This is the top three AoS lists for the Hereford Invitational ’24 that took place in the UK on the 3rd and 4th of August 2024. It saw 14 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists

Ossiarch Bonereapers
Kavalos Lance
2000 Points
Drops: 1
Spell Lore – Lore of Ossian Sorcery
Manifestation Lore – Horrors of the Necropolis
Regiments
General’s Regiment
Nagash, Supreme Lord of the Undead (880 Points)
• General
Immortis Guard (200 Points)
Kavalos Deathriders (180 Points)
Kavalos Deathriders (180 Points)
Morghast Harbingers (540 Points)
• Reinforced
Faction Terrain
Bone-tithe Nexus
Walter Brock: Natty has chosen to use Nagash in all his supreme undead overlord glory. While not using many units. Each unit taken is a very efficient tool to bring pain to the foes of Nagash. We will go over the list from bottom to the top, saving best for last.
Firstly, it is a unit of reinforced Morghasts. With a 3D6 charge and the ability to benefit from relentless discipline from anywhere on the board. Morghasts work very well as a solo operating unit to remove any major threat to Nagash from far away. Then, once the opponent has removed the Morghasts, Nagash can bring the unit back at full strength to repeat the cycle all over again.
Two units of Deathriders to make effective screens and to complete tactics where the more expensive units wouldn’t want to go. With access to retreat in charge from relentless disciplines. Deathriders can gain their +1 damage on the charge very easily. A effective tool to have in any OBR arsenal.
Immortis guards are here for a few reasons. The main one is simply to bodyguard Nagash. Giving Nagash +1 to his ward will bring him to a 4+ ward. A player can also choose to give the Immortis guard the Bodyguard option to further protect Nagash from melee threats. The other reason Immortis Guard exists is a durable roadblock. Everything on the list is valuable. The Guard can stand in the way to protect important units.
Finally, we have the big guy himself. Nagash is what makes the list tick. With Wizard level 9 He is casting every manifestation and spells in the OBR lore plus a few casts of his war scroll spells. We have already touched upon the ability to bring a unit back once per game at full strength. Which will most likely be used on the Harbingers. While being very durable. He is the king of his castle. If Nagash goes down too early, things can go very wrong very fast.
All this fits inside on a single drop, causing the player to often choose who will have the choice of who goes first. While not many things are in the list. It’s a very potent force that can bring pain to anyone, anywhere. Well done to this player.

Soulblight Gravelords
Deathmarch
2000 Points
Drops: 2
Spell Lore – Lore of Undeath
Manifestation Lore – Krondspine Incarnate
Regiments
General’s Regiment
Mannfred von Carstein, Mortarch of Night (410 Points)
• General
Black Knights (320 Points)
• Reinforced
Black Knights (320 Points)
• Reinforced
Fell Bats (90 Points)
Grave Guard (300 Points)
• Reinforced
Regiment 1
Necromancer (140 Points)
• Lash of the Sire
• Orb of Enchantment
Black Knights (320 Points)
• Reinforced
Fell Bats (90 Points)
Craig Smith: Greg’s list is a welcome reminder that Deathrattle lists aren’t all about the infantry, and it’s great to see him go 4-1, only falling finally at the last hurdle. Let’s look at why this list can have such success, starting up top with the characters. Mannfred is a powerhouse on his own, especially with ‘strike-first’ when charging on a 3+, but also with high movement, he can easily stick with the highly mobile Black Knights, but in this list, his ability to give +1 attacks to melee weapon attacks of Deathrattle units within 12″ is phenomenal, as we’ll discuss in a minute. The Necromancer in himself is pretty weak, but his ability to make a unit of Deathrattle fight twice on a 3+ (albeit with ‘strike-last’ on the second fight), synergises really well with Mannfred in this list.
Consider – 20 GG with +1 attacks from Mannfred and fighting twice, that’s 61 attacks on a 3/3/1/1 profile with Crit (Mortal). Thats a load of damage most people wouldn’t want to face! Combined with a well-placed ‘Prison of Grief’ giving ‘strike-last’ to the unit they’re attacking, and you can wipe out pretty much anything.
Now, what about Black Knights? Get them in with Mannfred for +1 attack gives you a highly mobile unit of cavalry (move 10″) with 31 attacks on a 4/3/1/1 profile but with 2 damage and Crit (Mortal) on the charge – that’s a shed load of damage and there’s 3 of these units in Greg’s cleverly built list. That’s enough to cause a lot of problems for most armies.
Add in to the mix a couple of units of bats to grab your objectives while your Knights, Grave Guard and Mannfred are taking it to the opponent, and the Necro/ Mannfred are simultaneously bringing some back each turn. Your opponent has a lot of hammers, with high mobility, and great recursion to deal with, while also watching out for bats sneaking in to grab objectives while they’re tied up dealing with the big threats. That’s a lot to manage and it’s down to the craftiness of Greg in putting this list together. Hopefully it’s clear now how he took this awesome list to a well-earned 2nd place.

Soulblight Gravelords
Bacchanal of Blood
1980 Points
Drops: 3
Spell Lore – Lore of Undeath
Manifestation Lore – Morbid Conjuration
Regiments
General’s Regiment
Prince Vhordrai (480 Points)
• General
Blood Knights (460 Points)
• Reinforced
Regiment 1
Belladamma Volga, First of the Vyrkos (230 Points)
Dire Wolves (140 Points)
Regiment 2
Radukar the Beast (350 Points)
Black Knights (320 Points)
• Reinforced
Craig Smith: Damian Rees has certainly come up with something different in this list. Giving up the weight of numbers usually associated with a Soulblight Graveyards army, as well as a Heroic Trait, and an Artefact of Power, in favour of 3 named heroes with some really interesting synergies so lets take a look. Bacchanal of Blood is a great start here with 4 casts on a +1 to cast giving Damian a great chance of getting some of his manifestations out each turn to start, helping balance out the low numbers in his list.
Once we get into it, we’ve got Vhordrai and his Blood Knights as a solid unit who are very mobile and work well together – in this formation they’ve got +1 to wound through the formation, plus the Knights have +1 damage on the charge and +1 rend vs infantry so 16 attacks on 3/2/2/2 when charging infantry is looking pretty awesome. Get ‘Quickblood’ off on Vhordrai for ‘strike-first’ and a ‘Prison of Grief’ off on the charge target for ‘strike-last’ and between them they can pretty much wipe most hard targets. Add in Vhordrai’s ‘Saint of Slaughter’ and every time the Blood Knights destroy a unit and end up back within 12″ of Vhordrai at the end of the turn, and he can either add +1 damage, +1 attacks or 2″ movement. With these two, Damian can really smack things about.
The biggest disadvantage of low numbers is likely to be lacking the ability to sit on objectives in this list. Bella and the Dire Wolves give a couple of great options. Firstly, get Bella’s ‘Under a Killing Moon’ off and your wolves not only get +1 rend, but also get to ignore the ‘Beast’ ability, meaning they’ll count as control 10 instead of 1. Even if Damian couldn’t get that off, he can cover the objective with the wolves so there’s no space to step on it, or simply add Bella into the mix for her +5 control. Get Radukar on an objective within 18″ of her and he’ll be +3 control as well giving him control 8 and if teamed with the Black Knights that’s 18 for that group. So actually weight of numbers isn’t hurting him too much – he can stand on three objectives with these three groupings and score max each turn. The wolves will also give Bella a 4+ ward if she sticks with them so they’ll be hard to lift as a group.
Lastly let’s look at Radukar and teh Black Knights, for me another powerhouse combat grouping as well has having base size to cover objectives and control score enough to hold them if that’s not viable. In this formation you’d have Radukar on 6 attacks on 3/2/2/3, with Crit (Mortal), which slaps on it’s own but if he charges, he also gives the Black Knights +1 to wound if they’re within 12″ so that’s a further 21 attacks on a 4/2/1/2 when they charge plus Crit (Mortal) – another awesome fighting unit together. Radukar’s ability to move D6″ at the end of the turn is ideal as well for ensuring he’s well positioned to support the Knights and give that +1 to wound every turn, assuming the dice are kind!
Anyway, hopefully that’s a helpful insight in to how Damian may have succeded with a very much non-horde Soulblight list through clever use of unit synergies. Great result to take it to 3rd!

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