Top Three AoS Lists for the Slambo GT

This is the Top Three AoS Lists for the Slambo Grand Tournament that took place in Texas, USA on 5th and 6th November. It involved 65 players vying to be crowned champion in a 5 game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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The Top Three AoS Lists

Allegiance: Seraphon
Constellation: Thunder Lizard
– Mortal Realm: Ghur
– Grand Strategy: Show of Dominance
– Triumphs: Inspired

Lord Kroak (430)**
Saurus Astrolith Bearer (140)**
Artefact: Fusil of Conflaguration
Skink Priest (90)**
Universal Prayer Scripture: Heal
Engine of the Gods (265)***
– Command Trait: Prime Warbeast
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Beastmaster
– Spell: Hand of Glory
– Universal Prayer Scripture: Curse

20 x Skinks (150)*
Boltspitters Celestite Daggers & Star Bucklers
– Reinforced x 1
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
10 x Skinks (75)*
Boltspitters Celestite Daggers & Star Bucklers
5 x Saurus Guard (115)**

Bastiladon with Solar Engine (250)***
Bastiladon with Ark of Sotek (165)***
Bastiladon with Ark of Sotek (165)***

Endless Spells & Invocations
Horrorghast (40)
Chronomantic Cogs (40)

Core Battalions
*Expert Conquerors

Additional Enhancements

Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 120
Drops: 11

Danny:It’s that man Grigar! Can he be stopped? Evidently not. Playing with ‘old’ points, he’s taken the HQ combo. Interestingly (a relative term when writing about Thunder Lizsts) he’s *tripled* down on Thunder Lizardy goodness with one laser Basti and two meat-shield variants. For 165, their tankiness and base size makes them excellent move blockers and objective grabbers – if they push out a few wounds and a road/stomp into the bargain, so much the better. Amusingly, they’ll only get better once Expert Conqs. dies off.

Lots of skinks make up the battleline, for obvious reasons that we’ve often covered.

So what did he beat and how? (Indulge my guesses) KO would have been dealt with by parking bastis on objectives, whose 1+ saves are generally good at coping with massed rend 1 firepower with little in the way of MWs. DoK I imagine would have straight up melted to Solar Engine firepower, Kroak’s MW output and Horrorghast – that’s a lot of attrition for their fragile frames to deal with even with a 4+ rally.
Fyreslayers may have presented a challenge with their ward saves, possible spell ignores and bodies-on-objectives plan – but skinks in Expert Conqs combined with a well-screened Kroak – and ‘Slayer’s lack of ranged threat – clearly put paid to their angry waddling. Hedonites, bless ’em – if they brought any daemons, the Solar Engine would have been damage three against their heaviest hitters. Lumineth would have depended on the list, but if anything can stand up to their magic it’s Kroak, and without their magic-synergy, the old-book often folds.

GG to GG once again. Now do us a favour and go 5-0 with like, an all-Terradon list!


Army Faction: Sylvaneth
Subfaction: Heartwood
– Season: The Burgeoning
– Grand Strategy: Take What’s Theirs
– Triumph: Indomitable

Drycha Hamadreth (335)*
Spells: Regrowth, Verdant Blessing
Arch-Revenant (120)*
– Command Traits: Warsinger
– Artefacts of Power: Seed of Rebirth

Kurnoth Hunters with Kurnoth Greatbows (230)*
Kurnoth Hunters with Kurnoth Greatbows (230)*
Tree-Revenants (110)*
Kurnoth Hunters with Kurnoth Scythes (500)**

Gossamid Archers (220)*
Revenant Seekers (235)**
Seeker Banner Bearer
– Seeker Hornblower

*Battle Regiment
**Bounty Hunters

TOTAL POINTS: 1980/2000

Ethan: Howdy, Ethan here for the Sylvaneth bit and wow is this Matt Robisch list a departure from the regular Sylvaneth structure we’ve seen in the 4-1+ crowd thus far. Heartwood is a relatively standard pick but the Season selection of the Burgeoning is the beginning of a picture showing a more durable, less mobile and less spell dependent Sylvaneth army. This is a list that requires enormous skill to play as it is elite, relatively fragile despite the defensive season and lacks many of the tools such as the Spiteswarm hive and a battlemage which allow for the single-unit Strike and Fade strategy regularly seen which plays like a scalpel, removing a unit a turn as magic support pushes for board control.

Warsinger and the Seed of Rebirth ensure that the Archrevenant has defensive tools to help it survive incidental MWs and shooting while Warsinger makes the large blocks of Kurnoth hunters sufficiently mobile at the same time as sending the gossamids and revenant seekers into overdrive. 6 bows create a sufficient shooting threat to force opponents to approach the sylvaneth force while Gossamid archers support this to threaten 5-wound heroes and to add tech to slow the advance of a variety of shooting lite armies. Looking at Matt’s MUs, he has admittedly had a relatively lucky run, coming up against 5 armies with little to no shooting with which to remove his gossamid archers. This allows for a greater deal of board control than you would expect into armies with the tools to remove them outside of their unleash and retreat charge phase mechanic.

Outside of this, the list is very much what you see on the tin, Drycha is an excellent damage threat in midrange with her shooting profile further disincentivising charges as 30 shots doing MWs on 6s is nothing to sniff at (average of 5 MWs for the mathematician savants in the audience). The Kurnoth hunters with scythes are supported by the Revenant seekers, bringing 1 back a turn and serving as an anvil with 30 wounds on a 3+ base, supplemented by a 6+ ward (and often a mystic shield, I’d hope). This list holds space well compared to most Sylvaneth lists and functions in the absence of spellcasters, demonstrating a different aspect of the Sylvaneth than we’ve seen thus far and perhaps heralding somewhat the direction many will take their Sylvaneth lists as the book starts to mature and players become more willing to experiment.


Army Faction: Cities of Sigmar
Army Type: Hallowheart
– Grand Strategy: Mighty Beachhead
-‘ Bloodthirsty

1 x Celestial Hurricanum with Celestial Battlemage (290)
– Command Traits: Master of Magic
– Spells: Warding Brand, Ignite Weapons
1 x Bundo Whalebiter (490)***
1 x Lord-Castellant (155)***
Artefacts: Arcane Tome
– Spells: Warding Brand Ignite Weapon
1 x Battlemage (100)***
Artefacts: Whitefire Tome
– Ghur
– Spells: Sear Wounds, Elemental Cyclone, Warding Brand, Crystal Aegis, Ignite Weapons, Roaming Wildfire

10 x Flagellants (80)*
10 x Flagellants (80)**
10 x Flagellants (80)**

1 x Aethervoid Pendulum (40)

4 x Stormdrake Guard (680)*
– Drakerider’s Warblade

*Bounty Hunters
**Expert Conquerors
***Command Entourage – Magnificent

TOTAL POINTS: (1995/2000)

Peter: I reached out to Tom who kindly agreed to give us a quick run down on the way his list works.

Tom Guan: The list does a lot of mortal wounds and good target selection between the dragon and hurricanum shooting, all the casting, and impact hit from the gargant. Let’s it deal with armor fairly well, with conquerer on the flagellants, it can steal objectives pretty well also. I felt like the list had a lot of different play available to it against everything and would play something similar in the future.


Army Faction: Ogor Mawtribes
Army Subfaction: Underguts
– Grand Strategy: Defend What’s Ours
– Triumphs: Inspired

1 x Butcher (135)**
– Artefacts: Gnoblar Blast Keg
– Spells: Blubbergrub Stench
1 x Hrothgorn (170)**
1 x Tyrant (150)**
– Command Traits: Mass of Scars
– Big Name: Fateseeker
– Artefacts: Gruesome Trophy Rack
1 x Blackpowder’s Buccaneers (105)***

8 x Leadbelchers (360)*
4 x Leadbelchers (180)*
4 x Leadbelchers (180)*

1 x Ironblaster (130)
1 x Ironblaster (130)***
1 x Ironblaster (130)***
1 x Ironblaster (130)***

1 x Great Mawpot (0)

20 x Gnoblars (100)
20 x Gnoblars (100)
3 x Hrothgorn’s Mantrappers (170)

*Bounty Hunters
**Command Entourage – Magnificent
***Grand Battery

TOTAL POINTS: (2000/2000)

Declan: When Peter asked me to comment on an Ogor list for the top 3 series I was happy to oblige… but a little ‘Gut’-ted that they were outside the top 3 – however a 4-1 result is still special with Ogors, so congrats to Bryan on this one.

The US scene has already been a bit strange for Ogors with Ironblasters and Leadbelchers being a lot more common there than on this side of the pond. The approach here is to shoot the world, and then charge and do mortal wounds. However the real tech is in the spell:

Games Workshop via Wahapedia

A low casting value and a bubble make this a great spell when you remember that the Ironblasters have the Rhinox keyword – so they all benefit.

Games Workshop via Wahapedia

And what a benefit. Mortal wounds on a 4+ instead of a 6+ and this is based on the actual charge distance rolled, not what was moved. You also get to shoot with the Ironblasters first. I’ve never known why it hasn’t caught on elsewhere but it is an interesting list that will likely only get better in the new book, where the Ironblaster looks like a beast of a warscroll.

Final Tournament Placings

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