Category Archives: Inside the List

Inside the List: Carson Whitlock’s Ogor Mawtribes at Colton’s Speed Dating Service

Ogor Mawtribes
Mawpath Menaces (10)
General’s Handbook 2025-26
Drops: 2
Spell Lore – Lore of Maw-magic
Manifestation Lore – Aetherwrought Machineries
Battle Tactic Cards: Master the Paths, Intercept and Recover


General’s Regiment
Butcher (170)

• General
• Gruesome Trophies
• Touched by the Everwinter (20)
• Mage-Swallower
Ironguts (460)

• Reinforced
Ogor Gluttons (440)
• Reinforced
Ogor Gluttons (220)
Ironblaster (Scourge of Ghyran) (180)


Regiment 1
Slaughtermaster (150)
Gnoblars (130)
Gorger Mawpack (240)


Faction Terrain
Mawpit

Carson: Good old Ogors. Nothing beats that!

While the list is mostly unchanged from previous iterations, in this infantry centric ogors army there’s one main difference, which is hard focusing on two kill tactics instead of including Restless Energy. The pack for this tournament gradually progressed from dense maps to spread maps, in which Restless Energy is difficult to score steps 2 and 3 (particularly on Creeping Corruption). Being forced to play a certain way just to score this tactic makes those battleplans more difficult. Instead, with only kill tactics, I was able to focus purely on combining primary objective scoring and positioning against my opponent. While it resulted in me only scoring two tactics in my harder matches, it still gave me the freedom to position for counterpunch as opposed to forcing me to position for tactics. In addition, it usually meant that I was able to be the underdog and have 5 CP for more counterplay in my opponent’s turn. This is very ideal for redeploying + burgerlusting closer to an opponent that’s choosing to be very far away. All in all, having more freedom to respond to your opponent’s plays is quite nice!

Good job, me.

Inside the List: Fabien Barbusse’s Cities of Sigmar at the Cherokee Open

This last weekend Fabien Barbusse took Cities to first place at the Cherokee Open. This is the first time this battlescroll that we’ve seen a Cities list place in the top three of any event.

We asked Fabien how the list worked.

Cities of Sigmar
Fearless Exemplars
General’s Handbook 2025-26
Drops: 5
Spell Lore – Spells of the Collegiate Arcane
Prayer Lore – Scriptures of Sigmar
Manifestation Lore – Forbidden Power (20)
Battle Tactic Cards: Intercept and Recover, Master the Paths


General’s Regiment
Fusil-Major on Ogor Warhulk (150)

• General
• Brazier of Holy Flame (20)
• Cosmopolitan Leader (20)
Freeguild Cavaliers (300)
• Reinforced
Freeguild Command Corps (180)
Freeguild Command Corps (180)
Ironweld Great Cannon (110)


Regiment 1
Freeguild Marshal and Relic Envoy (100)

• Heirloom Warhammer
Freeguild Command Corps (180)
Freeguild Command Corps (180)


Regiment 2
Freeguild Marshal and Relic Envoy (100)

• Heirloom Warhammer


Regiment 3
Battlemage (100)


Regiments of Renown
Sky-Port Profiteers (350)

Codewright
Grundstok Thunderers
• 2x Grundstok Mortar or Aethercannon
Grundstok Thunderers
• 2x Grundstok Mortar or Aethercannon

Fabien: Cities right now is not in a great place: the most powerful/effective build (SoG Cavaliers with Zenestra and Cannons) is subpar compared to other armies, and is frankly quite boring to play. That’s why I went with my list (and also because new Tzeentch was not out in time for Cherokee).

This list is fun to play, with a ton of tools but it has 2 mains weaknesses: lack of damage (especially against good armor) and high randomness (hello Command Corps). And the downside of having a ton of tools is that the decision tree is massive, so it’s easier to miss the optimal play, in which case the army will really struggle.

The list plays as a castle formed by the 4 units of Command Corps as screens, around the Fusil-Major, with the remaining heroes and cavaliers safe in the back. The goal is to win on primaries and eventually score enough tactics to win the game, but it’s usually small wins. The KO RoR brings the tools for the list to work: turning off wards (4 of my 5 games were against armies with army wide 5+ ward) and teleporting Command Corps then moving 3″ with the Advance in Formation order (it doesn’t have the MOVE keyword so it works after setup). Finally the Cavaliers are the only source of consistent damage in the list so they need to be protected until they can go into a valuable target.