This is the top three AoS lists for the Bugeater AoS GT that took place in the USA on the 3rd and 4th of June. It involved 32 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
The Top Three AoS Lists

Army Faction: Skaven
– Grand Strategy: Take What’s Theirs
– Triumphs: Indomitable
LEADER
1 x Verminlord Warbringer (400)*
– General
– Command Traits: Devious Adversary
– Artefacts: Warpstone Charm
– Spells: Flaming Weapon
1 x Warlock Bombardier (110)*
– Artefacts: Vial of the Fulminator
– Spells: More-more-more Warp Power!
– Aspects of the Champion: Tunnel Master
1 x Grey Seer (120)*
– Spells: Levitate
1 x Thanquol (430)**
– 4 x Warpfire Projectors
– Spells: Skitterleap
1 x Grey Seer (120)***
– Spells: Death Frenzy
BATTLELINE
20 x Clanrats (100)*
– Clawleader
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
– Rusty Blade
20 x Clanrats (100)***
– Clawleader
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
– Rusty Blade
20 x Clanrats (100)***
– Clawleader
– 2 x Clanrat Standard Bearer
– 2 x Clanrat Bell-ringer
– Rusty Blade
BEHEMOTH
1 x Doomwheel (160)**
1 x Doomwheel (160)**
ENDLESS SPELL
1 x Lauchon the Soulseeker (50)
1 x Warp Lightning Vortex (80)
1 x Quicksilver Swords (60)
CORE BATTALIONS:
*Warlord
**Linebreaker
***Vanguard
TOTAL POINTS: (1990/2000)
Keegan Graves: My list is focused around target priority and taking out key pieces while scoring big early to help force early wins. This is very important in a meta of armies with very strong late games, like Khorne, SBGL, and OBR.
It’s hard to talk about my list without addressing the elephant in the room, so I will mention the doomwheels first. I love aggressive play and throwing units at my opponents to cause carnage, so I decided to give doomwheels a try. They give Skaven access to high speeds and incredible flexibility. They move 4d6” and can have that movement doubled by the Vial of the Fulminator artefact, so I would usually have one doomwheel consistently move 28” per turn. Their shooting, while low rend, can do quite a lot of damage. Usually enough to kill a chaff screen or an artillery piece. Altogether, It is a unit that your opponent does not want to commit to killing, but it will get value very quickly if left alive.
Other than the doomwheels, my list is very heavy on multiple sources of armor piercing damage, and I have 9 spell casts spread across 4 casters. Skaven is such a fragile army, so it is very important to have as many sources of damage as possible so we can keep the fight going for longer. Endless spells really help with this. I chose the Warp Lightning Vortex, which is a large and difficult to remove spell that stops running and does a lot of mortal wounds and Quicksilver Swords because it does mortal wounds that bypass wards.
Thanquol and the Warbringer are my two hero monsters that do the majority of the heavy lifting. They make an excellent pair as the warbringer has rend 3, with the warpstone charm artefact, and wrecks high armor targets, while Thanquol’s shooting attack reliably kills 1 to 2 wound hoards. As an added bonus, both are very fast and have 5+ wards for extra reliability and durability.

Allegiance: Maggotkin of Nurgle
– Subfaction: Droning Guard
– Grand Strategy: Blessed Desecration
– Triumphs: Inspired
Leaders
Lord of Blights (150)*
– General
– Command Trait: Overpowering Stench
– Artefact: The Shield of Growths
– Aspect of the Champion: Fuelled by Ghurish Rage
Orghotts Daemonspew (320)*
Bloab Rotspawned (320)**
– Lore of Malignance: Gift of Disease
Units
10 x Plaguebearers (150)*
10 x Plaguebearers (150)*
3 x Plague Drones (200)**
3 x Plague Drones (200)**
3 x Nurglings (100)*
10 x Rotmire Creed (130)**
10 x Rotmire Creed (130)**
10 x Rotmire Creed (130)**
Core Battalions
*Battle Regiment
**Battle Regiment
Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 146
Drops: 2

Army Faction: Soulblight Gravelords
– Army Type: Legion of Blood
– Grand Strategy: Empire of Corpses
– Triumph: Inspired
LEADERS
Vampire Lord (130)
– Spells: Spirit Gale
– Aspects of the Champion: Tunnel Master
Vampire Lord on Zombie Dragon (440)*
– General
– Command Traits: Master of Magic
– Deathlance
– Artefacts of Power: Cloak of Mists and Shadows
– Spells: Vile Transference
Wight King (135)*
Wight King on Skeletal Steed (160)*
BATTLELINE
Deathrattle Skeletons (170)*
– Skeleton Champion
– Standard Bearer
Deadwalker Zombies (230)*
Black Knights (220)*
– Hellknight
– 2 x Standard Bearer
– 2 x Hornblower
OTHER
Grave Guard (280)*
– Seneschal
– Wight Blade and Crypt Shield
– 2 x Standard Bearer
– 2 x Hornblower
Blood Knights (230)*
– Kastellan
– Standard Bearer
– Templar Lance
CORE BATTALIONS
*Battle Regiment
TOTAL POINTS: 1995/2000

Allegiance: Slaves to Darkness
– Damned Legion: Legion of the First Prince
– Grand Strategy: Take What’s Theirs
– Triumphs: Inspired
Leaders
Archaon the Everchosen (860)*
– The Lore of the Damned: Binding Damnation
Be’Lakor, the Dark Master (355)**
– The Lore of the Damned: Ruinous Vigour
Chaos Sorcerer Lord (120)**
– General
– Command Trait: Master of Magic
– Artefact: Gryph-feather Charm (Galletian Champion)
– Mark of Chaos: Tzeentch
– The Lore of the Damned: Chaotic Conduit
– Aspect of the Champion: Tunnel Master
Battleline
10 x Chaos Warriors (210)**
– Hand Weapon & Shield
– Mark of Chaos: Nurgle
– Ensorcelled Banner: The Eroding Icon
9 x Corvus Cabal (80)*
9 x Corvus Cabal (80)*
Units
5 x Blissbarb Seekers (200)**
Endless Spells & Invocations
Quicksilver Swords (60)
Core Battalions
*Battle Regiment
**Battle Regiment
Total: 1965 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 102
Drops: 2
Travis Boysen: So the basic idea with my Archaon/Be’Lakor list is to use the Eye of Sheerian to try and force a double turn. That makes sure Be’Lakor gets full use of his Dark Master ability. Also, being in Legion of the First Prince, let’s me mark Be’Lakor to whatever I need. It was usually Nurgle, though, to help him be tanky.
The Blissbarb Seekers were a late add but paid off greatly as both Archaon and Be’Lakor love having essentially -3 rend for most of their attacks.
Quicksilver Swords were also a great choice when I played against Nurgle and Celestant Prime.
Final Tournament Placings





