Top Three AoS Lists for the Wartilyo GT 2025

This is the top three AoS lists for the Wartilyo GT 2025 that took place in the Phillipines on the 8th and 9th of March 2025. It saw 39 players vying to be crowned champion in a 5-game tournament.

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The Top Three AoS Lists

Skaven
Warpcog Convocation
Drops: 2
Spell Lore – Lore of Ruin
Manifestation Lore – Forbidden Power

General’s Regiment
Grey Seer on Screaming Bell (350)
• General
• Foulhide
• Scurry Away
Clanrats (150)
Clanrats (150)
Clawlord (80)
Warpfire Throwers (280)
• Reinforced

Regiment 1
Warlock Engineer (130)
Clanrats (150)
Ratling Guns (340)
• Reinforced
Ratling Guns (340)
• Reinforced

Boggy B: The Wartilyo GT 2025 was an incredible experience, showcasing an exceptional Age of Sigmar tournament scene in Manila. The community was welcoming, the competition was fierce, and I had the opportunity to test my Skaven list in one of the best Warhammer tournaments I’ve attended in a long time.

List Breakdown – Simple but Effective

The core principle of my list was simple: a ton of shooting with a strong screening presence. The Screaming Bell was a crucial addition, as it is one of the few tools in the Skaven arsenal that enhances durability, offering wards and a -1 to hit debuff—an essential countermeasure against the high-damage Destruction armies that are prevalent in the meta.

The Clanrats were the MVPs, as expected, acting as excellent screens and ensuring board control. Ratling Guns need no introduction—high volume shooting remains one of Skaven’s strongest assets. Meanwhile, the Warpfire Throwers provided additional firepower with lower rend but devastating damage output.

Battle Report

Round 1: Stormcast Eternals

I faced an SCE list that opted against including the big dragons but still packed an alpha strike. My opponent went all-in early, managing to remove only 20 Clanrats before getting stuck in the middle of the battlefield. This gave me the perfect opportunity to retaliate. A well-timed double turn in Round 3 allowed me to clear out most of the Raptors and Vigilors by using Gnawholes for optimal positioning. The Bell also proved its worth, tanking an incredible amount of damage.

Round 2: Seraphon

The Seraphon list I faced deviated from the meta by including a Slann, lots of Saurus Warriors, a reinforced Kroxigor unit, and Aggradons. Unlike my first game, I didn’t have to deal with excessive shooting. Instead, I allowed my opponent to push forward with their Saurus Warriors, then overwhelmed them with gunfire. Once again, securing a double turn into Round 3 sealed the deal as I eliminated key units, including the Slann, securing a comfortable victory.

Round 3: Lumineth Realm-Lords

One of my hardest matches of the event. Shining Company offset many of my shooting attacks, forcing me to reposition and play more aggressively than I usually prefer. Rushing forward left my units vulnerable to Sentinels, but playing on the Shifting Objectives battleplan helped mitigate Lumineth’s durability issues when their 5+ ward wasn’t up. A particularly frustrating moment came when I failed to kill a single Warden, costing me 6 out of 10 possible points. However, my overall firepower advantage won out by Round 4 after a crucial late-game double turn.

Round 4: Gloomspite Gitz (Troggoths)

Facing a Troggoth-heavy list on The Vice was a unique challenge. This battleplan rewards strong and fast units, which Skaven typically lacks. However, Skaven can reposition quickly using Gnawholes and strategic retreats. I played away from the Troggoths’ strongholds, taking advantage of Skaven mobility to claim objectives. By Round 4, I had amassed enough points to secure the victory, though I did clock out shortly after.

Championship Round: Sylvaneth

The final match was against a Sylvaneth list featuring 40 Dryads piloted by a teammate. This was an intense tactical battle, with both of us aiming to disrupt each other’s battle tactics. The key moment came when my Ratlings managed to corner and eliminate Alarielle, a significant turning point. In the final round, four remaining Clanrats delivered the decisive blow to the Tree Revenants, clinching victory with a nail-biting 39-38 scoreline.

Final Thoughts – A Tournament to Remember

The Wartilyo GT was an amazing, high-energy event, allowing me to meet new people, reconnect with old friends from Discord, and experience the warmth of the Philippines’ Warhammer community. The Skaven list performed well, proving that thinking like a rat—relying on overwhelming firepower, strategic movement, and careful attrition—can be a winning formula.

For those looking to run a similar list, a word of caution: have your dice stacks ready before shooting, or you may risk clocking out. That said, this was a fun, exhausting, and rewarding tournament experience, and I can’t wait for the next one!

Sons of Behemat
Breaker Tribe
Drops: 3

General’s Regiment
King Brodd (520)
• General
Warstomper Mega-Gargant (460)
• Monstrously Tough
• Extra-calloused Feet

Regiment 1
Kragnos, the End of Empires (580)

Regiments of Renown
Da Hurtlin’ Hogz (420)
Maw-grunta Gougers
Tuskboss on Maw-grunta

Joshua: I picked up Sons of Behemat at just about two weeks before the event, copying a list I saw at one of the recent Release the Beast team tournaments. The recent changes sky-rocketed SoB to be a contender with Warstomper Mega-Gargant being arguably the best recipient of the Prized Beast honor guard rule.

The strategy here is simple: buff up the Warstomper in every possible way with Prized Beast, Extra-calloused Feet and Monstrously Tough, yeet him at your opponent with the 3d6 charge from Kragnos, then power through back to within 3″ of Brodd for the 6+ ward, with Kragnos just behind them forming a death triangle in the middle that dares the opponent to come close while the pigs do whatever else you need them to do.

Speaking of the pigs, they provide versatility, utility, and toughness that a 5+ save, 8″ move Mancrusher won’t be able to give. I’ve used them as a screen, as a back objective holder, as a flank taker, as a ranged-unit tagger, and as a bulldozer(when they’re together). I’ve pretty much had them deployed in different ways in all 5 rounds. In some matchups like in my last round against another Gargants player, the normal pig that can give fight last was one of my most important pieces.

For tactics, I went with Seize the Center t1 every game to try and establish board presence and pressure, and center board is just an easy place to go back to with the Warstomper’s power through. While Destruction tactics are terrible, this list and Gargants in general are great at making it hard for the opponent to score secondaries. It’s hard to do tactics like Do Not Waver when it involves trying to fight a Prized Beast Warstomper that has a Brodd or Kragnos that’s just ready to countercharge, or a tactic like Slay the Entourage when the entourage has 40 wounds, or Take Their Land against a Control 20 characteristic that might not bracket.

All in all, this is a great list and I can see why this particular list has been the flavor of the month for this faction. Props to whomever came up with it… or not, because they’re largely responsible for the recent Gargant rampage(heh).

Seraphon
Sunclaw Starhost
[Lore of Celestial Manipulation]
[Morbid Conjuration]
1990/2000pts
2 drops

Lord Kroak (430)
[General]
– 6 x Aggradon Lancers (440)
– 6 x Kroxigor (420)
– 5 x Saurus Guard (120)

Skink Starseer (170)
[Coatl Familiar]
[Beastmaster]
– 5 x Hunters of Huanchi with Starstone Bolas (100)
– 5 x Hunters of Huanchi with Dartpipes (80)
– 1 x Bastiladon with Ark of Sotek (230)

Realmshaper Engine

Joseph: I wanted a list that could address some of the threats I knew was going to be a problem to me this GT, namely Stormcast, Slaves to Darkness, and Skaven. In the end I settled on a core of Lord Kroak, Aggradon Lancers, and Kroxigors.

Kroak can usually take over the Hero Phases, Aggradon Lancers are there a for fast pinning threat, and Kroxigors are just good hammers for the points. With the good spread of Anti-Monster from the Aggradons and Anti-Infantry from the Kroxigors I usually have an answer to all threats in most lists.

The Ark of Sotek is a personal favorite of mine since it’s essentially a mini-Kroak in every combat phase, and most armies don’t have a good enough rend to punch through 2+ save and All out Defense without extra support.

This list can hunker down and take the alpha strike with its wound density and the -1 Rend Asterism, or can go for the alpha strike itself with Speed of Huanchi and the +2 Move Asterism. I think it’s a toolbox list that plays great in a singles format. But, the small amount of screens and reliance on spellcasting can make playing this army feel like walking on a tightrope, and the potential of this list can only really be unlocked by having a good read on the matchups and execution.

[ppp_patron_only level=1]

Sylvaneth
Outcasts
Drops: 2
Spell Lore – Lore of the Deepwood
Manifestation Lore – Primal Energy

General’s Regiment
Alarielle the Everqueen (680)
• General
Kurnoth Hunters with Kurnoth Greatswords (440)
• Reinforced

Regiment 1
Spirit of Durthu (330)
• Warsinger
• Seed of Rebirth
Dryads (200)
• Reinforced
Dryads (200)
• Reinforced
Tree-Revenants (110)

Faction Terrain
Awakened Wyldwood

Nikola: I knew my list was unconventional, but I had a vision and decided to run with it. The core idea was to create durable screening units that could trap opponents while reducing their control by 3. Two units of 20 Dryads with -1 to hit and wound proved to be a thorn in my opponents’ eyes, annoying to deal with and surprisingly resilient. To top it off, Alarielle was there to bring back half of a unit if they fell, adding another layer of frustration for my opponents. Backing up the screens were two hard-hitting units: Durthu and Kurnoth Hunters with Greatswords. Rounding out the list was a unit of Tree Revenants, ready to swoop in and claim ”forgotten” objectives.

Overall, the tournament went better than I expected. I had high hopes for this list, and it delivered. Each game ramped up in intensity, with every opponent more daunting than the last. The game against Giants with Kragnos was a mental marathon. I’ve never had to plan so many moves and even entire rounds ahead. It all came down to the final two rounds, where I managed to snag 12 points for the win. Exhausting, but exhilarating.

The Skaven game in the finals was the highlight of the tournament. Not only was it a nail-biter, but I also got to face off against Boggy, the friend who introduced me to Warhammer in the first place. His list was packed with shooting, making it a nightmare to plan around. My strategy was to take out as many shooting units as possible in the first two rounds, limiting his firepower in the rounds to come and racking up early points. I managed to wipe out one unit and reduce another to just two models, leaving him with only one full unit of Rattling Guns and another with two models. But then, disaster struck. In his second turn, Boggy managed to take down full health Alarielle with less than two units of Rattling Guns, she didn’t roll a single 6+ ward save, which just goes to show how unreliable a 6+ ward is on a nearly 700-point model. Losing her early forced me to play the next two rounds without the goddess with extreme caution, and her 4+ roll to come back proved annoyingly inconsistent.

The game ended 39-38 in favor of the rats, and honestly, Boggy earned that win. He’s an incredible player who loves experimenting with his lists, and this one worked brilliantly for him. At the end of the day, lists are important, but it’s the players behind them who truly make the game. Boggy outplayed me, and he deserved that victory through and through. It was a fantastic game, and I couldn’t have asked for a better opponent in the finals.

[/ppp_patron_only]

Final Tournament Placings

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