Top Three AoS Lists for Fantasia Fanatic XLIV AoS

This is the top three AoS lists for Fantasia Fanatic XLIV AoS that took place in Sweden on the 14th and 15th of October. It involved 40 players vying to be crowned champion in a 5-game tournament.

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The Top Three AoS Lists

Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumphs: Bloodthirsty

Mannfred von Carstein, Mortarch of Night (400)**
– Lore of the Deathmages: Waste Away
Vampire Lord (150)**
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Hoarfrost
Vampire Lord on Zombie Dragon (480)*
– General
– Deathlance
– Command Trait: Unbending Will
– Artefact: Shard of Night
– Universal Spell Lore: Flaming Weapon
King Morlak Velmorn (220)**

10 x Dire Wolves (150)*
3 x Fell Bats (90)*
10 x Dire Wolves (150)*

20 x Grave Guard (320)*
– Great Wight Blades
– Reinforced x 1
4 x The Sons of Velmorn (0)*

Endless Spells & Invocations
Suffocating Gravetide (30)

Core Battalions
*Battle Regiment
**Command Entourage – Magnificent

Additional Enhancements

Total: 1990 / 2000

Danny Wadeson: Soulblight continue to prove a menace post-September battlescroll – mind you, every army should be capable of winning, and when the general is Ronya, well – can you really complain? Legion of Night bring some fantastically sneaky shenanigans to bear, mainly thanks to the heroic action to teleport a vampire, along with a unit being able to counter-charge. Once you add Manny’s ability to charge in the movement phase instead of redeploying, it can be a massive headache for the opponent to move around without having their intentions stymied by an angry beatstick.

But what I love is the inclusion of Velmorn and his Grave… Sons of Velmorn, for that sweet anti-pile in tech, albeit at a high price point it seems to me. Combined with the ever-present threat of 20 traditional Graveguard (RE-RELEASE THEM BASED ON THE VELMORN SCULPTS YOU COWARDS), you have some serious movement/pile-in denial backed a brutal hammer, especially with the foot vampire around. Dire wolves and bats provide the ever-reliable fast chaff scoring, while Gravetide allows for some horde clearing and potentially a sneaky, big base bonus screen.

Ramon Silva: Beating out two Starborne lists along the way must have been a particular highlight – big up Ronya ‘Death Queen’ Andersson!

Royna, a. Well-known Warhammer five round winner, has done it again at {name of gt}, with an impressively low body count land grabbing legions of night list.

“Zombies?” she don’t need no stinking “zombies”
Within this four-drop list are many tools to control where the fight happens.

-A cunning counter charge that doesn’t age

-A heroic action teleport so Manfred can railroad a lane and then warscroll teleport out next turn.

-Velmorn with a 3+ save are some Tanky bones. They don’t fall down like other cardboard cutout death rattlers do.

-and the Gravetide endless spell has a huge base size perfect for zoning.

Besides that, The battleline is lean but very mobile.

20 Grave guard is one of the best hammers in the game and can be buffed with horror frost, reliably because the morbeg claw artifact gives the Vlord on foot +3 to cast.

The additional artifact on VloZD nullifies rend from shooting so it can sit back and double up the body count ww12 around them with their command trait.

But when needed they can cast blazing weapon and saddle up for some real damage.


Army Faction: Blades of Khorne
– Subfaction: Bloodlords
– Grand Strategy: Slaughter of Sorcery
– Triumph: Inspired

Bloodsecrator (120)*
– Nullstone Adornments:  Pouch of Nulldust
Bloodthirster of Unfettered Fury (330)*
– General
– Command Traits: Firebrand
– Artefacts of Power: Ar’gath, the King of Blades
– Prayers: Bloodbind, Bronzed Flesh
Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice, Killer Instinct
Herald of Khorne on Blood Throne (160)**
– Prayers: Killer Instinct, Unholy Flames

20 Bloodletters (360)*
– Icon Bearer
– Hornblower
– Bloodreaper
5 Flesh Hounds (100)*
– Gore Hound
– Burning Roar
8 Claws of Karanak (100)**

3 Bloodcrushers (180)**
– Icon Bearer
– Hornblower
– Bloodhunter
10 Skullreapers (380)**
– Icon Bearer
– Skullseeker
6 Furies (80)** (allies)
9 The Unmade (80)** (allies)

1 x Skull Altar (0)

*Warlord (magnificent: additional prayer)
**Battle Regiment

TOTAL POINTS: 2000/2000

Roland Rivera: In a somewhat unusual twist for a Khorne Bloodlords list, this one features a mix between Bloodletters and Bloodcrushers (expected), Khorne mortal units (unexpected), and Allies (even more unexpected). However, the balance of their capabilities is likely effective enough that this list succeeded despite not maximizing the benefit of its chosen subfaction.

The conventional pillars of many Khorne lists are here: a big blob of Bloodletters to give and take damage with, a Bloodcrusher unit as a tough, recursive pinner, a Bloodthirster of Unfettered Fury as a versatile Hero Monster, a Bloodsecrator for an on-demand offensive bonus, chaff units like Flesh Hounds and Claws of Karanak to pressure objectives and generate Blood Tithe upon death, and a Herald of Khorne on Blood Throne to help with Bloodletter recursion. Where the differences start to emerge are the inclusion of Furies and the Unmade, which provide some utility tools that are somewhat uncommon in Khorne (fast flying chaff and an anti-Rally/Redeploy aura, respectively). A 10-man unit of Skullreapers is another notable deviation from the norm, but these provide a useful Rally target for the Bloodsecrator while requiring relatively little support to generate consistent damage output.

Because of its high unit count and Khorne’s mobility tricks, this list will be excellent at covering the battlefield and funneling opponents into fights of its choosing, and the Khorne buff lineup is potent enough to allow its hammers to do enough damage to key units. This profiles as a challenging list to pilot, but an even more challenging one to face.


Allegiance: Stormcast Eternals
– Stormhost: Hallowed Knights (Stormkeep)
– Mortal Realm: Hysh
– Grand Strategy: Overshadow
– Triumphs: Inspired

Gardus Steel Soul (160)*
Knight-Arcanum (100)**
– Spell: Celestial Blades
Knight-Incantor (120)**
– General
– Command Trait: Shaman of the Chilled Lands
– Spell: Azyrite Halo
Knight-Relictor (90)*
– Artefact: Luckstone
– Prayer: Translocation

5 x Liberators (100)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Liberators (100)*
– Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Vindictors (110)*
5 x Vindictors (110)*
5 x Vindictors (110)*

1 x Stormstrike Chariot (150)***
6 x Questor Soulsworn (230)***
4 x Dracothian Guard Tempestors (420)***
– Reinforced x 1
5 x Vanguard-Hunters (100)***
– Boltstorm Pistols and Shock Handaxes
5 x Vanguard-Hunters (100)***
– Boltstorm Pistols and Shock Handaxes

Core Battalions
*Battle Regiment
**Andtorian Acolytes
***Redemption Brotherhood

Additional Enhancements
Holy Command: Call for Aid

Total: 2000 / 2000

Craig Ellis: Described by the player who ran this as a ‘Stand on Circles’ list, this is going to be very strong on the primary with the aim of creating blocks of frustrating, hard to kill units and winning the war of attrition. As a Stormkeep, this gives the ability of Redeemers (Liberators, Vindictors) to count as 3 on objectives (only in own territory until turn 3) meaning the level of scoring is going to be consistent throughout the game. Hallowed Knights allows the use of Gardus Steelsoul, who has a 5+ ward aura, adding to the general tankiness on offer here & giving all Redeemers Fight on Death on a 4+. The addition of spells such as Celestial Blades (+1 to Wound), Hoarfrost (buffing weapons) & Azyrite Halo (Save rolls of 6 deal a MW back) plus the Shield of Civilization (d3 MW’s when being charged into) Stormkeep ability means the enemy is going to take some damage when trying to drag these guys off objectives too. Tempestors and Questors provide the threat as well as the ability to score several battle tactics. Vanguard Hunters provides a guaranteed Surround & Destroy battle tactic as well as popping up to snag unguarded objectives. The Knight Relictor with translocation provides the ability to teleport units on a 3+ when required, with Luckstone giving an OPB re-roll if it is really needed. The Grand Strategy (Overshadow; destroy all enemy battleline with at least 1 friendly alive) leans into the aim of the list, keeping as much battleline as possible alive. The Holy Command Call for Aid will bring a unit of Redeemers back OPB adding to the staying power of the army. Looks like some decent match-ups with 4 wins until the final game where he lost to SBGL. It’s probably a tricky match up for this list as it is much stronger on the primary.

Ramon Silva: Shiny silver armor, crackling lightning and chants of “only the faithfu” must be one thing?
Zombies right?… Just kidding but in all seriousness, Stormcast Hallowed Knights are part of the first Legions of Light and Alexis piloted them to an impressive 4-1.

One of the initial books of 3.0, SCE benefits are.. rotting, but being poster boys they regularly get gud warscrolls. Which makes most lists feel like a bag of tricks with some juicy heros and troops.

Gardus in HK give a 5+ ward ww 12.
Knight “nope” incantor with an auto unbind
A priest for “lord, please, get me the f out of here” : translocate
And tempestors for solid ranged damage

This castle style list hands out +1 to wound and armor reflecting mw’s to tanky troops that can also fight on death. Taking Stormkeep means troops count as extra bodies on objectives but they all start on the board. They don’t stay there though as Questor soulsworn have a built in boogie, and the vanguard hunters have a board edge warscroll teleport.

Another point to note is that there is not much shooting at all so this list gets what it needs to get done in positioning and melee. It plays very well into the primary, or objective scoring, and has the additional troops to provide options for the secondary, battle tactics.

The path to 3rd was hard fought, as everything besides ironjaws is fairly newer. KO shooting can nullify the fight on death stormhost ability. Where-as the last three matches were against other melee army’s that just have more in book tricks. Which again makes the sparse shooting even more impressive.



Army Faction: Seraphon
– Army Type: Starborne
– Subfaction: Fangs of Sotek
– Grand Strategy: Continuous Expansion
– Triumph: Inspired

Lord Kroak (410)*
Saurus Astrolith Bearer (140)*
– Artefacts of Power: Arcane Tome
Skink Starpriest (130)*
– Spells: Cosmic Crush, Merciless Blizzard
Skink Starseer (150)**
– Spells: Merciless Blizzard, Rupture
Slann Starmaster (290)**
– General
– Command Traits: Lord of Celestial Resonance
– Spells: Comet’s Call, Merciless Blizzard

Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
Saurus Guard (140)*

Bastiladon with Ark of Sotek (180)
Bastiladon with Ark of Sotek (180)

1 x Horrorghast (60)
1 x Malevolent Maelstrom (50)
1 x Umbral Spellportal (80)

1 x Starborne Realmshaper Engine (0)

**Andtorian Acolytes

TOTAL POINTS: 1990/2000

Danny Wadeson: It’s Starborne, with the flex points spent on not one, but two Arks of Sotek, because they’re fantastic wound sponges capable of surprising spike damage. Everything else is the same as usual! Sorry, I’m not going to explain how the entire list works again – but if you really don’t know, it’s basically ‘get summoning points and summon stuff’. As I have no idea what units Abbe summoned, it’s hard to talk about strategy other than to say, I like the double Arks of Sotek because that would make for a helluva screen!


Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

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