Top Three AoS Lists for Frozen Empires 2022

This is the Top Three AoS Lists for Frozen Empires 2022 that took place in Northern Ireland on 10th and 11th December. It involved 18 players vying to be crowned champion in a 5 game tournament.

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The Top Three AoS Lists

Allegiance: Ogor Mawtribes
Mawtribe: Winterbite
– Grand Strategy: Ready for Plunder
– Triumphs: Inspired

Leaders
Bloodpelt Hunter (140)***
Artefact: Gruesome Trophy Rack
Icebrow Hunter (120)***
General
– Command Trait: Touched by the Everwinter
Frostlord on Stonehorn (445)***
Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Rockmane Elder
– Universal Spell Lore: Flaming Weapon

Units
12 x Ogor Gluttons (530)*
Paired Ogor Clubs or Bluntblades
– Reinforced x 1
4 x Mournfang Pack (350)*
Gargant Hackers
– Reinforced x 1
2 x Frost Sabres (80)**
2 x Frost Sabres (80)**
2 x Frost Sabres (80)**
Ironblaster (170)

Core Battalions
*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

Additional Enhancements
Artefact

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 129
Drops: 9

Declan: New book 5-0… take a bow Mike Wendel. I mean Mike’s a good player before a new book and this has done nothing but help… but he’s not paid attention to the Internet so only 1 Ironblaster (doesn’t he know that 4 are needed).

This list is actually very similar to some pre book release but with the benefits that they’ve all gained. It’s great to see Ogor Gluttons now being used. They are great models and the reach (2″) means they can now contribute in a fight. Mike has made them and the Mournfang Bounty Hunters as well so not a lot of Galatian Veterans are standing their way.

Add to this the stonehorn and 3×2 Frost Sabres and he’s got another hammer unit and some cats which just have to be killed, although you really want to concentrate on tue big guys.

So, how to beat it… well at this stage don’t get drawn against Mike is a great start, but as with everything target priority, screens and keep your eyes on the battle tactics. You don’t have to kill it all to win! (Although it would help!)

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Allegiance: Nighthaunt
Procession: Scarlet Doom
– Grand Strategy: Fright or Flight
– Triumphs: Bloodthirsty

Leaders
Guardian of Souls (150)*
– General
– Command Trait: Ruler of the Spirit Hosts
– Artefact: Midnight Tome
– Lore of the Underworlds: Seal of Shyish
Spirit Torment (115)*
Krulghast Cruciator (150)*
Artefact: Lightshard of the Harvest Moon

Units
30 x Bladegheist Revenants (525)**
Reinforced x 2
10 x Bladegheist Revenants (175)**
10 x Bladegheist Revenants (175)**
10 x Bladegheist Revenants (175)***
5 x Hexwraiths (160)***
5 x Hexwraiths (160)***
2 x Chainghasts (95)*
Purple Sun of Shyish (90)

Core Battalions
*Warlord
**Expert Conquerors
***Bounty Hunters

Additional Enhancements
Artefact

Total: 1970 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 100
Drops: 10

Declan: Well Solomon has definitely paid attention to the Nighthaunt release. Step 1 find the best scroll in the book (Bladegheists) step 2 assemble 60 of then, step 3 charge! What’s truly impressive here is he’s got through 60 of them without wanting to throw the whole army away! A true test of patience.So don’t think you’ll out wait Soloman…. the patience of a bird watcher lies in his soul! (Probably big vicous birds of prey… or seagulls!)

As I’ve said before be careful of the charge and the retreat and charge and the characters… in fact this army is just screaming for you to take the 4 Ironblasters and shoot it off the board. And that’s the limitation of this army. It’ll smash Kragnos off tur board, but struggles against serious shooting. Is that good for the meta? I don’t know but it’s an interesting way to balance them.

So well played to Soloman. I still think 5-0 is very difficult with them despite bei

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Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Mortal Realm: Ghur
– Grand Strategy: No Place for the Weak
– Triumphs: Bloodthirsty

Leaders
Lord-Relictor (145)*
Prayer: Translocation
Lord-Relictor (145)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Thundershock
– Prayer: Divine Light

Units
2 x Dracothian Guard Tempestors (220)*
2 x Dracothian Guard Tempestors (220)*
5 x Liberators (115)**
Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Liberators (115)**
Heavens-wrought Weapon and Shield
– 1x Grandweapons
1 x Stormstrike Chariot (165)***
1 x Stormstrike Chariot (165)***
1 x Stormstrike Chariot (165)***
1 x Stormstrike Chariot (165)****
1 x Stormstrike Chariot (165)****
1 x Stormstrike Chariot (165)****
Horrorghast (40)

Core Battalions
*Battle Regiment
**Expert Conquerors
***Bounty Hunters
****Redemption Brotherhood

Additional Enhancements
Holy Command: Call for Aid

Total: 1990 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 128
Drops: 7

Brett: It’s Ben Hur with dragons down to the chariots having priests to whip them into a frenzy before the race. 6 Chariots, how do you even deploy them all, you don’t you can always bring them from the heavens with Scions of the Storm. Anchored by Liberators and the Relictors (for teleports) but the rest of the army moves a minimum of 10″. Tempestors can be played a few ways being mobile but the dual ranged weapons can’t be ignored. They can be translocated and shoot you before tempting you charge as well and they are pretty durable. And that’s the trick here, for a Stormcast Army this is a lot of wounds (128) most of which has a 3+ save and is really durable. Itcan take objectives quickly and tie up multiple units.

There’s nothing that will do a lot of damage in a turn but it takes a lot to kill a chariot (12W) and they can wear down a unit over a couple of turns after their initial impact hits with their 11 attacks. Call for Aid is the Holy Command really giving the list 3 units of Liberators. The HQs are unusual, only the 2 Relictors, the General is built for both offense and defense with Divine Light (reroll hit rolls of one) and Thundershock (subtract 1 from opposing wound rolls from one Unit). Colin dropped only one game (against Tzeetch whose spells would have been very effective) and even beat second. Solik\d, maybe a bit dour but an effective list that is hard to play into. Your best options are to exploit the thin screens and try to tie up the Chariots. Stop the charges if you can.

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Allegiance: Ossiarch Bonereapers
Legion: Petrifex Elite
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

Leaders
Arkhan the Black, Mortarch of Sacrament (340)*
Liege-Kavalos (170)*
General
– Command Trait: Mighty Archaeossian
– Artefact: Godbone Armour

Units
20 x Mortek Guard (280)**
Nadirite Blade and Shield
– Reinforced x 1
20 x Mortek Guard (280)**
Nadirite Blade and Shield
– Reinforced x 1
20 x Mortek Guard (280)**
Nadirite Blade and Shield
– Reinforced x 1
5 x Kavalos Deathriders (190)*
Nadirite Spear and Shield
5 x Kavalos Deathriders (190)*
Nadirite Spear and Shield
Mortek Crawler (200)*
Nightmare Predator (60)

Core Battalions
*Battle Regiment
**Bounty Hunters

Total: 1990 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 120
Drops: 4

Patrick: Ossiarch are in a tough spot, completitvely. Anyone who has played them (or against them) knows that the Bonereapers aren’t really playing the same version of AoS that everyone else is, and that isn’t a good thing. Their competitive win rate sits just below the 45% “happy zone.”

That being said, Alan led them to the top 10 at this event, and showed off one of the more straightforward lists, and how it can be effective. Starting off, Petrifex Elite is an excellent subfaction to improve the resiliency of the army, reducing the rend of all incoming attacks by 1. Then you have Arkhan the Black, who can pull double duty by being an effective support wizard and also reviving destroyed models.

And there will be plenty of models destroyed! With 60 Morteks pressed into a Bounty Hunters battalion, these units will crawl across the board, steadily increasing the threat presence on the battlefield. They will benefit strongly from the fact that they are Gallatian Vets, getting to fight in two ranks, and with their small bases you can expect to see at least 10 models from a unit getting to make their attacks.

Countering the army’s slow pace, there are two units of Deathriders led by a Liege-Kavalos to help screen objectives and push some damage back on the opponent. The predator will arrive bound to Arkhan, targeting an enemy hero and giving the opponent one more threat to worry about. The Mortek Crawler also assists in pushing the threat range of the army by providing some much needed ranged damage while the Guard keeps the opponent in place.

Final Tournament Placings

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