It doesn’t give us much to go on yet, but we can at least see the awesomeness that are Orks will be involved.
Honestly, I’m excited, but also a little nervous. Firstly because I’ll probably need a PC that’ll melt through my floor and secondly… Warhammer 40,000 has a very….. opinionated fan base. They’ll have expectations…. by the bucketful.
Ive already heard someone hoping that each planet will have a grand campaign map.
It Makes Sense
Warhammer Total War was huge for GW. It brought new players into the hobby on their droves and although Old World’s resurrection didn’t happen because of Total War, it certainly didn’t hurt.
Games Workshop would be mad not to chase the same for Warhammer 40,000. From a business point of view it makes perfect sense.
But Total War: Warhammer 40,000 doesn’t get to be “pretty good”. The 40k fans are knowledgeable and as already stated, very opinionated. We can argue for hours about the lore of 40k and a lot of these fans will have already imagined what a Total War: 40k game will look like in detail.
The real-time battles will need to feel like 40k and not another Dawn of War game.
That PC I mentioned….
I’m bracing myself for the requirements. Total War III would give my PC serious palpatations, Total War 40k, will be something else.
So yes, I’m cautiously hyped. But the backlash could be spectacular.
Publisher of tabletop RPGs, wargames, and board games, Modiphius Entertainment Ltd. has today launched the pre-order for two new Fallout: Painters Busts – the NCR Ranger and T-60 Armor.
Available to pre-order from today, Thursday 11th December, the NCR Ranger Painters Bust is available for £30 / $40 and the T-60 Painters Bust for £35 / $45, with both being fulfilled in March 2026.
The iconic and distinct Veteran Rangers’ pre-War riot armor helmet houses some of the NCR’s most elite soldiers. Repurposing the riot armor inspires confidence in the NCR’s citizens and fear in its enemies. Meanwhile, a marvel of West Tek engineering, the suit of T-60 powered combat infantry armor provided the most advanced armor frame in the United States armed forces before the Great War. Its helmet combines an air filtration system for radioactive fallout protection, a bullet-resistant visor, headlamp, and sensory ports that allow the operator to listen to their surroundings.
Also available to pre-order today for £35 / $45, the Fallout: Factions Crew Folio expands the popular wargame Fallout: Factions from its original crews, offering players new factions, faction options, campaign styles, and a collection of new Legends to hire.
Releasing in March 2026 alongside the painters busts, this tome collects previously published additional material for Fallout: Factions, along with revised content from the Battle for Nuka-World starter set and brand-new ways to expand players’ fast-paced skirmish games. When pre-ordering, customers will receive a free promo model of The Rogue Knight.
Included in the new Crew Folio:
Control and Reach Campaigns are refined and made playable by any crew. New Control Quest Lines for the four crews from the Fallout: Factions core rulebook.
Brand new subfactions, along with four subfactions for the Brotherhood of Steel, Super Mutants, Survivors, and Wasteland Raiders.
Updated versions of the Disciples, Operators, and Pack crews from the ‘Battle for Nuka-World’ starter set.
Updated crew lists for the Gunners, Cult of the Mothman, Zetan aliens, Children of Atom, and Trappers, along with a brand-new all-robotic crew helmed by the fearsome Mechanist!
Rules to recruit robotic and creature companions to your crew, from unimposing eyebots to horrifying deathclaws.
A collection of Legends of the Wasteland to hire, including High Confessor Tektus, the Operators’ William Black, and the Disciples’ Dixie.
The Fallout: Factions Crew Folio requires the Fallout: Factions Core Rulebook to use.
A Guide for a GM looking to expand their stories in the Star Trek Adventures Galaxy.
Our friends at Modiphius have recently released a new book for their Star Trek: Adventures RPG. It’s their Exploration Guide, and they were kind enough to send us a copy for a read and a review. Thanks to them for supporting Woehammer!
Modiphius Entertainment
Regular readers may be better acquainted with the wargames that Modiphius sell (and they’ve got more than a few including Fallout and Five Leagues from the Borderlands). But they also have an extensive range of RPGs (role playing games) including the Star Trek Adventures series – now going into it’s second edition.
Star Trek Adventures
Star Trek Adventures RPG provides the players and their GM with all the tools needed to play through Star Trek episodes (or ones of their own imagining). It uses the 2D20 system from Modiphius and it is great fun! I’ve loved Star Trek since The Next Generation, and my credentials go all the way back to joining and Star Trek society at university, so I’ve been a fan for a long time.
Exploration Guide
Book Cover: Modiphius
The Exploration Guide is a full colour, hardback book of 144 pages with a full colour double side map of the Alpha and Beta quadrants. It includes everything a GM needs to create their own missions on the strange new worlds which are present in the Star Trek galaxy.
As with most expansions there are some new character options, but where this book really shines is the creation of sectors, solar systems, planets and biomes. And if that sounds like a lot of potential you would be right.
Each section is beautifully illustrated (with artists credited… /cough), and with many, many tables for generating the next away mission.
A Federation vessel escaping from a pulsar (Art: David Metlesits)
And did I mention the tables… I love the tables. My RPG playing goes back to the days of Traveller, and I sometimes struggle with story telling when being a GM, so a table is great to prod me into action. Just remember to bring the D20s… no D6s here!
Hmmm… tables! Maybe I need to get better at taking pictures from books!
Playing in Biomes
The majority of the book covers nine different Biomes from cave systems (complete with 60s polystyrene if you want), to deserts and everything in between. In each section there is a description of what our intrepid explorers might meet, the sub-types of biomes and potential threats and advantages of being there.
Of particular note here is that each section is crammed full of mission ideas and story hooks. For when you are struggling for inspiration.
So grab your GM, D20s and an exploration party and soon you may find yourselves in a Temperate Flower Forest, in the middle of a recent Burn Scar that has torn through a Glade. But remember the mission: There’s a distress call from deeper in the Forest.
And if I can do that in a few D20 rolls, imagine where it can take you!
Buying a Book?
The book costs £35, and as always, buy where you play; so check your local FLGS to see if they have a copy or can order in.
Alternatively check out Modiphius Entertainment’s own website.
If you are in the UK, you can find them at Dragonmeet at the end of November on stall D22.
What’s the conclusion?
This is a great book and a brilliant edition to a franchise I love… so it was always going to go down well. But the production quality, artist credits on the superb pictures and tables, tables, tables… have all combined to definitely convinced me it’s worth recommending.
So we give it 5 Woehammers!
And just in case you run other sci-fi RPGs or skirmish wargaming, and you’re looking for inspiration the solar system generation, and the biomes sections of this book are mostly rule agnostic and you could easily use this in another setting as an aide for idea generation.
Thanks again to Modiphius for providing us a copy to review.
Plastic kits have been recently announced at Essen! No longer do you have to rely on Etsy or a 3D Printer.
Starting with the Prussian Strosstrupen Warband. If you’re interested in pre-ordering the kit, you can get them from direct from the Trench Crusade website. This kit will be released on 22nd November.
The Stosstruppen of the Free State of Prussia are amongst the most storied and fearsome of New Antioch’s soldiers. Storming through the twisting web of trenches that scar No Man’s Land, they move with peerless coordination as they deliver their famously brutal shock assaults. Even a small force of these noble warriors can smash through the toughest Heretic fortifications with nothing more than a hail of grenades, a furious flurry of clubs, and a jaw clenched with gritted teeth and prayer.
The Prussian Stosstruppen Warband box contains a complete starter force for the Free States of Prussia, a New Antioch variant.
The warband includes 8 models: 1 x Hauptmann, 1 x Feldkaplane, 3 x Stosstruppen, 3 x Yeomen
This plastic kit builds eight models, each with two assembly options. Choose from a selection of weapons, equipment, and head swaps.
After years of toiling in secret were interrupted by the idiotic plans of the Skaven, the Helsmiths of Hashut have accelerated their plans for total domination, and now march into battle under choking clouds of ash. Their ambition knows no bounds, and they see all the realms and their peoples as resources to exploit in an arrogant quest for power.
Battletome: Helsmiths of Hashut is your 90-page guide to the latest army in Warhammer Age of Sigmar, duardin who worship the tyrannical god Hashut, who claims to be a forgotten ancestor god. From him they learned how to entrap daemons in their weapons, which they use to devastating effect. You can learn all about their history through pages of exciting lore supported by gorgeous art and miniatures photography, and practise their destructive craft on the tabletop with a full suite of battle traits, enhancements, and warscrolls, as well as two Regiments and Armies of Renown, a Spearhead, and Path to Glory rules.
This book will also be available in a smaller gamer’s edition, which includes a full set of 32 reference cards. This version will be available only while stocks last.
As one of the most ancient mortals still living in the Age of Sigmar – depending on where you draw the line on the slann and a few other characters – it is said Urak Taar learned how to shackle daemons from Hashut himself. He has created countless weapons and daemon engines, and continues to practise cruel magic in an attempt to reach godhood himself, even though he should have succumbed to the stone-flesh curse many centuries ago. As the leader of the Forge Anathema, he rides into battle atop the bronze-bodied Ghorrakos, an Infernal Taurus that displays a frightening degree of sentience.
This kit can also build a Daemonsmith on Infernal Taurus, who uses their position atop a living statue to cast powerful sorceries and turn the tide of battle, before charging in to skewer and crush their pitiful foes with their living statue mounts. The Daemonsmith has two head options and two options for each arm, while the Infernal Taurus has two pairs of horns to choose from, plus a forehead gem with and without smoke emitting from it.
By learning the teachings of Hashut, Daemonsmiths become masters of infernal mechanisms and magics that evoke the fire of the forges. Their towering arrogance and unquenchable desire for power make them natural leaders, and in battle they use their skills to empower nearby daemon engines.
The kit can also build an Ashen Elder. These priests sit high in the hierarchy of the temples dedicated to the Father of Darkness. They wield sacred Black Hammers in battle as they bellow hateful orations, while keeping a close eye on their soldiers to make sure they are acting with an appropriate degree of fanaticism…
Each ziggurat’s royal clans are ruled by a War Despot, a brutish tyrant swollen with dark power and clad in the finest armour crafted by the forges. They demand that their underlings triumph in all things, or perish in ignominy, and set at their rivals with large daemonflame glaives, which crackle thanks to the daemonic essence bound within.
The image of the taurus is holy to the Helsmiths, and so the mutants called Bull Centaurs are worshipped by the Zharrdron as if they were living demigods. With their every whim and desire catered for, their egos swell to colossal size, to the point that they view their enemies as inferior beings to be crushed under hoof or by swinging maul.
This box can build three Bull Centaurs, or three Anointed Sentinels – a more zealous breed who are raised as temple guards. They stand watch over the battlefield and recount scripture as the Helsmiths desolate all before them, launching brutal counter-charges if their foe tries to interfere. Bull Centaurs have a set of four interchangeable horns, while Anointed Sentinels have a set of three interchangeable masks, and the kit also comes with a Helsmiths of Hashut transfer sheet with 450 transfers.
The Infernal Cohort are the backbone of every Zharrdron army, drawn primarily from the royal clans, who have chosen to repay their wages of toil by seeking glory on the battlefield rather than choking in forges. Those with Hashutite blades are experts in running their foes down, hacking away with brutal efficiency, while regiments that wield Hashutite spears form armoured walls that are able to stand their ground against the most brutal of charges.
This box contains 11 miniatures – 10 Infernal Cohort and a gong-carrying hobgrot. One of the duardin can be built as a champion with a hammer and shield, or with a two-handed axe, one can be built as a standard bearer with three head options and three banner toppers to choose from, and one can be built as a musician, whose hobgrot attendant has two head options. Standard Infernal Cohort miniatures all feature separate left arms that are interchangeable between minis, and shields, which are also interchangeable. This box also contains a Helsmiths of Hashut transfer sheet with 450 transfers.*
Few know the true provenance of the Dominator Engines, walking mechanised constructs that are created in the image of the Bullfather. Within their furnace-bellies burns a conflagration of tormented daemon-essence, which lends their dread weapons a malign power. Those with bane maces wade into enemy battlelines, crushing and pulverising their foes with their ensorcelled weapons, while those armed with immolation cannons unleash torrents of daemonfire that spreads with supernatural swiftness.
Each Dominator Engine has two stomach plates with distinct designs, plus a choice of two face plates and two pairs of horns that can be mixed and matched, as well as poseable arms.
The Helsmiths of Hashut create all manner of destructive weapons and war machines, each powered by the essence of daemons bound through exacting arcane rituals. Within the screaming payload of a Deathshrieker Rocket Battery resides a writhing daemonic flame. This dire stuff ignites on contact with air, racing towards foes as if possessed by some vile sentience, consuming all it touches. This kit can also build a Tormentor Bombard, an artillery piece that uses the raw essence of Chaos as ammunition, its destructive ordnance tearing targets to pieces in explosions of dark power. Each war machine comes with accompanying crew, and the box contains a Helsmiths of Hashut transfer sheet with 450 transfers.
Zharrdron artisans who are capable of making intricate weapons are often recruited into the regiments of the Infernal Razers. Operating in small groups, they wield complex and devastating firearms that unleash destruction from range as their operators cackle spitefully. This box builds five Infernal Razers, each equipped with either Grizmalok Blunderbusses that shred foes with booming shots, or Karagthrun Flamehurlers that roar with torrents of superheated flame. The champion can be built with a choice of two heads.*
Hobgrots are furtive and deceitful creatures who recognise the might of the Zharrdron empire, or the relative safety offered by ingratiating themselves with those who would otherwise wipe them out, at least. Their lot in life is still a miserable one, as the Helsmiths deploy them ahead of their main battleline to secure an advantage… and to range their brutal artillery. This box contains twenty Hobgrot Vandalz, whose champion can be armed with a cruel chain weapon or a vicious dagger. It also contains a Helsmiths of Hashut transfer sheet with 450 transfers.*
You can complete your infernal collection with a set of 16 Helsmiths of Hashut dice, which are cast in a rich, marbled purple that evokes the livery of the Forge Anathema. Each dice has green pips and features the faction icon on the six face.
Ivar Krakenblood was born on the ice world of Fenris, destined to one day serve as a Wolf Priest and perform great feats for the Allfather. Ulrik the Slayer gives him a quest, to recover a lost relic of the Space Wolves and change fate itself. With a band of warriors comprising new friends and old allies, he must nevertheless face a terrible foe to succeed.
Krakenblood by Marc Collins is available to pre-order next week in a gorgeous special edition, which features an introduction by the author and the existing short story The Price of Morkai. It is presented in a black cloth cover, with screen-printed art and gold foil details, plus black page edges and a ribbon bookmark. It is available only while stocks last.
You can also pre-order this epic tale in hardback, eBook, and MP3 audiobook formats.
Phoenicium, City of Rebirth, has been razed to the ground and in its place rises Blackpyre, ruled by Abraxia, one of Archaon’s greatest champions. Despite her victory over the forces of order, Abraxia is now mired in a web of conspiracies that threaten to destroy her new stronghold. Only the same strength of will that took her from pitfighter to favoured champion of the Varanspire will see her through. Abraxia: Spear of the Everchosen by Chris Thursten will be available to pre-order in hardback, eBook, and MP3 audiobook formats.
Countless stories occur all across the galaxy, with seemingly nothing linking one outburst of violence and heroism to another, but Peter Fehervari has found the threads linking together a series of disparate events in The Dark Coil: Ascension. This anthology brings together novels The Reverie and Requiem Infernal and eight short stories, all trapped in the sprawling web of the Dark Coil. You can pre-order it in paperback and eBook formats next week.
Twenty years after Anvilgard fell to the Daughters of Khaine and became Har Kuron, Knight-Incantor Tivrain Greymantle is on a dangerous mission to liberate those still incarcerated by Morathi-Khaine. Her actions are in defiance of Sigmar, in her way is a horde of Khorne Bloodbound, and what awaits her is a secret more dangerous than she can imagine. Anvils of the Heldenhammer: The Ancients by Dale Lucas is available to pre-order in paperback format next week.
The Cities of Sigmar are safe havens in the wild and chaotic Mortal Realms. To become part of the forces that protect them is to pledge one’s life and limbs to the cause. Few know this better than those who went on the Dawnbringer Crusades, but even those who decided to stay and protect their homes have suffered through many battles and tragedies. On the Shoulders of Giants and Other Stories contains the novella On the Shoulders of Giants by Adrian Tchaikovsky and 11 other short stories by authors Hal Wilson, Liane Merciel, Noah Van Nguyen, Anna Stephens, and more. It will be available to pre-order in paperback next week.
The Rose in Darkness (French language)
On the shrine world of Opal, Sister Superior Augusta of the Order of the Bloody Rose and her squadmates are on a mission to retrieve the skull of the revered Saint Veres, during a time of great reverence and celebration in the planet’s capital. Beneath this joyful facade, political strife bubbles and rebel attacks gnaw at the city. A secret festering beneath the metropolis begins to surface as a Genestealer Cult makes itself known, and lights a beacon that will draw a hive fleet near. The Rose in Darkness by Danie Ware is available to pre-order next week in paperback and eBook formats, for French language readers.
Minka Lesk: The Last Whiteshield (German language)
From young Whiteshield to renowned Cadian officer, Minka Lesk has seen many battles in her life, from the fall of Cadia to the grinding siege of Crannog Mons. German Language readers can follow her career in Minka Lesk: The Last Whiteshield, an anthology that collects three novels and two short stories by Justin D Hill. It will be available to pre-order in paperback and eBook formats next week.
This collector’s resin miniatures set can be used to upgrade the board game and are scaled to fit. This set features alternate poses of the Normandy crew than those found on the plastic miniatures in the board game.
A capable all-rounder, COMMANDER SHEPARD makes the squad more than the sum of its parts. GARRUS VAKARIAN grants the squad several options for powerful, precise ranged attacks. Defensive powerhouse URDNOT WREX is a master of close-ranged combat. LIARA T’SONI unleashes powerful biotic effects to predict, negate and impede enemy actions. TALI’ZORAH NAR RAYYA fights alongside her faithful combat drone, CHATIKA VAS PAUS, sabotaging defenses and unlocking doors.
This set contains six 32mm scale multipart, high-quality resin miniatures with optional parts and plastic bases. Requires some assembly. Supplied unpainted.
1 x John Shepard (with optional helmeted head)
1 x Jane Shepard (with optional helmeted head)
1 x Urdnot Wrex
1 x Garrus Vakarian
1 x Liara T’soni
1 x Tali’zorah Nar Rayya and Chatika (removable stand alone drone)
This collector’s resin miniatures set can be used to upgrade the board game and are scaled to fit.
This set contains three 32mm scale multipart, high quality resin miniatures with optional parts and plastic bases. Requires some assembly. Supplied unpainted.
This collector’s resin miniatures set can be used to upgrade the board game and are scaled to fit.
This set contains three 32mm scale multipart, high-quality resin miniatures with optional parts and plastic bases. Requires some assembly. Supplied unpainted.
This great value bundle includes one set of each of the Mass Effect Miniatures sets available at launch. Note that this bundle does not include enough miniatures to replace all the enemy tokens in the board game. You may prefer to consider the Board Game Miniatures Bundle which includes multiple copies of the most common enemy miniatures sets.
This bundle includes a £40 discount which gives you the Heroes of Normandy Alpha set for free.
Twenty-four 32mm scale multipart, high-quality resin miniatures with plastic bases. Requires some assembly. Supplied unpainted.
The Miniatures Collector Bundle includes the following sets:
Heroes of the Normandy Alpha
1 x John Shepard (with optional helmeted head)
1 x Jane Shepard (with optional helmeted head)
1 x Urdnot Wrex
1 x Garrus Vakarian
1 x Liara T’soni
1 x Tali’zorah Nar Rayya and Chatika (removable stand alone drone)
This great value bundle includes at least one set of each of the Mass Effect Miniatures sets available at launch, with multiples of the lower level enemies that you can use to replace many of the enemy tokens from the board game, enough for even the fiercest battles!
This bundle provides a saving of £96, equivalent to getting the Heroes Of Normandy Alpha, and both Priority Threat Sets for free.
This contains forty-eight 32mm scale multipart, high-quality resin miniatures with plastic bases. Requires some assembly. Supplied unpainted.
The Board Game Miniatures Bundle includes the following sets:
Heroes of the Normandy Alpha
1 x John Shepard (with optional helmeted head)
1 x Jane Shepard (with optional helmeted head)
1 x Urdnot Wrex
1 x Garrus Vakarian
1 x Liara T’soni
1 x Tali’zorah Nar Rayya and Chatika (removable stand alone drone)
Far to the south of the continent of Nedresita, beyond the temperate climates and beautiful landscapes of Regis-Kasteel and Pan Korbo, the sprawling tropics of Little Amazon, and the pristine waterfalls and shimmering rivers of Bella Lagos, lie the Broken Steppes.
An arid and forbidding wasteland of dust and secrets, the Surienta Simio region of the Broken Steppes is as inhospitable as it is barren. Marked with volcanoes and the ghostly ruins of the Old World, it is a savage and desolate place that all but the hardiest of folk avoid.
But there are people who call the Broken Steppes their home. From the Flat Top-riding Spears of Highguard and the enterprising populations of Lotus Canyon, to the inhabitants of Trench City and the Conduits who live alongside some of the region’s most dangerous predators, the natives of Surienta Simio have found ways to not only survive amidst the jagged peaks and harsh deserts, but to thrive.
But the world is changing. Conduits – called “Thralls”, and feared by most Everans – are being forced from their homes all across Evera Prime, bringing them ever closer to Everan communities. In addition to this, the Surienta Simio region does not rest easily. Deep beneath the surface, Evera Prime’s seismic wrath is ever growing, and threatens to scourge the Broken Steppes clean with volcanic fury. Centuries ago, a group of researchers built the city of Trisagasimio to study this activity; what secrets – and dangers – could await there?
All this and much more can be found within the pages of the Broken Steppes Setting Guide, the latest expansion for Dreams and Machines. With myriad new options for players to create vivid characters, as well as a trove of resources for gamemasters, this book is a must-have for anyone looking to further personalize their adventures on Evera Prime.
The 128-page full-colour, hardcover Broken Steppes Setting Guide features:
A complete overview of the Surienta Simio region of the Broken Steppes, including detailed location guides so you can seamlessly slot these places into your ongoing Dreams and Machines adventures.
Brand-new character creation options so players can create their own unique Conduit characters, utilizing a selection of Conduit-specific talents and Advanced Archetypes to help you immerse them in their way of life.
Conduit-themed locations to provide suitable backgrounds for new characters, or settings for adventures beyond the Broken Steppes.
All-new rules and guidance for player-run settlements, enabling players to create their own bespoke communities filled with NPCs, allies, and services, and grow them into warm villages that act as hubs for downtime and roleplay opportunities.
New GLIFs, talents, and equipment, including Conduit-specific gear and rules for harnessing some of the creatures of Evera Prime as ground mounts.
Requires the Dreams and Machines Player’s Guide and the Dreams and Machines Gamemaster’s Guide.
Against the worst the Wasteland can throw at you, often the only thing you can do is stand by a strong friend and face it together. In Fallout: Factions, the Survivors work together or die alone. Few crews bring the same teamwork to the field that the Survivors can, able to quickly defend one another from harm, fighting with unusual weapons and always scouring the Wasteland for the choicest scrap. Ingenuity and stubbornness are par for the course for Survivors, and few fight as hard as those fighting for their home.
The reach of His light draws all kinds of people into Atom’s fold. Grand Zealot Richter was a member of the Enclave in a prior life, before being rescued from certain doom by the Children of Atom. He is now a faithful disciple of Atom, leading the zealots in their efforts to protect the Nucleus. Amongst those following the Grand Zealot are Zealot Theil, a dedicated convert to the church that was once part of a group of island settlers. High Confessor Tektus leads the Nucleus sect of the Children of Atom, extolling the great plans that Atom has for the island’s inhabitants. If the High Confessor’s will is done, the fog’s grip on the surrounding area will only grow stronger.
Contents:
1x High Confessor Tektus
1x Grand Zealot Richter
1x Zealot Theil
3x Plastic Bases
This Fallout: Miniatures set contains three 32mm scale high-quality multi-part resin miniatures with plastic bases and alternative heads.
Children of Atom want nothing more than to spread Atom’s word across what remains of the Wasteland. Circumstance has brought them to Far Harbor, where they worship and pray inside an old nuclear submarine. Zealots and Grand Zealots form the elite fighting core of the group, using some of the most durable suits of armor found anywhere. The vast majority of the flock are not skillful combatants but even they pose a threat, armed with Gamma guns that fire the radioactive essence of Atom Himself…
Contents:
4x Marine Armored Zealots
1x Brother
1x Sisterl
6x Plastic Bases
This Fallout: Miniatures set contains six 32mm scale high-quality multi-part resin miniatures with plastic bases and alternative heads and weapons.
Settlers, survivors, different names for the same people – those who brave the worst the Wasteland has to offer with nothing more than the promise of a better tomorrow keeping them going. Survivors are those plucky few who band together and try to forge something worth keeping: a home. From all walks of life, they’ve all travelled long, arduous roads of their own – but now, they walk together.
Contents:
9x Survivors
1x Dog
10x 30mm Plastic Bases
This Fallout: Factions set contains ten 32mm scale high-quality multi-part hard plastic miniatures with optional parts and plastic bases.
The Mojave isn’t just a desert—it’s a blasted frontier of dust, danger, and stubborn survivors clinging to the bones of the Old World. Out here, every crumbling highway hides secrets, every settlement fights to keep raiders at bay, and every sunrise promises another struggle to survive until nightfall. Small settlements don’t last long, but the fortified towns and cities have weathered the dust storms and wars in relative safety behind their walls… though what festers inside their gates can be just as deadly. The Great War may be history, but the Mojave has never stopped being a battlefield.
Royal Flush is a road trip down to the Sierras and the Mojave, amid the turmoil engulfing the NCR in the run-up to the Second Battle of Hoover Dam. Against the looming threat of war, the Player Characters stumble into a plot to escalate regional tensions, become embroiled in conflicts between gangs and settlements, and have the chance to visit the famous New Reno and New Vegas.
Within the 240-page, full-colour, hardcover Royal Flush quest book you will find:
A main quest line and side quests to stop an accelerationist plot that seeks to plunge the Wasteland into a brand-new war, taking you from level 1 to 21.
A host of new NPCs and three new character origins: Enclave Remnant, Follower of the Apocalypse, and Viper Initiate.
New rules for harsh desert environments, gambling, encounter generation, vehicles, and more!
This book requires the core rules found in the Fallout: The Roleplaying Game Core Rulebook.
The 23rd century serves as the foundation of the entire Star Trek universe. A time in which many of the most iconic people, starships, and locations are introduced, and when many of its key events take place.
The 23rd Century Campaign Guide presents the entire 23rd century for you to use in the Star Trek Adventures roleplaying game, from the growing pains of the nascent Federation in the century’s early decades to the rising tensions with the Klingon Empire that sparked a brutal war in 2256-2257. Then, onward into the bold “five year missions” period and the volatile latter third of the century.
Characters of every department, from command to medical, can use new rules and character options to deepen their gameplay experience. No matter the composition of your crew, this guide provides the means for you to play through some of the most dramatic and influential periods in Star Trek!
How does your crew fit into this iconic era and what trailblazing stories of their own will they tell?
The 128-page full-color The 23rd Century Campaign Guide features:
New player character options, including new options for the Environment phase of lifepath character generation, the new Free Trader career path option, and 12 new career events.
New optional rules for generating casualties and impacting characters with lingering consequences such as fatigue, scars, and trauma.
Guidance to help players and gamemasters create amazing missions and campaigns that fit thematically into the 23rd century, and to collaboratively tell stories with your crew that are as evocative and epic as those involving Michael Burnham, James Kirk, Nyota Uhura, Christopher Pike, Mr. Spock, and many others.
Information about four key periods of the century, along with specific details for each key period concerning the state of the Galaxy, technological advancements, and the major and minor civilizations at play.
Extensive player advice about playing characters through the various periods in this century, along with sample focuses, traits, and values for players to consider adding to their characters.
Advice for gamemasters on the themes and tones present in each period of this century, and information on various styles of play and campaign structures that might best fit each period.
This second edition supplement is compatible with both first edition Star Trek Adventures and the Captain’s Log Solo RPG.
Woehammer Take ‘Tale of Four Gamers’ into the world of Legion Imperialis with a special guest star!
Legion Imperialis
Legion Imperialis is a small scale (ie tiny models) where you can: “Play out huge, cinematic games set in the Horus Heresy, where the full might of the Space Marine Legions clashed in world-shattering internecine conflict.”
it is the spiritual successor to Titan Legions, Space Marine and Epic 40k.
Solar Auxilia
In last month’s Tales of Four Gamers, I decided to grow the Solar Auxilia for Legions Imperialis. As these are small models the key for me was getting them on the table and strictly following the 3 foot rule (that is, the models need to look okay at 3 feet away!)
Pictures – Assembled Models
Grey sprue with Ogryns and Sentinels removed
Paints Used
I wanted something that was easy and repeatable, and so I decided to keep a very limited painting pallet for my Solar Auxilia. So everything is undercoated in black, a very heavy drybrush of Leadbelcher, Mephiston Red, White (Game Color by AV), Talassar Blue, & Balthasar Gold.
And I followed the same logic for bases – Balthasar Gold, Mechanicus Standard Grey, Administratum Grey and Nuln Oil, with Abbadon Black base rims
Pictures – Finished Models
What is next?
The Solar Auxilia have lots of great tanks, which can often out-fight the tanks of the Space Marine legions… but I am going to stick with the infantry for a while. The infantry take time to paint, and – because of their size – I find them more difficult also.
So I will be painting a Solar Auxilia Infantry box (RRP £31.50) in August to keep going with the painting.
I also have a second deadline to work towards – I am joining a group of friends at Warhammer World in October, and have arra
nged a game of Legions Imperialis… so I’d best have some models ready. I work much better with deadlines, so I hope this will help.
— Declan and Eeyore
Peter – Imperial Fists
So my starting force is all painted up. It also includes a converted Sigismund at 10mm scale made by the awesome Mattie of LItbashing.
I recommend painting the minis on the sprue and then glueing them to the bases. Its far easier than building up a bade of models and then attempting to get a brush between them.
Based them all in chaos black spray and then gave them all a base coat of Averlund. I then drybrushed a little Yriel yellow and shaded with Agrax Earthshade before picking out details in Mephiston Red and Abaddon Black.
What’s Next?
I’ve some flyers I’ve got my eye on to provide some tasty air support for the next update. I also need to get my first game in with the starter set. So that’ll be on the agenda between now and next month’s update.
Dave
Dave is still deciding on which Legion to go with and his colour scheme. Helpfully we’ll hear from him next month.
When 10th edition Warhammer 40k was released, Peter told us what he would do with Orks in the new edition. Despite being a primarily Age of Sigmar site, this has proven to be a popular article and so (eventually) I am expanding the series.
As with all these articles, there are some affiliate links for Element Games (UK) and Amazon (US) if you want to buy them. But Bricks and Mortar first! You’ll miss your FLGS if it shuts down.
Combat Patrol Blood Angels
Like the other boxes the Combat Patrolbox is filled with goodies and makes for fantastic savings when you’re starting out in collecting an army for 40k. They are RRP of £100 (US/UK), but most FLGSs provide a discount on this.
Inside the box you get:
Blood Angel Captain (£26) 10 x Assault Intercessors (£40) 6 x Sanguinary Guard (£74) Blood Angel Upgrade Sprue
That’s a total of £140 if you were buying these kits separately, meaning you get a saving of £40.00. Plus the upgrade sprue.
Total So Far
This is 490 points towards our target of 1,000 points.
Getting to 1,000 points
To get the Blood Angels Starter Army to 1,000 points we’re going to add a few extra units that’ll give you something different to paint and increase your speed towards the enemy.
This gets us to 975 points, and if you are worried about Tactical Squads disappearing in a future edition just swap them out for an Intercessor Squad.
Codex Costs
As everyone who buys from Games Workshop knows, once you’ve got the models you’ll need the Codex. For Space Marines that normally means two are required. And Blood Angels are no exception, so you’ll need Codex: Space Marines (UK/US), and Codex Supplement: Blood Angels (UK/US). Total £57.50 (Ouch!)
Total so far at RRP: £318.50 (not cheap, but remember this is Space Marines, and the second-hand market is worth looking at either locally or on Ebay)
An HQ choice is mandatory, included in the Combat Patrol, and gives you a nice model to lavish your new painting scheme on. Paint the Tactical Squad or Intercessors first to get a scheme you like though. Don’t expect miracles from him, but he’ll be able to attack smaller units and hold up larger ones.
Tactical Squad
Tactical squads are great for holding objectives, and their bolters can kill many opponents with low or limited saves. If you are concerned about the old armour disappearing in the near future, you can use Intercessor Squads for these instead.
Assault Intercessor Squad
Iconic Blood Angels (and included in the Combat Patrol box) these guys are great at assaulting the enemy and throwing out a volume of attacks. They can force the enemy to react by getting near them, but they are slow… so…
Rhino
The Intercessors get a Dedicated transport to get them to the enemy quicker, and get killing sooner. Don’t expect it to survive a direct hit from Lascannons, but the speed here is essential to get the most out of the Intercessors.
Baal Predator
Iconic! A close assault predator which will rip through enemy troops. Don’t expect it to hurt other tanks though so you need to be a little careful with deployment and moving. Keep it near the Rhino and you’ll be able to break through a lot of what will stand against you at 1,000 points.
Dreadnought
Whilst I have chosen the ranged Dreadnought here to provide some anti-tank firepower, any Dreadnought can be used in this force. Ebay (UK/US) is a great place to pick up Dreadnoughts as they are often in starter sets. This is also a way to save some money.
Sanguinary Guard
6 Sanguinary Guard form your hammer. With their Jump Packs they will get to the enemy quickly alongside your Rhino and Baal Predator and their or spears can rip into the enemy on the charge.
Another iconic unit and another painting scheme to learn as well.
WHAT NEXT?
If expanding the Blood Angels Starter Army to 2,000 points I would definitely pick up another Combat Patrol box set, and augment the Sanguinary Guard with Jump Pack Assault Intercessors.
Another Iconic unit is the Death Company, and they are great if you want to try painting and highlighting black.
Alternatively, if you like the way the tanks play pick up a Land Raider Crusader as another transport vehicles and put the second unit of Assault Intercessors in it.
I hope you enjoyed this Blood Angels Starter Army article. How would you build a 1,000 point list from the Combat Patrol Box? There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.
When 10th edition Warhammer 40k was released, Peter told us what he would do with Orks in the new edition. Despite being a primarily Age of Sigmar site, this has proven to be a popular article and so (eventually) we are expanding the series. Now feels like the right time with a flood of codecies arriving now.
Grey Knights, those esoteric psychic warriors, raised at the end of the Heresy as the final bullwark against Chaos. Grey Knights date back to the origins of 40k (in rouge trader) getting their first army list in 2nd Edition and a full plastic range in 5th edtion. It’s still with us today.
Grey Knights are bar none the fastest army in the game. Their Army Rule, Teleport Assualt, lets you pick up 2 units (at 1000pts) at the end of your opponents turn and deepstrike them in your next movement phase. They have two (2) detachments, Teleport Strike Force and Warpbane Task Force. We’ll be building around the Warpbane Task Force folr the rerolls.
As with all these articles, there are some affiliate links for Element Games (UK) and Amazon (US) if you want to buy them. But Bricks and Mortar first! You’ll miss your FLGS if it shuts down.
Combat Patrol Grey Knights
The Combat Patrol is filled with goodies and makes for fantastic savings when you’re starting out in collecting an army for 40k. They are RRP of £100 (US/UK), $238 (AUD), but most FLGSs provide a discount on this.
Source: Games Workshop
Inside the box you get:
1 x Grey Knights Librarian (NA separately) [£25] 1 x Nemesis Dreadknight [£44] 5 x Grey Knight Terminators/Paladins [£37] 5 x Strike Marines (build as Purifiers) [£42.50]
That’s £148.50 bought separately with a couple of caveats, the Grey Knight’s Librarian can’t be bought separately. However you can use a Space Marine Librarian, it should be on a 32mm base though. And Strike Marines are only packaged in tens.
Halving the discount because you only get 5 Strike Marines we still have a saving.
Total So Far
There’s no way around this, Grey Knights are a very elite force. This is already 665 points our of the 1,000 pts.
Getting to 1,000 points
To get to 1,000 points we only need another 2 boxes
With Grey Knights you are paying for that mobility, they have had a lot of point increases during tenth edition.
Codex Costs
As everyone who buys from Games Workshop knows, once you’ve got the models you’ll need the Codex. Grey Knights are listed as Space Marines (everywhere) but unlike other chapters they have their own codex (to be released). For now though you only need an index, available free from Games Workshop
Total so far at RRP: £186.50 – only Custodes is this cheap to get started with.
The Army List
+++++++++++++++++++++++++++++++++++++++++++++++
FACTION KEYWORD: Imperium – Grey Knights
DETACHMENT: Warpbane Task Force
TOTAL ARMY POINTS: 1000pts +
WARLORD: Char1: Brotherhood Librarian
ENHANCEMENT: Radiant Champion (on Char1: Brotherhood Librarian)
As an alternative to the Warhammer app, which I’d recommend if you can access it, I’ve used New Recruit https://www.newrecruit.eu/ to build the list.
Grey Knights Librarian
Source: Games Workshop
You need a HQ and you have the choice of 2, the Librarian or the Dreadknight if you build it as a Grand Master Dreadknight. For now we’ll just talk about the Librarian, I don’t recommend making him the Warlord in our list though. The Grey Knight’s librarian is more potent than a standard Space Marine Librarian.
Grey Knight Librarian’s have an ability called Vortex of Doom, a psychic attack, in your shooting phase that can do up to 2D6 Mortal wounds. But he can also kill himself. Here I would suggest adding the Librarian to the Terminators for protection.
I’ve used the more recent Librarian in Terminator Armour image because the model in the Combat Patrol is no longer available. If you decide to field more Librarian’s he’s a good basis. I recommend not building him with the storm bolter and adding a holster so you can choose his ranged weapon. And he should be on a 32mm but no one seems to notice.
Grand Master Dreadknight and Dreadknight (GMDK and NDK)
Source: Games Workshop
Your heavy hitters. With reroll ones to hit and full rerolls when in Hallowed Ground they are very efficient. Currently Hammers are the best melee weapon and in Warpbane a combination of Psycannon and Psilencer are best. I like to still mix my weapons and have the Heavy Incinerator on at least one. As always with these sorts of models I recommend magnetising the melee weapons.
The GMDK and NDK both have very good but different abilities. The GMDK gets full rerolls (hit, wound and damage) against monsters or vehicles in the fight phase once per game. The NDK gets an even stronger rule, Advance and charge, Fall back, shoot and charge. Your opponents will not like these
Grey Knight Terminators
Source: Games Workshop
For a 1000pt list Terminators might be overkill at 200pts but they are one of the best things to pair with the Librarian. Build them just like the box are with the banner (ancient), incinerator and Narthecarium. The combination means that they are OC3, 3 wounds that can return a model each turn. With the Librarian they are rapid ingress threat that can’t be ignore, walking forward to delivery Vortex and a devestating charge (with Lethal wounds).
Better yet you can pair them with the Purifiers for a 6″ inch charge or just to get rerolls.
Grey Knight Strike Squad
Source: Games Workshop
You’ll only need 5 of these guys and you don’t need the heavy weapons. Here to make your home sticky and then hold out until late game. They have a 2+ save and solid melee so are more of a threat than many opponents will realise.
Grey Knights Purifier Squad
Source: Games Workshop
Strike marines with more heavy weapons (2 per 5) and a psychic attack (Purifying Flame). I think they are a must have (in small numbers) for Warpbane, the area within 6″ of them is Hallowed Ground. That means deepstriking them somewhere and being able to drop 6″ from the foe. They are capable of surprising output (they can, with luck, kill a WarDog in melee) and they have a 2+ save making them hard to kill. Because they get rerolls I’ve used the Psycannon to boost them into tough infantry (Terminators, Sanquinary Guard) but the incinerator is just as valid.
WHAT NEXT?
If I was going to expand into a full 2000pt army I would pick up another Combat Patrol because you can use 10 Terminators and 2 Librarians. After then you need to decide if you are going to go shooting heavy (Dreadknights) or Terminator heavy or maybe explore troop options with Razorbacks.
Me personally, I would look at another 1 x Librarian, 2 x Dreadknights (NDKs) and 1 x Strike Squad Box. The new Strike Squad I’d build as Interceptors and the squad from the 2nd Combat patrol as Purifiers. Of course there are other options like Kaldor Draigo or Castellan Crowe to explore.
I hope you enjoyed this Grey Knights Starter Army article. How would you build a 1,000 point list from the Combat Patrol Box? I’ll revist the article when our codex drops (I didn’t mention that this is my main army). There may well be aspects of the codex or units that I have not included that you think should be, so why not let us know in the comments below.
To try and keep myself painting regularly, I’ve decided to post a weekly hobby.
Whoops, I missed a week! But I did get a lot done.
First up, I managed to complete an SAS character for the Forgotten Ruin campaign I’ll be doing on the site.
Joining him is the first of two SAS patrols.
The Dark Age Irish warriors box from Wargames Atlantic comes with four Irish Wolfhounds as part of the kit. These were nice and quick to paint and just need their basing sorted.
Finally, I got another 5 Irish Warriors done. These will also feature in the Forgotten Ruin campaign.