This weekend Games Workshop releases their latest Warhammer Underworlds boxed set Harrow Deep.
This week’s GW releases
Warlord are releasing a massive amount of kits for Blood Red Skies, Hail Caesar and Black Powder.
Mordiphius have a number of new releases for their fall out miniatures game.
Reaper Miniatures have a massive amount of sets being released this month.
Solo Wargaming for your Favourite Games
I’m in the process of creating a series of Wargaming Aids which allow players to play their favourite games in a single player format against an AI controlled enemy army. To find out more on this click here.
For as little as £1 a month (the price of a chocolate bar) you can help support me in this endeavour and receive cool perks as a thank you, such as access to our Discord Server as well as downloadable copies of the gaming aids which you can print out and use at home.
Why not pop over to Patreon and sign up and help me in this project? Money raised will go towards making these as physical products.
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
Alan and Michael Perry are miniature designers who worked for Games Workshop between 1978 and 2014 and were the longest serving members of the design studio.
As well as this, they are also former miniature sculptors for Wargames Foundry, helped found of Warhammer Historical Wargames and now run their own miniatures company Perry Miniatures.
The Green Knight, just one of many miniatures the Perry’s designed for GW.
They both take part in re-enacting historical battles and have illustrated various books on military history for Osprey Publishing.
During a reenactment in France for the Battle of Crecy in 1996 Michael Perry lost part of his right arm to an accident when reloading a reproduction cannon. However this didn’t hold Michael back and he learned to sculpt and paint with his left hand instead.
The limited edition “Gimli on Dead Uruk-hai” miniature, sculpted by Michael Perry.
The Perry’s own miniature company produces historical figures for ranges such as the Napoleonic Wars, English Civil War, Samurai, The Crusades and much more.
The Perry’s are close friends with Lord of the Rings director Peter Jackson and have sculpted him many 54mm miniatures for his first world war collection.
A 75mm figure available through the Perry Miniatures website
The Perry’s are the go to manufacturer for plastic historical wargaming figures and during their heydays at Games Workshop was said to be responsible or involved in 90% of their miniatures.
From left to right, Alessio Cavatore, Brian Nelson, Alan Perry and Michael Perry on set as extras for the Return of the King
The Perry Twins are the most recognisable names in miniature sculpting and have a deserved reputation for the quality of their products.
Using traditional sculpting methods as opposed to the modern 3D sculpting that are used by Games Workshop today these men are true artists in what they do.
The Woeful Brush Painting Competition Sponsored by SCN Hobby World
Closing date for entries 30th November. £1 entry, win your choice of a Start Collecting or Combat Patrol box set!
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
Jervis Johnson officially retired from Games Workshop in July. As such I thought it was a great time to cover his career as a games designer, from his first game to his last and the impact he’s had on the hobby.
If you don’t know who Jervis Johnson is then this will introduce you to a man who has created many of the great games you know and love today.
Jervis joined Games Workshop as a trade sales assistant in 1982. During this time he started writing rules for Games Workshops’ own games in his spare time (them being the seller for dungeons and dragons in Europe.and not producing their own game of Warhammer Fantasy until 1983). What would become the first edition of Blood Bowl was produced in 1986, followed closely by Rogue Trader (the 1st edition of Warhammer 40k) in 1988.
During his time Jervis has designed or has been involved in the design of over 93 games and add-ons. Both for Games Workshop and other companies.
Many other companies have taken inspiration from some of Jervis Johnson’s games. Whether you know it or not, your favourite game has probably been worked on or has used inspiration from one of Johnson’s game.
Some of the games Mr Johnson has worked on
His retirement is well deserved, but the wargaming community is losing a true giant of the industry. Goodbye Jervis, and enjoy your retirement.
Why don’t you let us know in the comments below which of Jervis’ games was your favourite?
Why not join our Facebook group to get the notifications on new posts and share your work with us for Tale of Painters.
Welcome to Woehammer – have you noticed the lovely feeling of no adverts (ads), no pop-ups and no auto-playing videos? Well, that’s the norm here at Woehammer.
But this is only possible because of our wonderful Patreons. So, some articles over 1 year old will now display our Patreon request at the top of the article… like this one! Don’t worry, we are not adding ads – but if you can afford to donate to the site, we would definitely appreciate it.Membership is available from just £1/month (plus taxes!!)
I’ve been writing my own set of Napoleonic war game rules for a while now, the idea for which has been formulating inside my head for roughly three years.
There are many, many different sets of rules for Napoleonic wargaming, but none of them quite got to the itch I was feeling for the period. I wanted a wargame, which was accurate to the time in terms of weapon ranges, unit movement and formations. As well as having a command and control structure that could fairly accurately represent the command structures of the time.
Some of my 6mm British Line Infantry
The biggest issue, is that I want all of these thing, but I also want the game to be fairly simple and quick to play. I therefore set about writing my own set of rules, which I’d also wanted to do for some time.
Below I’ve set out a brief overview of the rules and how the game mechanics work. If people are interested further in the game development, then I may post further articles on the subject in the future.
The Battle of Elchingen using Clausewitz Playtest Rules
The game is designed to be played on a 6′ x 4′ table, with 30cm equating to roughly a mile of battlefield.
Base sizes are set to 40mm wide, with a base representing a Battalion of Infantry, a Squadron of Cavalry or a Battery of Artillery. These bases are banded together into larger units known as Brigades. Brigades are ordered around the battlefield by Divisional Generals and the Commander-in-Chief of your army.
The game is not a traditional igo-ugo system and instead relies on coloured chips which represent your generals actions for that turn, of which there are thirty in the game. For example, at the start of the game there may be five red chips representing General Wellington’s actions that turn, and five blue chips representing Napoleon. Depending which chip is drawn allows the relevant player to act.
Players then activate units and other Generals inside their army by sending orders to them on the tabletop, these orders represent the objective that the unit has been assigned. Once assigned to an objective, the unit can only score victory points for being near that objective. They cannot score victory points for being near an objective they have not been assigned to.
Generals and Brigades have command ratings, with a combination of the two determining the roll a player will need to use that unit that turn. For example, a Brigade of British Infantry may have a command value of 4 and a British General may have a value of 5, meaning that the player would need to roll 9 or below on two D6 to use that unit, that turn.
All units and Generals have five actions as standard, however these can be modified by how far away the unit is from the General and also by how much the command roll was failed.
Once units are activated, they may move and fire using their actions that turn.
Early playtesting using Battle Chronicler
If you want to know more about Clausewitz, then please let me know in the comments below and I may summarise different aspects of the game in future articles.