Category Archives: Breaker Tribe

Top Three AoS Lists for AoS @MOAB 2022

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This is the Top Three AoS Lists for AoS @MoAB 2022 that took place in New South Wales, Australia on 1st and 2nd October. It involved 44 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Idoneth Deepkin
Enclave: Ionrachet
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Inspired

LEADERS
Akhelian King (250)*
General
– Bladed Polearm
– Command Trait: Unstoppable Fury
– Mount Trait: Voidchill Darkness
Eidolon of Mathlann, Aspect of the Sea (325)*
Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deeps: Steed of Tides
– Incarnate bonded
Lotann, Warden of the Soul Ledgers (115)*

UNITS
6 x Akhelian Morrsarr Guard (390)*
Reinforced x 1
10 x Namarti Reavers (170)*
10 x Namarti Reavers (170)*
1 x Akhelian Allopexes (165)*
Retarius Net Launcher

BEHEMOTH
Krondspine Incarnate of Ghur (400)*
Allies

CORE BATTALIONS
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 400 / 400
Wounds: 76
Drops: 1

Brett: Sitting right in the middle with a win rate of 50%, Idoneth are performing well and feature frequently on the podium, but not normally number 1. 5 wins in a bigger event is certainly a credit to the general. Joel’s doing things a bit differently as well, including Morrsarr (Eels) as a key part. With Legacy of Glory from Ionrach the Eels gain either run and charge or fallback and charge in addition to whatever the Tides are providing. 4 clear hammers (Akehlian King, Eidolon, Morrsarr and Krondspine) means there is a lot to deal with. The Reavers add solid shooting, flexibility to garrison the Shipwreck (not clear if it was here). While Lotaan has a really solid aura for a list that tends to castle, +1 to wound rolls for melee within 12″ making even Reaver melee something to consider.

The core though are those 6 eels having the ability to run and charge or fallback on the charge. It is easier to set up a fall back and charge to avoid a redeploy so having it is really strong. On the charge their Voidspear goes to -2 rend and 2 damage. Use the Krondspine backed by Reavers to pin one side of you attack and hit them with the Eels. If something needs dealing with both the King and Eidolon can act independently. Joel’s scored well throughout including all battle tactics and grand strategies with 27 as his lowest score. The last 2 rounds were against top 10 opponents with Big Waagh (Ironjawz heavy backed by BoltBoyz) and Khorne (both Bloodthirsters and Skarbrand.)

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Allegiance: Sons of Behemat
Tribe: Breaker Tribe (Fierce Loathing: Bossy Pants and Clever Clog)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Gatebreaker Mega-Gargant (525)*
General
– Command Trait: Louder than Words
– Artefact: Vial of Manticore Venom (Universal Artefact) (fortcrusha flail)
Gatebreaker Mega-Gargant (525)*
Gatebreaker Mega-Gargant (525)*
Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon
– Bonded to incarnate

Behemoths
Krondspine Incarnate of Ghur (400)
Allies

Core Battalions
*Bosses of the Stomp – Magnificent

Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Brett: Sons have really started to tower in the last couple of months, this is a very popular list in Season 1. 3 Gatebreakers (ranged attack) with a Krondspine in Breaker Tribe being especially peeved by heroes and wizards. Bosses of stomp with an extra artefact, in this case Manticore Venom and Tome with the Flaming Weapon. Very aggressive option as opposed to the tanky builds that we frequently see. The Incarnate is almost as difficult to remove as a gargant and gives good protection against Endless Spells. Dares your opponent to risk levelling the Incarnate? Terrenance’ scores were more volatile than Joel’s and he dropped 2 battle tactics which was enough to make him 2nd even with his 5/0.

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Army Faction: Maggotkin of Nurgle
Army Subfaction: Drowned Men
– Grand Strategy: Blessed Desecration

LEADER
1 x Be’lakor (360)
1 x Lord of Afflictions (210)*
General
– Command Traits: Overpowering Stench
– Incubatch
– Dolorous Tocsin
– Artefacts: The Splithorn Helm
1 x Orghotts Daemonspew (300)*

BATTLELINE
2 x Pusgoyle Blightlords (220)*
Dolorous Tocsin
2 x Pusgoyle Blightlords (220)*
Dolorous Tocsin
2 x Pusgoyle Blightlords (220)*
Dolorous Tocsin
2 x Pusgoyle Blightlords (220)*
Dolorous Tocsin
5 x Putrid Blightkings (250)*
Blightlord
– Icon Bearer
– Sonorous Tocsin Bearer

TERRAIN
1 x Feculent Gnarlmaw (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (2000/2000)

Brett: Variation on the very popular (especially in the UK) Nurgle Blightlord/Blightking list. Be’Lakor is now a common inclusion as a great combat wizard in his own right, combined here with Orghotts and Lord of Afflications. Tom has gone with a block of Blightkings instead of a group of 4 Blightlords to free up points for Be’Lakor/Orghotts. The heroes are 870pts or 44% of the list value. The Blightkings are slow but can give a lot of board control (base stats give 60 effective wounds – 20 wounds, 4+ save and 5+ ward). Otherwise everything is moving 8″ and spewing disease points/mortal wounds everywhere. It’s a flexible list that is hard to concentrate force against. While a shooting army might drop 2 x Blightlords that would mean you aren’t shooting the deamon princes.

Overall Tom and Terrance (2nd) were very close on score scoring 23 tactics and all grand strategies on the day but Tom lost to Terrance in the 3rd round. That’s a possible weakness of the smaller Blightlord units, a Gargant can deal with those pretty easily but the reverse isn’t true.

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Army Faction: Blades of Khorne
Subfaction: Reapers of Vengeance
– Grand Strategy: Show of Dominance

LEADERS:
Khaen, Harvester of Skulls.”
Bloodthirster of Unfettered Fury (295)
Artefacts of Power: Skullshard Mantle
Oryx, Bane of Aqshy.”
Bloodthirster of Insensate Rage (280)
Artefacts of Power: Deathdealer
Skarbrand, the Exiled One.”
Skarbrand (380)**
Rakhan, The Red.”
Slaughterpriest (100)**
Hackblade and Wrath-hammer
– Prayers: Bronzed Flesh
Khargos, the Destroyer.”
Bloodsecrator (125)**
General
– Command Traits: Mage Eater
– Artefacts of Power: Skullshard Mantle
– Bonding: Krondspine Incarnate of Ghur

BATTLELINE:
Bloodreavers (80)*
Icon Bearer
– Hornblower
– Chieftain
– Meatripper Axe
Bloodreavers (80)*
– Chieftain
– Icon Bearer
– Hornblower
– Meatripper Axe
Flesh Hounds (105)*

BEHEMOTH:
Krondspine Incarnate of Ghur (400)

OTHER:
Wrathmongers (145)**

TERRAIN:
Skull Altar (0)

CORE BATTALIONS
*Expert Conquerors
**Warlord

TOTAL POINTS: 1990/2000
DROPS: 10

Brett: The extra list is an example of what Khorne is capable of now. It’s a hero list from the outset concentrating on the awesome power of Skarbrand with both Bloodthirsters. Doubling down with a Krondspine and only relatively small weak screening/action units (maybe not the Wrathmongers). The Flesh hounds have decent mobility to grab objectives in early rounds otherwise these units are mostly protecting the big boys and giving blood tithe points when they die. Khorne has some of the cheapest daemon summoning available (the can to it with 2 points). That cheap unit dies easily and refunds the cost, or you can unlock some very strong abilities if you don’t summon.

Krondspine is mostly a distraction in this list forcing you to split your attention, if you can focus fire it’s not that hard to drop either Bloodthirster or Skarbrand. His only loss was to Joel (1st) whose shooting/melee combination was too much to handle. Otherwise the lack of bodies appears to have reduced his scores across the board and saw Blake take 20 battle tactics. Still a really strong performance from a faction that even 4 months ago no one was really running.

Final Tournament Placings

Top Three AoS Lists for Game Knight GT

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This is the Top Three AoS Lists for the Game Knight Grand Tournament that took place in London, Ontario, Canada on the 17th and 18th of September. It involved 22 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Sons of Behemat
Army Type: Breaker Tribe
– Grand Strategy: Make the land tremble!
– Triumphs: Inspired

LEADER
1 x Gatebreaker (525)*
General
– Command Traits: Monstrously Tough
– Artefacts: Enchanted Portcullis
1 x Warstomper (470)*
Artefacts: Amulet of Destiny
1 x Gatebreaker (525)**
Artefacts: Arcane Tome
– Spells: Flaming Weapon
1 x Warstomper (470)**

CORE BATTALIONS:
*Bosses of the Stomp – Magnificent
**Bosses of the Stomp – Magnificent

TOTAL POINTS: (1990/2000)

Brett: Sons of Behemat continuing to benefit from the Season 1 GHB taking out an event this time. Lately we’ve seen a lot of 3 Gatebreaker, Krondspine lists in the podium, this time it’s a more traditional (?) 2 x Gatebreakers and 2 x Warstomper. From the top Breaker Tribe but no loathing shown, and no Mancrushers in the list, with 2 x Bosses of the Stomp for extra artefacts. Grand Strategy is Make the Land Tremble – a unit needs to make a run or charge move every round, very hard to stop. Gatebreaker general with Monstrously Tough (extra 5 wounds) and Enchanted Portcullis (6+ ward). The first Warstomper also has a 6+ ward (Amulet of Destiny) and lastly the other Gatebreaker has Arcane Tome with Flaming Weapon (+1 damage)A tanky build with 2 of the Gargants having more than 40 effective wounds thanks to traits and artefacts.

If you move the Portcullis to another gargant instead of the General there would have been 3 Gargants with more than 40 effective wounds. First round draw against Slaves, the slaves list was running the new Legionnaires and mostly had small units with Be’lakor. Warstompers are less efficient into smaller units with their Titanic Boulder clubs attacks reducing quickly (it caps at 10). The same is true of the Sylvaneth list he faced in round 2. He maxed all of his other rounds including the last against the only other player to max all of his rounds. That match up against Fangs of Sotek would have favoured the Sons with the wards helping against Mortal Wounds and the Warstompers having max attacks against the big Skink blocks. A great run and nice to see a little variation in an army with so few warscrolls.

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Army Faction: Seraphon
Army Type: Starborne
– Army Subfaction: Fangs of Sotek
– Grand Strategy: The Astromatrix
– Triumphs: Inspired

LEADER
1 x Lord Kroak (430)*
General
1 x Skink Starpriest (130)*
Spells: Hand of Glory
1 x Saurus Astrolith Bearer (140)**
Artefacts: Serpent God Dagger
1 x Stegadon with Skink Chief (305)**
Skystreak Bow
– Artefacts: Cloak of Feathers
– Mount Traits: Celestial Destruction
1 x Skink Priest (90)**
Prayers: Curse

BATTLELINE
30 x Skinks (225)*
Skink Alpha
– Boltspitter and Moonstone Club
30 x Skinks (225)*
Skink Alpha
– Boltspitter and Moonstone Club
10 x Skinks (75)*
Skink Alpha
– Boltspitter
– Celestite Dagger and Star-buckler
5 x Saurus Guard (115)*
Saurus Guard Alpha
– Stardrake Icon Bearer
– Wardrummer

BEHEMOTH
1 x Bastiladon with Solar Engine (250)*

CORE BATTALIONS:
*Battle Regiment
**Command Entourage – Magnificent

TOTAL POINTS: (1985/2000)

Brett: Seraphon have continued to be strong for a very long time, not least because of the number of builds they can use. I prefer Fangs of Sotek to Thunder Lizard, not that I play Seraphon, but I think it plays to the mission better. And allows you to stop your opponent playing the mission as well. Choosing a named character as General (Kroak) loses you a Command Trait so it’s not often seen. Still 6 casts and Kroak’s unlimited range +2 dispel/unbind magic is going to be in their favour. Saurus guard are acting as body guards, the Skink Chief, Starpriest and Priest are buffing Skinks and the Astrolith Bearer providing a 6+ ward to units within 12″. Lots of leaders but the core of this list is the 2 x 30 Skink units.

They can be teleported within 9″ (with a 16″ weapon), with more than 15 models they have an extra attack (Unleash Hell with 60 attacks before any other buffs). Before being teleported they will be granted +1 to hit (Skink Priest), +1 attack (Skink Chief – melee only), 6s do a mortal wound in addition with at least +1 to their save and likely 6+ ward. If they have their buffs that unit is potentially doing 25 mortal wounds in addition to any other damage. Skinks look inoffensive but in a large group with buffs they are anything but. Rounding out this potential is the Bastilidon with Solar Engine and the Starbourne summoning which makes Descrate Lands and Against the Odds really easy. They can also pick up Barge through Enemy Lines with a teleport and summon.

That is before the 3 wizards inflict Mortals – Kroak can inflict D3 MW on 3 units 4 times a turn (on a 2+). Your best bet is to go first and try to concentrate on removing as many skinks as possible. A bit easier since they are in the large 30 man units rather than say 2 x 20 with 3 x 10 Skink screens. Once they start getting their buffs they become a much bigger threat and even out ranging them isn’t a guarantee. They will potentially pick up a 15 strong unit of Blood Stalkers or Namarti Reavers following a teleport within 9″. Tanky Gargants seem to be a counter otherwise Michael scored maximum points in each of his 4 previous battles to finish with a great, almost perfect 4/1.

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Army Faction: Idoneth Deepkin
Army Subfaction: Mor’phann
– Grand Strategy: The Creeping Gloomtide
– Triumphs: Inspired

LEADER
1 x Akhelian King (250)*
General
– Command Traits: Unstoppable Fury
– Bladed Polearm and Falchion
– Artefacts: Arcane Tome
– Mount Traits: Voidchill Darkness
– Spells: Flaming Weapon
1 x Isharann Soulrender (120)*
1 x Isharann Soulrender (120)*

BATTLELINE
30 x Namarti Reavers (510)*
Icon Bearer
30 x Namarti Thralls (390)*
Icon Bearer
3 x Akhelian Ishlaen Guard (195)*
Lochian Prince
– Standard Bearer
– Musician
3 x Akhelian Morrsarr Guard (195)*
Standard Bearer
– Lochian Prince
– Musician
3 x Akhelian Ishlaen Guard (195)*
Lochian Prince
– Standard Bearer
– Musician

TERRAIN
1 x Gloomtide Shipwreck (0)

CORE BATTALIONS:
*Battle Regiment

TOTAL POINTS: (1975/2000)

Brett: Straight forward Idoneth list anchored on Namarti with eels for extra mobility. Good to see the eels in a podium list. No real spell casting (1 cast/unbind from Arcane tome), as Morphann the Soulrenders can return and additional 3 models when using their Lurelight to return D3 models. That makes the Namarti much harder to clear particularly since the Gloomtide Shipwreck is garrionsable and give a 5+ ward within 6″. All of the Akehlian’s benefit on the charge with additional rend and damage (King and Morrsarr), and saves (Ishalean). The King is the only model with upgrades which include Unstoppable Fury (+2 attacks for each unit within 3″ in High Tide), Arcane Tome/Flaming Weapon (+1 damage) and Voidchill Darkness (-1 hit to enemy attackers).

The Shipwreck is probably central to this list, in combination with Tides of Death. In the first 2 tides the reavers (and thralls) are key units, wearing you down and stopping you getting to the King and Eels. Then in turn 3 and 4 the King and Eels can unleash and take advantage of run and charge/retreat and charge. 2 units of Eels can fit (no they can’t – they have mounts) in the Shipwreck with the Soulrenders to keep those Narmarti coming back. 30 models with a 5+ save and 6+ ward is hard to shift unless you have a lot of rend. His only loss was to Nighthaunt Scarlet Doom, another army that regrows and can retreat and charge in every round. And really important, they ignore rend, ultimately this army is a rend army. 4/1 is a strong performance, it’s great to see Idoneth on a the podium.

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Army Faction: Hedonites of Slaanesh
Army Type: Invaders
– Subfaction: The Lurid Haze
– Grand Strategy: Defend What’s Ours
– Triumph: Inspired

LEADERS
Sigvald (205)**
General
The Contorted Epitome (245)**
General
– Command Traits: Feverish Anticipation
– Artefacts of Power: Oil of Exultation
– Spells: Hysterical Frenzy
Shardspeaker of Slaanesh (135)**
Artefacts of Power: The Rod of Misrule
Spells: Battle Rapture

BATTLELINE
Blissbarb Archers (420)***
High Tempter
Blissbarb Archers (140)***
High Tempter
Blissbarb Archers (140)***
High Tempter

OTHER
Symbaresh Twinsouls (260)*
Egopomp
Symbaresh Twinsouls (260)*
Egopomp
Mindstealer Sphiranx (95)*

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

CORE BATTALIONS
*Bounty Hunters
**Command Entourage – Magnificent
***Expert Conquerors

TOTAL POINTS: 1970/2000

Brett: For our last list we have 4th, Mitch, who really really likes Blissbarb Archers. Fewer Leaders to increase the troops units but Sigvald and the Contorted Epitome are present with the less common Shardspeaker, it’s Twisted Mirror can give the Twinsouls +1 to wound or have the Epitome wounding on 3s. 3 casts/dispels from the Epitome and Shardspeaker. The Epitome gives rerolls to charges to one unit (Feverish Anticipation) and has an extra wound (Oil of Exultation). The Shardspeaker is carrying the Rod of Misrule (generate command points). The spells do Mortal Wounds (Hysterical Frenzy) and Battleshock modifications (Battle Rapture).

The double reinforced Blisbarb unit can move up to 12” and still shoot giving it a 30” threat range. The 2 unreinforced Blissbarbs are trading pieces and even screens. Expert Conquerors strengthens that role by giving the strong objective control. With the twinsouls supporting the Shardspeaker and Blissbarbs this list will generate a lot of depravity points either inflicting or taking wounds. So a Keeper of Secrets isn’t too far away. As we’ve seen a few times Scarlet Doom was his only loss but the list also scored a little lower than others, a symptom of its fragility perhaps.

Final Tournament Placings

Top Three AoS Lists for Cryhammer

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This is the Top Three AoS Lists for the Cryhammer that took place near Warsaw, Poland on 24th and 25th September. It involved 30 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Seraphon
Army Type: Coalesced
– Subfaction: Thunder Lizard
– Grand Strategy: Defend What’s Ours
– Triumph: Inspired

LEADERS
Lord Kroak (430)**
Saurus Astrolith Bearer (140)**
Artefacts of Power: Fusil of Conflagration
Skink Priest (90)**
Prayers: Heal
Skink Starseer (145)**
Spells: Hand of Glory
Engine of the Gods (265)***
General
– Command Traits: Prime Warbeast
– Artefacts of Power: Cloak of Feathers
– Mount Traits: Beastmaster
– Prayers: Curse

BATTLELINE
5x Saurus Guard (115)*
Stardrake Icon Bearer
– Wardrummer
– Saurus Guard Alpha
10x Skinks (75)*
Skink Alpha
– Boltspitter, Celestite Dagger and Star-buckler
10x Skinks (75)*
Skink Alpha
– Boltspitter, Celestite Dagger and Star-buckler

BEHEMOTH
Bastiladon with Ark of Sotek (165)***
Bastiladon with Ark of Sotek (165)***
Bastiladon with Solar Engine (250)***

ENDLESS SPELLS & INVOCATIONS
1 x Purple Sun of Shyish (70)

TERRAIN
1 x Realmshaper Engine (0)

CORE BATTALIONS
*Expert Conquerors
**Command Entourage – Magnificent – Artefact
***Linebreaker

Additional Enhancements
Artefact

Total: 1985 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 105
Drops: 11

Brett: Starting off with a Seraphon, Thunder Lizard, and most of the big hitters from Seraphon. A spell heavy list (with Kroak), supported by an Astrolith Bearer, Engine of the Gods, Skink Priest and Starseer. This gives 5 casts and Kroak knows the entire Lore of Celestial Domination. The general (Engine of the Gods) has all of the mandatory traits and artefacts for Thunder Lizard (which gives +2 wounds to all of the beasts) granting +1 attack and a shooting attack (D3 MW on a 3-4 and D6 on a 5-6). The skinks are mostly here as screens but enjoy buffs from the Priests (including Engine of the Gods) improving their saves, hit rolls and potentially number of attacks).

The Bastildons are the combat arm of this list. With a Solar Engine and 2 x Ark of Sotek that are really only vulnerable to Mortal Wounds in their top bracket and many many attacks. Mortal Wounds on 6s and buffs from Kroak, the Priests and Starpriest just to make them harder to deal with. The list hasn’t changed much (if at all) since the Battletome dropped in 2nd edition. Skinks screen the bigger units as they more up, Saurus Guard as bodyguards for the wizards and ranged offence from wizards (minor) and the Solar Engine. Eventually the Arks will charge your line. All the while they are scoring points with their mobility and summoning.

It doesn’t sound like much but they stopped a Sons list in it’s tracks and took a host of dragons on (and won) so the output is there to.

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Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired

Leaders
Lord-Castellant (155)*
Lord-Relictor (145)*
General
– Command Trait: High Priest
– Artefact: Mirrorshield
– Prayer: Translocation

Battleline
5 x Liberators (115)*
Heavens-wrought Weapon and Shield
5 x Judicators with Boltstorm Crossbows (190)*
5 x Judicators with Boltstorm Crossbows (190)*

Units
4 x Stormdrake Guard (680)*
Drakerider’s Warblade
– Reinforced x 1
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**
1 x Stormstrike Chariot (165)**

Core Battalions
*Battle Regiment
**Redemption Brotherhood

Additional Enhancements
Holy Command: Call for Aid

Total: 1970 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 116
Drops: 2

Brett: Stormcast are always a chance to podium even if they aren’t the most powerful faction they do have some really strong options (Drakes). Their durability combines with medium output to make them a difficult opponent much of the time. Classic leader choices in the Lord Castellant and Relictor with the Relictor as the general. The Castellant’s lantern providing either a +1 to save or mortal wounds is why you take him (and his 8 wounds). The Relictor has High Priest (reroll chants), Mirrorshield to prevent ranged attacks and Translocation. He has a natural +1 to chants so doesn’t really need High Priest but if you want to make sure of a heal then it’s important. Translocate is useful to move a Galletian Veteran unit to somewhere unoccupied. Or some bowmen, 18″ range means they often need that little bit of help and they are GV in anycase.

The Judicator’s with Boltstorm are becoming very popular, they get 2 hits for every successful to hit roll. It’s very feasible to have more hits than your roll and they wound on a 3+. No rend though. Unusually Lukasz took Call for Aid to return the Liberators if they are destroyed not Thunderbolt Volley for double shooting. There is a very big hammer in the 4 drakes, their breath attacks are potentially devastating (if unreliable) and combined generate 39 rend 1 and 2 attacks. They are also 36 wounds with a 3+ save, hard to get rid of. Perhaps a bit unusual is the number of chariots, 3. There is a battle report from Measured Gamine with 5 though.

The Stormstrike Chariot is a bit of a sleeper, very fast with 12 wounds it does MW on a 4+ based on it’s charge roll. More of a blocker than a destroyer but if all 3 charge on average that’s 10 mortal wounds. The most damaging part of their attacks are the Gryphons towing the chariot, 6 attacks at rend 2. There’s no doubt this is a good list but Lukasz still played very well to take down Sons and KO armies before losing in the last round to the eventual winner. Since the chariots are a great counter to Bastildons I’d say the Skinks screened well.

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Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Gatebreaker Mega-Gargant (525)*
General
– Command Trait: Monstrously Tough
– Artefact: Amulet of Destiny
Gatebreaker Mega-Gargant (525)*
Artefact: Vial of Manticore Venom
Gatebreaker Mega-Gargant (525)*

Behemoths
Krondspine Incarnate of Ghur (400)
Allies

Core Battalions
*Bosses of the Stomp – Magnificent

Additional Enhancements
Artefact

Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Brett: Resurgent Sons on the podium again, following the now familiar 3 x Megas and an Incarnate. The Fierce Loathing is Idiots with Flags, not seen as often as Bossy Pants maybe but really good if you have a lot of elite (Stormcast etc) opponents. The General is Monstrously Tough (40 wounds not 35) and has the Amulet of Destiny for a 6+ ward. The extra artefact is Manticore Venom for +1 to wound rolls, frightening on the Gatebreaker’s Flail. The Krondspine provides some protection against Endless Spells with no casting, that alone is a reason for Sons to look favourably on it. It also lets you take 3 Gatebreakers instead of 2 with 2 Warstompers, a solid upgrade.

Losing only the mirror match, which probably came down to priorities, Jack stomped (pun intended) all of his opponents including the durable Nurgle on his way to 3rd.

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Army Faction: Sylvaneth
Subfaction: Heartwood
– Grand Strategy: Take What’s Theirs
– Triumph: Bloodthirsty
– Season: Everdusk

LEADERS
Warsong Revenant (305)*
General
– Command Traits: Spellsinger
– Spells: Verdant Blessing, Verdurous Harmony Arch-Revenant (120)*
Spirit of Durthu (370)*
Artefacts of Power: Greenwood Gladius (Guardian Sword)

BATTLELINE
Kurnoth Hunters with Kurnoth Scythes (500)*
Tree-Revenants (110)*
Glade Banner Bearer
– Waypipes
– Scion
– Protector Glaive
Dryads (100)*
Branch Nymph

OTHER
Gossamid Archers (220)*
Flitwing Scion
Revenant Seekers (235)*
Revenant Soulwarden
– Seeker Banner Bearer
– Seeker Hornblower

ENDLESS SPELLS & INVOCATIONS
1 x Spiteswarm Hive (40)

TERRAIN
1 x Awakened Wyldwood (0)

CORE BATTALIONS
*Battle Regiment

TOTAL POINTS: 2000/2000

Brett: Mix of the familiar and the new in this Sylvaneth list. The Leaders (Warsong and Arch Revenants with Spirit of Durthu) are among the most common. The Warsong is creating and using Wyldwoods as spell portals and can cause serious harm with her Swarm of Spites. Durthu has the Greenwood Gladius for additional attacks. The Arch-Revenant gives +1 to wound to the Kurnoth Hunters, great with the 3 rend Scythes. The less familiar elements are the new Gossamid Archers and the Revenant Seekers. Of course the Seekers will stay close to the Kurnoth to return slain models if necessary. The Gossamid Archers can retreat 12″ after they unleash Hell. With no rend that’s not as bad as it sounds (hitting on 4+) but 6s do D3 Mortal Wounds.

With only 2 casts this isn’t a heavy magic list and relies on the Kurnoth and Durthu for most of their threat on top of the Warsong’s mortal wound output. His 2 losses, against Kharadron Overlords and Sons of Behemat, are probably down to their ability to minimise or remove threats. Kharadron can avoid the Warsong’s Mortals in early turns and make the most of their shooting to remove the Kurnoth for example. Gossamid’s are also likely to struggle. Thrown boulders will remove the Gossamid’s pretty quickly (3 rend into a 5+ save) and the Kurnoth can’t remove a Gargant in a single team.

As we move deeper into the season we are still seeing a range of factions at the top, within those factions the are less and less surprises. We are seeing optimisation around the new books or new rules with older books and with more reps the strongest units stand out. That will stabilise even more heading into the new Season which should give GW plenty of opportunity to shake things up.

Final Tournament Placings

Top Three AoS Lists for Autumn Assault 22 GT

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This is the Top Three AoS Lists for the Renegade Wargaming Autumn Assault that took place in Roseville, Minnesota, USA on 10th and 11th of September. It involved 20 players vying to be crowned champion in a 5 game tournament. Another tournament that introduces the 2 armies list making twist. For Autumn Assault the TOs required players to have 2 armies from the same battletome but using different sub-factions. The changes other than that were up to you in how large or small you’d like them to be.

As an example (provided by the TOs in the player pack), Stormcast would use different Stormhosts or Soulblight would use different Dynasty. There is lot more to it, particularly for say Orcs (sorry Orruks). Each list had to have the same Grand Strategy and had to be played at least once in the event. I think it is an interesting idea particularly in an area with players who’ve played a fair while. But making it about the same army but different subfactions means newer players aren’t excluded. Either way, twice as many lists for us to look at.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Skaven
– Grand Strategy: No Place for the Weak
– Triumph: Indomitable
Leaders
Thanquol (415)*
– 2 x Warpfire Projectors
– 2 x Warpfire Braziers
– Spells: Death Frenzy
Warlock Engineer (105)*
– Spells: More-more-more Warp Power!
Grey Seer (125)*
– General
– Command Traits: Master of Magic
– Artefacts of Power: Arcane Tome
– Spells: Skitterleap
Battleline
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer
Stormfiends (640)*
– 2 x Windlaunchers and Clubbing Blows
– 2 x Ratling Cannons and Clubbing Blows
– 2 x Doomflayer Gauntlets and Warpstone-laced Armour
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Bell-ringer
– 2 x Clanrat Standard Bearer
ARTILLERY
Warplock Jezzails (120)*
Other
Ratling Gun (65)
Ratling Gun (65)
Warp-Grinder (65)*

Endless Spells and Invocations
1 x Purple Sun of Shyish (70)
1 x Lauchon the Soulseeker (30)

Terrain
1 x Gnawhole (0)

Core Battalions *Battle Regiment
TOTAL POINTS: 2000/2000

Army Faction: Skaven
– Grand Strategy: No Place for the Weak
– Triumph: Indomitable
Leaders
Grey Seer (125)**
– Artefacts of Power: Skavenbrew
– Spells: Skitterleap
Grey Seer (125)**
Verminlord Deceiver (405)**

– General
– Command Traits: Devious Adversary
– Artefacts of Power: Shadow Magnet Trinket
– Spells: Flaming Weapon
Thanquol (415)***
– 4 x Warpfire Projectors
– Spells: Death Frenzy
Battleline
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Clanrats (100)*
– Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Gutter Runners (105)**
Clanrats (100)***

– Clawleader
– Rusty Blade
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
Behemoth
Hell Pit Abomination (245)***
Other
Plague Censer Bearers (180)***
Endless Spells & Invocations
1 x Lauchon the Soulseeker (30)
1 x Purple Sun of Shyish (70)

Core Battalions
*Expert Conquerors
**Warlord
***Battle Regiment

TOTAL POINTS: 2000/2000

Brett: First of the double lists, we have 2 subtly different Skaven lists. Skaven has had a big boost since the new Battletome, placing but not a lot of wins yet. In this case Sean has shown 2 of the more popular styles of build, the very common Stormfiend block “shooting” list and and more of a melee spell/melee focused option with a monster and Plague Censers. The second list switches out the Warlock Engineer for a Grey Seer (2 Grey Seers), Verminlord Deceiver (extra HQ), Hell Pit Abomination and Plague Censer Bearers. Of our chosen lists this is the most significant change. You’ll have to guess which clans they are in.

Just looking at the first, there are 3 Wizards with 6 casts (thanks to Arcane Tome). Death Frenzy (fight on last), Skitterleap (Hero Teleport) and More more Warp Power for laughs (and a +1 to hit and wound rolls). Purple Sun because why not and Lauchon (or Thanquol’s skateboard). It’s an interesting list when you think about the spells, with Death Frenzy Thanquol wants to be near either the Stormfieds or Clan rats. Clan rats you say? Imagine a death frenzy clan rat huddle hiding a Ratling Gunner (each can hide up to 2 ratling gunners) when you charge it with say Bladegheists or Witchaelves. Each Clanrat unit is going to hide either the Ratling guns or Warp-grinder making removing them that much more tricky. More of a castle list with the threat of Thanquol moving in if he needs it.

Lots of units to score points with and 2 big threats that you need to deal with because neither Thanquol or the Stormfiends can’t be safely ignored for long. Clanrats with +1 rend (Purple Sun) are going to hit a lot hard than you might imagine.

The second list switches to a very melee focused list with the Deceiver, Abomination and Plague Censor Bearers replacing the Stormvermin and various guns. Possibly slightly more familiar in the current meta with the clan rats as screens and objective holders and the other units taking over almost all of the lifting. The Deciever has his 6″ charge (Dreaded Skitterleap) coupled with Flaming Weapon but probably hold him back a little since he is the General. But his also a great candidate for This one’s mine at the mid point of the game. Keep in mind that the Plague Censors won’t go near the Purple Sun (they have no save).

This list has enough to pin you in place before sending in a hammer to remove specific threats. He scored really well even in his losses enabling the win. His closest matches were his 3rd round loss (to 3rd) and 5th round (2nd overall)

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Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Bossy Pants and Clever Clog)
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired
Gatebreaker Mega-Gargant (525) “lil chopper”
– General
– Command Trait: Monstrously Tough
Gatebreaker Mega-Gargant (525)* “lil murder”
– Artefact: Amulet of Destiny (Universal Artefact)
Gatebreaker Mega-Gargant (525)* “lil half cut”
– Artefact: Enchanted Portcullis
Krondspine Incarnate of Ghur (400) “SpaceGhosrPurrp”
– Allies
*Bosses of the Stomp – Magnificent
Artefact
Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Shiny ‘Uns)
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired
Gatebreaker Mega-Gargant (525) “lil chopper”
– General
– Command Trait: Monstrously Tough
Gatebreaker Mega-Gargant (525)* “lil murder”
– Artefact: Amulet of Destiny (Universal Artefact)
Gatebreaker Mega-Gargant (525)* “lil half cut”
– Artefact: Enchanted Portcullis
Krondspine Incarnate of Ghur (400) “SpaceGhosrPurrp”
– Allies
*Bosses of the Stomp – Magnificent
Artefact
Total: 1975 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Brett: Possibly the closest 2 lists of the event with only the Fierce Loathing changing between the lists. They hate a lot of things. 3 Mega Gargants and Krondspine as the basis. The General is Monstrously Tough (40 vs 35 wounds) and Amulet of Density and Enchanted Portcullis to give the other 2 a 6+ ward. A great play, it grants the equivalent to 5 or 6 wounds to each through the course of the game on average. For Sons he scored consistently, no real high or low spots. Even his last round loss (to 1st) was a 17/20 match. Season 1 has brought the big boys back in numbers.

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Army Faction: Stormcast Eternals
– Army Type: Scions of the Storm
– Army Subfaction: Hallowed Knights
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired
Leader 1 x Gardus Steel Soul (150)* 1 x Knight-Draconis (300)*
– General
– Command Traits: Envoy of the Heavens
– Artefacts: Mirrorshield
– Mount Traits: Thunderous Presence
Battleline 5 x Judicators with Skybolt Bows (200)* 5 x Judicators with Skybolt Bows (200)* 4 x Stormdrake Guard (680)**
– Stormdrake-Prime
– Drakerider’s Warblade
Other 4 x Dracothian Guard Fulminators (460)** Core Battalion *Battle Regiment **Bounty Hunters TOTAL POINTS: (1990/2000)

Army Faction: Stormcast Eternals
– Army Type: Scions of the Storm
– Army Subfaction: Hallowed Knights
– Grand Strategy: Tame the Land
– Triumphs: Inspired
Leader 1 x Gardus Steel Soul (150)* 1 x Knight-Draconis (300)*
– General
– Command Traits: Envoy of the Heavens
– Artefacts: Arcane Tome
– Mount Traits: Thunderous Presence
– Spells: Azyrite Halo
Battleline 5 x Judicators with Skybolt Bows (200)* 5 x Judicators with Skybolt Bows (200)* 4 x Stormdrake Guard (680)**
– Stormdrake-Prime
– Drakerider’s Warblade
Other 4 x Dracothian Guard Fulminators (460)** Core Battalions *Battle Regiment **Bounty Hunters TOTAL POINTS: (1990/2000)

Brett: This list has me a little confused, the changes are limited to an artefact (ok) and Grand Strategy (maybe not valid). The Artefact varies between making the Knight Draconis untargetable more than 9″ away (Mirrorshield) to reflecting a mortal wound on a unmodified 6 to savc (Azyrite Right Halo). The Knight Draconis (makes drakes battle line) is teamed with Gardus for his 5+ ward (within 12″) and his once per game reroll charges and grant +1 attack. Gardus only works with Hallowed Heart, which also gives a fights on death to units. In an elite list like this (there are 20 models) that’s quite handy particularly with Blazing Glory (roll dice equivalent to the wounds characteristic and do a Mortal Wounds on a 6). Stormdrakes have 10 attacks and 10 dice, you really don’t want to fight them in combat.

No Holy Command shown but with unreinforced Judicators, Thunderbolt Volley seems likely. Gardus can combo well with the Fulminators to make sure they get into something and then have 6, 3 damage attacks – probably overkill with a group of 4. Essentially 2 big hammers supported by shooting. Objective control and scoring can be an issue, you either clear the table or score fairly poorly; the scores reflect that with Josef only scoring 20 of the 25 Battle Tactics. However had very high scores. This swingy nature is part of both Drakes and Draconith. Stormdrakes shooting has a 33% of doing nothing and a 17% chance of doing 4 or more wounds. Hero to zero stuff. The same with Fulminators, they are only really strong if they charge and middling if caught flat foot. Solid performance, and good to see with the most popular faction in the game.

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Army Faction: Nighthaunt
– Army Subfaction: The Scarlet Doom
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
Leader 1 x Reikenor the Grimhailer (190)*
– Spells: Shademist 1 x Guardian of Souls (150)*
– General
– Command Traits: Master of Magic
– Chill Blade

– Artefacts: Midnight Tome
– Spells: Seal of Shyish 1 x Awlrach the Drowner (175)** 1 x Krulghast Cruciator (150)** 1 x Krulghast Cruciator (150)** Battleline 5 x Hexwraiths (160)* 10 x Bladegheist Revenants (175)** 10 x Bladegheist Revenants (175)** 20 x Bladegheist Revenants (350)** 3 x Spirit Hosts (125)** Endless Spell 1 x Purple Sun of Shyish (70) Other 4 x Myrmourn Banshees (105)* Core Battalions *Battle Regiment **Battle Regiment TOTAL POINTS: (1975/2000)

Army Faction: Nighthaunt
– Army Subfaction: The Scarlet Doom
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
Leader 1 x Guardian of Souls (150)*
– General
– Command Traits: Master of Magic
– Chill Blade
– Artefacts: Midnight Tome
– Spells: Seal of Shyish 1 x Krulghast Cruciator (150)*
– Artefacts: Lightshard of the Harvest Moon 1 x Awlrach the Drowner (175)* 1 x Reikenor the Grimhailer (190)*
– Spells: Shademist
1 x Krulghast Cruciator (150)* Battleline 3 x Spirit Hosts (125)* 5 x Hexwraiths (160)*
– Hellwraith 10 x Bladegheist Revenants (175)** 10 x Bladegheist Revenants (175)** 20 x Bladegheist Revenants (350)** Endless Spell 1 x Purple Sun of Shyish (70) Other 4 x Myrmourn Banshees (105) Core Battalions *Warlord **Bounty Hunters TOTAL POINTS: (1975/2000)

Brett: Scarlet Doom Nightlist with all of the usual suspects and an extra (Awlrach). 8″ movement on Bladgheist wasn’t scary enough, lets have a teleport option as well. A very hero heavy lists with 2 x Cruciators (-1 damage), Reikenor and Guardian of Souls. This is at a cost with a reduction in the number of models (Bladegheist). With 2 x Cruciators I’d have expected the Bladegheists either as 2 x 20 or 1 x 30 and 1x 10 to really take advantage of the Cruciators. 10 Units are tempting targets unfortunately and might not have a chance to respawn. We haven’t seen a lot of Awlrach and while he seems good with impact hits granting more attacks his teleport isn’t that useful to Nighthaunt and he is expensive (175). Nighthaunt want to castle more to take advantage of layered buffs and/or debuffs.

Myrmourn Banshees to eat spells, Hexwraiths for mobile threat and Spirit Hosts to body guard. Hexwraiths and Awlrach have some potential to cause disruption with their extreme movement and his combat abilities. Reiknor brings Corpse Candles to ensure he can get Purple Sun back out if needed, Midnight Tome autocasts Purple Sun once per battle. This is a solid list that might have placed higher, Hugh got 21 of his battle tactics and dropped 2 games. His second round (against our 2nd place) and his 3rd round against lists that could easily thin out the Bladegheists.

Final Tournament Placings

Top Three AoS Lists for Bathurst GT

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This is the Top Three AoS Lists for the Bathurst Grand Tournament that took place in Bathurst, NSW, Australia on 10th and 11th September. It involved 33 players vying to be crowned champion in a 5 game tournament in the Mountains west of Sydney. The tournament didn’t allow book Battle Tactics or Grand Strategies, instead following the GHB Season 1 alternatives only.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Bonesplitterz
Warclan: Icebone
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Wurrgog Prophet (150)**
General
– Command Trait: Master of Magic
– Artefact: Mork’s Boney Bitz
– Universal Spell Lore: Levitate
– Krondspine Bond
Wurrgog Prophet (150)**
Artefact: Glowin’ Tattooz
– Lore of the Savage Beast: Glowy Green Tusks
Wardokk (80)**
Lore of the Savage Beast: Gorkamorka’s War Cry
Wardokk (80)***
Lore of the Savage Beast: Gorkamorka’s War Cry

Battleline
5 x Savage Boarboys (140)**
Chompas
5 x Savage Boarboys (140)
Chompas
5 x Savage Boarboys (140)
Chompas

Units
2 x Savage Big Stabbas (80)***
2 x Savage Big Stabbas (80)***
2 x Savage Big Stabbas (80)***
2 x Savage Big Stabbas (80)***
2 x Savage Big Stabbas (80)***
5 x Savage Boarboy Maniaks (145)*
5 x Savage Boarboy Maniaks (145)*

Behemoths
Krondspine Incarnate of Ghur (400)***

Core Battalions
*Bounty Hunters
**Warlord
***Battle Regiment

Additional Enhancements
Artefact

Total: 1970 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 139
Drops: 9

Brett: Another Bonesplitterz win, this time in the mountain country which seems like it would a natural home for the smaller orcs. And pretty cold at this time of year, especially nice for Icebone. Similar to some other recent Bonesplitterz lists but with extra Wurrgog and some Wardokks. Only one of the Wurrgog’s has the tattoos for the 4+ and the other is the general so you don’t want him to die. That means late game you’ve very likely got a screened Wurrgog that if you’re pushed you can still do the stare. Bottom of 3 or in turns 4/5 that’s a real game changer. Similarly the Krondspine is here as well, I can see that working really well by giving you a durable option, something the Bones are missing.

You can anchor one end of the line with him forcing your opponent to really commit then counter assault with either the Big Stabbas or the Boars. Lots of mobility from the pregame move and the 5 units of Boars. 4 casters giving 6 casts and unbinds, both the Wurrgog and Wardokk have unique abilities, the Wardokk healing, wounding or improving spell casts. A Wardokk near the Wurrgog General combined with the 6+ natural ward and the 4+ ward during the Waaagh makes him as dangerous as the Wurrgog with Glowing Tattoo’s combo. The Glowing Green Tusks improves a Boars rend by 2 (-2) and War Cry applies a fight last.

A lot of tricks even in a straight forward list with some nasty stings that would take a lot of thought to work around. Definitely a worthy winner, and no Purple Sun either.

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Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Shiny ‘Uns)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Kragnos, The End of Empires (720)
Gatebreaker Mega-Gargant (525)*
General
– Command Trait: Extremely Bitter – Bossy Pants and Clever Clogs
– Artefact: Vial of Manticore Venom (Universal Artefact)
Gatebreaker Mega-Gargant (525)*
Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon

Battleline
1 x Mancrusher Gargants (170)

Core Battalions
*Bosses of the Stomp – Magnificent

Total: 1940 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 100
Drops: 4

Brett: Kragnos for mortals and 3D6 charges with a pair of Gatebreakers both with weapon enhancements (+1 to wound rolls for the Venom and +1 damage for Flaming Weapon) for extra deadliness. It does make you wonder why Kragnos has less wounds than a Gargant though. Otherwise there isn’t a heap to say, Extremely bitter for additional loathings – HQs and Wizards attract an extra +1 to hit rolls. Anything with a save of 1+ through to 4+ also attracts a +1 to hit. Terence only lost his last round match (to Dalton) and honestly that’s a pretty hard counter to this list. Wurrgogs can be hard on Gargants and are really dangerous for Kragnos, potentially killing him before he gets to Bellow. If I have the right army Terence also did really well in the painting on top of being a great general.

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Allegiance: Lumineth Realm-lords
Great Nation: Alumnia
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable

Leaders
Scinari Cathallar (110)*
– General
– Command Trait: Burning Gaze
– Artefact: Waystone
– Lore of Hysh: Total Eclipse
Vanari Lord Regent (155)*
– Lore of Hysh: Lambent Light

Battleline
10 x Vanari Auralan Wardens (145)***
– Lore of Hysh: Lambent Light
10 x Vanari Auralan Wardens (145)***
– Lore of Hysh: Lambent Light
10 x Vanari Auralan Wardens (145)***
– Lore of Hysh: Speed of Hysh
30 x Vanari Auralan Sentinels (510)*
– Lore of Hysh: Protection of Hysh
– Reinforced x 2
20 x Vanari Auralan Sentinels (340)*
– Lore of Hysh: Lambent Light
– Reinforced x 1
5 x Vanari Bladelords (130)**
5 x Vanari Dawnriders (140)**
– Lore of Hysh: Speed of Hysh

Units
5 x Vanari Dawnriders (140)**
– Spell1: Lore of Hysh: Lambent Light

Endless Spells & Invocations
Chronomantic Cogs (40)

Core Battalions
*Battle Regiment
**Bounty Hunters
***Expert Conquerors

Total: 2000 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 121
Drops: 7

Brett: Described by his own team members as a filthy list, we have the 50 x Sentinel shoot for the sun list. But there is a lot more than Sentinels happening here. By lightening his HQ slot Sam has left room for 3 multi purpose Warden units (MSU) and still had room for a decent mobile Bounty Hunter units (Bladelords and Dawnriders). The Wardens are useful as screens, very good on objectives (they are Expert Conquerors) and a decent threat with Power of Hysh giving them mortals on 5s and 6s. They are also boasting Lambent Light to serve as marker lights for the Sentinels making at least 2 units very dangerous to bully off objectives.

The Bladelords are probably going to stay near the Cathallar for their bodyguard but the 2 Dawnriders are useful not only as battleline to harry GV units but are a good way to pick up a Battle Tactic or 2 with their speed. Then there are the 50 Sentinels with their superior range, mortal wounds and indirect fire. Sam recovered from a first round loss to finish on 4/1. The first round was into a Fangs of Sotek list with Lord Kroak turning of most Lumineth magic making them much less effective. A difficult match up. Despite the description at the start this is a fairly risky list, maximising troops over some efficient HQs and a very good result as pay off.

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Allegiance: Blades of Khorne
Slaughterhost: The Goretide
– Grand Strategy: Show of Dominance
– Triumphs: Indomitable

Leaders
Bloodsecrator (125)****
– Banner of Khorne (Artefact): Banner of Rage
Bloodsecrator (125)****
– Artefact: Thronebreaker’s Torc
Bloodstoker (80)****
– Artefact: Talisman of Burning Blood
Bloodstoker (80)***
Slaughterpriest (100)***
– Prayer: Bronzed Flesh
Skarr Bloodwrath (105)***
– General

Battleline
6 x Mighty Skullcrushers (330)*
– Bloodglaives
– Reinforced x 1
30 x Bloodreavers (240)*
– Meatripper Axes
– Reinforced x 2
10 x Bloodreavers (80)**
– Meatripper Axes
10 x Bloodreavers (80)**
– Meatripper Axes
10 x Bloodreavers (80)**
– Meatripper Axes

Units
10 x Ungor Raiders (80)***
10 x Wrathmongers (290)*
– Reinforced x 1
5 x Wrathmongers (145)****

Endless Spells & Invocations
Hexgorger Skulls (50)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Warlord
****Warlord

Additional Enhancements
Artefact
Artefact

Total: 1990 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 176
Drops: 14

Brett: Patrick is a member of Measured Gaming and you can find him running lists similar to this one on the Measured Gaming youtube channel. Great battle reports but they aren’t kid or work friendly. Pat went 3/2 and finished 10th with Khorne, but hasn’t taken any of the big Daemon models, instead sticking with mortals to make it much harder. Double warlord battalion for 2 extra relics so lets start with those. Thronebreaker’s Torc is mandatory for Goretide, Banner of Rage is 12″ aura of reroll 1s, and Talisman of Burning Blood adds 1 to charge rolls within 12″ of the bearer. Goretide includes a run and charge (with an auto 6″ run) command ability for mortal units, and more dangerously grants reroll 1s to wound within 12″ of an objective.

This list is going to fight near objectives, 4 of the 6 small heroes are buffing pieces – the Bloodstokers grants 3″ to run and charge where the Bloodsecrator adds an attack. Bloodsecrators also force rerolls of successful casts. The Slaughterpriest is the source of magic (since Khorne hates magic) including dispels and Skarr is a bomb looking for your large horde like blob to explode in. With luck he can return and fight again. Large blocks of Mighty Skullcrushers, Wrathmongers and Bloodreavers in Bounty Hunters for the potential extra damage and to take advantage of the increased attacks (or hand them out for Wrathmongers) Khorne loves to provide. The multiple smaller units are useful as screens but they are really here to die and give up Bloodtithe points. Khorne doesn’t care where the skulls come from.

Pat’s doubled up on their usefulness by putting them in Eternal Conquers for additional impact on objectives. Which they want to fight near due to Goretide. Very easy for a lot of factions to lose an objective to stray Bloodreavers. Great to see a variant list which I’m sure caused some issues for opponents.

Final Tournament Placings

Top Three AoS Lists for Emerald City Open 2

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This is the Top Three AoS Lists for the Emerald City Open 2 (Electric Boogaloo) that took place in Puyallup (Tacoma), USA on 27th and 28th August. It involved 41 players vying to be crowned champion in a 5 game/2 day tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Daughters of Khaine
– Temple: Hagg Nar
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Indomitable
Leaders
Melusai Ironscale (115)**
– General
– Command Trait: Zealous Orator
Hag Queen (110)**
– Prayer: Martyr’s Sacrifice
– Universal Prayer Scripture: Curse
Hag Queen on Cauldron of Blood (270)**
– Prayer: Blessing of Khaine
– Universal Prayer Scripture: Curse
High Gladiatrix (90)*
– Artefact: Crown of Woe
Battleline
30 x Witch Aelves (345)*
– Pairs of Sacrificial Knives
– Reinforced x 2
10 x Sisters of Slaughter (135)*
– Barbed Whips and Sacrificial Knives
10 x Sisters of Slaughter (135)*
– Barbed Whips and Sacrificial Knives
10 x Blood Sisters (280)***
– Reinforced x 1
10 x Blood Sisters (280)***
– Reinforced x 1
Units
5 x Khinerai Heartrenders (95)*
5 x Khinerai Heartrenders (95)*
Endless Spells & Invocations
Heart of Fury (45) Core Battalions
*Battle Regiment
**Command Entourage – Magnificent
***Expert Conquerors
Additional Enhancements
Prayer Total: 1995 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 130
Drops: 6

Brett: Daughters of Khaine (DoK) small heroes list this time, a solid alternative to Morathi focused on the big block of Witch Aelves. (Going to go with the Honest Wargammer here and call this a Death Ball not the more common, 40k derived Death Star). In a spell heavy meta this army doesn’t have any Wizards but there are 2 priests (they can unbind endless spells of course). Both have Curse (1MW on a hit roll of 6, Answer Value (AV) 4), and otherwise provide reroll on the ward roll (Blessing of Khaine) or inflicts MW on a 5+ after a model dies (Martyrs Sacrifice). They can also summon the Heart of Fury which usually reduces multi damage weapons by 1 damage but on a 6 does that and adds an attack to units within 12″.

The combination of 3 Battleline units does open a battle tactic not often seen right now (Clash of Arms) Situationally they can use Witchbrew on a unit to advance the Blood Rites Table (Hagg Nar already advances them one, giving +1 to charge in the first round). The Hag Queen on Cauldron buffs the prayer rolls of the other Hag Queen and improves the saves by 1 for units within range on a degrading profile. The High Gladiatrix can grants + 1 to wound and -1 rend to both types of battleline unit and is a solid combat unit, as is the Melusai although her best ability is to grant run and charge to a unit.

Each game will be different but the key play her is to get the Witch Aelves into combat as quickly as possible through a combination of additional movement and run and charge with the High Gladiatrix and The Hag Queen on Blood Cauldron close. 90 attacks, hitting on 3s and wounding on 2s, -1 rend averaging 50 hits before saves, with Curse they’d average 15 MWs on top. Nice.

The list has a lot of flexibility through commiting the heroes (other than the Melusai) to combat. Sisters of Slaughter to hold objectives and for board control and Blood Sisters for even more of both (they are Expert Conquerors and count as 3 on objectives). Death Ball with wings?.The Heartrenders are on hand for deep strike, battle tactics and objective games. They will use their fire and fade ability at least once. Not much to say about his opponents, 2 x Nighthaunt, mostly MSU, 2 x Gitz lists (Shootas and a Troggoth list) and Seraphon skinks list. Everything is dying too fast to heal, and while the priests can be blocked by the Seraphon priests it’s not as certain as their magic counters.

Lots of units and hard to keep track of but that means lots of tools and a very difficult list to counter, unless you can stand back and shoot. Scores weren’t amazing through the weekend (until the last round) but very solid.

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Army Faction: Sons of Behemat
– Army Type: Breaker Tribe
– Grand Strategy: Make the land tremble!
– Triumph: Inspired

Leaders
Gatebreaker (525)*
General
– Command Traits: Louder than Word
– Artefacts of Power: Enchanted Portcullis

Gatebreaker (525)*
– Artefacts of Power: Arcane Tome
– Spells: Flaming Weapon

Gatebreaker (525)*
Battleline
Mancrusher Gargant (170)**
Mancrusher Gargant (170)**

Endless Spells & Invocations
1 x Horrorghast (40)
Core Battalions
*Bosses of the Stomp
– Magnificent
**Bounty Hunters
Total Points: 1955/2000

Brett: Rerolling 1s own Bear with his current Sons list, he covered this in more detail with in a session with AoS Coach recently, check the video out if you want to know more. 3 Gatebreakers with Arcane Tome for a little magic and 2 Mancrushers rather than 3 to fit an endless spell. No Fierce Loathing shown in the list (Idiots with Flags is popular to counter elite units that issue their own commands). The general has Louder than Word for an additional 2 flail attacks (because 10 is never enough – it’s a good counter to the degrading profile) and Enchanted Portcullis for a 6+ ward.

Flaming Weapon is a nice touch (4 damage on the Flail) but Horrorghast is more interesting. Gate Breakers have a natural -1 to bravery for units nearby and their prodigious output almost always guarantees a battleshock roll. Focing and extra D3 to flee particulary against Multiple Small Unit (MSU) or elite armies (Stormcast/Ironjawz) is really strong. Another nice touch is Mancrushers in Bounty Hunters, doubling the damage of their main weapon. It’s a list with some ranged but basically mostly strong melee attacks and abilities that wants to get close early for impact hits, lots of damage and hopefully some battleshock fails. 5/0 with a decent differential through out, really good result for Sons who are often a bit harder to score Battle Tactics with (no GV and very few units).

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Army Faction: Disciples of Tzeentch
– Army Subfaction: Hosts Arcanum
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
Leader 1 x Kairos Fateweaver (435)*
– Spells: Unchecked Mutation 1 x Magister on Disc of Tzeentch (145)*
– Spells: Bolt of Tzeentch
– Bonding: Krondspine Incarnate of Ghur 1 x Tzaangor Shaman (135)*
– General
– Artefacts: The Fanged Circlet
– Spells: Arcane Suggestion
Battleline 10 x Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of Dark Arts
– Vulcharc
– 3 x Cursed Glaive 10 x Kairic Acolytes (120)*
– Kairic Adept
– Cursed Blade and Arcanite Shield
– Scroll of Dark Arts
– Vulcharc
– 3 x Cursed Glaive 3 x Screamers of Tzeentch (100)*
Behemoth 1 x Krondspine Incarnate of Ghur (400)* Endless Spell 1 x Umbral Spell portal (70) 1 x Purple Sun of Shyish (70) 1 x Chronomantic Cogs (40) Other 6 x Tzaangor Enlightened on Discs of Tzeentch (360)* Core Battalions *Battle Regiment TOTAL POINTS: (1995/2000)

Brett: Old book Tzeetch with a last podium before the new book hits? Probably not, there will be a couple of weeks before the new book hits the shelves and a little while longer until the FAQ, Tzeetch remains pretty strong. Appropriately for a Tzeetch list this leans heavily on spell casting, not just their own but endless spells and aggro endless spells (Incarnate) as well. Interesting take with so many mortals given the composition of the new battlebox. All of the heroes are wizards, 5 casts in total. Kairos has some interesting warscroll abilities. Beyond replacing a D6 once a battle and a nasty spell that can do 6 MW (top bracket) he can set the lowest D6 to match the highest every time he casts.

The chosen spells are damage spells except Arcane Suggestion, either D3 + D3 if any models are slain (Unchecked Mutation), D6 MW (Bolt of Tzeetch). Arcane Suggestion is more fun with 3 possible outcomes (D3 MW, -1 to hit and wound rolls or -1 to save rolls, you pick). While the wizards are within 18″ of Kairos he knows there spells as well. With the Spell Portal that means he can drop a Bolt of Tzeetch into your back field. Kairos is also the likely choice to cast Purple Sun and with Cogs dropped before hand they probably won’t miss many (any) of their spells. With Bolt of Tzeetch, Kairos can guarantee 6 MW if it’s important – that’s enough to take out most foot heroes. And eat an endless spell per turn (bye Purple Sun)

There is a lot to keep track of with Tzeetch armies including Destiny Dice (affect rolls with dice that are rolled at the start of a game), Faith points (summoning currency) and Agenda’s. What’s important to remember is that they can change their dice and summon additional forces pretty easily. Even the troops are complicated. Kairic Acolytes are all casters, they only know one spell but it grants -1 rend to their ranged attack. They cause mortal wounds to Wizards near them regardless of the outcome of the spell and have a 6+ ward. Screamers move 16″ and can travel over opponents trailing MW (on a 5+) in their wake. The Tzaangor Enlightened are very fast (16″ move) with a lot of attacks they are capable of dealing reasonable damage.

They are also quite likely to achieve an agenda or two on the way and improve their stats. The incarnate is a worthwhile inclusion, giving a substantial boost to combat capability. However it costs as much as a 2nd Lord of Change or a block of Pink and a block of Blue horrors. Which is better depends on your play style. Matt faced some very tough lists and did well not to drop more games. He lost to a Seraphon list with 2 reinforced salamander packs, that’s a lot of damage that this list doesn’t have an easy answer to. It will be interesting to see where Tzeetch goes with the new book.

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Army Faction: Skaven – Grand Strategy: Take What’s Theirs – Triumphs: Inspired
Leader
1 x Master Moulder (90)* – General – Command Traits: Cunning Mutator – Warpstone-tipped Lash – Artefacts: Foulhide
1 x Warlock Engineer (105)* – Spells: More-more-more Warp Power!
1 x Warlock Engineer (105)* – Artefacts: Esoteric Warp Resonator – Spells: More-more-more Warp Power!

Battleline
6 x Stormfiends (640)** – 2 x Windlaunchers and Clubbing Blows – 2 x Ratling Cannons and Clubbing Blows – 2 x Doomflayer Gauntlets and Warpstone-laced Armour
5 x Skryre Acolytes (75)* 6 x Giant Rats (60)*

Artillery
1 x Warp Lightning Cannon (150)
1 x Warp Lightning Cannon (150)
1 x Warp Lightning Cannon (150)

Other
2 x Rat Swarms (55)
2 x Rat Swarms (55)
2 x Rat Swarms (55)
2 x Rat Swarms (55)
1 x Warp-Grinder (65)
2 x Rat Swarms (55)*
2 x Rat Swarms (55)**
2 x Rat Swarms (55)**

Core Battalions
*Warlord
**Bounty Hunters
***Expert Conquerors
TOTAL POINTS: (1975/2000)

Brett: A very different take on Skaven that performed pretty well throughout the event. There are no Deceiver’s or Thanquol or even clanrats just a lot of cannons and rats. One of the lower scores in the top 10 despite only dropping one battle tactic in the competition and taking all 5 Grand Strategies. Only defeated in the 2nd round, fittingly by 2nd in the event, the list struggles to control objectives or stop their opponent from scoring. In this tournament that was the difference between 4th and 6th.

With a Master Moulder (with a 3+ ward thanks to Cunning Mutator) to return Giant Rat and Rat Swarms (on a 3+) and the Warlock Engineers to buff the cannons. The Warlocks have More More More Warp Power to give +1 to hit and wound rolls. Mostly useful on the Stormfiends (they can take the D3 damage that occurs next turn). There’s not much more to it, rat swarms for screening the cannon, cannon’s to spew MW whenever necessary. One benefit of a the list is there is nothing for Death Ball to go into other than Stormfiends. Doing that will leave you open to the Cannon’s MWs though.

Good run through the event taking down Archaeon in one round bout as noted above not the highest scoring army.

Final Tournament Placings

Top Three AoS Lists for Storm of Magic GT

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This is the Top Three AoS Lists for the Strom of Magic GT that took place in Preston, England on 13 and 14 August. It involved 24 players vying to be crowned champion in a 5 game tournament..

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Allegiance: Stormcast Eternals
– Stormhost: Celestial Vindicators (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: Draconith Defiance
– Triumphs
:
Leaders Knight-Draconis (300)
– General
– Command Trait: Battle-lust
– Artefact: Mirrorshield
– Mount Trait: Thunderous Presence
Neave Blacktalon (110)

Battleline 2 x Stormdrake Guard (340)*
– Drakerider’s Lance
2 x Stormdrake Guard (340)*
– Drakerider’s Lance
2 x Stormdrake Guard (340)*
– Drakerider’s Lance
Units
1 x Stormdrake Guard – Single (170) Behemoth
Krondspine Incarnate of Ghur (400)
– Allies
Core Battalions
*Bounty Hunters
Holy Command: Final Thunderstrike
Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 80
Drops: 7

Brett: Prime hunters is gone and the dragons have returned. We haven’t seen a lot of Dragon lists at the top yet and they probably aren’t as bad as many people feared but they can be very hard to deal with. The army includes 2 different choices, Neave Blackthorn and Krondspine. Interestingly that just hammers how mobile this army is, Neave can ride the aetheric winds without a mount (remove her from the board and place her back 9″ from the enemy). It makes her a really good choice to take out a small important hero or jump on an uncovered objective. Everything else moves 10″ to 12″.

Army wide Luke went with the Lance on the Drakes, it’s the high damage option on the charge, they are in bounty hunters which will help them in sustained combat. They bring high durability with reasonable damage, their shooting is swingy (but if it hits, it hits), the Lance on the charge is doing 2 or 3 damage but there are only 3 attacks each, 4 on the drake. What they do well though is move fast and destroy smaller (MSU) units. The loss to Giants demonstrates this, they just don’t have the damage to drop a Gargant without a 4 drake unit. Celestial Vindicators really helps by giving exploding 6s in the combat phase.

This includes their best attack (the drake) which is 4 attacks, -2 rend and 2 damage. They want to avoid being tarpitted by big blocks of things like Bladgheist, but otherwise the unit is very durable (9 wounds on a 3+). Across the weekend most of the armies Luke faced could be picked apart down to a lot of low wound models (Dragged into the Tempest). It’s good to see the drakes flying high and Luke is to be congratulated for bringing and interesting variation.

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Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags)
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Inspire
Leaders JOTEK (525)*
Gatebreaker Mega-Gargant
– General
– Command Trait: Louder than Words THE DARK DESTROYER (525)*
Gatebreaker Mega-Gargant
– Artefact: Vial of Manticore Venom (Universal Artefact) BURGEON (525)
Gatebreaker Mega-Gargant
Bonded to Incarnate
– Artefact: Arcane Tome (Universal Artefact)
– Universal Spell Lore: Flaming Weapon
Behemoths
THE BASTARD (400)
Krondspine Incarnate of Ghur
– Allies
Endless Spells & Invocations
The Burning Head (20) Core Battalions
*Bosses of the Stomp – Magnificent Total: 1995 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Brett: Winning the head to head clash of Giants with Sean (3rd) but unfortunately losing 2nd round to Nighthaunt, Adam otherwise had a great tournament. Adam took the time to name everything but I’m not sure why he called Krondspine the bastard. That’s normally what opponents call him. Despite the cost of Gargants, the army manages to squeeze in an Endless Spell, the Burning Head. It’s a very cheap source of Mortal wounds potentially a way of dealing with Bastilidons (if Kroak isn’t around). Flaming weapon for an extra damage on the Flail on Burgeon and Manticore Venom for +1 to wound on The Dark Destroyer are solid ways to increase the reliability of their attacks.

Beating Seraphon and Fyreslayers as well as a near mirror match confirms the approach. His single loss was to the ultimate 7th (see below) which combines NH heroes with large battle line units. Those Grimghast are capable of demoting a Incarnate or Gargant (into the grave). This is a really well considered list and plays well into the meta with the one issue around scoring, I discuss that more below.

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Allegiance: Sons of Behemat
– Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags)
– Grand Strategy: Stomping Order
– Triumphs: Inspired

Leaders
Gatebreaker Mega-Gargant (525)*
– General
– Command Trait: Louder than Words
– Artefact: The Great Wrecka
Gatebreaker Mega-Gargant (525)*
– Artefact: Vial of Manticore Venom (Universal Artefact)
Kraken-eater Mega-Gargant (490)*

Battleline

Behemoths
Krondspine Incarnate of Ghur (400)
– Allies

Core Battalions
*Bosses of the Stomp – Magnificent
Additional Enhancements
Artefact

Total: 1940 / 2000
Reinforced Units: 0 / 4
Allies: 400 / 400
Wounds: 105
Drops: 4

Brett: This is the army that brought down both 1st but lost to 2nd finishing 3rd. That’s down to scoring and highlights one of the issues for Gargants in AoS 3.1 – Battle Tactics. Their book ones are average and really depend on the map and the opponent; forcing them to rely on the season Battle Tactics and they are harder to achieve. Complementary trait and artefact on the General granting more attacks and mortal wounds on 6s. Manticore venom (+1 to wound) is a another good call, the Gatebreaker’s Flail has 10 attacks with flat damage 3 on his top profile.

Across the event the army presented a damage check which a lot of the newer style MSU/Bounty Hunter armies fail and did. Sean didn’t score strongly but only lost to a similar list to his down to the Krondspine. The most significant difference was Flaming Weapon on a Gatebreaker. And no Kraken-eater. Great to see the stomping boys back and performing well. It would be interesting to know if these results will affect the local meta.

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Allegiance: Nighthaunt
– Procession: Grieving Legion
– Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Inspired
Lady Olynder, Mortarch of Grief (340)*
– Lore of the Underworlds: Shademist
Krulghast Cruciator (150)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Underworlds: Seal of Shyish
Reikenor the Grimhailer (190)*
– Lore of the Underworlds: Spirit Drain

Battleline
30 x Grimghast Reapers (480)*
– Reinforced x 2
20 x Chainrasps (220)*
– Reinforced x 1
20 x Chainrasps (220)*
– Reinforced x 1
5 x Hexwraiths (160)*

Units
4 x Myrmourn Banshees (105)*
Endless Spells & Invocations
Chronomantic Cogs (40)
Purple Sun of Shyish (70)

Core Battalions
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 4 / 4

Brett: Dan’s Nighthaunt (NH) army is a bit different to a lot of the NH armies we are seeing. He’s brought some of the bigger heroes and leaning into them for their special abilities. Still have big blocks of ghosts and the Purple Sun, the procession is unusual. Grieving Legion prevents opponents from retreating. It’s great if you can absorb their attacks and replace lost models but for NH that means Guardian of Souls and Spirit Torment normally. Lady Olynder has a really powerful ability to replace D6 models in every Summonable NH unit but it’s once per game. All of the troop units count.

Acrane tome on Krulghast to increase his utility along with Master of Magic, it’s a good play with an otherwise unbuffed caster but makes Cogs a little redundant. Could Geminids or Ravenak’s Gnashing Jaws been better? Reiknor can reliably get the Purple Sun out with the ability to add 3 to casting rolls. Late game that might be less reliable if he’s taken damage. All up 4 casts and good combat potential in the heroes but you don’t really want any of them in combat, particularly early in the battle. Their value is in their abilities, and with 7 wounds and a 4+ save (and either a 4+ or 6+ ward) they are potentially vulnerable to anything with a high number of attacks (since rend isn’t a thing).

The rest of the list includes all of the good things – Grimghast x 30 (89 attacks) and 2 x 20 Chainrasps – playing into Grieving Legion’s ability. Hexwraiths for mobility, objective stealing and screening and Banshees for their spell deny and annoying attacks. A really good army and a slight change, it passed the DPS check (Gargants) only losing to an army with a lot of Magmadroths and a heavy shooting Cities list. The Cities army had some very nasty elements. Good to see something a little different and a solid performance with a 3/2.

Final Tournament Placings

Top Three AoS Lists for the Outlaw Open at LSO

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This is the Top Three AoS Lists for the Outlaw Open at LSO that took place in Texas, USA on 23rd and 24th July. It involved 46 players vying to be crowned champion in a 5 game tournament. A return to the correct order with a Daughters of Khaine (DoK) taking the event pushed hard by the Sons of Behemet. Ogor Mawtribes make a welcome showing at the top table as well, just underlining how open the meta is.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

If you like what we’re doing, why not join our Patreon and help keep it going?

Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.

The Top Three AoS Lists

Army Faction: Daughters of Khaine
Army Subfaction: Zainthar Kai
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

LEADER
1 x The Shadow Queen (680)*
1 x Morathi-Khaine (680)*
1 x Bloodwrack Medusa (130)*
General
– Command Traits: Zealous Orator
– Artefacts: Shadow Stone
– Spells: Mindrazor

BATTLELINE
10 x Witch Aelves (115)*
Paired Sciansá
10 x Witch Aelves (115)*
Paired Sciansá
15 x Blood Sisters (420)**

ENDLESS SPELL
1 x Chronomantic Cogs (40)

OTHER
1 x Gotrek Gurnisson (485)**

CORE BATTALIONS:
*Battle Regiment
**Bounty Hunters

TOTAL POINTS: (1985/2000)

Brett: Morathi and Gotrek together feels wrong somehow, like shouldn’t Gotrek be after Morathi. Not in this army though, they’ve worked together to go 5/0 and take the event. Elves are fragile and die easily – not this army, that’s 1165 points of the nigh on impossible to kill. We saw a lot of Gotrek early in 3rd edition but he has faded as people have learnt to play around his slow movement. Including him here is a great idea because your opponent really wants to get at the Shadow Queen. You really need to be in combat with her to max your wounds against her. She only takes 3 a turn, so you need to be able to shoot or attack her in your turn and fight back in her players turn to get more than 3 wounds a round. Now you have to go through Gotrek.

Until you kill the Shadow Queen you can’t kill Morathi who is both casting spells and working as a blender in combat. A 3 cast wizard with a special command to make a unit shoot or fight in the hero phase (it’s eligible to fight again in the shooting or fight phases). She knows the full spell lore, includes a mortal wound and has 3 casts. All up the army has 4 casts and 4 unbinds available. The Bloodwrack Medusa has Zealous Orator for a boosted rally (models return on a 4+), Shadow Stone for +1 to cast and is casting Mindrazor. Mindrazor has a CV of ,8 hence the stone, but provides (additional rend and +1 damage to a unit within 18) . On the Blood Sisters that adds to 46 attacks on 3s with -2 rend and potentially 3 damage (into Galletian Veterans).

The Medusa lets a single unit advance the Blood Rites table for that phase and her warscroll spell lets you subtract 1 from wound rolls for 1 unit. Blood Rites is a Battle Trait for DoK that gives an army wide buff starting with add 1 to run rolls and ending with a 5+ ward. Advancing the table might let you surprise your opponent with getting something into combat or being more lethal. This is a combat army with next to no range attacks (the Shadow Queen has some). It doubles down on the combat with Gotrek, Reducing incoming attacks to 1 damage, 3+ ward, as long as something is within 3″ fighting again (and again). Unfortunately most of the buffs in the army are keyworded to the elf units and Gotrek isn’t sharing them.

Choosing Blood Sisters and Witch Aelves with no Heartenders or Blood Stalkers is interesting. This list is either going to come at you hard (first 2 Blood Rite abilities) or force you to come to them through some heavy damage dealers. Which way you take it would depend on your opponent, as a 3 drop army it will choose priority much of the time. In this event 2 armies had strong shooting, although SCE have fallen off with the change to holy command. Really though that strong combat, particularly with the ever popular Blood Sisters, is going to let you dictate battle around the objectives you choose. Good solid on meta army that without specific experience is hard to counter. Well done.

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Allegiance: Sons of Behemat
Tribe: Breaker Tribe (Fierce Loathing: Idiots with Flags)
– Grand Strategy: Stomping Order
– Triumphs: Inspired

Leaders
Gatebreaker Mega-Gargant (525)*
General
– Command Trait: Monstrously Tough
– Artefact: Amulet of Destiny (Universal Artefact)
Gatebreaker Mega-Gargant (525)*
Warstomper Mega-Gargant (470)*
Warstomper Mega-Gargant (470)*

Core Battalions
*Bosses of the Stomp – Unified

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 140
Drops: 1

Brett: Did the Sons ever go away? Or did they just sleep for a little while. For a while they were taking less events but they are still a good army and difficult to play into. Using a faction Grand Strategy has attracted some attention lately with some of the Battle Traits and Grand Strategies being easier than the new Season 1 choices. Stomping Order means that they are going to run or charge every turn, it may be one of the less interactive ones. Bosses of the Stomp gives either one drop or an additional Enhancement. Christopher has chosen to go for a one drop, giving the opportunity of a 1st/2nd round double, very very frightening.

2 Gatebreakers, 2 Warstompers, no casting, the general has 40 wounds (up from 35) and a 6+ ward for that little extra something. The Fierce Loathing is a solid choice, any unit with a Totem or a Command Model gives up a +1 to hit. There are a lot of units with Command Models baked in particularly Stormcast but pretty much all of the troops with higher wound counts have the ability. A bit of extra work for players. Limited ranged attacks – Gatebreakers – and horrific melee. The Warstomper’s Titanic Boulderclub shouldn’t surprise anyone now with it’s attacks characteristic of however many models are within 3″, +4 for monsters and +* (for the warscroll table) to a maximum of 10.

His matchups for the most part were pretty favourable, although pulling KO twice must be pretty rare. The melee SCE list would suffer horrible clap back, interestingly those are shield Annihilators with much lower damage. The KO lists concentrate their shooting in Ironclads and use a “super hero” either the Incarnate or Gotrek. Gotrek is a bit slow to chase Gargants (but is effective into them since they struggle to kill him) and Sons are one army that can deal with the Incarnate quickly. The Kragnos/Ogor and Sons match up that ended in a draw would have been very interesting to watch live. Can Kragnos out stomp Gargants?

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Allegiance: Ogor Mawtribes
Mawtribe: Bloodgullet
– Grand Strategy: No Place for the Weak
– Triumphs:

Leaders
Frostlord on Stonehorn (430)*
General
– Command Trait: Nice Drop of the Red Stuff!
– Artefact: Splatter-cleaver
– Mount Trait: Metalcruncher
Butcher (135)*
Tenderiser
– Bloodgullet 2nd Spell: Ribcracker
– Lore of Gutmagic: Greasy Deluge
Butcher (135)*
Tenderiser
– Artefact: Bloodrock Talisman
– Bloodgullet 2nd Spell: Molten Entrails
– Universal Spell Lore: Levitate
Kragnos, The End of Empires (720)

Battleline
2 x Mournfang Pack (160)**
Culling Clubs or Prey Hackers with Iron Fists
2 x Mournfang Pack (160)**
– Culling Clubs or Prey Hackers with Iron Fists
2 x Mournfang Pack (160)**
Culling Clubs or Prey Hackers with Iron Fists

Endless Spells & Invocations
Chronomantic Cogs (40)
Ravenak’s Gnashing Jaws (60)

Core Battalions
*Command Entourage – Magnificent
**Bounty Hunters

Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 81
Drops: 7

Brett: An army that does extra damage on the charge with Kragnos who grants an 18″ charge to units within 12″. What could go wrong with that? A very clever army that probably shows the struggle for Destruction at the moment. Really strong units but it’s difficult to survive, score and hit back however Jacob scored well during the weekend.

Bloodgullet grants an extra spell (and cast but not dispel) to the Butchers. Both of the chosen spells are offensive (very – these are Ogors) – Ribcraker taking 1 from a unit and Molten Entrails for +1 to damage for a unit. As we are seeing a lot of there are 2 Endless Spells, Chronomatic Cogs (rerolls) and Gnashing Jaws. Bloodrock Talisman adds +2 to the roll for an Endless Spell so we know who is most likely to cast the 2 Endless Spells. Levitate is a useful spell, letting you grant flying to a unit. Flying Kranos anyone? Certainly doable, meaning you could easily prevent early rounds shooting but you probably want to get him out early to buff charges.

The Frostlord brings the mandatory trait and artefact on top of his ward and ability to command a unit to reroll their charge. Everything does mortal wounds on the charge (except the Butchers of course) and the Mournfang can do (really occasionally) MW on 6s with their range attack for just a little more sting. Good quality attacks punish MSU hurting several of his opponents. Short range shooting is very vunerable to the long charges Kragnos brings. The Frostlord and even more Kragnos could hit the Incarnate hard enough to slow it’s growth (but are vunerable to it’s type of attacks). And of course there is no battleline infantry for Bounty Hunters to worry at. All up a very well rounded army for the current meta. Coming 3rd by 1 pt with Mawtribes, not one of the stronger factions, is a great achievement.

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Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Grand Strategy: Unrelenting efficiency
– Triumphs: Bloodthirsty

Leaders
Arkhan the Black, Mortarch of Sacrament (340)***
Mortisan Boneshaper (115)***
General
– Command Trait: Mighty Archaeossian
– Artefact: Godbone Armour
– Lore of Mortisans: Empower Nadirite Weapons
Mortisan Soulmason (115)***
Artefact: Gothizzar Cartouche
– Lore of Mortisans: Drain Vitality

Battleline
20 x Mortek Guard (280)*
Nadirite Blade and Shield
– Reinforced x 1
20 x Mortek Guard (280)*
Nadirite Blade and Shield
– Reinforced x 1
10 x Mortek Guard (140)**
Nadirite Blade and Shield
10 x Mortek Guard (140)**
Nadirite Blade and Shield

Artillery
Mortek Crawler (215)
Mortek Crawler (215)

Endless Spells & Invocations
Chronomantic Cogs (40)
Purple Sun of Shyish (70)
Bone-tithe Shrieker (50)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 2000 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 106
Drops: 9

Brett: This is the first time I’ve seen the same unit in both Bounty Hunters and Expert Conquerors, do they get on or is the squabbling in the ranks? Petrifix Elite, which grants -1 rend to all units and lets you increase rend by 1 for a unit per phase (so it can have +1 rend in both yours and your opponents combat phases). A better Armour of Contempt for the 40k players. Like most older books this has mandatory items, an artefact and command trait. Both are very good – +2 wounds and melee weapon set to rend -3 so they aren’t a burden. Command Entourage was taken as the battalion for the leaders to access an additional artefact, Gothizzar Cartouche, +1 to wound rolls is the target does not have the DEATH keyword. Particularly good with the crawlers.

For non DEATH targets that means hitting and wounding on 2s doing 5 damage. Nice. The army has very strong magic as we are seeing a lot in Season 1, with all up 6 casts covering 2 Lore of Mortisans spells, 3 endless spells and 3 solid warscroll spells. Arkhan’s +2 to casts/dispells is clutch for getting Purple Sun out, the play being Chronomatic Cogs then Purple Sun so you have a reroll. Bone-tithe can be cast by anyone that is close enough to make sure one of the Mortek Guard units gets +1 to hit. Arkhan’s Curse of Years from his warscroll sounds nasty but on average is slightly better than Arcane Bolt. If it spikes though, it could be a lot worse.

You’d also want the Soulmason to cast his Soul-Guide most turns, re-roll 1s to hit on a larger block of Guard. That’s worth 6 hits (if they have Empower Weapon) from the average 6 x 1s you roll in 41 attacks. Hopefully you’ve gotten the idea of what this list is like, other than Arkhan everything is only moving 4″ or 5″. Move a block to the centre or better yet stay back and make the opponent walk through your Endless Spells, spells and Crawler fire causing chip damage. Then fall on them with your Bounty Hunters Mortek Guard. The worst case is you attacked them with Galetian Veteran’s into a unit with empowered weapons and soul-guide. That averages 23.5 hits at rend -1, 2 damage before saves.

While not extremely hard hitting elite armies will struggle to field enough units in later turns and Bonereapers can start to dictate. You have to close with them because you need to shut the catapults down but that opens you up to the spells. Looking at his path to 4/1 his one loss was to a Skaven list with decent shooting from Stormfiends and melee from Thanquol. While short range they are beyond the threat range of Guard (or just inside it) and Stormfield are pretty fighty as well. Otherwise a lot of bodies to kill that all move a bit faster so a good counter. Watching Morathi against this army would have been interesting, that was Jonathan’s highest scoring round.

Final Tournament Placings

AoS Meta Stats (w/e 10th July 2022)

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Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 4th July and Sunday 10th July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

Once again, another quiet week, with only 3 Grand Tournaments.

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Grand Tournaments

Ranked from largest to smallest.

South Coast Series July – England/UK
40 Players

PositionFactionSubfactionResult
1stSlaves to DarknessHost of the Everchosen5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdSylvanethHeartwood4-0-1
4thSylvanethGnarlroot4-0-1
5thSeraphonFangs of Sotek4-0-1
6thIdoneth DeepkinFuethan4-0-1
7thMaggotkin of NurgleDrowned Men4-0-1
8thBonesplitterzDrakkfoot3-1-1
9thNighthaunt Emerald Host3-0-2
10thDaughters of KhaineZainthar Kai3-0-2
South Coast Series July

Summer on the Coast AoS GT – Washington/USA
37 Players

PositionFactionSubfactionResult
1stKharadron OverlordsBarak-Zilfin5-0-0
2ndDaughters of KhaineHagg Nar4-0-1
3rdBlades of KhorneGoretide4-0-1
4thHedonites of SlaaneshLurid Haze4-0-1
5thSlaves to DarknessHost of the Everchosen4-0-1
6thNighthaunt Scarlet Doom4-0-1
7thSeraphonThunder Lizard3-0-2
8thSons of BehematBreaker Tribe3-0-2
9thSylvanethHeartwood3-0-2
10thSylvanethGnarlroot3-0-2
Summer on the Coast AoS GT

Kingdom of Skrappa Spill – England/UK
28 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stCities of SigmarHallowheart5-0-0
2ndDaughters of KhaineKhailebron4-0-1
3rdCities of SigmarHammerhal4-0-1
4thSkaven4-0-1
5thMaggotkin of Nurgle3-1-1
6thSeraphonThunder Lizard3-1-1
7thDaughters of KhaineKhailebron3-0-2
8thDaughters of KhaineHagg Nar3-0-2
9thNighthaunt 3-0-2
Kingdom of Skrappa Spill

Grand Alliance Stats

These stats reflect the last four weeks of GT’s that we’re aware of at Woehammer.

303 players (-182) took part in 12 GT’s (-4) over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos56.4%6220.46%520
Order51.0%14949.17%421
Death43.8%5016.50%16
Destruction43.8%4213.86%03

Chaos continue to lead the way in the win rates, dropping only slightly from 56.7% last week to 56.4% this week. While Order pick up the most number of armies represented and most 4+. Chaos steal the crown this week for most 5-0’s.

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Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Slaves to Darkness72.2%61.98%11
Beasts of Chaos63.1%134.29%20
Nighthaunt61.3%175.61%10
Blades of Khorne60.0%51.65%00
Sylvaneth58.5%134.29%00
Cities of Sigmar57.1%175.61%11
Seraphon56.3%247.92%21
Kharadron Overlords55.0%61.98%11
Big Waaagh!54.0%51.65%00
Maggotkin of Nurgle53.8%216.93%12
Bonesplitterz51.5%72.31%00
Lumineth Realm-Lords50.0%123.96%00
Daughters of Khaine50.0%175.61%01
Sons of Behemat50.0%82.64%00
Idoneth Deepkin47.8%185.94%00
Sons of Behemat48.5%214.33%01
Skaven46.7%61.98%10
Legion of the First Prince46.7%61.98%01
Stormcast Eternals45.6%268.58%03
Ogor Mawtribes44.8%61.98%01
Fyreslayers43.0%165.28%01
Flesh-eater Courts40.0%51.65%00
Soulblight Gravelords37.8%185.94%02
Gloomspite Gitz33.3%61.98%00
Ironjawz32.8%72.31%02
Ossiarch Bonereapers27.0%103.30%02

Slaves to Darkness and Blades of Khorne continue their run of good form in experienced hands. While the new battletomes of Nighthaunt and Sylvaneth can also be seen in the +55% area. Daughters of Khaine are smack in the middle with a perfect 50% win rate. While Skaven are beginning to climb.

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Subfactions

All factions listed below have been represented at tournaments by at least 5 players.

FactionSubfactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Maggotkin of NurgleDrowned Men69.1%113.63%10
NighthauntScarlet Doom67.6%72.31%00
Beasts of ChaosNone61.4%72.31%10
Cities of SigmarLiving City57.1%72.31%00
SeraphonThunder Lizard55.7%216.93%21
Sons of BehematBreaker Tribe53.4%61.98%00
Stormcast EternalsHallowed Knights52.9%72.31%00
FyreslayersLofnir51.7%61.98%00
NighthauntEmerald Host48.3%61.98%00
Lumineth Realm-LordsZaitrec48.1%113.63%00
Daughters of KhaineZainthar Kai47.1%72.31%01
Legion of the First Prince46.7%61.98%01
Skaven46.7%61.98%10
Soulblight GravelordsVyrkos Dynasty43.3%61.98%00
Stormcast EternalsHammers of Sigmar42.3%154.95%03
Soulblight GravelordsKastelai Dynasty38.6%72.31%01
FyreslayersGreyfyrd35.2%92.97%01
Ossiarch BonereapersPetrifex Elite27.5%82.64%01

Drowned Men continue to lead the way with a win rate of 69.1% despite Maggotkin overall only having a win rate of 53.8%. Nighthaunt and Scarlet Doom find themselves near the top now as predicted by Danny some weeks ago. Meanwhile at the bottom of the table Ossiarch Bonereapers/Petrifex Elite are the only subfaction below 30% win rate.

Interestingly Fyreslayers have Lofnir (6 PLayers) with a win rate of 51.7% and the more popular Greyfyrd (9 Players) at 35.2%, are people playing the wrong subfaction?

Next Week

I’ll have graphs. Because nothing says stats like some graphs…..

AoS Meta Stats (w/e 3rd July 2022)

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Here are the AoS Meta Stats for all the Grand Tournaments that have taken place between Monday 27th June and Sunday 3rd July 2022. These are all the GT’s that I can locate on Tabletop.to or BestCoastPairing, if you know of any others please send me a link and I’ll add them.

Once again, another quiet week, with only 3 Grand Tournaments. Two of these were run using the new GHB, while the other was just a little event called the World tSports Champions…..

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Grand Tournaments

Ranked from largest to smallest.

From the Ashes – Scotland/UK
22 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stSkaven5-0-0
2ndNighthauntScarlet Doom4-0-1
3rdIdoneth DeepkinMor’Phann4-0-1
4thBonesplitterzDrakkfoot4-0-1
5thSeraphonThunder Lizard3-0-2
6thDaughters of Khaine Zainthar Kai3-0-2
7thSylvanethHeartwood3-0-2
8thBeasts of Chaos3-0-2
9thSoulblight GravelordsKastelai Dynasty3-0-2
10thSons of BehematBreaker Tribe2-1-2
From the Ashes 2022

World tSports Champions – England/UK
16 PlayersGenerals Handbook 2021-22

PositionFactionSubfactionResult
1stNighthauntGrieving Legion5-0-0
2ndIdoneth DeepkinIonrach3-0-2
3rdBeasts of ChaosAllherd4-0-1
4thIdoneth DeepkinFuethan3-0-2
5thSlaves to DarknessHost of the Everchosen4-0-1
6thMaggotkin of NurgleDrowned Men3-0-2
7thCities of SigmarHallowheart2-0-3
8thBonesplitterzDrakkfoot2-0-3
9thLegion of the First Prince 1-0-4
10thStormcast EternalsHammers of Sigmar2-0-3
World tSports Champions

Coliseum of Sigmar Carnage GT – Florida/USA
9 PlayersGenerals Handbook: Pitched Battles 2022-23 Season 1

PositionFactionSubfactionResult
1stLumineth Realm-LordsZaitrec3-0-1
2ndNighthauntEmerald Host4-0-1
3rdStormcast EternalsHallowed Knights3-1-1
4thLegion of the First Prince3-1-1
5thIdoneth DeepkinNautilar2-0-3
6thStormcast EternalsHammers of Sigmar2-0-3
7thSlaves to DarknessHost of the Everchosen0-0-2
8thSons of BehematBreaker Tribe2-0-3
9thDaughters of Khaine Zainthar Kai0-0-4
Coliseum of Sigmar Carnage GT

Grand Alliance Stats

As promised last week, I’ve changed the stats to reflect the last four weeks of GT’s that we’re aware of at Woehammer. Also if you read all the way to the end of the article I have a little surprise for you!

485 players took part in 16 GT’s over the last four weeks.

Grand AllianceWin RateArmies% Share of Armies5-0 Wins4+ Wins
Chaos56.7%9419.38%627
Order50.7%21844.95%834
Death45.8%8216.91%211
Destruction45.0%9118.76%08

Chaos continue to lead the way in the win rates. While Order pick up the most number of armies represented, most 5-0’s and most 4+. When you compare army share to the number of battletomes each Grand Alliance possess you can see that Order are overrepresented, while Chaos are vastly under represented:

Grand AllianceBattletomesBattletome %Actual Rep %
Order937.50%44.95%
Chaos729.17%19.38%
Death416.67%16.91%
Destruction416.67%18.76%

What can we take away from this? Perhaps that Order factions are more appealing than Chaos? New players gravitate towards Order? The Chaos range needs updated miniatures? Or all of the above?

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Faction Stats

The below stat show the results for those factions represented by 5 armies or more only.

FactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Beasts of Chaos67.1%142.89%20
Legion of the First Prince 61.5%132.68%00
Slaves to Darkness61.1%61.24%01
Seraphon59.7%306.19%52
Blades of Khorne56.7%61.24%00
Maggotkin of Nurgle56.6%357.22%32
Bonesplitterz55.4%102.06%00
Cities of Sigmar54.2%244.95%21
Daughters of Khaine52.8%224.54%02
Nighthaunt52.2%326.60%12
Idoneth Deepkin51.8%234.74%10
Flesh-eater Courts51.7%61.24%00
Lumineth Realm-Lords51.5%214.33%00
Kharadron Overlords51.4%71.44%01
Sylvaneth49.1%112.27%01
Sons of Behemat48.5%214.33%01
Soulblight Gravelords47.1%285.77%11
Stormcast Eternals47.1%6012.37%04
Ogor Mawtribes47.1%282.89%01
Ironjawz44.7%163.30%01
Kruleboyz44.3%112.27%01
Hedonites of Slaanesh44.3%71.44%00
Skaven43.0%91.86%10
Big Waaagh!41.3%81.65%00
Fyreslayers39.5%204.12%02
Gloomspite Gitz30.9%112.27%01
Ossiarch Bonereapers28.2%163.30%02
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period

I’ve highlighted all those faction win rates in red which are outside of the parameters that players have stated would make the game roughly balanced (45-55%).

I’m looking at the bottom of the table as I’m writing this, and its hard not to overlook Fyreslayers, Gloomspite Gitz and Ossiarch Bonereapers with win rates of less than 40%! Gloomspite Gitz are getting their new book this year, so hopefully we’ll see that improve. Fyreslayers have been mugged by Games Workshop rules writers, and it just shows how awful that book is. I feel for long term Fyreslayers players…

At the top of the table Beasts of Chaos now currently lead the way with a win rate of 67.1%! They’ve gone from trash tier to S tier in the space of 3 months. Slaves to Darkness are a bit of an anomaly at the top there, and this is primarily driven by a few high level players who vastly our performed the faction this month, much like Anthony Trentanelli did a few weeks ago with Skaven. Maggotkin of Nurgle and Seraphon win rates have both dropped, but its too early to tell why, as the new rules for Seraphon only really came into effect last week.

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Subfaction Stats

FactionSubfactionWin RateArmies% Share of Armies5-0 Wins0-5 Losses
Beasts of ChaosNone70.0%51.03%10
Maggotkin of Nurgle Drowned Men68.0%204.12%20
Legion of the First Prince61.5%132.68%00
NighthauntScarlet Doom60.0%112.27%00
Beasts of ChaosGavespawn60.0%61.24%00
SeraphonThunder Lizard59.6%285.77%42
BonesplitterzDrakkfoot58.3%61.24%00
Cities of SigmarLiving City57.7%132.68%20
Ogor MawtribesBoulderhead56.0%51.03%00
Kharadron OverlordsBarak-Zilfin53.3%61.24%01
Idoneth DeepkinMor’Phann53.3%61.24%10
Lumineth Realm-LordsZaitrec52.9%153.09%00
Sons of BehematBreaker Tribe52.8%153.09%00
Idoneth DeepkinNautilar51.3%81.65%00
IronjawzIronsunz50.0%61.24%01
Daughters of KhaineHagg Nar50.0%71.44%01
Stormcast EternalsAstral Templars50.0%61.24%00
Daughters of KhaineZainthar Kai49.2%122.47%01
Stormcast EternalsHammers of Sigmar48.8%336.80%02
Soulblight GravelordsVyrkos Dynasty48.0%102.06%00
Soulblight GravelordsKastelai Dynasty45.5%112.27%01
Stormcast EternalsHallowed Knights44.7%153.09%01
KruleboyzBig Yellers43.4%81.65%01
Skaven43.0%91.86%10
FyreslayersLofnir42.9%71.44%01
Hedonites of SlaaneshLurid Haze42.0%51.03%00
IronjawzBloodtoofs41.7%102.06%00
NighthauntEmerald Host41.5%132.68%02
Big Waaagh!41.3%81.65%00
Maggotkin of NurgleBefouling Host40.0%71.44%11
FyreslayersGreyfyrd35.8%122.47%01
Ossiarch BonereapersPetrifex Elite28.8%153.09%02
Gloomspite Gitz25.0%81.65%01
Factions in Bold are those with 3rd Edition Battletomes published before or during this time period

Maggotkin of Nurgle are a bit of a strange faction. While you have one of the meta leading Subfactions inside the tome with Drowned Men (68.0%, at the bottom of the pack you have Befouling Host (40.0%). It’s not an irregularity either as 7 players have played that subfaction and one claimed 5 wins at an event and another 5 losses. This suggests to me that while Drowned Men is a simple list to play, Befouling Host is completely the opposite and requires good memory and skill from the pilot.

After almost a year of publication now, both Stormcast and Orruk Warclan battletomes are beginning to show a little lag behind the other updated factions (apart from Fyreslayers of course). As the first of the Battletomes perhaps this has played into their stats slightly as the rules writers learn from their mistakes (apart from Fyreslayers of course) when writing the newer tomes.

Scarlet Doom shows that its the faction of choice for a reason in the new Nighthaunt battletome (60.0%) however, its still early days for this battletome and the other factions could be more complicated to pick up and play. However 60.0% win rate for any subfaction is too high and so they may need a future nerf at some point.

Going forwards as the weeks go on, I’ll be keeping an eye out for Grinin’ Blades beginning to get some more play with their updated allegiance abilities after not being placed at all due to all the Kruleboyz players choosing Big Yellers – this will change. I expect to see them nearing the 50% mark and above. Likewise with Skaven, I expect them to begin climbing the rankings as their new rules come into effect.

THE SUPRISE

I said I had a surprise, and here it is!

Woehammer will be doing a player ranking system for the new General’s Handbook based on the Elo system used by Chess.

Who gets ranked?

Everyone who takes part in a two day event using the General’s Handbook: Pitched Battles Season 1 2022-23. Each week I’ll update the scores of the players as they happen and post them in a separate rankings post which will be published every Saturday.

All players will begin with a rating of 1,000 at the beginning of the season, player ratings will be carried over into season 2 and beyond in the future.

I’ve included the current rankings below (there’s only been two GT’s using the new Handbook) which includes everyone at present. However, I will limit this to the top 20 as more players are ranked. The full downloadable player rankings will be available on the site to download next weekend.

PlayerCountryRegionRating
John BScotlandEurope1,049.4
David JackScotlandEurope1,031.2
Leigh MartinScotlandEurope1,030.3
Zachary ShinnUSANorth America1,029.7
Nathan WatsonScotlandEurope1,029.4
Jonathon RobertsUSANorth America1,020.0
Daniel GomezUSANorth America1,019.2
Cara NewbyScotlandEurope1,010.6
Richard McQuarrieScotlandEurope1,010.3
Karl RohrUSANorth America1,010.0
Alastair MaxwellScotlandEurope1,010.0
Reece FraserScotlandEurope1,010.0
Jamie McHughScotlandEurope1,010.0
Ryan PothecaryScotlandEurope1,010.0
Ian (Yes, just Ian)ScotlandEurope1,009.7
Aaron Burns LeesScotlandEurope1,009.4
Allan GeorgeScotlandEurope1,000.3
Douglas KlemUSANorth America1,000.0
Frank KellyScotlandEurope999.1
Scott SempleScotlandEurope999.1
Alasdair RobertsonScotlandEurope990.0
Michael SmithUSANorth America989.4
James HobsonScotlandEurope988.3
Michael PetersonUSANorth America980.3
Lewis MitchellScotlandEurope971.2
Grant FraserScotlandEurope968.9
Andrew DowlingUSANorth America961.7
AoS Player Rankings on 3rd July 2022