GGMaitland Age of Sigmar GT was a five game event that took place in Maitland, Australia on 5th and 6th March. It saw 37 players fight it out to be claimed champion.
The 1st and 3rd Lists (2nd place not available)
1st Ashley McEwan – Sons of Behemat

Ashley won all five games beating Big Waaagh! in Round 1, Blades of Khorne/Reapers of Vengeance in Round 2, Seraphon/Fangs of Sotek in Round 3, Cities of Sigmar in Round 4 and Seraphon/Thunder Lizard in the last round.
Allegiance: Sons of Behemat
– Tribe: Taker Tribe
– Grand Strategy: Hold the Line
– Triumphs: Inspired
Leaders
Kraken-eater Mega-Gargant (490)*
– General
– Command Trait: Extremely Intimidating
– Artefact: Glowy Lantern
– Universal Spell Lore: Flaming Weapon
Gatebreaker Mega-Gargant (525)*
– Artefact: Vial of Manticore Venom (Universal Artefact)
Warstomper Mega-Gargant (470)**
Battleline
1 x Mancrusher Gargants (170)**
1 × Mancrusher Gargants (170)**
Endless Spells & Invocations
Purple Sun of Shyish (70)
Core Battalions
*Bosses of the Stomp – Magnificent
**Footsloggas – Unified
Additional Enhancements
Artefact
Total: 1895 / 2000
Wounds: 129
Drops: 3
Declan – Having been top of the pile at the beginning of AOS3, Sons of Behemat have taken a bit of a hit in the meta as players moved to other Tier S armies. Ashley’s smashing face like its 2021 but with an endless spell and a (virtually) guaranteed triumph.
The Gatekeeper will be doing the smashing, but it’s good to see the two small guys attending as well, who will be helpful for holding objectives. Whilst they are easy to kill individually, you have to make the decision not to shoot / attack the bigger guys instead.
It’s still a good list and Ashley’s done really well to beat two Seraphon lists on his path to victory.
3rd Joel Graham – Big Waaagh!

Joel managed an impressive four wins and one loss, losing against 1st Sons of Behemat/Taker Tribe in Round 1. Then continuing to beat Ogor Mawtribes/Bloodgullet in Round 2, Slaves to Darkness/Despoilers in Round 3, Lumineth Realm-Lords in Round 4 and Daughters of Khaine/Khelt Nar in Round 5.
Allegiance: Big Waaagh!
– Grand Strategy: Beast Master
– Triumphs:
Kragnos, The End of Empires (720)
Gobsprakk, The Mouth of Mork (280)*
Orruk Warchanter (115)*
– Warbeat: Fixin’ Beat
Wurrgog Prophet (150)*
– General
– Command Trait: Master of Magic
– Artefact: Glowin’ Tattooz
– Universal Spell Lore: Levitate
Megaboss on Maw-Krusha (480)**
– Boss Choppa and Rip-tooth fist
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Fast ‘Un
– Universal Spell Lore: Flaming Weapon
5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (85)**
– 1x Gorkamorka Glyph Bearers
5 x Orruk Ardboys (85)*
– 1x Gorkamorka Glyph Bearers
*Warlord
**Battle Regiment
Artefact
Total: 2000 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 93
Drops: 6
Declan – Ah, Big Waaagh! It’s a great allegiance that I love playing but Joel has gone in a very different direction. With three big monsters (Kragnos, Maw Krusha & Gobsprakk), a Warchanter and Wurrgog to keep the points flows. As readers of this blog will know the Wurrgog is a monster if you go within 12″ of him with his stare ability, and Kraggy and Maw Krusha can smash into most foes and do crippling damage, whilst Gobsprakk provides some magic defense.
I really like Big Waaagh because there are so many ways to play it and Joel has gone very differently to my version – and done well.
Wildcard – Jacob Strachan – Lumineth Realm-Lords

Jacob managed to get four wins anda single loss during their weekend and finished 4th. Beating Lumineth Realm-Lords in Round 1, losing against Soulblight Gravelords/Vyrkos Dynasty in Round 2, then beating Sons of Behemat/Taker Tribe in Round 3, Daughters of Khaine/Hagg Nar in Round 4 and Sons of Behemat/Breaker Tribe in the final round.
– Army Faction: Lumineth Realm-Lords
– Subfaction: Zaitrec
– Grand Strategy: Prized Sorcery
– Triumph: Indomitable
LEADERS
Scinari Loreseeker (170)*
Sevireth, Lord of the Seventh Wind (345)*
Vanari Lord Regent (155)*
– General
– Command Trait: Fast Learner
– Artefact: Gift of Celennar
– Spell: Speed of Hysh
– Spell: Protection of Hysh
BATTLELINE
30x Vanari Auralan Sentinels (510)*
– Reinforced: Twice
– Spell: Protection of Hysh
10x Vanari Auralan Sentinels (170)*
– Spell: Total Eclipse
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light
10x Vanari Auralan Wardens (145)*
– Spell: Lambent Light
OTHER
1 x Hurakan Spirit of the Wind (265)*
ENDLESS SPELLS & INVOCATIONS
Emerald Lifeswarm (60)
CORE BATTALIONS
*Battle Regiment
TOTAL POINTS: 1965/2000
Declan – LRL as a wildcard is an interesting choice from Peter and this one is what I would call a ‘typical’ LRL build. A maximum unit of Sentinels with 30″ no line of sight mortal wound shooting. Meanwhile Severith and the Spirit of the Wind dance around the opponent and are virtually impossible to catch given their ability to move 12″ in both shooting phases (forget redeploy!).
Either surround them, shoot them or hope for the 12″ charge!
The Final Tournament Placings

– Declan & Peter