This is the top three AoS lists for the GT Clermont Ferrand that took place in France on the 10th and 11th of May 2025. It saw 32 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists

Seraphon
Thunderquake Starhost
Drops: 3
Spell Lore – Lore of Primal Jungles
Manifestation Lore – Morbid Conjuration
General’s Regiment
Lord Kroak (450)
• General
Bastiladon with Ark of Sotek (230)
Bastiladon with Ark of Sotek (230)
Bastiladon with Solar Engine (240)
Regiment 1
Skink Starseer (170)
• Incandescent Rectrices
• Beastmaster
Bastiladon with Solar Engine (240)
Hunters of Huanchi with Starstone Bolas (100)
Terrawings (70)
Faction Terrain
Realmshaper Engine
Regiments of Renown
Saviours of Cinderfall (270)
Callis and Toll
Toll’s Companions

Blades of Khorne
Bloodbound Warhorde
[Blood Blessings of Khorne]
[Judgements of Khorne]
1990/2000pts
3 drops
Mighty Lord of Khorne (130)
[General]
– 1 x Bloodsecrator (130)
[Firebrand]
– 8 x Claws of Karanak (110)
Realmgore Ritualist (130)
– 5 x Wrathmongers (130)
– 5 x Wrathmongers (130)
– 5 x Wrathmongers (130)
Aspiring Deathbringer (90)
[Argath, The King of Blades]
– 10 x Skullreapers (460)
– 20 x Blood Warriors (440)
– 8 x Claws of Karanak (110)
Skull Altar
Luis Mendoza: Cheers on Adrea’s results! His roster is based on Bloodbounds and offers high damage and abilities that improve mobility on the field. The selected battle formation provides greater combat efficiency and lethality for all their units, and provides blood for the Blood God!
Let’s take a look at their heroes, starting with their general, the Mighty Lord of Khorne, who has been granted the Firebrand heroic trait to become a level 1 Priest and gain access to Khorne’s prayers and manifestations. Lord of Khorne abilities offer Strike First and +1″ to charge. Aspiring Deathbringer is the hero that would capitalize on Bring Me Their Skull, and would hit on Strike First, chaining with his Furious Warleader ability a unit of Blood Warriors to hit immediately after, in addition to the +1 to wound for both units. As for support heroes, we have the Bloodsecrator, a must in a list full of Bloodbounds, giving 3 additional dice to Rally and benefiting with +1 to the attack characteristic to a unit once per battle. The support heroine is Realmgore Ritualist who is a level 1 priest getting the benefits of Invoker for the skull altar and supporting defensive play, and her ability to select a terrain feature giving an aura that improves +1 to hit rolls. With 3 drops it is feasible to have access in some cases to 2 Honor Guard buffs, since the list is full of Infantry movement support is valuable, that’s why Field Sargent in Bloodsecrator is a valuable upgrade.
As for non-heroic units, the list has three Wrathmongers, a unit that can act as a defensive shield by returning a Mortal Wound for every 1 rolled on a hit roll from a combat attack that targets them. Also, while in combat, it supports a friendly unit completely within 12″ with +1 to its attack stat, which can be targeted by Skullreapers and Blood Warriors. These two units are perfect hammers due to the amount of damage they are capable of creating: the Reapers with 2 Mortal Wounds for each successful attack, which is also at volume; the Warriors deal damage upon death with their No Respite ability. If we add to all this, the Rend can be upgraded on any target unit using the unlimited prayer of Unholy Flames, the attack becomes lethal. The beauty of this list is that the synergy connects with all the units’ abilities and together they create an impressive damage output. Finally, in this infantry sector, we have two units of Claws of Karanak, an advance unit that has a movement value in the deployment phase, equal to its movement characteristic.
Manifestations support defensive play, as is the case with the Bleeding Icon, which can deny an action that uses CP or hinder enemy spellcasters’ casting rolls by -1 with the Hexgorger Skulls. The Wrath-Axe supports combat damage.
Once again, congrats!

Stormcast Eternals
Vanguard Chamber
Drops: 2
Spell Lore – Lore of the Storm
Prayer Lore – Prayers of the Stormhosts
Manifestation Lore – Primal Energy
General’s Regiment
Astreia Solbright (220)
• General
Castigators (220)
• Reinforced
Castigators (110)
Vanguard-Palladors with Starstrike Javelins (480)
• Reinforced
Vanguard-Raptors with Longstrike Crossbows (400)
• Reinforced
Regiment 1
Lord-Relictor (130)
• Mirrorshield
• Envoy of the Heavens
Liberators (100)
Questor Soulsworn (200)
Vigilors (140)
Faction Terrain
Stormreach Portal
Luis Mendoza: Congrats to Thomas on his 4 – 1. Nicely done!
Let’s review their list. Their roster is based on the Vanguard Wing, allowing them to select a unit with the Vanguard keyword that hasn’t moved and place it back on the field within +9″ of an enemy unit, using a roll of 3+. The drops are low, at 2, providing a chance to decide priority. The list generally offers a lot of shooting and great mobility, with two of the best ranged units for damage and an additional one for melee attack support.
Starting off, their general is Astreia, a level 1 mage with great mobility and can take any SCE unit, with 8 health points and 10″ mobility, as well as providing a pretty decent attack profile, in addition to being able to bring Primal Energy manifestations, which we’ll look at at the end. Leading the second regiment is Lord Relictor, a level 1 priest with the ever-useful +1 to prayer rolls and the ability to accommodate any Warrior or Ruination unit, he’s tasked with providing mobile support – as if it were still required! – and boosting lethality with Bless Weapons, not to mention the opportunity to heal units with Healing Storm. His resilience is increased by having Mirrorshield, preventing them from being targeted by shooting attacks if enemy models are not within 9″ of him; Envoy of the Heavens helps you assign a 5+ ward to a unit if one of them was eliminated the previous turn.
And moving on to non-heroic units, in the first drop we have the sacrosanct elite shooting unit, the Castigators, who are honorably retiring to Legends starting June 1st and thus from official tournament rosters. They offer an excellent volume ranged attack against cavalry units. Combined with Special Assignment, they become a hammer unit even on the opponent’s turn through Covering Fire. The second elite shooting unit is the Longstrike, with the characteristic of adding lethality if it focuses on a hero. Their area of threat is increased by having the Vanguard keyword, which allows you to run and shoot/charge a selected unit in your hero phase once per turn. The regiment is completed with the Vanguards. Palladors with Javelins also have the ability to run and shoot/charge, which greatly increases the chance of being able to charge and unload their shooting profile a second time in the turn as part of their abilities, softening up even some highly resistant units. When combined with Priority Target and Finest Hour, it can increase their effectiveness against specific opponent units.
The second regiment includes support units that cover specific activities, such as the Soulsworn Questors, who have 18 health points with the option of enjoying a 5+ ward on a target in the opponent’s territory and can teleport themselves anywhere on the field within 9″+ of enemy units. Their efficient attack profile benefits from Bless Weapon and Finest Hour, achieving up to 24 attacks. The list is spiced up by the Vigilors, who help you save one CP per turn, replacing the AoA if they manage to hit a unit with their shot, ideal for supporting Questors and Palladors. Liberators give you that extra body for screens, with the ability to deposit mortal wounds on their target.
The list includes the Primal Energy Manifestation package, with the ability to heal units through Emerald Lifeswarm; gain more firepower with Burning Head; and combat damage through Ravenak’s Gnashing Jaws.
The Stormreach Portal supports the board presence and relief the dependence of Translocation, in this way can use ritual points to chant Bless Weapons.
Cheers!

Final Tournament Placings






