Tag Archives: Monsta-killaz

Kruleboyz Monsta-Killaz Product Review

I managed to pick these boys up on the week they were released. But with Christmas and Imperialis dropping, they were put on the back burner a little bit until recently. But with my resolution to paint up my remaining Kruleboyz this year, they were the first unit I wanted to tackle.

Monsta-Killaz painted by Peter Holland

Building

Firstly, the amount of detail on these minis is always going to be insane considering it’s a Games Workshop kit. With all the new kits, however, it’s often a case of hunt the part when putting them together as the numbering system on sprues never seem to follow any sort of logic.

You’re able to change the weapon options on the standard boyz, but apart from that, the models are pretty much built as seen on the box with little opportunity to mix and match pieces.

As always, with GW kits, they’re easy to put together compared to other manufacturers, and they look dynamic when finished.

You can pick up your own set of Monsta-Killaz from our affiliate Element Games who are selling them at £29.75, a saving of 15% from the RRP.

Painting

I would recommend perhaps painting some of the Grot in the turtle shell before you put it together as the inside of the shell and behind the egg are easy to spot but difficult to access with a brush.

I’ve included a rough guide on how I painted mine below with the colours I used. To finish the base, I used Geek Gaming Scenics Scrubland base ready material.

Play

We reviewed their rules some time ago, and I do feel there is a place for them in some competitive lists. I think they’ll be a lot of fun for Kruleboyz players, but perhaps a little NPE (negative play experience) for your opponent. Mainly because it effects whether your opponent can do things with their own monsters, and I personally feel that army rules should not affect the way an opponents army’s rules work.

I’m looking forward to trying them out, but I’m not sure they’ll be a mainstay of the list.

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Kruleboyz Monsta-Killaz AoS Rules and Use

So, the new warcry sets quietly received their rules on the Warhammer Community website without fanfare today.

I’m a big Kruleboyz fan, so it’s only natural that I’ll look at these first!

Compared to Gutrippaz, they’re comparatively slightly more expensive at nearly 17pts per model as opposed to the Gutrippaz 15pts per model. But there’s some very good reasons for this. While you don’t receive the Skareshields for the -1 to hot from enemy units (non-Hero or Monster), you do gain extra attacks over the Gutrippaz (23 attacks with -1 rend on 22 of those for the Monsta-Killaz, where you get 21 with no rend for the Gutrippaz), making fishing for 6’s slightly easier to get those venom-encrusted mortals.

You also have the ability to turn off Monstrous Rampage on a 2+ for an enemy Monster within 6″. As well as that, you can cause that Monster to have Strike Last.

Whenever I’ve taken Kruleboyz Monsters, I’ve found them susceptible to enemy Monsters, now you have the option to bodyguard your Sludgeraker with Monsta-Killaz, they’ll not only give your own Monster an advantage in the duel but they’ll also do some reasonable damage themselves if necessary.

What’s key is that you could lead the charge with the Sludgeraker and have your Monsta-Killaz put of combat behind it but within 6″ of the enemy Monster to use their abilities.

A more risky strategy may be to use the Supa-Sneaky command ability on them to try and get them into combat with an enemy Monster on the first turn. Or if there is no enemy Monster, you could Supa-Sneaky them jnto a soft target or use them as an objective grabber or even a screen at a push.

Either way, for only 135pts, it opens up a couple more tactical options for the Kruleboyz.

Let me know below any potential uses you can see for the Monsta-Killaz.