Top Three AoS Lists for FLG Outlaw GT

Advertisements

This is the top three AoS lists for the FLG Outlaw GT that took place in the USA on the 22nd and 23rd of July. It involved 46 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Soulblight Gravelords
Army Type: Vyrkos
– Grand Strategy: Empire of Corpses
– Indomitable

LEADER
1 x Torgillius the Chamberlain (150)*
– Spells: Fading Vigour
1 x Belladamma Volga (200)**
Spells: Spirit Gale
1 x Vampire Lord (140)**
Spells: blizzard
1 x Gorslav the Gravekeeper (120)**
General
– Command Traits: Spoor Trackers
– Artefacts: Ulfenkarni Phylactery

BATTLELINE
40 x Deadwalker Zombies (240)*
40 x Deadwalker Zombies (240)*
20 x Deadwalker Zombies (120)*
20 x Deadwalker Zombies (120)*
10 x Dire Wolves (140)**
Doom Wolf
40 x Deadwalker Zombies (240)**
20 x Deadwalker Zombies (120)**

OTHER
1 x Corpse Cart (80)*
Corpse Goad
– Unholy Lodestone
1 x Corpse Cart (80)**
Corpse Goad
– Unholy Lodestone

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (1990/2000)

Soulblight continue their inevitable shamble towards victory with a Vyrkos list that proves why it’s the sub-faction of choice since the (entirely justified) LoB tweaks in the last battlescroll. Not that Vyrkos came off unscathed either, but it was probably a light touch – chances are, given the win-rates, lists like this get touched a little more in the near future…

But until then – zombies! A key sub-faction ability here is the ability to add d3 models back to a unit in the hero phase on top of the existing recursion, plus a once per game summon of 10 dogs – which combos savagely with the 5+++ bubble projected by Torgillius, and the slightly smaller 5+++ bubble of the Ulfenkarni Phylactery (try saying that 10 times fast) on Gorslav. This, obviously, makes the task of killing *quick maths* a FUCK TONNE of zombies, and 40 (factoring in the summon) wounds of DIre Wolf fairly arduous. The corpse cart – excuse me – carts equip the zombies with a nasty MW on 6s to wound in addition to their MW rolls on dying, equating to a hyper-nasty attrition game with insane board control – helped by the command trait on Gorslav, allowing deadwalkers to make a small hero phase move.

I don’t envy the man for having to push all those models around but with that weight of bodies, you can probably afford to be less than forensic with your positioning. Taking down a range of opponents who mostly have very respectable output and tricks of their own, Guan here proves that simply roleplaying a George Romero movie will get the job done.

Advertisements

Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired
– Fierce Loathings: Idiots with Flags

LEADER
1 x Gatebreaker (500)*
General
– Command Traits: Monstrously Tough
– Artefacts: Amulet of Destiny
1 x Gatebreaker (500)*
Artefacts: Glowy Shield of Protectiness
1 x Warstomper (450)*
1 x Rabble-Rowza (Braggit’s Bottle-snatchaz) (500)**

OTHER
5 x Gobbapalooza (Braggit’s Bottle-snatchaz) (500)**
12 x Squig Herd (Braggit’s Bottle-snatchaz) (500)**
10 x Squig Hoppers (Braggit’s Bottle-snatchaz) (500)**

CORE BATTALIONS:
*Bosses of the Stomp
**Regiment of Renown

TOTAL POINTS: (1950/2000)

We’ve managed to nab him again! This list was so good I knew Pete would be interested in taking it on. Thanks again to Pete from PlasticCraic for helping us out!

It’s something that made SOB aficionados the world over issue a collective “Hmmm….”. What if we took the new Squigs Regiment of Renown, and added our three favourite Mega Gargants? A lot of people mentally went straight to the adrenaline-rush option of Trip Gatebreakers plus the Regiment for 2k on the nose and stopped there, filing the whole thing away as a thought experiment. But not Christopher Schelling – he backed himself in and put it on the table with glorious results. Chris earned this 4-1 the hard way, heading onto top tables in the final round with a 4-0 behind him, with wins against SBGL and Seraphon, meaning this was no bunny run.

Why does the regiment work well in Sons?

Screens! By default, your big boys will usually hold any objectives they’re near, and if you can hold them for 3 turns, you usually win the game. So, being able to protect the Megas from combat output for a turn gives you a 1-0 headstart in a race to 3. In that context, it doesn’t really matter that the screens themselves are not super-efficient.
Because the Regiment starts off the board, it’s easy to position the Rabble Rowsa where you can run towards him; and since your whole army is Monsters, they can all do the run and charge thing.

It gives you a few scrappy units to work towards Battle Tactics (such as Surround and Destroy) and your Grand Strat (run or charge with a unit every turn). That latter can be tricky when your Megas get bogged down or you get swamped and tabled – just scattering a bunch of different bits and pieces to the 4 winds makes it much more likely to be achieved.

Couple of Unbinds from the Gobbapalooza? Don’t mind if I do. Their Warscroll spells are dope too, and because they’re both debuff spells, they benefit Sons despite having no direct keyword synergy – they don’t need it. Plus, ya know, Mystic Shield.

So this is a group that synergises extremely well with the Megas – it really is their natural home, and it works in so well with your gameplan that it overcomes any natural inefficiencies from not being reinforced. Big fan.

Chris’s chosen direction was two Breakers and a Stomper, which leaves room for a strong Triumph bid in a 2-drop package. The Gatebreakers are still great fun, with their 4D6 smash bypassing a lot of anti-combat bullshit since it’s not an attack, just an ability. Sons players will be all too familiar with those combat phases where your 500-point combat unit does zero damage, even if you don’t choose the smash – and I wish I was exaggerating here – so the Wartsomper’s greater volume of dice should give you some kind of semi-reliable output when you aren’t desperate to spike, but just really to do something.

Because you’ve got the upside and inherent brutality of the twin Gate Breakers, Chris has consolidated with his Enhancements, taking a full package of defensive tech. 40 wounds CT on his General plus a 6++ ward puts him on 46.7 effective wounds and the Glowy Shield ignores rend -1 specifically (as opposed to reducing rend by 1). As a Sons player myself, that’s something I’d love to see addressed in a future Battlescroll, because it feels slightly outdated in a world of rampant rend creep – there is still a fair amount of rend -1 in the game though, so it’s still a decent enough pick, especially with the dopamine hit when you spike the bounceback mortals that it also brings.

The list can win games passively or proactively, and while it may still struggle on Battle Tactics, the list choices here take a positive step to address that. All in all this army has a really refined feel, and it’s something I’d be happy to take to an event myself.

Advertisements

Army Faction: Ossiarch Bonereapers
Subfaction: Null Myriad
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Katakros (460)
Arkhan the Black (380)*
Mortisan Boneshaper (140)*
General
– Command Traits: Aura of Sterility
– Artefacts of Power: Artisan’s Key
– Spells: Hoarfrost

BATTLELINE
Kavalos Deathriders (180)*
Necrophoros
– Mortek Hekatos
– Nadirite Blade
Immortis Guard (220)*
Necropolis Stalkers (440)*
– 2 x Dread Falchions
Mortek Guard (150)*

ENDLESS SPELLS & INVOCATIONS
1 x Malevolent Maelstrom (30)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Walter Brock: Going down the list we start with the sub faction choice of Null myriad. Allowing 2+ spell ignores for units wholly within 9” of Arkhan or the Boneshaper. Important to note that Katakros cannot benefit from this because he is still having the keyword for his own legion.

Overshadow is a different choice from the classic Savant grand strategy we usually see used. Overshadow means you would need to destroy all enemy battleline units while keeping one of your own alive. It’s a strong choice and unlike Spellcasting savant. You don’t have to focus on keeping one model alive and can spread out a bit more if the moment arises.

Starting off with the heroes. Katakros and Arkhan are a Dream team together. Katakros buffs the army to kingdom come with his command ability while also crippling the enemy with a few of his abilities. He may be slow but if he gets into combat with a hero nearby, he can hit incredibly hard. Arkhan on the other hand is the opposite of Katakros. Arkhan is fast, very fast, He doesn’t hit as hard as Katakros. Having three casts and denies at +2 lets him help stop important spells and cast important spells. They compliment each other very well and the synergies are endless.

The bone shaper rounds out the heroes. Taking Aura of sterility to cripple enemy shooting with -1 to hit and -1 to wound for friendly unit wholly within 12”. With Null Myriad and Aura of sterility this list is very resilient to heavy magic and shooting. Artisan’s keys let the Boneshaper potentially double down on is healing by letting it heal a second time on a 3+. This player opted to go with Hoarfrost since Arkhan already knows all the Ossiarch spells.

The Deathriders can do a couple of things. They can screen. They come with a relatively easy to use battle tactic. Because of their decent bulk they could also be used to block an opponent’s movement and stay in the way. These guys have a lot of uses.

This player has opted to go for a Unit of three Immortis guard and a unit six Stalkers. Stalkers being very fast with their hunt and kill command. Which plays well into the grand strat of trying to kill enemy batteline and supports an aggressive gameplan. The three Immortis guards are around for a few reasons. They can hit decently hard, bodyguard characters, and Unlock a Battle tactic in the form of Sculptures Entourage with the Boneshaper.

Lastly this player has made an interesting choice of using a unit of 10 Mortek Guard. We don’t see these little guys too often since the Harvester change. They have a few jobs that not a lot of other OBR units can do. They are the best points for the number of attacks in the book. At a nice 21 attacks for 150 where the Deathriders are 180 for the same number, and half of theirs don’t even have rend. They have a Unique command ability that basically gives them Ethereal at their 4+ save, letting them stand up to a few things that other units might not be able to. They are also the most Model counts for their points. So, 10 Mortek guards can run onto a point and have better chances of taking a point away from an opponent. A very cool choice with a lot of potential.

Finishing it out is the Maelstrom Endless spell. For 30 points this thing is a steal. The crazy thing about it is its damage is always going to happen. When it goes away it blows up so its guaranteed damage, and with Arkhan’s spell range increase it will reach a lot of places. All of this except for Katakros sitting inside of a Battle Regiment. Often this list will decide who goes first. With their score this player has done a good job at showing how they can make their choice effective. Well done to this player.

Advertisements

Army Faction: Fyreslayers
Army Subfaction: Greyfyrd
– Grand Strategy: Masters of the Forge

LEADER
1 x Auric Flamekeeper (90)*
1 x Auric Flamekeeper (90)*
1 x Grimhold Exile (140)*
Nullstone Adornments: Pouch of Nulldust
1 x Auric Runemaster (130)**
General
– Command Traits: Avatar of Vulcatrix
– Prayers: Curse
1 x Battlesmith (160)**
Artefacts: Nulsidian Icon
1 x Auric Runefather (120)**
Artefacts: Axe of Grimnir

BATTLELINE
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)*
Karl
– 2 x Hornblower of Grimnir
10 x Vulkite Berzerkers with Bladed Slingshields (150)*
Karl
– 2 x Hornblower of Grimnir
– Fyresteel War-pick and Bladed Slingshield
10 x Vulkite Berzerkers with Bladed Slingshields (150)*
Karl
– 2 x Hornblower of Grimnir
– Fyresteel War-pick and Bladed Slingshield
10 x Vulkite Berzerkers with Fyresteel Handaxes (160)**
Karl
– 2 x Hornblower of Grimnir

INVOCATION
1 x Runic Fyrewall (60)

TERRAIN
1 x Magmic Battleforge (0)

OTHER
10 x Hearthguard Berzerkers (320)*
Karl
– Flamestrike Poleaxe
5 x Hearthguard Berzerkers (160)**
Karl
– Berzerker Broadaxe
1 x Grimwrath Berzerker (110)**
Artefacts: Draught of Magmalt Ale

CORE BATTALIONS:
*Battle Regiment
**Battle Regiment

TOTAL POINTS: (2000/2000)

Kevin Lathers: Bringing out the new hero from the Regiments of Renown, the Grimhold Exile, Noe has put him in a list that is all about board control.

With only a single priest with Wrath of Vulcatrix (to secure the Grand Strat), this list foregoes the usual inclusion of a Runesmiter as well as any Magmadroths. Instead it relies on the Runemaster’s Ember Storm prayer and the new hero’s once per game 6″ bubble of Run + Charge to add any speed it needs. Further, the Grimwrath Berserker can be given Run + Charge as an oath or stick near the Grimhold to soak up the buff and take a different Oath. This makes the list surprisingly quick, albeit only one time.

With all these vulkites and Hearthguard Berserkers, the list can certainly sit on objectives and hold them, relying on the Flamekeeper buffs, Counterstrike, and Fight on Death to hold any charging waves of opponents to very poor trades.

And then, if opponents do trade into the Fyreslayers, the flamekeepers will often maintain their buffs for a counter charge on the next turn with devastating 3 damage attacks.

With wins against Slaanesh Blissbarbs, Ogors, SCE, and IDK, the list would certainly prove its tanky enough to take a punch and throw it right back. The 4++ ward saves on the HGB can prove a potent vanguard and objective holder. This is backed up by a Runefather that can swing with -2 rend 4 damage attacks on a 3″ reach which is nothing to sneeze at.

Overall this list is going to be a tough nut for many armies to crack. Opponents will need to choose their battles carefully, especially if the flamekeepers are ready to pop their buff.

Final Tournament Placings

Top Three AoS Lists for Book of Grudges

Advertisements

This is the top three AoS lists for the Book Of Grudges that took place in England on the 29th and 30th of July. It involved 18 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

– Army Faction: Maggotkin of Nurgle
– Grand Strategy: Corrupt arcane nexus
– Triumph bloodthirsty
– Subfaction: Befouling Host


LEADERS
Morbidex Twiceborn (300)
The Glottkin (600)

– Spells: Plague Squall
Bloab Rotspawned (330)
– Spells: Gift of Disease
Orghotts Daemonspew (320)*
Lord of Blights (140)*
– General
– Command Traits: Grandfather’s Blessing
– Artefacts of Power: Rustfang


BATTLELINE
Beasts of Nurgle (100)*
Beasts of Nurgle (100)*
Beasts of Nurgle (100)*


CORE BATTALIONS
*Battle Regiment


TOTAL POINTS: 1990/2000

Advertisements

Army Faction: Sons of Behemat
– Army Type: Breaker Tribe
– Grand Strategy: Make the Land Tremble!
– Triumph: Inspired
– Fierce Loathings: Idiots with Flags


LEADERS
Gatebrea
ker (500)*
– General
– Command Traits: Extremely Bitter (Bossy Pants and Clever Clogs)
Gatebreaker (500)*
– Nullstone Adornments: Hand-carved Nullstone Icon
Gatebreaker (500)**
– Artefacts of Power: Amberbone Totem
Gatebreaker (500)**
– Artefacts of Power: Vial of Manticore Venom


CORE BATTALIONS
*Bosses of the Stomp
**Bosses of the Stomp


TOTAL POINTS: 2000/2000

Advertisements

Army Faction: Sylvaneth
– Army Subfaction: Heartwood
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty
– Seasons of War: The Dwindling


LEADER
1 x Arch-Revenant (120)*
1 x Warsong Revenant (300)*

– General
– Command Traits: Spellsinger
– Artefacts: The Vesperal Gem
– Spells: Verdurous Harmony, Hoarfrost, Verdant Blessing
1 x Celestant-Prime (330)*


BATTLELINE
3 x Kurnoth Hunters with Kurnoth Greatbows (230)
– Huntmaster
3 x Kurnoth Hunters with Kurnoth Greatbows (230)
– Huntmaster
3 x Kurnoth Hunters with Kurnoth Greatbows (230)
– Huntmaster
6 x Kurnoth Hunters with Kurnoth Greatswords (440)*
– Huntmaster


ENDLESS SPELL
1 x Spiteswarm Hive (40)


TERRAIN
1 x Awakened Wyldwood (0)


OTHER
5 x Spite-Revenants (80)*
– Shadestalker


CORE BATTALIONS:
*Warlord


TOTAL POINTS: (2000/2000)

Advertisements

Army Faction: Hedonites of Slaanesh
– Army Type: Godseekers
– Grand Strategy: Selfish Desire
– Triumph: Bloodthirsty


LEADERS
Lord of Pain (140)*
Sigvald (200)*
Contorted Epitome (210)*

– Spells: Hoarfrost
Keeper of Secrets (400)**
– General
– Command Traits: Speed-chaser
– Shining Aegis
– Artefacts of Power: Girdle of the Realm-racer
– Spells: Paths of the Dark Prince


BATTLELINE
Blissbarb Archers (160)*
Blissbarb Archers (160)*
Seekers (140)**
Untamed Beasts (80)**


OTHER
Blissbarb Seekers (210)*
Slickblade Seekers (210)**


ENDLESS SPELLS & INVOCATIONS
1 x Aethervoid Pendulum (40)

CORE BATTALIONS
*Battle Regiment
**Battle Regiment


TOTAL POINTS: 1950/2000

Advertisements

Final Tournament Placings

Top Three AoS Lists for the Threshold Invitational

Advertisements

This is the top three AoS lists for the Threshold Invitational that took place in the Netherlands on the 15th and 16th of July. It involved 18 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Disciples of Tzeentch
Change Coven: Hosts Arcanum
– Grand Strategy: Master of Destiny
– Triumphs:

Leaders
Magister (140)**
General
– Command Trait: Cult Demagogue
– Lore of Primal Frost: Hoarfrost
Gaunt Summoner of Tzeentch (230)**
Artefact: Nine-Eyed Tome
– Lore of Primal Frost: Merciless Blizzard
– Knows Lore of Fate
Kairos Fateweaver (440)*
Knows Lore of Change

Battleline
10 x Pink Horrors of Tzeentch (260)*
Split and split again
10 x Pink Horrors of Tzeentch (260)*
Split and split again
10 x Kairic Acolytes (120)*
7x Cursed Blade & Arcanite Shield
– 3x Cursed Glaives

Units
6 x Tzaangor Enlightened on Disc (360)*
Reinforced x 1

Endless Spells & Invocations
Burning Sigil of Tzeentch (70)
Tome of Eyes (40)
Umbral Spellportal (80)

Core Battalions
*Battle Regiment
**Andtorian Acolytes

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 78
Drops: 3

Advertisements

Allegiance: Kharadron Overlords
Sky Port: Barak Urbaz
– Mortal Realm: Ghur
– Grand Strategy: Rule the Skies
– Triumphs:

Kharadron Code
Artycle: Settle The Grudges
– Artycle: Honour is Everything
– Amendment: Prosecute Wars With All Haste
– Footnote: Without Ships We Are Naught

Leaders
Arkanaut Admiral (140)*
General
– Command Trait: Ex-Grundstok
– Artefact: Celestium Burst-grenade
Aether-Khemist (100)*
Nullstone Adornment: Hand-carved Nullstone Icon
Aetheric Navigator (100)*

Battleline
20 x Arkanaut Company (180)*
Company Captain: Aetherflare Pistol
– 2x Skypikes
– 2x Light Skyhooks
– 2x Aethermatic Volley Guns
– Reinforced x 1
10 x Arkanaut Company (90)*
Company Captain: Aetherflare Pistol
– 1x Skypikes
– 1x Light Skyhooks
– 1x Aethermatic Volley Guns
15 x Grundstok Thunderers (480)*
3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
1 x Grundstok Gunhauler (170)*
Main Gun: Sky Cannon

Units
6 x Endrinriggers (240)*
1 x Grapnel Launcher and Gun Butt
– Reinforced x 1

Behemoths
Arkanaut Ironclad (500)*
Main Gun: Great Volley Cannon
– Major Installation: The Last Word
– Flagship of Arkanaut Admiral

Core Battalions
*Battle Regiment

Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 118
Drops: 1

Advertisements

Army Faction: Sylvaneth
Army Subfaction: Heartwood
– Grand strategy: Overshadow
– Triumph: Inspired
– Season of War: The Reaping

LEADER
1 x Arch-Revenant (120)*
General
– Command Traits: Warsinger
– Artefacts: Arcane Tome
– Spells: Verdant Blessing
1 x Battlemage (100)*
Magic of the Realms: Wildform (Ghur)
1 x Alarielle the Everqueen (820)*
Spells: Verdant Blessing

BATTLELINE
6 x Kurnoth Hunters with Kurnoth Greatbows (460)*
Huntmaster
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*
Huntmaster
5 x Tree-Revenants (110)*
Scion
Glade Banner Bearer
Waypipes
Protector Glaive
5 x Tree-Revenants (110)*
Scion
– Glade Banner Bearer
– Waypipes
– Protector Glaive

ENDLESS SPELL
1 x Spiteswarm Hive (40)

CORE BATTALIONS:
*Battle Regiment

Drops: 1

TOTAL POINTS: (1990/2000)

Advertisements

Allegiance: Seraphon
Constellation: Fangs of Sotek
– Grand Strategy: Realmshaper Guardians
– Triumphs: Indomitable

Leaders
Lord Kroak (410)*
Spell: Drain Magic
Slann Starmaster (275)*
– General
– Command Trait: Higher State of Consciousness
– Spell: Comet’s Call
Saurus Astrolith Bearer (140)*
Artefact: Arcane Tome (Universal Artefact)
Gotrek Gurnisson (480)*
Allies

Battleline
10 x Saurus Warriors (180)*
Clubs
5 x Saurus Guard (140)*
5 x Saurus Guard (140)*
10 x Skinks (90)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (90)
Boltspitters Celestite Daggers & Star Bucklers

Endless Spells & Invocations
Geminids of Uhl-Gysh (50)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 480 / 400
Wounds: 101
Drops: 2

Advertisements

Final Tournament Placings

1st Jeffrey Nijhoff – Disciples of Tzeentch – 5/0/0

2nd Mitchel Staal – Kharadron Overlords – 4/0/1

3rd Morgan Serier – Sylvaneth – 3/1/1

4th Mike van den Ham – Seraphon – 3/1/1

5th Nick Frey – Ossiarch Bonereapers – 3/0/2

6th Tom Megens – Blades of Khorne – 3/0/2

7th Roel Koemeester – Gloomspite Gitz – 3/0/2

8th Hugo Rikken – Disciples of Tzeentch – 3/0/2

9th Paul Proisy – Sylvaneth – 3/0/2

10th Kay Peters – Gloomspite Gitz – 2/1/2

11th Thomas Matuszewski – Blades of Khorne – 2/0/3

12th Henk Fennis – Kharadron Overlords – 2/0/3

13th Nico van den Hoek – Blades of Khorne – 2/0/3

14th Henri van Woerkom – Maggotkin of Nurgle – 2/0/3

15th Lex Decrauw – Blades of Khorne – 1/0/4

16th Marvin Staal – Sylvaneth – 1/0/4

17th Ryan Burruss – Kharadron Overlords – 1/0/4

18th Rick Moorman – Seraphon – 0/1/4

Top Three AoS Lists for Summer Slaughter

Advertisements

This is the top three AoS lists for Summer Slaughter that took place in the United States on the 22nd and 23rd of July. It involved 113 players vying to be champion in a 5 round tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Disciples of Tzeentch
– Army Subfaction: Guild of Summoners
– Grand Strategy: Master of Destiny
– Triumphs: Inspired


LEADER
1 x Magister on Disc of Tzeentch (160)*
– Spells: Glimpse the Future, Hoarfrost
– Bonding: Krondspine Incarnate of Ghur
1 x Ogroid Thaumaturge (170)**
– Spells: Merciless Blizzard, Arcane Suggestion
1 x Lord of Change (380)**
– General
– Command Traits: Daemonspark
– Staff of Tzeentch and Rod of Sorcery
– Artefacts: Nine-Eyed Tome
– Spells: Ghost-mist, Flaming Weapon

1 x Magister (140)**
– Spells: Rupture, Merciless Blizzard

BATTLELINE
10 x Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– 3 x Cursed Glaive and Arcanite Shield
10 x Tzaangors (180)*
– Twistbray
– Icon Bearer
– Brayhorn Blower
– 2 x Tzaangor Mutant
– Pair of Savage Blades
10 x Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of the Dark Arts
– Vulcharc
– Cursed Glaive and Arcanite Shield


BEHEMOTH
1 x Krondspine Incarnate of Ghur (480)*


ENDLESS SPELL
1 x Umbral Spellportal (80)
1 x Purple Sun of Shyish (80)
1 x Burning Sigil Of Tzeentch (70)


CORE BATTALIONS:
*Battle Regiment
**Command Entourage
– Magnificent


TOTAL POINTS: (1980/2000)

Kieron Bailey: Kaleb Walters, the Lord of Lords of Change is at it again with yet another 5-0 and event victory in the bag. There are some Kaleb staples in this list: Guild of Summoners, a Krondspine, Kairics as screens that are just annoying enough to be a pain and a Lord of Change in place of Kairos.

Added to this are some tweaks added by the new GHB in the shape of all three new spells being represented. Hoarfrost in addition to Tzaangor could result in 30 rend -3 attacks from a unit that can run and charge; Merciless Blizzard for a close-range magical shotgun and, much to the relief of the Magister the Krondspine is bonded to, the spell Rupture can make the Krondspine go wild without having to kill the Magister using Destiny Dice. Just in case you haven’t come across this trick before, not only do you get the +1 to hit and run and charge but you can feed it the Umbral Spellportal each turn to keep it at top level for the whole game.

The Lord of Change load out also is a tip of the hat to the nerf to Chronomantic Cogs, with the Nine-eyed Tome being used to give the Big Bird full re-rolls to cast along with Daemonspark to give Kaleb a real headstart to getting the 9 Fate Points needed for a Lord of Change T1.

The other real strength of this list is its ability to pump up the rend in a variety of ways. We’ve already covered Hoarfrost, but the Ogroid also has Arcane Suggestion, with one of the options being to reduce the armour save by one of an enemy and then there’s the Purple Sun to subtract one from save rolls.

To summarise, you have a list that can really throttle the damage it can do, with a range of battle tactics at its disposal (all book tactics are achievable with this build) and driven by a general at the height of his powers. The end result – another well-deserved trophy for Kaleb!

Advertisements

Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant

LEADERS
Katakros (460)*
Mortisan Boneshaper (140)*
– Artefacts of Power: Artisan’s Key
– Spells: Empower Nadirite Weapons
Mortisan Soulmason (160)*
– General
– Command Traits: Dark Acolyte
– Spells: Hoarfrost

BATTLELINE
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Immortis Guard (440)*
Immortis Guard (440)*
Kavalos Deathriders (180)*
– Mortek Hekatos
– Necrophoros
– Nadirite Blade

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Walter Brock: Today, we are looking at a Null Myriad list. Null Myriad has been popping up for a while this season, and we can expect them to be a staple for Bonereaper lists. An important thing to note is that Katakros is Mortis Preatorians so he will not be able to benefit from the 2+ spell ignore while wholly within 9” of a Mortisan hero, but proper positioning can easily mitigate that.

The Grand strategy of choice is spell casting savant. Combining this with the Immortis Guard. Means that pretty much almost half the list must die before the General can even die.

Katakros is a powerhouse. Giving a massive 24” bubble on +1 to hit and +1 to save makes everything in the list better and perform above their weight. Katakros himself is no slaker either in melee. He starts slow, but when he takes damage, he gets better and better. When he sees an enemy hero, he gets to work and acts at the most “fighty profile” being able to take down even the toughest of targets.

The Boneshaper bringing the artisans key allows it to potentially use its healing ability twice. Combining this with Katakros’s healing ability could allow this list to revive four Immortis guard a turn. Boneshaper uses its ability twice and Katakros can pick both Immortis units. Its war scroll spell is also very powerful for clearing large units. Rolling a dice for every model in a unit and doing a mortal for every 5+ can lead to very large amounts of damage.

The Soulmason helps cranks the army up and over the hill for list support. Masons know every spell in the Bonereapers lore so they can take Hoarfrost without giving anything up in return. They have two casts and could potentially get more casts of their war scroll spell “Soul- guide” at the end of the hero phase. Giving a Deathrider or Mortek unit +1 to wound. Dark acolyte causes their first spell from the Ossiarch Lore not stoppable. Imagine a unit of death riders hitting on twos, wounding on threes, at a potential Rend three because of hoarfrost and exploding 5s to hit for the riders because of Empower nadorite. Ouch.

The Deathriders can do many things. From acting as screen to taking very far objective. With the above-mentioned combo they can hit incredibly hard. With the ability to do mortal wounds on the charge, being able to charge over models with three or less wounds for a command ability and having a 6” inch pile in on the charge they can get into vary hard to reach places and snipe out important models or get into places that are very inconvenient for an opponent.

Lastly, we arrive on the Immortis Guard. Two whole units of these beasts of bone. These take the hurt and can dish them out in Return. Being able to bodyguard for heros is very powerful and means that the important support models usually won’t die until the models they are supporting are already gone. Just be careful, the Immortis’s bodyguard ability is not optional. Meaning a player might be able to get around the Immortis and hit the Boneshaper or Mason in the back and find it easier to do damage to Immortis that way.

All of this fits nicely inside a battle Regiment. Giving the Bonereapers player most of the time the option of deciding who will go first. A very cool list and very hard to take down. Well done to this player!

Advertisements

Army Faction: Nighthaunt
– Army Subfaction: The Emerald Host
– Grand Strategy: Fright or Flight
– Triumphs: Inspired

LEADER
1 x Guardian of Souls (150)*
– Artefacts: Midnight Tome
– Spells: Seal of Shyish
1 x Reikenor the Grimhailer (170)*
– Spells: Shademist
1 x Knight of Shrouds on Ethereal Steed (130)*
– General
– Command Traits: Spiteful Spirit
– Artefacts: Arcane Tome

BATTLELINE
10 x Hexwraiths (360)
– Hellwraith
5 x Hexwraiths (180)
– Hellwraith
5 x Hexwraiths (180)
– Hellwraith
5 x Hexwraiths (180)
– Hellwraith

ENDLESS SPELL
1 x Lauchon the Soulseeker (50)
1 x Mortalis Terminexus (80)

OTHER
10 x Craventhrone Guard (160)
– Craven Huntmaster
– 2 x Spectral Standard Bearer
5 x Craventhrone Guard (80)
– Craven Huntmaster
– 2 x Spectral Standard Bearer
5 x Craventhrone Guard (80)
4 x Myrmourn Banshees (90)*
4 x Myrmourn Banshees (90)*

CORE BATTALIONS:
*Warlord

TOTAL POINTS: (1980/2000)

We’ve little in the way of Nighthaunt specialists at the Woe Towers, so I asked for Nighthaunt volunteers from our friendly discord, and Craig was up for the challenge! We’ll no doubt be hearing more from Craig in the future!


Craig Ellis: at this, a 5-0 Nighthaunt list! I’ll preface the breakdown by pointing out this was piloted by Nate Trentanelli who, as the #1 Nighthaunt player in the world, should probably start with a 500pt handicap or something. Anyway, on to the list, and this list is absolutely bonkers.

Running the subfaction Emerald host means he’ll pick D3+1 units at the start of the battle and at the end of each battle round can do D3 Mortal Wounds (on a 2+) to each of them. This is going to be great to put on those pesky Andtorian Loci to chip away and start finishing them off by Round 3 or 4. Fright or Flight as the Grand Strategy is pretty standard at this point and easily achieved due to the mobility of this list.

He’s gone magic heavy with the heroes in this list, clearly trying to make use of the Primal mechanic and the excellent utility in the NH spell lore. The Guardian of Souls is an AL and carries the Midnight Tome artefact, which autocasts an endless spell once per battle that cannot be unbound. Seal of Shyish will provide a 5+ ward to a nearby unit for added tankiness for holding objectives and his built in warscroll spell can heal (or resurrect) up to d6.

Reikenor the Grimhailer is an underrated caster who can get +3 to cast in exchange for taking a MW. This means he’s going to be getting Shademist off pretty reliably for that sweet -1 to Wound on a unit, making that objective holding bubble that much tougher to shift. He’ll also be great for hunting down wizards with his 14″ movement and bonus to attacks with Fellreaper for fighting priests and wizards. Then there’s the Knight of Shrouds on Steed, which is a bit of an off meta pick (which this list specialises in!). He has the Arcane Tome to make him a wizard (as well as an AL), which means he can jump for a ride with Lauchon the Bringy Dinghy (which you’re autocasting with the GoS). The 12″ movement of the KoSoES means you’re pretty much getting into combat with whatever you want in turn 1. He has a decent combat profile, meaning he’s going to be making short work of any annoying screens or enemy ALs. The command trait Spiteful Spirit means he’s going to be rolling a d6 for each wound on his wounds characteristic and for each 4+ will be a MW for every unit within 6″. Adding wounds to his characteristic throughout the battle with the Sword of Stolen Hours ability means this can get real nasty, real fast. The trigger for this is that he has to take damage and not die, but as long as you pick targets wisely, this can be wicked.

As for the Units. Hexwraiths (25 of them!) and 20 Crossboos. I mean, why wouldn’t you!? The Hexwraiths are going to be scattering, capping objectives, scoring tactics, doing impact hits on the charge, and just generally giving the opponent a lot to think about. The ability to move up to 30″ in a turn means they’re going to be wherever they want to be, and having 4 separate units of them is just going to give the opponent nightmares. Whilst they’re figuring out how to deal with that, he has 3 units of Craventhrone Guard blobbing up, getting made more tanky by spells and just generally being a bit of a pain to shift and doing chip damage with shooting attacks. The ability to put up to 3 units in the grave at the start of the battle also means these can pop up anywhere on the field outside of 9″ for some extra chip damage. Two blocks of Myrmourn Banshees provide spell eating capability to shore up one of the main weaknesses here (taking MWs) and being a decent melee hammer in their own right. The Mortalis Terminexus provides an additional Mortal Wound threat to round off the high MW damage theme this army has going on. It can also reverse time, meaning it can provide healing for his heroes as required. The aim here is to remove the opponents’ support & tech pieces early on to reduce threats. It just so happens that wins versus Khorne, Kruleboyz, OBR & SBGL (x2) all armies that are prone to being reliant on auras and buffs from small foot heroes, wizards & priests. With the added impetus on ALs in this GHB means this list has been tailor-made to carefully dismantle an armies’ tricks & capabilities rather than fight a pitched battle in the middle. To win with this clearly takes skill & intrinsic knowledge of the movement abilities and just the sheer ability to force your opponent into mistakes by giving them too many decisions to make. Nate is clearly a master of the army, and to go 5-0 with this is absolute genius. Well done!

Advertisements

Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired
– Fierce Loathings: Bossy Pants and Clever Clogs

LEADER
1 x Gatebreaker (500)*
General
– Command Traits: Monstrously Tough
– Artefacts: Glowy Shield of Protectiness
1 x Gatebreaker (500)*
– Nullstone Adornments: Hand-carved Nullstone Icon
1 x Kraken-Eater (480)*
– Artefacts: Extra-calloused Feet

BATTLELINE
1 x Mancrusher Gargant (140)**
1 x Mancrusher Gargant (140)**
1 x Mancrusher Gargant (140)**

CORE BATTALIONS:
*Bosses of the Stomp – Magnificent
**Footsloggas – Swift

TOTAL POINTS: (1900/2000)

Our next commentator needs no introduction! You’re probably on his discord and have watched all of his videos on the YouTubes. Coach is, as you’re all aware, a big Gargants fan, so I asked him if he’d be interested in commenting on this list and telling us a bit about Gargants in the new GHB.


G’day Stompers, let’s break down the deep options available to us Sons of Behemat players and how this list works.

Sons are in an interesting spot in the meta with the Generals Handbook ‘23. The latest Woehammer meta stats have shown that Sons of Behemat have a strong win rate but low representation at tournaments.
We can’t play with Andtorian Locus (GW can we PLEASE ally some 70pt wizard) which not only stops me from Hoarfrosting my Gate-Breaker’s flail down to a 2+ to Hit but also restricts how many GHB battle tactics we can score. If you want to do well, you’ll need to build a list that makes the most of your Battletome BT’s.

The list starts with 2x Gate Breaker Mega Gargants who deals the most damage compared to the counterparts. Gate Breakers have recently enjoyed a points discount which has helped this list all but secure the +1 to wound Triumph at 1,900 points as it’s critical to getting the most out of their flail attack.

Sons power comes from staying alive as most armies struggle to claim an objective off a Mega Gargant. Monstrously Tough command trait adds +5 wounds to the General and the Glowy Shield of Protection will ignore rend -1 attacks and bounce some mortal wounds back on a save roll of a 6.

While we don’t get access to Hoarfrost or Merciless Blizzards we do get access to Primal Magic Dice and the Hand-carved Nullstone Icon is a great selection as it allows one of the Megas to attempt to unbind 1 spell or dispel 1 endless spell each round. Put some primal magic dice behind that unbind without fear of a primal miscast, and each time you unbind/dispel with this unit you’ll get 1 additional unbind.

Why not take a 4th Mega Gargant you might ask? The 3 independent Mancrushers bring a lot to a Sons army.

  • They can be left on an objective and will counting as 10 which makes it hard to steal from deep strikes and requires commitment to claim it off us.
  • In Breaker Tribe you can issue Ramming Speed to a Mancrusher for a 3D6” charge which brings greater consistency to your charge phase, be used to score Bait and Trap or Led into the Maelstrom battle tactic, as well as a few cheeky mortal wounds to your opponent when completing that charge.
  • Make the Land Tremble! grand strategy requires a unit to run or charge each turn and in a 4 Mega Gargant list you can find this hard to achieve if you’re grinding it out in combat.

Gargant players hate units that ignore rend and with ethereal vampire lords on zombie dragons or in the case of David’s first 2 matches, a really unfortunate double Nighthaunt match up, the Gate-Breakers come into their own with the ultimate gamble in Pulverising Strike where you trade your attacks for 1 single dice roll. If you can roll a 4+, 1 unit within 3” will suffer 4D6 mortal wounds. With the inconsistent attack profiles in Sons, this attack is worth the gamble because you’ll likely do more damage than trying to grind it out without rend.

I’d be curious to hear from David on the value that the Kraken Eater brought and if the army would have performed better with a Warstomper to clear the hordes or King Brodd with his 40 wounds and incredibly valuable set of prayers. Well done on stomping a mudhole mate!

Advertisements

Final Tournament Placing

01 Kaleb Walters – Bottom Table Bullies – Bottom Table Bullies
Disciples of Tzeentch: Guild of Summoners 14 / 16 / 17 / 12 / 13


02 Ted Adams – Knights of The Pond – Knights of The Pond
Ossiarch Bonereapers: Null Myriad12 / 16 / 12 / 11 / 14


03 Nate Trentanelli – Tough Crowd – Tough Crowd
Nighthaunt: The Emerald Host14 / 11 / 11 / 15 / 13


04 Jiwan noah Singh
Soulblight Gravelords: Legion of Night12 / 10 / 17 / 15 / 13


05 Austin Thimesch – Above Average Generals – Above Average Generals
Kruleboyz: Grinnin’ Blades14 / 9 / 18 / 15 / 17


06 jacob brandon – Bottom Table Bullies – Bottom Table Bullies
Kruleboyz: Grinnin’ Blades16 / 16 / 16 / 8 / 16


07Joe Shoemaker – Bottom Table Bullies – Bottom Table BulliesBig WAAAGH!13 / 8 / 16 / 14 / 20


08Graham Wrenn – The Brooklyn Strategist – The Brooklyn StrategistBeasts of Chaos: Darkwalkers9 / 15 / 16 / 11 / 14


09Adam Lindsey – Team Big Chungus – Team Big ChungusOgor Mawtribes: Boulderhead13 / 12 / 17 / 13 / 7


10William HatchSoulblight Gravelords: Vyrkos Dynasty16 / 12 / 16 / 11 / 7


11Nicholas Walters – Bottom Table Bullies – Bottom Table BulliesIronjawz: Bloodtoofs3 / 14 / 14 / 18 / 13


12David DillSons of Behemat: Breaker Tribe12 / 14 / 8 / 12 / 14


13Connor Sell – Knights of The Pond – Knights of The PondGloomspite Gitz: Jaws of Mork12 / 13 / 16 / 7 / 12


14Julien Lesage – Barry Bathwater – Barry BathwaterKharadron Overlords: Barak-Nar11 / 6 / 18 / 12 / 13


15Bill Hennessey – Bottom Table Bullies – Bottom Table BulliesSlaves to Darkness: Cabalists12 / 7 / 13 / 12 / 15


16Andrew Weinman – Kragnos Gayming – Kragnos GaymingSoulblight Gravelords: Legion of Night12 / 13 / 9 / 11 / 14


17Basil Inferrera – Tough Crowd – Tough CrowdSeraphon: Koatl’s Claw11 / 14 / 7 / 14 / 13


18Matt Lorah – Vanguard Tactics – Vanguard TacticsSeraphon: Fangs of Sotek6 / 12 / 12 / 12 / 11


19Dakota Tanner – Above Average Generals – Above Average GeneralsOssiarch Bonereapers: Null Myriad11 / 11 / 13 / 5 / 13


20Anthony Trentanelli – Tough Crowd – Tough CrowdFlesh-eater Courts: Hollowmourne Grand Court12 / 10 / 16 / 17 / 6


21Christopher Criner – Victory Gamers – Victory GamersSoulblight Gravelords: Vyrkos Dynasty13 / 10 / 9 / 12 / 12


22Harry Isaksson – Bridge Trolls – Bridge TrollsSeraphon: Fangs of Sotek12 / 13 / 13 / 10 / 7


23Jeremy Williams – Wicked Dicey – Wicked DiceyStormcast Eternals: Hammers of Sigmar13 / 13 / 12 / 10 / 3


24Christopher Johnson – King Cheese Wargaming – King Cheese WargamingSoulblight Gravelords: Legion of Blood8 / 15 / 20 / 5 / 12


25Tom CrowleyOssiarch Bonereapers: Null Myriad10 / 7 / 17 / 14 / 12


26Frank Sylvester – Team Big Chungus – Team Big ChungusFyreslayers: Lofnir16 / 14 / 4 / 8 / 17


27john roseSoulblight Gravelords: Legion of Blood9 / 8 / 13 / 14 / 14


28Joel Carne – Above Average Generals – Above Average GeneralsNighthaunt: The Emerald Host8 / 12 / 15 / 14 / 8


29James O’Brien – Tough Crowd – Tough CrowdSeraphon: Fangs of Sotek11 / 18 / 14 / 9 / 4


30Dan Karaban – gryph-hound gang – gryph-hound gangGloomspite Gitz: Glogg’s Megamob14 / 12 / 14 / 9 / 7


31Michael Vagenos – Tough Crowd – Tough CrowdStormcast Eternals: Knights Excelsior8 / 16 / 4 / 13 / 15


32Charles Wilson – Team Big Chungus – Team Big ChungusSylvaneth: Oakenbrow7 / 14 / 18 / 11 / 6


33Frederic Bigras-Burrogano – Tough Crowd – Tough CrowdSoulblight Gravelords: Legion of Blood14 / 14 / 6 / 9 / 13


34Jeremy Hauck – Team Big Chungus – Team Big ChungusOgor Mawtribes: Boulderhead13 / 8 / 11 / 8 / 15


35Sergio Ortiz – Tough Crowd – Tough CrowdSoulblight Gravelords: Legion of Blood4 / 4 / 14 / 14 / 19


36Carl Ong – Tough Crowd – Tough CrowdKharadron Overlords: Barak-Zilfin11 / 9 / 15 / 12 / 7


37Thomas Ling – Tough Crowd – Tough CrowdSoulblight Gravelords: Vyrkos Dynasty15 / 8 / 2 / 13 / 16


38Ryan Lavoie – Tough Crowd – Tough CrowdStormcast Eternals: Hallowed Knights12 / 16 / 8 / 6 / 11


39Tim HorwathIronjawz: Bloodtoofs8 / 12 / 16 / 11 / 6


40Mike Mercurio – Groovy Ghoulies – Groovy GhouliesSoulblight Gravelords: Vyrkos Dynasty8 / 12 / 13 / 12 / 6


41Chai Tzola – NYC Warhammer – NYC WarhammerSeraphon: Fangs of Sotek14 / 8 / 11 / 18 / 0


42Andrew Myers – Tough Crowd – Tough CrowdMaggotkin of Nurgle: Drowned Men12 / 7 / 7 / 12 / 13


43Matthew PhillipsonSylvaneth: Heartwood9 / 7 / 11 / 12 / 12


44Parker Smith – Central Gaming Corps – Central Gaming CorpsFyreslayers: Greyfyrd13 / 13 / 3 / 12 / 9


45Blair ThompsonBeasts of Chaos: Darkwalkers11 / 11 / 7 / 8 / 12


46Christian Palmert – Above Average Generals – Above Average GeneralsIdoneth Deepkin: Mor’phann7 / 14 / 2 / 15 / 11


47Tyler Principio – Bottom Table Bullies – Bottom Table BulliesOssiarch Bonereapers: Mortis Praetorians12 / 4 / 16 / 11 / 5


48Jake DiBattista – SC Gamer’s Guild – SC Gamer’s GuildGloomspite Gitz: Jaws of Mork13 / 7 / 5 / 11 / 11


49Thaddeus BabiecSylvaneth: Gnarlroot11 / 11 / 12 / 5 / 7


50Evan Morris – Victory Gamers – Victory GamersSeraphon: Fangs of Sotek8 / 13 / 8 / 12 /


51Nick JacksonOgor Mawtribes: Meatfist11 / 9 / 16 / 9 / 10


52Marcus Abraitis – Bottom Table Bullies – Bottom Table BulliesGloomspite Gitz: Jaws of Mork7 / 10 / 18 / 12 / 7


53Peter Noone – Team Big Chungus – Team Big ChungusSeraphon: Koatl’s Claw6 / 10 / 15 / 8 / 14


54Brian johnson – FNF – FNFIronjawz: Bloodtoofs16 / 6 / 9 / 11 / 10


55Bob Pizzano – Wicked Dicey – Wicked DiceyDisciples of Tzeentch: Guild of Summoners8 / 7 / 13 / 14 / 10


56Robert Budesheim – FNF – FNFBlades of Khorne: Reapers of Vengeance6 / 6 / 10 / 15 / 13


57Jude SuvakIdoneth Deepkin: Ionrach12 / 16 / 4 / 6 / 10


58Barton Kennelly – Tough Crowd – Tough CrowdBlades of Khorne: Reapers of Vengeance12 / 10 / 11 / 3 / 8


59Korey McKinney – Wicked Dicey – Wicked DiceySoulblight Gravelords: Vyrkos Dynasty8 / 13 / 9 / 9 / 20


60Emma Mangels – Harambe’s Heroes – Harambe’s HeroesMaggotkin of Nurgle: Drowned Men9 / 15 / 16 / 9 / 8


61Hunter Hoeper – Hunter – HunterGloomspite Gitz8 / 15 / 15 / 9 / 8


62Theresa Wagner – Tough Crowd – Tough CrowdOgor Mawtribes: Boulderhead8 / 5 / 13 / 8 / 19


63Miles Kovarik – Wicked Dicey – Wicked DiceyGloomspite Gitz4 / 16 / 15 / 8 / 9


64Joe Krier – Icey Dice – Icey DiceDisciples of Tzeentch: Hosts Arcanum9 / 13 / 7 / 8 / 14


65Stephen Pidliskey – Bottom Table Bullies – Bottom Table BulliesOssiarch Bonereapers: Null Myriad8 / 15 / 5 / 17 / 6


66Mike Ludwig – FNF – FNFGloomspite Gitz7 / 15 / 13 / 8 / 7


67David Keating – Team Big Chungus – Team Big ChungusSlaves to Darkness: Hosts of the Everchosen11 / 9 / 5 / 7 / 16


68Andrew Martin – Bridge Trolls – Bridge TrollsBeasts of Chaos: Darkwalkers8 / 7 / 7 / 12 / 14


69Nicholas Carpenito – NYC Warhammer – NYC WarhammerSkaven14 / 6 / 4 / 15 / 8


70Martin Orlando – New Jersey warlords – New Jersey warlordsSlaves to Darkness: Cabalists7 / 16 / 4 / 11 / 9


71Josh Kale – Knights of The Pond – Knights of The PondBlades of Khorne: Flayed5 / 15 / 7 / 9 / 11


72John Baecker – Knights of The Pond – Knights of The PondBeasts of Chaos: Gavespawn9 / 12 / 12 / 8 / 5


73Myrcella Helv – Tough Crowd – Tough CrowdDaughters of Khaine: Hagg Nar10 / 13 / 8 / 9 / 5


74Travis Pearson – Wicked Dicey – Wicked DiceyStormcast Eternals: Hammers of Sigmar14 / 4 / 8 / 16 / 3


75Zak Frederick – Bridge Trolls – Bridge TrollsBig WAAAGH!11 / 2 / 7 / 16 / 9


76Todd Marquess – More Better Gaming Club – More Better Gaming ClubGloomspite Gitz: Glogg’s Megamob13 / 7 / 4 / 14 / 7


77Cameron Hunting – Grim Goblin Studio – Grim Goblin StudioGloomspite Gitz6 / 8 / 7 / 12 / 12


78Ian Buckley – NYC Warhammer – NYC WarhammerKharadron Overlords: Barak-Zon13 / 3 / 13 / 8 / 8


79Brandon Prescott – Tough Crowd – Tough CrowdOssiarch Bonereapers: Null Myriad8 / 4 / 15 / 4 / 14


80David Klamm – Team Big Chungus – Team Big ChungusStormcast Eternals: Hammers of Sigmar17 / 4 / 4 / 13 / 4


81Adam SinghSoulblight Gravelords: Legion of Blood12 / 7 / 12 / 2 / 6


82Gornik Weirdnob – Team Big Chungus – Team Big ChungusIronjawz: Bloodtoofs15 / 8 / 0 / 5 / 11


83Mychal Kistler – FNF – FNFSlaves to Darkness: Knights of the Empty Throne13 / 12 / 4 / 8


84Joseph Pagano – Tough Crowd – Tough CrowdStormcast Eternals: Knights Excelsior13 / 17 / 3 / 2 / 1


85Scarlett Holloway – Basement War Gamers – Basement War GamersOssiarch Bonereapers: Null Myriad15 / 12 / 6


86Brian Battersby – Dangerous Nights Crew – Dangerous Nights CrewIdoneth Deepkin: Ionrach7 / 13 / 15 / 6 /


87Nicole ElisteDaughters of Khaine: Zainthar Kai5 / 8 / 10 / 8 / 13


88Chuck Cordivano – Knights of The Pond – Knights of The PondGloomspite Gitz: Jaws of Mork6 / 10 / 7 / 12 / 7


89Juan Cardenas – The Brooklyn Strategist – The Brooklyn StrategistSeraphon: Koatl’s Claw6 / 10 / 2 / 8 / 15


90Jonathan priceSlaves to Darkness: Knights of the Empty Throne4 / 16 / 5 / 6 / 10


91Aidan Chandless – The Brooklyn Strategist – The Brooklyn StrategistStormcast Eternals: Hammers of Sigmar12 / 4 / 6 / 6 / 10


92Reynolds Davidson – p – pSlaves to Darkness: Knights of the Empty Throne6 / 10 / 3 / 5 / 14


93Alice Lirette – Goonhammer – GoonhammerOssiarch Bonereapers: Null Myriad12 / 10 / 3 / 6 / 0


94Tim Spangler – FNF – FNFHosts of Slaanesh: Godseekers Host14 / 10 / 4


95Jacob Clemons – Team Big Chungus – Team Big ChungusOgor Mawtribes: Meatfist8 / 5 / 17 / 6 / 9


96Ulf Schlender – Misfit Island – Misfit IslandNighthaunt: The Scarlet Doom8 / 8 / 7 / 8 / 13


97Joel Chavez – The Brooklyn Strategist – The Brooklyn StrategistSons of Behemat: Stomper Tribe8 / 8 / 9 / 12 / 6


98Jack Rush-LaRue – The Brooklyn Strategist – The Brooklyn StrategistBeasts of Chaos: Gavespawn7 / 6 / 7 / 5 / 17


99Jordon Weatherwax – Virginia Age of Sigmar – Virginia Age of SigmarNighthaunt: The Emerald Host12 / 6 / 8 / 7 / 8


100Charles FiandacaMaggotkin of Nurgle: Drowned Men9 / 5 / 14 / 6 / 6


101David Hatch – Team Big Chungus – Team Big ChungusKruleboyz: Grinnin’ Blades7 / 7 / 3 / 15 / 6


102joey schwengler – Groovy Ghoulies – Groovy GhouliesSoulblight Gravelords: Vyrkos Dynasty7 / 4 / 12 / 5 / 9


103John Haas – Misfit Island Gaming Club – Misfit Island Gaming ClubIdoneth Deepkin: Ionrach5 / 5 / 8 / 15 / 4


104Bill LorahOgor Mawtribes: Underguts9 / 5 / 13 / 8 / 1


105Corry WigginsOgor Mawtribes: Meatfist6 / 14 / 5 / 9


106Kenn HogentoglerSlaves to Darkness: Hosts of the Everchosen6 / 12 / 2 / 4 / 5


107Ryan Byrne – Tough Crowd – Tough CrowdSoulblight Gravelords: Legion of Night8 / 8 / 13


108Peter YosmanovichStormcast Eternals: Hammers of Sigmar12 / 4 / 4


109Stephen Mazzeo – Bottom Table Bullies – Bottom Table BulliesGloomspite Gitz: Jaws of Mork8 / 10 / 5


110Michael Mumich – FNF – FNFSlaves to Darkness: Knights of the Empty Throne9 / 5 / 6 / 8 / 7


111Harrison Barndt – Misfit Island Gaming – Misfit Island GamingIronjawz: Bloodtoofs7 / 5 / 5 / 5 / 3


112David Ragland – Team Big Chungus – Team Big ChungusStormcast Eternals: Hammers of Sigmar4 / 4 / 6 / 3 / 6


113Chris Werter – Tough Crowd – Tough CrowdBlades of Khorne: Goretide7 / 6