This is the top three AoS lists for the LSO Outlaw GT 2024 that took place in the US on the 20th and 21st of July. It saw 58 players vying to be crowned champion in a 5-game tournament.
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The Top Three AoS Lists

Lore of the Clammy Dank
Dank Manifestations
Gloomspite Gitz
Troggherd
Skragrott, the Loonking 220
– 6 x Rockgut Troggoths 340
– 3 x Rockgut Troggoths 170
Trugg, the Troggoth King 360
– 6 x Rockgut Troggoths 340
– 6 x Rockgut Troggoths 340
– 1 x Dankhold Troggboss 220
[The Clammy Cowl]
[Loontouched]
1990/2000pts
Fish: Hey Gitz! First, I’d like to congratulate Ryan for a 1st place finish with Gitz really showing off the backbone of the faction currently.
Getting into the list we have to be honest about Gitz in the current state of the game. They are absolutely propped up by the stunning warscroll and low points of the Rockgut troggoth, specifically with the overlapping buffs of a Trogboss and Trugg. If you have a lot of Troggs get them on the table now before they catch inevitable changes.
This list is focused around hitting hard and surviving, like all Trogg lists. There are a few differences between this and some other Trogg lists. First off having loontouched is a standard but not what everyone would take in a list that already has Skragrott for his casting, it is very good still. Giving an already tough unit the ability to layer a minus -1 to hit aura over himself. The second divergence in this list is that it lacks any fast scoring units. While troggs themselves seem “easy” to play (roll up the board and hit stuff) usually that is mitigated by slow movement and trouble completing battle tactics, this being something you soup in spider riders, squigs, or wolf riders to compensate for. Ryan chose to forgo any of these scoring units, relying on skillful placement and pre-planning to make sure that he was scoring. Probably making generous use of hand of gork.

Lumineth Realm-lords
Vanari Battlehost
2000 Points
Drops: 2
Spell Lore – Lore of Hysh
Manifestation Lore – Manifestations of Hysh
Regiments
General’s Regiment
Archmage Teclis and Celennar, Spirit of Hysh (590 Points)
• General
Vanari Auralan Sentinels (300 Points)
• Reinforced
Vanari Auralan Wardens (140 Points)
Vanari Auralan Wardens (140 Points)
Regiment 1
Vanari Bannerblade (130 Points)
• Masterful Tactician
• Waystone
Vanari Auralan Wardens (280 Points)
• Reinforced
Vanari Dawnriders (420 Points)
• Reinforced
Roland Rivera: While Teclis accompanied by lots of Sentinels and Wardens is a list archetype we’ve seen lots of in 2nd and 3rd edition, it has been a relative rarity in 4th, with other unit types coming to the forefront. This list didn’t get that memo, and took down some of the meta’s big hitters (Soulblight, Troggs, and Ogors) en route to an impressive finish.
Strategically, this list presents a potent castle – Teclis and the Sentinels advance up the board behind a wall of spears, and the Dawnriders combine with Teclis’ magic and the Sentinels’ shooting to put down any potential threats (especially if they are infantry, which Dawnriders natively excel against). Teclis can power out 4 spells per turn at a casting value of 10, which most armies will struggle to unbind, so you will likely be getting your spells and manifestations off with impunity. This list also plans to choose the Sentinels as the Honour Guard unit and use the Priority Target ability, which makes them an extremely potent threat to any unit in your opposing General’s Regiment.
I quite like the choice of the Bannerblade in this list – the Waystone gives it a once-per-game teleport which you can use to snatch a key objective between its natively high Control characteristic and its control score buff. I am a bit surprised Benjamin went with the Manifestations of Hysh over something like Morbid Conjuration or Primal Energy, but you can’t argue with the results.

Flesh-eater Courts
Lords of the Manor
2000 Points
Drops: 3
Spell Lore – Lore of Madness
Prayer Lore – Rites of Delusion
Manifestation Lore – Morbid Conjuration
Regiments
General’s Regiment
Ushoran, Mortarch of Delusion (470 Points)
• General
Cryptguard (120 Points)
Regiment 1
Abhorrant Archregent (190 Points)
• Cruel Taskmaster
Morbheg Knights (340 Points)
• Reinforced
Morbheg Knights (170 Points)
Morbheg Knights (170 Points)
Regiment 2
Abhorrant Cardinal (110 Points)
Crypt Horrors (300 Points)
• Reinforced
Marrowscroll Herald (120 Points)
• Charnel Vestments
Faction Terrain
Charnel Throne
Kel Pigg: The list is basically about scoring tactics and maximizing model recursion with knights.
With the subfaction adding +1 model everytime you bring one back I wanted to focus on unit positioning and durability while using tools like rally, charnel feast (for horrors), the Archreagent, or courtiers to stem the tide of any losses.
Ushoran was a massive powerhouse and while giving the cryptguard the bodyguard ghb rule it meant they could follow behind him and anyone who dared challenge his might could possibly be strike last and -1 attack. Made him very hard to kill, and his benefits to the army cannot be understated.
Unfortunately FEC struggles a lot with breaking through enemy armor as our army basically never sees -2 rend. And the knights all being OC 2 when stuff like trolls and hexwraiths went up a wound AND OC made them tough to matchup. Hopefully GW will give this army some love by dropping points across the board because I can’t wait to put it back on the table.

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Stormcast Eternals
Lightning Echelon
2000 Points
Drops: 3
Spell Lore – Lore of the Storm
Manifestation Lore – Morbid Conjuration
Regiments
General’s Regiment
Karazai the Scarred (500 Points)
• General
Knight-Vexillor (120 Points)
Regiment 1
Krondys, Son of Dracothion (540 Points)
Knight-Vexillor (120 Points)
Vanguard-Hunters (130 Points)
Vanguard-Hunters (130 Points)
Regiment 2
Drakesworn Templar (460 Points)
• Quicksilver Draught
• Envoy of the Heavens
Connor Irwin: What a list. Excellent showing for Christopher Schelling and the big Stormcast dragon brothers Krondys and his angry brother Karazai. Let’s break it down.
Christopher opted for lightning echelon formation for the express purpose of giving his Drakesworn Templar a precious fight first on a 3+ when it charges.
For those living under a rock in the lead up to 4th edition, the big dragons got a considerable glow-up and have become popular picks, especially Krondys. He’s a +2 wizard with two casts and an incredibly versatile warscroll spell, and is no slouch in a fight. He’s going to be spamming the purple sun all game, and he’s probably going to do it well. Couple that with his brother Karazai, who is an absolute blender when he gets hit a few times, and you’ve got serious punching power.
Where things get more technical are in the support cast. A pair of knight-vexillors put out a silly amount of healing every hero phase and can mitigate the control concerns with such a body-lite list considerably. Making one of those knights a Bodyguard to put Krondys at -2 to melee attacks against him is the likely move with Honour Guard. Good luck lifting that in one go and brace yourself emotionally for +2d3 health erasing your efforts the following turn. Superb.
The vanguard-hunters are the most mobile of the Stormcast 5-model infantry corp, even without their teleport shenanigans that made them last season’s darlings. Their job is to move fast with run-and-everything from vanguard chamber, score tactics and die at the appropriate moment. The timing here is key because of the Envoy of Heaven Command Trait sported by the Drakesworn Templar. Using a slain Vanguard-hunter last turn to add on a 5+ ward the next turn to one of the big dragons means, with a returned unit courtesy of Heaven-sent, you’ve got three potential turns of warding there. Between the healing and the wards on such big hammers, you can see how the list gets the job done.
Not to be ignored, the Drakesworn Templar comes equipped with the Quicksilver Draught, a carryover artefact from 3rd that you can pop once a game for fight-first. It is important to note that you can try for the lightning echelon ability first, then use the artefact if that fails. It is a clever way to make sure that beatstick always gets to have a say. Looking over this unit’s warscroll, he’s clearly designed to murder enemy hero-monsters, of which there were many in his path at Outlaw, while the big dragons clear the rest of the table.
Excellent job Christopher, and congrats for doing what most of us Stormcast players only meme about… taking the big dragons to a 4-1.
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Final Tournament Placings









