About two weeks ago, Ian and I had our first game for our slow grow campaign. 500 points of his Warriors of Chaos against 500 points of my Dwarfs. What follows is my attempt at recalling what happened.
All graphics in this article have been produced using Battle Chronicler.
The Lists
WARRIORS OF CHAOS
Aspiring Champion [102 pts]
– Hand weapon
– Heavy armour
– Shield
– Mark of Nurgle
– General
– On foot
– Favour of the Gods
– Poisonous Slime
8 Chaos Warriors [130 pts]
– Hand weapons
– Heavy armour
– Shields
– Mark of Chaos Undivided
– Champion
– Standard bearer
– Musician
8 Chaos Warriors [130 pts]
– Hand weapons
– Heavy armour
– Shields
– Mark of Chaos Undivided
– Champion
– Standard bearer
– Musician
4 Chaos Knights [134 pts]
– Lances
– Shields
– Heavy armour
– Mark of Chaos Undivided
– Champion
– Standard bearer
– Musician
DWARFEN HOLDS
Runesmith [97 pts]
– Hand weapon
– Great weapon
– Full plate armour
– General
– Rune of Spellbreaking
8 Dwarf Warriors [87 pts]
– Hand weapons
– Heavy armour
– Shields
– Veteran (champion)
– Standard bearer
– Musician
8 Dwarf Warriors [87 pts]
– Hand weapons
– Heavy armour
– Shields
– Veteran (champion)
– Standard bearer
– Musician
6 Slayers [114 pts]
– Hand weapons
– 5x Giant Slayers
– 5x Additional hand weapons
– 1x Great weapons
8 Rangers [114 pts]
– Hand weapons
– Crossbows
– Heavy armour
– Shields
– Ol’ Deadeye (champion) [Crossbow]
– Standard bearer
– Musician
Prologue: The Gathering Storm
The Tower of Mourn stood silent against the cold wind, its crumbling stones a relic of a bygone age. Here, amidst the hills and the scattered woods, a clash of steel and fury was about to unfold. The forces of Chaos, led by the twisted Aspiring Champion known as General Humpy, had descended upon the land, their tainted banners flapping in the chill wind.
Opposing them stood the stalwart warriors of the Dwarfen Mountain Holds, led by the grim-faced Runesmith Peter. With their shields locked and axes sharpened, the Dwarfs knew there would be no retreat, only defiance.


The Battle Begins
Chaos Turn 1: Dark Blessings of the Gods
As the warriors of the Dark Gods advanced, the heavens churned with malign energy. Humpy, ever favoured by his twisted patrons, felt a surge of unnatural power—his already honed skill in combat becoming even deadlier as the Gifts of the Gods bestowed upon him heightened his martial prowess.
Dwarf Turn 1: First Blood
From the shadows of the woods, the keen-eyed Rangers took careful aim and loosed their bolts. Their crossbows sang, and three Chaos Warriors fell, their armour pierced by Dwarfen craftsmanship. Yet, even in death, their kin did not falter, the dark resolve of Chaos keeping them firm.

The Clash of Steel
Chaos Turn 2: The Charge That Faltered
The tides of Chaos surged forward, the warriors of the Dark Gods crashing toward the Ranger lines. The Dwarfs stood firm, their crossbows firing a withering volley. Another Chaos Warrior fell, but the charge faltered. The momentum was lost, and the warriors staggered to a halt.
Elsewhere, the thunder of hooves shook the ground as the Chaos Knights lowered their lances and crashed into the waiting Slayers. The air was filled with the screams of the dying as three Slayers fell beneath the cruel steel of the Knights. Yet the doomed Dwarfs struck back with savage fury, dragging a Knight down in return. The Slayers gave ground, but the Knights pressed forward, eager for more slaughter.
Dwarf Turn 2: A Moment of Hope
The Rangers, nimble for their kind, withdrew from the advancing Warriors, loosing another volley as they moved. Three more of the tainted warriors fell, their bodies riddled with Dwarfen bolts. A moment later, panic gripped the remaining Chaos Warrior, and they turned and fled, their faith in the Dark Gods shaken.
Meanwhile, the Knights and Slayers continued their bitter duel. Two more Slayers were cut down, but in their dying breath, one managed to bury his axe deep into a Knight’s side, sending the armoured rider tumbling from his saddle. As the blood pooled around them, the Knights reformed, their cold, dead eyes turning toward the Dwarfen battle lines.

The Battle Turns
Chaos Turns 3 & 4: The Duel of Champions
As dark forces continued their advance, the Aspiring Champion Humpy found himself face-to-face with Runesmith Peter. With a sneer of contempt, the Chaos warrior issued his challenge, and the Runesmith met it without hesitation. Their weapons clashed in a storm of sparks, and the Champion managed to land a solid blow on his foe, wounding him through his armour.
But elsewhere, the battle wavered. The Chaos Knights, having already shattered the Slayers, turned their lances toward the Dwarfen shieldwall. The heavily armored warriors braced themselves, but the Knights crashed into them with brutal force.
Despite the fury of the charge, the Dwarfs held their ground. Axe met sword, shield met lance, and neither side gave an inch.
Dwarf Turn 4: The Runesmith Falls

The battle between champions raged on. But then, with a cruel laugh, Humpy’s blade found its mark, and the Runesmith fell, his armour rent, his body broken. The Rangers, seeing their leader fall, rushed to reinforce their kin, but their blades found no purchase in the Chaos Warriors’ armour.
And yet, in a strange moment of fate, the Chaos warriors too faltered. Blades swung and missed, shields deflected killing blows, and the combat became a desperate struggle, neither side gaining the upper hand.

The Final Stand
Chaos Turn 5: The Fall of the Dwarfs
As the battle dragged on, the Dark Gods continued to favour their champion. Strength and unnatural resilience coursed through Humpy’s veins. He became an avatar of destruction.
The Rangers’ champion stepped forward, issuing a challenge of his own, hoping to avenge the fallen Runesmith. But Humpy merely laughed. With a swift, brutal strike, the Dwarf was slain. The remaining Rangers lost heart, their courage breaking as they turned and fled the battlefield.
The last of the Chaos Knights, locked in combat with the Dwarfen warriors, fought on. But at last, the Dwarfs’ relentless strikes found their mark, and the final Knight was felled.

Turn 6: A Last Gasp
With the Rangers gone and the Runesmith slain, only the stubborn core of Dwarfen warriors remained. Their backs were against the wall, their fate all but sealed.
As Chaos Warriors turned and marched toward them, their blades dripping with blood, the last of the Slayers charged in, howling for vengeance. The final stand had begun.

Turn 7: The Killing Blow
The final charge came. The Chaos Warriors crashed into the Dwarfs once more. Humpy, now a monster of war, cleaved through their ranks, sending more of the Dwarfs to their graves. The warriors of Chaos struck again and again, until at last, the last of the Dwarfs lay still.
The battlefield belonged to Chaos.
Chaos 884pts v 364pts Dwarfs

Epilogue: The Price of Defeat
As the last echoes of battle faded, the Tower of Mourn stood untouched, watching impassively over the carnage. The forces of Chaos had triumphed, their dark will imposed upon the land.
The few surviving Dwarfs—battered, bloodied, and leaderless—would retreat to their hold to tell the tale of what had transpired. Their axes had sung true, their shields had held fast, but against the relentless march of Chaos, even Dwarfen stubbornness had not been enough.
For General Humpy, this was only the beginning. The Dark Gods had taken notice of him, and their blessings were only just beginning…
Gallery


























This is a particularly good deep strike as it allows you to re-roll a charge roll. As the Lion appears to be fairly fragile against shooting this would be a game-changing roll.











