Top Three AoS Lists for the Northern Ireland GT

This is the Top Three AoS Lists for the the Northern Ireland GT that took place in the UK on 20th and 21st August. It involved 32 players vying to be crowned champion in a 5 game tournament.

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The Top Three AoS Lists

Allegiance: Daughters of Khaine
Temple: Khailebron
– Grand Strategy: Bloodthirsty Zealots
– Triumphs: Inspired

LEADERS
Morathi-Khaine (340)**
The Shadow Queen (340)**
Melusai Ironscale (115)**
General
– Command Trait: Zealous Orator
– Artefact: Arcane Tome (Universal Artefact)
– Lore of Shadows: Mindrazor
– Bonded: Incarnate

UNITS
15 x Blood Stalkers (540)*
Reinforced x 2
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives
10 x Witch Aelves (115)*
Pairs of Sacrificial Knives
Krondspine Incarnate of Ghur (400)
Allies

CORE BATTALIONS
*Expert Conquerors
**Command Entourage – Strategists

Total: 1965 / 2000
Reinforced Units: 2 / 4
Allies: 400 / 400
Wounds: 74
Drops: 7

Danny: DoK weren’t bad before their 3e book by any means, but they’d settled into a ‘Morathi and the (15) bow sneks’ rut. It took a short while for the dust to settle after their new tome, but they’re now starting to go 5-0 and win tournaments here and there – and, thankfully – with a variety of lists.

Although, to be fair, this one didn’t get the memo. The double reinforced bow snek still does the business, with Wendel opting for a Krondspine to double up with Morathi as super durable objective bullies/screens – in the ‘Spine’s case, the pinning effect will help the bow-blob safe while they rain down hurt, and the 2 units of witch aelves run around scoring. Or – because this list opts for Khailebron – teleport around.

I call this the ‘pin and pun-cushion’ strategy.

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Allegiance: Stormcast Eternals
Stormhost: Hammers of Sigmar (Scions of the Storm)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired

LEADERS
Lord-Castellant (155)*
General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Spell: Thundershock
Lord-Relictor (145)*
Prayer: Translocation
Runelord (95)*
Universal Prayer Scripture: Heal
– Allies

UNITS
5 x Liberators (115)***
Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Liberators (115)***
Heavens-wrought Weapon and Shield
– 1x Grandweapons
5 x Judicators with Boltstorm Crossbows (190)***
3 x Aetherwings (65)*
10 x Protectors (450)**
4x Starsoul Maces
– Reinforced x 1
1 x Stormstrike Chariot (165)**
3 x Vanguard-Raptors with Longstrike Crossbows (240)*
3 x Vanguard-Raptors with Longstrike Crossbows (240)*

CORE BATTALIONS
*Warlord
**Bounty Hunters
***Expert Conquerors
Holy Command: Call for Aid
Holy Command: Unleash Thy Hatred

Total: 1975 / 2000
Reinforced Units: 1 / 4
Allies: 95 / 400
Wounds: 109
Drops: 11

Danny: Love that this list took a thematic route through the tournament, crusading successfully against the forces of chaos and death – only losing out to a ‘friendly’ scrap against a rival Stormhost.

This list probably qualifies as ‘shootcast’, packing in 6 Longstrikes – despite the recent FAQ stripping reinforced units of the double shoot – and a unit of Judicators. That’s backed up with a Protector blob, who absolutely slap, but are slow. This static, slow core is counterbalanced by Scions of Storm and a chariot, plus the Relictor whose teleport is still clutch to allow for mobility and objective play. And in this season, where Expert Conqs. are often at the mercy of Bounty Hunters, Liberators with +1 save from the Castellant provide a super durable, objective-stealing and mission playing battleline.

A considered list that clearly plays well into the current season and meta.

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Allegiance: Nighthaunt
Procession: Emerald Host
– Grand Strategy: Fright or Flight
– Triumphs: Inspired

LEADERS
Lady Olynder, Mortarch of Grief (340)*
Lore of the Underworlds: Spectral Tether
Guardian of Souls (150)*
General
– Command Trait: Master of Magic
– Artefact: Midnight Tome
– Lore of the Underworlds: Seal of Shyish
– Bonded to Incarnate
Krulghast Cruciator (150)*

UNITS
20 x Grimghast Reapers (320)*
Reinforced x 1
5 x Hexwraiths (160)*
5 x Hexwraiths (160)*
3 x Spirit Hosts (125)*
4 x Myrmourn Banshees (105)*
Krondspine Incarnate of Ghur (400)*
Allies
Mortalis Terminexus (85)

CORE BATTALIONS
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 1 / 4
Allies: 400 / 400
Wounds: 71
Drops: 1

Danny: Nighthaunt have not so far been the shrieking, impossible horror that some predicted, but they’re definitely an army you have to have a plan for now.

With the -1 damage aura from the Krulghast combined with ethereal (NH saves can’t be modified -/+), plus their targeted +1 to ward saves, they’re surprisingly tanky for a bunch of spooky sheets. Throw a Krondspine into the mix, all wrapped up in a battle regiment, factor in the NH army trait to re-set up a few units in deployment and you have a tight package that is highly reactive to the mission and opponent – all crucial tools for success at the moment.

The rest of the core units are general NH goodstuff – Hexwraiths for mobility and mw impact hits, Banshees for shutting down magic and the mostly-usual 20 blob of Grimghasts for an eye-watering number of rend 1 attacks and objective thievery, and you have yourself a truly spoopy list.

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Allegiance: Gloomspite Gitz
Option: Gloomspite Gitz
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

LEADERS
Skragrott, The Loonking (230)
General
– Lore of the Moonclans: The Hand of Gork
Loonboss on Giant Cave Squig (110)*
Moon-cutta
– Artefact: Spiteful Prodder

UNITS
20 x Stabbas (150)
Pokin Spears & Moon Shields
– 3x Barbed Nets
– x Moonclan Flag Bearers
– 1x Badmoon Icon Bearers
20 x Stabbas (150)
Pokin Spears & Moon Shields
– 3x Barbed Nets
– 1x Badmoon Icon Bearers
24 x Squig Herd (320)
Reinforced x 1
5 x Boingrot Bounderz (105)*
10 x Squig Hoppers (180)*
10 x Squig Hoppers (180)*
6 x Rockgut Troggoths (290)
Reinforced x 1
5 x Sporesplatta Fanatics (135)
Mork’s Mighty Mushroom (40)
Scuttletide (70)

CORE BATTALIONS
*Vanguard

Total: 1960 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 179
Drops: 10

Peter: I love lists like this, six different units rather than finding the most efficient and spamming it.

James has gone for Stabbas rather than Shootas for his battleline as there a little more durable than their shooting counterparts with a +1 save while having more than 10 models. They’re cheap and make perfect blocking units, gumming up the board in vital locations.

The Squig herd puts out a reasonable amount of damage with 20 squigs able to produce an average damage output of 13.2 before saves. On top of that when squigs are removed they’ll cause mortals on 4+ to the nearest unit.

The Squig Hoppers (Squig Cavalry) cause mortal wounds to models they hop over as well as having the damage output similar to the Herd. These move at 3D6 and so could potentially have a threat range of 30″! The Loonboss has been included to remove the randomness of this movement however, giving the Hoppers a flat 12″ move while within range of the Loonboss.

Meanwhile the rockgut Troggoths can soak up damage with their 5+ ward save and regeneration in the hero phase.

Skragrott is a 2 cast and unbind character with +1 to his casting attempts.

Unfortunately, where Gitz fall down is in their lack of synergy between units meaning most units are pretty much independent most of the time. Hopefully this will change with their new book. Either way, this is a fun little army that looks great to play with and against. Almost makes me want to play Gitz…

Final Tournament Placings

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