Top Three AoS Lists for DaBoyz Golden Sprue GT

This is the Top Three AoS Lists for DaBoyz Golden Sprue GT that took place in the USA on the 4th and 5th of February. It involved 28 players vying to be crowned champion in a 5-game tournament.

Before I jump into the Top Three AoS Lists, I wanted to remind everyone of our friendly Discord server where you can join in the conversation with the Woehammer crew and suggest articles or series for the website.

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The Top Three AoS Lists

Army Faction: Orruk Warclans
Army Type: Big Waaagh!
– Grand Strategy: Take What’s Theirs

LEADERS
Orruk Warchanter (120)*
General
– Command Traits: Master of Magic
– Artefacts of Power: Arcane Tome
– Spells: Da Great Big Green Hand of Gork
– Warbeats: Fixin’ Beat
Orruk Warchanter (120)*
Warbeats: Get ’Em Beat
Killaboss on Great Gnashtoof (130)*
Wurrgog Prophet (170)**
Artefacts of Power: Glowin’ Tattooz
– Spells: Levitate
Wurrgog Prophet (170)**
Artefacts of Power: Gryph-feather Charm
– Spells: Gorkamorka’s War Cry
– Aspects of the Champion: Fuelled by Ghurish Rage
Breaka-boss on Mirebrute Troggoth (180)**
Mount Traits: Fast ’Un

BATTLELINE
Orruk Ardboys (80)*
Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 2 x Orruk-forged Shield
Orruk Ardboys (80)**
Gorkamorka Glyph Bearer
– Waaagh! Drummer
– Ardboy Boss
– 2 x Orruk-forged Shield
Orruk Brutes (300)***
Brute Boss
– Boss Klaw & Brute Smasha
– Jagged Gore-hacka
– 2 x Gore-choppa

OTHER
Orruk Gore-gruntas (340)
Jagged Gore-hacka
Man-skewer Boltboyz (240)***
Boltboy Boss

ENDLESS SPELLS & INVOCATIONS
1 x Soulsnare Shackles (40)
1 x The Burning Head (30)

CORE BATTALIONS
*Warlord
**Warlord
***Galletian Veterans

TOTAL POINTS: 2000/2000

Big Waagh, you love to see it! Rumblings of their increased effectiveness in this new season – given their access to some excellent GCs – seem to have been on the money!

Ross has stuck with a fairly traditional core HQ of the double Warchanter (great in general but also give Big waagh points for existing), double Wurrgog ‘laser eyes’ prophets, the Mirebrute and the now probably undercosted Gnashtoof.

MSU Ardboyz are usually crucial in Big Waagh as cheap screens you can overlap in engagements for more Waagh point generation – and they’re backed up by a reinforced unit of Brutes who, while never tanky, are certainly less vulnerable with bounty hunters gone.

A token unit of gore gruntas as ‘fast’ flankers and one reinforced unit of Boltboyz for savage unleash hell potential and some good ranged MW projection round things out, with Soulsnare shackles proving an interesting tech pick to ensure the Waaghers get to charge on their terms – it’s cheap, so why not?

Overall, a great result for a struggling army – taking a W against super tanky armies like Bonereapers and Nurgle show the MW output in this formation can really shore up the weaknesses of a mono-Orruk list. Gratz to Ross!

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Army Faction: Sons of Behemat
Army Type: Stomper Tribe
– Grand Strategy: Make the Land Tremble!
– Triumphs: Inspired

LEADER
1 x Warstomper (450)*
General
– Command Traits: Eager for the Fight
– Artefacts: Amberbone Totem
1 x Warstomper (450)*
Artefacts: Arcane Tome
– Spells: Flaming Weapon
1 x Gatebreaker (520)**
Artefacts: Glowy Shield of Protectiness
1 x King Brodd (550)**

CORE BATTALIONS:
*Bosses of the Stomp – Magnificent
**Bosses of the Stomp – Magnificent

TOTAL POINTS: (1970/2000)

Sons are in an interesting place in the new season. They’ve always played a very different game from the rest of AoS’s armies, and the lack of Galletian Champions can prove difficult given the new GHB’s battle tactics largely relying on their presence and function in your list.

And yet here is Tyler, bringing in a 4-0-1 and taking second place at DaBoyz. His list is a fairly standard Sons list, choosing to bring the generally more competitive 4 Mega-gargants and leaving Mancrushers at home. His choice to pile Eager for the Fight and the Amberstone totem on his Warstomper General means that he is one fast giant. Getting an average run distance of 13.5″ at top bracket, followed by an average 10.5″ run means that Tyler doesn’t have to worry too much about mobility. If all else fails, a poorly placed enemy hero could mean that Tyler’s gargant is in their backlines on turn one. The other Warstomper is equipped with the fan-favorite Arcane Tome and Flaming Weapon combo, allowing Tyler to ramp up the damage output of the gargant by setting his feet on fire prior to stomping on the puny enemies.

The other half of the list is a Gatebreaker with the Glowy shield, providing a bit more tankiness to a unit that wants to make sure the enemy’s terrain doesn’t last long. The long trek to the back corner of the board takes a while, but the look on your opponent’s face when their Herdstone gets destroyed is pretty great. King Brodd also makes an appearance, bringing out the biggest priest in town to pray over his giant friends and buff their movement, rend, or health to keep the gargants stomping and smashing as long as possible.

Congrats to Tyler on his win, and I hope there will be plenty of other Gargants players to prove the doubters wrong.

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Allegiance: Sylvaneth
Glade: Heartwood
– Mortal Realm: Ghyran
– Grand Strategy: Take What’s Theirs
– Triumphs:

Leaders
Arch-Revenant (120)*
Aspect of the Champion: Stubborn as a Rhinox
Warsong Revenant (300)*
General
– Command Trait: Spellsinger
– Artefact: Arcane Tome (Universal Artefact)
– Lore of the Deepwood: Verdurous Harmony
Treelord Ancient (330)*
Lore of the Deepwood: Regrowth

Battleline
5 x Tree-Revenants (110)*
5 x Tree-Revenants (110)*
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*
3 x Kurnoth Hunters with Kurnoth Greatbows (230)*

Behemoths
Krondspine Incarnate of Ghur (480)*
Allies

Endless Spells & Invocations
Horrorghast (70)

Core Battalions
*Battle Regiment

Total: 1980 / 2000
Reinforced Units: 0 / 4
Allies: 480 / 400
Wounds: 77
Drops: 1

This list isn’t hard to parse – it’s a pin-and-cushion Sylvaneth variant.

Warsong rev is the MW output, hanging back with Spellsinger allowing him to pop his MW bomb spell out of a forward tree – hence the Ancient, for throwing it out there with his once per battle ability pretty much anywhere on the board. Meanwhile, Spinedog pins you down while 6 Kurnoth rain arrows from 30″ into you, and Tree-revs teleport around scoring. That’s it. That’s the tweet list.

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Army Faction: Ossiarch Bonereapers
Subfaction: Petrifex Elite
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired

LEADERS
Arkhan the Black (340)*
Mortisan Soulmason (120)*
Spells: Arcane Command
Mortisan Boneshaper (110)*
Artefacts of Power: Lode of Saturation
– Spells: Drain Vitality
Mortisan Soulreaper (100)**
General
– Command Traits: Mighty Archaeossian
– Artefacts of Power: Godbone Armour
– Spells: Arcane Command
– Aspects of the Champion: Stubborn as a Rhinox

BATTLELINE
Necropolis Stalkers (510)***
– 3 x Dread Falchions
Mortek Guard (280)***
Mortek Hekatos
– Necrophoros
– Nadirite Blade and Shield
Immortis Guard (150)*
Necropolis Stalkers (340)**
2 x Dread Falchions

ENDLESS SPELLS & INVOCATIONS
1 x Bone-tithe Shrieker (50)

TERRAIN
1 x Bone-tithe Nexus (0)

CORE BATTALIONS
*Warlord
**Galletian Command
***Galletian Veterans

TOTAL POINTS: 2000/2000

Everyone’s favourite animated crypt with more arthritis than a Ulysses convention in 8th we have OBR. One of the oldest books (yes, yes, FEC and Cities we know) with some completely out of place mechanics (Discipline points), they are still very durable and can hit hard. All three of the Mortisan, unusual, but giving heals, reroll 1s to hit and potentially mortal wounds. Other than the guard, everything is reinforced to maximise the impact of the buffs. And a token Immortis Guard for a cheeky bodyguard. The list is built to allow a risky play for an objective with Stubborn as a Rhinox on the General who has Stalkers in the Galletian Command battalion to open the possibility of fight twice (the Stalkers straight after the Soulmason). This is also 16 units on an objective, forcing you to commit something decent to remove them.

What’s interesting is that the list either got max points or lost. I suspect priority may have been partly to blame. With time to get their buffs up, this list would be very nasty. Consistently dropping important pieces becomes a lot more difficult. And the counter punch is terrible. Bone-tithe Shrieker is an excellent example. If they get it off, it’s preventing Rally/Inspiring presence, making any wounds problematic. And it grants +1 to hit, making losses more likely. That on the double reinforced Stalkers with Precision Aspect – 9 attacks on 3s & 3s with -3 Rend and 3 damage each, 30 attacks (Galletian Veterans for additional reach) 2s & 3s with -2 Rend and 2 damage. You really want to get into this unit first. Awesome effort with the army, his loses were to 1st and 4th, making this list very competitive in this field.

Final Tournament Placings

One thought on “Top Three AoS Lists for DaBoyz Golden Sprue GT”

  1. Hey love you’re cover of my OBR list you are correct that turn order lost me the BW match, also quick correction for the masses it’s a Soulreaper with the Stalkers not a Soulmason. Me

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