Tag Archives: Kharadron Overlords

Top Three AoS Lists for the TTB OPEN 2023

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This is the top three AoS lists for the TTB OPEN 2023 that took place in Norway on the 28th and 29th of October. It saw 22 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Slaves to Darkness
– Damned Legion: Knights of the Empty Throne
– Grand Strategy: Spellcasting Savant
– Triumphs: Bloodthirsty

Leaders
Be’Lakor, the Dark Master (340)*
– The Lore of the Damned: Daemonic Speed
Exalted Hero of Chaos (90)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mark of Chaos: Undivided
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Undivided
– Lore of Primal Frost: Hoarfrost

Battleline
6 x Varanguard (560)*
– 6x Fellspear
– Mark of Chaos: Khorne
– Reinforced x 1
3 x Varanguard (280)*
– 3x Fellspear
– Mark of Chaos: Khorne
3 x Varanguard (280)*
– 3x Fellspear
– Mark of Chaos: Khorne
9 x The Unmade (80)*
– Mark of Chaos: Undivided
5 x Chaos Knights (220)*
– Mark of Chaos: Khorne
– Ensorcelled Banner: The Banner of Rage

Core Battalions
*Battle Regiment

Total: 1970 / 2000

Roland Rivera: A classic ABC (Always Be Charging) Slaves to Darkness list, this list leverages the power and consistency of Khorne Fellspear Varanguard to the max by running a bunch of them (12, to be exact) in Knights of the Empty Throne, where they all get to run and charge. Complement them with a bit of control in Be’lakor, a caster with Daemonic Speed to make their threat range even bigger, some Unmade to make sure people can’t Redeploy away from your charges, some Knights as a Swiss army knife/cleanup crew, and just dare your opponents to stop you (most of them can’t).

There was a somewhat interesting choice made in the supporting Heroes, however. Instead of spending every last one of his 2000 points, Geir Vedeld (a Slaves to Darkness pilot with proven bona fides) decided to suit an Exalted Hero up with an Arcane Tome and instead angle for a triumph bid. An interesting choice that I can see the logic behind (this build lives and dies by making its charges), and I’d be interested to know how often it resulted in a critical charge reroll. Overall, if you’re looking to build a fast, aggressive, and effective Slaves to Darkness list, here’s your blueprint.

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Army Faction: Ossiarch Bonereapers
– Army Subfaction: Petrifex Elite
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Liege-Kavalos (180)
– Artefacts: Arcane Tome
1 x Katakros (500)
1 x Mortisan Ossifector (120)
– General
– Command Traits: Dark Acolyte
– Spells: Empower Nadirite Weapons

BATTLELINE
5 x Kavalos Deathriders (190)
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
10 x Mortek Guard (130)
– Mortek Hekatos
– Necrophoros
– Soulcleaver Greatblade
– Nadirite Blade
3 x Immortis Guard (220)

TERRAIN
1 x Bone-tithe Nexus (0)

OTHER
4 x Morghast Archai (220)
– Spirit Halberd
2 x Morghast Archai (220)
– Spirit Halberd

TOTAL POINTS: (2000/2000)

Walter Brock: We’re looking at an OBR list that went 4-1.  Choosing Petrifex Elite to make The Immortis Guard and Morghasts harder to kill in combat.  Spellcasting Savant is the go-to Grandstrat having so much synergy with Immortis guard.

The liege Kavalos with Arcane shield provides an extra cast to put up arcane shield so the Ossifector can put up Nadirite weapons. The liege also provides extra attacks making any unit hit harder.  Altogether a power army multiplier.

Katakros is the big man providing all the value.  Giving everything +1 to hit and +1 to save makes all units run at maximum efficiency.  Combo with the other buffs that the list can provide, and a simple 10-person unit could even kill gods.

The Ossifector is the Glue that holds everything together.  The Grand Strat is tied to this thing.  It buffs Morghasts with extra rend.  Has a 9-inch bubble of +1 to wound and Dark Acolyte to get a battle tactic very easily.  Everything that this little guy gives is pure gas, but if it somehow dies.  A lot of good things go away. 

A unit of 5 Deathriders is a standard seen in most lists. Providing a battle tactic and being a fast uni. Deathriders can do many things from being a screen to clogging up the key piece of the opponent.  The imagination is the limit of what Deathriders can do.

A unit of 10 Mortek guard.  Act as easy filler to reach 3 battlelines. Can be a cheap screen or act as a unit to block off back line deep strikes.  While not the most stellar inclusion for the list. They can provide a lot of unspoken support for the list that nothing else really wants to do.

Three Immortis guard Unlock an easy battle tactic for OBR and help protect the Ossifector so getting the Grandstrat is more likely.

The two units of Morghasts are the stars of the show.  These units provide large amounts of Damage. Are incredibly fast and shut down commands. Whatever these guys get into will usually die.  Katakros buffing their ability to hit.  The Ossifector buffing the Rend and wound rolls, and Empower Weapons going onto a unit plus the extra attacks from the liege makes a unit of Morghasts able to take down almost any unit in the game.

This list is very good at getting its buffs reliably and dealing large amounts of damage while being difficult to kill thanks to Petrifex Elite and Katakros.  A very well-rounded list. Well done to this player.

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Army Faction: Blades of Khorne
– Subfaction: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumph: Bloodthirsty

LEADERS
Bloodthirster of Insensate Rage (310)
Bloodthirster of Insensate Rage (310)
– Artefacts of Power: Ar’gath, the King of Blades
Skarbrand (380)
Wrath of Khorne Bloodthirster (300)*
– General
– Command Traits: Firebrand
– Artefacts of Power: Halo of Blood
– Prayers: Killer Instinct
Bloodmaster (110)*
– Prayers: Bronzed Flesh
Slaughterpriest (110)*
– Bloodbathed Axe
– Prayers: Blood Sacrifice
– Nullstone Adornments: Polished Nullstone Pebble

BATTLELINE
Flesh Hounds (100)
Flesh Hounds (100)
Flesh Hounds (100)
Bloodreavers (80)
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe
Bloodreavers (80)
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe

TERRAIN
1 x Skull Altar (0)

CORE BATTALIONS
*Command Entourage
– Magnificent

TOTAL POINTS: 1980/2000

Roland Rivera: The big boys are back in town! This is another instance of a Khorne player pushing all their chips into the center of the table with the 4-Bloodthirster build, and this pilot was in quite a gambling mood, as he chose to roll with 2 Bloodthirsters of Insensate Rage, whose damage can be inconsistent but has huge spike potential. Those two slot machines were paired with Skarbrand’s steady output and a Wrath of Khorne Bloodthirster to tie the room together via activation tricks to make combat sequencing easier.

As you’d imagine for a list with 4 300+ point models, everything else in the list reolves around supporting the big guys. Flesh Hounds and Bloodreavers pressure objectives and can be cashed in for Blood Tithe in a pinch, and a couple of Priests will sit in the back line and provide buffs (or perhaps a bit of direct damage in the form of Blood Boil). Overall, this list is highly specialized, but the thing it does is good enough to be a strong choice in an all-comers tournament.

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Army Faction: Kharadron Overlords
– Army Subfaction: Barak-Urbaz
– Grand Strategy: Rule the Skies
– Triumphs: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything, Settle the Grudges
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADER
1 x Arkanaut Admiral (140)*
– General
– Command Traits: Ex-Grundstok
1 x Aetheric Navigator (100)*
– Artefacts: Voidstone Orb
1 x Aether-Khemist (100)*
– Nullstone Adornments: Hand-carved Nullstone Icon

BATTLELINE
10 x Grundstok Thunderers (160)*
– Gunnery Sergeant
– 2 x Honour Bearer
– 2 x Grundstok Mortar
– 2 x Aethercannon
– 2 x Aetheric Fumigator
– 2 x Decksweeper
10 x Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
10 x Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
1 x Grundstok Gunhauler (170)*
– Sky Cannon

BEHEMOTH
1 x Arkanaut Ironclad (500)*
– Great Sky Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: The Admiral’s Flagship

OTHER
1 x Gotrek Gurnisson (480)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1990/2000)

Carl Stokes: Another day, another KO list featuring everyone’s Old World remnant! This Gotrek list takes a slightly different approach than many others in that, rather than take one large thunderer block, it takes a slightly smaller one in order to afford a gunhauler.

I’ve already made it abundantly clear why I think Gotrek is an incredible addition to KO armies in previous write-ups so won’t wax poetic on this one, but safe to say that I think he patches a lot of the intrinsic weaknesses of KO while allowing the army to retain their core identity as a mobile firebase.

The usual cadre of characters provides support/disruption while 20 arkanauts screen in the early game before transitioning to objective holders in the mid/late game. A single gunhauler provides another way to score battle tactics and threaten little wizards while being juuuust tough enough to pin targets in place for Gotrek. The gunhauler is another excellent way to hunt down those pesky Andtorian Loci that can cause KO all sorts of problems.

But as usual, the backbone of the list lies in the 10 thunderers and Ironclad that ferries them around. The thunderers are a very tough unit that’s extremely prickly at close range and can be juiced to ridiculous levels by the characters. Generally, the classic approach to this list is to take the single unit of 15 but as the meta shifts towards more anti-shooting, the decision here was made to prioritize mobility to improve the matchup into lists that have a strong anti-shooting presence.

Will that be the case moving forward? Nobody can tell for sure, but the ability of KO to quickly adapt to a changing metagame by drawing on their ally pool and the various different skyports while still being able to easily achieve their many battle tactics is one of the many things that makes them a top-tier army.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/JN5ULW3GE4

Top Three AoS Lists for Age Of Sigmar Grand Tournament @XPG

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This is the top three AoS lists for the Age Of Sigmar Grand Tournament @XPG that took place in the US on the 21st and 22nd of October. It saw 25 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Blades of Khorne
– Subfaction: Goretide
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Skarbrand (380)*
Bloodsecrator (120)*
– Nullstone Adornments: Pouch of Nulldust
Lord of Khorne on Juggernaut (170)*
– General
– Command Traits: Diabolical Purpose
– Artefacts of Power: Gorecleaver
Slaughterpriest (110)**
– Hackblade and Wrath-hammer
– Prayers: Bronzed Flesh
Slaughterpriest (110)**Y
– Hackblade and Wrath-hammer
– Prayers: Killer Instinct
Bloodthirster of Unfettered Fury (330)**
– Artefacts of Power: Ar’gath, the King of Blades

BATTLELINE
Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades
Mighty Skullcrushers (210)**
– Skullhunter
– Standard Bearer
– Hornblower
– Ensorcelled Axe
Bloodreavers (80)**
– Blood Chieftain
– Icon Bearer
– Hornblower
– Reaver Blades
Blood Warriors (190)**
– Blood Champion
– Icon Bearer
– Goreglaive
– Goreaxe and Gorefist
Mighty Skullcrushers (210)**
– Skullhunter
– Standard Bearer
– Hornblower
– Ensorcelled Axe

CORE BATTALIONS
*Command Entourage
– Magnificent
**Battle Regiment

TOTAL POINTS: 1990/2000

Roland Rivera: The big winner of this tournament is a somewhat unusual Khorne list. You don’t often see Khorne players go heavy MSU (Multiple Small Units or Minimum-Sized Units, depending on who you ask) with their troops, nor opting for the Goretide and its bonus to wound for units trying to take over opposing objectives, but clearly it paid dividends here.

A big part of why I believe those decisions paid off is that this list is very committed to taking the fight to the enemy. Skarbrand is a one-man wrecking crew that can charge 3D6″, the Bloodthirster of Unfettered Fury moves fast and gives you a second shot of 3D6″ charging on any unit you want, and the list is committed to the heavy cavalry approach with 2 units of Mighty Skullcrushers and a Lord of Khorne on Juggernaut, all of which have a base 2+ save (!). Furthermore, it has a Slaughterpriest with Killer Instinct for even more movement potential. These elements can combine to pin opponents in their deployment zone early with very tough units, making it very difficult for them to capture enough objectives to win.

All that speed is complemented by the usual Khorne support pieces – Bloodreavers for cheap Blood Tithe, Blood Warriors to hold the middle, a Bloodsecrator for quality Rallies and an on-demand offensive buff, and the aforementioned Bloodthirster of Unfettered Fury’s -1 to hit aura. This list is coming at you hard and heavy, and most opponents will not be prepared to push it back fast enough to win.

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Army Faction: Seraphon
– Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired

LEADER
1 x Slann Starmaster (290)*
– General
– Command Traits: Lord of Celestial Resonance
– Artefacts: Spacefolder’s Stave
– Spells: Comet’s Call, Hoarfrost
1 x Skink Starseer (150)*
– Spells: Merciless Blizzard, Cosmic Crush
1 x Lord Kroak (410)**
1 x Saurus Astrolith Bearer (140)**
1 x Skink Starseer (150)**
– Spells: Merciless Blizzard, Speed of Huanchi

BATTLELINE
10 x Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
10 x Skinks (90)
– Skink Alpha
– Moonstone Club and Star-buckler
10 x Skinks (90)
– Moonstone Club and Star-buckler
10 x Saurus Guard (140)**

BEHEMOTH
1 x Bastiladon with Ark of Sotek (180)

ENDLESS SPELL
1 x Geminids of Uhl-Gysh (50)
1 x Suffocating Gravetide (30)
1 x Aethervoid Pendulum (40)

TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord

TOTAL POINTS: (1990/2000)

There once was a frog from space
He cast so many spells – with grace!
Then he summoned some lizzies
They kept people busy
While the mortals kept coming at pace.

There once was a magical Toad
Surrounded by Cosmic Nodes
His gang, they were skinks
And his plan had no chinks
But some nerfs are probably owed…

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Army Faction: Stormcast Eternals
Army Type: Scions of the Storm
– Army Subfaction: Hammers of Sigmar
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspired
– call for aid and final thunderstrike

LEADER
1 x Knight-Vexillor (120)*
General
– Command Traits: Master of Magic
– Meteoric Standard
Artefacts: Arcane Tome
1 x Knight-Vexillor (120)*
Meteoric Standard
1 x Knight-Vexillor (120)*
– Meteoric Standard
1 x Knight-Vexillor (120)**
– Meteoric Standard

BATTLELINE
5 x Liberators (100)*
Liberator-Prime
– Grandweapon
– Heavens-wrought Weapon and Sigmarite Shield
5 x Liberators (100)**
Liberator-Prime
– Heavens-wrought Weapon and Sigmarite Shield
– Grandweapon
5 x Liberators (100)**
Liberator-Prime
– Heavens-wrought Weapon and Sigmarite Shield
– Grandweapon

OTHER
3 x Annihilators (150)**
Annihilator-Prime
3 x Annihilators (150)**
Annihilator-Prime
3 x Annihilators (150)***
Annihilator-Prime
3 x Annihilators (150)***
Annihilator-Prime
1 x Stormstrike Chariot (150)***
Stormstrike Axe and Tempestuous Spear
1 x Stormstrike Chariot (150)***
Stormstrike Axe and Tempestuous Spear
1 x Stormstrike Chariot (150)***
Stormstrike Axe and Tempestuous Spear
1 x Stormstrike Chariot (150)***
Stormstrike Axe and Tempestuous Spear

CORE BATTALIONS:
*Warlord
**Battle Regiment
***Redemption Brotherhood

TOTAL POINTS: (1980/2000)

Ramon Silva: Here in Sunny Southern California, In and Out, answers the question of; if you have one thing that is really good (Like a burger, bun and cheese) Why not have four of them?

This tasty 4-1 victory by Rueben Parker with golden boys is a straightforward 4x4x4 of charging, scioning, and comet calling mortal wounds.

How now? Hammertown? The first part of 4 is the Heros- 4 vexillors, banner bearers, that do, D3 mws to a 6in AOE bubble, 24 inches from them. One of them seasoned with the popular artifact/command trait, arcane tome/MoM- Common staple due to primal dice and battle tactics.

After are the annihilators. With a 3+ chance to do D3 mortals to anything within 10 inches of where they drop down from the sky..
And just like the chariots, when the annihilators charge, they do mw’s based off the charge roll.

If that isn’t enough MWs, Don’t worry, the liberators also have a chance on a four-up to do D3 against enemies on objectives at the end of the combat phase.

Looking at the lineup of opponent’s Rueben had to face, it seems like the trees were vegan, there was a double helping of bacon, and undead that just didn’t have enough stomach.

The only thing that could finish the meal was a mummified amphibian. Which kind of makes sense because they like to serve extra helpings of mw frog legs, that they can just summon from stardust.

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Army Faction: Kharadron Overlords
– Subfaction: Barak-Zon
– Grand Strategy: Rule the Skies
– Triumph: Inspired
– Stick To The Code (Amendments): Prosecute Wars With All Haste
– Stick To The Code (Artycles): Honour is Everything
– Stick To The Code (Footnotes): There’s No Reward Without Risk

LEADERS
Arkanaut Admiral (140)*
– General
– Command Traits: Stormcaller
Aetheric Navigator (100)*
– Artefacts of Power: Voidstone Orb
Endrinmaster with Endrinharness (90)**
– Nullstone Adornments: Hand-carved Nullstone Icon
Brokk Grungsson (220)**

BATTLELINE
Endrinriggers (360)*
– Mizzenmaster
Arkanaut Company (90)*
Endrinriggers (240)**
– Mizzenmaster
Endrinriggers (120)**
– Mizzenmaster

BEHEMOTH
Arkanaut Frigate (300)*
– Heavy Sky Cannon
– The Admiral’s Flagship: The Admiral’s Flagship
Arkanaut Frigate (300)**
– Heavy Sky Cannon
– Great Endrinworks: Prudency Chutes

CORE BATTALIONS
*Battle Regiment
**Battle Regiment

TOTAL POINTS: 1960/2000

Carl Stokes: Here we have a fresh take on the usual “shoot n’ scoot” approach to KO. This list takes Zon, meaning that the balloon boys are gonna be +1 to hit and wound on the charge. And boy is it easy for this list to charge. You’ve got the anti-mobility cast of characters, with an Admiral and Navigator kitted out to reduce opponent’s movement or increasing their own, depending on the roll. Then you throw in 2 frigates packed with the balloon boys that can fly high and end up exactly where they need to be. And finally, the Endrinmaster and Brokk are equipped with balloons of their own and can pretty easily keep pace with the boats (if not embarked themselves.

For shooting, this list packs slightly less firepower than the usual ironclad plus thunderer combo, but you’re still looking at an absolutely outrageous amount of firepower from a slightly close range and two heavy sky cannons for long range plinking before the lads get stuck in. Brokk has a sneaky amount of firepower on his own and can be a nasty surprise for opponents who are expecting a few shots at 3/3/-1/1.

In combat, this list is an excellent example of a glass hammer. It hits like a freight train and dies if things survive to hit it back. That being said, it’s very hard to pin down and extremely hard to cripple before they get to your lines. The embarked endrinriggers/endrinmaster can heal the boats that they’re in to make sure it’s in peak condition before crashing into enemy lines with drills a-whirrin.

Some interesting flex picks in an already slightly off-meta list include the stormcaller command trait to maximize movement control, which is especially important to this build. Otherwise, this list clearly surprised the opposition, with multiple wins against traditionally fast armies (nighthaunt and Big Waagh), although the one loss to SBG isn’t unexpected. That’s a very challenging matchup for a KO list that relies on surgical short range strikes and may not have the easiest time dealing with the sheer recursion/teleporting tricks of SBG.

Overall an excellent list piloted masterfully that really highlights the possibility of the KO book and hopefully spurs on some innovation amongst other players!

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/4RPXDfPSmc

Top Three AoS Lists for the London Grand Tournament

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So there’s probably no better timing for releasing a top three on an event than the day after a load of controversy gets talked about at said event?!

This is the top three AoS lists for the London Grand Tournament that took place in the UK on the 30th and 1st of October. It involved 82 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Gloomspite Gitz
– Gittish Horde: Jaws of Mork
– Grand Strategy: Protect da Shrine
– Triumphs: Indomitable

Leaders
Webspinner Shaman (65)***
– Lore of Primal Frost: Hoarfrost
Madcap Shaman (70)***
– Artefact: Moonface Mommet
– Lore of Primal Frost: Hoarfrost
Skragrott, The Loonking (230)*
Squigboss with Gnasha-squig (110)**
– General
– Command Trait: The Clammy Hand

Battleline
15 x Boingrot Bounderz (450)**
– Reinforced x 2
5 x Boingrot Bounderz (150)*
5 x Boingrot Bounderz (150)*
6 x Sneaky Snufflers (140)*
36 x Squig Herd (420)**
– Reinforced x 2

Units
5 x Gobbapalooza (170)**
– Spell1: Lore of the Moonclans: Squig Lure

Core Battalions
*Battle Regiment
**Battle Regiment
***Andtorian Acolytes

Total: 1955 / 2000

I’ve a 2-for-1 for you today because I’m not very organised, and my head has been filled with GT planning (no excuse!). So I rather stupidly asked both PlasticCraic (thanks again Pete – check out his site if you havent already!) and Phil Marshall to comment on these lists! So you have the benefit of both the players’ point of view and an expert AoS Analysts point of view..

Phil Marshall: Gloomspite Gitz – Jaws of Mork – How did it work?

I decided to go back to my routes and play an aggro combat army. Gitz the moment are super versatile and play lots of scenarios extremely well. With this edition lots of scenarios are fight in the middle and Gitz really lean into that. Yes, they have had their fair share of points increases but the army is still super strong with all the buffs and debuffs within the list. Lets take a note of a few of the key buff pieces, Skraggy knowing the full spell lore and also being able to help dictate battle tactic scoring by being able to manipulate the moon placement. Squig boss with the pre game move and MWs in addition for squigs, honestly its mental how far that unit can move in the turn you commit to this, in addition to this you have the clammy hand command trait to try and get two units out of the shrine. Madcap & Webspinner the combo allows you get acolytes in for hoarfrost, without being able to receive the commands on squigs hoarfrost works as your all out attack as minimum but when you can be hitting on 2s at potentially rend 3 with 150 attacks you really do see the value, the madcap also has moonface mommet to give a unit -1 to their save. Sneaky snufflers, 2+ 5 up ward yes please but oh wait if under the moon and you roll a 5+ you get an extra attack as well; mental. Then my buff piece MVP, these lads are sublime, the -1 to hit aura spell, the no command ability spell stoping redeploy from your none re-rollable charge on the herd, then a static aura of either +1 rend or plus 1 to run and charge. The list is then bolstered out by two units of 5 boingrots to grab objectives, do surround and destroy and clear screens, the real punch comes from the 36 herd and the unit of 15 boingrots.

How did the list play the? Aggressively, but when it needed to be. The way I played the list a lot of the time was as a castle waiting to capitalise on opportunities to explode out of it and ensuring that I was in range of all my auras and buff pieces ready to maximise my next movement phase. Depending on match up would be dependant on what would be used to screen with, if I was concerned about my opponent going first the screen was the two 5 of bounders and the terrain piece (assuming no monsters). Then I would have the hammers sat just off the screen ready to counter charge in my turn and make my opponent second guess about coming in. If I knew I was under no threat top of 1 I would screen with my gobbapalooza and snufflers and leave a squig sized gap as a screen as we all know 25mm is less than an inch so you can move through those gaps. The herd would then be set up in between so that if I wanted to maximise the potential hero phase move I was at no risk of missing out on the buffs from gobbapalooza and the herd at the start of movement. One of the hoarfrost wizards would also be close enough to make sure I can cast hoarfrost. Hoarfrost for me was the main spell I was always trying to cast as it makes the squig herds output substantially better no matter what you roll, I found myself always using it for hit rolls. The herd were always used at the 1st wave to commit and then follow up with the 15 bounders after the herd were now out of the buff ranges. This dual threat is horrible to deal with for your opponent again due to the speed in which your units can get across the table. In my opinion there isn’t a unit in the game that can survive the punch from either of these units when you have the buffs on. In the match ups that were perceived “easier” you can just throw the list at your opponent and its extremely hard for them to deal with, the speed it gets to them, the weight of dice you are throwing combined with the rend and damage made them quite straightforward. In conclusion it’s a super fast aggro army that suits a player that likes to put pressure on your opponent, however, it can play the passive game till you need to push out. It is the complete toolbox of buffs and debuffs that is a real pain to play around for your opponent.

Pete Atkinson: We talk a lot in this game about “skill ceiling”, but less so about “skill floor”. I’d argue that filling your list with Squigs and pushing them forward again and again has an abnormally high floor, in that you could teach a small child to execute and they’d win a lot of games, much like Terrorgheists back in their day. There’s only so badly you can do with a list like this.

All the same, 5-0s with Squigs remain rare, and that’s what separates the Bosses from the Gits. Phil has encountered a broad range of challenges in this event, encompassing high-mobility combat giga-damage (S2D) and Order gunlines with phenomenal straight line speed (Fuethan), as well as highly competitive KO, layered screens in Nighthaunt and ambushing BOC rounding out the opposition¹. Phil managed to react accordingly to opponents that were corner-deployed, well screened or even off the board entirely, and that’s where the skill ceiling part comes in.

In terms of what the list does, it’s really just Squigs 102. I’d argue that Squigs 101 was profiting from the bent Hoppers interaction with Rally (deliberately breaking coherency to get outside of 3″ then Rally back), but since that got swiftly nipped in the bud, these are the standard units you’ve been seeing used in tandem. Gobbapalooza gets you a tough wizard with Recursion which also dishes out -1 rend; Moonface Mommet adds further to the rend jamboree.

Given Phil’s smart use of Squig Lure though (allowing for Squigs to reroll charges when they can’t use CAs at all), I wouldn’t be shocked to hear that he sometimes used the ‘Palooza for the +1 to run and charge ability instead of extra rend. With the Subfaction attacks and Squigboss buffs, the damage is already there, so it’s just the delivery mechanism you need to lock down; and making it impossible to fail a 3″ charge is massive. Those charge consistency bonuses can be the difference between being written about here on Woehammer, and spending the time before your next game pissing and moaning about how your dice fucked you.

Squig Herd in particular love Hoarfrost as a way to fix their 4+ to Hit Roll and it’s notable that Phil has doubled down on that for redundancy, rather than being tempted with Merciless Blizzard. You’re not going to have units camping within 12″ in front of you for protracted combats, because you’ve already Squigged them off the board.

Chuck the Herd forward, merck a bunch of stuff, pop out some Battleshock mortals. Send the Boingrots in next and do the same. Then rezz back your original Squigs (with the Clammy Hand CT to help) and at that point your opponent probably shakes your hand.

I played a tiny handful of games with Squigs myself when the book first dropped and that was enough for me to get bored (I’m talking Early-Third-Edition-Giants-Standing-On-Circles levels of bored), but the fact remains that guiding them to the full 5-0 is an extra level of challenge, and one that very few have proven capable of thus far. If you’re looking for a way to hit consistent rankings points for your local Masters though – or just keen to chase a podium – then I’d suggest you look no further, because this list is as tight as an Allopex’s arse. Everything is geared towards and refined around executing your gameplan, with vigour and consistency. Ruthless.

¹Bear in mind I haven’t seen the full lists Phil played against – but looking at the Factions and Subfactions he encountered, we can have an educated guess.



Army Faction: Soulblight Gravelords
– Army Type: Vyrkos
– Grand Strategy: Empire of Corpses
– Triumphs: Indomitable

LEADER
1 x Necromancer (100)*
– General
– Command Traits: Shaman of the Chilled Lands
– Spells: Waste Away
1 x Necromancer (100)*
– Spells: Fading Vigour
1 x Belladamma Volga (220)**
– Spells: Spirit Gale
1 x Gorslav the Gravekeeper (140)***
– Artefacts: Ulfenkarni Phylactery

BATTLELINE
10 x Dire Wolves (150)**
– Doom Wolf
10 x Dire Wolves (150)**
– Doom Wolf
20 x Deathrattle Skeletons (110)***
– Skeleton Champion
– 2 x Standard Bearer
20 x Deadwalker Zombies (150)***
40 x Deadwalker Zombies (150)***
60 x Deadwalker Zombies (150)***

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: (1980/2000)

Michael Attali: This was a test for the WCW in Atlanta where I’ll be representing France (as I did during the AoS worlds Team’s Tournament).

So Vyrkos is the best sub faction in my advice (tactic and strategy wise) even though LoN performs more, I have seen that it is more due to the fact that most people don’t know how to play against LoN.

The main part of my army is 120 zombies (60-40-20) seconded by 20 skeletons to be buffed by Gorslav with the Ulfenkarni Phylacteri. The aim of this portion of the army is to take primaries with it’s board presence. and recursion.

Belladamma with 2×10 Wolves, serves as a shield for the zombies during deployment and to click units or far away objectives.
A third pack is set up by Volga to protect herself with the Vyrkos heroic action.
Volga can pin some units with the lycancurse, creating more wolves and more recursion.

The three parts click together perfectly, I usually do all the primaries and secondaries. If you come at me you are pinned by the zombies and showered in debuffs. I can then counter attack with Under the killing Moon + Hoarfrost+ Danse Macabre (and maybe blizzard).

The grand strategy is easy against most armies except, for example, against Benjamin Savva on Nexus collapse, who had low damage input, so I had to put 3 units in reserves (40-20 zombies and 10 Wolves) and never bring them to the table. So, from turn 4, I would be able to bring them on with Gorslav, but you do score the maximum amount of points most of the time

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Army Faction: Kharadron Overlords
– Subfaction: Barak-Urbaz
– Grand Strategy: Rule the Skies
– Triumph: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything, Settle the Grudges
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADERS
Aether-Khemist (100)*
– Nullstone Adornments: Hand-carved Nullstone Icon
Aetheric Navigator (100)*
– Artefacts of Power: Voidstone Orb
Arkanaut Admiral (140)*
– General
– Command Traits: Ex-Grundstok

BATTLELINE
Grundstok Thunderers (480)*
– Gunnery Sergeant
– 3 x Honour Bearer
– 3 x Aethercannon
– 3 x Aetheric Fumigator
– 3 x Decksweeper
– 3 x Grundstok Mortar
Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt
Arkanaut Company (90)*
– Company Captain
– Light Skyhook and Gun Butt
– Skypike
– Volley Pistol
– Aethermatic Volley Gun and Gun Butt

BEHEMOTH
Arkanaut Ironclad (500)*
– Great Volley Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: The Admiral’s Flagship

OTHER
Gotrek Gurnisson (480)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1980/2000

Carl Stokes: Everyone knows I’m a fervent believer in the Gospel of Gotrek, and it’s lists like this that reinforce why he’s just such an incredible asset for KO. One of the major weaknesses of KO as a faction is their inability to reliably handle fast chunky monsters that can catch our boats and survive being shot long enough to make mincemeat of our troops. This is where Gotrek steps in and immediately turns challenging matchups into easy wins.

The rest of the army is also classic and battle-tested. The shooting-themed ironclad full of thunderers and characters with the Admiral-Khemist-Navigator combo designed to automatically unbind a single vital spell once per game while providing some movement shenanigans and consistent unbind attempts is something everyone expects to see when playing KO. Add in 20 arkanauts to screen and hold backfield objectives and there’s the army.

Which brings us to the greatest Old World Dawi to ever wield an axe… Gotrek! When wielded appropriately, he provides an immovable bulwark and melee blender that can reliably remove almost anything in the game. He’s the sort of model you run into the midfield and then just threaten the meat of your opponent’s army every turn. Sure, you may not reliably make a 10” charge, but you only have to do so once and you win the game. Worried something might get into the ironclad? With Gotrek around, nothing is gonna want to be within about 12” of his small but mighty footprint.

Specifically, he provides a way for KO to immediately remove things like Kragnos, Stonehorns, blobs of infantry, blobs of cavalry, blobs of monstrous infantry, etc, etc. People often forget that it’s fairly hard to pile in a blender unit into Gotrek to maximize their attacks into him, which means that units of 6 pigs or necropolis stalkers just simply can’t get enough models in combat to take him out before he minces the squad. And reducing all damage to one BEFORE his 3+ ward means that it’s reeeeeally hard to take him out (plus don’t forget he can Heroic Recovery if need be)!

Just to hammer home how stupid high Gotrek’s output is, I’ve included a little damage table of his average output into various saves:

Except that’s only one activation. And he gets to fight TWICE per combat phase. So yeah, that’s why he’s the Goat..rek.

As for the way this army plays, it’s fairly similar to many other top KO lists. You’ve got the incredibly high output shooting with 4+ rally for the thunderers and ironclad support backed up by ancillary characters designed to get the most out of both the thunderers and the boat. This is the sort of army that will absolutely dominate any low objective battle plan while likely going down early on points when playing multi-objective scenarios. But it rarely matters, since you’re just going to be erasing your opponent with overwhelming firepower and smashing them with Gotrek if they try to threaten your firebase. An incredible list and an excellent result. Well done!




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Army Faction: Slaves to Darkness
– Subfaction: Knights of the Empty Throne
– Grand Strategy: Overshadow
– Triumph: Inspired

LEADERS
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Nurgle
– Spells: Hoarfrost
Be’lakor (340)*
– Spells: Daemonic Speed
Chaos Lord on Daemonic Mount (160)*
– Mark of Chaos: Undivided
– Chaos Lance
– Artefacts of Power: The Conqueror’s Crown

BATTLELINE
Varanguard (560)*
– General
– Mark of Chaos: Khorne
– 6 x Fellspear
Varanguard (280)*
– Mark of Chaos: Khorne
– 3 x Fellspear
The Unmade (80)*

OTHER
Chaos Chosen (460)*
– Mark of Chaos: Nurgle
– Exalted Champion
– 2 x Skull Drummer
– 2 x Icon Bearer
– Ensorcelled Banner: The Eroding Icon

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Geir Vedeld: What I like the most here is that it has several strong elements. It plays well on Battle Tactics. It has a strong control / alpha element combined with the opportunity to slow play.

The lone Mounted Chaos Lord can flank easily. He would, of course, be better on Karkadrak, but the list is 2000 points on the spot. He supplies the list with the battle tactic Lust for Power, which is otherwise harder to get to. With Conqueror’s Crown, he takes objectives from Chaff. Also, he is difficult to kill for chaff units, making it an investment for the opponent to take him out.

The 3-man unit of Varanguard is an MVP. It can either be sent on a mission alone, killing as many small units as possible before dying. Taking out 200+ points with it at an early stage is often quite important late game and ruins plans and battle tactics on the other side of the table.

The drawback with the Chosen is that it is slow, and the Knights of the Empty Throne sub-faction gives speed and punishes the opponent for making mistakes in positioning, etc. Chosen reduces that opportunity.

The drawback with Varanguard is that they do very little damage if they are tagged (by e.g., Murderlust from Khorne). Without retreat and charge and a corner tag, Varanguard are basically doing very little they are supposed to do.

Roland Rivera: Slaves to Darkness continues its post-Battlescroll ascent with another strong showing. This list pairs the devastating offensive power of Khorne Varanguard with an extra dose of speed by putting them in the Knights of the Empty Thorne subfaction, which enables them to run and charge. On the defensive front, this list runs a reinforced unit of Nurgle Chosen as its solid center that can take a hard punch and give one back. It also features a Sorcerer to hang out near the Chosen, providing Ward saves and Daemonic Power. Lastly, it also adds a dash of board control by featuring Be’lakor and his ability to shut units down for a turn.

Geir has made some interesting choices in support units to set his list apart – he has a rarely-seen unit in the Chaos Lord with Daemonic Mount as a dedicated objective snatcher (thanks to his speed and The Conqueror’s Crown letting him bully 1- and 2-Wound models off objectives) and a unit of Unmade, which project an aura preventing Redeploy and making sure the Varanguard’s devastating charges have a higher chance of hitting home.

All in all, this list clearly plays to the strengths of the Slaves to Darkness force, while featuring some interesting tech that make it quite an interesting read.

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Final Tournament Placings

To view all of the results for the tournament please follow the link below to Best Coast Pairings

https://www.bestcoastpairings.com/event/3KbfYBCNzG

Top Three AoS Lists for TM Gaming

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This is the top three AoS lists for the TM Gaming event that took place in the UK on the 23rd and 24th of September. It involved 17 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Seraphon
– Constellation: Koatl’s Claw
– Grand Strategy: Spellcasting Savant
– Triumphs: Indomitable


Leaders
Slann Starmaster
(290)
– General
– Command Trait: Eater of Magic
– Artefact: Itxi Grubs
– Spell: Empowered Celestite
– Lore of Primal Frost: Hoarfrost

Saurus Astrolith Bearer (140)**
Skink Starseer (150)*
– Spell: Heavenly Frenzy
– Lore of Primal Frost: Merciless Blizzard

Knight-Zephyros (100)**
– Allies
Knight-Zephyros (100)**
– Allies

Units
10 x Saurus Warriors (
180)**
– Spears
10 x Skinks (90)
– Meteoric Javelins Celestite Daggers & Star Bucklers
6 x Kroxigor Warspawned (340)
– Reinforced x 1
6 x Aggradon Lancers (380)
– Reinforced x 1
Bastiladon with Ark of Sotek (180)

Endless Spells & Invocations
Geminids of Uhl-Gysh
(50)

Core Battalions
*Andtorian Acolytes
**Warlord

Total: 2000/ 2000
Reinforced Units: 2 / 4
Allies: 200 / 400
Wounds: 127
Drops: 10

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Army Faction: Kharadron Overlords
– Subfaction: Barak-Zilfin
– Grand Strategy: Rule the Skies
– Triumph: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Master the Skies
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADERS
Lord-Ordinator
(110)
– Astral Hammers
Arkanaut Admiral (140)*
– General
– Command Traits: Ex-Grundstok
– Nullstone Adornments: Pouch of Nulldust

Aether-Khemist (100)*
– Artefacts of Power: Celestium Burst-grenade
Endrinmaster with Endrinharness (90)*

BATTLELINE
Arkanaut Frigate
(300)*
– Heavy Skyhook
– Great Endrinworks: Magnificent Omniscope

Endrinriggers (240)*
– Mizzenmaster
– Grapnel Launcher and Gun Butt

Arkanaut Company (180)*
– Company Captain
– Volley Pistol
– 2 x Light Skyhook and Gun Butt
– 2 x Aethermatic Volley Gun and Gun Butt

Grundstok Gunhauler (170)*
– Drill Cannon
Grundstok Gunhauler (170)*
– Sky Cannon

BEHEMOTH
Arkanaut Ironclad
(500)*
– Great Volley Cannon
– Great Endrinworks: The Last Word
– The Admiral’s Flagship: Arkanaut Ironclad


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

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Army Faction: Blades of Khorne
– Subfaction: Skullfiend Tribe
– Grand Strategy: ‘Bring Me A Worthy Skull’
– Triumph: Inspired


LEADERS
Slaughterpriest
(110)*
– Bloodbathed Axe
– Prayers: Bronzed Flesh

Slaughterpriest (110)*
– Hackblade and Wrath-hammer
– Prayers: Unholy Flames

Bloodthirster of Unfettered Fury (330)*
– General
– Command Traits: Firebrand
– Artefacts of Power: Halo of Blood
– Prayers: Bloodbind

Bloodsecrator (120)**
– Artefacts of Power: Banner of Blood
Skarbrand (380)**

BATTLELINE
Skullreapers
(380)*
Blood Warriors (190)**
– Blood Champion
– Icon Bearer
– Goreaxe and Gorefist
– Goreglaive

Bloodreavers (80)**
– Icon Bearer
– Hornblower
– Blood Chieftain
– Meatripper Axe

Blood Warriors (190)**
– Blood Champion
– Icon Bearer
– Goreaxe and Gorefist
– Goreglaive


ENDLESS SPELLS & INVOCATIONS
1 x Wrath-Axe
(70)

TERRAIN
1 x Skull Altar
(0)

CORE BATTALIONS
*Warlord
**Battle Regiment

TOTAL POINTS: 1960/2000

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Army Faction: Daughters of Khaine
– Subfaction: Zainthar Kai
– Grand Strategy: Bloodthirsty Zealots
– Triumph: Inspired


LEADERS
The Shadow Queen
(700)*
Bloodwrack Medusa (140)*
– General
– Command Traits: Zealous Orator
– Artefacts of Power: Shadow Stone
– Spells: Hoarfrost

Morathi-Khaine (700)*
– Spells: Mindrazor

BATTLELINE
Blood Stalkers
(180)*
– Krone
Blood Sisters (300)*
– Gorgai
Blood Stalkers (540)*
– Krone

OTHER
Khinerai Heartrenders
(100)*

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1960/2000

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Final Tournament Placings

This event used Stats and Ladders as its TO program.

Top Three AoS Lists for Broken Ranks Q3 Illinois

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This is the top three AoS lists for the Broken Ranks Q3 tournament that took place in the USA on the 23rd and 24th of September. It involved 20 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Kharadron Overlords
Army Subfaction: Barak-Mhornar
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired
– Stick To The Code (Amendments): Trust To Your Guns
– Stick To The Code (Artycles): Honour is Everything
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADER
1 x Arkanaut Admiral (140)*
General
– Command Traits: Ex-Grundstok
1 x Aether-Khemist (100)*
– Artefacts: Spell in a Bottle
1 x Aether-Khemist (100)*

BATTLELINE
15 x Grundstok Thunderers (480)*
15 x Grundstok Thunderers (480)*
1 x Grundstok Gunhauler (170)*
– Sky Cannon

BEHEMOTH
1 x Arkanaut Ironclad (500)*
Great Volley Cannon
– The Admiral’s Flagship: The Admiral’s Flagship
– Great Endrinworks: Prudency Chutes

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: (1970/2000)

Carl Stokes: Another tournament, another glorious victory for the Dawi! Victor’s list sticks to the tried and true axiom of “if it moves, we can shoot it to death” and boy howdy does it work. Not much in the game can stand up to a juiced volley from 15 thunderers and with a 3+ save and rallying on a 4+ from the articyle “Honor is Everything”, it’s shockingly hard to clear out the unit.

When the new book was released, KO players immediately noticed the incredible advantage of having an unstoppable (and free) Soulscream bridge. Even after the most recent nerf, the ability for KO to sling 15 thunderers and/or an ironclad around the battlefield far outweighs the downside of not being able to make use of commands that turn. Plus, the bridge comes with a khemist, whose buff is not a command ability, and can further increase the output (and survivability) of thunderers around him.

The interesting twist in this list is the use of Mhornar rather than Urbaz. Using Mhornar makes it more challenging for opponents to make use of their precious command abilities at the cost of limiting you to one artycle. In a meta where OBR and seraphon are rampant, this provides a little extra utility to the matchup and can help overcome the massive problem of the Aura of Sterility favored by OBR.

The use of prudency chutes over the last word on the ironclad is also a bit of personal flair that can help KO overcome the loss of an ironclad. It’s not a perfect solution, though, since the way disembarking works is that embarked models must be placed within 3” of the boat BEFORE the boat is removed from play. You can’t place models in the cavity left by the boat’s demise. If you wrap the boat in close combat and kill it, everything inside it will die whether or not you have prudency chutes. But in a high shooting meta, preventing the 1/6 chance of losing key characters to an ironclad crash can be vital.

The tactical Gunhauler is also an addition I think more and more KO players will begin to adopt. The speed and utility of an unbracketable 3+ save chariot-esque model that’s unbelievably quick and packs a wizard-killing amount of shooting and bombs cannot be understated in a world where Andtorian Loci are key in many matchups. Victor clearly leaned into this aspect, taking Slaughter of Sorcery as his grand strategy.

All-in-all, the new KO book continues to show its strength, even after attempts at taking it down a few notches. The ease of the book battle tactics combined with the skewed gameplay of massive shooting backed up by shocking mobility is something that armies will have to be prepared to deal with at top tables and expect to see at most major tournaments. Victor has taken a classic KO archetype and made some incredibly well-informed alterations to maximize its power for the current meta which paid off in a big way with this first place finish. Congrats!

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Army Faction: Ossiarch Bonereapers
– Subfaction: Null Myriad
– Grand Strategy: Spellcasting Savant

LEADERS
Mortisan Boneshaper (140)*
– General
– Command Traits: Aura of Sterility
– Artefacts of Power: Artisan’s Key
– Spells: Hoarfrost
Mortisan Soulreaper (110)*
Spells: Merciless Blizzard
Arkhan the Black (380)**
Liege-Kavalos (180)**

BATTLELINE
Mortek Guard (390)**
Mortek Hekatos
– Nadirite Blade
– 3 x Necrophoros
– 3 x Soulcleaver Greatblade
Kavalos Deathriders (190)**
Mortek Hekatos
– Necrophoros
– Nadirite Blade
Kavalos Deathriders (190)**
– Mortek Hekatos
– Necrophoros
– Nadirite Blade
Morghast Archai (220)**
Spirit Halberd

BEHEMOTH
Gothizzar Harvester (160)**

ENDLESS SPELLS & INVOCATIONS
1 x Aethervoid Pendulum (40)

CORE BATTALIONS
*Andtorian Acolytes
**Battle Regiment

TOTAL POINTS: 2000/2000

Jake Cachey Muhr: The list is a response to the Immortis Guard recursion nerf – where previously taking a Boneshaper, Arkhan, and Katakros would allow for a potential 20 wound recursion per hero phase. With this being no-longer possible, I’ve opted to drop Katakros and the Immortis block for a Harvester, 30x Mortek Guard, and a Soulreaper (my Blizzard Wizard). This creates a pretty durable and scary area my opponent doesn’t want to get stuck into because first – mortek guard can slap pretty good, and also Blizzard Wizard is hanging around them typically.

On top of this I’m designed to capitalize on multiple battle tactics throughout the game. The new block, as mentioned above, can become a problem if stuck in combat for my opponent – but also opens up the tactic for Killing an Enemy with a spell (Blizzard/Pendelum/Etc), Finishing a unit with a Harvester (the Tithe Demands), and can stick me in combat with multiple units for Bait and Trap if needed. I can consistently use my more mobile units (Arkhan, Chargers, Archai) to set up for movement tactics from this GHB. And I’m consistently landing Trample the Defiant. Overall it’s an easy list to consistently land 5/5 tactics.

Without Katakros you lose a bit of your punch and bulk (no +1/+1 hit/Save) so you are forced to play a bit smarter than previously. Depending on opponent you cannot afford to over extend your auras, and Mystic Sheild needs to be getting placed on the right model every turn.

Positioning your harvester is also Key – you never want to be in a position where it can get blasted by a cheeky pile in. Remember that while it’s a good utility model – it also can bop things pretty hard (and has a shooting attack) so capitalize on it’s power when things line up correctly.

Arkhan does Arkhan things – your Boneshaper should always be close enough to heal your Mortek or whatever is going to be threatened – and your Soulreaper is an aggro model that sticks behind a screen at all times preparing for Blizzard.

These models are also extending your null myriad range – which gives a bit more flexibility if needed on multi-objective maps. You should never be in a position that you’re not rolling a 2+ spell ignore with this list.

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Army Faction: Beasts of Chaos
– Subfaction: Allherd
– Grand Strategy: Protect the Herdstone
– Triumph: Indomitable

LEADERS
Great Bray-Shaman (100)*
– Spells: Rupture
– Bonding: Krondspine Incarnate of Ghur
Great Bray-Shaman (100)*
– Artefacts of Power: Brayblast Trumpet
– Spells: Tendrils of Atrophy
Beasts of Chaos Tzaangor Shaman (120)*
General
– Command Traits: Twistfray Cursebeast
– Spells: Merciless Blizzard
Beastlord (140)**
– Artefacts of Power: Arcane Tome

BATTLELINE
Ungors (80)*
Gnarled Shortspear
Gors (220)**
Hacking Blade and Beastshield
Gors (220)**
Hacking Blade and Beastshield

BEHEMOTH
Krondspine Incarnate of Ghur (480)
Cygor (210)

OTHER
Dragon Ogors (210)**

ENDLESS SPELLS & INVOCATIONS
1 x Malevolent Maelstrom (30)
1 x Doomblast Dirgehorn (30)
1 x Aethervoid Pendulum (40)

CORE BATTALIONS
*Warlord
**Vanguard

TOTAL POINTS: 1980/2000

Joshua Bennett: With this GHB and new book we start out with, it has come to be the standard start of any BOC list with the double Great Bray Shaman and a Tzanngor Shaman.  With one Great Bray bonded with the incarnate.  The trick here is doing your rituals kills your great bray, allowing the incarnate to go wild and do incarnate things.

Also what we see here is three low casting endless spells that feed the Incanate when needed, tag along the Tanngor shaman with the high mobility and the once per game of +3 to cast, and that with primal dice it allows blizzard to be pretty reliable cast.  

The gors give you a very cheap and dependable screen unit to buy you they time and space for the incarnate to do his thing.  The ungors give that off the board threat to backline heroes, causing your opponent to be very careful on how they deploy.  One mistake can cost them some very important support early game.  

While the Incarnate is in your face pinning your army, it’s also causing your wizards to have the negative one to cast, then add the Cygor in the mix where you take mortals when you successfully your spells, a really great combo for this current meta state of wizards.  

All in all, with the screens you bring in the list plus the ones you summon with the artefact, this list has the power to tie you long enough for the incarnate to do its job.  It is very well built and as you can see from the results very well played.

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Allegiance: Slaanesh
Host: Pretenders
– Grand Strategy: Selfish Desire
– Triumphs:

Leaders
Glutos Orscollion, Lord of Gluttony (480)*
Lore of the Magnificent: Born of Damnation
Lord of Pain (140)*
Contorted Epitome (210)*
General
– Command Trait: Strength of Goodhood
– Artefact: The Crown of Dark Secrets
– Universal Spell Lore: Flaming Weapon

Units
11 x Blissbarb Archers (160)*
11 x Blissbarb Archers (160)*
11 x Blissbarb Archers (160)*
5 x Blissbarb Seekers (210)*
5 x Slickblade Seekers (210)*
5 x Slickblade Seekers (210)
Geminids of Uhl-Gysh (50)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 123
Drops: 2

Joshua Bennett: This list takes a little different take on the normal pretenders list we see.  Just a refresher or for a new reader prenders allow you to aquire a lot of command points while also issusing the same command from your chosen general to three different units each phase.  

This list takes mostly the normal approach to the pretenders list.  Stacked with blissbarb archers that have a range of 18 inches that can run and shoot, putting the threat at 30 inches.  Tagged along with blissbarb seekers, it puts them at rend two.  That volume of shots topped with the rend makes this a deadly combination.  

The contorted is pretty much a staple in every pretenders list.  The strength of the godhood command trait added with a flaming weapon makes her a beat stick for every army to fear.  Gloutus is the one we dont normally see, but I can understand the draw to put this almost unkillable hero in any list.  With a 3+ save and a 5+ ward that heals up to six wounds after he fights, it is a problem for any army to deal with.  

The endless spell shuts off all commands and stops the All out Defence that naturally comes during the round of shooting.  This is a great list and was played well to bring it up to the top of the list.

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Final Tournament Placings

Top Three AoS Lists for the 5 Alarm GT

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This is the top three AoS lists for the 5 Alarm GT that took place in Canada on the 16th and 17th of September. It involved 30 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Khorne
– Slaughterhost: The Bloodlords
– Grand Strategy: Overshadow
– Triumphs:


Leaders
Bloodmaster, Herald of Khorne (110)*
– Artefact: Halo of Blood
– Prayer: Killer Instinct
Bloodmaster, Herald of Khorne (110)*
– Artefact: A’rgath the King of Blades
– Prayer: Bloodbind
Herald of Khorne on Blood Throne (160)**
– General
– Command Trait: Embodiment of Wrath
– Prayer: Blood Sacrifice
Be’Lakor, the Dark Master (340)*


Battleline
3 x Bloodcrushers (180)**
20 x Bloodletters (360)**

– Reinforced x 1
30 x Bloodletters (540)**
– Reinforced x 2


Units
8 x Claws of Karanak (100)*


Endless Spells & Invocations
Bleeding Icon (50)
Hexgorger Skulls (50)


Core Battalions
*Warlord
**Battle Regiment


Enhancements

Artefact

Total: 2000 / 2000



Army Faction: Slaves to Darkness
– Subfaction: Knights of the Empty Throne
– Grand Strategy: Overshadow


LEADERS
Chaos Sorcerer Lord (120)*
– General
– Mark of Chaos: Tzeentch
– Command Traits: Idolater Lord
– Artefacts of Power: Chaos Familiar
– Spells: Merciless Blizzard, Warp Reality
– Prayers: Heal
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Tzeentch
– Spells: Merciless Blizzard, Warp Reality


BATTLELINE
Corvus Cabal (80)
– Mark of Chaos: Tzeentch
Chaos Knights (440)*
– Mark of Chaos: Nurgle
– Doom Knight
– Cursed Lance
– 2 x Standard Bearer
– 2 x Hornblower
– Ensorcelled Banner: The Eroding Icon
Varanguard (580)*
– Mark of Chaos: Khorne
– 6 x Fellspear
Corvus Cabal (80)*
– Mark of Chaos: Tzeentch
Varanguard (290)*
– Mark of Chaos: Khorne
– 3 x Ensorcelled Weapon
Varanguard (290)*
– Mark of Chaos: Khorne
– 3 x Ensorcelled Weapon


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

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Army Faction: Kharadron Overlords
– Subfaction: Barak-Nar(5x extra CP on 4+)
– Grand Strategy: Rule the Skies (1 ship alive, no enemy flying monsters)
– Triumph: Inspired
– Stick To The Code (Amendments):  Prosecute Wars With All Haste (2d6 run 1perTurn)
– Stick To The Code (Artycles):  Master the Skies (+2″ ships)
– Stick To The Code (Footnotes):  There’s No Reward Without Risk (3d6 charge 1perGAME)


LEADERS
Endrinmaster with Endrinharness (90)*
– Artefacts of Power: Phosphorite Bomblets (mortals on 2+, until fails. 6″ range)
Brokk Grungsson (220)*
Celestant-Prime (330)*
Arkanaut Admiral (140)**

– General
– Command Traits: Cunning Fleetmaster(free skyship move in enemy turn if outside 12″)
– Nullstone Adornments:  Hand-carved Nullstone Icon(unbinds baby!)
Arkanaut Admiral (140)**
Arkanaut Admiral (140)**


BATTLELINE
Endrinriggers (120)*
– Mizzenmaster
Arkanaut Company (90)**
– Company Captain
– Skypike
– Light Skyhook and Gun Butt
– Aethermatic Volley Gun and Gun Butt
– Volley Pistol
Endrinriggers (120)**
– Mizzenmaster
– Grapnel Launcher and Gun Butt


BEHEMOTH
Arkanaut Frigate (300)*
– Heavy Sky Cannon
– Great Endrinworks:  Magnificent Omniscope (+2″ move)
– The Admiral’s Flagship:  The Admiral’s Flagship (free CP 1perTurn)


OTHER
Grundstok Gunhauler (170)*
– Sky Cannon
Skywardens (130)*
– Custodian


CORE BATTALIONS
*Battle Regiment
**Battle Regiment


TOTAL POINTS: 1990/2000


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Allegiance: Soulblight Gravelords
– Subfaction: Legion of Blood
– Grand Strategy: Lust for Domination
– Triumphs: Indomitable


Leaders
Neferata, Mortarch of Blood (400)**
– Lore of the Deathmages: Waste Away
– Lore of the Vampires: Spirit Gale
Vampire Lord on Zombie Dragon (460)*
– General
– Deathlance
– Command Trait: Doomed Minions
– Artefact: Cloak of Mists and Shadows
– Lore of the Vampires: Vile Transference
– Lore of the Vampires: Soulpike
Vampire Lord (140)*
– Lore of the Vampires: Spirit Gale
– Lore of Primal Frost: Merciless Blizzard
Necromancer (100)*
– Lore of the Deathmages: Waste Away
– Lore of Primal Frost: Hoarfrost


Battleline
40 x Deadwalker Zombies (240)**
– Reinforced x 1
40 x Deadwalker Zombies (240)**
– Reinforced x 1
20 x Deathrattle Skeletons (200)**
– Reinforced x 1
– Skeleton Champion
– 2 x Standard Bearer
10 x Dire Wolves (140)**
– Doom Wolf


Units
1 x Corpse Cart (80)**
– Corpse Lash
– Unholy Load Stone


Core Battalions
*Command Entourage – Magnificent
**Battle Regiment


Additional Enhancements
Spell

Total: 2000 / 2000

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Final Tournament Placings

https://www.bestcoastpairings.com/event/jsEOiwtHL8

Top Three AoS Lists for the Montreal GT 2023

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This is the top three AoS lists for the Montreal GT that took place in Canada on the 16th and 17th of September. It involved 60 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Kharadron Overlords
– Army Subfaction: Barak-Mhornar
– Grand Strategy: Rule the Skies
– Triumphs: Bloodthirsty
– Stick To The Code (Amendments): Prosecute Wars With All Haste
– Stick To The Code (Artycles): Honour is Everything
– Stick To The Code (Footnotes): There’s No Reward Without Risk


LEADER
1 x Aetheric Navigator (100)*
1 x Arkanaut Admiral (140)*

– Nullstone Adornments: Pouch of Nulldust
1 x Endrinmaster with Dirigible Suit (170)*
– General
– Command Traits: Stormcaller
– Artefacts: Phosphorite Bomblets


BATTLELINE
9 x Endrinriggers (120)*
– Mizzenmaster
6 x Endrinriggers (120)*
– Mizzenmaster
3 x Endrinriggers (120)*
– Mizzenmaster


BEHEMOTH
1 x Arkanaut Ironclad (500)*
– Great Sky Cannon
– Great Endrinworks: Prudency Chutes


OTHER
1 x Grundstok Gunhauler (170)*
– Sky Cannon
1 x Grundstok Gunhauler (170)*
– Sky Cannon


CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1970/2000)


Army Faction: Blades of Khorne
– Army Subfaction: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery
– Triumphs: Inspired


LEADER
1 x Skarbrand (380)*
1 x Bloodmaster (110)**

– Prayers: Killer Instinct, Blood Sacrifice
– Nullstone Adornments: Pouch of Nulldust
1 x Slaughterpriest (110)**
– Bloodbathed Axe
– Prayers: Bronzed Flesh, Bloodbind
1 x Bloodthirster of Unfettered Fury (330)**
– General
– Command Traits: Firebrand
– Artefacts: Ar’gath, the King of Blades
– Prayers: Unholy Flames, Killer Instinct


BATTLELINE
5 x Flesh Hounds (100)*
5 x Flesh Hounds (100)*
5 x Flesh Hounds (100)*
5 x Flesh Hounds (100)*
8 x Claws of Karanak (100)*


INVOCATION
1 x Hexgorger Skulls (50)
1 x Wrath-Axe (70)


TERRAIN
1 x Skull Altar (0)


OTHER
3 x Mighty Skullcrushers (210)**
– Skullhunter
– Standard Bearer
– Hornblower
– Bloodglaive
3 x Mighty Skullcrushers (210)**
– Skullhunter
– Standard Bearer
– Hornblower
– Bloodglaive


CORE BATTALIONS:
*Battle Regiment
**Warlord


TOTAL POINTS: (1970/2000)

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Army Faction: Soulblight Gravelords
– Army Type: Legion of Blood
– Grand Strategy: Lust for Domination
– Triumph: Inspired


LEADERS
Vampire Lord on Zombie Dragon (460)
– General
– Command Traits: Doomed Minions
– Deathlance
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Vile Transference
Prince Vhordrai (470)
– Spells: Vile Transference
Neferata (400)*
– Spells: Waste Away


BATTLELINE
Deadwalker Zombies (120)*
Deadwalker Zombies (120)*
Dire Wolves (140)*

– Doom Wolf
Dire Wolves (140)*
– Doom Wolf
Dire Wolves (140)*
– Doom Wolf


CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 1990/2000


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Army Faction: Slaves to Darkness
– Subfaction: Ravagers
– Grand Strategy: Dominating Presence
– Triumph: Bloodthirsty


LEADERS
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Slaanesh
– Spells: Hoarfrost, Warp Reality
Chaos Sorcerer Lord (120)*
– Mark of Chaos: Slaanesh
– Spells: Merciless Blizzard, Warp Reality
Chaos Lord on Karkadrak (200)*
– Mark of Chaos: Nurgle
Exalted Hero of Chaos (90)**
– General
– Mark of Chaos: Slaanesh
– Command Traits: Idolater Lord
– Rune-etched Blade and Chaos Runeshield
– Prayers: Heal
Exalted Hero of Chaos (90)**
– Mark of Chaos: Slaanesh
– Rune-etched Blade and Chaos Runeshield
– Artefacts of Power: The Conqueror’s Crown
Exalted Hero of Chaos (90)**
– Mark of Chaos: Slaanesh
– Rune-etched Blade and Chaos Runeshield


BATTLELINE
Splintered Fang (200)*
– Mark of Chaos: Slaanesh
Splintered Fang (200)*
– Mark of Chaos: Slaanesh
The Unmade (80)*
– Mark of Chaos: Slaanesh
Chaos Knights (220)*
– Mark of Chaos: Nurgle
– Doom Knight
– Standard Bearer
– Hornblower
– Cursed Lance
– Ensorcelled Banner: The Eroding Icon
The Unmade (80)**
– Mark of Chaos: Slaanesh
Splintered Fang (200)**
– Mark of Chaos: Slaanesh
Splintered Fang (200)**
– Mark of Chaos: Slaanesh


OTHER
Furies (80)*

CORE BATTALIONS
*Battle Regiment
**Battle Regiment


TOTAL POINTS: 1970/2000

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Final Tournament Placings

https://www.bestcoastpairings.com/event/9GKAX7UQL8

Top Three AoS Lists for Broken Realms and Minis for War 4

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This is the top three AoS lists for the Smite Club Open that took place in Scotland on the 9th and 10th of September. It involved 58 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumphs:


Leaders
Mannfred von Carstein, Mortarch of Night (380)**
– Lore of the Deathmages: Waste Away
Necromancer (100)*
– General
– Command Trait: Unbending Will
– Lore of Primal Frost: Hoarfrost
Vampire Lord (140)*
– Lore of the Vampires: Spirit Gale
Vampire Lord (140)***
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Merciless Blizzard


Battleline
40 x Deadwalker Zombies (240)***
– Reinforced x 1
40 x Deadwalker Zombies (240)***
– Reinforced x 1
20 x Deadwalker Zombies (120)***
20 x Deadwalker Zombies (120)**
10 x Dire Wolves (140)**
3 x Fell Bats (80)**
3 x Fell Bats (80)**


Units
1 x Corpse Cart (80)***
1 x Corpse Cart (80)***


Endless Spells & Invocations
Malevolent Maelstrom (30)
Suffocating Gravetide (30)


Core Battalions
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

Total: 2000 / 2000


Allegiance: Khorne
– Slaughterhost: Reapers of Vengeance
– Grand Strategy: Slaughter of Sorcery


Leaders
Bloodthirster of Unfettered Fury (330)**
– General
– Command Trait: Firebrand
– Artefact: A’rgath the King of Blades
– Prayer: Killer Instinct
Bloodmaster, Herald of Khorne (110)*
– Prayer: Bronzed Flesh
Slaughterpriest (110)*
– Prayer: Blood Sacrifice
Bloodsecrator (120)**
Be’Lakor, the Dark Master (340)*

– Allies


Battleline
30 x Blood Warriors (570)*
– Goreaxe & Gorefist
– 3x Goreglaives
– Reinforced x 2
10 x Bloodreavers (80)*
– Meatripper Axes
10 x Bloodreavers (80)*
– Meatripper Axes
10 x Bloodreavers (80)**
– Meatripper Axes
8 x Claws of Karanak (100)**


Endless Spells & Invocations
Bleeding Icon (50)
Suffocating Gravetide (30)


Core Battalions
*Battle Regiment
**Battle Regiment


Total: 2000 / 2000

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Allegiance: Seraphon
– Constellation: Fangs of Sotek
– Grand Strategy: Spellcasting Savant
– Triumphs: Inspire
d

Leaders
Slann Starmaster (275)*
– General
– Command Trait: Lord of Celestial Resonance
– Artefact: Spacefolder’s Stave
– Lore of Primal Frost: Hoarfrost
– Spell: Comet’s Call
Lord Kroak (410)**
Saurus Astrolith Bearer (140)*
Skink Starseer (150)**

– Spell: Cosmic Crush
– Spell: Speed of Huanchi
Skink Starpriest (130)**
– Lore of Primal Frost: Hoarfrost
– Lore of Primal Frost: Merciless Blizzard


Battleline
5 x Saurus Guard (140)**
5 x Saurus Guard (140)
10 x Saurus Warriors (180)

– Clubs
5 x Raptadon Chargers (150)
5 x Raptadon Chargers (150)


Endless Spells & Invocations
Geminids of Uhl-Gysh (50)
Malevolent Maelstrom (30)
Suffocating Gravetide (30)


Core Battalions
*Andtorian Acolytes
**Warlord


Additional Enhancements
Spell

Total: 1975 / 2000


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Allegiance: Kharadron Overlords
– Sky Port: Barak Thryng
– Mortal Realm: Ghur
– Grand Strategy: Rule the Skies
– Triumphs: Inspired

Kharadron Code
– Artycle: Honour Is Everything
– Amendment: Trust to Your Guns
– Footnote: Without Our Ships We Are Naught


Leaders
Auric Runemaster (130)*
– Allies
Arkanaut Admiral (140)*
– General
– Command Trait: Ex-Grundstok
– Nullstone Adornment: Hand-carved Nullstone Icon
Aetheric Navigator (100)*
– Artefact: Voidstone Orb


Battleline
15 x Grundstok Thunderers (480)*
– 3x Aetheric Fumigators
– 3x Decksweepers
– 3x Aethercannons
– 3x Grundstok Mortars
– Reinforced x 2
1 x Grundstok Gunhauler (170)*
– Main Gun: Drill Cannon
1 x Grundstok Gunhauler (170)*
– Main Gun: Sky Cannon


Units
5 x Hearthguard Berzerkers (160)*
– Poleaxes
– Allies
3 x Endrinriggers (120)*


Behemoths
Arkanaut Ironclad (500)*
– Main Gun: Great Sky Cannon
– Major Installation: Hegsson Solutions ‘Old Reliable’ Hullplates


Core Battalions
*Battle Regiment

Total: 1970 / 2000

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Final Tournament Placings

01 William Cruickshanks
Soulblight Gravelords: Legion of Night 25 / 27 / 28 / 26 / 25


02 Nathan Watson
Blades of Khorne 24 / 28 / 24 / 25 / 28


03 John Bayliss
Seraphon: Fangs of Sotek 26 / 27 / 28 / 24 / 24


04 Sean Murchie
Ossiarch Bonereapers: Null Myriad 26 / 22 / 26 / 23 / 30


05 Richard McQuarrie
Seraphon: Fangs of Sotek 28 / 15 / 25 / 26 / 26


06 Craig / Worsley
Kharadron Overlords: Barak-Thryng 24 / 25 / 20 / 25 / 26


07 Alastair Maxwell
Ossiarch Bonereapers 28 / 12 / 26 / 26 / 28


08 Seb Donley
Blades of Khorne: Bloodlords 13 / 23 / 27 / 28 / 24


09 Hogg Euan
Gloomspite Gitz 18 / 23 / 22 / 19 / 33


10 Stu West
Maggotkin of Nurgle: Droning Guard 28 / 28 / 23 / 25 / 28


11 JJ Cropley
Soulblight Gravelords: Legion of Night 22 / 25 / 23 / 19 / 22


12 Keith Brown
Ossiarch Bonereapers: Null Myriad 26 / 21 / 18 / 19 / 27


13 Reece Fraser
Sylvaneth: Gnarlroot 22 / 28 / 26 / 16 / 32


14 Conal Brosnan
Big WAAAGH! 23 / 28 / 24 / 22 / 24


15 Leigh Martin
Hosts of Slaanesh: Pretenders Host 24 / 22 / 23 / 27 / 25


16 Adam Turner
Ogor Mawtribes: Boulderhead 18 / 20 / 28 / 24 / 28


17 Steven Dale
Kruleboyz: Grinnin’ Blades 26 / 28 / 19 / 11 / 33


18 Mike Callaghan
Big WAAAGH! 28 / 18 / 15 / 20 / 32


19 Neil Montgomery
Idoneth Deepkin: Nautilar 26 / 21 / 22 / 20 / 20


20 Tom Youdale
Skaven 24 / 24 / 26 / 10 / 22


21 Lewis Watson
Ironjawz: Bloodtoofs 28 / 8 / 18 / 24 / 28


22 Lewis Pennington
Sylvaneth: Heartwood 19 / 17 / 24 / 19 / 26


23 Andy Pennington
Seraphon 25 / 22 / 23 / 15 / 20


24 Rafal Kolban
Seraphon: Koatl’s Claw 26 / 25 / 14 / 23 / 16


25 Tim McFall
Soulblight Gravelords 12 / 22 / 18 / 16 / 29


26 Sean Ricketts
Gloomspite Gitz: Glogg’s Megamob 26 / 22 / 14 / 21 / 11


27 Cameron Bremner
Fyreslayers: Greyfyrd 7 / 21 / 16 / 24 / 25


28 James Cross
Flesh-eater Courts: Hollowmourne Grand Court 20 / 26 / 28 / 18 / 30


29 Alasdair Robertson
Kharadron Overlords: Barak-Urbaz 21 / 23 / 26 / 19 / 25


30 David Bishop-Miller
Big WAAAGH! 25 / 27 / 15 / 22 / 21


31 Craig Robertson
Disciples of Tzeentch: Guild of Summoners 10 / 26 / 25 / 15 / 30


32 Trev Moffat
Kruleboyz: Grinnin’ Blades 23 / 15 / 22 / 22 / 24


33 Seb Doherty-Boyd
Maggotkin of Nurgle 19 / 18 / 26 / 22 / 27


34 Martin Quinn
Disciples of Tzeentch: Guild of Summoners 28 / 20 / 26 / 13 / 24


35 Callum Sinclair – Steamed Warhams – Steamed Warhams
Blades of Khorne 22 / 18 / 26 / 20 / 24


36 Josh Lowe
Kharadron Overlords: Barak-Zilfin 26 / 9 / 19 / 24 / 32


37 Frank / Kelly
Soulblight Gravelords: Vyrkos Dynasty 20 / 19 / 25 / 20 / 25


38 Jamie Mchugh
Soulblight Gravelords: Legion of Blood 20 / 19 / 24 / 24 / 21


39 Tom Skelton
Maggotkin of Nurgle: Befouling Host 19 / 17 / 23 / 14 / 33


40 Jordan Tucker
Soulblight Gravelords: Legion of Night 16 / 21 / 18 / 22 / 27


41 Andrew Murchie
Fyreslayers: Vostarg 28 / 23 / 26 / 11 / 15


42 Chris Archibald
Lumineth Realm-Lords: Helon
12 / 20 / 27 / 14 / 29


43 Fraser Smart
Slaves to Darkness: Knights of the Empty Throne 11 / 17 / 20 / 28 / 25


44 Adam Rawson
Soulblight Gravelords: Legion of Blood 28 / 18 / 16 / 18 / 17


45 Christian Brotherton
Blades of Khorne 17 / 17 / 19 / 17 / 26


46 Daniel Espie
Skaven 26 / 16 / 22 / 11 / 17


47 Lewis Mitchell
Gloomspite Gitz: Glogg’s Megamob 22 / 19 / 28 / 6 / 8


48 Chris Yeoh
Blades of Khorne: Baleful Lords 0 / 0 / 0 / 23 / 28


49 Paul Simpson
Soulblight Gravelords: Legion of Night 23 / 22 / 20 / 15 / 23


50 James O’connor
Seraphon: Fangs of Sotek 24 / 14 / 21 / 14 / 21


51 Will Hodgson
Sylvaneth: Heartwood 16 / 22 / 15 / 14 / 23


52 Curtis Wright
Flesh-eater Courts: Hollowmourne Grand Court 19 / 22 / 18 / 13 / 15


53 Tom Biddle
Sylvaneth: Oakenbrow 7 / 19 / 18 / 17 / 19


54 Adam Fitzpatrick
Seraphon: Koatl’s Claw 13 / 15 / 8 / 10 / 31


55 Callum Cross
Maggotkin of Nurgle: Befouling Host 9 / 5 / 15 / 21 / 17


56 Connor Booth
Gloomspite Gitz: Jaws of Mork 12 / 13 / 2 / 16 / 15


57 Henry Hunt
Seraphon: Koatl’s Claw 19 / 10 / 12 / 15 / 9


58 Sam McGrath
Seraphon: Koatl’s Claw 10 / 10 / 13 / 15 / 11

Top Three AoS Lists for Ragnarok AoS Ironman

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This is the top three AoS lists for the Ragnarok AoS Ironman that took place in the UK on the 12th and 13th of August. It involved 8 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Soulblight Gravelords
– Subfaction: Legion of Night
– Grand Strategy: Empire of Corpses
– Triumphs: Inspired

Leaders
Nagash, Supreme Lord of the Undead (900)*
Vampire Lord (140)*
General
– Command Trait: Unbending Will
– Artefact: Morbheg’s Claw
– Lore of Primal Frost: Merciless Blizzard
Abhorrant Archregent (240)*
Allies

Battleline
6 x Fell Bats (160)*
Reinforced x 1
3 x Fell Bats (80)*
3 x Fell Bats (80)*
20 x Deadwalker Zombies (120)*
20 x Deadwalker Zombies (120)*

Endless Spells & Invocations
Umbral Spellportal (80)
Malevolent Maelstrom (30)
Aethervoid Pendulum (40)

Core Battalions
*Battle Regiment

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 240 / 400
Wounds: 106
Drops: 1

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Allegiance: Kharadron Overlords
– Sky Port: Barak Zon
– Grand Strategy: Rule the Skies
– Triumphs: Bloodthirsty

Kharadron Code
– Artycle: Settle the Grudges
– Amendment: Prosecute Wars With All Haste
– Footnote: There’s No Reward Without Risk

Leaders
Arkanaut Admiral (140)*
General
– Command Trait: Grudgebearer
– Nullstone Adornment: Hand-carved Nullstone Icon
Aetheric Navigator (100)**
– Artefact: Voidstone Orb
Brokk Grungsson Lord-Magnate of Barak-Nar (220)**

Battleline
3 x Skywardens (130)**
3 x Skywardens (130)**
3 x Skywardens (130)**
3 x Skywardens (130)**

Units
6 x Endrinriggers (240)*
Reinforced x 1
1 x Grundstok Gunhauler (170)**
– Main Gun: Drill Cannon
– Gunhauler Modifications: Coalbeard’s Collapsible Compartments

Behemoths
Arkanaut Frigate (300)*
Main Gun: Heavy Sky Cannon
Arkanaut Frigate (300)**
Main Gun: Heavy Sky Cannon

Core Battalions
*Wizard-Finders of Andtor
**Battle Regiment

Total: 1990 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 95
Drops: 4

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Allegiance: Gloomspite Gitz
– Gittish Horde: Badsnatchers
– Mortal Realm: Ghur
– Grand Strategy: Chasing the Moon
– Triumphs: Inspired

Leaders
Dankhold Troggboss (210)* – Chupa the Chosen
General
– Command Trait: Alpha Trogg
– Artefact: Speaky-skull Fetish
Madcap Shaman (70)** – Madcap Max
– Artefact: Moonface Mommet
– Lore of the Moonclans: Itchy Nuisance
Madcap Shaman (70)** – Webby & Wilson
– Lore of Primal Frost: Merciless Blizzard

Battleline
6 x Rockgut Troggoths (340)
Reinforced x 1
6 x Rockgut Troggoths (340)
Reinforced x 1
3 x Fellwater Troggoths (170)
20 x Moonclan Stabbas (120)

Units
5 x Boingrot Bounderz (150)
5 x Boingrot Bounderz (150)
1 x Dankhold Troggoths (190)* – Fiona Fellwater
5 x Gobbapalooza (170) – Pink-a-Palooza
Spell1: Lore of the Moonclans: The Hand of Gork

Core Battalions
*Troggherd Heavies
**Andtorian Acolytes

Additional Enhancements
Artefact

Total: 1980 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 135
Drops: 11

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Allegiance: Slaves to Darkness
Damned Legion: Knights of the Empty Throne
– Mortal Realm: Aqshy
– Grand Strategy: Follow the Path to Glory
– Triumphs: Inspired,Inspired

Leaders
Exalted Hero of Chaos (90)**
– Artefact: The Conqueror’s Crown
– Mark of Chaos: Undivided
Exalted Hero of Chaos (90)**
– Mark of Chaos: Undivided
– Nullstone Adornment: Polished Nullstone Pebble
Exalted Hero of Chaos (90)*
Mark of Chaos: Undivided

Battleline
6 x Varanguard (580)**
3x Fellspear
– 3x Daemonforged Blade
– Mark of Chaos: Khorne
– Reinforced x 1
3 x Varanguard (290)**
3x Daemonforged Blade
– Mark of Chaos: Khorne
3 x Varanguard (290)**
3x Daemonforged Blade
– Mark of Chaos: Khorne
3 x Varanguard (290)*
3x Daemonforged Blade
– Mark of Chaos: Khorne
1 x Chaos Chariot (80)*
Mark of Chaos: Khorne
1 x Chaos Chariot (80)*
Mark of Chaos: Khorne
1 x Chaos Chariot (80)
Mark of Chaos: Khorne

Core Battalions
*Vanguard
**Overlords of Chaos – Expert

Additional Enhancements
Triumph

Total: 1960 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 10

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Top Three AoS Lists for Donkeycon 2023

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This is the top three AoS lists for Donkeycon that took place in New Zealand on the 12th and 13th of August. It involved 10 players vying to be crowned champion in a 5-game tournament.

As this event had less than 20 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Slaves to Darkness
Army Subfaction: Cabalists
– Grand Strategy: Dominating Presence
– Triumphs: Indomitable

LEADER
1 x Chaos Sorcerer Lord (120)*
– Artefacts: Infernal Puppet
– Spells: Daemonic Speed, Hoarfrost, Warp Reality
– Mark of Chaos: Tzeentch
1 x Chaos Sorcerer Lord (120)*
Spells: Rupture, Warp Reality, Merciless Blizzard
– Mark of Chaos: Tzeentch
1 x Chaos Lord on Manticore (240)**
Chaos Lance
– Daemon Blade
– Spells: Daemonic Speed
– Mark of Chaos: Nurgle
1 x Theddra Skull-Scryer (160)**
Spells: Daemonic Speed, Chaotic Conduit
1 x Chaos Lord (110)**
Reaperblade and Daemonbound Steel
– Spells: Mystic Shield
– Mark of Chaos: Nurgle
1 x Chaos Lord on Karkadrak (200)***
– General
– Command Traits: Idolater Lord
– Artefacts: The Conqueror’s Crown
– Spells: Chaotic Conduit
– Prayers: Curse
– Mark of Chaos: Nurgle

BATTLELINE
1 x Chaos Chariot (80)
Chaos Greatblade and Lashing Whip
– Mark of Chaos: Nurgle
1 x Chaos Chariot (80)***
Chaos Greatblade and Lashing Whip
– Mark of Chaos: Nurgle
1 x Chaos Chariot (80)***
Chaos Greatblade and Lashing Whip
– Mark of Chaos: Nurgle
1 x Chaos Chariot (80)***
Chaos Greatblade and Lashing Whip
– Mark of Chaos: Nurgle
10 x Chaos Warriors (200)***
Hornblower
– Standard Bearer
– Aspiring Champion
– Murderous Weapon
– Ensorcelled Banner: The Eroding Icon
– Mark of Chaos: Nurgle
10 x Chaos Warriors (200)***
Aspiring Champion
– Hornblower
– Standard Bearer
– Murderous Weapon
– Mark of Chaos: Nurgle
9 x Untamed Beasts (80)***
Mark of Chaos: Nurgle
10 x Splintered Fang (100)***
Mark of Chaos: Nurgle
10 x Splintered Fang (100)***
Mark of Chaos: Nurgle

ENDLESS SPELL
1 x Lauchon the Soulseeker (50)

OTHER
5 x Godsworn Hunt (160)**

CORE BATTALIONS:
*Andtorian Acolytes
**Warlord
***Chaos Warband – Unified

TOTAL POINTS: (2000/2000)

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Army Faction: Seraphon
Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: Realmshaper Guardians
– Triumphs: Indomitable

LEADER
1 x Skink Starseer (150)*
Spells: Merciless Blizzard
1 x Skink Starseer (150)*
Spells: Speed of Huanchi
1 x Lord Kroak (410)**
Spells: Stellar Tempest
1 x Saurus Astrolith Bearer (140)**
1 x Slann Starmaster (275)**
General
Command Traits: Lord of Celestial Resonance
Artefacts: Spacefolder’s Stave
– Spells: Hoarfrost
1 x Skink Oracle on Troglodon (270)***
Spells: Cosmic Crush

BATTLELINE
5 x Saurus Guard (140)**
Saurus Guard Alpha
– Icon Bearer
– War-drummer
10 x Skinks (90)**
Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
10 x Skinks (90)***
– Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Raptadon Chargers (150)***
Raptadon Charger Alpha
– Icon Bearer
– Hornblower

ENDLESS SPELL
1 x Aethervoid Pendulum (40)
1 x Malevolent Maelstrom (30)
1 x Suffocating Gravetide (30)

TERRAIN
1 x Starborne Realmshaper Engine (0)

CORE BATTALIONS:
*Andtorian Acolytes
**Battle Regiment
***Battle Regiment

TOTAL POINTS: (1965/2000)

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Army Faction: Daughters of Khaine
Army Subfaction: Khailebron
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

LEADER
1 x Melusai Ironscale (120)*
General
– Command Traits: Zealous Orator
– Artefacts: Crown of Woe
1 x Morathi-Khaine (700)*
1 x The Shadow Queen (700)*

BATTLELINE
9 x Khainite Shadowstalkers (140)*
10 x Blood Sisters (150)*
Gorgai
15 x Blood Stalkers (180)*
Krone

OTHER
5 x Khinerai Heartrenders (100)*
5 x Khinerai Heartrenders (100)*

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

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Army Faction: Kharadron Overlords
Subfaction: Barak-Zon
– Grand Strategy: Rule the Skies
– Triumph: Indomitable
– Stick To The Code (Amendments): Prosecute Wars With All Haste
– Stick To The Code (Artycles): Honour is Everything
– Stick To The Code (Footnotes): Without Our Ships, We Are Naught

LEADERS
Arkanaut Admiral (140)**
General
– Command Traits: A Scholar and an Arkanaut
– Artefacts of Power: Masterwrought Armour
Aether-Khemist (100)**
Nullstone Adornments: Pouch of Nulldust
Aetheric Navigator (100)**
Artefacts of Power: Voidstone Orb

BATTLELINE
Arkanaut Company (90)*
Arkanaut Company (90)*
Skywardens (390)**

BEHEMOTH
Arkanaut Frigate (300)*
Heavy Sky Cannon
– Great Endrinworks: Arkanaut Frigate
– The Admiral’s Flagship: Arkanaut Frigate
Arkanaut Frigate (300)*
Heavy Sky Cannon

OTHER
Grundstok Gunhauler (170)
– Sky Cannon
Grundstok Thunderers (320)
Honour Bearer
– Gunnery Sergeant
– Aetheric Fumigator
– 2 x Grundstok Mortar
– 2 x Aethercannon
– 2 x Decksweeper

CORE BATTALIONS
*Attack Squadron
**Warlord

TOTAL POINTS: 2000/2000

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Final Tournament Placings