Top Three AoS Lists for the Warhammex GT Open 2

This is the top three AoS lists for the Battle Rage Ballerup 2026 that took place in Mexico City between the 30th of October and 1st of November 2026. It saw 30 players vying to be crowned champion in a 5-game tournament.

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The Top Three AoS Lists

Matt Nguyen: Hey everyone! My name is Matt “Noog” Nguyen and I’m the pilot of this Darkoath STD list. As an ex-BOC player, I wanted to find a playstyle that was similar to the 2nd or 3rd edition book. Thankfully, I’ve found that with the Darkoath half of STD. The core identity of the Darkoath list is to overwhelm the opponent with MSU waves of trash, combat pieces that can trade up, and being able to play a 5 turn game where the opponent will struggle to stop me from dominating primary + achieving most of my battle tactics. What makes this list work starting off is the subfaction Darkoath Horde. For one CP during my movement phase, I can revive any non-hero Darkoath unit like marauders, savagers, and even wilderfiends to come wholly within 6 of a board edge outside of 3 of enemy units. This ensures that no back objectives or foot heroes are safe from being assailed.

The bread and butter of the list lies in Darkoath Marauders and Wilderfiends. Having 5 units of MSU marauders not only lets me have layers of screens for my army and roll 50+ dice on death to do mortals on a 5+, but they also serve as batteries for the Wilderfiends. If any models die within 12 of a Wilderfiend, they can charge up sacrifice points. With up to 6 sacrifice points, they can use it to turn off commands on a 5+, do mortals on a 3+, or heal themselves. The amount of utility, tankiness, and damage for a 120 point unit makes bringing 3 worthwhile as they are an MSU threat that cannot be ignored by your opponent.

Leading these vast hordes are seven heroes in the list. The Darkoath Chieftain can chain-fight to give +1 attacks to efficient combat units like Savagers while the Darkoath Warqueen can potentially give out a 5+ ward on an objective she’s contesting to any Darkoath on it. Gunnar brand and Singri are used in the list to help score Burning for Vengeance 1 and Siege of Ashes 1 or farm places of power. The Oathsworn Kin are my 1 cast in the list whose job is to play behind the army to get ready to cast 3D6 charge or fight last. If need be, they can often be sent in as a trading piece. The Chaos Lord sits by the Scourge of Asqhy Warriors to chain fight them for +1 to wound. Finally, we have the Ogroid Myrmidon with both of my command trait and artifact. For an 120 point unit, he can get up to 12-15 attacks with Rune of Murder on 3s and 2s rend 1 3 damage each and be able to fight twice with Deathmonger. This creates an insane combat hero that will always uptrade for his cost. I’ve had him kill the Shadow Queen, Redd, 10 gluttons, and other expensive units in one go. All of my heroes are just layers to this onion that is my list.

The mainline hammers of the list are my reinforced block of 20 Savagers and my Scourge of Aqshy Chaos Warriors. Now that they have allowed most Warcry units to become reinforceable, a block of reinforced Savagers at 180 points is an insane potential hammer. Starting off at 2 attacks each at 4s 3s crit mortals 1 damage each, they can be given Mark of Khorne for +1 attacks and if the Darkoath Chieftain chain-fights them, then they go up to 81 attacks with crit mortals. The most critical part of my list however is my reinforced Scourge of Aqshy Chaos Warriors. While everything else is a 4-5+ save in the army, they are my anvil and hammer in this list. Equipping them with Dread Banner lets them stop commands with any foe they are in combat with which stops all out defense and power through so your opponent’s units are forced to stay in the mud with them. The Warriors also become the strongest combat piece in the army when they get to 7 fury which gives them +1 damage to their melee attacks and strike first as long as they don’t charge. 40 wounds on a 3+ save and Mark of Khorne to get them to 3 attacks each at potentially damage 2 has turned the tide in my practice and GT games. I’ve watched them solo Ogor, DOK, and other strong combat armies.
All of my screens, trading pieces, MSU units, and hammers in the list lets the army be at 190+ wounds. The wound density lets me absorb double turns from my opponents and not care about turn priority as most other armies would. Every single warscroll in this list has a job to do whenever it is to die for the glory of the Chaos Gods to help me waylay my opponents or embark on the Path of Glory to earn their recognition of their dark deities by slaying the most powerful of my opponent’s units. Every single unit is expendable and I have often sacrificed my heroes and deadliest hammers in order to dominate primary and tactics. At its heart, the list is a board control army that has built in recursion, lots of MSU to cause confusion for my opponents on what units they should target, and cheap combat units that will always trade up into expensive reinforced hammers or god monsters while letting me play a 5 turn game of Age of Sigmar.

Grand Alliance Order | Daughters of Khaine | Coven of Blood (20 Points)
General’s Handbook 2026-27
Drops: 2
Spell Lore – Lore of Shadows
Prayer Lore – Prayers of the Khainite Cult
Manifestation Lore – Manifestations of Khaine
Battle Tactics Cards: Burning for Vengeance and Legend of the Parch


General’s Regiment
Morathi-Khaine (770)

•⁠ ⁠General
Blood Sisters (350)
•⁠ ⁠Reinforced
•⁠ ⁠Talismans of Shadow
Khinerai Heartrenders (100)
Khinerai Lifetakers (110)
The Shadow Queen


Regiment 1
Slaughter Queen (130)
•⁠ ⁠Witchbrew
Khainite Shadowstalkers (130)
Scourge of Aqshy: Melusai Ironscale (150)

•⁠ ⁠Murder Manifested
Sisters of Slaughter (220)
•⁠ ⁠Reinforced


Faction Terrain
Shrine of Dark Tribute (20)

Eduardo Rodríguez (Warhammex): This DoK list, like majority of lists, tries to maximize the efficiency and rules of the Blood Sisters and the Shadow Queen. Buffing them for a devastating turn can kill almost anything in the game. Although I believe I could have benefited from having another hammer, the list plays the tactical game very well—utilizing the teleportation of the Shadowstalkers and the mobility of the Khinerai while maintaining a strong core that can fight in the middle of the table for objective control.

I believe DoK is still a very solid army because of its great battle traits and the individual rules of the Shadow Queen and Morathi. However, if the points keep going up, Morathi may stop being the primary way to play the army, as the combination of her and the snakes will become too expensive. I still managed to do well at this tournament despite having a limited selection of painted units (which mostly dictated the list I could play). This makes it clear that while the army is still very strong, it relies heavily on player skill, as it functions very much like a glass cannon.

Sylvaneth
Lords of the Clan
General’s Handbook 2026-27
Drops: 5
Spell Lore – Lore of the Deepwood
Prayer Lore – Lore of the Spirit-Song
Manifestation Lore – Morbid Conjuration (20 Points)
Battle Tactic Cards: Blazing Onslaught, Legend of the Parch


General’s Regiment
Warsong Revenant (190)

• General
Dryads (100)
Kurnoth Hunters with Greatscythes (410)

• Reinforced
• Aspect of Heartwood – (10) Points
Spite-Revenants (100)


Regiment 1
Spirit of Durthu (340)

• Glamourweave – (20) Points
• Realmroot Guide


Regiment 2
Scourge of Aqshy: Treelord Ancient (290)


Regiment 3
Drycha Hamadreth (250)


Regiment 4
Belthanos, First Thorn of Kurnoth (290)

Faction Terrain
Awakened Wyldwood

Luis Mendoza (Warhammex): This list follows a Monster Smash–Hero Hammer approach, made possible by the versatility of the Sylvaneth rules and the distinct roles assigned to each unit. That gives it a flexible toolkit for facing different armies and playstyles. Its central challenge is positional: controlling the geometry of the battlefield and limiting the opponent’s access to the army’s key pieces. Lords of the Clan supports that plan by improving the recovery of Sylvaneth Monsters through Endless Growth.

The Warsong Revenant is the army’s General, Priest and a key support piece. Its Rousing Accompaniment can re-roll an unmodified chanting roll of 1 for a nearby Sylvaneth Priest, making the Spirit-Song prayers more reliable. Alarielle’s Song also gives nearby friendly Sylvaneth a 6+ ward while subtracting 1 from enemy ward rolls within 12″. This supports the army’s durability while helping its attacks overcome defensive layers.

The magical package includes the Warsong Revenant, Drycha and the Scourge of Aqshy Treelord Ancient. Drycha is a mobile positional threat: Merciless Ambush lets her emerge from the Creeping Overgrowth and charge into a vulnerable hero or another important target, while Terror of the Deep Woods can prevent nearby enemies from running or retreating. The Treelord Ancient adds further spellcasting and access to Morbid Conjuration. Its Jade Abjuration can establish a six-inch area around itself or a chosen Awakened Wyldwood, suppressing enemy spell effects and limiting the attacks of enemy manifestations. That gives the army another way to shape where the opponent can safely operate.

Spirit of Durthu, equipped with Glamourweave and Realmroot Guide, is the list’s premier melee threat. Glamourweave improves his consistency by allowing a hit, wound and save roll to be re-rolled each phase, while Realmroot Guide supports the army’s repositioning game. Belthanos and the reinforced Kurnoth Hunters with Greatscythes add another combat axis. Belthanos’s Kurnothi War-horn lets selected Sylvaneth units charge after running, creating a slingshot threat. The Kurnoths can anchor an area as an elite screen for the Monster Heroes, and Aspect of Heartwood gives them a once-per-battle recovery swing through Endless Growth.

The Dryads and Spite-Revenants handle the smaller positional jobs. Dryads provide a durable screen and useful objective control, while the Spite-Revenants can contest distant objectives or add another layer of protection when the army needs it. This lets the Monster Heroes and Kurnoths focus on valuable engagements instead of being pulled away to cover every scoring task.

The selected Battle Tactics support both the army’s phase coverage and its board geometry. Blazing Onslaught begins by asking the army to damage the same enemy unit in three different phases; its spellcasters, the Treelord Ancient’s ranged attack and the combat pieces give it tools to coordinate that pressure. The card then shifts toward controlling the opponent’s chosen Hideout and destroying enemy units while holding it. Legend of the Parch connects naturally to the army’s charge threats: Durthu, Drycha, Belthanos and the Kurnoths can all help complete Daring Rescue. The five Heroes also support Command from the Front and Hero of Legend, though keeping every Hero alive and correctly positioned for Command from the Front takes careful planning. Together, the cards reward the list for controlling access to its key pieces, choosing its engagements and turning that positional advantage into points.

Kharadron Overlords
Veteran Ground Troops
General’s Handbook 2026-27
Drops: 2
Battle Tactic Cards: Siege of Ashes, Burning for Vengeance


General’s Regiment
Brokk Grungsson, Lord-Magnate of Barak-Nar (260)

• General
Arkanaut Company (160)
• Reinforced
• 2x Skypike
• 4x Privateer Heavy Weapon
Arkanaut Company (80)
• 1x Skypike
• 2x Privateer Heavy Weapon
Arkanaut Frigate (280)
• Gruksson Wide-bore Cylinders
Skywardens (270)
• Reinforced
• Artycle 15, Point 4 – (10) Points


Regiment 1
Endrinmaster with Endrinharness (160)

• Blazebeard and Sons Bamboozling Flakgun – (10) Points
• Combat Grafter
Arkanaut Company (80)
• 1x Skypike
• 2x Privateer Heavy Weapon
Arkanaut Ironclad (430)
Grundstok Thunderers (260)

• Reinforced
• 4x Grundstok Mortar or Aethercannon


Faction Terrain
Zontari Endrin Dock (20 Points)

Rodolfo Velasco: This Veteran list is built around air mobility and firepower. An Arkanaut Ironclad and Frigate carry 30 Arkanauts onto key objectives. Grundstok Thunderers anchor the gunline, and an Endrinmaster with the Zontari Endrin Dock keeps the boats repaired. Brokk Grungsson and a unit of Skywardens hunt enemy heroes, and the Frigate can charge in alongside the Skywardens to give them Strike-First when a key fight has to go their way. With only two drops, the list usually controls turn order, and its many units make it a strong fit for the Siege of Ashes and Burning for Vengeance tactics. The trade-offs are fragile infantry, limited staying power in prolonged melee, no magic or manifestations, and a lot of points tied up in the Ironclad. It’s at its best against slower armies that have to walk into its guns and can struggle against fast melee or magic-heavy opponents.

Final Tournament Placings

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