This is the top three AoS lists for Wardolly Weekend that took place in Australia on the 30th and 1st of October. It involved 16 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Gloomspite Gitz – Gittish Horde: King’s Gitz – Grand Strategy: Protect da Shrine! – Triumphs: Inspired
Leaders Dankhold Troggboss (210)* – General – Command Trait: Alpha Trogg – Artefact: Glowy Howzit Madcap Shaman (70)** – Lore of Primal Frost: Hoarfrost Madcap Shaman (70)** – Lore of Primal Frost: Merciless Blizzard Skragrott, The Loonking (230)*
Battleline 6 x Fellwater Troggoths (340)* – Reinforced x 1 3 x Fellwater Troggoths (170)* 20 x Moonclan Stabbas (120)* 20 x Moonclan Stabbas (120)* 6 x Rockgut Troggoths (340)* – Reinforced x 1
Units 5 x Loonsmasha Fanatics (110) 5 x Loonsmasha Fanatics (110) 5 x Sporesplatta Fanatics (90
FORT SMASHAZ OF RAVISHMENT – Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Slaughter of Sorcery – Triumph: Inspired – Fierce Loathings: Idiots with Flags
LEADERS Gatebreaker (500)* NAME: KLAPPA OF CHEEKS CREEK. – General – Command Traits: Monstrously Tough – Artefacts of Power: The Great Wrecka Gatebreaker (500)* NAME: DEZTRYA OF THICCC BOULDERS – Artefacts of Power: Kingslaughter Cowl Gatebreaker (500)** Name: BANGA OF RUMP MOUNTAINS – Artefacts of Power: Glowy Shield of Protectiness Gatebreaker (500)** Name: STRUGLSNUGLA OF TUSH HILLS – Nullstone Adornments: Hand-carved Nullstone Icon
CORE BATTALIONS *Bosses of the Stomp – Magnificent – UNIFIED **Bosses of the Stomp – MAGNIFICENT – UNIFIED
TOTAL POINTS: 2000/2000
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Allegiance: Idoneth Deepkin – Enclave: Nautilar – Mortal Realm: Ulgu – Grand Strategy: The Creeping Gloomtide – Triumphs: Bloodthirsty
Leaders Isharann Tidecaster (130)* – General – Command Trait: Teachings of the Turscoll Eidolon of Mathlann, Aspect of the Sea (310)* – Artefact: Whorlshell
Battleline 20 x Namarti Reavers (320)* – Reinforced x 1 10 x Namarti Reavers (160)* 20 x Namarti Thralls (220)* – Reinforced x 1 10 x Namarti Thralls (110)* Akhelian Leviadon (400)* – Mount Trait: Reverberating Carapace
Units 2 x Akhelian Allopexes (300)* – Razorshell Harpoon – Reinforced x 1
Endless Spells & Invocations Geminids of Uhl-Gysh (50)
Core Battalions *Battle Regiment
Total: 2000 / 2000
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Allegiance: Soulblight Gravelords – Subfaction: Avengorii – Grand Strategy: Lust for Domination – Triumphs: Bloodthirsty
Leaders Nagash, Supreme Lord of the Undead (900) Vengorian Lord (280)* – General – Command Trait: Monstrous Might – Artefact: Vial of Manticore Venom (Universal Artefact) – Universal Spell Lore: Flaming Weapon
Units 10 x Dire Wolves (140)* 10 x Dire Wolves (140)* Terrorgheist (240)* Terrorgheist (240)*
This is the top three AoS lists for the FLG Outlaw GT that took place in the USA on the 22nd and 23rd of July. It involved 46 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Soulblight Gravelords – Army Type: Vyrkos – Grand Strategy: Empire of Corpses – Indomitable
LEADER 1 x Torgillius the Chamberlain (150)* – Spells: Fading Vigour 1 x Belladamma Volga (200)** – Spells: Spirit Gale 1 x Vampire Lord (140)** – Spells: blizzard 1 x Gorslav the Gravekeeper (120)** – General – Command Traits: Spoor Trackers – Artefacts: Ulfenkarni Phylactery
BATTLELINE 40 x Deadwalker Zombies (240)* 40 x Deadwalker Zombies (240)* 20 x Deadwalker Zombies (120)* 20 x Deadwalker Zombies (120)* 10 x Dire Wolves (140)** – Doom Wolf 40 x Deadwalker Zombies (240)** 20 x Deadwalker Zombies (120)**
OTHER 1 x Corpse Cart (80)* – Corpse Goad – Unholy Lodestone 1 x Corpse Cart (80)** – Corpse Goad – Unholy Lodestone
Soulblight continue their inevitable shamble towards victory with a Vyrkos list that proves why it’s the sub-faction of choice since the (entirely justified) LoB tweaks in the last battlescroll. Not that Vyrkos came off unscathed either, but it was probably a light touch – chances are, given the win-rates, lists like this get touched a little more in the near future…
But until then – zombies! A key sub-faction ability here is the ability to add d3 models back to a unit in the hero phase on top of the existing recursion, plus a once per game summon of 10 dogs – which combos savagely with the 5+++ bubble projected by Torgillius, and the slightly smaller 5+++ bubble of the Ulfenkarni Phylactery (try saying that 10 times fast) on Gorslav. This, obviously, makes the task of killing *quick maths* a FUCK TONNE of zombies, and 40 (factoring in the summon) wounds of DIre Wolf fairly arduous. The corpse cart – excuse me – carts equip the zombies with a nasty MW on 6s to wound in addition to their MW rolls on dying, equating to a hyper-nasty attrition game with insane board control – helped by the command trait on Gorslav, allowing deadwalkers to make a small hero phase move.
I don’t envy the man for having to push all those models around but with that weight of bodies, you can probably afford to be less than forensic with your positioning. Taking down a range of opponents who mostly have very respectable output and tricks of their own, Guan here proves that simply roleplaying a George Romero movie will get the job done.
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Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Inspired – Fierce Loathings: Idiots with Flags
LEADER 1 x Gatebreaker (500)* – General – Command Traits: Monstrously Tough – Artefacts: Amulet of Destiny 1 x Gatebreaker (500)* – Artefacts: Glowy Shield of Protectiness 1 x Warstomper (450)* 1 x Rabble-Rowza (Braggit’s Bottle-snatchaz) (500)**
OTHER 5 x Gobbapalooza (Braggit’s Bottle-snatchaz) (500)** 12 x Squig Herd (Braggit’s Bottle-snatchaz) (500)** 10 x Squig Hoppers (Braggit’s Bottle-snatchaz) (500)**
CORE BATTALIONS: *Bosses of the Stomp **Regiment of Renown
TOTAL POINTS: (1950/2000)
We’ve managed to nab him again! This list was so good I knew Pete would be interested in taking it on. Thanks again to Pete from PlasticCraic for helping us out!
It’s something that made SOB aficionados the world over issue a collective “Hmmm….”. What if we took the new Squigs Regiment of Renown, and added our three favourite Mega Gargants? A lot of people mentally went straight to the adrenaline-rush option of Trip Gatebreakers plus the Regiment for 2k on the nose and stopped there, filing the whole thing away as a thought experiment. But not Christopher Schelling – he backed himself in and put it on the table with glorious results. Chris earned this 4-1 the hard way, heading onto top tables in the final round with a 4-0 behind him, with wins against SBGL and Seraphon, meaning this was no bunny run.
Why does the regiment work well in Sons?
Screens! By default, your big boys will usually hold any objectives they’re near, and if you can hold them for 3 turns, you usually win the game. So, being able to protect the Megas from combat output for a turn gives you a 1-0 headstart in a race to 3. In that context, it doesn’t really matter that the screens themselves are not super-efficient. Because the Regiment starts off the board, it’s easy to position the Rabble Rowsa where you can run towards him; and since your whole army is Monsters, they can all do the run and charge thing.
It gives you a few scrappy units to work towards Battle Tactics (such as Surround and Destroy) and your Grand Strat (run or charge with a unit every turn). That latter can be tricky when your Megas get bogged down or you get swamped and tabled – just scattering a bunch of different bits and pieces to the 4 winds makes it much more likely to be achieved.
Couple of Unbinds from the Gobbapalooza? Don’t mind if I do. Their Warscroll spells are dope too, and because they’re both debuff spells, they benefit Sons despite having no direct keyword synergy – they don’t need it. Plus, ya know, Mystic Shield.
So this is a group that synergises extremely well with the Megas – it really is their natural home, and it works in so well with your gameplan that it overcomes any natural inefficiencies from not being reinforced. Big fan.
Chris’s chosen direction was two Breakers and a Stomper, which leaves room for a strong Triumph bid in a 2-drop package. The Gatebreakers are still great fun, with their 4D6 smash bypassing a lot of anti-combat bullshit since it’s not an attack, just an ability. Sons players will be all too familiar with those combat phases where your 500-point combat unit does zero damage, even if you don’t choose the smash – and I wish I was exaggerating here – so the Wartsomper’s greater volume of dice should give you some kind of semi-reliable output when you aren’t desperate to spike, but just really to do something.
Because you’ve got the upside and inherent brutality of the twin Gate Breakers, Chris has consolidated with his Enhancements, taking a full package of defensive tech. 40 wounds CT on his General plus a 6++ ward puts him on 46.7 effective wounds and the Glowy Shield ignores rend -1 specifically (as opposed to reducing rend by 1). As a Sons player myself, that’s something I’d love to see addressed in a future Battlescroll, because it feels slightly outdated in a world of rampant rend creep – there is still a fair amount of rend -1 in the game though, so it’s still a decent enough pick, especially with the dopamine hit when you spike the bounceback mortals that it also brings.
The list can win games passively or proactively, and while it may still struggle on Battle Tactics, the list choices here take a positive step to address that. All in all this army has a really refined feel, and it’s something I’d be happy to take to an event myself.
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Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Overshadow – Triumph: Inspired
LEADERS Katakros (460) Arkhan the Black (380)* Mortisan Boneshaper (140)* – General – Command Traits: Aura of Sterility – Artefacts of Power: Artisan’s Key – Spells: Hoarfrost
ENDLESS SPELLS & INVOCATIONS 1 x Malevolent Maelstrom (30)
TERRAIN 1 x Bone-tithe Nexus (0)
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 2000/2000
Walter Brock: Going down the list we start with the sub faction choice of Null myriad. Allowing 2+ spell ignores for units wholly within 9” of Arkhan or the Boneshaper. Important to note that Katakros cannot benefit from this because he is still having the keyword for his own legion.
Overshadow is a different choice from the classic Savant grand strategy we usually see used. Overshadow means you would need to destroy all enemy battleline units while keeping one of your own alive. It’s a strong choice and unlike Spellcasting savant. You don’t have to focus on keeping one model alive and can spread out a bit more if the moment arises.
Starting off with the heroes. Katakros and Arkhan are a Dream team together. Katakros buffs the army to kingdom come with his command ability while also crippling the enemy with a few of his abilities. He may be slow but if he gets into combat with a hero nearby, he can hit incredibly hard. Arkhan on the other hand is the opposite of Katakros. Arkhan is fast, very fast, He doesn’t hit as hard as Katakros. Having three casts and denies at +2 lets him help stop important spells and cast important spells. They compliment each other very well and the synergies are endless.
The bone shaper rounds out the heroes. Taking Aura of sterility to cripple enemy shooting with -1 to hit and -1 to wound for friendly unit wholly within 12”. With Null Myriad and Aura of sterility this list is very resilient to heavy magic and shooting. Artisan’s keys let the Boneshaper potentially double down on is healing by letting it heal a second time on a 3+. This player opted to go with Hoarfrost since Arkhan already knows all the Ossiarch spells.
The Deathriders can do a couple of things. They can screen. They come with a relatively easy to use battle tactic. Because of their decent bulk they could also be used to block an opponent’s movement and stay in the way. These guys have a lot of uses.
This player has opted to go for a Unit of three Immortis guard and a unit six Stalkers. Stalkers being very fast with their hunt and kill command. Which plays well into the grand strat of trying to kill enemy batteline and supports an aggressive gameplan. The three Immortis guards are around for a few reasons. They can hit decently hard, bodyguard characters, and Unlock a Battle tactic in the form of Sculptures Entourage with the Boneshaper.
Lastly this player has made an interesting choice of using a unit of 10 Mortek Guard. We don’t see these little guys too often since the Harvester change. They have a few jobs that not a lot of other OBR units can do. They are the best points for the number of attacks in the book. At a nice 21 attacks for 150 where the Deathriders are 180 for the same number, and half of theirs don’t even have rend. They have a Unique command ability that basically gives them Ethereal at their 4+ save, letting them stand up to a few things that other units might not be able to. They are also the most Model counts for their points. So, 10 Mortek guards can run onto a point and have better chances of taking a point away from an opponent. A very cool choice with a lot of potential.
Finishing it out is the Maelstrom Endless spell. For 30 points this thing is a steal. The crazy thing about it is its damage is always going to happen. When it goes away it blows up so its guaranteed damage, and with Arkhan’s spell range increase it will reach a lot of places. All of this except for Katakros sitting inside of a Battle Regiment. Often this list will decide who goes first. With their score this player has done a good job at showing how they can make their choice effective. Well done to this player.
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Army Faction: Fyreslayers – Army Subfaction: Greyfyrd – Grand Strategy: Masters of the Forge
LEADER 1 x Auric Flamekeeper (90)* 1 x Auric Flamekeeper (90)* 1 x Grimhold Exile (140)* – Nullstone Adornments: Pouch of Nulldust 1 x Auric Runemaster (130)** – General – Command Traits: Avatar of Vulcatrix – Prayers: Curse 1 x Battlesmith (160)** – Artefacts: Nulsidian Icon 1 x Auric Runefather (120)** – Artefacts: Axe of Grimnir
BATTLELINE 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl – 2 x Hornblower of Grimnir 10 x Vulkite Berzerkers with Bladed Slingshields (150)* – Karl – 2 x Hornblower of Grimnir – Fyresteel War-pick and Bladed Slingshield 10 x Vulkite Berzerkers with Bladed Slingshields (150)* – Karl – 2 x Hornblower of Grimnir – Fyresteel War-pick and Bladed Slingshield 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)** – Karl – 2 x Hornblower of Grimnir
INVOCATION 1 x Runic Fyrewall (60)
TERRAIN 1 x Magmic Battleforge (0)
OTHER 10 x Hearthguard Berzerkers (320)* – Karl – Flamestrike Poleaxe 5 x Hearthguard Berzerkers (160)** – Karl – Berzerker Broadaxe 1 x Grimwrath Berzerker (110)** – Artefacts: Draught of Magmalt Ale
Kevin Lathers: Bringing out the new hero from the Regiments of Renown, the Grimhold Exile, Noe has put him in a list that is all about board control.
With only a single priest with Wrath of Vulcatrix (to secure the Grand Strat), this list foregoes the usual inclusion of a Runesmiter as well as any Magmadroths. Instead it relies on the Runemaster’s Ember Storm prayer and the new hero’s once per game 6″ bubble of Run + Charge to add any speed it needs. Further, the Grimwrath Berserker can be given Run + Charge as an oath or stick near the Grimhold to soak up the buff and take a different Oath. This makes the list surprisingly quick, albeit only one time.
With all these vulkites and Hearthguard Berserkers, the list can certainly sit on objectives and hold them, relying on the Flamekeeper buffs, Counterstrike, and Fight on Death to hold any charging waves of opponents to very poor trades.
And then, if opponents do trade into the Fyreslayers, the flamekeepers will often maintain their buffs for a counter charge on the next turn with devastating 3 damage attacks.
With wins against Slaanesh Blissbarbs, Ogors, SCE, and IDK, the list would certainly prove its tanky enough to take a punch and throw it right back. The 4++ ward saves on the HGB can prove a potent vanguard and objective holder. This is backed up by a Runefather that can swing with -2 rend 4 damage attacks on a 3″ reach which is nothing to sneeze at.
Overall this list is going to be a tough nut for many armies to crack. Opponents will need to choose their battles carefully, especially if the flamekeepers are ready to pop their buff.
This is the top three AoS lists for the Book Of Grudges that took place in England on the 29th and 30th of July. It involved 18 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
– Army Faction: Maggotkin of Nurgle – Grand Strategy: Corrupt arcane nexus – Triumph bloodthirsty – Subfaction: Befouling Host
LEADERS Morbidex Twiceborn (300) The Glottkin (600) – Spells: Plague Squall Bloab Rotspawned (330) – Spells: Gift of Disease Orghotts Daemonspew (320)* Lord of Blights (140)* – General – Command Traits: Grandfather’s Blessing – Artefacts of Power: Rustfang
BATTLELINE Beasts of Nurgle (100)* Beasts of Nurgle (100)* Beasts of Nurgle (100)*
CORE BATTALIONS *Battle Regiment
TOTAL POINTS: 1990/2000
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Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumph: Inspired – Fierce Loathings: Idiots with Flags
LEADERS Gatebreaker (500)* – General – Command Traits: Extremely Bitter (Bossy Pants and Clever Clogs) Gatebreaker (500)* – Nullstone Adornments: Hand-carved Nullstone Icon Gatebreaker (500)** – Artefacts of Power: Amberbone Totem Gatebreaker (500)** – Artefacts of Power: Vial of Manticore Venom
CORE BATTALIONS *Bosses of the Stomp **Bosses of the Stomp
TOTAL POINTS: 2000/2000
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Army Faction: Sylvaneth – Army Subfaction: Heartwood – Grand Strategy: Spellcasting Savant – Triumphs: Bloodthirsty – Seasons of War: The Dwindling
LEADER 1 x Arch-Revenant (120)* 1 x Warsong Revenant (300)* – General – Command Traits: Spellsinger – Artefacts: The Vesperal Gem – Spells: Verdurous Harmony, Hoarfrost, Verdant Blessing 1 x Celestant-Prime (330)*
BATTLELINE 3 x Kurnoth Hunters with Kurnoth Greatbows (230) – Huntmaster 3 x Kurnoth Hunters with Kurnoth Greatbows (230) – Huntmaster 3 x Kurnoth Hunters with Kurnoth Greatbows (230) – Huntmaster 6 x Kurnoth Hunters with Kurnoth Greatswords (440)* – Huntmaster
ENDLESS SPELL 1 x Spiteswarm Hive (40)
TERRAIN 1 x Awakened Wyldwood (0)
OTHER 5 x Spite-Revenants (80)* – Shadestalker
CORE BATTALIONS: *Warlord
TOTAL POINTS: (2000/2000)
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Army Faction: Hedonites of Slaanesh – Army Type: Godseekers – Grand Strategy: Selfish Desire – Triumph: Bloodthirsty
LEADERS Lord of Pain (140)* Sigvald (200)* Contorted Epitome (210)* – Spells: Hoarfrost Keeper of Secrets (400)** – General – Command Traits: Speed-chaser – Shining Aegis – Artefacts of Power: Girdle of the Realm-racer – Spells: Paths of the Dark Prince
This is the top three AoS lists for Summer Slaughter that took place in the United States on the 22nd and 23rd of July. It involved 113 players vying to be champion in a 5 round tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Disciples of Tzeentch – Army Subfaction: Guild of Summoners – Grand Strategy: Master of Destiny – Triumphs: Inspired
LEADER 1 x Magister on Disc of Tzeentch (160)* – Spells: Glimpse the Future, Hoarfrost – Bonding: Krondspine Incarnate of Ghur 1 x Ogroid Thaumaturge (170)** – Spells: Merciless Blizzard, Arcane Suggestion 1 x Lord of Change (380)** – General – Command Traits: Daemonspark – Staff of Tzeentch and Rod of Sorcery – Artefacts: Nine-Eyed Tome – Spells: Ghost-mist, Flaming Weapon 1 x Magister (140)** – Spells: Rupture, Merciless Blizzard
BATTLELINE 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – 3 x Cursed Glaive and Arcanite Shield 10 x Tzaangors (180)* – Twistbray – Icon Bearer – Brayhorn Blower – 2 x Tzaangor Mutant – Pair of Savage Blades 10 x Kairic Acolytes (120)* – Kairic Adept – Cursed Blade and Arcanite Shield – Scroll of the Dark Arts – Vulcharc – Cursed Glaive and Arcanite Shield
BEHEMOTH 1 x Krondspine Incarnate of Ghur (480)*
ENDLESS SPELL 1 x Umbral Spellportal (80) 1 x Purple Sun of Shyish (80) 1 x Burning Sigil Of Tzeentch (70)
Kieron Bailey: Kaleb Walters, the Lord of Lords of Change is at it again with yet another 5-0 and event victory in the bag. There are some Kaleb staples in this list: Guild of Summoners, a Krondspine, Kairics as screens that are just annoying enough to be a pain and a Lord of Change in place of Kairos.
Added to this are some tweaks added by the new GHB in the shape of all three new spells being represented. Hoarfrost in addition to Tzaangor could result in 30 rend -3 attacks from a unit that can run and charge; Merciless Blizzard for a close-range magical shotgun and, much to the relief of the Magister the Krondspine is bonded to, the spell Rupture can make the Krondspine go wild without having to kill the Magister using Destiny Dice. Just in case you haven’t come across this trick before, not only do you get the +1 to hit and run and charge but you can feed it the Umbral Spellportal each turn to keep it at top level for the whole game.
The Lord of Change load out also is a tip of the hat to the nerf to Chronomantic Cogs, with the Nine-eyed Tome being used to give the Big Bird full re-rolls to cast along with Daemonspark to give Kaleb a real headstart to getting the 9 Fate Points needed for a Lord of Change T1.
The other real strength of this list is its ability to pump up the rend in a variety of ways. We’ve already covered Hoarfrost, but the Ogroid also has Arcane Suggestion, with one of the options being to reduce the armour save by one of an enemy and then there’s the Purple Sun to subtract one from save rolls.
To summarise, you have a list that can really throttle the damage it can do, with a range of battle tactics at its disposal (all book tactics are achievable with this build) and driven by a general at the height of his powers. The end result – another well-deserved trophy for Kaleb!
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Army Faction: Ossiarch Bonereapers – Subfaction: Null Myriad – Grand Strategy: Spellcasting Savant
LEADERS Katakros (460)* Mortisan Boneshaper (140)* – Artefacts of Power: Artisan’s Key – Spells: Empower Nadirite Weapons Mortisan Soulmason (160)* – General – Command Traits: Dark Acolyte – Spells: Hoarfrost
Walter Brock: Today, we are looking at a Null Myriad list. Null Myriad has been popping up for a while this season, and we can expect them to be a staple for Bonereaper lists. An important thing to note is that Katakros is Mortis Preatorians so he will not be able to benefit from the 2+ spell ignore while wholly within 9” of a Mortisan hero, but proper positioning can easily mitigate that.
The Grand strategy of choice is spell casting savant. Combining this with the Immortis Guard. Means that pretty much almost half the list must die before the General can even die.
Katakros is a powerhouse. Giving a massive 24” bubble on +1 to hit and +1 to save makes everything in the list better and perform above their weight. Katakros himself is no slaker either in melee. He starts slow, but when he takes damage, he gets better and better. When he sees an enemy hero, he gets to work and acts at the most “fighty profile” being able to take down even the toughest of targets.
The Boneshaper bringing the artisans key allows it to potentially use its healing ability twice. Combining this with Katakros’s healing ability could allow this list to revive four Immortis guard a turn. Boneshaper uses its ability twice and Katakros can pick both Immortis units. Its war scroll spell is also very powerful for clearing large units. Rolling a dice for every model in a unit and doing a mortal for every 5+ can lead to very large amounts of damage.
The Soulmason helps cranks the army up and over the hill for list support. Masons know every spell in the Bonereapers lore so they can take Hoarfrost without giving anything up in return. They have two casts and could potentially get more casts of their war scroll spell “Soul- guide” at the end of the hero phase. Giving a Deathrider or Mortek unit +1 to wound. Dark acolyte causes their first spell from the Ossiarch Lore not stoppable. Imagine a unit of death riders hitting on twos, wounding on threes, at a potential Rend three because of hoarfrost and exploding 5s to hit for the riders because of Empower nadorite. Ouch.
The Deathriders can do many things. From acting as screen to taking very far objective. With the above-mentioned combo they can hit incredibly hard. With the ability to do mortal wounds on the charge, being able to charge over models with three or less wounds for a command ability and having a 6” inch pile in on the charge they can get into vary hard to reach places and snipe out important models or get into places that are very inconvenient for an opponent.
Lastly, we arrive on the Immortis Guard. Two whole units of these beasts of bone. These take the hurt and can dish them out in Return. Being able to bodyguard for heros is very powerful and means that the important support models usually won’t die until the models they are supporting are already gone. Just be careful, the Immortis’s bodyguard ability is not optional. Meaning a player might be able to get around the Immortis and hit the Boneshaper or Mason in the back and find it easier to do damage to Immortis that way.
All of this fits nicely inside a battle Regiment. Giving the Bonereapers player most of the time the option of deciding who will go first. A very cool list and very hard to take down. Well done to this player!
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Army Faction: Nighthaunt – Army Subfaction: The Emerald Host – Grand Strategy: Fright or Flight – Triumphs: Inspired
LEADER 1 x Guardian of Souls (150)* – Artefacts: Midnight Tome – Spells: Seal of Shyish 1 x Reikenor the Grimhailer (170)* – Spells: Shademist 1 x Knight of Shrouds on Ethereal Steed (130)* – General – Command Traits: Spiteful Spirit – Artefacts: Arcane Tome
BATTLELINE 10 x Hexwraiths (360) – Hellwraith 5 x Hexwraiths (180) – Hellwraith 5 x Hexwraiths (180) – Hellwraith 5 x Hexwraiths (180) – Hellwraith
ENDLESS SPELL 1 x Lauchon the Soulseeker (50) 1 x Mortalis Terminexus (80)
OTHER 10 x Craventhrone Guard (160) – Craven Huntmaster – 2 x Spectral Standard Bearer 5 x Craventhrone Guard (80) – Craven Huntmaster – 2 x Spectral Standard Bearer 5 x Craventhrone Guard (80) 4 x Myrmourn Banshees (90)* 4 x Myrmourn Banshees (90)*
CORE BATTALIONS: *Warlord
TOTAL POINTS: (1980/2000)
We’ve little in the way of Nighthaunt specialists at the Woe Towers, so I asked for Nighthaunt volunteers from our friendly discord, and Craig was up for the challenge! We’ll no doubt be hearing more from Craig in the future!
Craig Ellis: at this, a 5-0 Nighthaunt list! I’ll preface the breakdown by pointing out this was piloted by Nate Trentanelli who, as the #1 Nighthaunt player in the world, should probably start with a 500pt handicap or something. Anyway, on to the list, and this list is absolutely bonkers.
Running the subfaction Emerald host means he’ll pick D3+1 units at the start of the battle and at the end of each battle round can do D3 Mortal Wounds (on a 2+) to each of them. This is going to be great to put on those pesky Andtorian Loci to chip away and start finishing them off by Round 3 or 4. Fright or Flight as the Grand Strategy is pretty standard at this point and easily achieved due to the mobility of this list.
He’s gone magic heavy with the heroes in this list, clearly trying to make use of the Primal mechanic and the excellent utility in the NH spell lore. The Guardian of Souls is an AL and carries the Midnight Tome artefact, which autocasts an endless spell once per battle that cannot be unbound. Seal of Shyish will provide a 5+ ward to a nearby unit for added tankiness for holding objectives and his built in warscroll spell can heal (or resurrect) up to d6.
Reikenor the Grimhailer is an underrated caster who can get +3 to cast in exchange for taking a MW. This means he’s going to be getting Shademist off pretty reliably for that sweet -1 to Wound on a unit, making that objective holding bubble that much tougher to shift. He’ll also be great for hunting down wizards with his 14″ movement and bonus to attacks with Fellreaper for fighting priests and wizards. Then there’s the Knight of Shrouds on Steed, which is a bit of an off meta pick (which this list specialises in!). He has the Arcane Tome to make him a wizard (as well as an AL), which means he can jump for a ride with Lauchon the Bringy Dinghy (which you’re autocasting with the GoS). The 12″ movement of the KoSoES means you’re pretty much getting into combat with whatever you want in turn 1. He has a decent combat profile, meaning he’s going to be making short work of any annoying screens or enemy ALs. The command trait Spiteful Spirit means he’s going to be rolling a d6 for each wound on his wounds characteristic and for each 4+ will be a MW for every unit within 6″. Adding wounds to his characteristic throughout the battle with the Sword of Stolen Hours ability means this can get real nasty, real fast. The trigger for this is that he has to take damage and not die, but as long as you pick targets wisely, this can be wicked.
As for the Units. Hexwraiths (25 of them!) and 20 Crossboos. I mean, why wouldn’t you!? The Hexwraiths are going to be scattering, capping objectives, scoring tactics, doing impact hits on the charge, and just generally giving the opponent a lot to think about. The ability to move up to 30″ in a turn means they’re going to be wherever they want to be, and having 4 separate units of them is just going to give the opponent nightmares. Whilst they’re figuring out how to deal with that, he has 3 units of Craventhrone Guard blobbing up, getting made more tanky by spells and just generally being a bit of a pain to shift and doing chip damage with shooting attacks. The ability to put up to 3 units in the grave at the start of the battle also means these can pop up anywhere on the field outside of 9″ for some extra chip damage. Two blocks of Myrmourn Banshees provide spell eating capability to shore up one of the main weaknesses here (taking MWs) and being a decent melee hammer in their own right. The Mortalis Terminexus provides an additional Mortal Wound threat to round off the high MW damage theme this army has going on. It can also reverse time, meaning it can provide healing for his heroes as required. The aim here is to remove the opponents’ support & tech pieces early on to reduce threats. It just so happens that wins versus Khorne, Kruleboyz, OBR & SBGL (x2) all armies that are prone to being reliant on auras and buffs from small foot heroes, wizards & priests. With the added impetus on ALs in this GHB means this list has been tailor-made to carefully dismantle an armies’ tricks & capabilities rather than fight a pitched battle in the middle. To win with this clearly takes skill & intrinsic knowledge of the movement abilities and just the sheer ability to force your opponent into mistakes by giving them too many decisions to make. Nate is clearly a master of the army, and to go 5-0 with this is absolute genius. Well done!
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Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumphs: Inspired – Fierce Loathings: Bossy Pants and Clever Clogs
LEADER 1 x Gatebreaker (500)* – General – Command Traits: Monstrously Tough – Artefacts: Glowy Shield of Protectiness 1 x Gatebreaker (500)* – Nullstone Adornments: Hand-carved Nullstone Icon 1 x Kraken-Eater (480)* – Artefacts: Extra-calloused Feet
BATTLELINE 1 x Mancrusher Gargant (140)** 1 x Mancrusher Gargant (140)** 1 x Mancrusher Gargant (140)**
CORE BATTALIONS: *Bosses of the Stomp – Magnificent **Footsloggas – Swift
TOTAL POINTS: (1900/2000)
Our next commentator needs no introduction! You’re probably on his discord and have watched all of his videos on the YouTubes. Coach is, as you’re all aware, a big Gargants fan, so I asked him if he’d be interested in commenting on this list and telling us a bit about Gargants in the new GHB.
G’day Stompers, let’s break down the deep options available to us Sons of Behemat players and how this list works.
Sons are in an interesting spot in the meta with the Generals Handbook ‘23. The latest Woehammer meta stats have shown that Sons of Behemat have a strong win rate but low representation at tournaments. We can’t play with Andtorian Locus (GW can we PLEASE ally some 70pt wizard) which not only stops me from Hoarfrosting my Gate-Breaker’s flail down to a 2+ to Hit but also restricts how many GHB battle tactics we can score. If you want to do well, you’ll need to build a list that makes the most of your Battletome BT’s.
The list starts with 2x Gate Breaker Mega Gargants who deals the most damage compared to the counterparts. Gate Breakers have recently enjoyed a points discount which has helped this list all but secure the +1 to wound Triumph at 1,900 points as it’s critical to getting the most out of their flail attack.
Sons power comes from staying alive as most armies struggle to claim an objective off a Mega Gargant. Monstrously Tough command trait adds +5 wounds to the General and the Glowy Shield of Protection will ignore rend -1 attacks and bounce some mortal wounds back on a save roll of a 6.
While we don’t get access to Hoarfrost or Merciless Blizzards we do get access to Primal Magic Dice and the Hand-carved Nullstone Icon is a great selection as it allows one of the Megas to attempt to unbind 1 spell or dispel 1 endless spell each round. Put some primal magic dice behind that unbind without fear of a primal miscast, and each time you unbind/dispel with this unit you’ll get 1 additional unbind.
Why not take a 4th Mega Gargant you might ask? The 3 independent Mancrushers bring a lot to a Sons army.
They can be left on an objective and will counting as 10 which makes it hard to steal from deep strikes and requires commitment to claim it off us.
In Breaker Tribe you can issue Ramming Speed to a Mancrusher for a 3D6” charge which brings greater consistency to your charge phase, be used to score Bait and Trap or Led into the Maelstrom battle tactic, as well as a few cheeky mortal wounds to your opponent when completing that charge.
Make the Land Tremble! grand strategy requires a unit to run or charge each turn and in a 4 Mega Gargant list you can find this hard to achieve if you’re grinding it out in combat.
Gargant players hate units that ignore rend and with ethereal vampire lords on zombie dragons or in the case of David’s first 2 matches, a really unfortunate double Nighthaunt match up, the Gate-Breakers come into their own with the ultimate gamble in Pulverising Strike where you trade your attacks for 1 single dice roll. If you can roll a 4+, 1 unit within 3” will suffer 4D6 mortal wounds. With the inconsistent attack profiles in Sons, this attack is worth the gamble because you’ll likely do more damage than trying to grind it out without rend.
I’d be curious to hear from David on the value that the Kraken Eater brought and if the army would have performed better with a Warstomper to clear the hordes or King Brodd with his 40 wounds and incredibly valuable set of prayers. Well done on stomping a mudhole mate!
This is the top three AoS lists for Bash by the Billabong 3 that took place in Australia on the 8th and 9th of July. It involved 24 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Soulblight Gravelords – Subfaction: Legion of Night – Grand Strategy: Lust for Domination – Triumphs: Indomitable
Leaders Vampire Lord on Zombie Dragon (440)* – General – Deathlance – Command Trait: Unbending Will – Lore of the Vampires: Spirit Gale Mannfred von Carstein, Mortarch of Night (390)** – Lore of the Deathmages: Waste Away Vampire Lord (130)* – Artefact: Morbheg’s Claw – Lore of the Vampires: Vile Transference – Aspect of the Champion: Stubborn as a Rhinox Wight King on Skeletal Steed (160)**
Battleline 10 x Deathrattle Skeletons (85)* 10 x Deathrattle Skeletons (85)** 3 x Fell Bats (85)**
Units 16 x Askurgan Trueblades (360)* – Reinforced x 1 10 x Black Knights (220)** – Reinforced x 1
OTHER Garrek’s Reavers (70) Skullreapers (380) – Skullseeker – 2 x Icon Bearer
ENDLESS SPELLS & INVOCATIONS 1 x Hexgorger Skulls (50)
TERRAIN 1 x Skull Altar (0)
CORE BATTALIONS *Galletian Veterans **Warlord
TOTAL POINTS: 1990/2000
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Army Faction: Soulblight Gravelords – Army Type: Kastelai – Grand Strategy: Take What’s Theirs – Triumph: Inspired
LEADERS Prince Vhordrai (470)* – Spells: Vile Transference Vengorian Lord (280)** – General – Command Traits: Undead Bladelord – Artefacts of Power: Fragment of the Keep – Spells: Flaming Weapon Necromancer (90)** – Spells: Waste Away – Aspects of the Champion: Tunnel Master
BATTLELINE Blood Knights (460)* – Kastellan – Templar Lance – 2 x Standard Bearer Deathrattle Skeletons (85)* – Standard Bearer – Skeleton Champion Deathrattle Skeletons (170)** – Skeleton Champion – 2 x Standard Bearer Dire Wolves (130)** – Doom Wolf Dire Wolves (130)** – Doom Wolf
OTHER Askurgan Trueblades (180)* – Curseblood – Askurgan Exemplar – Elongated Claws and Slavering Maw – Paired Askurgan Blades
Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Defend What’s Ours – Triumph: Inspired – Fierce Loathings: Idiots with Flags
LEADERS Kraken-Eater (490) Gatebreaker (520)* – General – Command Traits: Monstrously Tough – Artefacts of Power: Glowy Shield of Protectiness Gatebreaker (520)* – Artefacts of Power: The Great Wrecka
BATTLELINE Mancrusher Mob (450)
CORE BATTALIONS *Bosses of the Stomp – Magnificent
This is the top three AoS lists for Clash of Swords 2023 that took place in Wales on the 10th and 11th of June. It involved 34 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Disciples of Tzeentch – Subfaction: Guild of Summoners – Grand Strategy: Master of Destiny – Triumph: Indomitable
LEADERS Kairos Fateweaver (440) Gaunt Summoner of Tzeentch (230) – General – Command Traits: Daemonspark – Artefacts of Power: Nine-Eyed Tome – Spells: Levitate Curseling (200) – Spells: Infusion Arcanum Fatemaster (160)
BATTLELINE Horrors of Tzeentch (Pink) (500) – Iridescent Horror – Split and Split Again – 2 x Pink Horror Icon Bearer – 2 x Pink Horror Hornblower Kairic Acolytes (120) – Pair of Cursed Blades Kairic Acolytes (120) – Pair of Cursed Blades
OTHER Screamers of Tzeentch (110)
ENDLESS SPELLS & INVOCATIONS 1 x Umbral Spellportal (80) 1 x Tome of Eyes (40)
LEADERS Katakros, Mortarch of the Necropolis (440) Mortisan Boneshaper (120) – General – Command Trait: Dark Acolyte – Artefact: Artisan’s Key – Spells – Reinforce Constructs – Aspect of the Champion: Tunnel Master Mortisan Boneshaper (120) – Spells: Drain Vitality
BATTLELINE 6 x Immortis Guard (400) – Reinforced x 1 3 x Necropolis Stalkers (220) 3 x Necropolis Stalkers (220) 5 x Kavalos Deathriders (170) – Nadirite Blade and Shield
Alex Tubb: Due to the small roster size and a couple of poor units. Most OBR lists are using variations on the same style of list. I opted for opening up access to as many battle tactics as possible with my list and having no ‘bad’ match ups. Null myriad helps a lot with this. Having close to auto wins VS tzeentch, lumineth, and Seraphon rather than close to auto loses is a big swing. It also really helps VS Soulblight, whose debuffs are crippling for obr.
In terms of enabling battle tactics, I went for 2 GCs, 1 unit of immortis, 2 stalkers and a unit of deathriders. This gives me access to a potential of 5 extra battle tactics.
For me, morghasts are the sleeper unit in the book. Switching off commands within 3″ is unbelievable on a fast-moving hammer. Great for charging without having to worry about unleash hell…
Finally I decided to go for the carrion. I believe OBR’s biggest weakness is scoring objectives. And there are armies who can hold us off objectives for a good few turns before we grind through. Carrion allows us to keep the scoreboard ticking over from the very first turn.
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Allegiance: Ossiarch Bonereapers – Legion: Null Myriad – Mortal Realm: Shyish – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
LEADERS Katakros, Mortarch of the Necropolis (440)* Mortisan Boneshaper (120)* – General – Command Trait: Aura of Sterility – Artefact: Artisan’s Key – Aspect of the Champion: Tunnel Master
BATTLELINE 6 x Immortis Guard (400)* – Reinforced x 1 6 x Immortis Guard (400)* – Reinforced x 1 5 x Kavalos Deathriders (170)* – Nadirite Blade and Shield 5 x Kavalos Deathriders (170)* – Nadirite Blade and Shield
UNITS 2 x Morghast Archai (240)* – halbards
CORE BATTALIONS *Battle Regiment
TOTAL: 1940 / 2000
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Allegiance: Sons of Behemat – Tribe: Breaker Tribe (Fierce Loathing: Bossy Pants and Clever Clog) – Grand Strategy: Show ‘Em Who’s Boss! – Triumphs: Inspired
Gatebreaker Mega-Gargant (520)* – General – Command Trait: Monstrously Tough – Artefact: Glowy Shield of Protectiness King Brodd (550)* Warstomper Mega-Gargant (450)* – Artefact: Arcane Tome (Universal Artefact) 3 x Mancrusher Mob (450) *Bosses of the Stomp – Magnificent
This is the top three AoS lists for CTC Age Of Sigmar Championship Open that took place in Ottawa, Canada on the 13th and 14th of May. It involved 22 players vying to be crowned champion in a 5-game tournament. The tournament was broken into 2 rounds, one of 3 games and one of 2 games (2nd day). The results are for the combined placings, overall winners are slightly different reflecting standings after day 1 (first 3 rounds).
As this event had less than 25 players attending there won’t be any list comments here as the guys will be concentrating on the larger events of the week.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
The Top Three AoS Lists
Army Faction: Fyreslayers – Subfaction: Vostarg – Grand Strategy: The Day is Ours! – Triumph: Inspired
LEADERS Auric Runefather on Magmadroth (360)** – General – Command Traits: Blood of the Berzerker – Artefacts of Power: Master Rune of Unbreakable Resolve – Mount Traits: Coal-heart Ancient Auric Flamekeeper (90)** Auric Flamekeeper (90)** Battlesmith (150)*** – Artefacts of Power: Nulsidian Icon – Aspects of the Champion: Fuelled by Ghurish Rage Auric Runeson (80)*** – Ancestral War-axe – Artefacts of Power: Axe of Grimnir Auric Runemaster (130)*** – Prayers: Curse
BATTLELINE Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Vulkite Berzerkers with Fyresteel Handaxes (160)* – Karl Hearthguard Berzerkers (450)** – Karl – Berzerker Broadaxe
Allegiance: Flesh-eater Courts – Mortal Realm: Chamon – Grand Strategy: The Day is Ours! – Triumphs: Inspired
LEADERS Abhorrant Archregent (240)* – Artefact: The Dermal Robe – Lore of Madness: Deranged Transformation Abhorrant Ghoul King (170)* – Lore of Madness: Deranged Transformation Abhorrant Ghoul King on Royal Terrorgheist (450)** – Artefact: Corpsefane Gauntlet – Mount Trait: Gruesome Bite – Lore of Madness: Spectral Host Crypt Haunter Courtier (110)* Crypt Haunter Courtier (110)** Varghulf Courtier (160)** – General – Command Trait: Grave Robber – Artefact: The Bilious Decanter – Aspect of the Champion: Fuelled by Ghurish Rage
BATTLELINE 10 x Crypt Ghouls (80)** -1 x Crypt Ghast 9 x Crypt Horrors (330)*** – Reinforced x 2 – 1 x Crypt Haunter 9 x Crypt Horrors (330)*** – Reinforced x 2 – 1 x Crypt Haunter
Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the Land Tremble! – Triumph: Inspired – Fierce Loathings: Idiots with Flags
LEADERS Gatebreaker (520)* – General – Command Traits: Rabble Rouser – Artefacts of Power: Extra-calloused Feet – Bonding: Krondspine Incarnate of Ghur Gatebreaker (520)* – Artefacts of Power: Amberbone Totem
CORE BATTALIONS *Bosses of the Stomp – Magnificent **Footsloggas – Unified
TOTAL POINTS: 1970/2000
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Army Faction: Orruk Warclans – Army Type: Ironjawz – Army Subfaction: Da Choppas – Grand Strategy: Waaagh! – Triumphs: Inspired
LEADER 1 x Megaboss on Maw-krusha (480)* – Boss Choppa and Rip-toof Fist – Artefacts: Armour of Gork – Mount Traits: Smelly ’Un 1 x Orruk Megaboss (140)* – Artefacts: Destroyer – Aspects of the Champion: Stubborn as a Rhinox 1 x Orruk Weirdnob Shaman (90)** – General – Command Traits: Touched by the Waaagh! – Spells: Da Great Big Green Hand of Gork 1 x Orruk Warchanter (120)** – Warbeats: Killa Beat 1 x Orruk Warchanter (120)** – Warbeats: Get ’Em Beat
BATTLELINE 10 x Orruk Brutes (300)* – Brute Boss – Jagged Gore-hacka – Boss Klaw & Brute Smasha – 2 x Gore-choppa 10 x Orruk Ardboys (160)* – Gorkamorka Glyph Bearer – Waaagh! Drummer – Ardboy Boss – 4 x Orruk-forged Shield 5 x Orruk Ardboys (80)* – Gorkamorka Glyph Bearer – Waaagh! Drummer – 2 x Orruk-forged Shield 5 x Orruk Ardboys (80)* – Ardboy Boss – Gorkamorka Glyph Bearer – Waaagh! Drummer – 2 x Orruk-forged Shield
ENDLESS SPELL 1 x Ravenak’s Gnashing Jaws (70)
OTHER 6 x Orruk Gore-gruntas (340)* – Gore-grunta Boss – Jagged Gore-hacka
This is the top three AoS lists for the Hampshire Grand Tournament that took place in the UK on the 14th and 15th of April. It involved 82 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Fyreslayers – Lodge: Vostarg – Grand Strategy: Take What’s Theirs – Triumph: Indomitable
Leaders Auric Runefather (120)* – General – Command Trait: Spirit of Grimnir – Aspect of the Champion: Tunnel Master Auric Runemaster (130)* – Artefact: Volatile Brazier – Universal Prayer Scripture: Curse Battlesmith (150)* – Artefact: Nulsidian Icon – Aspect of the Champion: Fuelled by Ghurish Rage Auric Flamekeeper (90)** Auric Flamekeeper (90)** Auric Runesmiter (120)** – Runic Iron – Prayer: Ember Storm
Battleline 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)* 10 x Vulkite Berzerkers with Fyresteel Handaxes (160)** 30 x Vulkite Berzerkers with Fyresteel Handaxes (480)*** 15 x Hearthguard Berzerkers (450)*** – Poleaxes
Endless Spells and Invocations Molten Infernoth (40)
Kevin Lathers: This list, or ones like it, have been making the rounds recently. The recent changes on rally limits (to 10 wounds maximum per rally) will certainly put a ding in the list, but not one big enough to knock it out.
While occasionally Greyfyrd, Ricky has taken the list as Vostarg in order to buff the Vulkite Berserkers when they charge (giving them +1 to hit and wound).
The list relies on blocks of infantry holding objectives and looking for openings to run + charge (off ember storm prayer) into important units. The 10-man Vulkite units are both screens and hammers while the Hearthguard are immovable block that can strike first into anyone thinking charging it is a good idea. Ricky played 3 different Sylvaneth players and all 3 would have found the combination of fight on death and fight first quite troublesome. Making matters worse for Sylvaneth, a flamekeeper can allow a Vulkite unit to charge them in their own combat phase and then fight first on them, killing things before they can bounce out.
The smaller Vulkites and HGB feed into the 30-man Vulkite unit which can pick anything in the game up off the board with dual-flamekeeper buffs. Between 90 and 120 attacks (if Runefather buff is active) on that 30-man black at 3-damage each means even if an opponent is saving on a 2+ they are going to get toasted.
Once the engine of the flamekeepers gets going it’s hard to stop unless opponents can somehow take them out. But they can be well protected behind the infantry and focus on them means Vulkites are staying alive. And with how many Vulkite and Hearthguard Berserkers there are, this is a lot of wounds to chew through.
Further, this GHB has a lot of low objective count, or tight objective location, battleplans. This means the lack Magmadroths is less of a hamstring than normal. Adding to that, the current GHB disallows shooting into foot heroes. There’s a lot of reasons the current meta favors such a list.
There’s a lot of moving parts and a lot of auras to keep track of, but an experienced Fyreslayers player can navigate these to pull out some fantastic plays.
Oh, and the Molten Infernoth, a staple which can end any GC’s whole career quickly.
I expect this list to continue to see play, even if it has some slight changes, for as long as this GHB lasts.
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Allegiance: Ogor Mawtribes – Mawtribe: Underguts – Grand Strategy: Ready for Plunder – Triumphs: Inspired
Leads Firebelly (130)* – Lore of the Sun-Eater: Billowing Ash – Aspect of the Champion: Tunnel Master Butcher (140)* – Cleaver – Artefact: Gruesome Trophy Rack – Lore of Gutmagic: Molten Entrails Frostlord on Stonehorn (450)* – General – Command Trait: Touched by the Everwinter – Mount Trait: Rockmane Elder – Prayer: Keening Gale Huskard on Thundertusk (330) – Harpoon Launcher – Mount Trait: Rimefrost Hide – Prayer: Pulverising Hailstorm
Battleline 2 x Mournfang Pack (170)* – Culling Clubs and Hackers with Ironfists 2 x Mournfang Pack (170) – Culling Clubs and Hackers with Ironfists 2 x Mournfang Pack (170) – Culling Clubs and Hackers with Ironfists
Artillery Ironblaster (200) Ironblaster (200)
Core Battalions *Warlord
Additional Enhancements Mount Trait
Total: 1960 / 2000
Now that Ironblasters are 200 points, Ogors really seem to have settled into their groove as an army that can do well in the right hands but isn’t the meta boogeyman, and I’m here for it. While it looked for a while like monster trucks (as in, nearly/all Stonehorns) was going to be the competitive go to, various lists – like this one from Russ – are proving that there’s plenty of play in a nice balanced mix.
So we have the two big Stonehorns here, with Keening Gale on the Frostlord to ensure maximum speed on him or the 3×2 battleline Mournfang – who themselves present a nice middle-ground of speed and killing power, while also being -1 to wound vs shooting weapons and a great way to bypass unleash hell threats with their ‘UH only hits on 6s’ ability.
The 2nd Stonehorn is a Huskard for buff and further prayer support, and then you have the magic number (I reckon!) of two Ironblasters – and this list is in Underguts to ensure they have the extra rend to really be worth their points.
A cheeky FIrebelly also makes an appearance as a cheap caster and GC who has a nice -1 to hit aura spell, which I’m also surprised we don’t see more of. He is Finecast, mind you…
All in all, a lovely balanced list from Russ that proves spam may be tasty (especially for a hungry Ogor) but isn’t always strictly necessary to compete!
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Allegiance: Fyreslayers – Lodge: Greyfyrd – Grand Strategy: The Day is Ours! – Triumphs: Inspired
Auric Runemaster (130)** – General – Command Trait: Master Priest – Artefact: Volatile Brazier – Universal Prayer Scripture: Heal Auric Runemaster (130)** – Universal Prayer Scripture: Curse Auric Runesmiter (120)** – Runic Iron – Prayer: Prayer of Grimnir’s Fury Auric Runefather (120)*** – Artefact: Axe of Grimnir – Aspect of the Champion: Stubborn as a Rhinox Battlesmith (150)*** – Artefact: Nulsidian Icon Celestant-Prime, Hammer of Sigmar (330)*** – Allies
Battleline 5 x Auric Hearthguard (120)* 5 x Auric Hearthguard (120)* 5 x Auric Hearthguard (120)* Grimwrath Berzerker (110) Grimwrath Berzerker (110)** Grimwrath Berzerker (110)** Grimwrath Berzerker (110)*** – Aspect of the Champion: Tunnel Master Grimwrath Berzerker (110)*** – Artefact: Draught of Magmalt Ale
Endless Spells and Invocations Molten Infernoth (40) Zharrgron Flame-spitter (40)
Kevin Lathers: Now, here’s a list with some chest hair! And wow, it played into two different KO opponents, notorious counters to almost all Fyreslayers lists.
This is a rarely played list archetype that has seen some tournament success in the past: Grimwrath Berserker spam with MSU AHG for cheap battleline.
Five Grimwrath Berserkers (GWB) and a Celestant Prime add hammers that can be dificult to deal with for opponent. Target priority for opponents becomes difficult as splitting damage can leave a GWB on low wounds but putting all your attacks/damage into one means you’re overkilling a unit with only 7 wounds. Meanwhile, the Celestant Prime is deepstriking anywhere and immediately becoming a problem for anything lacking the right depth of screens.
Speaking of screens, they will be having a difficult time. AHG, while not the hardest hitting units, when combined with a Flamespitter and Infernoth can quickly clear screens or put opponent’s heroes on a countdown. The projected damage combination can’t be underestimated as it will create openings for the GWB and CP. The infernoth particularly can be a nightmare for KO players if it tags a ship and rolls doubles instantly dunking on everything inside.
Further, the AHG are slowing opponent’s units and handicapping their movement plans if they are not taken care of in promptly. The AHG slow combined with a well-placed infernoth can often stop large-based units (like a gargant) from going where they need to.
This is an aggressive list that will force opponents to make hard decisions about what they need to fight and if they choose wrong it can allow one Grimwrath to end their entire gameplan.
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Allegiance: Sons of Behemat – Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags) – Grand Strategy: Tame the Land – Triumphs: Inspired
Leaders Gatebreaker Mega-Gargant (520)* – General – Command Trait: Monstrously Tough – Artefact: Amulet of Destiny (Universal Artefact) Kraken-eater Mega-Gargant (490)* Gatebreaker Mega-Gargant (520)* – Artefact: Arcane Tome (Universal Artefact)
Battleline 1 x Mancrusher Gargants (150)
Regiment of Renown Big Grikks Kruleshots (310)
Core Battalions *Bosses of the Stomp – Magnificent
Declan It’s fair to say that Sons have been struggling of late with the battle tactics. As an army of 4 big lads, or fewer and some smaller lads, the completion of the Champion required Batttle Tactics is impossible. Not good to wipe out many choices.
But with the release of the Regiments of Reknown into Age of Sigmar Connor has grabbed the Kruleboyz to make the army more interesting. Its difficult to say that warscrolls from the worst army in the ge should improve things but these bring shooting to the Sons… and that all important reach. I like the change up (although I dislike the Regiments of Reknown concept in general because it’s impossible to balance well.)
I’ll go out on a limb here though and say I don’t think this is the start of a resurgence in Sons. They’ll still struggle until GW changes the seasons or takes another look at the Battletome Battle Tactics – well done to Connor for trying something new and taking it to a 4-1.
This is the Top Three AoS Lists for AoS @MoAB 2022 that took place in New South Wales, Australia on 1st and 2nd October. It involved 44 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Allegiance: Idoneth Deepkin – Enclave: Ionrachet – Grand Strategy: The Creeping Gloomtide – Triumphs: Inspired
LEADERS Akhelian King (250)* – General – Bladed Polearm – Command Trait: Unstoppable Fury – Mount Trait: Voidchill Darkness Eidolon of Mathlann, Aspect of the Sea (325)* – Artefact: Arcane Tome (Universal Artefact) – Lore of the Deeps: Steed of Tides – Incarnate bonded Lotann, Warden of the Soul Ledgers (115)*
UNITS 6 x Akhelian Morrsarr Guard (390)* – Reinforced x 1 10 x Namarti Reavers (170)* 10 x Namarti Reavers (170)* 1 x Akhelian Allopexes (165)* – Retarius Net Launcher
BEHEMOTH Krondspine Incarnate of Ghur (400)* – Allies
Brett: Sitting right in the middle with a win rate of 50%, Idoneth are performing well and feature frequently on the podium, but not normally number 1. 5 wins in a bigger event is certainly a credit to the general. Joel’s doing things a bit differently as well, including Morrsarr (Eels) as a key part. With Legacy of Glory from Ionrach the Eels gain either run and charge or fallback and charge in addition to whatever the Tides are providing. 4 clear hammers (Akehlian King, Eidolon, Morrsarr and Krondspine) means there is a lot to deal with. The Reavers add solid shooting, flexibility to garrison the Shipwreck (not clear if it was here). While Lotaan has a really solid aura for a list that tends to castle, +1 to wound rolls for melee within 12″ making even Reaver melee something to consider.
The core though are those 6 eels having the ability to run and charge or fallback on the charge. It is easier to set up a fall back and charge to avoid a redeploy so having it is really strong. On the charge their Voidspear goes to -2 rend and 2 damage. Use the Krondspine backed by Reavers to pin one side of you attack and hit them with the Eels. If something needs dealing with both the King and Eidolon can act independently. Joel’s scored well throughout including all battle tactics and grand strategies with 27 as his lowest score. The last 2 rounds were against top 10 opponents with Big Waagh (Ironjawz heavy backed by BoltBoyz) and Khorne (both Bloodthirsters and Skarbrand.)
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Allegiance: Sons of Behemat – Tribe: Breaker Tribe (Fierce Loathing: Bossy Pants and Clever Clog) – Grand Strategy: No Place for the Weak – Triumphs: Inspired
Leaders Gatebreaker Mega-Gargant (525)* – General – Command Trait: Louder than Words – Artefact: Vial of Manticore Venom (Universal Artefact) (fortcrusha flail) Gatebreaker Mega-Gargant (525)* Gatebreaker Mega-Gargant (525)* – Artefact: Arcane Tome (Universal Artefact) – Universal Spell Lore: Flaming Weapon – Bonded to incarnate
Behemoths Krondspine Incarnate of Ghur (400) – Allies
Core Battalions *Bosses of the Stomp – Magnificent
Brett: Sons have really started to tower in the last couple of months, this is a very popular list in Season 1. 3 Gatebreakers (ranged attack) with a Krondspine in Breaker Tribe being especially peeved by heroes and wizards. Bosses of stomp with an extra artefact, in this case Manticore Venom and Tome with the Flaming Weapon. Very aggressive option as opposed to the tanky builds that we frequently see. The Incarnate is almost as difficult to remove as a gargant and gives good protection against Endless Spells. Dares your opponent to risk levelling the Incarnate? Terrenance’ scores were more volatile than Joel’s and he dropped 2 battle tactics which was enough to make him 2nd even with his 5/0.
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Army Faction: Maggotkin of Nurgle – Army Subfaction: Drowned Men – Grand Strategy: Blessed Desecration
LEADER 1 x Be’lakor (360) 1 x Lord of Afflictions (210)* – General – Command Traits: Overpowering Stench – Incubatch – Dolorous Tocsin – Artefacts: The Splithorn Helm 1 x Orghotts Daemonspew (300)*
BATTLELINE 2 x Pusgoyle Blightlords (220)* – Dolorous Tocsin 2 x Pusgoyle Blightlords (220)* – Dolorous Tocsin 2 x Pusgoyle Blightlords (220)* – Dolorous Tocsin 2 x Pusgoyle Blightlords (220)* – Dolorous Tocsin 5 x Putrid Blightkings (250)* – Blightlord – Icon Bearer – Sonorous Tocsin Bearer
TERRAIN 1 x Feculent Gnarlmaw (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (2000/2000)
Brett: Variation on the very popular (especially in the UK) Nurgle Blightlord/Blightking list. Be’Lakor is now a common inclusion as a great combat wizard in his own right, combined here with Orghotts and Lord of Afflications. Tom has gone with a block of Blightkings instead of a group of 4 Blightlords to free up points for Be’Lakor/Orghotts. The heroes are 870pts or 44% of the list value. The Blightkings are slow but can give a lot of board control (base stats give 60 effective wounds – 20 wounds, 4+ save and 5+ ward). Otherwise everything is moving 8″ and spewing disease points/mortal wounds everywhere. It’s a flexible list that is hard to concentrate force against. While a shooting army might drop 2 x Blightlords that would mean you aren’t shooting the deamon princes.
Overall Tom and Terrance (2nd) were very close on score scoring 23 tactics and all grand strategies on the day but Tom lost to Terrance in the 3rd round. That’s a possible weakness of the smaller Blightlord units, a Gargant can deal with those pretty easily but the reverse isn’t true.
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Army Faction: Blades of Khorne – Subfaction: Reapers of Vengeance – Grand Strategy: Show of Dominance
LEADERS: “Khaen, Harvester of Skulls.” Bloodthirster of Unfettered Fury (295) – Artefacts of Power: Skullshard Mantle “Oryx, Bane of Aqshy.” Bloodthirster of Insensate Rage (280) – Artefacts of Power: Deathdealer “Skarbrand, the Exiled One.” Skarbrand (380)** “Rakhan, The Red.” Slaughterpriest (100)** – Hackblade and Wrath-hammer – Prayers: Bronzed Flesh “Khargos, the Destroyer.” Bloodsecrator (125)** – General – Command Traits: Mage Eater – Artefacts of Power: Skullshard Mantle – Bonding: Krondspine Incarnate of Ghur
Brett: The extra list is an example of what Khorne is capable of now. It’s a hero list from the outset concentrating on the awesome power of Skarbrand with both Bloodthirsters. Doubling down with a Krondspine and only relatively small weak screening/action units (maybe not the Wrathmongers). The Flesh hounds have decent mobility to grab objectives in early rounds otherwise these units are mostly protecting the big boys and giving blood tithe points when they die. Khorne has some of the cheapest daemon summoning available (the can to it with 2 points). That cheap unit dies easily and refunds the cost, or you can unlock some very strong abilities if you don’t summon.
Krondspine is mostly a distraction in this list forcing you to split your attention, if you can focus fire it’s not that hard to drop either Bloodthirster or Skarbrand. His only loss was to Joel (1st) whose shooting/melee combination was too much to handle. Otherwise the lack of bodies appears to have reduced his scores across the board and saw Blake take 20 battle tactics. Still a really strong performance from a faction that even 4 months ago no one was really running.
This is the Top Three AoS Lists for the Game Knight Grand Tournament that took place in London, Ontario, Canada on the 17th and 18th of September. It involved 22 players vying to be crowned champion in a 5 game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
Army Faction: Sons of Behemat – Army Type: Breaker Tribe – Grand Strategy: Make the land tremble! – Triumphs: Inspired
LEADER 1 x Gatebreaker (525)* – General – Command Traits: Monstrously Tough – Artefacts: Enchanted Portcullis 1 x Warstomper (470)* – Artefacts: Amulet of Destiny 1 x Gatebreaker (525)** – Artefacts: Arcane Tome – Spells: Flaming Weapon 1 x Warstomper (470)**
CORE BATTALIONS: *Bosses of the Stomp – Magnificent **Bosses of the Stomp – Magnificent
TOTAL POINTS: (1990/2000)
Brett: Sons of Behemat continuing to benefit from the Season 1 GHB taking out an event this time. Lately we’ve seen a lot of 3 Gatebreaker, Krondspine lists in the podium, this time it’s a more traditional (?) 2 x Gatebreakers and 2 x Warstomper. From the top Breaker Tribe but no loathing shown, and no Mancrushers in the list, with 2 x Bosses of the Stomp for extra artefacts. Grand Strategy is Make the Land Tremble – a unit needs to make a run or charge move every round, very hard to stop. Gatebreaker general with Monstrously Tough (extra 5 wounds) and Enchanted Portcullis (6+ ward). The first Warstomper also has a 6+ ward (Amulet of Destiny) and lastly the other Gatebreaker has Arcane Tome with Flaming Weapon (+1 damage)A tanky build with 2 of the Gargants having more than 40 effective wounds thanks to traits and artefacts.
If you move the Portcullis to another gargant instead of the General there would have been 3 Gargants with more than 40 effective wounds. First round draw against Slaves, the slaves list was running the new Legionnaires and mostly had small units with Be’lakor. Warstompers are less efficient into smaller units with their Titanic Boulder clubs attacks reducing quickly (it caps at 10). The same is true of the Sylvaneth list he faced in round 2. He maxed all of his other rounds including the last against the only other player to max all of his rounds. That match up against Fangs of Sotek would have favoured the Sons with the wards helping against Mortal Wounds and the Warstompers having max attacks against the big Skink blocks. A great run and nice to see a little variation in an army with so few warscrolls.
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Army Faction: Seraphon – Army Type: Starborne – Army Subfaction: Fangs of Sotek – Grand Strategy: The Astromatrix – Triumphs: Inspired
LEADER 1 x Lord Kroak (430)* – General 1 x Skink Starpriest (130)* – Spells: Hand of Glory 1 x Saurus Astrolith Bearer (140)** – Artefacts: Serpent God Dagger 1 x Stegadon with Skink Chief (305)** – Skystreak Bow – Artefacts: Cloak of Feathers – Mount Traits: Celestial Destruction 1 x Skink Priest (90)** – Prayers: Curse
BATTLELINE 30 x Skinks (225)* – Skink Alpha – Boltspitter and Moonstone Club 30 x Skinks (225)* – Skink Alpha – Boltspitter and Moonstone Club 10 x Skinks (75)* – Skink Alpha – Boltspitter – Celestite Dagger and Star-buckler 5 x Saurus Guard (115)* – Saurus Guard Alpha – Stardrake Icon Bearer – Wardrummer
Brett: Seraphon have continued to be strong for a very long time, not least because of the number of builds they can use. I prefer Fangs of Sotek to Thunder Lizard, not that I play Seraphon, but I think it plays to the mission better. And allows you to stop your opponent playing the mission as well. Choosing a named character as General (Kroak) loses you a Command Trait so it’s not often seen. Still 6 casts and Kroak’s unlimited range +2 dispel/unbind magic is going to be in their favour. Saurus guard are acting as body guards, the Skink Chief, Starpriest and Priest are buffing Skinks and the Astrolith Bearer providing a 6+ ward to units within 12″. Lots of leaders but the core of this list is the 2 x 30 Skink units.
They can be teleported within 9″ (with a 16″ weapon), with more than 15 models they have an extra attack (Unleash Hell with 60 attacks before any other buffs). Before being teleported they will be granted +1 to hit (Skink Priest), +1 attack (Skink Chief – melee only), 6s do a mortal wound in addition with at least +1 to their save and likely 6+ ward. If they have their buffs that unit is potentially doing 25 mortal wounds in addition to any other damage. Skinks look inoffensive but in a large group with buffs they are anything but. Rounding out this potential is the Bastilidon with Solar Engine and the Starbourne summoning which makes Descrate Lands and Against the Odds really easy. They can also pick up Barge through Enemy Lines with a teleport and summon.
That is before the 3 wizards inflict Mortals – Kroak can inflict D3 MW on 3 units 4 times a turn (on a 2+). Your best bet is to go first and try to concentrate on removing as many skinks as possible. A bit easier since they are in the large 30 man units rather than say 2 x 20 with 3 x 10 Skink screens. Once they start getting their buffs they become a much bigger threat and even out ranging them isn’t a guarantee. They will potentially pick up a 15 strong unit of Blood Stalkers or Namarti Reavers following a teleport within 9″. Tanky Gargants seem to be a counter otherwise Michael scored maximum points in each of his 4 previous battles to finish with a great, almost perfect 4/1.
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Army Faction: Idoneth Deepkin – Army Subfaction: Mor’phann – Grand Strategy: The Creeping Gloomtide – Triumphs: Inspired
LEADER 1 x Akhelian King (250)* – General – Command Traits: Unstoppable Fury – Bladed Polearm and Falchion – Artefacts: Arcane Tome – Mount Traits: Voidchill Darkness – Spells: Flaming Weapon 1 x Isharann Soulrender (120)* 1 x Isharann Soulrender (120)*
BATTLELINE 30 x Namarti Reavers (510)* – Icon Bearer 30 x Namarti Thralls (390)* – Icon Bearer 3 x Akhelian Ishlaen Guard (195)* – Lochian Prince – Standard Bearer – Musician 3 x Akhelian Morrsarr Guard (195)* – Standard Bearer – Lochian Prince – Musician 3 x Akhelian Ishlaen Guard (195)* – Lochian Prince – Standard Bearer – Musician
TERRAIN 1 x Gloomtide Shipwreck (0)
CORE BATTALIONS: *Battle Regiment
TOTAL POINTS: (1975/2000)
Brett: Straight forward Idoneth list anchored on Namarti with eels for extra mobility. Good to see the eels in a podium list. No real spell casting (1 cast/unbind from Arcane tome), as Morphann the Soulrenders can return and additional 3 models when using their Lurelight to return D3 models. That makes the Namarti much harder to clear particularly since the Gloomtide Shipwreck is garrionsable and give a 5+ ward within 6″. All of the Akehlian’s benefit on the charge with additional rend and damage (King and Morrsarr), and saves (Ishalean). The King is the only model with upgrades which include Unstoppable Fury (+2 attacks for each unit within 3″ in High Tide), Arcane Tome/Flaming Weapon (+1 damage) and Voidchill Darkness (-1 hit to enemy attackers).
The Shipwreck is probably central to this list, in combination with Tides of Death. In the first 2 tides the reavers (and thralls) are key units, wearing you down and stopping you getting to the King and Eels. Then in turn 3 and 4 the King and Eels can unleash and take advantage of run and charge/retreat and charge. 2 units of Eels can fit (no they can’t – they have mounts) in the Shipwreck with the Soulrenders to keep those Narmarti coming back. 30 models with a 5+ save and 6+ ward is hard to shift unless you have a lot of rend. His only loss was to Nighthaunt Scarlet Doom, another army that regrows and can retreat and charge in every round. And really important, they ignore rend, ultimately this army is a rend army. 4/1 is a strong performance, it’s great to see Idoneth on a the podium.
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Army Faction: Hedonites of Slaanesh – Army Type: Invaders – Subfaction: The Lurid Haze – Grand Strategy: Defend What’s Ours – Triumph: Inspired
LEADERS Sigvald (205)** – General The Contorted Epitome (245)** – General – Command Traits: Feverish Anticipation – Artefacts of Power: Oil of Exultation – Spells: Hysterical Frenzy Shardspeaker of Slaanesh (135)** – Artefacts of Power: The Rod of Misrule – Spells: Battle Rapture
BATTLELINE Blissbarb Archers (420)*** – High Tempter Blissbarb Archers (140)*** – High Tempter Blissbarb Archers (140)*** – High Tempter
Brett: For our last list we have 4th, Mitch, who really really likes Blissbarb Archers. Fewer Leaders to increase the troops units but Sigvald and the Contorted Epitome are present with the less common Shardspeaker, it’s Twisted Mirror can give the Twinsouls +1 to wound or have the Epitome wounding on 3s. 3 casts/dispels from the Epitome and Shardspeaker. The Epitome gives rerolls to charges to one unit (Feverish Anticipation) and has an extra wound (Oil of Exultation). The Shardspeaker is carrying the Rod of Misrule (generate command points). The spells do Mortal Wounds (Hysterical Frenzy) and Battleshock modifications (Battle Rapture).
The double reinforced Blisbarb unit can move up to 12” and still shoot giving it a 30” threat range. The 2 unreinforced Blissbarbs are trading pieces and even screens. Expert Conquerors strengthens that role by giving the strong objective control. With the twinsouls supporting the Shardspeaker and Blissbarbs this list will generate a lot of depravity points either inflicting or taking wounds. So a Keeper of Secrets isn’t too far away. As we’ve seen a few times Scarlet Doom was his only loss but the list also scored a little lower than others, a symptom of its fragility perhaps.