This is the Top Three AoS Lists for 2D6 Carnage that took place in Norway on 26th and 27th November. It involved 48 players vying to be crowned champion in a 5 game tournament.
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The Top Three AoS Lists

Allegiance: Soulblight Gravelords
– Lineage: Legion of Blood
– Grand Strategy: Take What’s Theirs
– Triumphs:
Leaders
Mannfred von Carstein, Mortarch of Night (380)
– Lore of the Vampires: Amethystine Pinions
Neferata, Mortarch of Blood (345)*
– Lore of the Deathmages: Fading Vigour
Vampire Lord on Zombie Dragon (435)
– General
– Deathlance
– Command Trait: Sanguine Blur
– Artefact: Soulbound Garments
– Expertise: Martial
– Mount Trait: Foetid Miasma
– Universal Spell Lore: Amethystine Pinions
Battleline
5 x Black Knights (100)**
20 x Deadwalker Zombies (120)*
10 x Deathrattle Skeletons (80)*
Units
10 x Blood Knights (390)**
– Reinforced x 1
1 x Corpse Cart with Unholy Lodestone (80)*
Endless Spells & Invocations
Chronomantic Cogs (70)
Core Battalions
*Battle Regiment
**Bounty Hunters
Total: 2000 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 114
Drops: 5
Danny: Do my eyes deceive me? Does that say ‘1st’?! Soulblight have been struggling to rise from the gravesite that Bounty Hunters unceremoniously put them back into, taking a number of podiums recently but pipping the post at a singles event – until now! The route to 1st at first sight looks relatively soft, but the MW output of Kruleboyz can definitely trouble Soulblight, as can the shenanigans of Sylvaneth. Ben here has gone for the ‘double mortarch + VloZD’ archetype, which essentially works as either a giant death star of overlapping buff and de-buff auras (-1 to hit from Neffie, her spell to make something unrendable, CA from Manny for +1 to hit AND wound) or three fast, self sufficient monsters who can harry flanks and generally score well. In Legion of Blood, the VloZD is also able to be ‘Martial, making him slightly more reliable in combat, with Pinions for the extra movement and therefore threat projection.The rest is just good old fashioned objective play. Black knights are fast chaff, the zombies are vulnerable to BH but a ‘small’ squad can mitigate this by hiding in gravesites and popping out onto objectives – super strong on any plan like Silksteel nests or Prize of Gallet – while the Deathrattle do the same job but cheaper and with a smaller footprint. Meanwhile, a brick of 10 Bloodknights act as another potential home for the Mortarch buffs, and can function as a dual-purpose anvil AND hammer. All of this is backed up by some magic tech – the Corpse cart with Lodestone gives off +1 to cast in a 12″ aura (and bizarrely +1 save to zombies…which I can’t see coming in particularly handy) and Cogs protects against miscasts and helps those clutch early auras to go off, giving off plenty of protection if doubled. All in all, it’s a really nice balanced list with some great heroes and huge scoring potential – big up to Benjamin for the rare SBGL 5-0!

Allegiance: Stormcast Eternals
– Stormhost: Astral Templars (Scions of the Storm)
– Grand Strategy: No Place for the Weak
– Triumphs: Inspired
Leaders
Lord-Castellant (155)*
Knight-Draconis (300)*
– General
– Command Trait: Master of Magic
– Artefact: Arcane Tome (Universal Artefact)
– Mount Trait: Celestial Instincts
– Spell: Celestial Blades
Battleline
5 x Liberators (115)*
– Heavens-wrought Weapon and Shield
2 x Stormdrake Guard (340)*
– Drakerider’s Warblade
6 x Stormdrake Guard (1020)*
– Drakerider’s Warblade
– Reinforced x 2
Units
3 x Aetherwings (65)*
Core Battalions
*Battle Regiment
Additional Enhancements
Holy Command: Call for Aid
Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 107
Drops: 1
Brett: The second of our 5/0 armies from the event and an army that shows the impact of some of the more recent releases. Astral Templars are the monster hunting Stormhost turning off monstrous rampages. It’s a small thing but with the Dragons issuing their own commands and relatively few units (so exposed to a roar) it’s a very solid defensive play.

Allegiance: Lumineth Realm-lords
– Great Nation: Ymetrica
– Mortal Realm: Chamon
– Grand Strategy: Defend What’s Ours
– Triumphs: Indomitable
Leaders
Alarith Stonemage (120)**
– Artefact: Molten Talisman
– Lore of the High Peaks: Unbreakable Stoicism
Scinari Enlightener (170)**
– General
– Command Trait: Loremaster
– Artefact: Silver Wand
– Lore of Hysh: Speed of Hysh, Protection of Hysh, Total Eclipse
Avalenor, the Stoneheart King (420)**
Battleline
15 x Alarith Stoneguard (360)*
– Stone Mallets
– Reinforced x 2
10 x Alarith Stoneguard (240)*
– Stone Mallets
– Reinforced x 1
5 x Alarith Stoneguard (120)**
– Stone Mallets
Units
5 x Vanari Dawnriders (140)*
– Spell1: Lore of Hysh: Protection of Hysh
20 x Vanari Auralan Sentinels (300)**
– Spell1: Lore of Hysh: Overwhelming Heat
– Reinforced x 1
Artillery
Vanari Starshard Ballistas (130)
Shrine Luminor(0)
Core Battalions
*Bounty Hunters
**Warlord
Additional Enhancements
Artefact
Total: 2000 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 121
Drops: 9
Alice: Since the launch of the new book the Alarith lists have sort of dwelled on the outskirts but we haven’t seen a ton of effective use for them and this one definitely gets there. All Alarith units, including the stoneguard, Avelnor and the Stonemage here, reduce Rend -1 to 0, making them much harder to defeat with chaff. The Stonemage is a solid caster handing out a bonus attack to the 3 stoneguard. The Enlightener is a general purpose buff bot with 2, possibly 3 spells per turn. Avalendor is here as the hammer, to crash through just about anything in his way.
Alarith Stoneguard are the bread and butter of this list, their damage is fine, nothing mind blowing but 2 attacks per model (3 with the stoneguard) at -1 to Rend Damage 1 with an additional mortal wound on 6s isnt nothing. Their strength comes from the reduction of rend and a 4+ ward against mortals on objectives. Frustratingly difficult to move, once they’re on that point they aren’t moving.
Sentinels are still here of course, that much ranged damage on a 5+ for mortals is too tempting to pass up, with a Ballista to increase their range and do a bit of damage itself.

Army Faction: Blades of Khorne
– Subfaction: Reapers of Vengeance
– Grand Strategy: Take What’s Theirs
– Triumph: Inspired
LEADERS
Bloodthirster of Insensate Rage (280)
– Artefacts of Power: Skullshard Mantle
Skarbrand (380)
Wrath of Khorne Bloodthirster (310)
– General
– Command Traits: Mage Eater
Bloodsecrator (125)*
Bloodthirster of Unfettered Fury (295)*
– Artefacts of Power: The Crimson Crown
Slaughterpriest (100)*
– Hackblade and Wrath-hammer
– Prayers: Blood Sacrifice
BATTLELINE
Flesh Hounds (105)*
Flesh Hounds (105)**
Flesh Hounds (105)**
OTHER
Wrathmongers (145)**
ENDLESS SPELLS & INVOCATIONS
1 x Hexgorger Skulls (50)
TERRAIN
1 x Skull Altar (0)
CORE BATTALIONS
*Warlord
**Bounty Hunters
TOTAL POINTS: 2000/2000
Alice: It genuinely warms my heart to see Khorne lists making a good effort even ahead of the new book. You got the Bloodthirster Flush with 1 of each, including Skarbrand. For the most part there isn’t anything too surprising here, Bloodthirsters bring the beat down, sacrificing 4 blood tithes if they need another swing at the start of the next round. One interesting choice here is the Crimson Crown on the Bloodthirsty of Unfettered Fury so he can use Rejoice in their Slaughter for free for a 6″ pilein.
Supporting them is the Bloodsecrator is frankly far too cheap for what he does, granting an additional attack to each unit within 16″, making those terrifying bloodthirsters even more intimidating. The Slaughterpriest is a token priest, with Blood Sacrifice giving those precious Blood Tithes that can be hard to farm on low drop lists. Flesh House make cheap battleline to hold objectives while Wrathmongers are a solid hammer to round out the list.
Remember to check out Alice’s work on Goonhammer.
Final Tournament Placings







