This is the top three TOW lists for War for the Old World 15 that took place in the UK between the 11th and 12th of October 2025. It saw 22 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three Old World Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three AoS Lists
++ Characters [989 pts] ++ Great Bray-Shaman [350 pts] (Braystaff, Wizard [Level 4 Wizard], General, On foot, Full Plate Chaos Armour, The Black Maul, Gnarled Hide, Pelt of Midnight, Daemonology)
Great Bray-Shaman [270 pts] (Braystaff, Wizard [Level 3 Wizard], On foot, Hagtree Fetish, Flying Carpet, Power Scroll, Heavy Chaos Armour, Lore of Primal Magic)
Bray-Shaman [90 pts] (Braystaff, Ambushers, Wizard [Level 1 Wizard], On foot, Jagged Dagger, Lore of Primal Magic)
Bray-Shaman [75 pts] (Braystaff, Ambushers, Wizard [Level 1 Wizard], On foot, Lore of Primal Magic)
Bray-Shaman [65 pts] (Braystaff, Wizard [Level 1 Wizard], On foot, Lore of Primal Magic)
Wargor [139 pts] (Hand weapon, Heavy armour, Battle Standard Bearer, On foot, Charmed Shield, Slug-skin)
++ Core Units [712 pts] ++ Primal Warherd [147 pts] (Foe-render (champion) [Great weapon], Standard bearer, Musician, 10x Gors [10x Additional hand weapons], 10x Ungors [10x Thrusting spears + Shields])
25 Gor Herd [242 pts] (Hand weapons, Additional hand weapons, True-horn [Great weapon + Scourge of the Burdened], Standard bearer [Banner of Outrage], Musician)
3 Dragon Ogres [198 pts] (Great weapons, Heavy armour)
Secret Objectives: – Magical Domination – Overwhelming Firepower – Bounty Hunter – Beast Hunter – Calming of the Winds – Cut Off Their Retreat
=== Expeditionary Force 1.1 [2000 pts] Warhammer: The Old World, Dwarfen Mountain Holds, Expeditionary Force, Grand Melee + Combined Arms ===
++ Characters [960 pts] ++
Burlok Damminson [85 pts] – Furnace hammer – Rivet gun – Heavy armour – General
Thane [176 pts] – Hand weapon – Great weapon – Full plate armour – Shield – Shieldbearers – 2x Rune of Fury
Thane [196 pts] – Hand weapon – Great weapon – Full plate armour – Shield – Shieldbearers – Master Rune of Alaric the Mad – Rune of Fury
Thane [283 pts] – Hand weapon – Handgun – Full plate armour – Shield – Battle Standard Bearer [Master Rune of Grungni + Rune of Battle + Rune of Courage] – On foot – Master Rune of Bursting Flame – Rune of Accuracy – Rune of Rapid Fire
Engineer Sapper [82 pts] – Hand weapon – Heavy armour – Great weapon – Handgun
Runesmith [69 pts] – Hand weapon – Great weapon – Heavy armour
Runesmith [69 pts] – Hand weapon – Great weapon – Heavy armour
++ Core Units [820 pts] ++
18 Rangers [313 pts] – Hand weapons – Crossbows – Throwing axes – Heavy armour – Great weapons – Shields – Ol’ Deadeye (champion) [Crossbow] – Standard bearer [Rune of Battle] – Musician
18 Rangers [267 pts] – Hand weapons – Crossbows – Throwing axes – Heavy armour – Shields – Ol’ Deadeye (champion) [Crossbow] – Standard bearer [Rune of Courage] – Musician
2 Scout Gyrocopters [120 pts] – Hand weapons – Clatterguns – Heavy armour
2 Scout Gyrocopters [120 pts] – Hand weapons – Clatterguns – Heavy armour
++ Special Units [220 pts] ++
Cannon [115 pts] – Cannon – Hand weapons – Light armour – Function over form – Rune of Forging
Cannon [105 pts] – Cannon – Hand weapons – Light armour – Function over form – Rune of Reloading
Calming of the Winds Beast Hunter Overwhelming firepower Fire the artillery Bounty Hunter Duel of Kings
Bretonnia Imbalance
– Characters [947 pts] –
Duke, Kai von Allenstag [411 pts] (Hand weapon, Lance, Heavy armour, Shield, General, Royal Pegasus, Gromril Great Helm, Healing Potion, Sirienne’s Locket, Virtue of Heroism)
Paladin [281 pts] (Hand weapon, Lance, Heavy armour, Shield, Battle Standard Bearer [Banner of the Lady’s Grace], Royal Pegasus, Virtue of Knightly Temper)
Prophetess [255 pts] (Hand weapon, Wizard [Level 3 Wizard], Royal Pegasus, Lore Familiar, Power Scroll, Battle Magic)
– Core Units [501 pts] –
10 Mounted Knights of the Realm [261 pts] (Hand weapons, Lances, Shields, Heavy armour, First Knight (champion), Standard bearer, Musician)
16 Peasant Bowmen [80 pts] (Hand weapons, Longbows, No armour)
16 Peasant Bowmen [80 pts] (Hand weapons, Longbows, No armour)
16 Peasant Bowmen [80 pts] (Hand weapons, Longbows, No armour)
– Special Units [552 pts] –
5 Pegasus Knights [336 pts] (Hand weapon, Lances, Shields, Heavy armour, First Knight (champion), Standard bearer [Banner of Châlons], Musician)
3 Pegasus Knights [216 pts] (Hand weapon, Lances, Shields, Heavy armour, First Knight (champion), Standard bearer [Banner of Honourable Warfare])
-Secret Objectives- Assassination Beast Hunter Bounty Hunter Magical Dominion Calming of the Winds Captured Colours
Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?
It’s just over a month until our latest Old World narrative event opens its doors and kicks off.
Back in March 12 players got together and fought for either the Ravening Hordes or the Forces of Fantasy to decide the fate of Mortensholm. A key city that lay at the foot of the mountain pass between the Empire, Bretonnia and the Border Princes.
The Ravening Hordes emerged victorious that day and claimed dominion over the City of Mortensholm.
The Forces of Fantasy however, have not accepted this defeat. Even now they plan to return to Mortensholm and wrestle it from Evil’s grip.
Which brings us to our campaign in November!
EVENT RULES
Army Restrictions
Each player brings 1500 points
No more than 33% of points may be spent on Characters
Maximum Wizard Level: 3
Teams
Two teams of players
Each team starts in a different region
Five rounds of battles
Movement
At the start of each round, every player must choose one action:
Move into an adjacent region (a region that borders one your team currently controls)
Defend a region your team already controls
Players declare their moves to the TO before each round begins
Battles
Players are matched up based on where they have moved (if possible).
If more than one player attacks the same region, defenders and attackers will be paired up as evenly as possible.
Victory Points (VPs) decide the outcome:
If you win, the difference in VPs becomes your team’s Control Score for that region.
If the enemy already controls the region, your score if first used to reduce their Control Score. Any excess becomes your team’s Control Score.
Control & Contesting
Regions can change hands multiple times.
Higher Control Scores represent stronger holds over a region.
Multiple players can attack or defend the same region in a round, every battle fought there contributes to the regions Control Score.
To try and keep myself painting regularly, I’ve decided to post a weekly hobby.
Whoops, I missed a week! But I did get a lot done.
First up, I managed to complete 10 High Elf Swordmasters and felt dirty while I did….
I’ve a number of games such as Silver Bayonet or Forging Ruin, which have Ghouls feature in them, so I took the opportunity to get these done.
The display box for taking nicer photos is also nearly ready! I used the dry placed trees to test it out on another unit I painted this week – Dark Age Irish Warriors.
My framing isn’t the beat here, but you hopefully get the idea of how it’ll work.
I may do an article on the construction of the box at some point as well, as its really simple to do.
To try and keep myself painting regularly, I’ve decided to post a weekly hobby.
I’ve started work on a display board, which will fit inside my light box, and I’ll use to photograph models inside. This week, I managed to get the rocks painted and got the grass down.
I also managed to get a High Elf Loremaster painted from my backlog. Am I now a High Elf player?!
This is the top three Old World lists for the Old World Legends Open that took place in the United States on the 1st and 2nd of March. It saw 22 players vying to be crowned champion in a 5-game tournament.
Legacy armies were allowed (and encouraged), Allies were not allowed, but mercenaries were, and the rule of 3 was in place.
Before I jump into the Top Three Old World Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three Old World Lists
=== 1st OWL [1995 pts] Warhammer: The Old World, High Elf Realms ===
++ Characters [996 pts] ++
Prince [523 pts] – Hand weapon – Full plate armour – Shield – General – Star Dragon – Talisman of Protection – Dragon Helm – Biting Blade – Opal Amulet – Seed of Rebirth – Pure of Heart
Noble [273 pts] – Hand weapon – Full plate armour – Shield – Battle Standard Bearer – Griffon – Opal Amulet – Seed of Rebirth – Pure of Heart
Sean Langford: Eric’s list went undefeated at a 5 round GT taking the meta High Elf list and tweaking it to put it over the top, and take 1st place. I was able to catch up with him and get a lot of insight on his list.
Rather than the standard double dragon, he opts to run a noble on Griffon with a Battle Standard bearer, which is one of my favorite things about this list. This keeps the Mage out of combat to be able to continue to cast, while a dragon wants to be in combat. The griffon still adds a bit of the fast punch while maintaining the casting value of the Archmage.
He says, “My playstyle is rather different. You have to be comfortable to position your stuff to flee, and flee often as necessary. I even have my dragon flee from charges because with having 18” Battle Standard Bearer reroll on rallies, why take fights you don’t need to take”.
While being a little more fragile than a dragon, it does still have the 5+ regen and the 2+ one-time ward as well.
Another interesting playstyle he adheres to is different than most players that try to get mobility on their mages to worry about dispelling magic.
He says, “I call it handshaking my opponents mage, but all that means is that I don’t normally care about dispelling what my opponent wants to do. He can get all his spells off, and I’ll play around that while I will get mine off. This fits the Archmage well since lileath blessing let’s you reroll a failed cast per turn, meaning high elves are best at consistently getting spells off, not powering spells past opposing dispel like chaos or mort cult. The critical ones are double fireball each turn, pillar of fire, arcane urgency (probably the strongest spell in the game) and courage of aenarion to usually give my dragon unbreakable so I don’t have to care about my opponent’s combat resolution or when he tries to break the dragon with combat resolution. Since it’s remains in play and casts on a 10, my opponent needs to roll an 11 with fated dispell to remove.”
The Prince on the dragon is the typical 2+ armor, 5+ ward, 5+ regen, with a one-time 2+ ward to protect multi wound sources like monster killer or the errant cannon ball. He also uses a biting blade for magical attacks to help with ethereal problems like the Green Knight.
Dipping into the new Arcane Journal, he adds 2 rings of fury on a fast delivery system with the Silver Helms. While he says that mathematically they may not be reliable, there is value in your opponent needing to respect and play around them. He also brings Sisters of Avelorn as magic item carriers with the ruby ring of ruin and Bow of the Seafarer for extra punch as well as a third unit that will accompany the Archmage for protection.
Eric says, “Sisters are good enough that they trade well into almost every opposing shooter. 30″ BS5 bows with smart use of evasive should never lose a shooting battle against anything except 32″ BS5 bows with evasive from wood elves, and the rest of the army is fast enough to catch wood elves. This means my opponent has to voluntarily walk into dragon (and griffon and skycutter) charge ranges to threaten the shooting cause my army doesnt actually have to walk up into my opponents if it is not a dedicated gunline. Using these 3 units can help to weaken key armoured threats for the dragon, griffon, and skycutter. With 10 archers, 15 sisters, 6 bows from skycutters, and 1 fireball from ruby ring, and 1 fireball/pillar of fire from the mage you actually have a lot of shooting that your opponent actually has to respect and approach you to deal with. You do not need to send your dragon and griffon up into the opposing army’s face. A lot of the time, the 2 will hang out in the center of the board next to the shooting sisters and simply just wait.”
Another very interesting variation from the typical meta, is 2 skycutters that actually do not have the bolt thrower. Keeping them cheap saves points for other things and also allows greater mobility by not keeping them from marching to still be able to shoot.
He says, “I think they’re the best traditional heavy chariot. With fly 10, and can declare charges of 19 inches. You can basically always guarantee you get your impact hit charge off. They’re also just cheap enough to be tanky. 90 points for 4 wounds at Toughness 4 and 4+ save is a great value. They’re just tanky enough to go up a flank, help engage and win a combat, get shot at and be at 1-2 wounds, and then march 20” way out of the battle to hide behind terrain to deny points.”
Overall, this is a very tough list to play against that I can see having a very high skill cap and requiring careful play. When in the hands of a skilled pilot like Eric running them, there are not a lot of armies that can handle this movement on these many hammer units. Fast moving with great combo charges with a dragon, BSB on griffon, and skycutters can take down most armies.
=== 2nd OWL [2000 pts] Warhammer: The Old World, Dwarfen Mountain Holds, Royal Clan ===
++ Characters [978 pts] ++
King [339 pts] – Hand weapon – Great weapon – Full plate armour – General – Shieldbearers – Master Rune of Smiting – Master Rune of Gromril – Rune of Preservation – Rune of the Furnace
Runesmith [279 pts] – Hand weapon – Great weapon – Full plate armour – Shield – Battle Standard Bearer [Master Rune of Grungni + Rune of Battle] – 3x Rune of Spellbreaking
Anvil of Doom [360 pts] – Hand weapons – Shields – Heavy armour – Master Rune of Adamant – Rune of Spellbreaking
++ Core Units [507 pts] ++
28 Longbeards [507 pts] – Hand weapons – Great weapons – Heavy armour – Shields – Drilled – Elder (champion) [Rune of Passage + Rune of the Furnace] – Standard bearer [Rune of Battle + Strollaz’ Rune + Rune of Courage]
++ Special Units [160 pts] ++
Grudge Thrower [95 pts] – Stone thrower – Hand weapons – Light armour
Dwarf Cart [65 pts] – Hand weapons – Bugman’s Cart
++ Rare Units [355 pts] ++
18 Irondrakes [355 pts] – Hand weapons – Drakeguns – Full plate armour – Drilled – Ironwarden (champion) [Trollhammer torpedo + Cinderblast bombs] – Standard bearer [Strollaz’ Rune]
— Created with “Old World Builder”
[https://old-world-builder.com]
Peter: This list is designed to take opponents by surprise and move up the field quickly, taking advantage of Strollaz’ Runes on both Units to give them a Vanguard move to get within range for the Irondrakes to start blasting. I suspect the Longbeards and Irondrakes would have both marched forward quickly on turn 1 with the king inside the Longbeards and the Runesmith in the Irondrakes. The Bugman’s Cart would have been placed just behind and between both units to give them a movement of 4″ rather than 3″.
Dwarfs move 4″ with their Vanguard move. They then get to move 12″ forward if they’re in column and marching, and if the Anvil of Doom casts Haste & Urgency, the Dwarfs can then move again. This has them halfway up the table on turn 1. The champion in the Longbeards having the Rune of Passage means they have the move through cover rule as well.
The Grudge Thrower would have smashed away at range while the Anvil of Doom would have continued casting spells like Wrath & Ruin for a magic Missile (27″ 2D6 Strength 4, -2 AP hits) or buffing the Dwarfs with Immune to Psychology or save rerolls.
The two units of Dwarfs will be a tough nut to crack as well. The BSB giving bith units a 6+ ward to shooting attacks and one of the units a 5+ ward against all attacks. It also has the Rune of Courage to automatically pass any Fear and Terror tests. While it’s Rune of Battle will give an additional +1 to any combat res.
The King is designed to stick around as well, he has immune to killing blows and multiple wounds while his Master Rune of Smiting gives his own weapon D6 multiple wounds. He also has a 2+ save from the Master Rune of Gromril and a 3+ Ward against any wounds suffered that were caused by an attack which has the Flaming Attacks special rule.
With a sprinkling of Runes of Spellbreaking. The list is designed to withstand the enemy onslaught while plugging away at them at range and wearing them down in combat.
Sean asked Eric how he went about beating this list in the fourth round, Eric had this to say:
“I used my mobility to kill off everything else but the anvil and the Longbeard unit. I had to sacrifice a skycutter to keep the Longbeards at bay for a critical turn but that was enough to secure 400 points from killing the Irondrakes. There is no reason to fight the Longbeard unit since its so slow. It is fast at marching with up to 27″ of movement on turn1, but their charge range is only up to 9 (10 if they slow down to keep the cart alongside).“
=== 3rd OWL [1999 pts] Warhammer: The Old World, Warriors of Chaos ===
++ Characters [963 pts] ++
Chaos Lord [622 pts] – Hand weapon – Full plate armour – Shield – Mark of Chaos [Mark of Nurgle] – General – Chaos Dragon – Ogre Blade – 2x Favour of the Gods – Brazen Collar – Enchanting Aura
Sorcerer Lord [341 pts] – Hand weapon – Heavy armour – Mark of Tzeentch – Level 4 Wizard – Chaos Steed – Armour of Meteoric Iron – Spell Familiar – Infernal Puppet – Favour of the Gods – Battle Magic
15 Forsaken [285 pts] – Mutated weapons (Hand weapons) – Heavy armour – Forsaken by Khorne
10 Marauder Horsemen [155 pts] – Hand weapons – Light armour – Shields – Mark of Chaos [Mark of Tzeentch] – Musician
++ Special Units [196 pts] ++
3 Dragon Ogres [196 pts] – Great weapons – Heavy armour – Shartak
++ Rare Units [340 pts] ++
Gigantic Spawn of Chaos [170 pts] – Slashing talons – Gnashing maws – Heavy armour (Scaly skin) – Gigantic Spawn of Nurgle
Gigantic Spawn of Chaos [170 pts] – Slashing talons – Gnashing maws – Heavy armour (Scaly skin) – Gigantic Spawn of Nurgle
— Created with “Old World Builder”
[https://old-world-builder.com]
Sean Langford: This Warriors of Chaos list starts off strong with a Chaos lord on dragon. This guy is a beast in combat and with the mark of Nurgle, becomes even harder to kill. Ogre blade adds some real killing power and enchanting aura helps to let him unleash first before the opponent and even buff other units as well by giving opposing units strike last when in combat with multiple units. When going into deathstar units with multiple units, this can be extra nice.
Sorcerer lord with infernal puppet is a must to help shut down opposing magic and adds some speed being on a steed. He can also join the marauders for the extra casting buff. Forsaken can really spike some damage with random attacks and the extra attack on the charge as well as the random buff from rampant mutation. Impetuous might be the downside but they can be easy to control, if necessary, with the Chaos Warhounds blocking charges until they are ready. The three Dragon Ogors are a must-have that can also do some serious damage with the Great Weapons as well.
Lastly, they add a little extra spice by throwing in 2 Gigantic Chaos Spawns of Nurgle. While they are a little less reliable with random movement and random attacks, D6+1 and D6 stomp attacks are still pretty good damage output. They also got a little buff with the last errata, changing the roll to being the maximum movement. They no longer need to go the full dice roll and can now set up some 3d6 charges instead of shambling into the opponent’s easy charge range, so expect to see these guys more. Plus having the Mark of Nurgle and Toughness 6 makes opponents figure out how to do 22 wounds between 2 of these and a Chaos Lord on Dragon, that all have the Mark of Nurgle to make them even harder to kill. This can be a pain for a lot of armies out there and they really need exceptional damage output to really handle these 3 units but if they really focus on bringing these down the Forsaken and Dragon Ogres shouldn’t be underestimated.
Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?
Final Tournament Placings
For the full tournament rankings and lists, please visit Best Coast Pairings.
All of the results in this article are taken from Best Coast Pairings, Stats and Ladders and Ecksen. They include GT (Two day events) or GT+ (6 or more rounds) only.
As always, if you’re struggling to read a chart, you should be able to right click and then either view or download the image.
Tournaments Included (Since Jul FAQ)
[ Lexby Games ] – Warhammer the Old World, a 2-day Event
A Clash on the Borders
A Foray in Cathay
A War of Grudges
Alpine: Old World
Battle at the Beltway
Battle for GreenHollow Old World
Battle for Yuletide
Battle of Leodis Fields
Battles in the Old World
Bay Area Open Old World event
Beachhead: The Old World
CCBB WARHAMMER: THE OLD WORLD – Singles Grand Tournament
Coventry TOW GT
Coventry TOW GT
DaBoyz GT Rochester 2024 Warhammer The Old World
Durham GT: Talabec Throwdown
Fantasia Fanatic XLVI – The Old World
Forgotten North GT 2024
Gathering of Dragon Hunters
Geekfest – Winter Warzone – The old world
Green Dice Games Winter Ruin Old World GT
Grip Figurspel 2 Day Tournament
Herocon 2024 Old World Tournament
Horrors of the Old World !
Invasion Old World 2024
LSO: The Summer Kriegsort
LVO 2025 Warhammer Old World Champs
Rise of the Chaos Champions
Saffron Fantasy Slam III
Salt Lake Open 2024 – Warhammer: The Old World Grand Tournament
Slaget mellan drakbergen
SoCal Open 2024 – The Old World Tournament
Square Based Open Toronto
Texas Open – Warhammer The Old World Champs
The Affair of Miscasting Wizards
The Great MaW – The Old World GT
The Leicester ToW GT
The LGT Old World GT
The Nottingham TOW GT
The Old World GT at the Renegade Open
The Old World: Throne of Skulls
The Squarehammer “Make Infantry Great Again” GT @ Battlegrounds
TOW Grand Clash 2025
Uprising: The Old World
War for the Old World GT 2
War for the Old World GT 3
War for the Riverlands
War for the Troll Trousers
War in the Heartlands Act 4
Warhammer the old world GT Defcon
GT Win Rates
Firstly, all of these games have occurred since the July 2024 FAQ and have been part of a 2,000pt GT or GT+ event hosted on Best Coast Pairings, Stats & Ladders and Ecksen. Yes, we’re looking to add New Recruit and TourneyKeeper to this data as soon as we can.
Discounting the muster lists with a lower sample size shown in bold, we have seven over-performing and 5 under-performing. Four of the muster list that are overperforming belong to the Tomb Kings of Khemri and Kingdom of Bretonnia. Both of whom have been at the top of the pile since the release of Old World in January last year. While two are the legacy factions of Chaos Dwarfs and Vampire Counts.
At the other end of the table we have (as always) the Empire of Man, Skaven and Orc and Goblin Tribes. Though time till tell yet whether the Empire of Man Arcane Journal has given them the boost they need to climb the table a little.
As much as I’m a GW fanboy, the balancing of Old World leaves something to be desired. Here we’ll hear the pre-Old World players shout about how its not a tournament game etc etc etc. Even if it’s not a tournament game, the game should be balanced as much as possible for all players to have a fairly even shot at winning regardless of whether taking part in competitive play or friendly play. These win rated would suggest that the game itself is fairly unbalanced at present, and if newer players are picking up factions like the Orc and Goblin Tribes, it may put them off if they’re forever fighting an uphill battle against the likes of Tomb Kings of Khemri and the Kingdom of Bretonnia. At this point, the beta rules can’t come soon enough.
This is perhaps the most interesting chart to me personally. Here you can see the spread of the player skill levels for each faction according to our Elo rating system (updated each week in line with the Age of Sigmar stats).
The dark blue shows the really elite players of 700+ Elo. Interestingly, they don’t seem to give a damn about which faction is performing well in the meta and rely on their own skill (as they should!). Neither to 600-699 rated players. Where we start to see the swell in players possibly chasing the factions with more favourable rules is in players rated less than 600 Elo.
Muster List Popularity (Broken Down by Number of Wins)
The above chart breaks down the faction popularity by the number of wins each player achieved in the first 5 rounds of games at GT’s or GT+’s.
This merely shows that Warrios of Chaos and Orc and Goblin Tribes are by the most popular factions in the game at present.
Number of GT Wins as Percentage
This chart shows the % breakdown for the number of wins players are achieving in the first 5 rounds at GT and GT+ events.
The perfect split for each faction, if everything was perfectly balanced across factions would like:
Woehammer Database
To download out Age of Sigmar stats database, click on the button below.
This is the top three Old World lists for Warhammer the Old World GT Defcon that took place in Sweden on the 4th and 5th of January. It saw 18 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three Old World Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three Old World Lists
=== Orc & Goblin Tribes [2000 pts] Warhammer: The Old World, Orc & Goblin Tribes ===
++ Characters [838 pts] ++
Black Orc Warboss [341 pts] – Hand weapon – Great weapon – Full plate armour – Shield – General – Wyvern – Talisman of Protection – Trollhide Trousers
Orc Weirdnob [200 pts] – Hand weapon – Level 4 Wizard – On foot – Lore Familiar – Battle Magic
Night Goblin Oddnob [230 pts] – Hand weapon – Level 4 Wizard – On foot – Idol Of Gork – Ruby Ring of Ruin – Waaagh! Magic
Night Goblin Bigboss [67 pts] – Hand weapon – Great weapon – Light armour – Giant Cave Squig – Charmed Shield
++ Core Units [707 pts] ++
19 Black Orc Mob [353 pts] – Hand weapons – Full plate armour – Stubborn – Veteran – 15x Shields – 2x Great weapons – Boss (champion) – Standard bearer [The Big Red Raggedy Flag] – Musician
30 Night Goblin Mob [177 pts] – Hand weapons – Shields – Boss (champion) – Standard bearer – 3x Fanatics [Fanatic ball & chain]
30 Night Goblin Mob [177 pts] – Hand weapons – Shields – Boss (champion) – Standard bearer – 3x Fanatics [Fanatic ball & chain]
++ Rare Units [455 pts] ++
Doom Diver Catapult [95 pts]
Doom Diver Catapult [95 pts]
Goblin Rock Lobber [75 pts] Mangler Squigs [95 pts] – Colossal fang-filled gob – Heavy armour
Black Orc Mobs [250pts] – Stubborn – 10x Black Orc [13pts] – Full Plate Armour – Hand Weapon – Shield – 1x Boss [19pts] – 1x Standard Bearer [69pts] – The Big Red Raggedy Flag – 1x Musician [19pts] Night Goblin Mobs [258pts] – Netters – 32x Night Goblin [3pts] – Hand Weapon – Shield – 3x Fanatic [25pts] – Fanatic Ball & Chain – 1x Boss [7pts] – 1x Standard Bearer [55pts] – Magic Standard (Banner of Iron Resolve) – 1x Musician [5pts]
Troll Hag [265pts] – Hand Weapon – Heavy Armour – Troll Vomit – Wizard Level 1 – Battle Magic – Talisman Of Protection
Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?
Final Tournament Placings
For the full tournament rankings and lists, please visit Best Coast Pairings.
If you follow the site, you’ll know that we do in-depth stats for Games Workshop’s Age of Sigmar system. We’ve also been tracking Old World stats at a very high level since it’s release. With the popularity of Old World as a tournament system, we’ve seen the number of events and games steadily increasing over the past year, so much so that we’ve reached a point where we can provide a little more detail into the figures that make up these win rates.
Firstly a disclaimer, these stats are based on events hosted on the website Best Coast Pairings, Stats & Ladders, and Ecksen. We do have plans to add further sites into the database in the future, and we are aware that T3 etc also have their own stats. Our advice is always to look at every source of statistics, this will give you a much more informed idea on the state of the game. Mistakes can be made, if they occur I will update the article as soon as I can with a note as to what has been changed.
The majority of our stats are taken from 2,000 point GT events where legacy factions have been allowed to take part. This is due to these being the most popular events in our database. If you wish to view the data, you can download the file at the end of this article.
Followers of Woehammer will be aware of our Elo ratings in Age of Sigmar, I have tracked these for Old World and do have the data, which is included in the matches tab on the file at the end of the document.
GT Win Rates
GT Win (2,000pts) Rates since 18th July FAQ
We’ve split out the various muster lists for factions that have already received their Arcane Journal. So for Dwarfen Mountain Holds, Kingdom of Bretonnia, Orc and Goblin Tribes, Tomb Kings of Khemri and Warriors of Chaos, you may see up to three different entries for each faction. Each of these are for the muster lists available to them, the Grand Army in the core Forces of Fantasy or Ravening Hordes books, then their two optional muster lists available inside the Arcane Journal. For simplicity we’ve cut any muster list that has less than 20 games on record at GTs.
The figure in brackets denotes the number of games where the Faction and Muster list have been used in a 2,000 point GT. Please note that mirror matches (i.e. Chaos Warriors v Chaos Warriors) have been excluded for the purpose of these statistics.
Faction/Muster List Popularity
The above shows the number of players that represented each combination of Faction and Muster Lists at 2,000 point GT events around the world.
Results Breakdown by % of Wins
The above shows the breakdown of the number of wins players finish with at 2,000 point GT with the given faction and muster list combination. The number in brackets denotes the number of games the faction and muster list combination was used at GT’s.
Once again, faction and muster list combinations with less than 20 games have been removed from this chart.
Faction % Race
Finally just for a bit of fun, the below bar chart race shows the faction % for the last 60 days at the date given at the bottom. This effectively shows the change over time.
These stats are very high level and the information above is based on data collected from Best Coast Pairings, Eckson and Stats & Ladders for 2,000 point events which include Legacy armies.
The information above is based on data collected from Best Coast Pairings, Eckson and Stats & Ladders for 2,000 point 2-day events which include Legacy armies.
Bar Chart Race
Below is a bar chart race for all the factions involved in 2,000 point RTT or GT events since Old World’s release. This shows the factions win rate for the last 60 days at the given date.
This is the top three Old World lists for Horrors of the Old World that took place in the USA on the 28th and 29th of September. It saw 16 players vying to be crowned champion in a 5-game tournament.
Before I jump into the Top Three Old World Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.
If you like what we’re doing, why not join our Patreon and help keep it going?
Also if there’s a one day or two day tournament you’d like us to cover drop us a comment on this post and we’ll have a look at it for you.
The Top Three Old World Lists
=== Sept TOW GT [2000 pts] Warhammer: The Old World, Kingdom of Bretonnia, Bretonnian Exiles ===
++ Characters [984 pts] ++
The Green Knight [275 pts] – The Dolorous Blade – Heavy armour – Shield – Barding
Baron [268 pts] – Hand weapon – Morning Star – Heavy armour – Royal Pegasus – Frontier Axe – Charmed Shield – Virtue of Knightly Temper
Outcast Wizard [147 pts] – Hand weapon – Level 3 Wizard – Warhorse – Lore Familiar – Dark Magic
Baron [294 pts] – Hand weapon – Lance – Heavy armour – General – Royal Pegasus – Gromril Great Helm – Lucky Heirloom – Charmed Shield – Virtue of Heroism
++ Core Units [502 pts] ++
10 Peasant Bowmen [50 pts] – Hand weapons – Longbows – No armour – Skirmishers
Orc and Goblin Tribes – Troll Horde – No Princess – [2000pts]
# ++ Main Force ++ [2000pts] ## Characters [975pts] Orc Weirdnob [350pts]: Hand Weapon, General, Wyvern (Heavy Armour, Venomous Tail, Wicked claws), Wizard Level 4, Battle Magic, Arcane Familiar, Glowy Green Amulet Orc Weirdnob [360pts]: Hand Weapon, Wyvern (Heavy Armour, Venomous Tail, Wicked claws), Wizard Level 4, Battle Magic, Idol of Mork, Ruby Ring of Ruin Troll Hag [265pts]: Hand Weapon, Heavy Armour, Troll Vomit, Wizard Level 1, Troll Magic, Talisman Of Protection
## Core [816pts] River Troll Mobs [424pts]: • 8x River Troll [53pts]:Calloused Hide, Hand Weapon, Troll Vomit, Great Weapon Stone Troll Mobs [196pts]: • 4x Stone Troll [49pts]:Calloused Hide, Hand Weapon, Troll Vomit, Great Weapon Stone Troll Mobs [196pts]: • 4x Stone Troll [49pts]:Calloused Hide, Hand Weapon, Troll Vomit, Great Weapon
## Special [209pts] Orc Boar Boy Mobs [209pts]:Heavy Armour, Big Un’s, Unit Options (Magic Standard) • 8x Boar Boy [17pts]:Hand Weapon, Cavalry Spear, Shield, War Boar (Tusks) • 1x Boss [8pts] • 1x Standard Bearer [41pts]:Da Banner of Butchery
If you’re a Patreon, you can view the wildcard list by simply clicking on the link below.
Sorry! This part of content is hidden behind this box because it requires a higher contribution level ($1) at Patreon. Why not take this chance to increase your contribution?