duty anti-melee tech in Diversionary Tactics, which imposes a -3 on charge rolls within 12″ of the General. Speaking of the General, that Mortisan Ossifector is capable of really juicing up your Archai, as it can provide both +1 Rend and +1 to wound to them without spending a command point or casting a spell. A unit of Kavalos Deathriders (for utility) and Immortis Guard (for bodyguarding your Heroes and brawling in melee) round out the lineup.

While this list isn’t the toughest or most numerous Ossiarch list I’ve ever seen, it scores very well in the mobility and damage departments, and that is a potent combination indeed.


– Army Faction: Seraphon
– Army Type: Starborne
– Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumph: Inspired

LEADERS
Skink Starseer (150)*
– Spells: Hoarfrost, Speed of Huanchi
Slann Starmaster (290)*
– General
– Command Traits: Lord of Celestial Resonance
– Artefacts of Power: Spacefolder’s Stave
– Spells: Comet’s Call, Drain Magic
Skink Starpriest (130)**
– Spells: Cosmic Crush, Merciless Blizzard
Lord Kroak (410)***
Saurus Astrolith Bearer (140)***
Skink Starseer (150)***
– Spells: Merciless Blizzard, Speed of Huanchi

BATTLELINE
Skinks (90)**
– Skink Alpha
– Boltspitter, Celestite Dagger and Star-buckler
Skinks (90)**
– Skink Alpha
– Boltspitter, Celestite Dagger and Star-buckler
Saurus Guard (140)**
– Saurus Guard Alpha
– Icon Bearer
– War-drummer

BEHEMOTH
Bastiladon with Ark of Sotek (180)**

OTHER
Terrawings (70)**

ENDLESS SPELLS & INVOCATIONS
1 x Umbral Spellportal (80)
1 x Suffocating Gravetide (30)
1 x Malevolent Maelstrom (50)

TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment
***Command Entourage
– Magnificent: Spell

TOTAL POINTS: 2000/2000

Danny Wadeson: Yup, it’s Fangs of Sotek. We’ve got the usual dooble-frog + skinky hangers on for the spell-casting castle and Star Power battery. We’ve got some skinks and the token cheap-o Bastiladon for a tanky roadblock and access to monstrous rampages. We got the usual endless spells. I like the cheeky inclusion of the Terrawings whose speed, ability to try and roll over a unit’s leadership to turn off commands – at their price point – represent a fantastic utility/scoring piece.

Otherwise, it’s business as usual, losing only to Null Myriad given their ability to spell ignore – unsurprisingly!

Army Faction: Blades of Khorne
– Subfaction: Bloodlords
– Grand Strategy: Slaughter of Sorcery
– Triumph: Inspired

LEADERS
Bloodsecrator (120)*
Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Blood Sacrifice
– Nullstone Adornments: Pouch of Nulldust
Skarr Bloodwrath (110)*
Bloodmaster (110)**
– Artefacts of Power: Halo of Blood
– Prayers: Killer Instinct
Bloodthirster of Unfettered Fury (330)***
– General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind

BATTLELINE
Bloodreavers (80)*
– Icon Bearer
– Hornblower
– Blood Chieftain
– Reaver Blades
Bloodletters (360)**
– Bloodreaper
– 2 x Icon Bearer
– 2 x Hornblower
Bloodletters (360)**
– Bloodreaper
– 2 x Icon Bearer
– 2 x Hornblower
Flesh Hounds (100)***
– Gore Hound
– Burning Roar
Bloodreavers (80)***
– Blood Chieftain
– Hornblower
– Icon Bearer
– Reaver Blades
Claws of Karanak (100)***

OTHER
Furies (80)***

ENDLESS SPELLS & INVOCATIONS
1 x Hexgorger Skulls (50)

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Warlord
**Wizard-finders of Andtor
***Battle Regiment

TOTAL POINTS: 1990/2000

Roland Rivera: Here we have a classic Bloodlords Khorne list – 2 big blobs of Bloodletters, lots of Priests and a Bloodthirster of Unfettered Fury to support them with defensive buffs and Ward negation, and lots of chaff to pressure the board and rack up Blood Tithe with. However, it does have a couple of interesting tech choices for us to discuss.

One of those is the decision to Ally in Furies. While Khorne is obviously replete with quality chaff units, none of them fly 12″ or retreat during the combat phase, and that can force your opponent to make some awkward choices when deciding how to chain together their activations. This is something that you can exploit by getting to swing away with Bloodletters that would have otherwise been attacked first, or waste opposing combat phases by having the Furies flap out of range.

The second is the omission of the Blood Throne. While far from an auto-include, the circumstances for this list in having 2 blobs of 20 Bloodletters make it a strong option for the potential recursion. However, I think Jorge made the right choice in not running it, as that would likely require a hard choice on what support Hero to cut in addition to costing you one of the chaff units or the Hexgorger Skulls invocation, and I think all of them bring a lot of bang for the buck here.

In summary, I think this list was an interesting spin on an established archetype, and I suspect those interesting choices may have made the difference in one of its matchups.

Army Faction: Gloomspite Gitz
– Subfaction: King’s Gitz
– Grand Strategy: Protect da Shrine!
– Triumph: Indomitable

LEADERS
Madcap Shaman (70)*
– General
– Command Traits: The Clammy Hand
– Artefacts of Power: Moonface Mommet
– Spells: Hoarfrost
Skragrott, the Loonking (230)**

BATTLELINE
Moonclan Stabbas (120)*
– Moonclan Boss
– Bad Moon Icon Bearer
– Gong Basher
– Stabba
– 3 Barbed Nets
Moonclan Stabbas (120)*
– Moonclan Boss
– Bad Moon Icon Bearer
– Gong Basher
– Stabba
– 3 Barbed Nets
Boingrot Bounderz (450)**
– Bounder Boss
Boingrot Bounderz (450)**
– Bounder Boss

OTHER
Loonsmasha Fanatics (110)*
Loonsmasha Fanatics (110)*
Gobbapalooza (170)**
– Spells: The Hand of Gork
Sneaky Snufflers (140)**

TERRAIN
1 x Bad Moon Loonshrine (0)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1970/2000

Lodivicus: you a Gitz player looking for something a little different? You’ve come to the right place! A King’s Gitz list packed with some punch. Let’s focus on the four biggest elements of the list.

First, the two double-reinforced Boingrot Bounderz units make up almost half the points of the list and act as fast, hammer units. On the charge, they get an extra -1 rend and +1 damage on their Pokin’ Lances. Add in more rend from hitting the opposing unit with Moonface Mommet and/or buffing up with the Gobbapalooza’s Nasty Poisons and you can get each of their lance attacks to a wild rend -4 damage 2!

Second, the two Stabbas units are your objective holders and, with the -1 hit from the netters, can be surprisingly annoying for some factions to wipe out. While they have 20 models, they can contest an objective from 9” (instead of the normal 6”) allowing for some great positional plays. I expect that most games the Loonsmashas would be hidden inside these units, but they could also be hidden in the Sneaky Snufflers or the Gobbapalooza.

Third, the aforementioned Loonsmasha Fanatics leap out of your predetermined units at the start of the charge phase. With their d6 attacks, base -2 rend and d3 damage (with strikes-first), their output can be wildly variable. But with a little bit of luck they can be a surprising boost of output or, at minimum, an affordable screening option.

Lastly, the Bad Moon Loonshrine’s Moonclan Lair recursion. The Clammy Hand command trait lets you roll for it twice per turn. Combine that with Da King’s Gitz subfaction which allows rerolls on those rolls, and you have a super reliable way to bring back dead units at half strength.

Congratulations to Adrian on his 4th place finish (dropping only one game to Stormcast Eternals in Round 2) and showing us a little different take on a King’s Gitz list.

Final Tournament Placings

https://www.bestcoastpairings.com/event/PFMDD88ABF