Category Archives: Tournaments

Top Three AoS Lists from Super Major G&T

Super Major G&T saw 16 players vying to be crowned champion in a 5 game tournament. Judging by the lists this tournament seemed like the an extremely fun and relaxed event. The type that would be a dream first tournament for any player.

1st Math Mallow – Sylvaneth

Math won four games and drew his last with Sylvaneth! Along the way he beat Ogor Mawtribes/Boulderhead in Round 1, then Soulblight Gravelords/Vyrkos Dynasty in Round 2, Skaventide in Round 3, Idoneth Deepkin/Fuethan in Round 4 and drew against Gloomspite Gitz/Glogg’s Megamob in Round 5.

Allegiance: Sylvaneth
– Glade: Gnarlroot
– Grand Strategy: Prized Sorcery
– Triumphs: Inspired

Leaders
Alarielle the Everqueen
(740)*
Branchwraith (95)*
– Deepwood Spell: Verdurous Harmony

Warsong Revenant (275)*
– General
– Command Trait: Nurtured by Magic
– Artefact: Chalice of Nectar
– Universal Spell Lore: Flaming Weapon

Battleline
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*
5 x Tree-Revenants (80)*

Units
6 x Kurnoth Hunters with Kurnoth Greatbows
(450)*
– Reinforced x 1

Endless Spells & Invocations
Chronomantic Cogs (45)
Umbral Spellportal (70)
Spiteswarm Hive (40)

Core Battalions
*Battle Regiment

Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 73
Drops: 1

Declan: Normally I would say ‘wow’ at Slyvaneth winning a 2 day tournament, but check out the name… Math Mallow (shockingly not his real name!!) has been smashing opponents since AoS3 dropped including my Sons of Behemat at the same venue last year.

It is in essence a shooting / magic list with amazing mobility in the Tree Revenants helping with battle tactics. Whilst you may think that Alarielle is the key here, you’d be mistaken – it’s the Warsong Revenant, who is a beast! Casting Throne of Vines for bonuses to cast, and then throwing spells through the Spell Portal there is nowhere to hide from this army.

Whilst short on wounds, the one drop means Mallow gets the choice of first / second often and his shooting / magic can kill key units early on.

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2nd Dominic Stonebridge – Gloomspite Gitz

Dominic won 3 and drew 3. Drawing against Ironjawz/Ironsunz in round 1, then beating Seraphon/Thunder Lizard in round 2, Kruleboyz/Big Yellers in round 3 and Seraphon/Fang of Sotek in round 4 before drawing against 1st placed Math and their Sylvaneth/Gnarlroot list in round 5.

Allegiance: Gloomspite Gitz
– Option: Glogg’s Megamob
– Mortal Realm: Ghur
Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Dankhold Troggboss – Trev
(240)*
– General
– Command Trait: Shepard of Idiotic Destruction
– Artefact: Aetherquartz-studded Hide

Fungoid Cave-Shaman – Freddie the Fungoid (95)**
– Lore of the Moonclans: The Hand of Gork

Madcap Shaman – Madcap Max (80)**
– Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance

Breaka-Boss on Mirebrute Troggoth – Mr Marvin Brute (180)*
– Allies

Battleline
6 x Rockgut Troggoths
(290)***
– Reinforced x 1

6 x Rockgut Troggoths (290)***
– Reinforced x 1

3 x Fellwater Troggoths (155)***
3 x Fellwater Troggoths (155)**

Units
5 x Spider Riders
(100)*
3 x Rippa’s Snarlfangs (70)*
1 x Marshcrawla Sloggoth – Drummer Dave (150)*

Behemoths
Aleguzzler Gargant – Gary
(165)*

Endless Spells & Invocations
The Burning Head – Steve the Swamp Trogg (20)

Core Battalions
*Battle Regiment
**Warlord
***Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 330 / 400
Wounds: 141
Drops: 8

Declan: Gitz, Gitz, Gitz!! Unbeaten as well. Dominic’s pulled it out of the fire here, with probably the strongest faction in the book (it’s a weak book!). He’s got a monster for the battle tactics (just don’t roll a double on the charge), and the Rockguts can put out damage, before coming back in useful groups of 3 when you kill them.

This is all about the units helping each other (Marshcrawler is now essential), or just being a beat stick (Mirebrute Troggoth). Dominic must have concentrated on the objectives here though, as there’s not quite enough power to kill enough of the enemy – great work!

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3rd Matthew Gouldesbrough – Idoneth Deepkin

Matthew managed three wins, a draw and a loss. Beating Skaventide in round 1, Seraphon/Fangs of Sotek in round 2, Stormcast Eternals/Hallowed Knights in round 3, then losing against 1st place Math and his Sylvaneth/Gnarlroot list in round 4 before drawing against Ironjawz/Ironsunz in round 5.

Allegiance: Idoneth Deepkin
– Enclave: Fuethan
– Grand Strategy: Predator’s Domain
– Triumphs: Inspired

Leaders
KING NIMBUS, Alpha Chad of the Ocean – Akhelian King
(250)*
– General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Artefact: Armour of the Cythai
– Mount Trait: Voidchill Darkness

Eidolon of Mathlann, Aspect of the Sea (325)**
– Lore of the Deeps: Counter Current
– Arcane tome

Eidolon of Mathlann, Aspect of the Storm (355)*
Isharann Tidecaster (150)**
– Lore of the Deeps: Steed of Tides

Celestant-Prime, Hammer of whatever army I’m playing at the moment (325)**
– Allies

Battle-line
1 x Akelian Allopexes (Bloodthirsty Shiver) (495)*
1 x Akelian Allopexes (Bloodthirsty Shiver) (0)*
1 x Akelian Allopexes (Bloodthirsty Shiver) (0)*

Endless Spells
Umbral Spellportal (70)

Core Battalions
Battle Regiment*
Command Entourage**

Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 325 / 400
Wounds: 74
Drops: 4

Declan: Matt has been one of the top players in the UK for some time now and he’s pivoted to the IdK here but left the Namarti Thralls at home and instead taking Allopexes in a Shiver! 4 Characters including a Prime doesn’t give him a lot of models on the table top (especially as one is off the table until turn 3), so it needs to survive and pick it’s targets.

But the tides help here, with strike first in turn 3 across the board, and the Akhelian King being able to give the units the same ability when required.

It’s fast, it’s small, but don’t be lulled into a false sense of security – this will smash so many armies before you’ve realised the threat!

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Final Tournament Placings

Write My Tournament Army – Part 2

Last week I asked you all to get involved with the writing of my tournament army for the Age of the Dark Gods tournament, run by Savage Hammer Gaming.

I thought it could be fun to see what Kruleboyz army you would all choose for me to run at this event, and so far you haven’t disappointed! Last week you chose which sub faction the army should be as well as which model should be the General and what their command trait is.

The responses were fairly clear cut after only a day or so. You all chose Big Yellers as the sub faction, which will give me an extra 3″ range on my Man-Skewers and Killbows in the first turn as well as the ability to re-roll 1’s when shooting. You also decided that the model to lead the army should be the Snatchaboss on Sludgeraker Beast. This guy is expensive, but worth his points, giving all nearby Kruleboyz units the ability to add 1 to the number of mortal wounds caused on 6’s. Then you gave him Supa Sneaky which gives him the ability to set up a Kruleboyz unit anywhere on the battlefield 9″ away from the enemy.

Off the bat, it’s differed to what I would have chosen personally. While I would have included a Sludgeraker, I may have been more inclined to not make it a General and instead go with the Killaboss on Great Gnashtoof for the speed and the +1 to hit in combat after the charge.

Here’s the list so far:

Allegiance: Kruleboyz
Subfaction: Big Yellers
– Mortal Realm: Ghur
Grand Strategy:
Triumphs:

LEADERS
Snatchaboss on Sludgeraker Beast
(315)
General
– Command Trait: Supa Sneaky

Total: 315 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 14
Drops: 1

Next up we need to choose the first of our three essential battleline units.

Battleline Units

The Kruleboyz aren’t spoilt for choice here, and there are only two options with Big Yellers.

Notes

  • Both benefit from Venom-Encrusted Weapons causing mortal wounds to hit rolls of 6.
  • Both can benefit from our Snatchaboss on Sludegraker Beast who can add 1 to any mortal wounds they cause on hit rolls of 6.
  • Both can benefit from nearby Swampcalla Shaman and Pot-Grots who can grant poisons, giving these units the ability to cause mortal wounds on hit rolls of 5 or 6.
  • Both can benefit from nearby Swampcalla Shaman and Pot-Grots who can grant elixirs, giving these units the ability to add +1 to their save rolls.
  • Both can benefit from nearby Murknob with Belcha-Banna who can give them a 5+ ward save against spells or the effects of Endless Spells.
Gutrippas
Some of my Dominion Gutrippas ready for action

Notes: This is one unit that could be teleported to within 9″ of the enemy using the command trait Supa Sneaky.

Pros
Tough(ish) – One benefit of these guys is that they have two wounds each, meaning a 10 man unit is worth 20 wounds on the tabletop.
Attacks – Each model gets two attacks with 4+/4+ on the stikka (above) or 4+/3+ with the hakka, no rend and 1 damage. The Champion also gets an additional attack meaning a unit of 10 can dish out 21 attacks, thats an average success of 5 hits with the stikka or 7 hits with the hakka.
Charging – You can add 1 to their charge rolls if the unit includes a musician.
Scary Boyz – Has the potential to force the enemy to subtract 1 from their hit rolls when attacking this unit.
Cons
Expensive – At 180 points for ten models, you won’t want to be throwing them at the enemy without good reason. 18pts per model.
Low Bravery – Like most Orruks, these guys only have Bravery 5, which can be increased to 6 with the banner model.
Man-Skewer Boltboyz
Some of my Boltboyz
Pros
Hit at Distance – With these boys, if they don’t move they can shoot 24″ across the table (2+/3+). Each one making one shot and the boss making two. Not bad. I mean they’re not Longstrikes but….
Cons
Low Model Count – At 120 points for three models, they’re expensive (40pts per model). But does their range make up for this?
Low Bravery – Like most Orruks, these guys only have Bravery 5, which can be increased to 6 with the banner model.
Poor Shooting when Moved – If they move then their shooting ability gets cut drastically (4+/3+). With their range going from 24″ down to 12″. However the number of shooting attacks increase by 1.

Next Week

What should our next choice involve next week?

Top Three AoS Lists from Quest of Champions – Heat 2

The Quest of Champions is a series of UK two day tournaments involving four heats and one final. The top 12 from each heat being invited to the final. Heat 2 saw 40 players fighting it out for those top 12 spots.

1st Dan Bradshaw – Beasts of Chaos

Dan won all five games with Beasts of Chaos! Let’s just take that in for a second… incredible play. Along the way he beat our very own Rhys and his Flesh-eater Courts/Gristlegore list, then Beasts of Chaos/Gavespawn in Round 2, Big Waaagh! in Round 3, Seraphon/Thunder Lizard in Round 4 and 2021 Leicester GT winner Mike Stewart and his Seraphon/Thunder Lizard list in Round 5.

Allegiance: Beasts of Chaos
– Greatfray: Allherd
– Grand Strategy: Dominating Presence
– Triumphs: Inspired

Leaders
Dragon Ogor Shaggoth
(155)*
– General
– Command Trait: Dominator
– Lore of Dark Storms: Sundering Blades

Great Bray-Shaman (100)*
– Artefact: Blade of the Desecrator
– Lore of the Twisted Wilds: Wild Rampage

Battleline
10 x Ungors
(70)*
– Mauls & Half-Shields

10 x Ungors (70)*
– Mauls & Half-Shields

6 x Dragon Ogors (250)**
– 4x Paired Ancient Weapons
– 2x Draconic War glaives
– Reinforced x 1

Units
20 x Tzaangors of Beasts of Chaos
(350)*
– 8x Savage Greatblade
– 12 x Savage Blade & Arcanite Shield
– Reinforced x 1

1 x Cockatrice (95)*
6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
– Reinforced x 1

6 x Tzaangor Enlightened on Disc of Beasts of Chaos (360)**
– Reinforced x 1

3 x Tzaangor Enlightened on Disc of Beasts of Chaos (180)*

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 173
Drops: 4

Declan: Dan has been playing AoS for a long time on the UK scene and his twitter handle has shown his love for Beasts of Chaos for almost that long… so he was always going to be someone who was going to dive straight back in when the good White Dwarf update was issued. He has the Dragon Ogre Shaggoth as General who hurts himself to generate summoning points, and then uses the Monstrous Rampage ability to gain another 1 (or D3) summoning points each player turn. So the summoning points rack up and the ambush gives Dan more models than those above – likely being nearer 200 wounds.

The Tzaangor are an interesting choice and not one I have seen in other lists who tend to play around Bullgors. Obviously the additional rend here is the real ‘secret’ and the army is monstrous from turn 3 onwards with all units having additional 2 rend.

Dan beat Mike on top table game 5 – never an easy feat; which only adds to the success. Great to see Beasts of Chaos now be playable.

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2nd Fabian Quinn – Seraphon

Fabian won 4 games and drew 1. Beating Slaves to Darkness/Knights of the Empty Throne in round 1, Soulblight Gravelords/Vyrkos Dynasty in round 2, Stormcast Eternals/Living City in round 3 and Big Waaah! in round 4 before drawing against Seraphon/Thunder Lizard in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Beast Master
Triumphs:

LEADERS
Slann Starmaster
(265)****
– General
– Command Trait: Arcane Might
– Artefact: Fusil of Conflaguration – Spell: Stellar Tempest

Stegadon with Skink Chief (305)****
– Artefact: Incandescent Rectrices – Weapon: Skystreak Bow
– Mount Trait: Beastmaster

Engine of the Gods (265)**
– Artefact: Cloak of Feathers
– Universal Prayer Scripture: Curse

Skink Starpriest (130)****
– Spell: Hand of Glory

Skink Priest (80)**
– Universal Prayer Scripture: Heal

Skink Priest (80)**
– Universal Prayer Scripture: Guidance


UNITS
30 x Skinks
(225)***
– Boltspitters & Moonstone Clubs

10 x Skinks (75)***
– Meteoric Javelins Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Meteoric Javelins Celestite Daggers & Star Bucklers


BEHEMOTHS
Bastiladon with Solar Engine
(250)*
Bastiladon with Solar Engine (250)*

CORE BATTALIONS

*Alpha-Beast Pack
**Warlord
***Hunters of the Heartlands
****Command Entourage – Magnificent

ADDITIONAL ENHANCEMENTS
Artefact
Artefact

Declan: Fabian has gone with the Seraphon, and this is a vicious army. Seraphon have a great book which many options available. I’m taking a little credit for Fabian’s success as I played him in his first competitive game at The Honest Wargame… and lost!!

But in all seriousness this has all it needs. The 30 Skinks can get to 6 buffs in a turn and it makes them monsters, who scare even my Maw Krusha. And the Bastilidons shoot a crazy amount of damage, with one shooting twice for a single command point. Amazing value. Added to that their remarkable save all, for 250 points and it doesn’t matter that they are prime targets. Not many armies can kill one, let alone two.

Seraphon have been good for 2 years with a book most armies would kill for and Fabian takes advantage of this and his knowledge of the game to consistently finish high!

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3rd Mike Stewart – Seraphon

Mike managed four wins and a single loss. Beating Idoneth Deepkin/Nautilar in round 1, Ironjawz/Ironsunz in round 2, Stormcast Kharadron Overlords/Barak Zilfin in round 3, Seraphon/Thunder Lizard in round 4 and losing against first place Dan with his Beasts of Chaos/Allherd list in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
Mortal Realm: Ghur
– Grand Strategy: Beast Master
– Triumphs: Indomitable

Leaders
Engine of the Gods
(265)*
– Artefact: Fusil of Conflaguration
– Mount Trait: Beastmaster
– Universal Prayer Scripture: Curse

Slann Starmaster (265)*
– General
– Command Trait: Arcane Might
– Spell: Stellar Tempest

Skink Priest (80)*
– Universal Prayer Scripture: Heal

Skink Priest (80)**
– Universal Prayer Scripture: Heal

Battleline
10 x Skinks
(75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)*
– Boltspitters & Moonstone Clubs

Units
2 x Salamander Hunting Pack
(280)*
– Reinforced x 1

2 x Salamander Hunting Pack (280)*
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine
(250)*
Bastiladon with Solar Engine (250)**

Core Battalions
*Battle Regiment
**Battle Regiment

Total: 1975 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 101
Drops: 2

Declan: And… Seraphon again. Mike is the number one player in the UK mostly with Seraphon and he can pivot to anything the meta can throw at him. Only losing out in the last game in a close match with Dan’s non-standard new-look Beastmen.

Mike’s Seraphon is similar to Fabian’s but he has retained the 2 x 2 Salamanders – the disadvantage is that they now give up 1 victory point if you can kill them, the good thing is that the warscroll is still exceptionally strong. I’ve lost whole units of Brutes to 2 of them shooting, then charging – their melee profile is almost as good as the ranged.

The Thunder Lizards ability here is key as well. -1 Damage to all attacks (excluding mortal wounds), means the army needs a lot more damage to kill for most of the armies in the meta at the moment – affecting all monsters, Ironjawz (Warchanter) & Sons of Behemat (etc). It even negates the special rule of the Namarti Thralls from IdK when they attack the monsters (+1 damage is wounds over 3). Having a book that already invalidates one of the big benefits of a new book is crazy-good.

Well done to all in the top 3, and a quick shoutout to my club – Age of Chumps. There were 6 of us there finishing 3-2, 2-3, 2-3, 1-4, 1-4, 1-4. But Chrissie came away with Best Sports, which is the greatest award !!

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Final Tournament Placings

Top Three AoS Lists from Fantasia Fanatic XLI

Fantasia Fanatic XLI was an 5 game Age of Sigmar tournament that took place in Sweden this weekend just past. It saw 33 players fighting to be crowned Champion.

1st Ronya Andersson – Nighthaunt

Ronya won four games and drew one with the older Nighthaunt book! Drawing in the first round against Lumineth Realm-Lords/Iliatha, then going on to beat Daughters of Khaine/Khelt Nar in Round 2, Seraphon/Thunder Lizard in Round 3, Maggotkin of Nurgle/Munificent Wanderers in Round 4 and Stormcast Eternals/Hammers of Sigmar in Round 5.

Army Faction: Nighthaunt
  – Subfaction: Emerald Host
  – Grand Strategy: Hold the line
  – Triumph: Inspired

LEADERS
Guardian of Souls with Nightmare Lantern
(135)***
– Artefact: Pendant of the Fell Wind
Spell: Soul Cage
Knight of Shrouds on Ethereal Steed (120)***
  – Artefact: The Traitor Knight’s Blade

Krulghast Cruciator (120)***
Lady Olynder, Mortarch of Grief (215)**
– General
– Spell: Shademist

BATTLELINE
10 x Hexwraiths
(300)*
– Reinforced: Once
10 x Hexwraiths (300)*
– Reinforced: Once
5x Hexwraiths (150)***
6 x Spirit Hosts (250)*
– Reinforced: Once

BEHEMOTH
Black Coach
(200)**
Black Coach (200)**

CORE BATTALIONS
*Hunters of the Heartlands
**Linebreaker
***Warlord

ADDITIONAL ENHANCEMENTS
Artefact

TOTAL POINTS: 1990/2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 116
Drops: 10

Declan – Wow… Ronya take a bow. Not even a suggestion of doing this the easy way either, with 2 Black Coaches (not the best units in the game to put it mildly), and against 5 armies all in the top half of the stats.

There’s even more credit for taking the Hexwraiths because no matter whether they are any good in the game I’ve never been able to find out – I assembled 5 of them, and wanted to kill the person who designed their fit! It’s awful. So double congratulations for running 25 of them!

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2nd Alexis Herbeck – Stormcast Eternals

Alexis won 4 games and lost 1. Beating Blades of Khorne/Reapers of Vengeance in round 1, Soulblight Gravelords/Vyrkos Dynasty in round 2, Cities of Sigmar/Living Cityin round 3 and Seraphon/Dracothion’s Tail in round 4 before losing against Ronya Andersson and their Nighthaunt/Emerald host list in round 5.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
Grand Strategy: Hold the Line
Triumphs:

Leaders
Knight-Incantor
(125)*
– Spell: Thundershock
Knight-Judicator with Gryph Hounds(205)*
Lord-Relictor (145)*
– General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation

Units
3 x Aetherwings
(65)**
3 x Aetherwings (65)**
5 x Judicators with Skybolt Bows (200)**
5 x Liberators (115)**
5 x Vindicators (130)***
5 x Vindicators (130)***
6 x Vanguard-Raptors with Longstrike Crossbows (480)**
– Reinforced: Once
2 x Stormdrake Guard (340)***

Core Battalions
*Command Entourage – Magnificent
**Brotherhood Command
***Hunters of the Heartlands

Additional Enhancements
Holy Command: Thunderbolt Volley
Holy Command: Call for Aid

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 99
Drops: 11

Declan: Regular readers will be board of Longstrikes, shooting in one hero phase (Thunderbolt Volley); Teleporting on a 2+ (rerollable) with the Relictor and backed up by 2 Stormdrake Guard… wow! Prime Targets making little difference with this army as if you can’t kill them in the first place the fabled extra point is making no difference at all.

This is no criticism of Alexis – it’s in the book; it’s legal – take it!

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3rd Per Sigvallius – Cities of Sigmar

Per also managed four wins and a single loss. Beating Idoneth Deepkin/Ionrach in round 1, Fyreslayers/Greyfyrd in round 2. then losing against the Stormcast Eternals/Hammers of Sigmar of 2nd place Alexis in round 3, before going on to beat Soulblight Gravelords/Vyrkos Dynasty in round 4 and Seraphon/Thunder Lizards in round 5.

Allegiance: Cities of Sigmar
– Subfaction: Living City
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Sorceress
(95)*
– General
– Command Trait: Master of Magic  
– Artefact: Arcane Tome
– Spell: Ironoak Skin

Doralia ven Denst (115)*
Freeguild General (100)*
– City Role: General’s Adjutant

Units
10 x Darkshards
(115)*
– City Role: Honoured Retinue

30 x Freeguild Crossbowmen (315)*
– Reinforced: Twice

10 x Freeguild Crossbowmen (105)*
4 x Stormdrake Guard (680)**
– Reinforced: Once

4 x Dracothian Guard Concussors (440)**

Core Battalions
*Battle Regiment
**Hunters of the Heartlands

Total: 1965 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 125
Drops: 3

Declan – I really like Cities of Sigmar lists, because it reminds me of my days playing Empire in Warhammer Fantasy, and I still have an army for Warmaster… so hark back to the good days of Crossbowmen and Halberdiers – all mono-pose.

Per has gone with a ‘not Cities’ Cities list like many before him though with 4 Dragons in one unit and 4 Dracothian Guard. At 1,120 points for these Stormcast units, it is a Stormcast army… just with some cheap units to back it up.

And the 30 Crossbows dish out damage – shorter range than the longstrikes and not as common, but ignore them at your peril – and that’s why this army works. Target priority… all of it good … and you want to kill it all. I don’t know what I’d go for first, but probably the Dragons to get a few points on the board before Per steamrollers the rest through!

Well done on a 4-1 — this needs to be piloted and practiced with.

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Final Tournament Placings

Write My Tournament Army – Part 1

Unfortunately as you all know, I missed out on Battle of Burning skies. However, I have now bought a ticket for the Age of the Dark Gods tournament, also run by Savage Hammer Gaming.

I thought it could be fun to see what Kruleboyz army you would all choose for me to run at this event, so over the next few weeks I’ll be doing once a week posts where you get to select a unit by poll to enter the army. I do however, reserve the right not to run the list if I feel its blooming awful!

So first up.

SUBFACTION

As Kruleboyz there are three subfactions that can be chosen, each with their own benefits.

Grinin’ Blades

The Grinnin’ Blades are the epitome of Morkiness, ever seeking to get one over their foe before the battle is joined in earnest. Their Swampcalla Shamans are experts at concealing the boys with obfuscating mists, hiding them from sight until the enemy is completely surrounded.

Out of the Mists: The shamans of the Grinnin’ Blades make sure that the lads are swathed in thick, concealing fog before the battle begins.

During the first battle round, friendly GRINNIN’ BLADES units are not visible to enemy models that are more than 12″ away from them.

This is usually the secondary choice after Big Yellers, this gives the ability of essentially the enemy being unable to attack your models unless they’re within 12″ in the first turn.

Big Yellers

The Big Yellers are seen as pretty lazy by the other Kruleboyz, but it is precisely this trait that has led to them spending a lot of time tinkering with their wargear and making ‘kustom modifikashuns’. As such, the Deffspikerz of this warclan invariably wield the flashiest, shootiest missile weapons – after all, it saves them the long walk that is usually required in order to shank a foe.

Only Da Best: The crossbows of the Big Yellers are just that bit better than those of other Kruleboyz – not that the rival warclans would ever admit it.


Add 3″ to the Range characteristic of missile weapons used by friendly BIG YELLERS ORRUK units. In addition, in the first battle round, each time a friendly BIG YELLERS ORRUK unit shoots, you can re-roll 1 of the hit rolls for 1 of the attacks made by that unit.

This is the most selected faction for Kruleboyz as it increases the range of your shooting attacks to 27″ which means you can tag a few units in the first turn from shooting if you play your deployment right.

Skulbugz

Even other greenskins think that the Skulbugz are an unsettling bunch. They have an affinity with creeping, crawling things, and are usually surrounded by undulating swarms of gangly swamp-midges and nasty, scuttling critters that are likely to run up a foe’s leg. Understandably, this can be extremely distracting to their enemies in battle.

Crawly Swarm: The Skulbugz and their loathsome warbeasts are magnets for all kinds of biting, wriggling creepy crawlies.

When an enemy unit is picked to fight, roll a dice if it is within 3″ of any friendly SKULBUGZ units. Add 2 to the roll if that enemy unit is within 3″ of any friendly SKULBUGZ MONSTERS. On a roll of 6+, subtract 1 from hit rolls for attacks made by that enemy unit in that phase.

This is the least chosen faction for Kruleboyz, it gives you a 16% chance of forcing the enemy to subtract 1 from their hit rolls, or 50% if they’re near a friendly monster.

Who should the General be?

There are only a few Kruleboyz units who can benefit from Command Traits and these are:

  • Breaka-Boss on Mirebrute Troggoth (180 Points)
  • Killaboss on Corpse-Rippa Vulcha (240 Points)
  • Killaboss on Great Gnashtoof (170 Points)
  • Killaboss with Stab-Grot (110 Points)
  • Snatchaboss on Sludgeraker Beast (315 Points)

There are pros and cons to each

Breaka-Boss on Mirebrute Troggoth (180 Points)
Pros
Resilient – 12 Wounds plus an ability to heal D3 wounds on 4+ in friendly Hero Phases.
Lots of Attacks – With its Iron-Bound Clubs and Bident Goad, this model generates 9 attacks per turn all 3+/3+.
Even More Attacks -For each wound caused after rollingD3 wounds using the Breaka-Harness you can gain 2 to the Iron-Bound Clubs attacks of the Troggoth giving him up to +6 attacks on 3+/3+ with -2 Rend and 3 Damage.
Cons
Individual – With no Aura’s or Buffs this model has no direct benefits to other units in the Kruleboyz list.
Can Die Quickly – If you’re choosing to use the extra attacks by causing D3 wounds you can quickly lose wounds in combat. Is this something you want to be doing on your general?
Slow – With a movement of 5″, this model will take time to move across the table and get into contact with the enemy. When you do get into contact, it’s probably at the location chosen by your opponent.
Killaboss on Corpse-Rippa Vulcha (240 Points)
Pros
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Duplicate Command Ability – If you choose to issue a command ability with this model, another model in your army can still issue the same command ability in the same phase.
Venom-Encrusted Attacks – The Vulcha benefits from Venom-encrusted attacks on its Beak and Flesh-tearing Talons and its Stinger, as well as the Killaboss’ Jagged Boss-Stikka. Total of ten attacks.
Fast – Movement 14″
Cons
Expensive – 240 Points, aside from the Snatchaboss on Sludgeraker this is the most expensive command unit and will limit your choices elsewhere on the roster.
Target – Because of its Speed and number of attacks this unit is likely to be targeted by your opponent quickly.
Killaboss on Great Gnashtoof (170 Points)
Pros
Cheap – At only 170 points, this is one of the cheaper options to lead your army. Beaten only by the Killaboss on foot.
Fast – 10″ Movement
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Venom-Encrusted Attacks – The boss benefits from Venom-encrusted attacks (mortal wounds on 6+).
+1 To Hit – If this unit made a charge move in the same turn
Cons
No. of attacks – The drop in points come at a price, and in this case its a drop to eight attacks instead of 9/15 (Mirebrute) and 10 (Vulcha), they do however still hit on 3+/3+
Low Wound Count – This model will die quickly to sustained attacks, but does benefit from a 3+ save instead of 4+ as seen on the other units so far.
Killaboss with Stab-Grot (110 Points)
Pros
Cheap – At only 110 points this is the cheapest General option available to the Kruleboyz.
Aura – Only 1 model will flee for friendly Kruleboyz units within 3″ that fail battleshock.
Stab-Grot – Model has a single use Ward Save on 1-5, if successful you lose the Grots attacks. 3 attacks (4+/4+)
Venom-Encrusted Attacks – The boss benefits from Venom-encrusted attacks (mortal wounds on 6+).
Cons
Can Die Quickly – With only 6 attacks, this model WILL die and will give away Slay the Warlord points.
Slow – With a movement of 5″, this model will take time to move across the table and get into contact with the enemy. When you do get into contact, it’s probably at the location chosen by your opponent.
Snatchaboss on Sludgeraker Beast (315 Points)
Pros
Lots of Attacks – This model can attack up to 12 times in the combat phase with various weapons with them all at 3+/3+ or 3+/2+.
Aura – This model can add 1 to the number of mortal wounds caused by Venom-Encrusted weapons on Kruleboyz units within 12″.
Insta-Kill – This model has the potential to one shot characters with 7 wounds or less on a roll of 2D6. Single Use.
Tough – Has 14 wounds and a save of 4+.
Cons
Target Because of its Poison Buff and number of attacks this unit is likely to be targeted by your opponent quickly.
Expensive – At 315 Points this is the most expensive unit in this list. The difference between this and the foot Killaboss being the ability to field another 200 points of other units.

Finally, what should their Command Trait be?

Slippery Skumbag

This wily boss has mastered the art of the feint and counter-charge.
This general can retreat and charge in the same turn.

This would benefit the fast moving units the most, especially the Great-Gnashtoof which gets +1 on its attacks if it charged in the same turn.

Not as great for the slower, Sludgeraker or Killaboss and Stab-Grot.

Supa Sneaky

This boss is renowned for the ingenuity of his ambush manoeuvres.
If this general is on the battlefield at the start of the first battle round, before determining who has the first turn, you can pick 1 friendly KRULEBOYZ unit and set it up again anywhere on the battlefield that is more than 9″ from all enemy units.

This could benefit a hard-hitting combat unit such as another Mirebrute Troggoth, Killaboss with Stab-Grot or even a unit of Gutrippas (especially if they’ve been reinforced)

Egomaniak

This self-important boss is willing to use anyone to protect his own hide.
If this general is within 3″ of another friendly unit, roll a dice before you allocate a wound or mortal wound to this general or instead of making a ward roll for this general. On a 4+, pick 1 other friendly unit within 3″ of this general. That wound is allocated to that unit instead and cannot be negated.

This is a great pick for those Generals you especially want to keep alive that cost a fortune. You’ll need to make sure you park a unit of gutrippas or Hobgrots near them to act as the meatshield.

Top Three AoS Lists from GT ŁÓDŹ 

GT ŁÓDŹ was a 43 player two day event held in Poland on the 26th and 27th of March.

1st Mateusz Eljasz – Hedonites of Slaanesh

Mateusz won all of his games over the weekend bringing a Hedonites list that takes five wins! Along the way Mateusz beat Maggotkin of Nurgle/Drowned Men in round 1, Lumineth Realm-Lords/Alumnia in round 2, Ogor Mawtribes/Bloodgullets in round 3, Daughters of Khaine/Hagg Nar in round 4 and Seraphon/Thunder Lizard in round 5.-

Army Faction: Hedonites of Slaanesh
  – Army Type: Invaders
  – Subfaction: The Lurid Haze
  – Grand Strategy: Beast Master
  – Triumph: Inspired

LEADERS
Be’lakor
(360)*
Sigvald (265)*
  – General

Synessa (260)*

BATTLELINE
11 x Blissbarb Archers
(170)*
11 x Blissbarb Archers (170)*
11 x Blissbarb Archers (170)*

BEHEMOTH
1 x Chimera
(220)*

OTHER
5 x Slickblade Seekers
(230)*
5 x Seekers (140)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1985/2000
Drops: 1

Declan – wow… Slaanesh… 5-0!! Mateusz should take a bow for this. Sure Be’Lakor is good with his ability to shut down an enemy’s unit for a turn (mostly), but the Blissbarb Archers are just a poor version of Sentinels / Bow Snakes. To be honest I have no idea how Mateusz has done it, and all I can say is congratulations!

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2nd Jakub Golec – Stormcast Eternals

Jakub won 4 games and lost 1. Losing against Ironjawz/Bloodtoofs in round 1, then going on to beat Soulblight Gravelords/Kastelia Dynasty in round 2, Soulblight Gravelords/Avengorii Dynasty in round 3 and Big Waaagh! in round 4 and Ogor Mawtribes in round 5.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Mortal Realm: Ghur
Grand Strategy: Dominating Presence
Triumphs: Inspired
– Holy Command: Thunderbolt Volley

Leaders
Knight-Heraldor
(105)*
Knight-Heraldor (105)*
Knight-Heraldor (105)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Chain Lightning

Battleline
10 x Judicators with Boltstorm Crossbows
(380)*
– Reinforced x 1
– 2xThunderbolt crossbow

5 x Judicators with Boltstorm Crossbows (190)*
– 1xThunderbolt crossbow
5 x Judicators with Boltstorm Crossbows (190)*
– 1xThunderbolt crossbow

Units
1 x Stormstrike Chariot
(165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
3 x The Farstriders (90)**

Core Battalions
*Battle Regiment
**Redemption Brotherhood

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 118
Drops: 2

Declan: We’ve seen some Stormcast shooting lists already, but this is one of the left-field options which is flying under the radar at the moment. Don’t underestimate the level of damage that this list will push out at distance, and with good resilience. Plus getting them into a 2 drop with the Redemption Brotherhood & Battle Regiments means that Jakub is getting to choose first or second on 75% of occasions (statistically)!!

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3rd Ziemek – Seraphon

Ziemek also managed four wins and a single loss. Beating Disciples of Tzeentch/Hosts Duplicitous in round 1, Soulblight Gravelords/Avengorii Dynasty in round 2, Bonesplitterz/Icebone in round 3, Seraphon/Thunder Lizard in round 4 and losing against 1st placed Mateusz and his Hedonites of Slaanesh in round 5.

Allegiance: Seraphon
– Constellation: Thunder Lizard
– Grand Strategy: Beast Master
– Triumphs: Inspired

Leaders
Stegadon with Skink Chief
(305)*
– General
– Command Trait: Prime Warbeast  
– Artefact: Cloak of Feathers  
– Weapon: Sunfire Throwers
– Mount Trait: Beastmaster

Skink Priest (80)*
– Artefact: Fusil of Conflaguration  
– Universal Prayer Scripture: Heal

Slann Starmaster (265)*
– Spell: Celestial Apotheosis

Engine of the Gods (265)**
– Artefact: Incandescent Rectrices  
– Universal Prayer Scripture: Curse

Skink Priest (80)**
– Universal Prayer Scripture: Heal

Skink Starseer (145)**
– Spell: Hand of Glory

Battleline
10 x Skinks
(75)*
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)**
– Boltspitters Celestite Daggers & Star Bucklers

10 x Skinks (75)***
– Boltspitters Celestite Daggers & Star Bucklers

Units
2 x Salamander Hunting Pack
(280)***
– Reinforced x 1

Behemoths
Bastiladon with Solar Engine
(250)

Endless Spells & Invocations
Emerald Lifeswarm (60)

Core Battalions
*Warlord
**Warlord
***Hunters of the Heartlands

Additional Enhancements
Artefact
Artefact

Total: 1955 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 94
Drops: 11

Declan – some of the Seraphon players I’ve spoken to are not sure the Salamanders are worth it as Prime Targets, but they are still good units at a good price and you still have to kill them to get any points. At 11 drops Ziemek isn’t getting choice of turn often, but with 3 monsters, and -1 damage, he’s able to survive most of the alpha strikes, and shooting armies and get some early damage in as well. The Seraphon book remains one of the most versatile in the game, and Ziemek’s list is no exception. Well done to all in the top 3.

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Final Tournament Placings

Top Three AoS Lists from Burning Skies

The Battle of Burning Skies was an 20 player one-dayer event run by Savage Hammer Gaming and Greetings from the Warp. Local to myself and Declan we felt we both would love to attend this, unfortunately I was struck down by Grandfather Nurgle on the morning of the event.

1st Max Burton – Stormcast Eternals

Max won all of his games over the weekend bringing the much familiar Stormcast Dragon list. Along the way Max beat Ironjawz/Bloodtoofs in round 1, Idoneth Deepkin/Dhom-Hain in round 2 and Ironjawz/Ironsunz in round 3.

Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar.
Grand Strategy: Hold the Line
Triumphs: Inspired

LEADERS
Knight-Draconis (300)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome
– Mount Trait: Celestial Instincts
– Universal Spell Lore: Flaming Weapon
Lord-Relictor (145)*
Prayer: Translocation

UNITS
2 x Stormdrake Guard (340)*
Drakerider’s Warblade
2 x Stormdrake Guard (340)*
Drakerider’s Warblade
2 x Stormdrake Guard (340)*
Drakerider’s Warblade
4 x Dracothian Guard Fulminators (460)*
3 x Aetherwings (65)*

CORE BATTALIONS
*Battle Regiment

TOTAL: 1990/2000

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2nd Billy Burrows – Maggotkin of Nurgle

Billy also won all three games beating Bonesplitterz/Icebone in round 1, Flesh-Eater Courts/Blisterkin in round 2 and Ogor Mawtribes/Bloodgullet in the final round.

Army Faction: Maggotkin of Nurgle
Subfaction: Befouling Host
Grand Strategy: Beast Master
Triumph: Inspired

LEADERS
Great Unclean One (495)*
Bilesword and Bileblade
– Artefacts of Power: The Witherstave
– Spells: Fleshy Abundance
Great Unclean One (495)*
General
– Command Traits: Master of Magic
– Doomsday Bell and Plague Flail
– Artefacts of Power: Tome of a Thousand Poxes
– Spells: Flaming Weapon, Gift of Disease
Rotigus (495)*
Spells: Stream of Corruption

BATTLELINE
1 x Beasts of Nurgle (110)**
10 x Plaguebearers (150)**
10 x Plaguebearers (150)**

OTHER
3 x Nurglings (105)

TERRAIN
2x Feculent Gnarlmaw.

CORE BATTALIONS
– *Thricefold Befoulment
– **Hunters of the Heartlands

TOTAL POINTS: 2000/2000

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3rd Place Declan Waters – Big Waaagh!

Declan carries on his unbeaten run into four tournaments with two wins and a draw. Beating Flesh-eater Courts/Gristlegore in round 1, Maggotkin of Nurgle/Drowned Men in round 2 and drawing against Lumineth Realm-Lords/Syar in the final round. You can read Declan’s post tournament review here.

Allegiance: Big Waaagh!
Grand Strategy: Hold the Line
Triumphs:

Leaders
Megaboss on Maw-Krusha (480)*
General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000

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Wildcard William Holley – Kharadron Overlords

Fellow Woehammer and Age of Chumps member Will managed to claim 6th place with two wins and a loss with a Kharadron Overlords faction that has struggled in 3rd edition. Will lost against Lumineth Realm-Lords/Syar in round 1, but then beat Daughters of Khaine/Hagg Nar in round 2 and Ironjawz/Bloodtoofs in round 3.

Allegiance: Kharadron Overlords
Sky Port: Barak Mhornar
Grand Strategy: Hold the Line
Triumphs: Inspired

Leaders
Aetheric Navigator (95)*
Artefact: Galeforce Stave
Arkanaut Admiral (125)*
General
– Command Trait: Opportunistic Privateer
Aetheric Navigator (95)*

Battleline
20 x Arkanaut Company (200)*
2x Light Skyhooks
– 2x Aethermatic Volley Guns
– Reinforced x 1
10 x Arkanaut Company (100)*
1x Light Skyhooks
– 1x Aethermatic Volley Guns
10 x Arkanaut Company (100)*
1x Light Skyhooks
– 1x Aethermatic Volley Guns

Units
10 x Grundstok Thunderers (270)*
Reinforced x 1
10 x Grundstok Thunderers (270)*
Reinforced x 1

Behemoths
Arkanaut Frigate (250)
Main Gun: Heavy Sky Cannon
Arkanaut Ironclad (490)*
Main Gun: Great Sky Cannon
– Great Endrinworks: The Last Word

Core Battalions
*Battle Regiment

Total: 1995 / 2000

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Final Tournament Placings

The Battle of Burning Skies Preview

This weekend I’m taking part in my first AoS tournament, Battle of Burning Skies is run by the legends at Savage Hammer Gaming and Greetings from the Warp, and is sponsored by none other than fellow Woehammerer Sarah and SCN Hobbies.

This is my first tournament of any kind since 1999 (yes, I’m that old). All the lists are available on Best Coast Pairing if you have a subscription so I thought I would cover three of the lists which I believe have the potential to win.

Savage Hammer Gaming have a number of events upcoming this year all based in Bedford, for both 40k and AoS. So if you want to keep updated on them or want to come along to an event why not check them out on Eventbrite.

Favourite Declan Waters – Big Waaagh!

Declan has come off the back of two tournament tournament wins and a second place, being undefeated in all three. A win at Dazmaul Wargaming and the Chumpionship tournament, and a second place at Raging Rivers so its hard to ignore his potential to make it three wins on the trot. Declan is running his favourite Big Waaagh! once more which suits his punch second gaming style.

Allegiance: Big Waaagh!
– Grand Strategy: Hold the Line
– Triumphs:

Leaders
Megaboss on Maw-Krusha
(480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork

Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon

Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes
(320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1

10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1

5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz
(80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas

2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

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Christine Coram – Ironjaws

After starting the year playing Daughters of Khaine, Christine swapped to her old favourites Ironjaws for the Chumpionship, and boy what a swap! Christine finished 2nd in the event to Declan with her Ironjaws list and I’ve no doubt her list has the potential for three wins this weekend. WHAT’S THAT COMING OVER THE HILL? IS IT KRAGNOS, IS IT KRAGNOOOOSSSS?! Lots of big stompy monsters here, with a recently upgraded Kragnos who can do a lot of heavy lifting alongside the ubiquitous Maw-Krusha. This list is bound to crush face.

Army Faction: Orruk Warclans
– Army Type: Ironjawz
Army Subfaction: Bloodtoofs
– Grand Strategy: Beast Master
– Triumphs: Bloodthirsty

LEADER

Kragnos (720)

Megaboss on Maw-krusha (480)*
– General
– Command Traits: Mega Bossy
– Boss Gore-hacka and Choppa
– Artefacts: Destroyer
– Mount Traits: Loud ’Un

Orruk Warchanter (115)*
Orruk Weirdnob Shaman (90)*

BATTLELINE
3x Orruk Gore-gruntas
(170)*
5x Orruk Ardboys (85)*
5x Orruk Brutes (160)*
5x Orruk Brutes (160)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1980/2000)

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Christian Moore – Legion of the First Prince

We’ve seen versions of Christian’s list on many top 3’s recently so it’s hard to ignore the potential for him to place high up in the rankings this weekend. Christian is a seasoned pro and went 5-0 at Blackout V with his Soulblight Dynasty he has swapped them this time around for Legion and I think he has the potential to push Declan to the end on this one.

Army Faction: Legion of the First Prince
– Grand Strategy: Prized Sorcery
– Triumph: Inspired

LEADERS
Kairos Fateweaver
(435)
– Spells: The Master’s Command

Be’lakor (360)*
– Spells: The Master’s Command

Slaves to Darkness Daemon Prince (210)*
– General
– Mark of Chaos: Khorne
– Command Traits: Ruinous Aura
– Daemonic Axe and Malefic Talons
– Artefacts of Power: Armour of the Pact

The Contorted Epitome (255)*
– Artefacts of Power: Fourfold Blade
– Spells: Flaming Weapon, The Master’s Command


BATTLELINE
10 x Horrors of Tzeentch (Pink) (250)**
10 x Horrors of Tzeentch (Pink) (250)**
5 x Flesh Hounds (105)**

ENDLESS SPELLS & INVOCATIONS
1 x Emerald Lifeswarm (60)
1 x Umbral Spellportal (70)

CORE BATTALIONS
– *Command Entourage
– **Hunters of the Heartlands

TOTAL POINTS: 1995/2000

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As for me…. I’m running Kruleboyz

I in no way believe my list is a contender for any of the top tables and I’ll be happy to walk away with one win this weekend. I have already made one mistake with this list, Levitate! What was I thinking!!!!

Army Faction: Orruk Warclans
Army Type: Kruleboyz
– Subfaction: Big Yellers
– Grand Strategy: Hold the Line
– Triumph: Inspired

LEADERS
Gobsprakk (280)
– Spells: Choking Mist

Swampboss Skumdrekk (320)*
– General

Swampcalla Shaman and Pot-grot (105)*
– Artefacts of Power: Arcane Tome
– Spells: Levitate

BATTLELINE
9 x Man-skewer Boltboyz
(360)*
– Reinforced: Twice
6 x Man-skewer Boltboyz (240)*
– Reinforced: Once
10 x Gutrippaz (180)*
– Wicked Stikka

ARTILLERY
1 x Beast-skewer Killbow
(130)*

OTHER
3 x Rippa’s Snarlfangs
(70)
3 x Fellwater Troggoths (155)
10 x Hobgrot Slittaz (80)*
10 x Hobgrot Slittaz (80)*

CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 2000/2000

All the Entries this Weekend

Andrew Hartwell Ironjawz/Bloodtoofs
Andy Zielinski Gloomspite Gitz
Ash Coleman Lumineth Realm-Lords/Syar
Billy Burrows Maggotkin of Nurgle
Christian Moore Legion of the First Prince
Christine Coram Ironjawz/Bloodtoofs
Dan Wright Maggotkin of Nurgle
Declan Waters Big Waaagh!
Iain Carsberg Disciples of Tzeentch/Pyrofane Cult
Joel Cooper Skaventide
Jon Keightley Ironjawz/Ironsunz
Jonathon Quinn Flesh-eater Courts/Blisterskin
Kat Binley Sons of Behemay/Taker Tribe
Mark Cullen Ogor Mawtribes/Bloodgullet
Matthew Tyler Daughters of Khaine/Hagg Nar
Max Barton Stormcast Eternals/Hammers of Sigmar
Paul Coram Idoneth Deepkin/Fuethan
Peter Holland Kruleboyz/Big Yellers
Rhys Syllabanks Flesh-eater Courts/Gristlegore
Ross Brace Idoneth Deekin/Dhom-Hain
Tom Meaker Bonesplitterz/Icebone
Wayne Cooper Seraphon/Thunder Lizard
Will Holley Kharadron Overlords/Barak-Mhornar

Top Three AoS Lists from Age of Sigmar Matched Play Event – 19/20th March 2022

Age of Sigmar Matched Play Event was a five game event that took place at Willow Road (GW HQ) on 19th and 20th March. It saw 58 players fight it out to be crowned champion.

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1st Martin Morrin – Stormcast Eternals

Martin won all five games beating Slaves to Darkness/Hosts of the Everchosen in Round 1, Legion of the first Prince in Round 2, Soulblight Maggotkin of Nurgle/Drowned Men in Round 3, Beasts of Chaos/Allherd in Round 4 and Daughters of Khaine/Khelt Nar in the last round.

Allegiance: Stormcast Eternals
– Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Knight-Draconis
(300)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Thunderous Presence
– Universal Spell Lore: Flaming Weapon

Lord-Commander Bastian Carthalos (300)*

Battleline
5 x Liberators
(115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

5 x Liberators (115)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons

4 x Stormdrake Guard (680)*
– Drakerider’s Lance
– Reinforced x 1

Units
6 x Vanguard-Raptors with Longstrike Crossbows
(480)*
– Reinforced x 1

Core Battalions
*Battle Regiment

Additional Enhancements
Holy Command: Thunderbolt Volley

Total: 1990 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 87
Drops: 1

Declan: Martin has been playing for ‘a while’, and I’ve even been lucky enough to play against him before COVID at the Team Brotherhood event – his team smashed us… and you can see when this is the list taken. It’s got everything I’ve spoken about before – the Thunderstrikes with Thunderbolt Volley dish out mortal wounds 6 times a game, and the lack of teleport isn’t hurting too much with their obscene 30″ range.

These are backed up by four dragons, and a hero dragon – for when speed is necessary. It’s got all the tools, a one-drop to ensure he chooses who goes first (most of the time) and even the 87 wounds have a lot of resilience (either because of distance or armour).

The Battlescroll March patch looked to hurt two of his units (Dragons and Longstrikes give up 2 additional VPs each if they die), but that obviously did affect him adversely. Still need more playing time of course, but it it doesn’t tone this down I’m not sure it’s going to work.

It’s not possible to go 5-0 without beating some of the other top armies and Martin has done this as well – congratulations to him.

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2nd Laurie Hugget-Wilde – Lumineth Realm-Lords

Laurie managed an impressive four wins and one draw, drawing against 3rd placed Andrew Currie and his Maggotkin of Nurgle/Drowned Men list in Round 5. He beat Sons of Behemat/Taker Tribe in Round 1, Sons of Behemat/Breaker Tribe in Round 2, Maggotkin of Nurgle/Drowned Men in Round 3 and tournament veteran Freddie Leggett and his Cities of Sigmar/Hallowheart in Round 4.

Allegiance: Lumineth Realm-lords
– Great Nation: Alumnia
– Grand Strategy: Prized Sorcery
– Triumphs: Indomitable

Leaders
Archmage Teclis and Celennar, Spirit of Hysh
(740)*
– General

Scinari Calligrave (115)*
– Artefact: Waystone
– Lore of Hysh: Total Eclipse

Battleline
30 x Vanari Auralan Wardens
(435)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 2

20 x Vanari Auralan Wardens (290)*
– Lore of Hysh: Speed of Hysh
– Reinforced x 1

10 x Vanari Auralan Wardens (145)*
– Lore of Hysh: Speed of Hysh

5 x Vanari Dawnriders (140)*
– Lore of Hysh: Speed of Hysh

Endless Spells & Invocations
Emerald Lifeswarm (60)
Umbral Spellportal (70)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 91
Drops: 1

Declan: Laurie HW has been smashing up tables and opponents since we were allowed to see each other again… and with lots of different armies. Here he is again with LRL with zero (yes nil) Sentinels… was he mad, or did he just click the wrong unit on Warscroll Builder? Well it seems to have worked – who knew that 30 Wardens with -1 to hit, great speed and all backed up by a caster who can’t be dispelled would be good?

The good news is that there are alternative builds, the bad news that is a lot of pikes to accidentally break – I would be in fear with my hamfists that I’d break half the army by accident. An impressive run to remain undefeated at GW’s flagship UK event.

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3rd Andrew Currie – Maggotkin of Nurgle

Andrew also managed to get four wins with a single draw during their weekend, drawing to 2nd placed Laurie in the final round. Along the way he beat Fyreslayers/Greyfyrd in Round 1, Daughters of Khaine/Khailebron in Round 2, Kharadron Overlords/Barak Zilfin in Round 3, and another tournament veteran James Eveleigh and his Sons of Behemat/Breaker Tribe in Round 4.

Allegiance: Maggotkin of Nurgle
– Subfaction: Drowned Men
– Grand Strategy: Prized Sorcery
– Triumphs: Bloodthirsty

Leaders
Festus the Leechlord
(150)**
– Lore of Malignance: Gift of Disease

The Glottkin (700)**
– Lore of Malignance: Rancid Visitations

Lord of Afflictions (210)**
– General
– Command Trait: Overpowering Stench
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Battleline
2 x Pusgoyle Blightlords (220)*
10 x Plaguebearers (150)*
5 x Putrid Blightkings (250)*

Units
1 x Pusgoyle Blightlords – Single
(110)**
1 x Mindstealer Sphiranx (95)**
1 x Mindstealer Sphiranx (95)**

Core Battalions
*Hunters of the Heartlands
**Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 117
Drops: 4

Declan: Nurgle are back … and they have changed significantly. No more rushing across the board faster than a stead of Slaanesh they are much more resilient than before and the disease points is a very thematic rule – they really do feel like Nurgle.

Of course, it wouldn’t be a Chaos list without some cheeky allies and Andrew has gone for 2 monsters in the form of the Mindstealers. I’ve written about these in other lists and in a game where they can be used to get extra points and give access to Monstrous Takeover, they are very good value! With the Glottkin I imagine Andrew got lots of bonus VPs for doing things with monsters.

What is interesting here though, is that there are no Beasts of Nurgle in the list which I haven’t seen since the booked dropped. All the Nurgle players I have spoken too swear by them – so it’s even more impressive that Andrew has gone against conventional wisdom and remained undefeated.

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Wildcard – Adam Sinclair – Kharadron Overlords

Adam finished 8th overall with a very impressive 4 wins with Kharadron Overlords! Losing only in the 3rd Round to Andrew Currie who eventually finished third. Along the way he beat Legion of the First Prince in Round 1, tournament veteran Pete Brizio and his Stormcast Eternals/Hammers of Sigmar list in Round 2, Maggotkin of Nurgle/Drowned Men in Round 4 and Flesh-eater Courts/Gristlegore in Round 5.

Army Faction: Kharadron Overlords
– Subfaction: Barak-Zilfin
– Grand Strategy: Hold the Line
Triumph: Large-calibre Augmentation

LEADERS
Aether-Khemist
(90)*
– General
– Command Traits: Collector
– Artefacts of Power: Staff of Ocular Optimisation

Endrinmaster with Dirigible Suit (180)*
– Artefacts of Power: Phosphorite Bomblets


BATTLELINE
1 x Arkanaut Frigate
(250)*
– Heavy Sky Cannon

1 x Arkanaut Frigate (250)*
– Heavy Sky Cannon

10 x Arkanaut Company (100)*
– Volley Pistol


BEHEMOTH
1 x Arkanaut Ironclad
(490)*
– Great Sky Cannon


OTHER
1 x Gotrek Gurnisson
(485)*
1 x Grundstok Gunhauler (155)*
– Drill Cannon


CORE BATTALIONS
– *Battle Regiment

TOTAL POINTS: 2000/2000

Declan: 4 wins with KO – and with a little Ginger Ninja (Gotrek) as well. Okay he is Duardin, so it’s difficult to argue with his inclusion but he is a great addition to the list allowing Adam to close off large chunks of the board. Sure he only moves 4″, but if a double turn is possible his exclusion zone is huge.

I played against a similar list run by Ben at Reading Warfare last year and it’s a good mobile list which can pick it’s target, kill it and then move to the other side of the board, making it very difficult to catch.

A great result to take KO to 4-1 though and Adam should definitely be proud of the achievement.

Tournament Placings

Top Three AoS Lists from Dazmaul Wargaming 2022 – 19/20th March 2022

Dazmaul Wargaming 2022 was a five game event that took place in Daventry, England on 19th and 20th March. It saw 26 players fight it out to be crowned champion.

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1st Declan Waters – Big Waaagh

Our very own Declan gets to feature in a top three after winning all five games beating Seraphon/Fangs of Sotek in Round 1, 2nd placed Baz Norman Jr and his Daughters of Khaine/Khailebron list in Round 2, Soulblight Gravelords/Legion of Night in Round 3, Idoneth Deepkin/Fuethan in Round 4 and 3rd placed Tom Wainwright and his Slaves to Darkness/Hosts of the Everchosen list in the last round.

Allegiance: Big Waaagh
Mortal Realm: Ghur
– Grand Strategy: Hold the Line
– Triumphs: Inspired

Leaders
Megaboss on Maw-Krusha (480)*
– General
– Boss Choppa and Rip-tooth fist
– Command Trait: Touched by the Waaagh!
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Lore of the Weird: Da Great Big Green Hand of Gork
Wurrgog Prophet (150)*
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Flaming Weapon
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat

Battleline
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
10 x Orruk Brutes (320)**
– Jagged Gore-hackas
– 2x Gore Choppas
– Reinforced x 1
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers
5 x Orruk Ardboys (85)***
– 1x Gorkamorka Banner Bearers

Units
4 x Ironskull’s Boyz (80)***
3 x Orruk Gore-gruntas (170)**
– Jagged Gore-hackas
2 x Savage Big Stabbas (80)*

Core Battalions
*Warlord
**Hunters of the Heartlands
***Ironjawz Fist

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 148
Drops: 11

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2nd Baz Norman Jr – Daughters of Khaine

Baz managed an impressive four wins and one loss, losing against 1st placed Declan and his Big Waaagh list in Round 2. He beat Cities of Sigmar/Living City in Round 1, Daughters of Kahine/Hagg Nar in Round 3, Maggotkin of Nurgle/Drowned Men in Round 4 and Ironjawz/Bloodtoofs in Round 5.

Army Faction: Daughters of Khaine
Subfaction: Khailebron
– Grand Strategy: Hold the Line
– Triumph: Inspired

Leaders
Morathi-Khaine(660)*
The Shadow Queen (660)*
Melusai Ironscale (115)*
– General
– Command Traits: Mistress of Illusion
– Artefacts of Power: Whisperdeath

Battleline
15 x Blood Stalkers (540)*
– Reinforced: Twice

10x Blood Sisters (280)*
– Reinforced: Once

5 x Blood Sisters (140)*

Other
9x Khainite Shadowstalkers (120)*
9 x Khainite Shadowstalkers (120)*

Core Battalions
*Battle Regiment

Total Points: 1975/2000

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3rd Tom Wainwright – Slaves to Darkness

Tom also managed to get four wins with a single loss during their weekend, losing to Declan in Round 5. Beating Soulblight Gravelords/Legion of Blood in Round 1, Ogor Mawtribes/Bloodgullet in Round 2, Maggotkin of Nurgle/Drowned Men in Round 3, and Maggotkin of Nurgle/Befouling Host in Round 4.

Allegiance: Hosts of the Everchosen
– Subfaction: Sixth Circle
Grand Strategy: Prized Sorcery
– Triumphs: Inspired

LEADERS
Archaon (860)*
– General
– Spell: Mask of Darness

Chaos Sorcerer Lord (135)*
– Mark of Chaos: Tzeentch

– Artefact: Arcane Tome
– Spell: Mask of Darkness
Chaos Lord (120)*
– Mark of Chaos: Tzeentch

BATTLELINE
3x Varanguard (280)*
3x Varanguard (280)*
8x Iron Golems (75)*
5x Chaos Knights (170)*

UNITS
1x Chaos Spawn (55)*

CORE BATTALIONS
*Battle Regiment

Total: 1975 / 2000

Tournament Placings

PlayerFactionSubfactionWDL
Declan WatersBig Waaagh!None500
Baz Norman JrDaughters of KhaineKhailebron401
Tom WainwrightHosts of the EverchosenSixth Circle401
Matthew BellLumineth Realm-LordsZaitrec401
Alex IrelandMaggokin of NurgleBefouling Host401
Daniel TadmanDaughters of KhaineHagg Nar302
Tom LawlerMaggotkin of NurgleDrowned Men302
Paul BurrowSeraphonFangs of Sotek302
Mark PooleIronjawzBloodtoofs302
Toby ThomasOgor MawtribesBloodgullet302
James LinfordBeasts of ChaosNone302
Kelvin MakepeaceSoulblight GravelordsLegion of Night302
Paul HeathOgor MawtribesBoulderhead212
Johnny PoyserIdoneth DeepkinFuethan203
Andrew CookStormcast EternalsHammers of Sigmar203
Cal EverittKruleboyzBig Yellers203
Marc PotterStormcast EternalsHammers of Sigmar203
Alex HamiltonCities of SigmarLiving City203
Jack HunterOssirach BonereapersPetrifex Elite203
Tom CareSoulblight GravelordsLegion of Night203
Barney CopperCities of SigmarHammerhal203
Jonathon BarlowSoulblight GravelordsLegion of Blood113
Steve HampshireSeraphonDracothion’s Tail104
Dan SmartOgor MawtribesBloodgullet104
Neil BowdenStormcast EternalsHammers of Sigmar104
Daz MaulSoulblight GravelordsLegion of Blood005